On it's own, it's not great or OP, but it's another token generator for Druid and Palladin to help swarming tactics and create more combo's. I like it.
Wanna try my Mario Maker levels?
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09 P-POWER Switch Palace 3838-0000-0122-9359 Raiding the Serpents Tomb 1A04-0000-0098-C11E I like to move it, move it FCE2-0000-00D7-9048
Moroes seems good on paper but then you remember that Ravaging Ghoul exists. And he's also pretty much just a plain worse Imp Master. Dies to any and every AoE. Maybe good synergy with Aggro Pally (Darkshire Steward), but...
Book Wyrm... I dunno. A 6 mana 3/6 is kinda slow. The battlecry is pretty powerful, I guess. I don't think it'll see play, though. It's not really worth running.
zllehsHiding in a box, waiting to strike.Registered Userregular
edited July 2016
Question: I'm 3 wins away from a golden hunter with Rexxar but I have 1000 amazon coins expiring tomorrow and I was thinking about spending it on a new hero Alleria. Do i then have to get 500 wins with Alleria to make her golden? If thats the case I might just buy Magni because he looks cooler.
Oh my god I fucking hate Wallet Warrior. This one wasted his first Brawl. Spent the second one on NZoth, then used Yogg to wipe the Shadow stepped Nzthoh. Warrior needs a nerf. It is too damn invincible.
3DS Friendcode 5413-1311-3767
0
Options
VariableMouth CongressStroke Me Lady FameRegistered Userregular
Question: I'm 3 wins away from a golden hunter with Rexxar but I have 1000 amazon coins expiring tomorrow and I was thinking about spending it on a new hero Alleria. Do i then have to get 500 wins with Alleria to make her golden? If thats the case I might just buy Magni because he looks cooler.
Can't decide if i would replace cabal shadow priest with book wyrm in dragon priest. More available targets, including some nasty ones like totem golems and twilight guardians. So maybe i would, given that shaman in particular is a tough matchup for dpriest.
0
Options
VariableMouth CongressStroke Me Lady FameRegistered Userregular
I was enjoying Hunter yesterday but after peaking into rank 3 I am back to 5 thanks to a plethora of shaman
believe it or not free 5/5s with taunt swing a match pretty much no matter what else has occurred.
Book Wyrm's double conditional will make it unplayable I think. Less than 3 attack is easier to hit than Legendary, but Rend was incredibly inconsistent. It's also a 4 mana body with a 2 mana spell that you could normally target, so hitting those conditions breaks you even on tempo instead of getting a boost.
Moroes is harder to pin because tokens have a lot more value than their just their bodies imply. I think he's too slow to go in Zoo, but Druid and Paladin don't have much in the way of turn 3 plays anyways. Especially in token decks, forcing a board wipe to deal with the detritus from a single card can be very valuable. Like say you're against a Warrior, T3 you drop Moroes and he gets off two tokens before dying to a Ghoul, Now Violet Teacher and Onyxia and such have less counterplay options. Or he saves his Ghoul for those and Moroes gets to make a bunch of tokens.
Book Wyrm's double conditional will make it unplayable I think. Less than 3 attack is easier to hit than Legendary, but Rend was incredibly inconsistent. It's also a 4 mana body with a 2 mana spell that you could normally target, so hitting those conditions breaks you even on tempo instead of getting a boost.
Moroes is harder to pin because tokens have a lot more value than their just their bodies imply. I think he's too slow to go in Zoo, but Druid and Paladin don't have much in the way of turn 3 plays anyways. Especially in token decks, forcing a board wipe to deal with the detritus from a single card can be very valuable. Like say you're against a Warrior, T3 you drop Moroes and he gets off two tokens before dying to a Ghoul, Now Violet Teacher and Onyxia and such have less counterplay options. Or he saves his Ghoul for those and Moroes gets to make a bunch of tokens.
Exactly, moroes can force a premature response because frankly, those tokens get annoying and it's permanent and he's perma stealthed if they don't respond.
Once they use their aoe, you then drop that big combo and boom, soz m8.
Today I made a fun homebrew deck and took it for a spin in Casual Mode.
Dragon Hunter! Tried to kinda emulate Dragon Warrior a bit, to the best of my ability, given Hunter's cards. Fast aggressive deck that curves out into a scary lategame. Early game seems pretty weak, but assuming you get to the lategame? Ohhh boy.
I ran a Control Warrior out of removal pretty early on. I never played more than 2 minions but they were all scary motherfuckers. I was able to keep plowing through all his armor gain, even after Justicar was dropped.
Like legit, you've got:
2 Drakonids (super easy to activate as Hunter)
2 Highmanes
2 CotWs
Ragnaros
King Krush
Those are some THREATS.
I'm not sure about Dreadscale, but I got my ass handed to me by 1/1s so I needed a way to deal. Either way, the gameplan is controlling the board while still being aggressive early game (Blackwing Techs help with that, solid body), then just jam everything face and trust that you'll get CotW/Krush to end the game. You can set up 2 turn kills pretty easily, CotW to face/Rags on an empty board, then Krush the next turn.
I actually beat a Midrange Shaman too, so that was swell.
Battle.net Tag: Dibby#1582
+1
Options
VariableMouth CongressStroke Me Lady FameRegistered Userregular
nice dibby, I am gonna rip that off as an alternative to standard mid range that I've been playing
nice dibby, I am gonna rip that off as an alternative to standard mid range that I've been playing
I had a Tempo Mage concede to me after 1) Arcane Missiles failed to kill my Faerie Dragon, leaving it at 1 health 2) Flamewaker+Coin's pings went face.
Astounding!
It's actually pretty fun and I might be onto something. Biggest weakness right now is early game and aggro decks (like Zoo etc). If you lose board control things spiral out of control pretty quick. That's what Explosive Trap is there for, though. Deck might need more two drops..? Dunno. Lategame is solid, at least. King's Elekk can pretty reliably win Jousts due to how top heavy the deck is.
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited July 2016
Book Wyrm seems like a neat Dragon, a targeted kill that can take care of 3 attack minions. But 6 mana 3/6 is ehhhh. A 4/7 body and I'd have been pretty happy.
I guess Dragon Paladin could do something with it? But the curve'd be fucky. 5 mana Dragon reducer into Book Wyrm + a 2 drop/hero power?
Edit: But seriously, why is Firelands Portal a thing?
https://youtu.be/FmN1e3LCwk4
Kripp is really mad about Firelands Portal. I don't blame him, but that's why I have almost 7000 constructed wins and 150 arena wins.
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
If he were a 1/3 he'd be broken as fuck.
Permanent stealth in this game is ridiculously powerful, so attaching it to a minion means that minion is guaranteed to be ludicrously strong or never see play.
No one's ever run Patient Assassin and no one's ever going to either. On paper there's potential for great value, in reality nearly every board clear does 2 damage, and the ones that deal 1 are even better against it.
Posts
Or just like... play tempo mage. It obliterates a lot of the common decks before they can react with a solid opener.
Moroes seems super weak unless the stewards do something.
The wyrm is essentially a better kodo for Dragon decks, could be good. But 6 mana is quite late.
Book Wyrm would be crazy broken if you could use it to cast sw:pain earlier than 6.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
The other just feels like it dies too easily. But if it forces an awkward board clear that can be worthwhile for zoo still.
That's pretty slow though. You're waiting til turn 6 to get guaranteed value out of it, and a 3/3 and two 1/1s with divine shield aren't that scary.
I like the idea of Steward but it hasn't turned out to be a very good card.
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09
P-POWER Switch Palace 3838-0000-0122-9359
Raiding the Serpents Tomb 1A04-0000-0098-C11E
I like to move it, move it FCE2-0000-00D7-9048
See my profile here!
Book Wyrm... I dunno. A 6 mana 3/6 is kinda slow. The battlecry is pretty powerful, I guess. I don't think it'll see play, though. It's not really worth running.
Battle.net Tag: Dibby#1582
Oh my god I fucking hate Wallet Warrior. This one wasted his first Brawl. Spent the second one on NZoth, then used Yogg to wipe the Shadow stepped Nzthoh. Warrior needs a nerf. It is too damn invincible.
the special heroes only have 1 version
believe it or not free 5/5s with taunt swing a match pretty much no matter what else has occurred.
Moroes is harder to pin because tokens have a lot more value than their just their bodies imply. I think he's too slow to go in Zoo, but Druid and Paladin don't have much in the way of turn 3 plays anyways. Especially in token decks, forcing a board wipe to deal with the detritus from a single card can be very valuable. Like say you're against a Warrior, T3 you drop Moroes and he gets off two tokens before dying to a Ghoul, Now Violet Teacher and Onyxia and such have less counterplay options. Or he saves his Ghoul for those and Moroes gets to make a bunch of tokens.
Yeah I remember when hunter was a good counter to shaman, that's pretty much not the case anymore.
2/3? 2/4?
Exactly, moroes can force a premature response because frankly, those tokens get annoying and it's permanent and he's perma stealthed if they don't respond.
Once they use their aoe, you then drop that big combo and boom, soz m8.
I think druid will get the best use out of him.
Witty signature comment goes here...
wra
Dragon Hunter! Tried to kinda emulate Dragon Warrior a bit, to the best of my ability, given Hunter's cards. Fast aggressive deck that curves out into a scary lategame. Early game seems pretty weak, but assuming you get to the lategame? Ohhh boy.
I ran a Control Warrior out of removal pretty early on. I never played more than 2 minions but they were all scary motherfuckers. I was able to keep plowing through all his armor gain, even after Justicar was dropped.
Like legit, you've got:
2 Drakonids (super easy to activate as Hunter)
2 Highmanes
2 CotWs
Ragnaros
King Krush
Those are some THREATS.
I'm not sure about Dreadscale, but I got my ass handed to me by 1/1s so I needed a way to deal. Either way, the gameplan is controlling the board while still being aggressive early game (Blackwing Techs help with that, solid body), then just jam everything face and trust that you'll get CotW/Krush to end the game. You can set up 2 turn kills pretty easily, CotW to face/Rags on an empty board, then Krush the next turn.
I actually beat a Midrange Shaman too, so that was swell.
Battle.net Tag: Dibby#1582
I had a Tempo Mage concede to me after 1) Arcane Missiles failed to kill my Faerie Dragon, leaving it at 1 health 2) Flamewaker+Coin's pings went face.
Astounding!
It's actually pretty fun and I might be onto something. Biggest weakness right now is early game and aggro decks (like Zoo etc). If you lose board control things spiral out of control pretty quick. That's what Explosive Trap is there for, though. Deck might need more two drops..? Dunno. Lategame is solid, at least. King's Elekk can pretty reliably win Jousts due to how top heavy the deck is.
Battle.net Tag: Dibby#1582
Also depends on how it's coded. Could just be set to give a -2 to all class cards that aren't rogue class, in which case it'll do nothing.
I guess Dragon Paladin could do something with it? But the curve'd be fucky. 5 mana Dragon reducer into Book Wyrm + a 2 drop/hero power?
Edit: But seriously, why is Firelands Portal a thing?
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Kripp is really mad about Firelands Portal. I don't blame him, but that's why I have almost 7000 constructed wins and 150 arena wins.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Permanent stealth in this game is ridiculously powerful, so attaching it to a minion means that minion is guaranteed to be ludicrously strong or never see play.
No one's ever run Patient Assassin and no one's ever going to either. On paper there's potential for great value, in reality nearly every board clear does 2 damage, and the ones that deal 1 are even better against it.