So Bethesda is working on a Hearthstone-style online CCG. I wasn't expecting anything other than an Elder Scrolls-themed cash grab, but this actually looks pretty good!
Here's a video to get you started while I work on a proper OP.Attributes and Classes
There are five attributes in ES:L.
- Strength: Strength seeks victory through might. You want to attack the enemy head-on, cutting them down before they can use their fancy tricks. Strength actions are ideal for smashing enemies and clearing the way for bruisers.
- Intelligence: When you use Intelligence, you rely on trickery and magic to defeat your foes. The physical strength of Intelligence creatures is almost beside the point – you can always cast a spell, equip a weapon, or conjure an Atronach to even the odds. Intelligence actions are ideal for raining destruction on the battlefield and sculpting long-term plans.
- Willpower: When you use Willpower, you rely on unity and force of spirit to overcome your foes. Willpower is adept at amassing large armies, erecting strong defenses, and bolstering its forces with magic. Its actions are the best at destroying enemy creatures or bending them to your will.
- Agility: Agility creatures prefer to avoid fair fights, using poison and precision to take down larger foes or cover and movement abilities to sneak past them entirely.
- Endurance: Endurance will overwhelm your enemy with sheer indomitability. It boasts the biggest creatures in Tamriel with everything from relentless hordes of undead to massive giants and trolls. And with strong guards, potent healing actions, and the ability to increase its Magicka, Endurance has the tools to ensure its monsters come out to play.
You combine two attributes, which form your Class for a deck, limiting you to cards for that attribute, plus neutral cards.
- Archer (strength/agility)
- Assassin (agility/intelligence)
- Battlemage (strength/intelligence)
- Crusader (willpower/strength)
- Mage (intelligence/willpower)
- Monk (agility/willpower)
- Scout (endurance/agility)
- Sorcerer (endurance/intelligence)
- Spellsword (endurance/willpower)
- Warrior (strength/endurance)
ES:L has two lanes, each with its own special effect, of which there are several. Typically the left lane does nothing special, while the right lane gets Cover, meaning creatures played there are hidden for the first turn.
Once a creature is played in a lane, it's stuck there unless you have some cards or other effects that move it. There's also a keyword, Pilfer
, that makes a creature switch lane if it deals damage to the opponent.
Some other lane types I've seen in videos:
- Barracks: draw a card if you play a 4+ power creature
- Arena: the first creature that attacks that turn gets to attack twice
Of course, there's a bunch of keywords for cards.
- Lethal - a lethal creature instantly kills what it attacks
- Shackle - a shackled creature can't attack for one turn
- Ward - a ward absorbs one attack (like Divine Shield in Hearthstone)
- Prophecy - free to cast if you draw them when a rune breaks
- Guard - a creature with Guard must be attacked first, blocking the path in that lane.
- Pilfer - triggers its effect when you deal damage to the opponent
Prophecy is a bit special. You and your opponent each have five runes. For every five damage you take, a rune breaks. When a rune breaks, you get to draw a card. If that card is a Prophecy
card, you get to play it for free.
Let they who have not posted about their balls in the wrong thread cast the first stone.