Well, there wasn't the internet hype engine to help spread popularity of the series. When it was on the ps2 I legit thought it was a game like buck hunter but with dinosaurs.
Honestly, MonHun is a very farm-heavy game, whereas Dark Souls is an advancement game. Yes, people that enjoy fighting bosses in DS will undoubtedly find a lot of fun to be had in MonHun, but there's a whole fucking load of other stuff in Souls. The atmosphere, art direction, music, lore, level design, all those are things that Souls thrives on. You can't really compare the appeal of one to the other.
I'm with Entaru in that I don't really think platform was that big an issue. The game design itself was just... not really wide market appeal, which was not helped by the fact that in the west Capcom has utterly failed at marketing it. In fact, I see pretty much all the changes that I hear about as being explicitly oriented to making the MonHun formula more palatable to the average gamer.
Monster Hunter as a franchise has changed quite a bit since the PS2. And so have gamers' tastes. The conditions are different. It has a chance to get a new audience on PS4 in the west.
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DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Yea, I mean I'm watching the new game with mild interest.
I much enjoy the Souls games and have played through them all minus bloodborne.
I've played a couple MonHun games and had some fun times but ultimately burnt out of the grind pretty quickly and grew bored of them.
Not saying they are bad or anything of course, just saying it's a very specific play style that may not appeal to a larger base in the west and it may be just as simple as that.
At the least, it looks like MHW is streamlining a bunch of the setup that's required before each hunt. The fact that you can change gear after you've arrived at the hunt site is a huge win. It prevents those "whoops, forgot to change my weapon" moments.
+1
fRAWRstThe Seas CallThe Mad AnswerRegistered Userregular
Monster Hunter is the game for you if you loved dark souls but thought, "instead of dying to this boss fifty times to feel the achievement of beating it a single time, I could instead fight it fifty times for the achievement of rolling lucky on the loot table."
Which, for some of us we do want that. Loot is fun.
I think people need to be more specific when they say, "it's the controls." Because MHW has the same controls setup as the 3DS, just with a couple extra buttons and no touch screen. It's all in the same place. I could buy complaining about PSP controls, but ever since they added the camera soft-lock (which is a brilliant innovation that doesn't get the attention it deserves), it's the same thing. You could complain about the controller, as the 3DS is hard on some hands for sure. I guess I could see the thumbstick, but I have a N3DS and mostly I forget the circle pad is even there because the soft lock is so much better.
I mean, unless the only reason you don't play the game is literally that you need the extra thumbstick, what exactly is the problem with the controls?
I think people are much more correct when they say that it's just not a game that appeals to many people at a fundamental level. You have to look at the broader changes Capcom is making to MHW to see that: added a complete story mode that goes right up to the end boss so there's a better through line for players; more opaque combat numbers; easier skill system; simplified armour with less grinding (objectively for people who might want to switch between ranged and melee, but considering the changes they made in X and XX, probably in other ways, too); quicker, easier gathering and crafting; mobile gunning that is basically a TPS; "open world." This isn't a case of just taking MHFU or 4U, making it HD and putting it on the "hardcore gamer" systems, it's making changes all the way through to appeal to these players. So, even Capcom doesn't think it was just a metter of putting on a different system, and they're pretty dumb, but I don't think they're THAT dumb.
I think people need to be more specific when they say, "it's the controls." Because MHW has the same controls setup as the 3DS, just with a couple extra buttons and no touch screen. It's all in the same place. I could buy complaining about PSP controls, but ever since they added the camera soft-lock (which is a brilliant innovation that doesn't get the attention it deserves), it's the same thing. You could complain about the controller, as the 3DS is hard on some hands for sure. I guess I could see the thumbstick, but I have a N3DS and mostly I forget the circle pad is even there because the soft lock is so much better.
I mean, unless the only reason you don't play the game is literally that you need the extra thumbstick, what exactly is the problem with the controls?
I think people are much more correct when they say that it's just not a game that appeals to many people at a fundamental level. You have to look at the broader changes Capcom is making to MHW to see that: added a complete story mode that goes right up to the end boss so there's a better through line for players; more opaque combat numbers; easier skill system; simplified armour with less grinding (objectively for people who might want to switch between ranged and melee, but considering the changes they made in X and XX, probably in other ways, too); quicker, easier gathering and crafting; mobile gunning that is basically a TPS; "open world." This isn't a case of just taking MHFU or 4U, making it HD and putting it on the "hardcore gamer" systems, it's making changes all the way through to appeal to these players. So, even Capcom doesn't think it was just a metter of putting on a different system, and they're pretty dumb, but I don't think they're THAT dumb.
Yes, I'm talking about the physical hardware controls. The controls on the new 3ds are still kinda shit. The nub is not nearly sensitive enough and it's pretty painful for me to play for longer play sessions (which is a pretty big deal given how MH is normally played). Before the 3ds it was available on the wii, which had inadequate controls unless you had a pro controller, and on the psp which had controls so bad there was actually a name given to the way people coped with them.
I think people need to be more specific when they say, "it's the controls." Because MHW has the same controls setup as the 3DS, just with a couple extra buttons and no touch screen. It's all in the same place. I could buy complaining about PSP controls, but ever since they added the camera soft-lock (which is a brilliant innovation that doesn't get the attention it deserves), it's the same thing. You could complain about the controller, as the 3DS is hard on some hands for sure. I guess I could see the thumbstick, but I have a N3DS and mostly I forget the circle pad is even there because the soft lock is so much better.
I mean, unless the only reason you don't play the game is literally that you need the extra thumbstick, what exactly is the problem with the controls?
I think people are much more correct when they say that it's just not a game that appeals to many people at a fundamental level. You have to look at the broader changes Capcom is making to MHW to see that: added a complete story mode that goes right up to the end boss so there's a better through line for players; more opaque combat numbers; easier skill system; simplified armour with less grinding (objectively for people who might want to switch between ranged and melee, but considering the changes they made in X and XX, probably in other ways, too); quicker, easier gathering and crafting; mobile gunning that is basically a TPS; "open world." This isn't a case of just taking MHFU or 4U, making it HD and putting it on the "hardcore gamer" systems, it's making changes all the way through to appeal to these players. So, even Capcom doesn't think it was just a metter of putting on a different system, and they're pretty dumb, but I don't think they're THAT dumb.
Yes, I'm talking about the physical hardware controls. The controls on the new 3ds are still kinda shit. The nub is not nearly sensitive enough and it's pretty painful for me to play for longer play sessions (which is a pretty big deal given how MH is normally played). Before the 3ds it was available on the wii, which had inadequate controls unless you had a pro controller, and on the psp which had controls so bad there was actually a name given to the way people coped with them.
The 3DS controls actually worked fairly well if you just went virtual D-pad with the touch screen.
I think people need to be more specific when they say, "it's the controls." Because MHW has the same controls setup as the 3DS, just with a couple extra buttons and no touch screen. It's all in the same place. I could buy complaining about PSP controls, but ever since they added the camera soft-lock (which is a brilliant innovation that doesn't get the attention it deserves), it's the same thing. You could complain about the controller, as the 3DS is hard on some hands for sure. I guess I could see the thumbstick, but I have a N3DS and mostly I forget the circle pad is even there because the soft lock is so much better.
I mean, unless the only reason you don't play the game is literally that you need the extra thumbstick, what exactly is the problem with the controls?
I think people are much more correct when they say that it's just not a game that appeals to many people at a fundamental level. You have to look at the broader changes Capcom is making to MHW to see that: added a complete story mode that goes right up to the end boss so there's a better through line for players; more opaque combat numbers; easier skill system; simplified armour with less grinding (objectively for people who might want to switch between ranged and melee, but considering the changes they made in X and XX, probably in other ways, too); quicker, easier gathering and crafting; mobile gunning that is basically a TPS; "open world." This isn't a case of just taking MHFU or 4U, making it HD and putting it on the "hardcore gamer" systems, it's making changes all the way through to appeal to these players. So, even Capcom doesn't think it was just a metter of putting on a different system, and they're pretty dumb, but I don't think they're THAT dumb.
I assume some of it is people wishing that they could run twice as fast and dodge cancel out of everything.
I think people need to be more specific when they say, "it's the controls." Because MHW has the same controls setup as the 3DS, just with a couple extra buttons and no touch screen. It's all in the same place. I could buy complaining about PSP controls, but ever since they added the camera soft-lock (which is a brilliant innovation that doesn't get the attention it deserves), it's the same thing. You could complain about the controller, as the 3DS is hard on some hands for sure. I guess I could see the thumbstick, but I have a N3DS and mostly I forget the circle pad is even there because the soft lock is so much better.
I mean, unless the only reason you don't play the game is literally that you need the extra thumbstick, what exactly is the problem with the controls?
I think people are much more correct when they say that it's just not a game that appeals to many people at a fundamental level. You have to look at the broader changes Capcom is making to MHW to see that: added a complete story mode that goes right up to the end boss so there's a better through line for players; more opaque combat numbers; easier skill system; simplified armour with less grinding (objectively for people who might want to switch between ranged and melee, but considering the changes they made in X and XX, probably in other ways, too); quicker, easier gathering and crafting; mobile gunning that is basically a TPS; "open world." This isn't a case of just taking MHFU or 4U, making it HD and putting it on the "hardcore gamer" systems, it's making changes all the way through to appeal to these players. So, even Capcom doesn't think it was just a metter of putting on a different system, and they're pretty dumb, but I don't think they're THAT dumb.
I assume some of it is people wishing that they could run twice as fast and dodge cancel out of everything.
I think people need to be more specific when they say, "it's the controls." Because MHW has the same controls setup as the 3DS, just with a couple extra buttons and no touch screen. It's all in the same place. I could buy complaining about PSP controls, but ever since they added the camera soft-lock (which is a brilliant innovation that doesn't get the attention it deserves), it's the same thing. You could complain about the controller, as the 3DS is hard on some hands for sure. I guess I could see the thumbstick, but I have a N3DS and mostly I forget the circle pad is even there because the soft lock is so much better.
I mean, unless the only reason you don't play the game is literally that you need the extra thumbstick, what exactly is the problem with the controls?
I think people are much more correct when they say that it's just not a game that appeals to many people at a fundamental level. You have to look at the broader changes Capcom is making to MHW to see that: added a complete story mode that goes right up to the end boss so there's a better through line for players; more opaque combat numbers; easier skill system; simplified armour with less grinding (objectively for people who might want to switch between ranged and melee, but considering the changes they made in X and XX, probably in other ways, too); quicker, easier gathering and crafting; mobile gunning that is basically a TPS; "open world." This isn't a case of just taking MHFU or 4U, making it HD and putting it on the "hardcore gamer" systems, it's making changes all the way through to appeal to these players. So, even Capcom doesn't think it was just a metter of putting on a different system, and they're pretty dumb, but I don't think they're THAT dumb.
I assume some of it is people wishing that they could run twice as fast and dodge cancel out of everything.
Hunting Horn with Evasion +2?
Naw, everyone knows hunting horn users use wide range, maestro, and mushroomancer. Need to make flailing in the corner the most optimal support.
Oh snap the retail version literally picks up where the demo left off. No retreading tutorials or anything, just "here's your save, go at it"!
wait weren't you the one that told us that originally??
I don't see that in my post history. I knew the save transferred but I assumed it was just bonuses and such (although you do get an outfit for Naviro), not the actual save.
You also get a couple bonuses if you have a Gen save, including a Hellblade outfit for Naviro which is kind of badass (the same as the equivalent Palico/Prowler armor).
I just hit the crafting quests, and the game just got a ton more Monster Huntery.
I have a tip for them, though: only accept the ones you can turn in immediately or plan to. Otherwise you will get a billion notices whenever your cash level meets the requirement(s).
On a related note, man it is hard to get zenny in this game.
Specifically, the Barioth used by the amiibo character. Hatched with the same nickname, although you can still change it.
Sadly I can't put it into my party yet. Have to progress a bit more before I'm allowed to use rank 5s.
Also, you have to register the amiibo so it's probably one-use unless you're willing to reset the data.
Do you think it's worth it to get these amiibo? Or can you get all of the monsters in game anyway?
You should be able to hatch everything. The Barioth was in the last fifth of the list in the Monstiepedia (I'm assuming they're broken up by rank), not a special section at the end like I would expect DLCs to be.
That said, the sculpts are awesome and the riders are interchangeable.
Also worth noting that regular amiibo also have functionality here. I guess it's just items and such. This page lists pretty much every amiibo but doesn't even acknowledge the existence of the actual Stories line.
I just hit the crafting quests, and the game just got a ton more Monster Huntery.
I have a tip for them, though: only accept the ones you can turn in immediately or plan to. Otherwise you will get a billion notices whenever your cash level meets the requirement(s).
On a related note, man it is hard to get zenny in this game.
Some of the repeatable quests may be helpful, you can get way better prices from them than from vending things.
I just hit the crafting quests, and the game just got a ton more Monster Huntery.
I have a tip for them, though: only accept the ones you can turn in immediately or plan to. Otherwise you will get a billion notices whenever your cash level meets the requirement(s).
On a related note, man it is hard to get zenny in this game.
Some of the repeatable quests may be helpful, you can get way better prices from them than from vending things.
I just stopped spending money on weapons and equipment. I'll ride these until I need to change.
On a related note, Pink Rathian is in no way a 3* challenge and the asshole who put that quest there can die in a poisonous fire.
Just hatched a Diablos. But it's 4* and I'm still only allowed to rock 3* monsties.
MHW looks like it's going to be nice for just kicking back and relaxing when you really want to just do a bunch of flashy action stuff without having to really *get* anywhere.
Like if you were playing Horizon: ZD and just spent the whole time ripping into thunderjaws.
I am so excited for MHW. Like I just got my ps4, and the controller is so comfortable to play with. Spent all day yesterday playing fallout 4 and my hands weren't even close to sore, while they start to get cramped after a few hours with my 3ds + cpp. That and all my friends who have ps4s wont have an excuse not to play with me like theyve had with the wiiu and 3ds.
One of my friends was completely sold on MHW just because I showed him the 14 weapon video and the hammer just repeatedly smashing the monster's head while it was on the ground.
Posts
I'm with Entaru in that I don't really think platform was that big an issue. The game design itself was just... not really wide market appeal, which was not helped by the fact that in the west Capcom has utterly failed at marketing it. In fact, I see pretty much all the changes that I hear about as being explicitly oriented to making the MonHun formula more palatable to the average gamer.
I much enjoy the Souls games and have played through them all minus bloodborne.
I've played a couple MonHun games and had some fun times but ultimately burnt out of the grind pretty quickly and grew bored of them.
Not saying they are bad or anything of course, just saying it's a very specific play style that may not appeal to a larger base in the west and it may be just as simple as that.
Which, for some of us we do want that. Loot is fun.
I mean, unless the only reason you don't play the game is literally that you need the extra thumbstick, what exactly is the problem with the controls?
I think people are much more correct when they say that it's just not a game that appeals to many people at a fundamental level. You have to look at the broader changes Capcom is making to MHW to see that: added a complete story mode that goes right up to the end boss so there's a better through line for players; more opaque combat numbers; easier skill system; simplified armour with less grinding (objectively for people who might want to switch between ranged and melee, but considering the changes they made in X and XX, probably in other ways, too); quicker, easier gathering and crafting; mobile gunning that is basically a TPS; "open world." This isn't a case of just taking MHFU or 4U, making it HD and putting it on the "hardcore gamer" systems, it's making changes all the way through to appeal to these players. So, even Capcom doesn't think it was just a metter of putting on a different system, and they're pretty dumb, but I don't think they're THAT dumb.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Yes, I'm talking about the physical hardware controls. The controls on the new 3ds are still kinda shit. The nub is not nearly sensitive enough and it's pretty painful for me to play for longer play sessions (which is a pretty big deal given how MH is normally played). Before the 3ds it was available on the wii, which had inadequate controls unless you had a pro controller, and on the psp which had controls so bad there was actually a name given to the way people coped with them.
The 3DS controls actually worked fairly well if you just went virtual D-pad with the touch screen.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
I assume some of it is people wishing that they could run twice as fast and dodge cancel out of everything.
Hunting Horn with Evasion +2?
Naw, everyone knows hunting horn users use wide range, maestro, and mushroomancer. Need to make flailing in the corner the most optimal support.
Steam: https://steamcommunity.com/profiles/76561198004484595
Still giving it a chance because of stuff like this.
Shepard is probably the hunter I listen to the most. I watched his stuff before GaijinHunter was even around.
XBL:Phenyhelm - 3DS:Phenyhelm
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
I just really hate putting my fingers on the touchscreen. I'm a very sweaty person. I really, really miss my CCP.
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
wait weren't you the one that told us that originally??
I don't see that in my post history. I knew the save transferred but I assumed it was just bonuses and such (although you do get an outfit for Naviro), not the actual save.
You also get a couple bonuses if you have a Gen save, including a Hellblade outfit for Naviro which is kind of badass (the same as the equivalent Palico/Prowler armor).
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
Because of course the US eshop uses japan time.
3DS: 0447-9966-6178
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Zero. You buy full armor sets.
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
craaaaaaaaaaaaaaaaaaaap
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
EDIT: Now my Zamtrios also breathes fire, one of my Velocidromes can breathe ice, and my YKK is both immune to paralysis and frostbite.
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
Dammit. Grabbing demo tonight.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Hatched a Barioth. O_O
Specifically, the Barioth used by the amiibo character. Hatched with the same nickname, although you can still change it.
Sadly I can't put it into my party yet. Have to progress a bit more before I'm allowed to use rank 5s.
Also, you have to register the amiibo so it's probably one-use unless you're willing to reset the data.
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
I have a tip for them, though: only accept the ones you can turn in immediately or plan to. Otherwise you will get a billion notices whenever your cash level meets the requirement(s).
On a related note, man it is hard to get zenny in this game.
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
Do you think it's worth it to get these amiibo? Or can you get all of the monsters in game anyway?
You should be able to hatch everything. The Barioth was in the last fifth of the list in the Monstiepedia (I'm assuming they're broken up by rank), not a special section at the end like I would expect DLCs to be.
That said, the sculpts are awesome and the riders are interchangeable.
Also worth noting that regular amiibo also have functionality here. I guess it's just items and such. This page lists pretty much every amiibo but doesn't even acknowledge the existence of the actual Stories line.
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
Some of the repeatable quests may be helpful, you can get way better prices from them than from vending things.
I just stopped spending money on weapons and equipment. I'll ride these until I need to change.
On a related note, Pink Rathian is in no way a 3* challenge and the asshole who put that quest there can die in a poisonous fire.
Just hatched a Diablos. But it's 4* and I'm still only allowed to rock 3* monsties.
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
Like if you were playing Horizon: ZD and just spent the whole time ripping into thunderjaws.
One of my friends was completely sold on MHW just because I showed him the 14 weapon video and the hammer just repeatedly smashing the monster's head while it was on the ground.
Steam: https://steamcommunity.com/profiles/76561198004484595
One thing though, isn't the riding of monsters normally prohibited by the guild or something?
The differences between Riders and Hunters is a plot element.
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697