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Finding an old D&D magazine module

RuthDodsonRuthDodson Registered User regular
This is a long-shot, but...
It would have been 25-28 years ago maybe. An old issue of Dragon or some other D&D magazine. There was an adventure module that was based around a group of paladins - I think it was maybe a con game. The idea was that they had been captured by goblins and had to escape through a swamp. There were various encounters, including a pair of wights called 'the Wight Brothers' who had, you guessed it, an experimental airplane....
If anyone has any idea where to find it I'd love to hear it! Thanks!

Posts

  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited August 2016
    Those results only go back like a year or two. The archives of Dungeon were digitized around 2000 though so it probably exists somewhere but I'm unsure of any legal means of getting them.

    This might be helpful:

    http://www.purpleworm.org/tools/DungeonMagazineIndex.htm

    Still a bunch of tedious looking to do though. Also if it was a con game it won't be there.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
  • RobonunRobonun It's all fun and games until someone pisses off China Registered User regular
    I consulted with the biggest D&D nerd I know (my husband). He suggested that if it was a module run at a convention it might appear in Polyhedron magazine. I found an online index for it, maybe there's something there that could be helpful.

    https://www.acaeum.com/ddindexes/periodicals/polyhedron.html

  • NathrakNathrak Registered User regular
    edited August 2016
    In Imagine Issue 26 - May 1985 there is a module called "The Great Paladin Hunt" which I can't readily find anywhere (or a scan of the magazine) but found some people talking about it here and here.
    One of the funnest (is that a word? - my spell checker thinks so) sessions I've ever DM'ed was the "the Great Paladin Hunt". I just loved the hang-gliding wight brothers, Orbille and Wilburr. All the paladins had a good time too. (all PC's were paladins, and they weren't the hunters - they were the huntees)

    If it's a one off see if you can find 'The Great Paladin Hunt' or recreate it. It was a joke tournament adventure that was strictly time based.

    The PCs, all Paladins, had been rounded up by a tribe of Gnolls - or replace with whatever suitable humanoid you wish and had precisely 4 hours of game time to escape the swamp. In game the PCs were given a head start of 5 minutes.

    So imagine all the various hazards, traps and monsters that could exist plus add in times for the Gnolls to get to certain parts of the adventure. Now for some extra fun tie in the loss of Paladin abilities to player behaviour - speaking out of turn, dropping crisps, not getting the GM a beer etc.

    I think that must be it!

    Nathrak on
  • RuthDodsonRuthDodson Registered User regular
    Good grief - thank you - that is it! Imagine Magazine # 26... Appreciate it!

  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    That's some mighty fine internet sleuthing there. Mighty fine.

    Nod. Get treat. PSN: Quippish
  • RuthDodsonRuthDodson Registered User regular
    Indeed - its actually available on Scribd... Thanks!

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