Reactor...online. Sensors...online. Weapons...online. All systems nominal.
Greetings potential pilot, and welcome to the Mark 4.2 Mechwarrior Online OP, now with 200% more WubWub and 5000% more hyphens and commas!
It has been reorganized, and in some spots rewritten, to provide more relevant and concise information for our growing roster of pilots.
If you have anything you would like to see added to the OP, or notice any errors, please contact
@Nips and I'll do my best to update the post.
Remember pilots, this is Battletech. Around these parts, common sense is Lostech.http://youtu.be/ea3spOtjLmIUP TO THE MOMENT NEWS
Current Patch:
October 18, 2016 - Huntsman, Terra Therma Update, and more.NEWS ARCHIVE
September 20, 2016 - Stock 'Mech mode for Private Matches, Night Gyr Launch, and more.August 23, 2016 - Cyclops, Crimson Strait update, MOAR decals, and more.July 19, 2016 - Viper, Supply Caches, Bog update, and DECALS!June Patch Notes: New 'Mechs, 'Mech Rescaling, Feature UpdateMay Patch Notes: Kodiak Launch The April patch arriveth, with hundreds of changes and Faction Warfare Phase 3The March patch dropped, with the launch of the Archer, a new maps, updated 2k 'Mech Textures, and more!Russ posted the March 2016 roadmap, with glimpses into the future of the Archer release, a new Game Mode, tweaks to Conquest and Assault, and more.The February Patch notes, marking the release of the Rifleman!The Jan-19 patch drops the Warhammer, a new map in Polar Highlands, and continued bugfixes.The Dec-01 patch brings in the long-awaited Marauder, an entire balance pass on 'Mech Quirks, and other fixes and improvements!PGI is hosting yet another Personal Challenge event, from Nov-25 to Dec-1. It includes prizes for cumulative performance, sales, and more! Nov-24The Nov-17 patch, including earnings increases, new Tutorial bounties, and some UI tweaks.Nov-4 Patch...insert dereliction of duty here on the part of Nips...Player Skill Rating, the Black Knight and the MechWarrior Academy launched with the September 22nd Patch!
Oosik Bash 2015 happened. Many Stompy Bots were shot. Aug-26
PGI announces the Marauder, coming December 2015! Sep-15The Mauler launches with the Sep-08 patch!The August 18th patch brings a complete reworked River City map, a replacement of ELO with the Player Skill Rating system, and more!
The
second July patch delivered the remaining Clan Wave III content, in the form of the
Arctic Cheetah, Shadow Cat, and faction content! Jul-21
The
first July patch releases the revised River City, adds two new Heroes, improves PPCs and Jump Jets, plus more! Jul-7
The
"We Can Be Heroes" Leaderboard event is giving you a chance to win! Get grinding! Jun-19
The June 16th Patch released the Ebon Jaguar, the Executioner, and a ton of other stuff!The Summer Event is on! Score well in matches, and get random pulls from the Grab Bag! Jun-12The June 2nd Patch Notes, with a bunch of stuff, but most importantly NEW MECHLAB UI!!!!Russ posted the June and July roadmaps!The May 19th patch brings a host of small tweaks, and introduces a number of variant chassis.THE BATTLE OF TUKAYYID WAS THIS WEEK! (April 24-30)PGI announced IS Resistance Pack 2, featuring the Wolfhound, Crab, Black Knight, and Mauler! Apr-30The second April patch brings a slew of new 'Mechs to the Gift store, game improvements and bug fixes. Apr-21The first April patch heralds the arrival of the UrbanMech! ALL HAIL THE TIN CAN GOD!! Apr-07March 27th kicks off the Prove Your Allegiance Community Warfare event, with shot at grinding out a Thunderbolt or Storm Crow.The Lucky Charms event is giving you chances at loot! Score well in each match type to win!The mid-March patch brought Quirk tweaks, bugfixes, and the arrival of the Zeus and Grasshopper! Mar-17The Pot of Gold event, wherein a suitable match score gains bonus C-bills! Mar-12The first March patch brings with it a new Griffin champion, a rotation of the Trial mechs, and slew of bugfixes and optimizations. Mar-03Russ posted his March 2015 roadmap, with some sweet stuff in the works. Mar-02PGI has announced the Clan Wave Three pack, featuring the Arctic Cheetah, Shadow Cat, Cauldron-Born, and Executioner. Feb-20A Hot Fix for torso-centering and arm-lock behavior dropped out of the sky. Feb-19Feb-17 Quirk Pass v2 Details
What is Mechwarrior Online?
Mechwarrior Online is a free-to-play, PC-based, online shooter produced by Piranha Games Interactive. MWO places you in the command seat of a heavily armed and armored walking battle machine that you pilot in team-based matches against other Mechwarriors. Your mech is very customizable and able to field a huge assortment of energy, ballistic, and missile weapons along with an array of modules and other utility items. At the end of each match you earn C-Bills, the in-game currency used to buy more items and mechs, and experience that is used to enhance the piloting abilities of your war machines. Between matches, you can customize your mech with a variety of engines, weapons, subsystem modules, and chassis enhancements until you have your chosen chassis tailored to your liking.
There are currently three game modes: Skirmish, Assault, and Conquest.
- In Skirmish, your team is pitted directly against the enemy team in a battle to the death! The team with the last mech standing wins.
- In Assault, you and your team attempt to capture the enemy team's base without losing your own, or eliminate the enemy team.
- Conquest is a traditional domination mode where you and your team are attempting to control resource nodes that generate victory points. The first team to reach 750 victory points, or that eliminates the opposing force, wins.
Also,
Faction Play pits player-based Mercenary Corps and PGI operated Houses against each other for control of entire planets and territory throughout the Inner Sphere; see the following post for more information!
Sounds good, where do I start?
1.) Download the client at
http://www.mwomercs.com, or download it from Steam and install it.
2.) Once logged into the game, go through the Training Academy tutorials. This game has a bit of a learning curve to it and while it's not super-steep, it's definitely not just a jump-in-and-click-things-until-you-win sort of game. Be sure to watch the Weapon Grouping video as it'll do the most to help keep you alive. Chain fire is your friend, learn to use it.
2a.)
Penny Arcade also did some Pilot Safety Posters and while they're humorous, they do have some good information in them.
3.) When you start the game you will have access to a number of trial mechs that rotate out for new mechs every month or so. These are non-customizable mechs, designed by PGI and the community for ease-of-entry into learning the game (except for the Stalker; that thing's a newbie death trap). Select a mech, and use the in-game Tutorial and Training Grounds to get a feel for how the game controls. Move around. Shoot your guns. Try overheating, then remember that overheating is bad.
4.) Jump into real matches! After each match you will earn some C-Bills, Mech XP, and General XP. C-Bills are the in-game currency used to buy everything except cosmetic items. At the end of each of your first twenty-five matches, you'll earn a Cadet C-bill bonus that you can save up to purchase your first mech. You'll also earn Mech XP, which is specific to the mech you earned it on and is used to buy piloting enhancements like faster torso rotation or better heat mitigation. You'll
also also earn General XP that can be used on any mech, and can also be used to unlock modules and module improvements.
5.) Mech Credits (MC) are the in-game currency that you purchase with real money in order to shortcut your way to a new mechs and equipment. MC is also used to purchase premium account status and cosmetic items for your mech like new paint jobs, and items to put in your cockpit like bobblehead dolls.
6.) Need more advice?
There's a solid Reddit thread here for new or returning players.
The Origins of the Oosik Irregulars
The Oosik Irregulars formed when the 2nd Oosik Regulars, while deploying to protect a critical steelworks on Twycross, "mis-calculated" a set of jump coordinates and arrived instead in orbit of Talisker IV. Apparently not realizing the mistake, the Oosiks took up defensive positions--which would later prove fortunate, as the planet was subject to a surprise attack by a combined-arms force of 'mechs and infantry in an attempt to take control of its HPG uplink. In the ensuing battle, the HPG uplink was swiftly destroyed (allegedly due to friendly fire), but the Oosiks--now out of contact with their command structure--elected to remain on Talisker IV. They dug in around the capital city--incidentally home of the sector's only Class 3 brewery--and prepared to fight an extended siege. In the following weeks, the Oosiks earned a reputation as one of the most obdurate and immovable companies in the Inner Sphere. According to contemporary accounts, they could be dislodged neither by any quantity of enemy fire nor by the direct, angrily-shouted orders of their superiors.
In the aftermath of the conflict, the Oosik Irregulars became a mercenary unit, claiming Talisker IV as their base of operations henceforth.
Who are the Oosik Irregulars?
We are a very loosely organized (and by loosely I mean not at all) mercenary corp that is open to anyone who wants to join. The Penny Arcade community frequently makes loose groups for new games just to make it easier to find people to play with, and while this started out as just another one of those it has grown into so much more. We formed under the banner of The Oosik Irregulars as a way to honor the great forumer
@A Flock Of Walrus who brought us closed beta footage at the expense of his access to the game, and have since become a tightly-knit group of very active players.
We don't care about player skill levels or general MWO experience. Our primary goal is to have fun and help each other out, including brand new players. If this is your first time launching the game we'll happily drop alongside you. We have a lot of experienced community members more than willing to help you out and I can't think of a single person that would refuse to let you roll in a lance with them. If you're an experienced pilot already then you'll also find players looking to push themselves as hard as possible in this game, and who are constantly working to improve their game. There is something for everyone in the Oosiks Irregulars!
How do I join the Oosik Irregulars?
The good news is you already have! There is no application, no interview, no skill level check, or anything else involved. Just show up, start playing, and don't be shy in the thread. We
mostly don't bite.
Do you guys stream matches at all?
Several fine gentlemen in the Oosiks have thrown a stream party or two. Keep your eyes and ears on the thread! You just never know when.
Where can I get a sig from!?
PM
@Nips,
@TOGSolid, or
@KashaarWhat's this I hear about Oosik swag? I'm an Oosik now, and I'm woefully swag-free.
Check out
@Nips sig! He likes giving away freebies to underserved, swag-less Oosiks. Be sure to send him a PM, or he might not see your request!
What the hell is a Targeting Computer? Or a Command Console? Why should I care?
You generally
shouldn't care, but if you're interested (and not in-game, when you're doing your theorycrafting, follow this link to an image that details
exactly what these pieces of equipment do!
Command Console and Target Computer Stats
1.) Flanking is god.
If there is a primary battle line and you're not in a mech that needs to be holding that line then circle around and pounce the stragglers/high value targets like LRM boats. Jumping the LRM boats is an especially game-changing thing to do because once those LRMs stop flying PUG players get really emboldened and ballsy. Even if you die you will still be the big god-damn hero. Learning the maps is a huge part of this; use the terrain to your advantage to successfully jump and annihilate packs of targets.
2.) Learn your range bands and proper positioning.
If you are a brawler then that doesn't necessarily mean you need to get in ASAP. Allow the fight to evolve a bit and wait for targets of opportunity. Go off to the sides and see if you have open lines to approach on to catch your enemies unaware. Conversely, if you are sniper and can still freely shoot things then why move in if you don't have to? Obviously, if you need to reposition to take advantage of the changing battle lines then do so but moving in just to move in? Nah, don't do this. This also kinda applies to brawlers since this is how you end up with a giant clusterfuck of people all at 10 meters trying to get hits in.
3.) Learn your mech.
Trying to get into a hill humping contest with a Stalker while you're in an Atlas? Bad idea. Your guns are low slung and you have to expose yourself a lot to use them. Doing it in a Jager? Brilliant. That mech's hardpoints are tailor-made for this sort of thing. This also means using these hardpoints to your advantage and putting appropriate weaponry in them. For instance, don't put your big guns in the lowest slung points on your mech. Keep em high and you'll be able to take advantage of any hills. Of course, this depends on your mech but this goes back to playing your chosen variant correctly. Don't use the Cataphract CTF-4X as a hill-humper because all the big guns are super low slung. DO use it to keep people suppressed when you can and as a heavy fire support mech. Similarly, don't try to use a Victor as a frontline mech. You hit hard but don't have Atlas grade armor to absorb hits with. DO use an Atlas for that because it's a purpose-built party crasher.
4.) Play medium mechs a lot, even though the meta would make you think they're bad.
Yes, really. The better armor and firepower of a heavy or assault Mech is no replacement for good situational awareness and positioning. Pick a mech with a specific role to flesh out your skills in that area, i.e. if you want to be a better brawler then run a HBK-4G. You will die a lot, you will get your ass kicked, and it will make you a better pilot.
5.) Patience can help a lot.
There are just as many times when hanging back and waiting for the right moment is just as advantageous as crashing the gates and going nuts. This is especially true in the current meta where a lot of stuff out there that can vaporize you if you get too ballsy.
That said, there is a time and a place for coordinated, balls-out gate crashing. Going in with your buddies all at once can do amazing things to break the enemy's lines but it has to be done carefully and at the right time, which goes back to that whole fickle patience thing.
6.) Let the pubbies go first.
They tend to follow anyone that looks even remotely competent. Seeing as how we tend to love flanking maneuvers and speed we end up with a tendency to have the pubbies follow us when we're counting on them to blob to their usual locations. Wait a little bit at the start of the match before you strike out to do horrible things to the enemy's butts.
7.) Want some great fundamentals training? Don't be shy about taking your mech onto the training grounds and just cruising around checking out the maps to learn it.
While you're doing that keep moving at high speeds as you shoot up the dummy mechs to learn to move and shoot fluidly. Circle around them while keeping your crosshair on the target via torso twisting until you don't have to think about it. Practice popping up behind a hill, acquiring your target, firing, and hiding as fast as possible until it becomes second nature. The more skills you commit to muscle memory, the better a pilot you'll be. Remember, you fight like you train so train like you fight.
8.) Want some great aim training?
Pick up a copy of Unreal Tournament 2004 and setup a bot deathmatch with lightning guns only and the game speed mutator set to 150% speed. From here, practice getting headshots on the move in the training grounds. It's a hard target to hit in most mechs and it will help you fine tune your aim with MWO's weapons.
9.) Call your targets to aid in focus firing and for Kerensky's sake, press R to lock on to your targets!
With 12 vs 12 and the recent UI upgrades, we have more phonetic alphabet letters to learn to aid in target calling! For your reference here's the full list:
1.) A lot of times when emailing support they will have you run the official MWO repair tool. The repair tool is built into the launcher, select the gear icon in the upper right corner of the window, then select "Start the MWO repair tool". Try this before going any more in depth with trying to fix things!
2.) A reinstall can do wonders if you're having problems with the bootstrap launcher (the patcher thing that pops up before you get the login window). Sometimes the uninstall goes wrong (because of course), so go here if it won't reinstall.
3.) Try manually deleting the shader cache (MWO should do this automatically, but sometimes fails and it gets corrupted). The post in the link also gives steps to set up a batch script to force the deletion each time MWO loads.
4.) This is a weird fix, but some people found that moving the install directory to another physical drive solves crashes. Literally cut/paste the directory and update shortcuts manually. Not sure if moving to another partition on the same drive helps.
5.) Force your video card to stop power-save throttling and disable ambient occlusion.
6.) Force multi-threading, in case the game isn't using all available cores.
Tips from
@Cabezone!
7.) I recommend people run the repair tool even with a new installation. I've had crashing after a fresh install fixed by the tool.
8.) Setting my PC to high performance also fixed an issue I was having where Mechwarrior was set to some low powered mode and the video card wasn't able to run full out.
GOOD HUNTING, MECHWARRIORS.
A big thanks to
@TOGSolid for the last OP, upon which this one is heavily based. Thanks Tog!
And remember kids, always try to have fun!
Posts
With the close of 2014, the Faction Play (Community Warfare) game mode launched in MWO. CW (as we colloquially call it) has a unique set of rules from the pub games you are accustomed to, and you should be aware of the following things before getting in.
1. Faction Play is a faction-on-faction battle for control of planetary territories.
Once logged into the game, click on the Faction tab. You will see the ongoing struggle of the player-supported factions in MWO, represented by a map of the Inner Sphere.
(Image taken during Beta 2, Nov-2015. It's kind of a mess.)
2. You must be associated with a Faction to participate in Faction Play matches.
Play a lot of MWO, but not aligned to a Faction? Reading this post? Congratulations, you're an Oosik! This entitles you to admittance to our entirely-undiscriminating Units in MWO, which will align you with one of the great Factions on offer! We have two Units for your Stompy Robot convenience:
The Oosik Irregulars (Inner Sphere side - Free Rasalhague Republic aligned)
The original bastion of stompy bot goodness, you'll want to join this Unit if you enjoy carousing, alcoholism, Space Vikings, and old-school Inner Sphere Mechs. Simply ask any current member for a Unit invite, and you'll be in on the ground floor of our one-story operation.
Note that you will need to have a proper complement of Inner Sphere Mechs to participate in CW with the Irregulars; see more below!
The Iron Oosiks (Clan side - Clan Ghost Bear aligned)
The newest hotness in the Inner Sphere, you'll want to join this unit if you enjoy whales, alcoholism, tribal ceremonies, and the newest and sleekest Clan 'Mech rides.
Note that you will need to have a proper complement of Clan Mechs to participate in CW with the Iron Oosiks; see more below!
You don't need to be in a Unit to participate in CW, but it's one of the most expedient ways to accomplish getting drops.
3. You must have a proper drop deck of Mechs ready to participate in CW matches.
A drop deck is a set of four valid mechs (no more, no less), weighing between 160 and 250 (Clan) or 265 (IS) total tons (NOTE: This changes with some regularity). Each 'Mech in your drop deck must be faction appropriate; at this time, this means IS 'Mechs for an IS faction, and Clan 'Mechs for a Clan faction.
To reiterate: There is NO cross-faction availability of chassis for the initial launch of CW. If you are in an IS unit, you may only use IS 'Mechs. If you are in a Clan unit, you may only use Clan 'Mechs. This is why the Oosiks are offering two different units to join, to fit your desired playstyle.
4. The Queueing system for CW matches is, bluntly put, hard to grok.
To help players understand how the matchmaker works in CW, and to detail recent (Jan-2015) changes to the system, PGI has posted an infographic-studded explanation on their forums. Read through it, and group up for great justice!
To help this a bit though....
5. The Looking For Group Window
At the bottom of the Client UI, you'll see a small button labeled LFG.
When you click this button, a small prompt will open up saying "Looking for Public Queue Matches" or "Looking for Community Warfare Matches"; select the latter. This will signal to drop commanders that are forming teams in-game that you are available. It also allows you to see if a team has sent you an invite.
How in the heck are the maps determined for a Faction Warfare match?
Courtesy of my friend and yours, @Gnome-Interruptus:
For the image-inclined:
Want to play some CW, but can't find enough Oosiks to properly group? The Free Rasalhague Republic faction maintains a public Teamspeak server through which to coordinate team-ups! You can find more info at http://www.frrhub.tk/
Teamspeak Server Address: 162.243.239.158:9725
Teamspeak Server Password: Dragon
Several Oosik Irregulars have vetted this team-up and voice option, and found it to be valuable!
Want to see a super-cool time-lapse image of the state of holdings in the Inner Sphere during Beta 1? Click Here! (OP is old, but check later in the thread for more fun images.
Helpful Tips from your Oosik Buddies
Thanks to @Kaboodles_The_Assassin, @Gnome-Interruptus, and @Konphujun for some of these helpful tips!
and when he complains, I'll claim he shot me first. Because if its good enough for him to unjustifiably assault me, its good enough for me to justifiably preemptively assault him :biggrin:
Armchair: 4098-3704-2012
The bear has no mercy.
At first I didn't quite understand how the UAC10s worked but at some point I tried hammering the KILL IT KILL IT KILL IT button. I now understand exactly why I've never escaped from a Kodiak who noticed me with less than a missing arm.
I was gonna play some more hunchbacking.
First match in, first shot..not a first alpha, just the first shot I took, critted out my AC20 through my front armor. my heavily frontloaded front armor.
Promptly channeled the power of Konphujun and mashed alt-f4
Yesss. Let the power of alt+f4 flow through you.
If you wait long enough, this thread will magically transform into the BATTLETECH thread!
Regardless, I'm still enjoying my MWO time, and listening to you guys kvetch about balance every day.
That's half the fun of the game! Rage quits, team blame, running against 12 member coordinated teams and blaming clan tech.
The last one was the best last night. There was this Battlemaster who was running 4 ERLL and stood in the back of our team sniping. Stabbity and I ran against him two other times after that and one match he blamed clan tech for his team getting rolled. It couldn't be because he stood in the back of the team and sniped like a Raven, nope not that. Of course he did get the killing blow on me in my Jenner IIc when I was brawling a Shadow Cat the next match. After that Stabbity killed him in his Crab and told the guy his build really does suck (which he replied with a "suck my kock"). Ah I forgot that too, the insults! That's also part of the fun of the game.
Oh and I really suck now in my Jenner IIcs with the resize... They really are easier to kill now.
Steam: betsuni7
I'm the Hero of Kvetch.
At release, no. I believe they have expressed a desire to get in modes for 2v2 multiplayer competitive and some kind of co-op. Pretty sure they're focusing on the single player campaign and 1v1 PVP since those are the Kickstarter goals they hit, but HBS does a good job post-launch with their games that I've no reason to believe those other modes are completely off the table.
a cooperative campaign would be awesome.
each player controls a lance?
Now I want to do megamek @nips
Agreed! I know its a long time to wait, but how about next Thursday? I'll cook up a little scenario, and see what we can throw down.
but..thats...that's so far away, in the tomorrows that may never be.
How about a campaign inspired by Task Force Serpents taking of Huntress?
...I'm obsessed with task force serpent cause that's when the IS finally kicked the clans in the fucking teeth, which given MWO is something I really really really want to do, like hard..with steel toe boots.
Hooo, boy, do I have a scenario for you. I love Operation Bird Dog/Bull Dog and Task Force Serpent, and wrote a whole custom thing for a game I ran last year. I'll share it on the way home form work.
So, to answer your question: Yes, absolutely yes.
As much as it pains me to say I think I'm going to grab something Clan to I can roll with folks in free play and kick in heads.
I'd like to keep investment relatively light, so looking at the $20 packs which means (as far as I can tell the set up is weird for buying stuff) I'm looking at the Jenner IIC, the Kodiak or the Viper if I want to pick stuff that is currently out.
If I do this with MC, I'll get a reward for buying MC right now, then I'll get the reward later in the year for having bought MC, then I'll get the clan mechs, and then I'll get the reward for having bought clan mechs.
Any pointers on what to grab? I know the Kodiak is very strong right now, but I tend to enjoy being mobile. Haven't done much time an assault mech yet though.
My only point of advice is this: Try a few of the Trial Assault 'Mechs before you put down money on any Assaults.
They are a very different beast than Lights/Mediums, or even Heavies (especially Clan rigs that gottagofast). The vast majority of them are very slow, and require a much different feel and mindset to pilot than 'Mechs in the other classes.
And a gentle 1st page reminder:
Common sense is lostech.
The total number of threads have been lost to time and space. But I know one thing; they certainly feel different than the threads of the closed beta days. Less hope, more salt.
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious
but I also absolutely do not think PGI is in a position that makes it deserving of anymore money from me.
Some of those new Clan omnipods are game changing. Summoner will be running up to 6 energy now. Hellbringer has a new Right Torso energy hardpoint.
edit: oh yeah, those date ranges are kinda bs
Although being an ecm mech and having missile hard points, I KNOW that it won't have the sort of quirks that let the stalker 4N amount to anything of note.
Armchair: 4098-3704-2012
Be sure to check the purchase dates of those packs. It's worded as if you'd need to have purchased resistance one since last October.
Armchair: 4098-3704-2012
Log in to your account, and navigate here. It'll tell you what you've qualified for so far.
https://mwomercs.com/profile/content
Can't really do anything with two missile hardpoints unless its got 50% cooldown. Anything above an LRM10 puts valuable missiles into the ground instead of your target, and 2 SRM6s on a 63kph Assault seems like a waste of time.
I expect it'll have less quirks than the vanilla 3F.
edit: I qualify for everything I want, which is nothing (except the active player bonus.) Maybe I'll pick up $6 bucks worth of MC for mechbays and dekals, I guess the Blackjack could be a laugh.
do the rest of the mechs have a similar look?
that's why we call it the struggle, you're supposed to sweat
There's still the odd positivity lance members kicking about, though.
Like I expected. I qualify for nothing. I don't feel inclined to give them more money to change that.
Armchair: 4098-3704-2012
looks like I was right, I'm getting the Cataphract.
if I bought MC to get mechbays I could even buy a couple more to elite them, and get the blackjack to boot.
Sadly, I don't think PGI is worthy of my money with how much they love to hold me down to the table, pry my mouth open, and shit down my throat.
Glad you posted that page to find if you were qualified or not. I swore I bought my Phoenix Hawks after October, but guess not.
Steam: betsuni7
Bullshit. That tab was not working earlier.
Also... Oh nooooo I don't qualify for the Summoner reward. Ahhh. Ohhhh. What ever shall I do.
Oh, that's right. Buy 2 Stalkers. Which variants gents?
4N for sure, just all the large lasers with a std 300 and I guess the 5M as a brawler to level and sell. Keep the 4N, though. That shit never gets old. Shearing off half a mech in a single alpha feels good every single time.
Yess..more people to play good stompy bots.