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[MechWarrior Online] The fix for that Stompy Bot craving.

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Posts

  • General_ArmchairGeneral_Armchair Registered User regular
    Then there is the joke of structure quirks that just encourage states where IS mechs are big disarmed XP piñatas.

    3DS Friend Code:
    Armchair: 4098-3704-2012
  • MortiousMortious The Nightmare Begins Move to New ZealandRegistered User regular
    Well this is a weird event.

    Play the entire match in 3rd person? Use consumables? Die?

    Move to New Zealand
    It’s not a very important country most of the time
    http://steamcommunity.com/id/mortious
  • nonoffensivenonoffensive Registered User regular
    Then there is the joke of structure quirks that just encourage states where IS mechs are big disarmed XP piñatas.

    Ehhhh, they kinda sorta mitigate the XL Engine drawback? They're ok with other stuff. On mechs like the Marauder where that's basically all they got, yeah, pretty lame.

    I like how they had to nerf the Marauder because they had to nerf the Black Knight. I would have preferred losing the Structure quirks so much more. Poor Orion.

  • MortiousMortious The Nightmare Begins Move to New ZealandRegistered User regular
    Anyway, I have enough MC for a single mastery pack (5,970), should I get the Hunchback or Catapult one?

    Or just save it and buy a tom of mechbays when they go on special?

    Move to New Zealand
    It’s not a very important country most of the time
    http://steamcommunity.com/id/mortious
  • General_ArmchairGeneral_Armchair Registered User regular
    edited September 2016
    Then there is the joke of structure quirks that just encourage states where IS mechs are big disarmed XP piñatas.

    Ehhhh, they kinda sorta mitigate the XL Engine drawback? They're ok with other stuff. On mechs like the Marauder where that's basically all they got, yeah, pretty lame.

    I like how they had to nerf the Marauder because they had to nerf the Black Knight. I would have preferred losing the Structure quirks so much more. Poor Orion.

    It sort of mitigates the XL problem to an extent, but it's still IS getting shafted with strictly inferior equipment. Even if they eventually introduced the light fusion engine, it's still going to be a case where the IS has to make due with strictly inferior kit. No matter how you look at it, that's not balanced. It's a huge sticking point for overall balance because tonnage and critical space are the most important resources to manage when building a mech, and the Clans handily outperform the sphere in both fields.


    If they actually want balance on that front, they'll need to normalize XL engine behavior so that it is uniform between clan and sphere.

    Alternatively, if they insist on keeping the IS XL engine as an Achilles heel, then there has to be some sort of upside for the sphere so that it's not just strictly inferior to clan tech. Something like making the fragile IS XL engines noticeably lighter weight than the less risky clan counterpart.

    General_Armchair on
    3DS Friend Code:
    Armchair: 4098-3704-2012
    Gnome-InterruptusBasilMegaMeknonoffensiveBRIAN BLESSED
  • ButtcleftButtcleft Registered User regular
    Then there is the joke of structure quirks that just encourage states where IS mechs are big disarmed XP piñatas.

    Ehhhh, they kinda sorta mitigate the XL Engine drawback? They're ok with other stuff. On mechs like the Marauder where that's basically all they got, yeah, pretty lame.

    I like how they had to nerf the Marauder because they had to nerf the Black Knight. I would have preferred losing the Structure quirks so much more. Poor Orion.

    It sort of mitigates the XL problem to an extent, but it's still IS getting shafted with strictly inferior equipment. Even if they eventually introduced the light fusion engine, it's still going to be a case where the IS has to make due with strictly inferior kit. No matter how you look at it, that's not balanced. It's a huge sticking point for overall balance because tonnage and critical space are the most important resources to manage when building a mech, and the Clans handily outperform the sphere in both fields.


    If they actually want balance on that front, they'll need to normalize XL engine behavior so that it is uniform between clan and sphere.

    Alternatively, if they insist on keeping the IS XL engine as an Achilles heel, then there has to be some sort of upside for the sphere so that it's not just strictly inferior to clan tech. Something like making the fragile IS XL engines noticeably lighter weight than the less risky clan counterpart.

    Or stop with the stupid worthless fucking structure quirks and give IS something that actually matters, like increased armor/armor quirks.

  • MortiousMortious The Nightmare Begins Move to New ZealandRegistered User regular
    Well everybody is playing stupid.

    Including me.

    And playing an entire match in 3rd person has made me extremely motion sick.

    Move to New Zealand
    It’s not a very important country most of the time
    http://steamcommunity.com/id/mortious
  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    This is a very odd event. I knew the show was popular, but dang.

    kx3klFE.png
    Mortious
  • BasilBasil Registered User regular
    Woop. Got 1005 on my HBR. I <3 it so.

    9KmX8eN.jpg
    Nips
  • General_ArmchairGeneral_Armchair Registered User regular
    Well I guess I'll HAVE to log on this weekend to grab that 8-bit sunglasses hanging item.

    3DS Friend Code:
    Armchair: 4098-3704-2012
  • ButtcleftButtcleft Registered User regular
    Well I guess I'll HAVE to log on this weekend to grab that 8-bit sunglasses hanging item.

    Or you could just buy the urbanmech pack.

    Which came with many.

  • General_ArmchairGeneral_Armchair Registered User regular
    I already own the urbanmech pack, and I don't really want to give them money right now.

    3DS Friend Code:
    Armchair: 4098-3704-2012
  • ButtcleftButtcleft Registered User regular
    I already own the urbanmech pack, and I don't really want to give them money right now.

    Yeah, they definitely don't deserve money at the moment.

    Not that its gonna stop whales and tryhards from preordering every overpriced mechpack plus all extras.

  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    Buttcleft wrote: »
    I already own the urbanmech pack, and I don't really want to give them money right now.

    Yeah, they definitely don't deserve money at the moment.

    Not that its gonna stop whales and tryhards from preordering every overpriced mechpack plus all extras.

    ShPmjSj.jpg

    kx3klFE.png
    BasilElvenshaeBetsuni
  • Kaboodles_The_AssassinKaboodles_The_Assassin Kill the meat. Save the metal.Registered User regular
    I have spent well over $2000 on this game since Closed Beta

    sXXjb1B.png
  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    I have spent well over $2000 on this game since Closed Beta

    I've spent, idk, $600-$700. Haven't really been keeping track. Clan 1 and 2, Resistance 1 and 2, Phoenix, and a few MC packs here and there.

    SijLqhH.pngSteam: stabbitystyle | XBL: Stabbity Style | PSN: Stabbity_Style | Twitch: stabbitystyle
  • MortiousMortious The Nightmare Begins Move to New ZealandRegistered User regular
    Trying to play in 3rd person is extremely aggravating.

    Move to New Zealand
    It’s not a very important country most of the time
    http://steamcommunity.com/id/mortious
    InquisitorStabbity StyleBasilKonphujunHydroSqueegeeElvenshae
  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    I just saw the event and my jaw dropped. A whole lot of these look completely painful (10 hours play time during event) and it might be my first in a long time that I don't finish all of them.

    oosik_betsuni.png
    Steam: betsuni7
    Mortious
  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    There's apparently a bug in the 3rd person tracking code, so pay attention as to whether you're getting credit.

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
    BetsuniBasil
  • MortiousMortious The Nightmare Begins Move to New ZealandRegistered User regular
    ugh, apparently the tag and narc kill ones require the kill to be from missiles?

    That explains why I'm not getting credit for them.

    And that's just stupid.

    Too many of these require other people to the behave in a certain way for my liking.

    Move to New Zealand
    It’s not a very important country most of the time
    http://steamcommunity.com/id/mortious
  • BasilBasil Registered User regular
    edited September 2016
    Buttcleft wrote: »

    4xLRM10 6xSL Timberwolf.

    4xSRM6 3xML Timberwolf

    7xERML Timberwolf

    IS shit is just too hit or miss anymore.

    I just walked through an enemy team with the 3ml variant. Works well! Folks aren't really all that scurrd of 3 mediums, but they do good work before the brawl proper starts and they're always good to have.

    -And head shotting light mechs who walk into the wrong neighbourhood never gets old.

    Basil on
    9KmX8eN.jpg
  • Albino BunnyAlbino Bunny Jackie Registered User regular
    So I've started playing this again. Various stuff:

    1) I need a re-invite to Oosiks. The FHR one, not the clanner scum one. Coming back to the game after ten months with a 'YOU MUST JOIN THIS PERMANENT THING OR LEAVE YOUR UNIT' was a rather weird thing. Especially as it's not actually a permanent choice?

    2) Getting my fleet up and running with some build advice. I currently have:

    AS7-S(L)
    RFL-3N (planned 6 M laser, 1 Gauss, saving for double heat sinks right now).
    CN9-AH(L), YEN-LO-WANG
    CDA-X5 (4 Medium pulse lasers, SRM6, SRM2)
    SHD-2D2, SHD-2H(P), SHD-5M
    LCT-1V(P), LCT-3M, LCT-3S

    And my personal baby the Raven 3L. Which is currently running a double ER Large Laser rig but I tend to flick about on between that and a goofy utility build with 2 LRM 5's, TAG, AMS and a ER Large Laser.

    Other than the Raven I don't really have any particular builds in mind and would love suggestions.

    I'm also looking for ways to make drop decks not suck dick for me. Considering my stable is 90% mediums and lights and I don't really enjoy playing assaults (I think I've used the Atlas all of three games?). Filling 260 tons in 4 mechs seems impossible but also leaves me feeling I'm letting potential team mates down for when I do faction stuff.

    When it comes to potential candidates for heavier stuff I tend to enjoy ballistic weapons and missiles over lasers and reasonably ranged weapons (400m+). My other darling (the DRG-1N, which I sold to grab the Rifleman for now) used to be fitted with an AC/10, 2 large lasers and a rack of LRM's and was fun, if unfocused and prone to dying immediately.

    I also really tend to prefer mechs with a slightly more interesting outline/look to them than the kinda blocky lego men that alot of stuff can look like. The catapult looks fun but I'm not sure I'd enjoy the SRM heavy builds most of them run.

    3) Skills: I'm sitting on 5118 GXP right now with nothing unlocked and am not sure where to spend it.

    BasilMortiousElvenshae
  • ButtcleftButtcleft Registered User regular
    Basil wrote: »
    Buttcleft wrote: »

    4xLRM10 6xSL Timberwolf.

    4xSRM6 3xML Timberwolf

    7xERML Timberwolf

    IS shit is just too hit or miss anymore.

    I just walked through an enemy team with the 3ml variant. Works well! Folks aren't really all that scurrd of 3 mediums, but they do good work before the brawl proper starts and they're always good to have.

    -And head shotting light mechs who walk into the wrong neighbourhood never gets old.

    Clan MLs aren't really MLs though, they are 1ton LLs when compared to IS equipment.

    Which means 3 clan ERMLs are brutal.

    but yeah, I use them for poking and use the SRMs for brawly

    Basil
  • General_ArmchairGeneral_Armchair Registered User regular
    edited September 2016
    Anyone who underestimates the CERML hasn't looked at its stats. It's easily one of the most efficient weapons in the game, with a range bracket that encompasses all but the most extreme of ranges that we encounter targets.

    General_Armchair on
    3DS Friend Code:
    Armchair: 4098-3704-2012
    BasilGnome-InterruptusElvenshaeMegaMek
  • BasilBasil Registered User regular
    edited September 2016
    A lot of my damage and kills are from those on my clan mechs. If I can see my target, I can either hit them or I am horribly out of position.

    The weird thing I noticed was that folks really didn't flinch from three. I'd see mediums kinda size me up and decide to hang out for some trades, and it typically did not end in their favor.

    Basil on
    9KmX8eN.jpg
  • ButtcleftButtcleft Registered User regular
    Basil wrote: »
    A lot of my damage and kills are from those on my clan mechs. If I can see my target, I can either hit them or I am horribly out of position.

    The weird thing I noticed was that folks really didn't flinch from three. I'd see mediums kinda size me up and decide to hang out for some trades, and it typically did not end in their favor.

    Cause a lot of people don't realize that those clan ERMLs and basically IS LLs until their faces get melted off.

    Basil
  • BasilBasil Registered User regular
    edited September 2016
    My favorite thing about that combination with the TBR is that by taking part in the firing line and actively poking dudes, I often know exactly which route I need to take to wreck a few people with my srms. A really short range brawler build makes map awareness a little trickier.

    And man, that many CSRM6's reward some sassy play. I'm tempted to run 4's for the spread, but I use my CERMLs for surgery anyway, and volume is a virtue on its own. Artemis helps.


    -

    @Buttcleft I think I made someone cry with your lurm/small laser TBR. A Cyclops and a Hunchie decided to rush me, but I headshot the Cyclops and the Hunchie didn't fare any better when my buddies shot him in the back. Just kinda waddled out from their corpses and went on to rain on the other assaults with my remaining ear.

    Coulda gone much worse for me, though. The Cyclops had a flamer, and he was counting on happily lining up his damage on my face, but he didn't expect me to return the favor.

    Basil on
    9KmX8eN.jpg
  • nonoffensivenonoffensive Registered User regular
    Huh, well, the game client skips frames every 2 seconds on me now. Stuttering like that is pretty much unplayable. Guess I should be glad PGI just lets me know up front I'm wasting my time.

  • ButtcleftButtcleft Registered User regular
    Basil wrote: »
    My favorite thing about that combination with the TBR is that by taking part in the firing line and actively poking dudes, I often know exactly which route I need to take to wreck a few people with my srms. A really short range brawler build makes map awareness a little trickier.

    And man, that many CSRM6's reward some sassy play. I'm tempted to run 4's for the spread, but I use my CERMLs for surgery anyway, and volume is a virtue on its own. Artemis helps.


    -

    @Buttcleft I think I made someone cry with your lurm/small laser TBR. A Cyclops and a Hunchie decided to rush me, but I headshot the Cyclops and the Hunchie didn't fare any better when my buddies shot him in the back. Just kinda waddled out from their corpses and went on to rain on the other assaults with my remaining ear.

    Coulda gone much worse for me, though. The Cyclops had a flamer, and he was counting on happily lining up his damage on my face, but he didn't expect me to return the favor.

    People severely underestimate clan ERSLs. They are literally IS MLs with slightly shorter range, for less heat and faster cycle. As long as you have 6 or less they don't seem to see them as a threat, until they are dying.

    now I want to screw around with something stupid like TBR-A 9xERSL TC4

  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    So I've started playing this again. Various stuff:

    1) I need a re-invite to Oosiks. The FHR one, not the clanner scum one. Coming back to the game after ten months with a 'YOU MUST JOIN THIS PERMANENT THING OR LEAVE YOUR UNIT' was a rather weird thing. Especially as it's not actually a permanent choice?

    2) Getting my fleet up and running with some build advice. I currently have:

    AS7-S(L)
    RFL-3N (planned 6 M laser, 1 Gauss, saving for double heat sinks right now).
    CN9-AH(L), YEN-LO-WANG
    CDA-X5 (4 Medium pulse lasers, SRM6, SRM2)
    SHD-2D2, SHD-2H(P), SHD-5M
    LCT-1V(P), LCT-3M, LCT-3S

    And my personal baby the Raven 3L. Which is currently running a double ER Large Laser rig but I tend to flick about on between that and a goofy utility build with 2 LRM 5's, TAG, AMS and a ER Large Laser.

    Other than the Raven I don't really have any particular builds in mind and would love suggestions.

    I'm also looking for ways to make drop decks not suck dick for me. Considering my stable is 90% mediums and lights and I don't really enjoy playing assaults (I think I've used the Atlas all of three games?). Filling 260 tons in 4 mechs seems impossible but also leaves me feeling I'm letting potential team mates down for when I do faction stuff.

    When it comes to potential candidates for heavier stuff I tend to enjoy ballistic weapons and missiles over lasers and reasonably ranged weapons (400m+). My other darling (the DRG-1N, which I sold to grab the Rifleman for now) used to be fitted with an AC/10, 2 large lasers and a rack of LRM's and was fun, if unfocused and prone to dying immediately.

    I also really tend to prefer mechs with a slightly more interesting outline/look to them than the kinda blocky lego men that alot of stuff can look like. The catapult looks fun but I'm not sure I'd enjoy the SRM heavy builds most of them run.

    3) Skills: I'm sitting on 5118 GXP right now with nothing unlocked and am not sure where to spend it.

    Well since most people here have ignored your post I wanted to comment on it.

    1) Just post your game name and hopefully someone in game will add you (if not I'll log in and add you). I'm pretty sure @Nips left it so anybody can invite someone to the Oosiks.

    2) I think a few pages ago we had a massive discussion about the Shadowhawks. If not, paging @BRIAN BLESSED since he's our Shadowhawk guy.

    Honestly, for Faction Warfare you'll probably have to pony up for heavies since they are the bulk of the forces running. I haven't played FP in a few weeks so no idea if that has changed much, but for the longest time it has been 3 heavies and one light (or medium depending on weight). With the Long Tom in the game, you definitely want a fast light to help with the squirrel attack that I'm sure is part of the meta by now. Or if you're limited on funds, and only have what you list there, I'd say the Rifleman and two decent mediums that can stand behind or near the group and help with the focus fire would be fine. But sadly you'll probably need to learn to love brawling since that's what the IS does best.

    3) I'd save up for the Radar Deprivation module for all mechs. This is the best and most important one in the game. Next is the Seismic Sensor (and weapon cooldowns).

    oosik_betsuni.png
    Steam: betsuni7
    Gnome-InterruptusElvenshaeAlbino BunnyBasil
  • ButtcleftButtcleft Registered User regular
    Shadowhawks are nice.

    but I don't think there is anything they can do, that enforcers can not do in a much smaller package with better hit boxes.

  • KonphujunKonphujun Illinois, USARegistered User regular
    Buttcleft wrote: »
    Shadowhawks are nice.

    but I don't think there is anything they can do, that enforcers can not do in a much smaller package with better hit boxes.

    Shoot over hills/allies. Because the Enforcer's weapons are mounted at dick level while the Shadowhawk is up at head level.

    Everything: Konphujun(#1458)
    Gnome-InterruptusElvenshaeKaboodles_The_AssassinBRIAN BLESSED
  • ButtcleftButtcleft Registered User regular
    Konphujun wrote: »
    Buttcleft wrote: »
    Shadowhawks are nice.

    but I don't think there is anything they can do, that enforcers can not do in a much smaller package with better hit boxes.

    Shoot over hills/allies. Because the Enforcer's weapons are mounted at dick level while the Shadowhawk is up at head level.

    Then get grasshoppers. Mediums don't want to be a big target.

  • KonphujunKonphujun Illinois, USARegistered User regular
    Buttcleft wrote: »
    Konphujun wrote: »
    Buttcleft wrote: »
    Shadowhawks are nice.

    but I don't think there is anything they can do, that enforcers can not do in a much smaller package with better hit boxes.

    Shoot over hills/allies. Because the Enforcer's weapons are mounted at dick level while the Shadowhawk is up at head level.

    Then get grasshoppers. Mediums don't want to be a big target.

    They're not big targets. They just have better weapon mounts than all the enforcer variants.

    Everything: Konphujun(#1458)
    General_ArmchairElvenshaeGnome-InterruptusKaboodles_The_Assassin
  • Albino BunnyAlbino Bunny Jackie Registered User regular
    So apparently the answer to 'how can a Shadow Hawk go through 90 rounds of UAC 5 ammo without dying' is to stomp the enemy team so hard they kill literally only one mech the whole match. Huh, guess I'll boost it up to 120 rounds.

    KonphujunBasilGnome-InterruptusBetsuniNipsElvenshaeBRIAN BLESSED
  • BasilBasil Registered User regular
    edited September 2016
    So apparently the answer to 'how can a Shadow Hawk go through 90 rounds of UAC 5 ammo without dying' is to stomp the enemy team so hard they kill literally only one mech the whole match. Huh, guess I'll boost it up to 120 rounds.

    I'll happily second Betsuni on Radar Deprivation. Depending on the map and tier the effect may be more or less pronounced, but against players who aren't very mindful it is essentially a Romulan Cloaking Device, and it cuts you out from the target list of un-specialised or un-mastered lurm boats unless they're actively participating opposite you in a fight as fire support.

    It also lets you know when there is an enemy spotter present, as rain that continues for more than four seconds after breaking line of sight is not the work of a counter module, but shenanigans, and you should get out the torches and pitch forks.

    ... 'Course, if you have it, your buddy next you who doesn't is going to get ALL the lurms in your place. Watch him and laugh, it is a rite of passage.


    Seismic is also really neat. If you've ever been caught unprepared for a fatty crossing a ridge, or wondered whether a corner was really as safe as you hoped, Seismic likely could have helped you out.

    Basil on
    9KmX8eN.jpg
  • Gnome-InterruptusGnome-Interruptus Registered User regular
    Basil wrote: »
    So apparently the answer to 'how can a Shadow Hawk go through 90 rounds of UAC 5 ammo without dying' is to stomp the enemy team so hard they kill literally only one mech the whole match. Huh, guess I'll boost it up to 120 rounds.

    I'll happily second Betsuni on Radar Deprivation. Depending on the map and tier the effect may be more or less pronounced, but against players who aren't very mindful it is essentially a Romulan Cloaking Device, and it cuts you out from the target list of un-specialised or un-mastered lurm boats unless they're actively participating opposite you in a fight as fire support.

    ... 'Course, if you have it, your buddy next you who doesn't is going to get ALL the lurms in your place. Watch him and laugh, it is a rite of passage.


    Seismic is also really neat. If you've ever been caught unprepared for a fatty crossing a ridge, or wondered whether a corner was really as safe as you hoped, Seismic likely could have helped you out.

    It is less a cloaking device, and more of a recurring amnesia for your enemies, they will keep targeting you, and keep switching to something else as soon as they lose sight of you, then retarget you when you remind them with your weapons.

    steam_sig.png
    MWO: Adamski
    BasilElvenshae
  • General_ArmchairGeneral_Armchair Registered User regular
    Seismic is also great for knowing when deploying a UAV will detect half their team and rack up the $$$

    3DS Friend Code:
    Armchair: 4098-3704-2012
    Gnome-InterruptusBasilNipsElvenshae
  • Albino BunnyAlbino Bunny Jackie Registered User regular
    Well now I've stripped out my jump jets on my shadowhawk and have 5 tons of ammo for the double UAC5's.

    686 damage, 2 kills and 6 assists later and it's still apparently not enough ammo. Gods these people just stand and take it when they see a medium.

    Gnome-InterruptusKonphujunBasilElvenshae
  • BasilBasil Registered User regular
    edited September 2016
    That is lovely. I've developed a great fondness for UACs, recently, though my best results have been with a UAC20. Goodness does that thing ever make people reconsider their choices.

    Basil on
    9KmX8eN.jpg
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