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[pbp] Ruins of Undermountain (D&D 5e)

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Posts

  • am0nam0n Registered User regular
    Oops, my bad!

    And I think what makes 5E go faster that bogged down 4E was the power bloat. That's one reason I really liked Essentials and wish they continued along that path, but history is history. I agree, if we hit, combat is quick, but needing 11-12s to hit instead of 6s or 7s just means more misses. But again, understandable given that healing is less frequent in this edition.


    Out of the corner of his eye, Ay notices the goblin break free and quickly attempt to take off. However, Ay hasn't calmed down, yet. He's tired of being led into ambushes and traps, and he's not about to let a messenger get away to call in more reinforcements.

    He makes a beeline for the escaping goblin, his superior speed making it easy enough to catch up to the creature.


    Move: L4 (25 feet of movement)
    Action: Attack Goblin

    This is a two-post turn, since outcome will determine what I do next.

    Geth, roll 1d20+5 for QStaff Attack Goblin
    Geth, roll 1d8+3 for QStaff Damage Goblin

    QStaff Attack Goblin:
    1d20+5 8 [1d20=3]
    QStaff Damage Goblin:
    1d8+3 5 [1d8=2]

  • am0nam0n Registered User regular
    edited March 2
    Swinging his staff, the crafty creature manages to duck low, but only angers Ay more. He unleashes a flurry of attacks at the creature. His anger blinding him, though, his punches and kicks only meet air! The creature is free to flee!

    "One is getting away," Ay shouts back to the others.


    Bonus: Flurry of Blows, both attacks at the Goblin. Any hits I will attempt to knock him prone (DC13 Dex ST).

    Geth, roll 1d20+5 for Unarmed1 Attack Goblin
    Geth, roll 1d4+3 for Unarmed1 Damage Goblin
    Geth, roll 1d20+5 for Unarmed2 Attack Goblin
    Geth, roll 1d4+3 for Unarmed2 Damage Goblin

    Goblin(M3) - AC:15, HP:7, Nimble Escape
    Ay(L4) - AC:16+2, HP: 29+6/31, Ki: 0/4, HD: 2/4,
    Hobgoblin 1 - AC:16, DEAD, Martial Advantage
    Hobgoblin 2(E3) - AC:18+2, HP:11, Martial Advantage, Half-cover
    Hobgoblin 3(E4) - AC:18+2, HP:11, Martial Advantage, Half-cover
    Hobgoblin 4 - AC:16+2, DEAD, Martial Advantage, Half-Cover
    Salazar(J4) - AC:15, HP: 23/30, Spells: -/2/0, SP: 0
    Dural(F3) - AC:18, HP:40/40, Spells:-/3, LoH:20/20
    Philo(F4) - AC:19, HP:38+2/38, 4 Sup. Dice,
    Bugbear(F2) - AC:16, HP:27, Brute
    Barran (I6)- AC:16, HP: 19/27, Spells:-/2

    @Steelhawk

    Unarmed1 Attack Goblin:
    1d20+5 14 [1d20=9]
    Unarmed1 Damage Goblin:
    1d4+3 4 [1d4=1]
    Unarmed2 Attack Goblin:
    1d20+5 13 [1d20=8]
    Unarmed2 Damage Goblin:
    1d4+3 4 [1d4=1]

    am0n on
    Bursar
  • evilthecatevilthecat Registered User regular
    // Eh, we're trying to hit guys in full plate as bloody rookies. I'm amazed they aren't wiping the floor with us.

    tip.. tip.. TALLY.. HOOOOOOOOOOOOOOOOO!
  • AegisAegis Not Quite TorontoRegistered User regular
    That's because they have even worse attack bonuses than us, and my shield of faith made 3/5s of the party have 18+ AC.

    Currently DMing: None right now! :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +4/1d8+2 | Spell +4/DC 12
    Steelhawkam0n
  • SteelhawkSteelhawk Registered User regular
    edited March 3
    The pair of Hobgoblins renew their assault against the vile table-shoving Philo...to no avail.

    Geth, roll 1d20+4 to hit from Hob2
    Geth, roll 1d8+1+2d6 damage
    Geth, roll 1d20+4 to hit from Hob3
    Geth, roll 1d8+1+2d6 damage


    Stats:
    Goblin(M3) - AC:15, HP:7, Nimble Escape, Restrained, Prone,
    Ay(G4) - AC:16+2, HP: 29+6/31, Ki: 1/4, HD: 2/4,
    Hobgoblin 1 - AC:16, DEAD, Martial Advantage
    Hobgoblin 2(E3) - AC:18+2, HP:11, Martial Advantage, Half-cover
    Hobgoblin 3(E4) - AC:18+2, HP:11 Martial Advantage, Half-cover
    Hobgoblin 4 - AC:16+2, DEAD, Martial Advantage, Half-Cover
    Salazar(J4) - AC:15, HP: 23/30, Spells: -/2/0, SP: 0
    Dural(F3) - AC:18, HP:40/40, Spells:-/3, LoH:20/20
    Philo(F4) - AC:19, HP:38+2/38, 4 Sup. Dice,
    Bugbear(F2) - AC:16, HP:27, Brute
    Barran (I6)- AC:16, HP: 19/27, Spells:-/2

    @evilthecat - Sal is up!

    to hit from Hob2:
    1d20+4 10 [1d20=6]
    damage:
    1d8+1+2d6 15 [1d8=7] [2d6=4, 3]
    to hit from Hob3:
    1d20+4 16 [1d20=12]
    damage:
    1d8+1+2d6 9 [1d8=2] [2d6=3, 3]

    Steelhawk on
  • evilthecatevilthecat Registered User regular
    edited March 3
    That hobgoblin needs to make his fire save again! Or take an opportunity strike or two!

    Salazar will take a shot at the goblin! And it's a miss!

    Minion, roll 1d20+6 to hit

    to hit:
    1d20+6 10 [1d20=4]

    evilthecat on
    tip.. tip.. TALLY.. HOOOOOOOOOOOOOOOOO!
    am0n
  • am0nam0n Registered User regular
    LOL. Is anyone else starting to get amused by all the misses? And don't forget about the goblin trying to run away!

    Steelhawk
  • BursarBursar Hee Noooo! Registered User regular
    Not so much a "food fight" as a "Swing Party"!

    Oh my fucking god this post
    GNU Terry Pratchett
    3DS FC: 0810-0331-1324 | PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
    Currently RPing: Barran in the Ruins of Undermountain!
    am0n
  • SteelhawkSteelhawk Registered User regular
    I need to start throwing bigger and badder shit at you guys. Clearly, you can handle it. :evil:

  • SteelhawkSteelhawk Registered User regular
    edited March 3
    Geth, roll 1d20+1 for Hob3's Dex save vs 14

    Hob3's Dex save vs 14:
    1d20+1 19 [1d20=18]

    Steelhawk on
  • evilthecatevilthecat Registered User regular
    //seriously, these rolls are doing my head in.

    tip.. tip.. TALLY.. HOOOOOOOOOOOOOOOOO!
  • SteelhawkSteelhawk Registered User regular
    Geez. My Hob's can dance, but they can't hit...

    @Aegis @Mongrel Idiot - You guys are up!

  • am0nam0n Registered User regular
    edited March 6
    Steelhawk wrote: »
    I need to start throwing bigger and badder shit at you guys. Clearly, you can handle it. :evil:

    I dunno. I mean, I think I'm the only one that has hit so far, besides Philo's table push? And that's probably only because I swung 9 times so far (9 swings to get I think 3 hits?). I think this fight could easy swing (no pun intended!) either direction if one side was hitting.

    am0n on
    Steelhawk
  • Mongrel IdiotMongrel Idiot Registered User regular
    edited March 6
    @Aegis you're up before me, but I'm gonna go ahead and take my roll while I've got time to do it.

    Philo strikes again, repeatedly slamming his shield against the goblin's to force it off balance and grant his allies an opening.

    Attack the hobgoblin, using Distracting Strike if I hit.

    Edit: Well, at least I hit. Next attack against that hobgoblin (E4) has advantage.

    Geth, roll 1d20+5 for Attack!
    Geth, roll 1d8+3 for Damage!
    Geth, roll 1d8 for Distraction!

    Attack!:
    1d20+5 23 [1d20=18]
    Damage!:
    1d8+3 4 [1d8=1]
    Distraction!:
    1d8 2 [1d8=2]

    Mongrel Idiot on
    0sgEp4R.jpg?1
  • SteelhawkSteelhawk Registered User regular
    edited March 6
    Updated Stat block now...Updating map coming when I can procrastinate at work...

    Stats:
    Goblin(M3) - AC:15, HP:7, Nimble Escape
    Ay(L4) - AC:16+2, HP: 29+6/31, Ki: 1/4, HD: 2/4,
    Hobgoblin 1 - AC:16, DEAD, Martial Advantage
    Hobgoblin 2(E3) - AC:18, HP:11, Martial Advantage
    Hobgoblin 3(E4) - AC:18, HP:5, Martial Advantage
    Hobgoblin 4 - AC:16+2, DEAD, Martial Advantage, Half-Cover
    Salazar(J4) - AC:15, HP: 23/30, Spells: -/2/0, SP: 0
    Dural(F3) - AC:18, HP:40/40, Spells:-/3, LoH:20/20
    Philo(F4) - AC:19, HP:38+2/38, 4 Sup. Dice,
    Bugbear(F2) - AC:16, HP:27, Brute
    Barran (I6)- AC:16, HP: 19/27, Spells:-/2


    Steelhawk on
  • AegisAegis Not Quite TorontoRegistered User regular
    minion, roll 1d20+4 for Attack (Bugbear)
    minion, roll 1d8+2 for Damage

    Attack (Bugbear):
    1d20+4 21 [1d20=17]
    Damage:
    1d8+2 9 [1d8=7]

    Currently DMing: None right now! :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +4/1d8+2 | Spell +4/DC 12
  • AegisAegis Not Quite TorontoRegistered User regular
    Holding his ground, Dural alters his stance to try and avoid the makeshift cover that the room seems to be littered with. Swinging low, he brings his hammer up and around, smashing into the unprotected side of the bugbear in front of him. As soon as it connects, the room brightens in a flash, as his hammer pulses white divine radiance that sears and burns the flesh of the evil creature.

    Attack: Bugbear again.
    Bonus Action: Divine Smite using up a 1st level spell slot since I finally hit it!

    minion, roll 2d8 for Divine Smite (radiant damage)

    Divine Smite (radiant damage):
    2d8 11 [2d8=7, 4]

    Currently DMing: None right now! :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +4/1d8+2 | Spell +4/DC 12
    am0n
  • SteelhawkSteelhawk Registered User regular
    edited March 6
    The bugbear roars in fury as Dural deals it raises its arm high to deliver a mighty return blow...which lands with a crunch on the Dwarf's shoulder!


    Bugear remains in F2 and attacks Dural

    Geth, roll 1d20+4 to hit
    Geth, roll 2d8+2 damage



    Map:
    https://drive.google.com/open?id=0B-GQCqEEocyXVGZzOHl5MDFHek0

    Stats:
    Goblin(M3) - AC:15, HP:7, Nimble Escape
    Ay(L4) - AC:16+2, HP: 29+6/31, Ki: 1/4, HD: 2/4,
    Hobgoblin 1 - AC:16, DEAD, Martial Advantage
    Hobgoblin 2(E3) - AC:18, HP:11, Martial Advantage
    Hobgoblin 3(E4) - AC:18, HP:5, Martial Advantage
    Hobgoblin 4 - AC:16+2, DEAD, Martial Advantage, Half-Cover
    Salazar(J4) - AC:15, HP: 23/30, Spells: -/2/0, SP: 0
    Dural(F3) - AC:18, HP:33/40, Spells:-/2, LoH:20/20
    Philo(F4) - AC:19, HP:38+2/38, 4 Sup. Dice,
    Bugbear(F2) - AC:16, HP:7, Brute
    Barran (I6)- AC:16, HP: 19/27, Spells:-/2


    @Bursar - Barran is up!

    to hit:
    1d20+4 20 [1d20=16]
    damage:
    2d8+2 7 [2d8=1, 4]

    Steelhawk on
  • AegisAegis Not Quite TorontoRegistered User regular
    edited March 6
    Dural grunts and groans under the weight of the strike that crunched down upon his shoulder, but his resolve is a bit more sturdy than a goblin's arm, and his incantation around Ay remains in place.

    minion, roll 1d20+3 for Concentration

    Concentration:
    1d20+3 11 [1d20=8]

    Aegis on
    Currently DMing: None right now! :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +4/1d8+2 | Spell +4/DC 12
  • BursarBursar Hee Noooo! Registered User regular
    Oh no! Someone's actually taking damage now!

    Barran hurries back along the wall (was it him, or did this wall get longer somehow?) and takes a last shot at the fleeing goblin.

    Move to I3
    Shoot at Goblin (Hey, he's next to Ay, too!)
    Move back to I5

    Geth, roll 1d20+5 to hit Goblin
    Geth, roll 3d6+3 for Piercing Damage

    to hit Goblin:
    1d20+5 23 [1d20=18]
    Piercing Damage:
    3d6+3 9 [3d6=1, 1, 4]

    Oh my fucking god this post
    GNU Terry Pratchett
    3DS FC: 0810-0331-1324 | PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
    Currently RPing: Barran in the Ruins of Undermountain!
  • AegisAegis Not Quite TorontoRegistered User regular
    Incidentally, I have 1 spell slot remaining after the Shield of Faith and Divine Smite.

    Currently DMing: None right now! :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +4/1d8+2 | Spell +4/DC 12
  • BursarBursar Hee Noooo! Registered User regular
    edited March 6
    Barran's hasty arrow catches the unaware goblin between the shoulderblades, and the stricken creature sprawls on the floor inches away from turning a corner and out of our narrative entirely.

    Barran tries to find something witty to say involving the word "Bree-yark," but the moment soon passes and he gives up.
    Goblin(M3) - AC:15, DEAD, Nimble Escape
    Ay(L4) - AC:16+2, HP: 29+6/31, Ki: 1/4, HD: 2/4,
    Hobgoblin 1 - AC:16, DEAD, Martial Advantage
    Hobgoblin 2(E3) - AC:18, HP:11, Martial Advantage
    Hobgoblin 3(E4) - AC:18, HP:5, Martial Advantage
    Hobgoblin 4 - AC:16+2, DEAD, Martial Advantage, Half-Cover
    Salazar(J4) - AC:15, HP: 23/30, Spells: -/2/0, SP: 0
    Dural(F3) - AC:18, HP:33/40, Spells:-/2, LoH:20/20
    Philo(F4) - AC:19, HP:38+2/38, 4 Sup. Dice,
    Bugbear(F2) - AC:16, HP:7, Brute
    Barran (I5)- AC:16, HP: 19/27, Spells:-/2

    @am0n is up!

    Bursar on
    Oh my fucking god this post
    GNU Terry Pratchett
    3DS FC: 0810-0331-1324 | PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
    Currently RPing: Barran in the Ruins of Undermountain!
  • SteelhawkSteelhawk Registered User regular
    Concentration! Thanks for making the roll, I had completely forgot about your spell, Aegis. Oh, and that Goblin is quite dead. Its hard to run for help with a crossbow bolt sticking out of your brain.

    Good stuff.

    @am0n is up!

  • am0nam0n Registered User regular
    edited March 6
    It seems Geth decided to finally give us some dice back. Maybe he got tired of the Swing Party as Bursar so nicely put it!

    Instinctively, Ay dodges to the side as Barran's bolt stuns and ultimately deals with the fleeing goblin. As it hits the floor, Ay gives it a quick kick to make sure it isn't moving before turning back to the group. The deafening silence of whiffs has retreated, the sounds of clashing blades and crunching bones replacing it. Seeing the dwarf having knocked the bugbear to it's knee, Ay charges in. In a sweeping motion, he catches the bugbears other leg behind its knee, sending it to the groud and it's wickedly spiked Morningstar soaring into the air. With a swift downward kick to it's gut, the creature jerks upright just in time to catch the morningstar squarely in it's head. I don't see him getting up from that, Ay thinks to himself. Seeing the hobgoblins' eyes darting about, Ay slides over the nearby table and works his way between them and the door they entered from.


    Move: Move to G2 (25 feet)
    Action: Attack Bugbear
    Move/Minor: If Bugbear is alive, Martial Arts to attack again. Stay still if it is still alive. If I kill Bugbear, slide over table at E2 and move to D3 (20 feet). My understanding of AOOs is that should not provoke since I haven't left the reach of anything. Once there, attack Hobgoblin 3 if I haven't already used Martial Arts. If the leaping over the sliding over the table requires any check, please let me know @Steelhawk .

    Geth, roll 1d20+5 for QStaff Attack
    Geth, roll 1d8+3 for QStaff Damage
    Geth, roll 1d20+5 for Unarmed Attack
    Geth, roll 1d4+3 for Unarmed Damage
    Geth, roll 1d20+5 for Unarmed Attack Advantage if applicable

    Goblin(M3) - AC:15, DEAD, Nimble Escape
    Ay(D3) - AC:16+2, HP: 29+6/31, Ki: 0/4, HD: 2/4,
    Hobgoblin 1 - AC:16, DEAD, Martial Advantage
    Hobgoblin 2(E3) - AC:18, HP:11, Martial Advantage
    Hobgoblin 3(E4) - AC:18, HP:5, Martial Advantage
    Hobgoblin 4 - AC:16+2, DEAD, Martial Advantage, Half-Cover
    Salazar(J4) - AC:15, HP: 23/30, Spells: -/2/0, SP: 0
    Dural(F3) - AC:18, HP:33/40, Spells:-/2, LoH:20/20
    Philo(F4) - AC:19, HP:38+2/38, 4 Sup. Dice,
    Bugbear(F2) - AC:16, DEAD, Brute
    Barran (I5)- AC:16, HP: 19/27, Spells:-/2

    QStaff Attack:
    1d20+5 17 [1d20=12]
    QStaff Damage:
    1d8+3 4 [1d8=1]
    Unarmed Attack:
    1d20+5 20 [1d20=15]
    Unarmed Damage:
    1d4+3 5 [1d4=2]
    Unarmed Attack Advantage if applicable:
    1d20+5 19 [1d20=14]

    am0n on
    Bursar
  • SteelhawkSteelhawk Registered User regular
    edited March 7
    The Hobs, seeing their bruiser go down, redouble their efforts against the Paladin...hoping to at least cause some damage before they too fall prey to pesky Adventurers. The #1 cause of death of dungeon dwelling creatures since time immemorial...alas.

    Geth, roll 1d20+4 to hit from Hob2
    Geth, roll 1d8+1+2d6 damage
    Geth, roll 1d20+4 to hit from Hob3
    Geth, roll 1d8+1+2d6 damage

    Stats:
    Goblin(M3) - AC:15, DEAD, Nimble Escape
    Ay(D3) - AC:16+2, HP: 29+6/31, Ki: 0/4, HD: 2/4,
    Hobgoblin 1 - AC:16, DEAD, Martial Advantage
    Hobgoblin 2(E3) - AC:18, HP:11, Martial Advantage
    Hobgoblin 3(E4) - AC:18, HP:5, Martial Advantage
    Hobgoblin 4 - AC:16+2, DEAD, Martial Advantage, Half-Cover
    Salazar(J4) - AC:15, HP: 23/30, Spells: -/2/0, SP: 0
    Dural(F3) - AC:18, HP:33/40, Spells:-/2, LoH:20/20
    Philo(F4) - AC:19, HP:38+2/38, 4 Sup. Dice,
    Bugbear(F2) - AC:16, DEAD, Brute
    Barran (I5)- AC:16, HP: 19/27, Spells:-/2

    @evilthecat @Aegis @Mongrel Idiot - you are up. And remember that someone has Advantage against Hob3 before the end of Philo's turn.

    to hit from Hob2:
    1d20+4 5 [1d20=1]
    damage:
    1d8+1+2d6 13 [1d8=5] [2d6=1, 6]
    to hit from Hob3:
    1d20+4 9 [1d20=5]
    damage:
    1d8+1+2d6 9 [1d8=2] [2d6=2, 4]

    Steelhawk on
  • evilthecatevilthecat Registered User regular
    edited March 7
    Salazar will cast sleep on the hobgoblins. If his allies can't hit sleeping hobgoblins, may the gods help us all.

    minion, roll 5d8 for happy sleepy times!
    Goblin(M3) - AC:15, DEAD, Nimble Escape
    Ay(D3) - AC:16+2, HP: 29+6/31, Ki: 0/4, HD: 2/4,
    Hobgoblin 1 - AC:16, DEAD, Martial Advantage
    Hobgoblin 2(E3) - AC:18, HP:11, Martial Advantage
    Hobgoblin 3(E4) - AC:18, HP:5, Martial Advantage, ASLEEP
    Hobgoblin 4 - AC:16+2, DEAD, Martial Advantage, Half-Cover
    Salazar(J4) - AC:15, HP: 23/30, Spells: -/2/0, SP: 0
    Dural(F3) - AC:18, HP:33/40, Spells:-/2, LoH:20/20
    Philo(F4) - AC:19, HP:38+2/38, 4 Sup. Dice,
    Bugbear(F2) - AC:16, DEAD, Brute
    Barran (I5)- AC:16, HP: 19/27, Spells:-/2

    happy sleepy times!:
    5d8 14 [5d8=4, 3, 2, 2, 3]

    evilthecat on
    tip.. tip.. TALLY.. HOOOOOOOOOOOOOOOOO!
  • SteelhawkSteelhawk Registered User regular
    edited March 7
    The SLEEPING Hob had the advantage to be hit, not the fresh one.

    Steelhawk on
  • evilthecatevilthecat Registered User regular
    Misread on my part, edited to be correct!
    Goddamn dice..

    tip.. tip.. TALLY.. HOOOOOOOOOOOOOOOOO!
  • am0nam0n Registered User regular
    On a positive note, he's asleep on top of a bonfire. Hopefully he can't dodge the fire next time! =P

    Steelhawk
  • evilthecatevilthecat Registered User regular
    am0n wrote: »
    On a positive note, he's asleep on top of a bonfire. Hopefully he can't dodge the fire next time! =P

    considering how the rolls have been going so far ... ;p

    tip.. tip.. TALLY.. HOOOOOOOOOOOOOOOOO!
  • am0nam0n Registered User regular
    Yeah, I did a tally earlier. Up to Steelhawk's last post, there were 35 attacks, not including Philo's table push and your Reflex Save attacks. Out of that 35, 11 were hits, with about 7 of those happening in a row in the last round... so there was a spot in there where we had like 15 or so misses in a row! Geth is not a generous god.

  • SteelhawkSteelhawk Registered User regular
    edited March 8
    Heh. Blame is all on Bursar and his OOC theft of a healing potion. :)

    Somebody kill these last Hob's now please and lets put a cap on this combat and move on...


    Stats:
    Goblin(M3) - DEAD
    Ay(D3) - AC:16+2, HP: 29+6/31, Ki: 0/4, HD: 2/4,
    Hobgoblin 1 - DEAD
    Hobgoblin 2(E3) - AC:18, HP:11, Martial Advantage
    Hobgoblin 3(E4) - AC:18, HP:5, Martial Advantage, ASLEEP, On Fire?
    Hobgoblin 4 - DEAD
    Salazar(J4) - AC:15, HP: 23/30, Spells: -/2/0, SP: 0
    Dural(F3) - AC:18, HP:33/40, Spells:-/1, LoH:20/20
    Philo(F4) - AC:19, HP:38+2/38, 4 Sup. Dice,
    Bugbear(F2) - DEAD
    Barran (I5)- AC:16, HP: 19/27, Spells:-/2

    Steelhawk on
  • am0nam0n Registered User regular
  • AegisAegis Not Quite TorontoRegistered User regular
    Whirling around, the dwarf follows through with his hammer swing on the giant bugbear, hoping that the good fortune he had with that one strike would continue and quickly end this goblin threat.

    Attack: The not asleep Hobgoblin.

    minion, roll 1d20+4 for Attack
    minion, roll 1d8+2 for Damage

    Attack:
    1d20+4 16 [1d20=12]
    Damage:
    1d8+2 4 [1d8=2]

    Currently DMing: None right now! :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +4/1d8+2 | Spell +4/DC 12
  • Mongrel IdiotMongrel Idiot Registered User regular
    edited March 8
    As the hobgoblin he just chopped dozes off, Philo turns to engage the other one.

    Attack the hobgoblin at E3. If I hit, use Distracting Strike.

    Edit: Oh, Philo, you silly fellow!

    Geth, roll 1d20+5 for Attack!
    Geth, roll 1d8+3 for Damage!
    Geth, roll 1d8 for Distract!

    Attack!:
    1d20+5 12 [1d20=7]
    Damage!:
    1d8+3 6 [1d8=3]
    Distract!:
    1d8 7 [1d8=7]

    Mongrel Idiot on
    0sgEp4R.jpg?1
  • Mongrel IdiotMongrel Idiot Registered User regular
    @Steelhawk is up!

    0sgEp4R.jpg?1
  • SteelhawkSteelhawk Registered User regular
    edited March 8
    Alright. Let me put something more fun that one last attack together...until then...

    Geth, roll 1d8 for Sal's Bonfire Damage


    Goblin(M3) - DEAD
    Ay(D3) - AC:16+2, HP: 29+6/31, Ki: 0/4, HD: 2/4,
    Hobgoblin 1 - DEAD
    Hobgoblin 2(E3) - AC:18, HP:11, Martial Advantage
    Hobgoblin 3(E4) - AC:18, HP:2, Martial Advantage, ASLEEP, On Fire?
    Hobgoblin 4 - DEAD
    Salazar(J4) - AC:15, HP: 23/30, Spells: -/2/0, SP: 0
    Dural(F3) - AC:18, HP:33/40, Spells:-/1, LoH:20/20
    Philo(F4) - AC:19, HP:38+2/38, 4 Sup. Dice,
    Bugbear(F2) - DEAD
    Barran (I5)- AC:16, HP: 19/27, Spells:-/2

    Sal's Bonfire Damage:
    1d8 3 [1d8=3]

    Steelhawk on
  • SteelhawkSteelhawk Registered User regular
    edited March 9
    The lone remaining Hobgoblin darts his eyes back and forth between his opponents, seeking a way out of this situation. Deciding, he swings wildly with his sword, rocking Philo and Dural back on their heels and allowing the Hobgoblin to withdraw from their striking distance before turning and disappearing down the hallway to the west.

    Out of the blue you hear from the darkness...

    https://www.audioblocks.com/stock-audio/frying-pan-hit-metal-gong.html

    And see this fellow stride out from the kitchen...replace the axe in his hands with a heavy cast iron frying pan and a long chain affixed to his leg.

    cd02260929c39d240402f6041a755656.jpg

    "I'll have words wit' whoever don't like me cooking. Words, I tell ye!....eh? Youse ain't no Goblins...you the ones responsible fer all the racket in me dining room? Angus Steinrut at yer service....who might you be?

    (For a refresher on who this Angus fellow is, please recall his story as told to Dural by his brother Umpold back up at the Yawning Portal http://forums.penny-arcade.com/discussion/comment/36361583/#Comment_36361583)

    Steelhawk on
    am0nBursarAegis
  • SteelhawkSteelhawk Registered User regular
    Yeah, so...we'll just assume that the Hobgoblin on fire didn't make it, despite his 2 remaining HP, and move on... :)

    What do you guys do about this new development?

  • AegisAegis Not Quite TorontoRegistered User regular
    Dural recovers his footing from the feint by the Hobgoblin and is about to follow him down the hallway when he winces at the loud clanging noise coming from the cook. He then pauses as he takes in the strange sight that walks into view, lowering his weapon and Findul slightly. "Yer dining' room be infested with Goblins and worse," he says as he makes his way over to one of the few surviving tables, and smashes the hammer down onto one of the plates that had a particularly large piece of Carp in it, "...Just makin' sure it be dead." He then clears his throat, "In any event, Angus? Ye aren't seemingly around 'ere. Ye happen to know an Umpold back at the tavern? Dwarf, likes his drink, grumpy...excessively so?"

    Currently DMing: None right now! :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +4/1d8+2 | Spell +4/DC 12
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