Like Ultimate Jecht Shot, Blitz King is a meteor. But instead of throwing it, he kicks it once to shatter it into shards, and then again to launch all the shards at his target.
Oh right, I forgot about that. While I love the character, I never got into playing as him in Dissidia because I couldn't wrap my head around how he plays.
Yay, Final Steps of Faith Down, cutscenes watched, 3.4 trailer viewed, I'm finally caught up! Well, story wise at least, still working on gear of course.
Some overall HW and Dragonsong War thoughts in spoilers.
While I mostly enjoyed the HW story, I kind of wish we'd been viewing it from the perspective of anyone else besides Aymeric. There was so much potential there for a revolution of the oppressed type storyline, and once they introduced Hilda I really thought that's where the story was going to shift to: teaming up with the downtrodden masses to overthrow and reform the government and expose the years of lies. But no, instead we yet again make friends with the most powerful figure in the land, who just so happens to be a noble idealist who can barely do any wrong (and what wrong he does do is because he's just too good and noble, of course). I don't know, I just feel like if you're going to tease me with a tale of class warfare and have the end result of said story be the dismantling of an orthodox theocracy, telling that particular story from the point of view of the ultimate political insiders is a bit strange. Maybe I'm nit picking here, or maybe the election season just has me craving the blood of the rich and powerful, who knows. It's not like I dislike Aymeric or anything; it's just that I feel like they went the absolutely most boring route possible with his character. The grand melee in particular felt kind of hamfisted and dumb, even if it did lead to the best non-dungeon/trial/raid fight in the game with Raubahn.
Quick aside, the new Nanamo voice sucks; bring back bad posh accent Nanamo please.
Anyways, really looking forward to how things go from here, and just what the deal is with these Warrior of Darkness guys (They're from an alternate universe, right? Everyone agrees that they're probably from an alternate universe?), and just what in the fuck is going on with Minfilliadalen, and when we're gonna figure out what Yda's deal is (I saw someone suggest secret Ala Mhigo Princess?).
Also, shoutouts to the duty finder group that somehow didn't rage quit Final Steps of Faith when it took us 4 times to get past the add phase. It was a complete clusterfuck and people were getting hit by literally everything (I was not immune, the first time we got to the meteors and big line aoes I mistimed it and got hit by the bad), but we somehow managed to clear it with around 8 minutes left and no one leaving. I thought we were screwed when the last Akh Morn hit with only 5 people up, but we barely survived and clutched it out.
Have you played any of the Warring Triad stuff? Because it gives huge hints about who the Warriors of Darkness are.
Regarding the rest, I also wish Hilda had a much larger role. Allying with Aymeric was necessary, IMO, but there needed to quests/scenes that dealt with the people. Feels like a missed opportunity.
PSN/XBL/Nintendo/Origin/Steam: Nightslyr 3DS: 1607-1682-2948 Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
Yay, Final Steps of Faith Down, cutscenes watched, 3.4 trailer viewed, I'm finally caught up! Well, story wise at least, still working on gear of course.
Some overall HW and Dragonsong War thoughts in spoilers.
While I mostly enjoyed the HW story, I kind of wish we'd been viewing it from the perspective of anyone else besides Aymeric. There was so much potential there for a revolution of the oppressed type storyline, and once they introduced Hilda I really thought that's where the story was going to shift to: teaming up with the downtrodden masses to overthrow and reform the government and expose the years of lies. But no, instead we yet again make friends with the most powerful figure in the land, who just so happens to be a noble idealist who can barely do any wrong (and what wrong he does do is because he's just too good and noble, of course). I don't know, I just feel like if you're going to tease me with a tale of class warfare and have the end result of said story be the dismantling of an orthodox theocracy, telling that particular story from the point of view of the ultimate political insiders is a bit strange. Maybe I'm nit picking here, or maybe the election season just has me craving the blood of the rich and powerful, who knows. It's not like I dislike Aymeric or anything; it's just that I feel like they went the absolutely most boring route possible with his character. The grand melee in particular felt kind of hamfisted and dumb, even if it did lead to the best non-dungeon/trial/raid fight in the game with Raubahn.
Quick aside, the new Nanamo voice sucks; bring back bad posh accent Nanamo please.
Anyways, really looking forward to how things go from here, and just what the deal is with these Warrior of Darkness guys (They're from an alternate universe, right? Everyone agrees that they're probably from an alternate universe?), and just what in the fuck is going on with Minfilliadalen, and when we're gonna figure out what Yda's deal is (I saw someone suggest secret Ala Mhigo Princess?).
Also, shoutouts to the duty finder group that somehow didn't rage quit Final Steps of Faith when it took us 4 times to get past the add phase. It was a complete clusterfuck and people were getting hit by literally everything (I was not immune, the first time we got to the meteors and big line aoes I mistimed it and got hit by the bad), but we somehow managed to clear it with around 8 minutes left and no one leaving. I thought we were screwed when the last Akh Morn hit with only 5 people up, but we barely survived and clutched it out.
Have you played any of the Warring Triad stuff? Because it gives huge hints about who the Warriors of Darkness are.
Regarding the rest, I also wish Hilda had a much larger role. Allying with Aymeric was necessary, IMO, but there needed to quests/scenes that dealt with the people. Feels like a missed opportunity.
You think that
The Warriors of Darkness come from that other planet Mr. U is talking about? That could be interesting. I thought it was specifically a reference to the events of Final Fantasy Tactics, but it being more directly related to the WODs could be a good way to take that.
Alternate universe is still a possibility. They have the same crystals I collected in 2.0.
i'd bet about anything that the dude we follow in the CG cutscenes IS the primary WOD, and they are from one of the 14 splintered realities. they've gone through the same shit we have
i'd bet about anything that the dude we follow in the CG cutscenes IS the primary WOD, and they are from one of the 14 splintered realities. they've gone through the same shit we have
I might have missed the 14 splintered realities part, but this was my read on it from the first echo flashback we get on meeting them.
It's the same blade of light cutscene vs an Ascian that we went through at the end of ARR; they did all the same shit we did but uncovered a dark secret!!1! that led to them allying with the white robed ascian.
Yay, Final Steps of Faith Down, cutscenes watched, 3.4 trailer viewed, I'm finally caught up! Well, story wise at least, still working on gear of course.
Some overall HW and Dragonsong War thoughts in spoilers.
While I mostly enjoyed the HW story, I kind of wish we'd been viewing it from the perspective of anyone else besides Aymeric. There was so much potential there for a revolution of the oppressed type storyline, and once they introduced Hilda I really thought that's where the story was going to shift to: teaming up with the downtrodden masses to overthrow and reform the government and expose the years of lies. But no, instead we yet again make friends with the most powerful figure in the land, who just so happens to be a noble idealist who can barely do any wrong (and what wrong he does do is because he's just too good and noble, of course). I don't know, I just feel like if you're going to tease me with a tale of class warfare and have the end result of said story be the dismantling of an orthodox theocracy, telling that particular story from the point of view of the ultimate political insiders is a bit strange. Maybe I'm nit picking here, or maybe the election season just has me craving the blood of the rich and powerful, who knows. It's not like I dislike Aymeric or anything; it's just that I feel like they went the absolutely most boring route possible with his character. The grand melee in particular felt kind of hamfisted and dumb, even if it did lead to the best non-dungeon/trial/raid fight in the game with Raubahn.
Quick aside, the new Nanamo voice sucks; bring back bad posh accent Nanamo please.
Anyways, really looking forward to how things go from here, and just what the deal is with these Warrior of Darkness guys (They're from an alternate universe, right? Everyone agrees that they're probably from an alternate universe?), and just what in the fuck is going on with Minfilliadalen, and when we're gonna figure out what Yda's deal is (I saw someone suggest secret Ala Mhigo Princess?).
Also, shoutouts to the duty finder group that somehow didn't rage quit Final Steps of Faith when it took us 4 times to get past the add phase. It was a complete clusterfuck and people were getting hit by literally everything (I was not immune, the first time we got to the meteors and big line aoes I mistimed it and got hit by the bad), but we somehow managed to clear it with around 8 minutes left and no one leaving. I thought we were screwed when the last Akh Morn hit with only 5 people up, but we barely survived and clutched it out.
Have you played any of the Warring Triad stuff? Because it gives huge hints about who the Warriors of Darkness are.
Regarding the rest, I also wish Hilda had a much larger role. Allying with Aymeric was necessary, IMO, but there needed to quests/scenes that dealt with the people. Feels like a missed opportunity.
You think that
The Warriors of Darkness come from that other planet Mr. U is talking about? That could be interesting. I thought it was specifically a reference to the events of Final Fantasy Tactics, but it being more directly related to the WODs could be a good way to take that.
Alternate universe is still a possibility. They have the same crystals I collected in 2.0.
Those could be the crystals from their planet.
Basically, the idea I got from U is that the Ascians go from planet to planet, granting individuals and various creatures power (see: all the times they've done that shit on Hydaelyn) in order to cause chaos, which inevitably leads to various cataclysms that result in them having unfettered access to the planet's life force, which they drain. Rinse and repeat.
Elidibus is different somehow. Where the other Ascians are all like "Woohoo, Zodiark!" he seems to have a different agenda. Sometimes it aligns with what the black robes do, sometimes it doesn't. But it feels like he's playing at something bigger than the rest.
Now, I could be completely wrong. The biggest strike, I think, is that this is relegated to side quests, so it's definitely possible, if not likely, that I'm reading too much into it. But some of the details match how we've seen the Ascians work, and provide a plausible explanation for their actions.
PSN/XBL/Nintendo/Origin/Steam: Nightslyr 3DS: 1607-1682-2948 Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
Yay, Final Steps of Faith Down, cutscenes watched, 3.4 trailer viewed, I'm finally caught up! Well, story wise at least, still working on gear of course.
Some overall HW and Dragonsong War thoughts in spoilers.
While I mostly enjoyed the HW story, I kind of wish we'd been viewing it from the perspective of anyone else besides Aymeric. There was so much potential there for a revolution of the oppressed type storyline, and once they introduced Hilda I really thought that's where the story was going to shift to: teaming up with the downtrodden masses to overthrow and reform the government and expose the years of lies. But no, instead we yet again make friends with the most powerful figure in the land, who just so happens to be a noble idealist who can barely do any wrong (and what wrong he does do is because he's just too good and noble, of course). I don't know, I just feel like if you're going to tease me with a tale of class warfare and have the end result of said story be the dismantling of an orthodox theocracy, telling that particular story from the point of view of the ultimate political insiders is a bit strange. Maybe I'm nit picking here, or maybe the election season just has me craving the blood of the rich and powerful, who knows. It's not like I dislike Aymeric or anything; it's just that I feel like they went the absolutely most boring route possible with his character. The grand melee in particular felt kind of hamfisted and dumb, even if it did lead to the best non-dungeon/trial/raid fight in the game with Raubahn.
Quick aside, the new Nanamo voice sucks; bring back bad posh accent Nanamo please.
Anyways, really looking forward to how things go from here, and just what the deal is with these Warrior of Darkness guys (They're from an alternate universe, right? Everyone agrees that they're probably from an alternate universe?), and just what in the fuck is going on with Minfilliadalen, and when we're gonna figure out what Yda's deal is (I saw someone suggest secret Ala Mhigo Princess?).
Also, shoutouts to the duty finder group that somehow didn't rage quit Final Steps of Faith when it took us 4 times to get past the add phase. It was a complete clusterfuck and people were getting hit by literally everything (I was not immune, the first time we got to the meteors and big line aoes I mistimed it and got hit by the bad), but we somehow managed to clear it with around 8 minutes left and no one leaving. I thought we were screwed when the last Akh Morn hit with only 5 people up, but we barely survived and clutched it out.
Have you played any of the Warring Triad stuff? Because it gives huge hints about who the Warriors of Darkness are.
Regarding the rest, I also wish Hilda had a much larger role. Allying with Aymeric was necessary, IMO, but there needed to quests/scenes that dealt with the people. Feels like a missed opportunity.
You think that
The Warriors of Darkness come from that other planet Mr. U is talking about? That could be interesting. I thought it was specifically a reference to the events of Final Fantasy Tactics, but it being more directly related to the WODs could be a good way to take that.
Alternate universe is still a possibility. They have the same crystals I collected in 2.0.
Those could be the crystals from their planet.
Basically, the idea I got from U is that the Ascians go from planet to planet, granting individuals and various creatures power (see: all the times they've done that shit on Hydaelyn) in order to cause chaos, which inevitably leads to various cataclysms that result in them having unfettered access to the planet's life force, which they drain. Rinse and repeat.
Elidibus is different somehow. Where the other Ascians are all like "Woohoo, Zodiark!" he seems to have a different agenda. Sometimes it aligns with what the black robes do, sometimes it doesn't. But it feels like he's playing at something bigger than the rest.
Now, I could be completely wrong. The biggest strike, I think, is that this is relegated to side quests, so it's definitely possible, if not likely, that I'm reading too much into it. But some of the details match how we've seen the Ascians work, and provide a plausible explanation for their actions.
Well, not all of them. Lahabrea also seemed to have some other agenda. I recall an exchange between him and Elidibus (end of 2.0 or end of ARR, maybe?) that went something like: (paraphrased)
Lahabrea: "All is going to plan. The Warrior of Light suspects nothing. Soon, my plan will be complete."
Elidibus: "You mean Lord Zodiark's plan, surely."
Lahabrea: "...Why yes, of course. If you will excuse me."
Keynotes for the AST changes: AspectedImproved Benefic now guarantees the next Benefic II will crit. Instead of being instant-cast because seriously, that instant cast is the reason why I try to cross-class CURE onto my AST because I am not dealing with that tank killing proc.
Noct shields are 467 potency for Aspected Benefic, and 247 potency for Aspected Helios.
This is counting the 10% bonus to healing potency that's baked into Noct sect because seriously, you do that for your sanity as your standard stats are baseline.
With Synastry active, Aspected Benefic is 560 potency and Aspected Helios is 296 potency
A Synastry Aspected Helios is the nearly the same strength as a DEPLOYED ADLOQ. Without the crit obviously.
However, keep in mind that you can cast this as many times as you can within the 20s buff duration of Synastry and when paired with Lightspeed, you can pretty much cast it while moving by doing a very small stutterstep. This. Is. Absurdly Powerful.
Then we get to the cards...
Redraw CD reduced from 60s to 30s. This means you can redraw every card you draw once.
Bole and Balance are now 20% instead of 10% base. Expanded versions have increased to 10% from 5%
Celestial Opposition increases the duration of beneficial effects owned by the AST by 10s instead of 5s. Yes, this does mean a 34s Luminiferous Aether or 7070 MP per use. ASTs want Piety not for the MP regen, but to hold all their MP regen.
Let us put this into perspective:
A 20% Balance is the same as a cross-classed Raging Strikes. Only it lasts 10s longer by default than a raging strikes.
A 30% Balance can be time dilated and CE'd into 55s. This is a nearly full minute of a 30% Raging Strikes/Blood for Blood.
A 20% can be Extended, Time Dilated and CE'd into 75s.
Expanded Balance is a 30s cross-classed Blood for Blood for everyone. Without the damage taken penalty of course. Actually, 40s because you're going to CE that sucker.
Then you flip it around and look at it from the perspective of Bole:
A nearly full minute of Vengeance, Sentinel, Shadowwall. All those are major tank CDs. In the case of PLD and DRKs, theirs only lasts 10s.
75s of Ramparts, Shadowskin, Inner Beast.
Without burning card enhancers like Time Dilation, RR, it's still a 30s basic tank CD.
Expand Bole is a Sacred Soil. Without a location restriction.
Oh and a bone for the PLDs:
Sword Oath bonus damage increased to 75 potency from 50. This bonus damage scales with weapon delay such that slower weapons will deal more damage, while faster weapons deal less. ie: normalised damage and sword oath increases auto-attack DPS the same amount regardless of variations in weapon delay.
The Yokai event might have ended up the lowest point for me in the whole game.
I realize they gave you lots of time and that the second tier of rewards (the weapons and mount) are entirely optional. But that's still no excuse for putting RNG over a huge heap of medals you have to collect. It was boring, repetitive, and it kept making me question my priorities when there was still a whole bunch of content I haven't even touched since my extended break not to mention all the guaranteed rewards I could be focusing on instead.
It's at a point where I'm pretty much staying away from the game until the event ends, so I don't end up being tempted again to take part in it. Really can't think of anything worse that's been implemented in an otherwise smartly-designed and stellar MMO up to this point.
So I grabbed a trial and ran around doing alll the quests untill level 10, love how it kept giving me a laundry list to do. But did I mess up starting with lancer? This seems like the most boring a class could start. Will I be able to change easily soon, or should I just re roll? Is thaum more interesting? Pugilist? I want to think a little more than rolling through gcd.
Lancer is the most boring class to start with because they adjusted some baseline abilities to relax max level content and the chance that positional requirements would screw them over big time. That and if you read the tooltips, the best DPS 'rotation' up until you get Full Thrust is... maintain Heavy Thrust buff, Impulse drive until you need to refresh Heavy Thrust...
And that's only because they buffed Impulse Drive's damage and removed positional requirements some time ago because again, positional requirements screwed over DRG big time. Far more than MNKs if you'd believe it.
LNC/Dragoon opens up big time at level 38 when you get Disembowel so you're cycling two combo chains.
Most of the other DPS open up 'fully' at 40 with particular traits unlocking (typically max stacks of their mechanics)
NIN gets good at 30, opens up at 45 with the Jin mudra
BRD opens up at 48 as River of Blood is your key mechanic
MCH is 38 for Wildfire and everything from that point onwards is a bonus
All the classes start off slow. That's by design as they do not expect players to be proficient in the game style to start with. Once you get to the upper levels and start weaving in oGCDs and juggling job mechanics on top of encounter mechanics, that's when things get hectic.
Lancer is the most boring class to start with because they adjusted some baseline abilities to relax max level content and the chance that positional requirements would screw them over big time. That and if you read the tooltips, the best DPS 'rotation' up until you get Full Thrust is... maintain Heavy Thrust buff, Impulse drive until you need to refresh Heavy Thrust...
And that's only because they buffed Impulse Drive's damage and removed positional requirements some time ago because again, positional requirements screwed over DRG big time. Far more than MNKs if you'd believe it.
LNC/Dragoon opens up big time at level 38 when you get Disembowel so you're cycling two combo chains.
Most of the other DPS open up 'fully' at 40 with particular traits unlocking (typically max stacks of their mechanics)
NIN gets good at 30, opens up at 45 with the Jin mudra
BRD opens up at 48 as River of Blood is your key mechanic
MCH is 38 for Wildfire and everything from that point onwards is a bonus
All the classes start off slow. That's by design as they do not expect players to be proficient in the game style to start with. Once you get to the upper levels and start weaving in oGCDs and juggling job mechanics on top of encounter mechanics, that's when things get hectic.
For DPS maybe, SCH has never felt like more than adjusting healing output to manage MP consumption. Well, and maintaining buffs/debuffs as needed. Pet positioning maybe, or if you try to weave cleric stance in.
It's just Benefic 1 for the proc, not aspected benefic. If Aspected Benefic gave you the proc then you could probably safely chuck Benefic off your bar while using Noct stance.
Also all the AST buffs are incredibly powerful but they're all sorta dull and don't really fix that the class feels a little disjointed and cards don't feel impactful to use or connected to your own gameplay.
Lancer is the most boring class to start with because they adjusted some baseline abilities to relax max level content and the chance that positional requirements would screw them over big time. That and if you read the tooltips, the best DPS 'rotation' up until you get Full Thrust is... maintain Heavy Thrust buff, Impulse drive until you need to refresh Heavy Thrust...
And that's only because they buffed Impulse Drive's damage and removed positional requirements some time ago because again, positional requirements screwed over DRG big time. Far more than MNKs if you'd believe it.
LNC/Dragoon opens up big time at level 38 when you get Disembowel so you're cycling two combo chains.
Most of the other DPS open up 'fully' at 40 with particular traits unlocking (typically max stacks of their mechanics)
NIN gets good at 30, opens up at 45 with the Jin mudra
BRD opens up at 48 as River of Blood is your key mechanic
MCH is 38 for Wildfire and everything from that point onwards is a bonus
All the classes start off slow. That's by design as they do not expect players to be proficient in the game style to start with. Once you get to the upper levels and start weaving in oGCDs and juggling job mechanics on top of encounter mechanics, that's when things get hectic.
Yea, I'm good with a slow start, just don't like the idea of my rotation being down to ~3 buttons for a long time.
1) This is the first I've heard of the "Wondrous Tails" (pun intended?) thing. Any idea what the objectives will be?
2) Players can now report RMT messages via a menu in the log window. Finally!
3) It seems squadrons are like retainer ventures? I think has some promise, but if it ends up essentially just retainer ventures, it sounds kind of dull.
Lots of stuff!
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
Lancer is the most boring class to start with because they adjusted some baseline abilities to relax max level content and the chance that positional requirements would screw them over big time. That and if you read the tooltips, the best DPS 'rotation' up until you get Full Thrust is... maintain Heavy Thrust buff, Impulse drive until you need to refresh Heavy Thrust...
And that's only because they buffed Impulse Drive's damage and removed positional requirements some time ago because again, positional requirements screwed over DRG big time. Far more than MNKs if you'd believe it.
LNC/Dragoon opens up big time at level 38 when you get Disembowel so you're cycling two combo chains.
Most of the other DPS open up 'fully' at 40 with particular traits unlocking (typically max stacks of their mechanics)
NIN gets good at 30, opens up at 45 with the Jin mudra
BRD opens up at 48 as River of Blood is your key mechanic
MCH is 38 for Wildfire and everything from that point onwards is a bonus
All the classes start off slow. That's by design as they do not expect players to be proficient in the game style to start with. Once you get to the upper levels and start weaving in oGCDs and juggling job mechanics on top of encounter mechanics, that's when things get hectic.
Yea, I'm good with a slow start, just don't like the idea of my rotation being down to ~3 buttons for a long time.
The correct thing to do with LNC is ignore that impulse drive exists for your own sanity.
1) This is the first I've heard of the "Wondrous Tails" (pun intended?) thing. Any idea what the objectives will be?
2) Players can now report RMT messages via a menu in the log window. Finally!
3) It seems squadrons are like retainer ventures? I think has some promise, but if it ends up essentially just retainer ventures, it sounds kind of dull.
Lots of stuff!
Wondrous Tails is basically the endgame Challenge Log.
Yay, no more getting punished for putting reload on cooldown at the end of a trash pull/having to spam quick reload while everyone else gets their buffs up before a boss.
* New MSQ
* Soph HM/EX fights
* Alex:Creator
* GC Squadrons
* New dungeons
* Apartments (and apparently, the 90/subdivision is just a preliminary cap - they can boost to 500/sd.)
* More Hildy/Scholasticate quests
* New PotD mechanic (Accursed Hoard)
* New Diadem missions
* Duels
* Instanced cross server Triple Triad matches
* Wondrous Tails
* QoL improvements
Posts
Oh right, I forgot about that. While I love the character, I never got into playing as him in Dissidia because I couldn't wrap my head around how he plays.
Regarding the rest, I also wish Hilda had a much larger role. Allying with Aymeric was necessary, IMO, but there needed to quests/scenes that dealt with the people. Feels like a missed opportunity.
Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
You think that
Alternate universe is still a possibility. They have the same crystals I collected in 2.0.
It's the same blade of light cutscene vs an Ascian that we went through at the end of ARR; they did all the same shit we did but uncovered a dark secret!!1! that led to them allying with the white robed ascian.
FanFest bonus.
That was the most fun fight I've experienced so far (story and setting-wise).
That said, you haven't truly done it as a BRD/DRG until you've Repelling Shot'd/Elusive Jumped off the island.
You can buy the stream to get it as well.
Awesome. Must do.
I was actually considering using Repelling Shot to get off of Bismarck when he started shuddering, but I didn't try it.
Basically, the idea I got from U is that the Ascians go from planet to planet, granting individuals and various creatures power (see: all the times they've done that shit on Hydaelyn) in order to cause chaos, which inevitably leads to various cataclysms that result in them having unfettered access to the planet's life force, which they drain. Rinse and repeat.
Elidibus is different somehow. Where the other Ascians are all like "Woohoo, Zodiark!" he seems to have a different agenda. Sometimes it aligns with what the black robes do, sometimes it doesn't. But it feels like he's playing at something bigger than the rest.
Now, I could be completely wrong. The biggest strike, I think, is that this is relegated to side quests, so it's definitely possible, if not likely, that I'm reading too much into it. But some of the details match how we've seen the Ascians work, and provide a plausible explanation for their actions.
Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
FF14: ARR
Lahabrea: "All is going to plan. The Warrior of Light suspects nothing. Soon, my plan will be complete."
Elidibus: "You mean Lord Zodiark's plan, surely."
Lahabrea: "...Why yes, of course. If you will excuse me."
http://na.finalfantasyxiv.com/lodestone/topics/detail/c244625b50b0208675f0a1f7baf9ac67543943ad
Aspected Improved Benefic now guarantees the next Benefic II will crit. Instead of being instant-cast because seriously, that instant cast is the reason why I try to cross-class CURE onto my AST because I am not dealing with that tank killing proc.
Noct shields are 467 potency for Aspected Benefic, and 247 potency for Aspected Helios.
This is counting the 10% bonus to healing potency that's baked into Noct sect because seriously, you do that for your sanity as your standard stats are baseline.
With Synastry active, Aspected Benefic is 560 potency and Aspected Helios is 296 potency
A Synastry Aspected Helios is the nearly the same strength as a DEPLOYED ADLOQ. Without the crit obviously.
However, keep in mind that you can cast this as many times as you can within the 20s buff duration of Synastry and when paired with Lightspeed, you can pretty much cast it while moving by doing a very small stutterstep. This. Is. Absurdly Powerful.
Then we get to the cards...
Redraw CD reduced from 60s to 30s. This means you can redraw every card you draw once.
Bole and Balance are now 20% instead of 10% base. Expanded versions have increased to 10% from 5%
Celestial Opposition increases the duration of beneficial effects owned by the AST by 10s instead of 5s. Yes, this does mean a 34s Luminiferous Aether or 7070 MP per use. ASTs want Piety not for the MP regen, but to hold all their MP regen.
Let us put this into perspective:
A 20% Balance is the same as a cross-classed Raging Strikes. Only it lasts 10s longer by default than a raging strikes.
A 30% Balance can be time dilated and CE'd into 55s. This is a nearly full minute of a 30% Raging Strikes/Blood for Blood.
A 20% can be Extended, Time Dilated and CE'd into 75s.
Expanded Balance is a 30s cross-classed Blood for Blood for everyone. Without the damage taken penalty of course. Actually, 40s because you're going to CE that sucker.
Then you flip it around and look at it from the perspective of Bole:
A nearly full minute of Vengeance, Sentinel, Shadowwall. All those are major tank CDs. In the case of PLD and DRKs, theirs only lasts 10s.
75s of Ramparts, Shadowskin, Inner Beast.
Without burning card enhancers like Time Dilation, RR, it's still a 30s basic tank CD.
Expand Bole is a Sacred Soil. Without a location restriction.
Oh and a bone for the PLDs:
Sword Oath bonus damage increased to 75 potency from 50. This bonus damage scales with weapon delay such that slower weapons will deal more damage, while faster weapons deal less. ie: normalised damage and sword oath increases auto-attack DPS the same amount regardless of variations in weapon delay.
I realize they gave you lots of time and that the second tier of rewards (the weapons and mount) are entirely optional. But that's still no excuse for putting RNG over a huge heap of medals you have to collect. It was boring, repetitive, and it kept making me question my priorities when there was still a whole bunch of content I haven't even touched since my extended break not to mention all the guaranteed rewards I could be focusing on instead.
It's at a point where I'm pretty much staying away from the game until the event ends, so I don't end up being tempted again to take part in it. Really can't think of anything worse that's been implemented in an otherwise smartly-designed and stellar MMO up to this point.
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And that's only because they buffed Impulse Drive's damage and removed positional requirements some time ago because again, positional requirements screwed over DRG big time. Far more than MNKs if you'd believe it.
LNC/Dragoon opens up big time at level 38 when you get Disembowel so you're cycling two combo chains.
Most of the other DPS open up 'fully' at 40 with particular traits unlocking (typically max stacks of their mechanics)
NIN gets good at 30, opens up at 45 with the Jin mudra
BRD opens up at 48 as River of Blood is your key mechanic
MCH is 38 for Wildfire and everything from that point onwards is a bonus
All the classes start off slow. That's by design as they do not expect players to be proficient in the game style to start with. Once you get to the upper levels and start weaving in oGCDs and juggling job mechanics on top of encounter mechanics, that's when things get hectic.
For DPS maybe, SCH has never felt like more than adjusting healing output to manage MP consumption. Well, and maintaining buffs/debuffs as needed. Pet positioning maybe, or if you try to weave cleric stance in.
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Also all the AST buffs are incredibly powerful but they're all sorta dull and don't really fix that the class feels a little disjointed and cards don't feel impactful to use or connected to your own gameplay.
THANK GOD.
Yea, I'm good with a slow start, just don't like the idea of my rotation being down to ~3 buttons for a long time.
"Tails of Derring-do Bad and Good Luck"
Haha.
Interested in that new Countdown feature. I suppose that Tank countdown pulling macros are going to be less common now.
FINALLY.
/facepalm.
1) This is the first I've heard of the "Wondrous Tails" (pun intended?) thing. Any idea what the objectives will be?
2) Players can now report RMT messages via a menu in the log window. Finally!
3) It seems squadrons are like retainer ventures? I think has some promise, but if it ends up essentially just retainer ventures, it sounds kind of dull.
Lots of stuff!
The correct thing to do with LNC is ignore that impulse drive exists for your own sanity.
Wondrous Tails is basically the endgame Challenge Log.
May get back on this weekend.
The new controller hotbars may also alleviate some of my 'not enjoying to actually play DRK as much as I had hoped' woes.
* New MSQ
* Soph HM/EX fights
* Alex:Creator
* GC Squadrons
* New dungeons
* Apartments (and apparently, the 90/subdivision is just a preliminary cap - they can boost to 500/sd.)
* More Hildy/Scholasticate quests
* New PotD mechanic (Accursed Hoard)
* New Diadem missions
* Duels
* Instanced cross server Triple Triad matches
* Wondrous Tails
* QoL improvements
Yaaaaasssss, this will be glorious.