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[pbp] Ruins of Undermountain (D&D 5e) - ADVENTURE OVER!!! Thanks for Playing!
Posts
Ay is ready to proceed.
"Well, seems like everything is pulling us through those doors. Shall we proceed with caution?"
I'm confirming that Barran is taking 10 poisoned bolts, 1 normal poch o' healin', and the scroll of Expeditious Retreat.
3DS FC: 0810-0331-1324 | PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Philo - AC:19, HP:38+5/38, 3/4 Sup. Dice, HD: 1/4, Cold Resistance, INSPIRATION, H.Pots: 1&1G
Ay - AC:16, HP: 29+5/31, Ki: 4/4, HD: 2/4, H.Pots: 2
Salazar - AC:16, HP: 30+5/30, Spells:-/4/3, SP:4, HD:0/4, INPSIRATION, BARKSKINNED, H.Pots: 2, Scrolls: Fireball, Acid Arrow
Barran - AC:16, HP: 27+5/27, Spells: -/2, HD: 2/4, H.Pots: 2
Dural - AC:18, HP: 40+5/40, Spells:-/1, LoH:5/20, HD: 0/4, INSPIRATION, H.Pots: 1&1G
Give me a bit to get the map together and then try not to fail spectacularly on ramping up to an epic big bad fight.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
No. You spent 5 to cure the poison and Sal spent his last HD to top himself off.
1) Its not easy to find awesome drow priestess art that is not slutty
2) its also hard to find a image of a generic dungeon that has a bit of drow flair thrown is that is just right
3) I may be looking too hard to find the right images because its part of the aforementioned procrastination
4) The map is ready! (-ish) There is that...
2) Then again, seeing dildos and ballgags on every wall is perhaps a bit much ...
3) right images? *wink, wink* *nudge, nudge*
4) alrighty!
Steeling yourself for the fight ahead, the party finally started to creep down the hallway past the doors to the east when the voice called out. An eerie, low purplish light casting a glow ahead of you. There is a heavy silence in the air, almost as if the entire dungeon is waiting to see what is about to happen next. Spider webs can be seen now clinging to the corners of the hallway. Not thick enough to cause alarm, but definitely not being brushed aside as most being are wont to do.
"Come now, you've made me wait this long...the heady anticipation is quickly turning into teasing. One can only tease a woman so much." Dangerous now, but still enticing. Salazar keenly feels that his horns do indeed need polishing as they near the end of the hallway. "Show yourselves! Come on, I won't bite... unless you ask me to."
The hall opens into a large room, 50'x70' with a ceiling to high that it extends beyond your range of vision. Four large pillars also disappear into the darkness above. Intricate motifs have been painted into the square pillars, patterns, whorls and designs reminiscent of arachnids and venerating the greater glory of Lloth. This paint is what is giving off the purplish glow and bathing the room in dim light. On the far side of the room, on the eastern wall sits a raised section flanked by two statues holding their hands out in supplication. The statues have both been worn away with time, and defaced by the drow. Behind this area, 20' above, sits a ledge. Along its back wall another glowing motif is painted, this time clearly of the Spider Queen in her half-spider/half beautiful woman image, with an intricate web arrayed behind her. This room seems a combination temple/throne room for Lady Zarr
On the raised area sits an elegant throne, upon which is draped a languid Drow female. One shapely leg thrown over the arm of the chair and her torso leaning the other way in what can only be described as a "come hither" pose. Perched aside her on the back of the throne is a hunched blue Imp. The same one Barran spotted earlier guiding the convoy of stolen urchins back to the Drow. She is absentmindedly stroking the many heads of her traditional Snake headed whip as she looks over at you all. Not like a surface dweller would stroke the back of a dog, say. Zarr invokes a very different notion with her every movement.
"You were right, Ra'Fiki. The dwarf is very ugly of course, but the others are indeed quite handsome. Come, handsome ones. Come and speak with Lady Zarr."
Her tone turns harsh. "But first you shall hand over the Orb and the Crystal Rod. Give me what I came here for and we can go our separate ways."
You know, other drow, miniature tarrasques, iron golems, stuff that might be a problem later!
After/while doing so, I'll ask Zarr what the orb and rod do.
minion, roll 1d20+1 for looking around
Edit: Gawddammit, Geth.
Glancing around, Salazar spots the tail end of dark cloak peeking out from behind one of the pillars, about 15 up.
@evilthecat - How exactly do you go about asking Zarr about the Orb?
"Soooo about that orb and rod. We used one on the other and this well dressed skeleton fell out.
Whoever it was, they had a few neat little trinkets on them, too!
Anyway, which were you after and why, maybe we can still sort this out amicably.."
Minion, roll 2#1d20k1+6 for charisma with inspiration
Mainly because I wanna see if I can make it worse.
I'm totally OK with you making it worse...
Completely plan to, I just wanted to give you a chance to bork things up before me, since you asked about it. If you don't manage to blow this up, I'll give it a go!
Sorry, got pulled away for a bit. Also: Haha, I'm proficient in Persuasion for some reason. Amazing.
Edit: YEAH! THERE'S THE PHILO WE KNOW AND LOVE!
Geth, roll 1d20+4 for Trust me!
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
edit:
bluff would be deception. you're peddling lies.
No, it was th' webs that be the worst part of dealin' with their kind. They surround themselves with these blasted spiders, like the pair of bigguns we killed a few hallways back, smashed to little bits mind ye, all bloated and sticky, and coverin' everythin' with webs. Webs everywhere. An' when ye be sendin' the dark dwellers back to their spider hag of a goddess," he spits, "Pardon, bit o' web in me mouth, Watchful Eye pardon the offense. Anyway, when ye be sendin' the dark dwellers back to their spider hag of a goddess, ye just get webs all up in yer beard. It takes ages to get the stuff out again. Least the blood washes off quick enough."
This bluff roll is mostly to see whether Dural makes the drow so angry they manage to get distracted from the trainwreck happening right in front of them. It's a win-win even if it fails because there's really no way this gets any worse
2d20k1+2 for Bluff with Inspiration
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
minion, roll 2d20k1+2 for Bluff with Inspiration
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
"Excuse me!" Barran says, stepping around from behind Dural and raising a hand tentatively. "Speaking as the one most likely to be devoured whole by those giant spiders, I can tell you that I'm not in favor of facing them again. If one wand is all it takes to get her to go back down into whatever hole she was stupid enough to climb out of and into this ridiculous pit, I'm all for it."
He sets down his pack on the floor and begins rummaging through it, muttering things like "coulda sworn it was in here" under his breath. Finally, he produces the glowing crystal rod with a wave. "There we go!"
Barran wiggles the rod around a bit, watching the way the glow seemingly floats on its own in the dim light. "I never really appreciated it from an aesthetic view. Really a shame that it's about to disappear from civilization forever." He begins to move it faster and faster, adding dramatic flourishes, spins, and tossing it up into the air and catching it again. The rod seems almost to be dancing on its own, leaping from hand to hand almost without needing to be held in the rogue's deft fingers.
Faster and faster the rod goes, left right up down right up down left up down up up up up down down down down down...
"Oops."
A distressing pile of broken glass and half a crystal rod lays at the halfling's feet. The glow fades, then dies completely.
"Ooh. Okay, okay. We can make this right. Trade you this fine cloak for it?"
This was of course Barran casting Silent Illusion once more!
3DS FC: 0810-0331-1324 | PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
She snaps her head around as Dural begins speaking, he brows furrowing as she is both interrupted in her monologue by thoroughly insulting vile surface dwarf. You can tell that the casual mention of slaughtering the spiders bothers Zarr more than she would like, but she forces herself to keep her calm and continue with the negotiation. "Your blasphemous actions can be forgiven by our Lady Lloth, assuming of course that we can come to an arrangeme-"
She then turns with curiosity and eagerness as Barran brings out the Orb and Wand and begins his routine. "Wait... you don't know what..." she reaches out a hand tentatively, seeing where this going. Ra'Fiki on the throne stretches his wings and prepares to leap forwards. "Stop, You fool..." she says, standing up. The orb shatters into the stone floor, shards flying out in all directions! Lady Zarr gasps, in equal parts horror and fascination. One hand clutching the scourge so tight that the nine snake heads making up the whip scream in frustration.
Geth, roll 2#1d20k1+6 to roll Insight with Advantqge because shattering magical glass orbs should make some noise when they go kaboom
She raises her arms to the heavens and throws her head back, letting out an exulting and ululating cry. "Queen of the Demonweb pits! Heed your servant and lend me your strength!!!"
A sudden wind swirls through the chamber and the ethereal noise of kabillions of spider legs can be heard in the back of your minds. Zarr's hair and skirts swirl about her and she lifts off the floor, rising straight up into the air, well above your heads.
Geth, roll 1d100 for a 30% chance to summon a Yochlol
Edit: Geth, I take back everything bad I ever said about you.
ROLL INITATIVE!!!
Geth, roll 1d20+4 for Barran's initiative
3DS FC: 0810-0331-1324 | PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Geth, roll 1d20+2 for Drow Warrior's Initiative
Geth, roll 1d20 for Ra'Fiki's Initiative
Geth, roll 1d20+2 for Zarr's Initiative
Stats:
Ay - AC:16, HP: 29+5/31, Ki: 4/4, HD: 2/4, H.Pots: 2
Salazar - AC:16, HP: 30+5/30, Spells:-/4/3, SP:4, HD:0/4, BARKSKINNED, H.Pots: 2, Scrolls: Fireball, Acid Arrow
Barran - AC:16, HP: 27+5/27, Spells: -/1, HD: 2/4, H.Pots: 2
Dural - AC:18, HP: 40+5/40, Spells:-/1, LoH:5/20, HD: 0/4, INSPIRATION, H.Pots: 1&1G
Lady Zarr - AC:16, HP:71, Spells:-/4/3/3/3/2, Fey Ancestry, Innate Spells, Levitating
Yochlol - AC:15, HP:136, Resist: B/P/S, Cold, Fire & Lightning except magic, Immune Poison, Magic Resistance, Spider Climb, Web Walker
Drow 1 - AC:15, HP:13, Fey Ancestry, Innate Spells
Drow 2 - AC:15, HP:13, Fey Ancestry, Innate Spells
Ra'Fiki - AC:13, HP:10, Resist: B/P/S,Cold except Silver & Magic, Immune to Fire & Poison
Ooooooh, this is gonna be good!
EDIT: God fucking damn it, Philo.
Geth, roll 1d20+1 for Gettin' off the blocks
// *looks at stat block* we're soooooo fucked.
Such is life! Fight hard. Roll well. You guys will be fine.
As a last resort, of course.
Salazar would rather not dick around with the person that just got given a demon from a god.
A Yochlol for reference: