Ooblets looks very pretty indeed. I almost wish there were no turn-based battles at all, and it was just Harvest Moon with cute creatures wandering around.
Mr. G When I played Hyper Light Drifter I found myself having problems finding my way around. How are you feeling this aspect of the game?
Kinda
It would honestly be completely fine if they just marked doors on your map
Every time I get a new key or get enough triangles that I could unlock new doors, I spend entirely too much time trying to figure out where the hell those doors I saw were
All I need is for them to get put on your map after you see them and I'd really have no complaints about that
I did the "responsible" thing and used my Steam gift card not on an extra game I probably wouldn't play, but to actually save myself money and not have to pay out of pocket on a game I was gonna get when it came out anyway
so now I have played through the entire Yooka-Laylee Toybox
That game's gonna be a lot of fun!
It definitely still needs work in some key areas (either all the platforms need to be a little bit shorter or they need to let you grab onto ledges, cause that double jump might as well not exist if you can't actually get up anything with it), but it's enough of a proof of concept to ease your mind about that thing
I'm now really certain I'll have a great time exploring all the levels when it comes out
Mr. G When I played Hyper Light Drifter I found myself having problems finding my way around. How are you feeling this aspect of the game?
Kinda
It would honestly be completely fine if they just marked doors on your map
Every time I get a new key or get enough triangles that I could unlock new doors, I spend entirely too much time trying to figure out where the hell those doors I saw were
All I need is for them to get put on your map after you see them and I'd really have no complaints about that
There were some progression exits that were embedded in walls at angles you couldn't see, so you had to hug walls to get through them
That got me in the wrong spot for some reason. Was it only in that one dungeon? Do I need to hug walls for the whole game?
Welp, I bought Invisible, Inc during the Steam sale and just had to retire my agency on the first mission because I couldn't figure out how to leave the building. I thought I had to backtrack to where I teleported in, but it turns out that what I thought was a teleporter pad was just...a rug. I guess there was something else in the two unexplored tiles of map I didn't bother looking at?
Switch: SW-2431-2728-9604 || 3DS: 0817-4948-1650
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StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
Yup. You needed to find the exit teleporter.
Sounds like an unlucky first run that you didn't find it, but honestly, your first run of Invisible was never going to go well.
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
Just wait until you get to Day 10 of Endless mode, in which you need to find the elevator key hidden on someone's person, in addition to stealing the additional power supply to keep your base of operations running.
Endless Mode is where Invisible Inc. really shines.
Yes and no
I mean, it does, but I played up to Day 20 in order to get the achievement
And at a certain point, it actually got really easy (this was regular Endless, not Endless+, for the record)
Like, I will admit, there was a lot of luck involved that got me there, but I had four characters with max stats and all of the best items in the game on their person, and enough money to replace one of those items if I needed a cooldown time
There were still skin of my teeth moments there, probably once a level, honestly, but it wasn't nearly as much fun
I mean, keep going, your experience may vary. It was right around there that I kind of maxed out though. You need to have a damn near perfect system to get that far, and perfection gets boring.
I still love the game though. I'm working on Expert+ right now, which is a fucking monster. There is no way you don't alert guards at that level, so everything you do is going to be based around mitigating that. Having either Internationale or Archive Prism is damn near essential.
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Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
I mean, keep going, your experience may vary. It was right around there that I kind of maxed out though. You need to have a damn near perfect system to get that far, and perfection gets boring.
I still love the game though. I'm working on Expert+ right now, which is a fucking monster. There is no way you don't alert guards at that level, so everything you do is going to be based around mitigating that. Having either Internationale or Archive Prism is damn near essential.
I've done expert+ in the original campaign, but have yet to even beat expert in the DLC
I'll get around to it at some point, but I'm definitely about perfection even when it hurts
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I...like maybe half of that game? The early and mid-game puzzles are largely pretty fun and reasonable; but by the time I got to, say, the Village and the Mountain puzzles, it all just got ridiculous. The difficulty plateau on that game is significantly higher than it was for Braid; but the bigger problem I had was that for some puzzles (especially a lot of the final ones), the difficulty was increased not by making the puzzles themselves harder to figure out, but by making the process of solving them more tedious. At that point I just said, "Fuck this," and looked up the solutions so I could finish the damn thing.
Posts
Also bought and tried out Jackbox 3, pretty sure this is the third NYE this has happened
Quiplash 2 is fine because it's more Quiplash, Tee KO is...fine but it takes way too long to get to the good bits
But Trivia Murder Party, oh man...AWESOME. We all had such a great time with that one
Didn't get to try out the other two
Kinda
It would honestly be completely fine if they just marked doors on your map
Every time I get a new key or get enough triangles that I could unlock new doors, I spend entirely too much time trying to figure out where the hell those doors I saw were
All I need is for them to get put on your map after you see them and I'd really have no complaints about that
so now I have played through the entire Yooka-Laylee Toybox
That game's gonna be a lot of fun!
It definitely still needs work in some key areas (either all the platforms need to be a little bit shorter or they need to let you grab onto ledges, cause that double jump might as well not exist if you can't actually get up anything with it), but it's enough of a proof of concept to ease your mind about that thing
I'm now really certain I'll have a great time exploring all the levels when it comes out
There were some progression exits that were embedded in walls at angles you couldn't see, so you had to hug walls to get through them
That got me in the wrong spot for some reason. Was it only in that one dungeon? Do I need to hug walls for the whole game?
Sounds like an unlucky first run that you didn't find it, but honestly, your first run of Invisible was never going to go well.
The very first time I played the complete Invisible Inc, I thought I had to get into the enemy reinforcement elevator. And eventually I did.
And I found out that wasn't the goal.
By that time the alert level was so high I was fucked every which way and just restarted.
It went a lot better the second time.
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
Yes and no
I mean, it does, but I played up to Day 20 in order to get the achievement
And at a certain point, it actually got really easy (this was regular Endless, not Endless+, for the record)
Like, I will admit, there was a lot of luck involved that got me there, but I had four characters with max stats and all of the best items in the game on their person, and enough money to replace one of those items if I needed a cooldown time
There were still skin of my teeth moments there, probably once a level, honestly, but it wasn't nearly as much fun
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
I mean, keep going, your experience may vary. It was right around there that I kind of maxed out though. You need to have a damn near perfect system to get that far, and perfection gets boring.
I still love the game though. I'm working on Expert+ right now, which is a fucking monster. There is no way you don't alert guards at that level, so everything you do is going to be based around mitigating that. Having either Internationale or Archive Prism is damn near essential.
no I'm pretty sure the final tower is only accessible behind a 3-triangle door
I've done expert+ in the original campaign, but have yet to even beat expert in the DLC
I'll get around to it at some point, but I'm definitely about perfection even when it hurts
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
There's one final bit that plays over the credits that's all thanks for playing through the Firewatch audio tour yadda yadda yadda
And then someone on the team goes "but what IS Firewatch?"
And at that literal very instant a fuse blew and my entire house lost power
The mystery continues
I know the year is over but I think this merits a GotY award.
I...like maybe half of that game? The early and mid-game puzzles are largely pretty fun and reasonable; but by the time I got to, say, the Village and the Mountain puzzles, it all just got ridiculous. The difficulty plateau on that game is significantly higher than it was for Braid; but the bigger problem I had was that for some puzzles (especially a lot of the final ones), the difficulty was increased not by making the puzzles themselves harder to figure out, but by making the process of solving them more tedious. At that point I just said, "Fuck this," and looked up the solutions so I could finish the damn thing.
Oh yeah, and both endings were garbage.
Which is admittedly higher than a lot of puzzle games.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Making a new Advance Wars is a pretty damn good way to follow up making a new Harvest Moon
Nevermind but hey Starbound was a good thing too so this is still real cool
Starbound is not Stardew Valley
I keep forgetting that Starbound isn't...Star Control?
Star Control is the one with the crazy Kickstarter bucks right?
I'm declaring a moratorium on all video games using the word Star for at least 5 years.
Star Control is a Genesis game from 1990
Just roll it into the same moratorium on games using "fire" and "watch"
Starbound is like Terraria but in space.
Star Control is something else entirely.
Star... Star Battles?
Any good?
PSN- AHermano
I hear it's gotten a million times better since the beta
also that the mods for it are great