Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
[D&D 5E] For the first time in human history, an edition that's not about combat.
Dungeons & Dragons - which is now in its fifth edition - is one of the most beloved, most criticized, most played, and most argued-over tabletop RPG systems out there.
Everyone has their own opinion of what “real” D&D is. That’s stupid, because we already have an official example of Real D&D™:
If you are doing literally anything else, you are doing it wrong.
If you’re not sure about how to craft your own magical carnival ride (what insiders call a “campaign”), don’t look at the official D&D website, because it’s awful. Instead come to this thread, where millions of experienced Dungeon Masters are ready to give you expert advice on how to do things like:
Disguise the rails in your campaign so that players will think their choices matter.
Finally admit that D&D was designed with a grid in mind, and that using one makes combat easier to understand.
Ignore the rules so that you can create challenging, engaging encounters.
Figure out a way to make alignment interesting.
Learn that RP consequences are not a balancing mechanic and never will be.
Run that pirate-themed campaign you’ve been thinking about for a while that is totally not Pirates of the Caribbean.
Create your personal interpretation of Jack Sparrow for your friend's pirate campaign.
Recommend 13th Age or Dungeon World instead of D&D.