Stay strong, Pixie. It's a trap, I bet most of the worlds don't even have anything pink on them!
Also, count me in on not really having the time or interest in NMS. The hype around it felt like a Rorschach test for "space game you wanted", like it was trying to be all things to all people. That may not be fair to the actual game, but from the outside it does seem like a lot of procedurally generated content in place of any particularly deep content, or an interesting narrative or context for the exploration. And frankly, the more practical reason is that I've got more than enough games I am eager to play. Nothing against those enjoying it, of course - just seems like it's not for me.
Hell, the new Deus Ex comes out in about ten days, that's going to eat my free time from the word 'go'.
Yeah it's pretty much exactly a procedureally generate sprawl you explore around in while topping off needs and harvesting stuff, building slightly better stuff.
It's a fairly shallow gameplay wise and narrative wise. But the exploration is satisfying and so is finding the interesting combinations of things the system has spit out.
I'm enjoying it, but I think I came in with proper expectations.
I feel like this is the younger generation of gamers big time to get "Molyneaux'd" into being overly hyped for a thing that doesn't actually exist in the way they want it.
It really does not help that this is a small team indie project that got hyped and promoted as if it were a AAA title by Sony.
While I like the game, that's not a defense because they have also priced the game at a triple AAA point.
That makes me very unsympathetic to the "Small indie team project" defense. Again, this is from someone who really likes the game, but I'm not convinced it's really $60 worth of content in this game. It feels like a $30 downloadable only title in its current state and IMO, needs a lot of work to go from where it is now to something I think makes up the total promise of what it could offer.
It's not a defense, more pointing out how ridiculous the situation is. I have a strong feeling that the 60 price is due to Sony treating it as a AAA game and therefore needing a AAA price. There's a lot of competition in the explore and collect field on PC and NMS doesn't yet justify costing double, say ARK right now.
I think I'm going to stop playing NMS for now. It really needs a few patches I feel to be in a genuinely fun and playable state, especially as it has more than a few issues that detract from the experience. Once it solves them, like the difficulty in finding species to scan in certain circumstances and similar, I think I'll go back to it. Plus they'll probably fix the PC performance issues.
I don't regret my purchase, I just wish I had waited to purchase this game later after the QoL fixes.
Yeah, I can't nail down how I feel about the game. On the one hand, it's super pretty and the environments are just so awesome to walk around and explore. On the other hand, there's not much to do in the environments. But on the other other hand, I'll find myself playing longer, because I want to see what's over the next ridge (or on the next planet, when I get that far)
Over all, I think the game is pretty great as something low-impact and relaxing to play. It definitely needs some changes to scanning though, agreed.
I have a friend who considers NMS to be a version of "solitare" type gameplay; something she does to just relax and groove into the game.
I personally am glad I can't afford the game yet, as seeing what they have in the pipeline (base building, the owning of capital ships, etc) makes me happy to think I could come into the game with even more to do.
I think this part of the dev's post on August 8th tells us what we need to know as potential players, though:
Here is what No Man’s Sky definitely is:
Exploring a universe of pretty procedurally generated worlds, with beautiful creatures
Trading with NPCs
Combat against robots/mechs and cool space battles
Survival/crafting in a universe sized sandbox
An awesome procedural soundtrack from my genuine favourite band (check the NMS album out here)
For one small moment, you might feel like you’ve stepped into a sci-fi book cover
That means this maybe isn’t the game you *imagined* from those trailers. If you hoped for things like pvp multiplayer or city building, piloting freighters, or building civilisations… that isn’t what NMS is. Over time it might become some of those things through updates.
For instance, freighters and building bases *are* coming! Read about updates coming here.
At launch though, it’s an infinite procedural sci-fi-space-survival-sandbox unlike anything you have ever played before. If you decide to play it, you’ll see just how closely it plays to those trailers, and to our original vision. It’s a weird game, it’s a niche game and it’s a very very chill game.
That last bolded emphasis was his. It's meant, at it's core, to be a very laid back game, and that will suit me more than fine.
I think they should honestly skip base building and just go full on ship building and upgrades. Have the ships be mobile bases and combat platforms.
Also, freighters aren't capital ships. They're one step above garbage scows. A Star Destroyer is a capital ship. And then someone needs to mod this to have the Battlestar Galactica.
I think they should honestly skip base building and just go full on ship building and upgrades. Have the ships be mobile bases and combat platforms.
Also, freighters aren't capital ships. They're one step above garbage scows. A Star Destroyer is a capital ship. And then someone needs to mod this to have the Battlestar Galactica.
You are in fact correct on them not being called capital ships, my bad. It was "giant space freighters" instead. But the giant kind of means hugeness is involved, so there is that and it sounds cool.
And I don't want them to skip base building, but then again I love building bases, so . . .
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
I think I'm going to stop playing NMS for now. It really needs a few patches I feel to be in a genuinely fun and playable state, especially as it has more than a few issues that detract from the experience. Once it solves them, like the difficulty in finding species to scan in certain circumstances and similar, I think I'll go back to it. Plus they'll probably fix the PC performance issues.
I don't regret my purchase, I just wish I had waited to purchase this game later after the QoL fixes.
Yeah, I can't nail down how I feel about the game. On the one hand, it's super pretty and the environments are just so awesome to walk around and explore. On the other hand, there's not much to do in the environments. But on the other other hand, I'll find myself playing longer, because I want to see what's over the next ridge (or on the next planet, when I get that far)
Over all, I think the game is pretty great as something low-impact and relaxing to play. It definitely needs some changes to scanning though, agreed.
I have a friend who considers NMS to be a version of "solitare" type gameplay; something she does to just relax and groove into the game.
I personally am glad I can't afford the game yet, as seeing what they have in the pipeline (base building, the owning of capital ships, etc) makes me happy to think I could come into the game with even more to do.
I think this part of the dev's post on August 8th tells us what we need to know as potential players, though:
Here is what No Man’s Sky definitely is:
Exploring a universe of pretty procedurally generated worlds, with beautiful creatures
Trading with NPCs
Combat against robots/mechs and cool space battles
Survival/crafting in a universe sized sandbox
An awesome procedural soundtrack from my genuine favourite band (check the NMS album out here)
For one small moment, you might feel like you’ve stepped into a sci-fi book cover
That means this maybe isn’t the game you *imagined* from those trailers. If you hoped for things like pvp multiplayer or city building, piloting freighters, or building civilisations… that isn’t what NMS is. Over time it might become some of those things through updates.
For instance, freighters and building bases *are* coming! Read about updates coming here.
At launch though, it’s an infinite procedural sci-fi-space-survival-sandbox unlike anything you have ever played before. If you decide to play it, you’ll see just how closely it plays to those trailers, and to our original vision. It’s a weird game, it’s a niche game and it’s a very very chill game.
That last bolded emphasis was his. It's meant, at it's core, to be a very laid back game, and that will suit me more than fine.
I think they should honestly skip base building and just go full on ship building and upgrades. Have the ships be mobile bases and combat platforms.
Also, freighters aren't capital ships. They're one step above garbage scows. A Star Destroyer is a capital ship. And then someone needs to mod this to have the Battlestar Galactica.
Were i a programmer, I'd implement my random murderous captain planet to spawn from any strip mined planets, or maybe make planets randomly give birth to sentient moons fixated on your death.
Ooh, that's probably what the mysterious tablets in the game are leading up to.
I think base building would be cool but I'd much rather see a mobile base type thing first.
I wouldn't want to go all out building some mega base only to leave it thousands of light years behind me.
Honestly, I'd start by building giant, like, arrows or something towards interesting things I found. Or "half" build places and just leave them, as ruins on a planet that maybe someone will or won't make their way to.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
@Corpekata hit me up out of nowhere with a copy of Anachronox.
Thank you very much!
+19
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
@destroyah87 gifted me Starbound after I was lamenting that I wish I had bought Starbound and then got NMS after they sorted their QoL and other issues. Classy fellow, but he's now in my gifting sights >: ( I have a long memory too...
Being a sassy hot bitch in Vampire Colons is a pretty fun way to spend my evenings. Most of the men I've spoken to roll over pretty quickly and I wonder if this is life imitating art or a bit of wish fulfilment? Doesn't bother me either way; it's making my stat upgrade choices nice and easy
Called it a night last night after working my way into a haunted house when yet another lightblub blew up and spooked me. Come on game, don't be like that
Still the scariest level I've ever played in a game.
After being pelted by a few vases and some further booga-booga moments, I decided the best course of action was to switch to third person, whip out a baseball bat and have yakety sax playing off youtube in the background as I ran and jumped everywhere swinging wildly.
I think I'm going to stop playing NMS for now. It really needs a few patches I feel to be in a genuinely fun and playable state, especially as it has more than a few issues that detract from the experience. Once it solves them, like the difficulty in finding species to scan in certain circumstances and similar, I think I'll go back to it. Plus they'll probably fix the PC performance issues.
I don't regret my purchase, I just wish I had waited to purchase this game later after the QoL fixes.
Yeah, I can't nail down how I feel about the game. On the one hand, it's super pretty and the environments are just so awesome to walk around and explore. On the other hand, there's not much to do in the environments. But on the other other hand, I'll find myself playing longer, because I want to see what's over the next ridge (or on the next planet, when I get that far)
Over all, I think the game is pretty great as something low-impact and relaxing to play. It definitely needs some changes to scanning though, agreed.
I have a friend who considers NMS to be a version of "solitare" type gameplay; something she does to just relax and groove into the game.
I personally am glad I can't afford the game yet, as seeing what they have in the pipeline (base building, the owning of capital ships, etc) makes me happy to think I could come into the game with even more to do.
I think this part of the dev's post on August 8th tells us what we need to know as potential players, though:
Here is what No Man’s Sky definitely is:
Exploring a universe of pretty procedurally generated worlds, with beautiful creatures
Trading with NPCs
Combat against robots/mechs and cool space battles
Survival/crafting in a universe sized sandbox
An awesome procedural soundtrack from my genuine favourite band (check the NMS album out here)
For one small moment, you might feel like you’ve stepped into a sci-fi book cover
That means this maybe isn’t the game you *imagined* from those trailers. If you hoped for things like pvp multiplayer or city building, piloting freighters, or building civilisations… that isn’t what NMS is. Over time it might become some of those things through updates.
For instance, freighters and building bases *are* coming! Read about updates coming here.
At launch though, it’s an infinite procedural sci-fi-space-survival-sandbox unlike anything you have ever played before. If you decide to play it, you’ll see just how closely it plays to those trailers, and to our original vision. It’s a weird game, it’s a niche game and it’s a very very chill game.
That last bolded emphasis was his. It's meant, at it's core, to be a very laid back game, and that will suit me more than fine.
I think they should honestly skip base building and just go full on ship building and upgrades. Have the ships be mobile bases and combat platforms.
Also, freighters aren't capital ships. They're one step above garbage scows. A Star Destroyer is a capital ship. And then someone needs to mod this to have the Battlestar Galactica.
One thing NMS does that Starbound, Minecraft, ARK, etc. do not is flying around in space so making that more involved would go a long way towards making it stand out. And possibly capitalize on people not enthused with how Elite: Dangerous has gone.
BeryllineOne Tiara to rule them allRegistered Userregular
edited August 2016
Berry's Summer Charity Game Challenge
14. Everybody's Gone to the Rapture
Wow, I really enjoyed this game. This is "walking simulator" game by the makers of Dear Esther. I'm going to be honest and say that while I tend to enjoy walking simulators, I wasn't too crazy about Dear Esther. (I like to have some interaction with the game world, and it was the first game of that type I'd played, so I kept expecting something more. I might enjoy it a lot more replaying it now though. Anyway, back to EGttR.) I picked this up during the summer sale, so it hasn't been in the backlog for too long.
In this game, you're walking through a deserted English town, trying to figure out what happened to everyone. As you go along, you see moments of the "last day" playing in various locations. You can also receive messages through phones and radios (which actually does make sense in the game). It very much rewards you for exploring. While there are some events I think you have to see to continue on, there are many that you can pass on by. They may not be necessary for the story, but they certainly add to it. And those moments are fantastic. (Some were very emotional, too.) The voice acting is fantastic. The music is also great. The graphics are absolutely beautiful. I played the game with them turned down low, and it was still gorgeous. The characters you run across are so human. None of them are perfect. (Some are very far from perfect, but even the worst have relatable, humanizing moments.)
I really enjoyed the method of storytelling, too. You might run across a moment with some specific people early in the game, giving you some idea of what was going on. Then, you might run into another one of their moments later, shedding more light on the first moment, and sometimes showing you how wrong your interpretation was. You pick up bits and pieces and start seeing the relationships between people and the links between events, and things start to fit together to make a greater whole. I thought it was really well done. Finally, the attention to detail was superb. The rec building right next to the playground and playing fields? Of course it has a frisbee stuck on the roof! Little things like that made it a believable town.
This game was so pretty; I uploaded so many screenshots to steam (and took even more). Here are just a couple of them.
So, in short, if you like walking simulators, beautiful settings, or games that feed you the story a bit at a time, definitely check this one out. Maybe check the requirements first though. My computer is not terrible, and it was a bit stuttery for me, even with the graphics on low. But, it was still a fantastic experience.
Edit: I forgot to mention. You do walk really slow, and there's no way to move faster. So, this is definitely a relax-and-take-your-time kind of game.
Being a sassy hot bitch in Vampire Colons is a pretty fun way to spend my evenings. Most of the men I've spoken to roll over pretty quickly and I wonder if this is life imitating art or a bit of wish fulfilment? Doesn't bother me either way; it's making my stat upgrade choices nice and easy
Called it a night last night after working my way into a haunted house when yet another lightblub blew up and spooked me. Come on game, don't be like that
Still the scariest level I've ever played in a game.
After being pelted by a few vases and some further booga-booga moments, I decided the best course of action was to switch to third person, whip out a baseball bat and have yakety sax playing off youtube in the background as I ran and jumped everywhere swinging wildly.
Take that, immersion
Funny story about this game, I had never watched the original version of The Shining til about a week before I first played it. It took me a few months to be a vampire again. I believe when I actually did go back to it I did the same minus yakety sax.
Thanks again for streaming this one! I really enjoyed following along. It was quite a compelling setting (and I'm glad you restarted early when there was that issue with interacting with things! Would've been disastrous if that persisted).
Zetx on
0
BeryllineOne Tiara to rule them allRegistered Userregular
Thanks again for streaming this one! I really enjoyed following along. It was quite a compelling setting (and I'm glad you restarted early when there was that issue with interacting with things! Would've been disastrous if that persisted).
I think it wasn't working quite right because I messed around with the graphics settings without restarting the game. But yes, I would have missed out on a lot of things! Thanks for watching; I'm glad you enjoyed it!
Edit: I guess I should add - I did stream this game (as you can tell from the exchange above), so if anyone is curious and maybe wants to watch a bit of it, it's archived in my Twitch account (link in my sig) for a couple of weeks.
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
Honestly, I've had more fun in Starbound in the first hour of kludging around than most of the 19 hours I've spent with NMS. It's so much fun, even if it's way more overwhelming than I remember Terraria being.
I think they should honestly skip base building and just go full on ship building and upgrades. Have the ships be mobile bases and combat platforms.
Also, freighters aren't capital ships. They're one step above garbage scows. A Star Destroyer is a capital ship. And then someone needs to mod this to have the Battlestar Galactica.
You are in fact correct on them not being called capital ships, my bad. It was "giant space freighters" instead. But the giant kind of means hugeness is involved, so there is that and it sounds cool.
And I don't want them to skip base building, but then again I love building bases, so . . .
I love building bases too but I think having capital ships as mobile bases would be more in keeping with NMS. That's not say they wouldn't be armed to the teeth of course. It's just at the end of the day when you're done with a planet you dock your small fighter craft/mining rig/freighter/giant mech/whatever in the hanger bay, break orbit, and move on. It should have plenty of customization options of course to satisfy that base building itch. Anyways, I really hope they flesh out the starship portion of the game. Owning a really big ship would be cool.
@Antoshka strikes again....
Thank you for the first Mission Pack for EDF:4.1
as soon as I get a working PC again I will no doubt spend hours checking it out
NMS is basically my "Thing to do with my hands and other part of my brain while listening to Podcasts" game now.
I was starting to get a bit bored, then I decided to just farm cash to buy a better ship, and then install a ridiculously powerful warp drive into it. That was enjoyable.
And as it turned out I was rather close to a certain amount of games so @Antoshka gifted me in to oblivion.
Resulting in this.
Thanks for Windosill (which is a game I remember playing years ago on a website with flash games. This is the more complete version.) Tropico 5 - Complete, Mount Your Friends and Rimworld as the 3000th game.
Rimworld is totally Dwarf Fortress with a non-terrible UI. Which is definitely my thing.
@Antoshka got me, too. He got me on the beaches, he got me on the landing grounds, he got me in the fields and in the streets, he got me in the hills for good measure. I might as well just sacrifice a goat.
Thanks for Goat Sim and Blitzkrieg, two things that go well together!
Being a sassy hot bitch in Vampire Colons is a pretty fun way to spend my evenings. Most of the men I've spoken to roll over pretty quickly and I wonder if this is life imitating art or a bit of wish fulfilment? Doesn't bother me either way; it's making my stat upgrade choices nice and easy
Called it a night last night after working my way into a haunted house when yet another lightblub blew up and spooked me. Come on game, don't be like that
Still the scariest level I've ever played in a game.
After being pelted by a few vases and some further booga-booga moments, I decided the best course of action was to switch to third person, whip out a baseball bat and have yakety sax playing off youtube in the background as I ran and jumped everywhere swinging wildly.
Take that, immersion
Somebody needs to play through The Cradle in Thief 3.
One of the Brigador developers responded to my video of the blinking and suggested it was my graphics card needing new drivers.
I explained how old it was, how I had already gotten a refund, and how their game was at the top of my "new pc" list for filling a genre gap never knew I had.
Starbound does seem like a more complete game than NMS, but maybe things will change in a few patches.
Starbound went through years of Early Access and getting feedback from players to rework and add in new systems. Things like Matter Manipulator upgrades (it used to be making pickaxes and similar tools the same as Terraria), npc villages, a few non-procedurally generated monsters, and npc crew were not in the early playable versions. Took a long time for it to start feeling like its own game and not a worse version of Terraria.
Each week for 4 weeks there will be a different game up for grabs. The winner of the game will be selected at random from all of the submissions, but my favourite three will also get points. 3 for first, 2 for second, and 1 for third. Whoever has the most points at the end of the 4 weeks will get a game of their choosing for $30 or less (in Maple Bucks). If you have no interest in the game (or already own it) that is currently being given away but still want to make a submission to have a chance at the "grand" prize just let me know with your submission. If there is a tie I will just randomly select a winner.
Week 4: Monday, August 8 - Saturday, August 13 (Midnight Saskatchewan time)
The fourth and last game is:
To enter this week's giveaway submit something that is the opposite of a grim dawn. So like, some delightful summer shit.
It's a wrap! @SkutSkut is the winner of Grim Dawn! Hard to believe 4 weeks went by that fast, and summer is already winding down. *sigh* Thanks to everybody who entered, and hope everybody's summer is going well!
As I go through and select my favourites for the grand prize I will be posting some of my favourite entries. If you don't want your entries posted publicly please let me know. Please note that I won't be rushing through this process and it will probably take a week or more before the winner is selected.
chuck steak on
+18
SteevLWhat can I do for you?Registered Userregular
Some decent sales on at moment @ bundlestars.com:
$6 Middle Earth Shadow of Mordor bundle {should be complete}
and again $21 The Secret World: Ultimate Edition.
Steam Workshop & Mod Support:
The Steam Workshop is now open for business! New modules, new missions, new widgets, a huge bomb with up to 23 modules on it, a driveable bus, even a controller for your Hue lights, and more! Check out some of the great mods that have already been created
Well, I read about it on uploadvr.com, which is more informative:
The developer has launched version 1.2 for its popular party game on Steam, where it supports both the Oculus Rift and HTC Vive. The video below best explains what’s new for bomb squads, highlighting the inclusion of Mod Support. This allows other developers and fans of the game to make their own additions to it, with a first look at some of the early mods in the clip below.
First up, for example, is a brand new level designed by the developer’s own Ben Kane, set on a bus. It speeds along as you frantically try and solve your puzzles, and is brilliantly called The Bus That Couldn’t Slow Down (10 points for getting The Simpsons reference there).
Also new is Twitch Chat, which now appears directly in the game world, making Keep Talking even more ideal for streaming online. Much more important, however, is the addition of new puzzle types to make bomb defusal an even more complicated process. Anagrams will have you panicking as you try to reorder words in your head, while a set of piano keys will demand you play the right notes. Someone’s even built a mod to sync a real world clock to the in-game one so others can watch the countdown, and constructed ‘The Double Decker’, which throws two bombs into the mix.
It’s not clear if mod support will be coming to Keep Talking‘s other versions like the ones sold through Oculus Home for both the Rift and Gear VR. Steel Crate Games is also bringing the title to PlayStation 4 and PlayStation VR in the coming months, and this would definitely be a welcome addition to that version.
There are some other updates too. The developer has added some new music tracks into the mix and even updated Oculus support to version 1.6. The second screen function for VR, allowing other players to digitally very the manual used to defuse bombs, has been upgraded to support zooming, panning and a two page view. Elsewhere there are a few other minor bug fixes.
Haven't finished Soma yet but am already thinking what to try after. Games like Amnesia and Outlast may fit the part. Have already played Alien.
Any other recommendations, Classy Steam peoples?
Doesn't have to be horror. Exploring weird shit and not combat focused would be great.
Have also already played Ark and Subnautica. Subnautica is wonderful
Amnesia is good. I found it much scarier than SOMA. I loved SOMA but it was more oppressive and tense then downright scary.
But Amnesia will also be a bit less polished/older than SOMA or Alien which both look pretty impressive.
I also played through Outlast which starts out strong but I feel like it runs out of gas as it goes. It also has the issue where if you fail and get caught and that happens repeatedly it really sucks the scares and tension out of it, I had a few moments where the running around in circles, hiding under beds, and popping in and out of lockers from crazy naked guys could have been set to the Benny Hill theme tune or something. It can be an issue for Alien and Amnesia as well, but I think they both balanced the likelihood of failure a bit better. And Alien also had the tension of wanting to make it to another save point to add an extra layer of fear to getting caught and killed.
Posts
Huh, it looks pink-ish to me on the monitor but orange brown on phone. Weird.
If you care that much.
It's not a defense, more pointing out how ridiculous the situation is. I have a strong feeling that the 60 price is due to Sony treating it as a AAA game and therefore needing a AAA price. There's a lot of competition in the explore and collect field on PC and NMS doesn't yet justify costing double, say ARK right now.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Instructions unclear, everything is blue now.
That's how you know you're not in the Matrix.
Ease up on the Viagra.
I think they should honestly skip base building and just go full on ship building and upgrades. Have the ships be mobile bases and combat platforms.
Also, freighters aren't capital ships. They're one step above garbage scows. A Star Destroyer is a capital ship. And then someone needs to mod this to have the Battlestar Galactica.
You are in fact correct on them not being called capital ships, my bad. It was "giant space freighters" instead. But the giant kind of means hugeness is involved, so there is that and it sounds cool.
And I don't want them to skip base building, but then again I love building bases, so . . .
So say we all!
Steam | XBL
I wouldn't want to go all out building some mega base only to leave it thousands of light years behind me.
Ooh, that's probably what the mysterious tablets in the game are leading up to.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Honestly, I'd start by building giant, like, arrows or something towards interesting things I found. Or "half" build places and just leave them, as ruins on a planet that maybe someone will or won't make their way to.
Thank you very much!
After being pelted by a few vases and some further booga-booga moments, I decided the best course of action was to switch to third person, whip out a baseball bat and have yakety sax playing off youtube in the background as I ran and jumped everywhere swinging wildly.
Take that, immersion
One thing NMS does that Starbound, Minecraft, ARK, etc. do not is flying around in space so making that more involved would go a long way towards making it stand out. And possibly capitalize on people not enthused with how Elite: Dangerous has gone.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
14. Everybody's Gone to the Rapture
Wow, I really enjoyed this game. This is "walking simulator" game by the makers of Dear Esther. I'm going to be honest and say that while I tend to enjoy walking simulators, I wasn't too crazy about Dear Esther. (I like to have some interaction with the game world, and it was the first game of that type I'd played, so I kept expecting something more. I might enjoy it a lot more replaying it now though. Anyway, back to EGttR.) I picked this up during the summer sale, so it hasn't been in the backlog for too long.
In this game, you're walking through a deserted English town, trying to figure out what happened to everyone. As you go along, you see moments of the "last day" playing in various locations. You can also receive messages through phones and radios (which actually does make sense in the game). It very much rewards you for exploring. While there are some events I think you have to see to continue on, there are many that you can pass on by. They may not be necessary for the story, but they certainly add to it. And those moments are fantastic. (Some were very emotional, too.) The voice acting is fantastic. The music is also great. The graphics are absolutely beautiful. I played the game with them turned down low, and it was still gorgeous. The characters you run across are so human. None of them are perfect. (Some are very far from perfect, but even the worst have relatable, humanizing moments.)
I really enjoyed the method of storytelling, too. You might run across a moment with some specific people early in the game, giving you some idea of what was going on. Then, you might run into another one of their moments later, shedding more light on the first moment, and sometimes showing you how wrong your interpretation was. You pick up bits and pieces and start seeing the relationships between people and the links between events, and things start to fit together to make a greater whole. I thought it was really well done. Finally, the attention to detail was superb. The rec building right next to the playground and playing fields? Of course it has a frisbee stuck on the roof! Little things like that made it a believable town.
This game was so pretty; I uploaded so many screenshots to steam (and took even more). Here are just a couple of them.
So, in short, if you like walking simulators, beautiful settings, or games that feed you the story a bit at a time, definitely check this one out. Maybe check the requirements first though. My computer is not terrible, and it was a bit stuttery for me, even with the graphics on low. But, it was still a fantastic experience.
Edit: I forgot to mention. You do walk really slow, and there's no way to move faster. So, this is definitely a relax-and-take-your-time kind of game.
Funny story about this game, I had never watched the original version of The Shining til about a week before I first played it. It took me a few months to be a vampire again. I believe when I actually did go back to it I did the same minus yakety sax.
Thanks again for streaming this one! I really enjoyed following along. It was quite a compelling setting (and I'm glad you restarted early when there was that issue with interacting with things! Would've been disastrous if that persisted).
I think it wasn't working quite right because I messed around with the graphics settings without restarting the game. But yes, I would have missed out on a lot of things! Thanks for watching; I'm glad you enjoyed it!
Edit: I guess I should add - I did stream this game (as you can tell from the exchange above), so if anyone is curious and maybe wants to watch a bit of it, it's archived in my Twitch account (link in my sig) for a couple of weeks.
I love building bases too but I think having capital ships as mobile bases would be more in keeping with NMS. That's not say they wouldn't be armed to the teeth of course. It's just at the end of the day when you're done with a planet you dock your small fighter craft/mining rig/freighter/giant mech/whatever in the hanger bay, break orbit, and move on. It should have plenty of customization options of course to satisfy that base building itch. Anyways, I really hope they flesh out the starship portion of the game. Owning a really big ship would be cool.
@Antoshka is a complete monster. All I did was say hi and he retwit, favorited, liked, subscribed and whatnot else.
Thank you for the first Mission Pack for EDF:4.1
as soon as I get a working PC again I will no doubt spend hours checking it out
Bravely Default / 3DS Friend Code = 3394-3571-1609
I was starting to get a bit bored, then I decided to just farm cash to buy a better ship, and then install a ridiculously powerful warp drive into it. That was enjoyable.
@Antoshka saw it as a reason to pounce on me.
And as it turned out I was rather close to a certain amount of games so @Antoshka gifted me in to oblivion.
Resulting in this.
Thanks for Windosill (which is a game I remember playing years ago on a website with flash games. This is the more complete version.) Tropico 5 - Complete, Mount Your Friends and Rimworld as the 3000th game.
Rimworld is totally Dwarf Fortress with a non-terrible UI. Which is definitely my thing.
Thank you. You crazy mad kiwi.
AniList
Thanks for Goat Sim and Blitzkrieg, two things that go well together!
Somebody needs to play through The Cradle in Thief 3.
I explained how old it was, how I had already gotten a refund, and how their game was at the top of my "new pc" list for filling a genre gap
http://www.fallout3nexus.com/downloads/file.php?id=16534
Starbound went through years of Early Access and getting feedback from players to rework and add in new systems. Things like Matter Manipulator upgrades (it used to be making pickaxes and similar tools the same as Terraria), npc villages, a few non-procedurally generated monsters, and npc crew were not in the early playable versions. Took a long time for it to start feeling like its own game and not a worse version of Terraria.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
It's a wrap! @SkutSkut is the winner of Grim Dawn! Hard to believe 4 weeks went by that fast, and summer is already winding down. *sigh* Thanks to everybody who entered, and hope everybody's summer is going well!
As I go through and select my favourites for the grand prize I will be posting some of my favourite entries. If you don't want your entries posted publicly please let me know. Please note that I won't be rushing through this process and it will probably take a week or more before the winner is selected.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
The DLC is also amazing. I just got through the wedding in Hearts of Stone, and that sure was something to experience.
$6 Middle Earth Shadow of Mordor bundle {should be complete}
and again $21 The Secret World: Ultimate Edition.
Any other recommendations, Classy Steam peoples?
Doesn't have to be horror. Exploring weird shit and not combat focused would be great.
Have also already played Ark and Subnautica. Subnautica is wonderful
http://steamcommunity.com/games/341800/announcements/detail/610621881028605878
Well, I read about it on uploadvr.com, which is more informative:
http://uploadvr.com/really-shouldnt-overlook-keep-talking-nobody-explodes-brilliant-new-update/
Amnesia is good. I found it much scarier than SOMA. I loved SOMA but it was more oppressive and tense then downright scary.
But Amnesia will also be a bit less polished/older than SOMA or Alien which both look pretty impressive.
I also played through Outlast which starts out strong but I feel like it runs out of gas as it goes. It also has the issue where if you fail and get caught and that happens repeatedly it really sucks the scares and tension out of it, I had a few moments where the running around in circles, hiding under beds, and popping in and out of lockers from crazy naked guys could have been set to the Benny Hill theme tune or something. It can be an issue for Alien and Amnesia as well, but I think they both balanced the likelihood of failure a bit better. And Alien also had the tension of wanting to make it to another save point to add an extra layer of fear to getting caught and killed.