The sad thing is that at the end of the day a light fusion engine is still an inferior knockoff of the clan xl engine, and it's by far the best possible thing the Sphere can hope for from a time skip.
Wouldn't be the first time we got a Clan tool that weighs more. Right now IS has nothing like it. It'll basically make the Standard go the way of single heat sinks.
Wouldn't be the first time we got a Clan tool that weighs more. Right now IS has nothing like it. It'll basically make the Standard go the way of single heat sinks.
I don't think the LFE is going to be the universal game changer that people think. Especially from PGI.
There will probably be builds that benefit from it, but there will probably be just as many builds hindered by the loss of crit slots.
Wouldn't be the first time we got a Clan tool that weighs more. Right now IS has nothing like it. It'll basically make the Standard go the way of single heat sinks.
I don't think the LFE is going to be the universal game changer that people think. Especially from PGI.
There will probably be builds that benefit from it, but there will probably be just as many builds hindered by the loss of crit slots.
It immediately unlocks better torso mounted AC20 and Dual and Quad torso mounted UAC5 builds. A lot of mechs like the Marauder would get a free speed upgrade. I don't think it puts the IS even with the Clans by itself, but something is better than nothing.
Wouldn't be the first time we got a Clan tool that weighs more. Right now IS has nothing like it. It'll basically make the Standard go the way of single heat sinks.
I don't think the LFE is going to be the universal game changer that people think. Especially from PGI.
There will probably be builds that benefit from it, but there will probably be just as many builds hindered by the loss of crit slots.
It immediately unlocks better torso mounted AC20 and Dual and Quad torso mounted UAC5 builds. A lot of mechs like the Marauder would get a free speed upgrade. I don't think it puts the IS even with the Clans by itself, but something is better than nothing.
How would it be better? All the mechs capable of doing it now can, and do.
Not that anyone runs them because the side torso bug that makes ST weapons cosmetic after you get shot with the first MG bullet.
You know, they should just make the Command Console give the equipped mech a permanent UAV effect and any mech targeted by the equipped mech gets TAG'd.
You know, they should just make the Command Console give the equipped mech a permanent UAV effect and any mech targeted by the equipped mech gets TAG'd.
command console should give the mechs within a 45m radius the same benefits as a clan targeting computer 4.
0
NipsHe/HimLuxuriating in existential crisis.Registered Userregular
CC should let you launch with a 13th player, that's a designated MechCommander, with a tactical map view only and unlimited-but-on-cooldowns consumables, but no other 'Mech functionality.
I mean, if we're talking about pie in the sky dreams here.
@Nonoffensive is probably the most knowledgeable person we have currently playing. I love reading your long-form posts about the state of the game, imbalances, etc. I have learned a lot from listening to you and I look forward to learning more as I continue to subject myself to the horrors of PGI's balance team.
Basically, what I'm saying is thanks for spelling things out for the simpler crowd among us. It hasn't gone unnoticed or unheeded.
CC should let you launch with a 13th player, that's a designated MechCommander, with a tactical map view only and unlimited-but-on-cooldowns consumables, but no other 'Mech functionality.
I mean, if we're talking about pie in the sky dreams here.
THIS WAS MY IDEA STOP STEALING MY SHIT I'LL CUT YOU.
I mean..Hey Nips.
edit
Apparently smurfy has the data for the escort atlas.
Look at how hilariously over armored they had to make it to survive more than 3 seconds. AS7-D-DC
Buttcleft on
+6
NipsHe/HimLuxuriating in existential crisis.Registered Userregular
Color me shocked that a badly conceived Escort target needs badly conceived numbers to be anywhere near balanced!
CC should let you launch with a 13th player, that's a designated MechCommander, with a tactical map view only and unlimited-but-on-cooldowns consumables, but no other 'Mech functionality.
I mean, if we're talking about pie in the sky dreams here.
THIS WAS MY IDEA STOP STEALING MY SHIT I'LL CUT YOU.
I mean..Hey Nips.
edit
Apparently smurfy has the data for the escort atlas.
Look at how hilariously over armored they had to make it to survive more than 3 seconds. AS7-D-DC
I'm probably most shocked by how much armor the head has. I wonder if the guy who picked those numbers has played the game, or anything battletech for that matter?
CC should let you launch with a 13th player, that's a designated MechCommander, with a tactical map view only and unlimited-but-on-cooldowns consumables, but no other 'Mech functionality.
I mean, if we're talking about pie in the sky dreams here.
THIS WAS MY IDEA STOP STEALING MY SHIT I'LL CUT YOU.
I mean..Hey Nips.
edit
Apparently smurfy has the data for the escort atlas.
Look at how hilariously over armored they had to make it to survive more than 3 seconds. AS7-D-DC
I'm probably most shocked by how much armor the head has. I wonder if the guy who picked those numbers has played the game, or anything battletech for that matter?
I see no one noticed how the back has loads more armor than the front, as well.
+1
MortiousThe Nightmare BeginsMove to New ZealandRegistered Userregular
So the Night Gyr is out for C-Bills.
Nice, def. grabbing one.
Huntsman can't be too far off now as well.
Too bad about how they handle the hero pods though.
Is the Linebacker out for MC yet? I don't know the order they dropped in, but I think the Night Gyr dropped for MC about a month ago, so it should be every month they move from cash to MC to c-bills
Huntsman is tempting, but I'm not sure if it's better than the Hunchie
Is the Linebacker out for MC yet? I don't know the order they dropped in, but I think the Night Gyr dropped for MC about a month ago, so it should be every month they move from cash to MC to c-bills
Huntsman is tempting, but I'm not sure if it's better than the Hunchie
You can get something like 6-7 missile hardpoints on it (though I think that requires the hero pods)
Linebacker is also on my list, even though they don't seem very popular.
That makes a bit of sense. Preferably the escort should be avoiding the fight and instead of charging headfirst into it.
I still think PGI should have made the escort VIP a non-Mech superheavy vehicle, to justify those completely bullshit made-up HP values while not breaking our (very tiny) verisimilitude.
CC should let you launch with a 13th player, that's a designated MechCommander, with a tactical map view only and unlimited-but-on-cooldowns consumables, but no other 'Mech functionality.
I mean, if we're talking about pie in the sky dreams here.
THIS WAS MY IDEA STOP STEALING MY SHIT I'LL CUT YOU.
I mean..Hey Nips.
edit
Apparently smurfy has the data for the escort atlas.
Look at how hilariously over armored they had to make it to survive more than 3 seconds. AS7-D-DC
I'm probably most shocked by how much armor the head has. I wonder if the guy who picked those numbers has played the game, or anything battletech for that matter?
I see no one noticed how the back has loads more armor than the front, as well.
I was going to say should shoot the bugger in the front right torso to take out the best gooey parts.
Is the Linebacker out for MC yet? I don't know the order they dropped in, but I think the Night Gyr dropped for MC about a month ago, so it should be every month they move from cash to MC to c-bills
Huntsman is tempting, but I'm not sure if it's better than the Hunchie
I personally like the Hunchback IIcs better than my Huntsman. Although I only have the basic three which does not give me much options.
Although it is fun to play around with. Reminds me of a Clan Shadow Hawk.
CC should let you launch with a 13th player, that's a designated MechCommander, with a tactical map view only and unlimited-but-on-cooldowns consumables, but no other 'Mech functionality.
I mean, if we're talking about pie in the sky dreams here.
THIS WAS MY IDEA STOP STEALING MY SHIT I'LL CUT YOU.
I mean..Hey Nips.
edit
Apparently smurfy has the data for the escort atlas.
Look at how hilariously over armored they had to make it to survive more than 3 seconds. AS7-D-DC
I'm probably most shocked by how much armor the head has. I wonder if the guy who picked those numbers has played the game, or anything battletech for that matter?
It's fine. An arbitrarily high head armor value prevents the game from being ended almost instantly from lucky or skillful headshots. Clan pinpoint damage isn't anything to sneer at and there are definitely legitimately skilled players out there who do nothing but headhunt.
CC should let you launch with a 13th player, that's a designated MechCommander, with a tactical map view only and unlimited-but-on-cooldowns consumables, but no other 'Mech functionality.
I mean, if we're talking about pie in the sky dreams here.
THIS WAS MY IDEA STOP STEALING MY SHIT I'LL CUT YOU.
I mean..Hey Nips.
edit
Apparently smurfy has the data for the escort atlas.
Look at how hilariously over armored they had to make it to survive more than 3 seconds. AS7-D-DC
I'm probably most shocked by how much armor the head has. I wonder if the guy who picked those numbers has played the game, or anything battletech for that matter?
It's fine. An arbitrarily high head armor value prevents the game from being ended almost instantly from lucky or skillful headshots. Clan pinpoint damage isn't anything to sneer at and there are definitely legitimately skilled players out there who do nothing but headhunt.
If my math pans out, that atlas has about 117 tons of armor, or about 5 times more armor above maximum.
CC should let you launch with a 13th player, that's a designated MechCommander, with a tactical map view only and unlimited-but-on-cooldowns consumables, but no other 'Mech functionality.
I mean, if we're talking about pie in the sky dreams here.
THIS WAS MY IDEA STOP STEALING MY SHIT I'LL CUT YOU.
I mean..Hey Nips.
edit
Apparently smurfy has the data for the escort atlas.
Look at how hilariously over armored they had to make it to survive more than 3 seconds. AS7-D-DC
I'm probably most shocked by how much armor the head has. I wonder if the guy who picked those numbers has played the game, or anything battletech for that matter?
It's fine. An arbitrarily high head armor value prevents the game from being ended almost instantly from lucky or skillful headshots. Clan pinpoint damage isn't anything to sneer at and there are definitely legitimately skilled players out there who do nothing but headhunt.
If my math pans out, that atlas has about 117 tons of armor, or about 5 times more armor above maximum.
CC should let you launch with a 13th player, that's a designated MechCommander, with a tactical map view only and unlimited-but-on-cooldowns consumables, but no other 'Mech functionality.
I mean, if we're talking about pie in the sky dreams here.
THIS WAS MY IDEA STOP STEALING MY SHIT I'LL CUT YOU.
I mean..Hey Nips.
edit
Apparently smurfy has the data for the escort atlas.
Look at how hilariously over armored they had to make it to survive more than 3 seconds. AS7-D-DC
I'm probably most shocked by how much armor the head has. I wonder if the guy who picked those numbers has played the game, or anything battletech for that matter?
It's fine. An arbitrarily high head armor value prevents the game from being ended almost instantly from lucky or skillful headshots. Clan pinpoint damage isn't anything to sneer at and there are definitely legitimately skilled players out there who do nothing but headhunt.
If my math pans out, that atlas has about 117 tons of armor, or about 5 times more armor above maximum.
Or about 17 more tons than it's total allotment
actually 27 tons, cause the bare chassis is 10tons (5tons with a endo chassis)
Buttcleft on
0
SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
Brought this up during group play last week, but confirmation that T1 and T4 are sharing matchmaking queues through tweets. Still believe T1 and T5 are sharing as well.
In what I'm sure is completely unrelated news, just came out of a match where I caught a fresh Dire Wolf coming out of enemy spawn late on my Locust and entirely center cored him out from behind while he was busy freaking out because my locking him also let LRMs splash him in the front for cosmetic damage.
eh, that assumes that people's rating is actually pushed down over time, which afaik shouldn't really happen. Even if you're not very good your PSR should increase over time. Also the general thesis that T2-3 becoming 'depleted' makes it harder for T1s to find games doesn't make sense, because those T2-3s are becoming T1s
the whole post relies on this idea that there's an inflection point at the top of T4 that a significant number of players can't get past, and 1) players don't have enough data to substantiate one way or another and 2) I suspect it's probably incorrect
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
CC should let you launch with a 13th player, that's a designated MechCommander, with a tactical map view only and unlimited-but-on-cooldowns consumables, but no other 'Mech functionality.
I mean, if we're talking about pie in the sky dreams here.
THIS WAS MY IDEA STOP STEALING MY SHIT I'LL CUT YOU.
I mean..Hey Nips.
edit
Apparently smurfy has the data for the escort atlas.
Look at how hilariously over armored they had to make it to survive more than 3 seconds. AS7-D-DC
I'm probably most shocked by how much armor the head has. I wonder if the guy who picked those numbers has played the game, or anything battletech for that matter?
It's fine. An arbitrarily high head armor value prevents the game from being ended almost instantly from lucky or skillful headshots. Clan pinpoint damage isn't anything to sneer at and there are definitely legitimately skilled players out there who do nothing but headhunt.
If my math pans out, that atlas has about 117 tons of armor, or about 5 times more armor above maximum.
Or about 17 more tons than it's total allotment
actually 27 tons, cause the bare chassis is 10tons (5tons with a endo chassis)
I was just counting the armor alone. Once you count the chassis, you might as well throw in the engine/gyro/cockpit weight, which should be around 26.5 tons.
So that Atlas weighs at least 148.5 tons, which means with speed tweak it can go about 36kph
CC should let you launch with a 13th player, that's a designated MechCommander, with a tactical map view only and unlimited-but-on-cooldowns consumables, but no other 'Mech functionality.
I mean, if we're talking about pie in the sky dreams here.
THIS WAS MY IDEA STOP STEALING MY SHIT I'LL CUT YOU.
I mean..Hey Nips.
edit
Apparently smurfy has the data for the escort atlas.
Look at how hilariously over armored they had to make it to survive more than 3 seconds. AS7-D-DC
I'm probably most shocked by how much armor the head has. I wonder if the guy who picked those numbers has played the game, or anything battletech for that matter?
It's fine. An arbitrarily high head armor value prevents the game from being ended almost instantly from lucky or skillful headshots. Clan pinpoint damage isn't anything to sneer at and there are definitely legitimately skilled players out there who do nothing but headhunt.
If my math pans out, that atlas has about 117 tons of armor, or about 5 times more armor above maximum.
Or about 17 more tons than it's total allotment
actually 27 tons, cause the bare chassis is 10tons (5tons with a endo chassis)
I was just counting the armor alone. Once you count the chassis, you might as well throw in the engine/gyro/cockpit weight, which should be around 26.5 tons.
So that Atlas weighs at least 148.5 tons, which means with speed tweak it can go about 36kph
Yes, bare chassis is 10tons, so that mech has, just on armor, 27tons of over armor on raw tonnage. The frame can only support like 19-20 tons of armor in actuality. Which means its more like 97-98 tons over tonnage on armor alone.
You have to count the chassis, without it the armor is literally just a pile of shit on the floor.
How great would the Fafnir actually be in MWO? I guess it would be close to IS's KDK-3 hardpoint-wise, but we've already got faster Quad UAC5 boats. It has the geometry of a Cicada. The arms are mostly just panels that shield a bit of the side torso. It would have to be one of the smallest assaults in the game to not get side-torso'd immediately. The ECM is its one strong point. The 6U moves the ballistics into the arms and can do a less dangerous Gauss/PPC sniper, but Sarna doesn't say if it keeps the ECM.
Heavy Gauss itself is a bit of a weird option. Its huge. 11 slots means you can't fit it anywhere except side torsos, and you're locked to a Standard Engine. 18 tons means two of them weigh more than a Jenner just by themselves. Assuming PGI even lets you fire 2 without massive ghost heat, you're only looking at 50 damage short range. 4 shots per ton might get bumped up to 6 in MWO, but you're still going to have to pull off everything that isn't nailed down to have enough to last a match. That's 150 damage per ton in ideal conditions, a little more than an AC20. If you use them at max range you'll only get 60 damage per ton. To be anything more than a novelty I think they'll have to have at least 8 shots per ton. If it gets 10 per ton like the regular Gauss, it might be viable, but what are the chances of that?
Then there are explosions to take into account. Unless CASE II comes with the new tech, you are looking at a huge bomb strapped to your side torso. You're putting eggs into a basket bigger than the AC20, and the basket was made by Michael Bay. You can barely crit pad an 11 slot item. Its gonna need some serious reward to go with that risk.
How great would the Fafnir actually be in MWO? I guess it would be close to IS's KDK-3 hardpoint-wise, but we've already got faster Quad UAC5 boats. It has the geometry of a Cicada. The arms are mostly just panels that shield a bit of the side torso. It would have to be one of the smallest assaults in the game to not get side-torso'd immediately. The ECM is its one strong point. The 6U moves the ballistics into the arms and can do a less dangerous Gauss/PPC sniper, but Sarna doesn't say if it keeps the ECM.
Heavy Gauss itself is a bit of a weird option. Its huge. 11 slots means you can't fit it anywhere except side torsos, and you're locked to a Standard Engine. 18 tons means two of them weigh more than a Jenner just by themselves. Assuming PGI even lets you fire 2 without massive ghost heat, you're only looking at 50 damage short range. 4 shots per ton might get bumped up to 6 in MWO, but you're still going to have to pull off everything that isn't nailed down to have enough to last a match. That's 150 damage per ton in ideal conditions, a little more than an AC20. If you use them at max range you'll only get 60 damage per ton. To be anything more than a novelty I think they'll have to have at least 8 shots per ton. If it gets 10 per ton like the regular Gauss, it might be viable, but what are the chances of that?
Then there are explosions to take into account. Unless CASE II comes with the new tech, you are looking at a huge bomb strapped to your side torso. You're putting eggs into a basket bigger than the AC20, and the basket was made by Michael Bay. You can barely crit pad an 11 slot item. Its gonna need some serious reward to go with that risk.
CC should let you launch with a 13th player, that's a designated MechCommander, with a tactical map view only and unlimited-but-on-cooldowns consumables, but no other 'Mech functionality.
I mean, if we're talking about pie in the sky dreams here.
THIS WAS MY IDEA STOP STEALING MY SHIT I'LL CUT YOU.
I mean..Hey Nips.
edit
Apparently smurfy has the data for the escort atlas.
Look at how hilariously over armored they had to make it to survive more than 3 seconds. AS7-D-DC
I'm probably most shocked by how much armor the head has. I wonder if the guy who picked those numbers has played the game, or anything battletech for that matter?
It's fine. An arbitrarily high head armor value prevents the game from being ended almost instantly from lucky or skillful headshots. Clan pinpoint damage isn't anything to sneer at and there are definitely legitimately skilled players out there who do nothing but headhunt.
My first escort mission that's effectively what happened anyway; one or several long range mechs got a good vantage point and cored it before anyone could do anything about it. So I get why the thing is so over-armored. It is a video game after all..if the thing didn't have insane tank, the team on the side of killing it would just 12 man drop on top of the vip and unload until it's dead; the defending team wouldn't be able to kill them fast enough.
CC should let you launch with a 13th player, that's a designated MechCommander, with a tactical map view only and unlimited-but-on-cooldowns consumables, but no other 'Mech functionality.
I mean, if we're talking about pie in the sky dreams here.
THIS WAS MY IDEA STOP STEALING MY SHIT I'LL CUT YOU.
I mean..Hey Nips.
edit
Apparently smurfy has the data for the escort atlas.
Look at how hilariously over armored they had to make it to survive more than 3 seconds. AS7-D-DC
I'm probably most shocked by how much armor the head has. I wonder if the guy who picked those numbers has played the game, or anything battletech for that matter?
It's fine. An arbitrarily high head armor value prevents the game from being ended almost instantly from lucky or skillful headshots. Clan pinpoint damage isn't anything to sneer at and there are definitely legitimately skilled players out there who do nothing but headhunt.
My first escort mission that's effectively what happened anyway; one or several long range mechs got a good vantage point and cored it before anyone could do anything about it. So I get why the thing is so over-armored. It is a video game after all..if the thing didn't have insane tank, the team on the side of killing it would just 12 man drop on top of the vip and unload until it's dead; the defending team wouldn't be able to kill them fast enough.
its funny that they go "Oh, yeah, this mech is super fragile and needs tons of gamebreaking buffs to keep it alive. Regular player IS mechs? nah, you guys are too overpowered..here lets take away more of your quirks and shit"
How great would the Fafnir actually be in MWO? I guess it would be close to IS's KDK-3 hardpoint-wise, but we've already got faster Quad UAC5 boats. It has the geometry of a Cicada. The arms are mostly just panels that shield a bit of the side torso. It would have to be one of the smallest assaults in the game to not get side-torso'd immediately. The ECM is its one strong point. The 6U moves the ballistics into the arms and can do a less dangerous Gauss/PPC sniper, but Sarna doesn't say if it keeps the ECM.
Heavy Gauss itself is a bit of a weird option. Its huge. 11 slots means you can't fit it anywhere except side torsos, and you're locked to a Standard Engine. 18 tons means two of them weigh more than a Jenner just by themselves. Assuming PGI even lets you fire 2 without massive ghost heat, you're only looking at 50 damage short range. 4 shots per ton might get bumped up to 6 in MWO, but you're still going to have to pull off everything that isn't nailed down to have enough to last a match. That's 150 damage per ton in ideal conditions, a little more than an AC20. If you use them at max range you'll only get 60 damage per ton. To be anything more than a novelty I think they'll have to have at least 8 shots per ton. If it gets 10 per ton like the regular Gauss, it might be viable, but what are the chances of that?
Then there are explosions to take into account. Unless CASE II comes with the new tech, you are looking at a huge bomb strapped to your side torso. You're putting eggs into a basket bigger than the AC20, and the basket was made by Michael Bay. You can barely crit pad an 11 slot item. Its gonna need some serious reward to go with that risk.
How great would the Fafnir actually be in MWO? I guess it would be close to IS's KDK-3 hardpoint-wise, but we've already got faster Quad UAC5 boats. It has the geometry of a Cicada. The arms are mostly just panels that shield a bit of the side torso. It would have to be one of the smallest assaults in the game to not get side-torso'd immediately. The ECM is its one strong point. The 6U moves the ballistics into the arms and can do a less dangerous Gauss/PPC sniper, but Sarna doesn't say if it keeps the ECM.
Heavy Gauss itself is a bit of a weird option. Its huge. 11 slots means you can't fit it anywhere except side torsos, and you're locked to a Standard Engine. 18 tons means two of them weigh more than a Jenner just by themselves. Assuming PGI even lets you fire 2 without massive ghost heat, you're only looking at 50 damage short range. 4 shots per ton might get bumped up to 6 in MWO, but you're still going to have to pull off everything that isn't nailed down to have enough to last a match. That's 150 damage per ton in ideal conditions, a little more than an AC20. If you use them at max range you'll only get 60 damage per ton. To be anything more than a novelty I think they'll have to have at least 8 shots per ton. If it gets 10 per ton like the regular Gauss, it might be viable, but what are the chances of that?
Then there are explosions to take into account. Unless CASE II comes with the new tech, you are looking at a huge bomb strapped to your side torso. You're putting eggs into a basket bigger than the AC20, and the basket was made by Michael Bay. You can barely crit pad an 11 slot item. Its gonna need some serious reward to go with that risk.
How great would the Fafnir actually be in MWO? I guess it would be close to IS's KDK-3 hardpoint-wise, but we've already got faster Quad UAC5 boats. It has the geometry of a Cicada. The arms are mostly just panels that shield a bit of the side torso. It would have to be one of the smallest assaults in the game to not get side-torso'd immediately. The ECM is its one strong point. The 6U moves the ballistics into the arms and can do a less dangerous Gauss/PPC sniper, but Sarna doesn't say if it keeps the ECM.
Heavy Gauss itself is a bit of a weird option. Its huge. 11 slots means you can't fit it anywhere except side torsos, and you're locked to a Standard Engine. 18 tons means two of them weigh more than a Jenner just by themselves. Assuming PGI even lets you fire 2 without massive ghost heat, you're only looking at 50 damage short range. 4 shots per ton might get bumped up to 6 in MWO, but you're still going to have to pull off everything that isn't nailed down to have enough to last a match. That's 150 damage per ton in ideal conditions, a little more than an AC20. If you use them at max range you'll only get 60 damage per ton. To be anything more than a novelty I think they'll have to have at least 8 shots per ton. If it gets 10 per ton like the regular Gauss, it might be viable, but what are the chances of that?
Then there are explosions to take into account. Unless CASE II comes with the new tech, you are looking at a huge bomb strapped to your side torso. You're putting eggs into a basket bigger than the AC20, and the basket was made by Michael Bay. You can barely crit pad an 11 slot item. Its gonna need some serious reward to go with that risk.
CC should let you launch with a 13th player, that's a designated MechCommander, with a tactical map view only and unlimited-but-on-cooldowns consumables, but no other 'Mech functionality.
I mean, if we're talking about pie in the sky dreams here.
THIS WAS MY IDEA STOP STEALING MY SHIT I'LL CUT YOU.
I mean..Hey Nips.
edit
Apparently smurfy has the data for the escort atlas.
Look at how hilariously over armored they had to make it to survive more than 3 seconds. AS7-D-DC
I'm probably most shocked by how much armor the head has. I wonder if the guy who picked those numbers has played the game, or anything battletech for that matter?
It's fine. An arbitrarily high head armor value prevents the game from being ended almost instantly from lucky or skillful headshots. Clan pinpoint damage isn't anything to sneer at and there are definitely legitimately skilled players out there who do nothing but headhunt.
My first escort mission that's effectively what happened anyway; one or several long range mechs got a good vantage point and cored it before anyone could do anything about it. So I get why the thing is so over-armored. It is a video game after all..if the thing didn't have insane tank, the team on the side of killing it would just 12 man drop on top of the vip and unload until it's dead; the defending team wouldn't be able to kill them fast enough.
its funny that they go "Oh, yeah, this mech is super fragile and needs tons of gamebreaking buffs to keep it alive. Regular player IS mechs? nah, you guys are too overpowered..here lets take away more of your quirks and shit"
I mean I agree, but I also feel the like the two issues are kind of separate. Super tanking a VIP for a tacked on game mode seems like common sense, but giving the Cheeter an insane loadout, ECM, and comparable speed to its IS couterparts is just pants on head stupid. Oh look at that little Spider 5k with it's machine guns and single laser, how adorable.
headshots are basically impossible to aim for in MWO, aside from against disconnected targets (and especially so against the atlas' ridiculously tiny cockpit.) I can count the number of times I've been killed by a headshot on the fingers of my hands, and most of those were probably artillery before they fixed it
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
headshots are basically impossible to aim for in MWO, aside from against disconnected targets (and especially so against the atlas' ridiculously tiny cockpit.) I can count the number of times I've been killed by a headshot on the fingers of my hands, and most of those were probably artillery before they fixed it
I've made a lot of called headshots before.
I once killed an Atlas by alphaing it in the eye twice, on purpose.
Posts
Armchair: 4098-3704-2012
Of course, IS mechs are already slower overall, so
There will probably be builds that benefit from it, but there will probably be just as many builds hindered by the loss of crit slots.
It immediately unlocks better torso mounted AC20 and Dual and Quad torso mounted UAC5 builds. A lot of mechs like the Marauder would get a free speed upgrade. I don't think it puts the IS even with the Clans by itself, but something is better than nothing.
How would it be better? All the mechs capable of doing it now can, and do.
Not that anyone runs them because the side torso bug that makes ST weapons cosmetic after you get shot with the first MG bullet.
command console should give the mechs within a 45m radius the same benefits as a clan targeting computer 4.
I mean, if we're talking about pie in the sky dreams here.
Basically, what I'm saying is thanks for spelling things out for the simpler crowd among us. It hasn't gone unnoticed or unheeded.
THIS WAS MY IDEA STOP STEALING MY SHIT I'LL CUT YOU.
I mean..Hey Nips.
edit
Apparently smurfy has the data for the escort atlas.
Look at how hilariously over armored they had to make it to survive more than 3 seconds. AS7-D-DC
I'm probably most shocked by how much armor the head has. I wonder if the guy who picked those numbers has played the game, or anything battletech for that matter?
Armchair: 4098-3704-2012
I see no one noticed how the back has loads more armor than the front, as well.
Nice, def. grabbing one.
Huntsman can't be too far off now as well.
Too bad about how they handle the hero pods though.
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious
Armchair: 4098-3704-2012
Huntsman is tempting, but I'm not sure if it's better than the Hunchie
You can get something like 6-7 missile hardpoints on it (though I think that requires the hero pods)
Linebacker is also on my list, even though they don't seem very popular.
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious
I still think PGI should have made the escort VIP a non-Mech superheavy vehicle, to justify those completely bullshit made-up HP values while not breaking our (very tiny) verisimilitude.
I was going to say should shoot the bugger in the front right torso to take out the best gooey parts.
I personally like the Hunchback IIcs better than my Huntsman. Although I only have the basic three which does not give me much options.
Although it is fun to play around with. Reminds me of a Clan Shadow Hawk.
Steam: betsuni7
If my math pans out, that atlas has about 117 tons of armor, or about 5 times more armor above maximum.
Or about 17 more tons than it's total allotment
actually 27 tons, cause the bare chassis is 10tons (5tons with a endo chassis)
https://www.reddit.com/r/OutreachHPG/comments/5o4hs3/response_to_russ_tweets_about_psr_and_how_to_fix/
In what I'm sure is completely unrelated news, just came out of a match where I caught a fresh Dire Wolf coming out of enemy spawn late on my Locust and entirely center cored him out from behind while he was busy freaking out because my locking him also let LRMs splash him in the front for cosmetic damage.
the whole post relies on this idea that there's an inflection point at the top of T4 that a significant number of players can't get past, and 1) players don't have enough data to substantiate one way or another and 2) I suspect it's probably incorrect
that's why we call it the struggle, you're supposed to sweat
I was just counting the armor alone. Once you count the chassis, you might as well throw in the engine/gyro/cockpit weight, which should be around 26.5 tons.
So that Atlas weighs at least 148.5 tons, which means with speed tweak it can go about 36kph
Yes, bare chassis is 10tons, so that mech has, just on armor, 27tons of over armor on raw tonnage. The frame can only support like 19-20 tons of armor in actuality. Which means its more like 97-98 tons over tonnage on armor alone.
You have to count the chassis, without it the armor is literally just a pile of shit on the floor.
Heavy Gauss itself is a bit of a weird option. Its huge. 11 slots means you can't fit it anywhere except side torsos, and you're locked to a Standard Engine. 18 tons means two of them weigh more than a Jenner just by themselves. Assuming PGI even lets you fire 2 without massive ghost heat, you're only looking at 50 damage short range. 4 shots per ton might get bumped up to 6 in MWO, but you're still going to have to pull off everything that isn't nailed down to have enough to last a match. That's 150 damage per ton in ideal conditions, a little more than an AC20. If you use them at max range you'll only get 60 damage per ton. To be anything more than a novelty I think they'll have to have at least 8 shots per ton. If it gets 10 per ton like the regular Gauss, it might be viable, but what are the chances of that?
Then there are explosions to take into account. Unless CASE II comes with the new tech, you are looking at a huge bomb strapped to your side torso. You're putting eggs into a basket bigger than the AC20, and the basket was made by Michael Bay. You can barely crit pad an 11 slot item. Its gonna need some serious reward to go with that risk.
Sorry I cant hear your logic over MY MASSIVE GUNS
My first escort mission that's effectively what happened anyway; one or several long range mechs got a good vantage point and cored it before anyone could do anything about it. So I get why the thing is so over-armored. It is a video game after all..if the thing didn't have insane tank, the team on the side of killing it would just 12 man drop on top of the vip and unload until it's dead; the defending team wouldn't be able to kill them fast enough.
its funny that they go "Oh, yeah, this mech is super fragile and needs tons of gamebreaking buffs to keep it alive. Regular player IS mechs? nah, you guys are too overpowered..here lets take away more of your quirks and shit"
That is a cool looking mech.
I'd hit pilot that.
Steam: betsuni7
Those are some grade A doom nipples.
I mean I agree, but I also feel the like the two issues are kind of separate. Super tanking a VIP for a tacked on game mode seems like common sense, but giving the Cheeter an insane loadout, ECM, and comparable speed to its IS couterparts is just pants on head stupid. Oh look at that little Spider 5k with it's machine guns and single laser, how adorable.
that's why we call it the struggle, you're supposed to sweat
I've made a lot of called headshots before.
I once killed an Atlas by alphaing it in the eye twice, on purpose.
Its hard, but its not impossible.