massive crowd around khadgar server shat itself a few times and then we were off
There was another bottle neck around the garrison start for US servers but otherwise surprisingly good.
I'm on Aus servers this time around so it should be pretty smooth...one benefit to not having a huge amount of players at peak times.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Blizzard is also doing frequent launch tests publicly on the beta, testing what happens when everyone on the server is waiting in Dalaran for it to start.
So I started using TSM and I'm now able to see that I'm averaging ~4400g a day in sales. It's pretty handy being able to see your various ins and outs on gold flow.
Upgrading heirlooms totally costs ~250k gold. You save 9200 gold per char if you do the quest chain.
Anyone moving to Stormrage is going to discover how great it will be to never be able to log into the server for multiple days due to the massive influx of people on release. Ugh it was so bad for WoD, worse so for MoP. I got off due to not being able to play for an entire week
unfortunately that's just the nature of the beast. The reason I want to play there is because it's a more populated server, where finding a guild to match my play style will be easier. The queues around launch times are the price of having a substantial population at other times.
It's just the highest pop PvE realm in NA. If you play alliance you go stormrage, Area 52 for horde, and Dalaran is the semi balanced PvE realm per realmpop.com.
It's going to take me forever to hit 110 on Emerald Dream. Every guild on the server is just gearing up for a bloodbath on both horde and alliance. It should be fun as the factions are pretty balanced, but ally having a little more in numbers but horde being a bit more organized. The 9th to the launch is going to be insane, as the invasion spots are just going to be huge pvp areas that everyone is going to be fighting over.
Why....would I want to deal with the queues? That seems like a bad idea. Given how cross server play works now, you'd want a server that won't screw you with a queue when Legion launches.
I definitely wouldn't say haste is REALLY bad. For most healers you have a slow heal that is super efficient, speeding that up makes it less of a weakness. Monks don't have that, but speeding up hots and sooth are not terrible. Of course, mastery is way better to the point of necessity. You can't big heal tanks without good mastery.
For healers that aren't getting most of their healing from hots, haste is bad. Haste increases your hps at roughly the same rate as the other sub-stats, but it's doing that by letting you cast more spells in the same time period which increases the rate that you're consuming mana at.
For resto shaman in particular, too much haste makes the rotation clunky. You should avoid using healing surge or healing wave if they're not benefiting from the tidal waves buff. With riptide's cooldown you can cast healing wave or healing surge twice and have just enough time to fit some gcd ability like healing stream totem into the mix before riptide comes off of cooldown. With enough haste you end up casting your three spells and then still having a good second and a half before riptide comes up and no more gcd abilities to throw into the mix. Previously if that happened you could use that time to cast chain heal, but chain heal is not a good spell to cast right now, so you just get stuck with your thumb up your ass.
Yeah, generally higher pop realms have better auction houses and ability to find guilds. LFR and group finder are fine for finding normal groups, but it usually takes a while to be able to find successful groups in the group finder. Guilds are still one of the better ways to get going.
Haste is good for resto shaman; it even competes for their best stat unless you make some possibly unrealistic assumptions about raid/group health (and even if you value mastery higher haste is the clear #2.) This will probably still be true in legion given the emphasis on HST.
The only healer that really dislikes it is disc and maybe paladin, and that might not even be true for disc anymore
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
I know it isn't the end-all, be-all. But Icy Veins puts Haste dead last for Restoration Shaman, only ahead of Versatility.
I think we've seen how fast that can change, especially with all these hot fixes...but unless you're on the bleeding edge Icy Veins should be fine in general.
Hmm, it's actually quite annoying how easy low level dungeons are. There's so little ability to get a sense for how your class will play when you can't get any combos going.
I'm looking for a class with at least two specs that I like, and a healer would be nice, and if Shadow isn't super great, then that leads me to Elemental and Resto shaman. Levelling, Elemental seems pretty damn nice with the auto crit lava burst, but what do I know, since it seems like everything below 90, if not below the upcoming Legion content isn't a representative example.
I know it isn't the end-all, be-all. But Icy Veins puts Haste dead last for Restoration Shaman, only ahead of Versatility.
I think we've seen how fast that can change, especially with all these hot fixes...but unless you're on the bleeding edge Icy Veins should be fine in general.
Oh definitely. Unholy DK guide is still out of date regarding the stat priority, which is now Haste>Crit>Mastery.
Hmm, it's actually quite annoying how easy low level dungeons are. There's so little ability to get a sense for how your class will play when you can't get any combos going.
I'm looking for a class with at least two specs that I like, and a healer would be nice, and if Shadow isn't super great, then that leads me to Elemental and Resto shaman. Levelling, Elemental seems pretty damn nice with the auto crit lava burst, but what do I know, since it seems like everything below 90, if not below the upcoming Legion content isn't a representative example.
Shadow is amazing. Though if you need to really test something target dummies are probably your best bet. I think shadow plays much smoother than elemental does. Holy and disc are also fun specs. Enhancement feels kind of blah now, but resto is pretty good. I dont think you would go wrong with either class, id just go with whatever race/armor aesthetic you like better.
I'm leveling a resto shaman right now through dungeons. It's not super easy but that depends on the tank. Some tanks require very little healing while others will demand you stay on your game. I use Healbot to map my heals to Left Click for Riptide, Shift Click for Chain Heal, Ctrl Click for Healing Surge, and Alt Click for Purify and it's pretty good so far.
And I still get that Lava Surge perk too so I can do some DPS if the tank is one of those super tanks.
Earth shield is a pvp talent in legion. Resto shaman are better off without it honestly. It means they arent balanced around having a 20% damage reduction they can throw around.
I definitely wouldn't say haste is REALLY bad. For most healers you have a slow heal that is super efficient, speeding that up makes it less of a weakness. Monks don't have that, but speeding up hots and sooth are not terrible. Of course, mastery is way better to the point of necessity. You can't big heal tanks without good mastery.
For healers that aren't getting most of their healing from hots, haste is bad. Haste increases your hps at roughly the same rate as the other sub-stats, but it's doing that by letting you cast more spells in the same time period which increases the rate that you're consuming mana at.
For resto shaman in particular, too much haste makes the rotation clunky. You should avoid using healing surge or healing wave if they're not benefiting from the tidal waves buff. With riptide's cooldown you can cast healing wave or healing surge twice and have just enough time to fit some gcd ability like healing stream totem into the mix before riptide comes off of cooldown. With enough haste you end up casting your three spells and then still having a good second and a half before riptide comes up and no more gcd abilities to throw into the mix. Previously if that happened you could use that time to cast chain heal, but chain heal is not a good spell to cast right now, so you just get stuck with your thumb up your ass.
I mean, a lot of this is pretty far off the mark. At a minimum, Healing Wave will never USE mana no matter how much haste you have because your regen will surpass it. And you absolutely can and should use them without tidal waves. You will never keep up with tank healing if you don't.
But so many other, important spells benefit from it. The reason it is still good is you don't automatically lose the control over mana use just because you cast faster. You can cast a Healing Surge in 1.5 seconds or 1.1 seconds, and just... not cast another one. But having the option to cast more in a shorter time gives you more ability to save people in a pinch. Mana efficiency means jack shit if people died because you couldn't save them. And once you factor in ridtide's hot and healing stream and tide also benefitting from haste to give you free healing, it actually increases your mana efficiency. It does not reduce it. Crit is more likely to reduce your efficiency because it ends up leading to overhealing without you having any control over it (unlike haste where you have control over casting more spells because you can... just not cast more spells).
I am upset they took away the rain of frogs glyph
I thought it was fun and funny to do at the faire on the cooking person there
He wanted me to throw some frogs in the fryer so why not?
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Kai_SanCommonly known as Klineshrike!Registered Userregular
You can still get the effect. There are npcs that sell toys I think you can use to change skills into old glyph effects. And also a few tomes to learn alternate versions of some spells like poly.
Anyone here feel like running some Mythic Dungeons Horde side drop a message on the Discord server! I'm trying to grab one of those fancy Heirloom trinkets.
"He piled upon the whale's white hump the sum of all the general rage and hate felt by his whole race from Adam down; and then, as if his chest had been a mortar, he burst his hot heart's shell upon it." -Moby Dick
@Dhalphir I already resubbed for WoW, because I too am a weak man, but haven't been posting much.
It's sad to log onto an empty Beasts guild. I haven't decided yet whether I'll be Legion, I've got to be very careful about how much time I spend at home on a mouse and keyboard after spending all day at one.
You may see me on the <Beasts> occasionally. I'm trying to get a DK to 100 on there. Really wish we could get the old guard back together again...
I know it isn't the end-all, be-all. But Icy Veins puts Haste dead last for Restoration Shaman, only ahead of Versatility.
I think we've seen how fast that can change, especially with all these hot fixes...but unless you're on the bleeding edge Icy Veins should be fine in general.
Yeah Icy Veins is a little behind the times. They still haven't updated the DK info with the latest changes, which is a shame because I'm trying to learn the class right now.
@Septus yeah I agree on the dungeon experience, hard to get an idea what works and doesn't when everything dies in ~2 seconds...
I haven't run any sims on rshaman for a long time and I'm not maining one anymore, so I suppose it's possible there's something I'm not aware of that changed
but for most of WoD the priority by scale factor was 1) mastery @ <60% health, 2) haste, 3) mastery generally, and then somewhere far below that multistrike, crit and versatility. My sense is that the author of the icy veins page is over-emphasizing resurgence, which I guess might be worth doing in Legion but probably not at the moment.
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
Posts
There was another bottle neck around the garrison start for US servers but otherwise surprisingly good.
I'm on Aus servers this time around so it should be pretty smooth...one benefit to not having a huge amount of players at peak times.
Upgrading heirlooms totally costs ~250k gold. You save 9200 gold per char if you do the quest chain.
unfortunately that's just the nature of the beast. The reason I want to play there is because it's a more populated server, where finding a guild to match my play style will be easier. The queues around launch times are the price of having a substantial population at other times.
PSN = PessimistMaximus
It's going to take me forever to hit 110 on Emerald Dream. Every guild on the server is just gearing up for a bloodbath on both horde and alliance. It should be fun as the factions are pretty balanced, but ally having a little more in numbers but horde being a bit more organized. The 9th to the launch is going to be insane, as the invasion spots are just going to be huge pvp areas that everyone is going to be fighting over.
Steam: https://steamcommunity.com/profiles/76561198004484595
that's why we call it the struggle, you're supposed to sweat
For healers that aren't getting most of their healing from hots, haste is bad. Haste increases your hps at roughly the same rate as the other sub-stats, but it's doing that by letting you cast more spells in the same time period which increases the rate that you're consuming mana at.
For resto shaman in particular, too much haste makes the rotation clunky. You should avoid using healing surge or healing wave if they're not benefiting from the tidal waves buff. With riptide's cooldown you can cast healing wave or healing surge twice and have just enough time to fit some gcd ability like healing stream totem into the mix before riptide comes off of cooldown. With enough haste you end up casting your three spells and then still having a good second and a half before riptide comes up and no more gcd abilities to throw into the mix. Previously if that happened you could use that time to cast chain heal, but chain heal is not a good spell to cast right now, so you just get stuck with your thumb up your ass.
Steam: https://steamcommunity.com/profiles/76561198004484595
http://www.wowprogress.com/pve/us/saurfang
http://www.wowprogress.com/pve/us/frostmourne
The only healer that really dislikes it is disc and maybe paladin, and that might not even be true for disc anymore
that's why we call it the struggle, you're supposed to sweat
I think we've seen how fast that can change, especially with all these hot fixes...but unless you're on the bleeding edge Icy Veins should be fine in general.
I'm looking for a class with at least two specs that I like, and a healer would be nice, and if Shadow isn't super great, then that leads me to Elemental and Resto shaman. Levelling, Elemental seems pretty damn nice with the auto crit lava burst, but what do I know, since it seems like everything below 90, if not below the upcoming Legion content isn't a representative example.
Oh definitely. Unholy DK guide is still out of date regarding the stat priority, which is now Haste>Crit>Mastery.
Shadow is amazing. Though if you need to really test something target dummies are probably your best bet. I think shadow plays much smoother than elemental does. Holy and disc are also fun specs. Enhancement feels kind of blah now, but resto is pretty good. I dont think you would go wrong with either class, id just go with whatever race/armor aesthetic you like better.
Steam: https://steamcommunity.com/profiles/76561198004484595
And I still get that Lava Surge perk too so I can do some DPS if the tank is one of those super tanks.
No Earth Shield?!
What's next, Discipline Priests without Power Word: Shield? Holy Paladins without Beacon of Light?
PSN: ShogunGunshow
Origin: ShogunGunshow
Steam: https://steamcommunity.com/profiles/76561198004484595
that's why we call it the struggle, you're supposed to sweat
well, it is now, it wasn't before
I mean, a lot of this is pretty far off the mark. At a minimum, Healing Wave will never USE mana no matter how much haste you have because your regen will surpass it. And you absolutely can and should use them without tidal waves. You will never keep up with tank healing if you don't.
But so many other, important spells benefit from it. The reason it is still good is you don't automatically lose the control over mana use just because you cast faster. You can cast a Healing Surge in 1.5 seconds or 1.1 seconds, and just... not cast another one. But having the option to cast more in a shorter time gives you more ability to save people in a pinch. Mana efficiency means jack shit if people died because you couldn't save them. And once you factor in ridtide's hot and healing stream and tide also benefitting from haste to give you free healing, it actually increases your mana efficiency. It does not reduce it. Crit is more likely to reduce your efficiency because it ends up leading to overhealing without you having any control over it (unlike haste where you have control over casting more spells because you can... just not cast more spells).
I thought it was fun and funny to do at the faire on the cooking person there
He wanted me to throw some frogs in the fryer so why not?
You may see me on the <Beasts> occasionally. I'm trying to get a DK to 100 on there. Really wish we could get the old guard back together again...
yep they have a high droprate for your main spec
Yeah Icy Veins is a little behind the times. They still haven't updated the DK info with the latest changes, which is a shame because I'm trying to learn the class right now.
@Septus yeah I agree on the dungeon experience, hard to get an idea what works and doesn't when everything dies in ~2 seconds...
but for most of WoD the priority by scale factor was 1) mastery @ <60% health, 2) haste, 3) mastery generally, and then somewhere far below that multistrike, crit and versatility. My sense is that the author of the icy veins page is over-emphasizing resurgence, which I guess might be worth doing in Legion but probably not at the moment.
that's why we call it the struggle, you're supposed to sweat