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[Indie Games] Stardew Valley hits PS4/One on 12/14

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  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular
  • UnbreakableVowUnbreakableVow Registered User regular
    Tonight for New Year's there was some Nidhogg played, always good fun

    Also bought and tried out Jackbox 3, pretty sure this is the third NYE this has happened

    Quiplash 2 is fine because it's more Quiplash, Tee KO is...fine but it takes way too long to get to the good bits

    But Trivia Murder Party, oh man...AWESOME. We all had such a great time with that one

    Didn't get to try out the other two

  • Endless_SerpentsEndless_Serpents Registered User regular
    edited January 2017
    Ooblets looks very pretty indeed. I almost wish there were no turn-based battles at all, and it was just Harvest Moon with cute creatures wandering around.

    Endless_Serpents on
  • WybornWyborn GET EQUIPPED Registered User regular
    @Mr. G When I played Hyper Light Drifter I found myself having problems finding my way around. How are you feeling this aspect of the game?

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  • Mr. GMr. G Registered User regular
    Wyborn wrote: »
    Mr. G When I played Hyper Light Drifter I found myself having problems finding my way around. How are you feeling this aspect of the game?

    Kinda

    It would honestly be completely fine if they just marked doors on your map

    Every time I get a new key or get enough triangles that I could unlock new doors, I spend entirely too much time trying to figure out where the hell those doors I saw were

    All I need is for them to get put on your map after you see them and I'd really have no complaints about that

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    ph blakeSyphonBlueThro
  • UnbreakableVowUnbreakableVow Registered User regular
    Did the 60fps patch for Hyper Light on consoles ever come out?

  • Mr. GMr. G Registered User regular
    I did the "responsible" thing and used my Steam gift card not on an extra game I probably wouldn't play, but to actually save myself money and not have to pay out of pocket on a game I was gonna get when it came out anyway

    so now I have played through the entire Yooka-Laylee Toybox

    That game's gonna be a lot of fun!

    It definitely still needs work in some key areas (either all the platforms need to be a little bit shorter or they need to let you grab onto ledges, cause that double jump might as well not exist if you can't actually get up anything with it), but it's enough of a proof of concept to ease your mind about that thing

    I'm now really certain I'll have a great time exploring all the levels when it comes out

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  • WybornWyborn GET EQUIPPED Registered User regular
    Mr. G wrote: »
    Wyborn wrote: »
    Mr. G When I played Hyper Light Drifter I found myself having problems finding my way around. How are you feeling this aspect of the game?

    Kinda

    It would honestly be completely fine if they just marked doors on your map

    Every time I get a new key or get enough triangles that I could unlock new doors, I spend entirely too much time trying to figure out where the hell those doors I saw were

    All I need is for them to get put on your map after you see them and I'd really have no complaints about that

    There were some progression exits that were embedded in walls at angles you couldn't see, so you had to hug walls to get through them

    That got me in the wrong spot for some reason. Was it only in that one dungeon? Do I need to hug walls for the whole game?

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  • WyvernWyvern Registered User regular
    Welp, I bought Invisible, Inc during the Steam sale and just had to retire my agency on the first mission because I couldn't figure out how to leave the building. I thought I had to backtrack to where I teleported in, but it turns out that what I thought was a teleporter pad was just...a rug. I guess there was something else in the two unexplored tiles of map I didn't bother looking at?

    Switch: SW-2431-2728-9604 || 3DS: 0817-4948-1650
  • StraightziStraightzi Here we may reign secure, and in my choice, To reign is worth ambition though in HellRegistered User regular
    Yup. You needed to find the exit teleporter.

    Sounds like an unlucky first run that you didn't find it, but honestly, your first run of Invisible was never going to go well.

  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Straightzi wrote: »
    Yup. You needed to find the exit teleporter.

    Sounds like an unlucky first run that you didn't find it, but honestly, your first run of Invisible was never going to go well.

    The very first time I played the complete Invisible Inc, I thought I had to get into the enemy reinforcement elevator. And eventually I did.

    And I found out that wasn't the goal.

    By that time the alert level was so high I was fucked every which way and just restarted.

    It went a lot better the second time.

    97H9G7S.png PSN - Masked Unit | FFXIV - Laitarne Gilgamesh
  • StraightziStraightzi Here we may reign secure, and in my choice, To reign is worth ambition though in HellRegistered User regular
    Just wait until you get to Day 10 of Endless mode, in which you need to find the elevator key hidden on someone's person, in addition to stealing the additional power supply to keep your base of operations running.

    DoobhPanda4You
  • DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    Endless Mode is where Invisible Inc. really shines.

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  • StraightziStraightzi Here we may reign secure, and in my choice, To reign is worth ambition though in HellRegistered User regular
    Dubh wrote: »
    Endless Mode is where Invisible Inc. really shines.

    Yes and no

    I mean, it does, but I played up to Day 20 in order to get the achievement

    And at a certain point, it actually got really easy (this was regular Endless, not Endless+, for the record)

    Like, I will admit, there was a lot of luck involved that got me there, but I had four characters with max stats and all of the best items in the game on their person, and enough money to replace one of those items if I needed a cooldown time

    There were still skin of my teeth moments there, probably once a level, honestly, but it wasn't nearly as much fun

  • DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    Ah dang, I've only hit day 12 and was enjoying it

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  • StraightziStraightzi Here we may reign secure, and in my choice, To reign is worth ambition though in HellRegistered User regular
    Dubh wrote: »
    Ah dang, I've only hit day 12 and was enjoying it

    I mean, keep going, your experience may vary. It was right around there that I kind of maxed out though. You need to have a damn near perfect system to get that far, and perfection gets boring.

    I still love the game though. I'm working on Expert+ right now, which is a fucking monster. There is no way you don't alert guards at that level, so everything you do is going to be based around mitigating that. Having either Internationale or Archive Prism is damn near essential.

  • ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    Mr. G wrote: »
    Lalabox wrote: »
    THESPOOKY wrote: »
    You also need to collect 16 of the purple things

    Is it even possible to defeat the bosses without getting at least 4 triangles in each area?

    You can finish the south area with only 1

    no I'm pretty sure the final tower is only accessible behind a 3-triangle door

  • DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    Straightzi wrote: »
    Dubh wrote: »
    Ah dang, I've only hit day 12 and was enjoying it

    I mean, keep going, your experience may vary. It was right around there that I kind of maxed out though. You need to have a damn near perfect system to get that far, and perfection gets boring.

    I still love the game though. I'm working on Expert+ right now, which is a fucking monster. There is no way you don't alert guards at that level, so everything you do is going to be based around mitigating that. Having either Internationale or Archive Prism is damn near essential.

    I've done expert+ in the original campaign, but have yet to even beat expert in the DLC

    I'll get around to it at some point, but I'm definitely about perfection even when it hurts

    Miss me? Find me on:

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  • Mr. GMr. G Registered User regular
    edited January 2017
    So I just played through Firewatch again with the commentary

    There's one final bit that plays over the credits that's all thanks for playing through the Firewatch audio tour yadda yadda yadda

    And then someone on the team goes "but what IS Firewatch?"

    And at that literal very instant a fuse blew and my entire house lost power

    The mystery continues

    Mr. G on
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  • OmnipotentBagelOmnipotentBagel floof Registered User regular
    edited January 2017
    Mr. G wrote: »
    So I just played through Firewatch again with the commentary

    There's one final bit that plays over the credits that's all thanks for playing through the Firewatch audio tour yadda yadda yadda

    And then someone on the team goes "but what IS Firewatch?"

    And at that literal very instant a fuse blew and my entire house lost power

    The mystery continues

    I know the year is over but I think this merits a GotY award.

    OmnipotentBagel on
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  • StiltsStilts Registered User regular
    So I finished the Witness a few days ago

    I...like maybe half of that game? The early and mid-game puzzles are largely pretty fun and reasonable; but by the time I got to, say, the Village and the Mountain puzzles, it all just got ridiculous. The difficulty plateau on that game is significantly higher than it was for Braid; but the bigger problem I had was that for some puzzles (especially a lot of the final ones), the difficulty was increased not by making the puzzles themselves harder to figure out, but by making the process of solving them more tedious. At that point I just said, "Fuck this," and looked up the solutions so I could finish the damn thing.

    Oh yeah, and both endings were garbage.

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    DiarmuidcaptainkLockedOnTargetQanamil
  • DarkPrimusDarkPrimus Registered User regular
    I'm in the final stretch on the Witness and I think there's like an 88-12 percentage split on good to bullshit puzzles.

    Which is admittedly higher than a lot of puzzle games.

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    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
  • OmnipotentBagelOmnipotentBagel floof Registered User regular
    edited January 2017
    Mr. G wrote: »

    Making a new Advance Wars is a pretty damn good way to follow up making a new Harvest Moon

    Nevermind but hey Starbound was a good thing too so this is still real cool

    OmnipotentBagel on
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    KwoaruDarmak
  • I needed anime to post.I needed anime to post. boom Registered User regular
    Mr. G wrote: »

    Making a new Advance Wars is a pretty damn good way to follow up making a new Harvest Moon

    Starbound is not Stardew Valley

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    KwoaruShortyDarmak
  • Mr. GMr. G Registered User regular
    Starbound and Stardew Valley are different things

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  • OmnipotentBagelOmnipotentBagel floof Registered User regular
    Whooops, that'll teach me to read full words.

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  • UnbreakableVowUnbreakableVow Registered User regular
    edited January 2017
    It's cool

    I keep forgetting that Starbound isn't...Star Control?

    Star Control is the one with the crazy Kickstarter bucks right?

    UnbreakableVow on
    BahamutZEROMr Fuzzbutt
  • I needed anime to post.I needed anime to post. boom Registered User regular
    Star Citizen

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  • OmnipotentBagelOmnipotentBagel floof Registered User regular
    It's cool

    I keep forgetting that Starbound isn't...Star Control?

    Star Control is the one with the crazy Kickstarter bucks right?

    I'm declaring a moratorium on all video games using the word Star for at least 5 years.

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    BahamutZERONeoToma
  • Mr. GMr. G Registered User regular
    That's Star Citizen

    Star Control is a Genesis game from 1990

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  • KwoaruKwoaru Confident Smirk Flawless Golden PecsRegistered User regular
    It's cool

    I keep forgetting that Starbound isn't...Star Control?

    Star Control is the one with the crazy Kickstarter bucks right?

    I'm declaring a moratorium on all video games using the word Star for at least 5 years.

    Just roll it into the same moratorium on games using "fire" and "watch"

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  • LuvTheMonkeyLuvTheMonkey High Sierra Serenade Registered User regular
    Star Citizen is the one with the crazy Kickstarter bucks.

    Starbound is like Terraria but in space.

    Star Control is something else entirely.

    Molten variables hiss and roar. On my mind-forge, I hammer them into the greatsword Epistemology. Many are my foes this night.
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  • BahamutZEROBahamutZERO Registered User regular
    this conversation is comedy gold

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  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    star control does have a reboot coming out though:

    https://www.youtube.com/watch?v=K6ntg47q_cM

  • MorivethMoriveth BREAKDOWN BREAKDOWN BREAKDOWN BREAKDOWNRegistered User regular
    Which is the one that takes place in space and there's a big war going on?

    Star... Star Battles?

  • Mr. GMr. G Registered User regular
    No Man's Star sure was disappointing, right

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  • HermanoHermano Registered User regular
    How did people feel about Jazzpunk here, It's in the psn sale and I'm tempted

    Any good?


    PSN- AHermano
  • ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    starbound is a neat game that I played for like eighteen straight hours when I first found it and then never went back to

    I hear it's gotten a million times better since the beta

    also that the mods for it are great

    VegemyteRichard
This discussion has been closed.