a couple atlas variants also had a bug for a long time where the upper like, quarter of the CT was the 'head'
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
+1
KayWhat we need...Is a little bit of PANIC.Registered Userregular
I played a few matches today. Game is still fun. Need to figure out which mechs to keep, which ones to sell, and how to make room for my bushel of bushwhackers that I want to get.
Heh. I bought a Kit Fox D today. I'm too cheap to outfit it properly at the moment so I'm running around on a light loaded with nothing but LRM's and NARC...it's ridiculous. At least people can't say I'm in an assault LRM boat that just sits in the back all day.
headshots are basically impossible to aim for in MWO, aside from against disconnected targets (and especially so against the atlas' ridiculously tiny cockpit.) I can count the number of times I've been killed by a headshot on the fingers of my hands, and most of those were probably artillery before they fixed it
I used to get killed plenty often back in the day from headshots.
The only headshot I've ever gotten was running in a trial Jaegermech with double gauss. A dragon snuck up on me and I turned around in surprise and put a pair of slugs through his windscreen at 10 meters without actually meaning to.
We were both very surprised.
McGibs on
+4
SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
I think I only gotten like 2 headshots in this game in my entire time playing this game. And I like my headshots in other games
Certain weaponloads favor it more. Double Gauss works the best, triple PPC is fine. Triple LPL can get the job done but probably needs a followup shot.
I think I only gotten like 2 headshots in this game in my entire time playing this game. And I like my headshots in other games
Certain weaponloads favor it more. Double Gauss works the best, triple PPC is fine. Triple LPL can get the job done but probably needs a followup shot.
the Atlas I cockpitted was in a...panther I think, I know I did it with with 2xPPC/ERPPC. required two pinpoint shots to drop him, my god my dick was so hard afterwards though.
So with the lfe engine I will be able to have the tonnage to use the missile hp on my warhammer. Going to fight with ppcs and mrm at distance and use the lasers and mgs at close range. That sounds pretty cool. Hate not using every hp but an xl engine was a death sentence.
So with the lfe engine I will be able to have the tonnage to use the missile hp on my warhammer. Going to fight with ppcs and mrm at distance and use the lasers and mgs at close range. That sounds pretty cool. Hate not using every hp but an xl engine was a death sentence.
So with the lfe engine I will be able to have the tonnage to use the missile hp on my warhammer. Going to fight with ppcs and mrm at distance and use the lasers and mgs at close range. That sounds pretty cool. Hate not using every hp but an xl engine was a death sentence.
IF PGI puts MRMs and LFEs in.
What would be the purpose of it without them? Would they really put er med lasers and a rac and call it balanced?
So with the lfe engine I will be able to have the tonnage to use the missile hp on my warhammer. Going to fight with ppcs and mrm at distance and use the lasers and mgs at close range. That sounds pretty cool. Hate not using every hp but an xl engine was a death sentence.
IF PGI puts MRMs and LFEs in.
What would be the purpose of it without them? Would they really put er med lasers and a rac and call it balanced?
Just because it exists doesn't mean PGI is gonna put it in the game.
Granted. What I'm saying is why go put new tech to help things if you aren't going to put tech that would help things. Seems like it would be a lot of work for nothing. I mean except other mech packs.
Granted. What I'm saying is why go put new tech to help things if you aren't going to put tech that would help things. Seems like it would be a lot of work for nothing. I mean except other mech packs.
Because PGI. Expect nothing, and you'll still get disappointed
+1
SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
Man, what the hell was up with the team in that video. 2 different mechs who only had LRMs, including a freaking cicada? And a few more LRM boats on top of that
Man, what the hell was up with the team in that video. 2 different mechs who only had LRMs, including a freaking cicada? And a few more LRM boats on top of that
Some people, no matter how vehemently you try to convince them otherwise, will always believe that LRMs are a good weapon system.
Everything: Konphujun(#1458)
+2
SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
Man, what the hell was up with the team in that video. 2 different mechs who only had LRMs, including a freaking cicada? And a few more LRM boats on top of that
Some people, no matter how vehemently you try to convince them otherwise, will always believe that LRMs are a good weapon system.
Coordinated lrm spam can work. Coordinated laser vomit generally works much better and isn't prone to falling apart if your spotter gets ganked or your lrm boats get tackled by a brawler.
I feel for that Catapult, a Light getting up in my face when I Cata is just "do I alt-tab to my browser now or after I uselessly twist for 10 seconds, unable to aim down?".
I can't even be bitter about it, I'm the world's worst Light player.
LRMs are a good weapon. They're just not the ez-mode that the boaters want them to be. They have drawbacks and skill requirements just like any other weapon.
But in the hands of a well coordinated unit they're just as good as laser vomit.
KayWhat we need...Is a little bit of PANIC.Registered Userregular
I play my LRM Catapult if I feel lazy. It also has TAG and three MLs, so it's only a fraction above totally useless up close.
Thing is, I played it three times last night on my RETURN TO THE GAME and consistently put up the most damage and score in each game. I'd probably have done better with laservomit, though. Wonder what my best mech for that is.
The score is misleading. Damage is by far one of the greatest sources of your overall score. Lrms rack up a lot of damage because they are extremely inefficient and kill by sandpapering through all of a mech's segments.
In contrast pinpoint damage will kill a target by drilling through the CT in a fraction of the time for a fraction of the damage and a fraction of the score.
Missile boats with +cbill modifiers can be really good cbill grinders because it is trivial to get assist credit on everything and you'll make a fortune throwing random damage around because PGI's poorly thoughtout reward system provides the greatest rewards for inefficiency.
You'll receive a much higher score and far more money for removing every point of armor from a mech and removing each limb one by one than someone with a dead eye who kills the meat and saves the metal by sniping the cockpit for a quick kill.
One looks impressive on the scoreboard, the other is a more potent asset for his team.
General_Armchair on
3DS Friend Code:
Armchair: 4098-3704-2012
+2
KayWhat we need...Is a little bit of PANIC.Registered Userregular
I also consistently scored most kills, most damage, highest score, etc. I mean, it's more a function of being paired against people that aren't that great competitively, than any measure of how good LRMs are.
I more wanted to point out that LRMs are great if you're feeling lazy and aren't up to snap pinpoint PPC damage if you're out of practice or whatever.
There's a reason that they're aren't utilized whatsoever in the FRR storm trooper dropdecks. It's not for lack of coordination. It's because they're bad. They've only been good during the two lrmageddons. First when lrms headcapped mechs via splash damage. Second when Artemis fire control drilled CT's with near perfect accuracy.
There's a reason that they're aren't utilized whatsoever in the FRR storm trooper dropdecks. It's not for lack of coordination. It's because they're bad. They've only been good during the two lrmageddons. First when lrms headcapped mechs via splash damage. Second when Artemis fire control drilled CT's with near perfect accuracy.
using the stormtrooper deck as a defense is hardly sound, considering the metric fuckton of questionable decisions that are involved in it.
LRMs are powerful, regardless of opinion, when used properly.. That is, when they are used from 250-450m. They are a medium range weapon in the field that PGI has developed, not a long range weapon. Completely viable, and dangerous when deployed properly.
The problem comes from idiots who boat them with nothing for backup weapons, and just sit back at 900m crying for locks, or for help when they are killed by a locust with 2xSPL cause they can only move at 32kph due to dropping engine for 5xLRM20.
Proper LRMs have significant backup weaponry to scare people back out of the minimum range.
On a vaguely related topic, there is something that infuriates me about the players in this game. One of the single most important skills to have in the game is knowing when NOT to shoot! If you are maneuvering to get behind the enemy, don't fucking take potshots as you are circling because all you are doing is turning them towards us and ruining our chance at surprise and coring out weak back armor.
I cant tell you how many potential victories that have slipped through my grasp because some stupid mouthbreathing fuckknuckle decided to follow my attempt to outmaneuver..and constantly rained fire every opportunity they had, basically illuminating the sky with a great big flashing sign of "HEY THERES PEOPLE OVER HERE OUTMANUVERING YOU, COME DEAL WITH IT"
I keep telling myself to get back into this, but it has seriously been years. Is there a lot to catch up on?
XBL: Bizazedo
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
0
SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
LRMs are fine for people who are not blessed with the ability to contribute as well with direct fire weapons due to accuracy issues, torso twisting issues, knowing how to use cover, or any number of other laser related issues. If they're playing for fun I'd rather see them doing at least something with LRMs, frustrating as it is to be playing along side them, then see them do no damage at all with lasers or ACs or whatever.
I keep telling myself to get back into this, but it has seriously been years. Is there a lot to catch up on?
Not really no. I've been away since before the Stalker dropped, and you pretty much just hop on, run the academy as refresher, then hop in a trial mech until you have enough for whatever mech you want
LRMs are powerful, regardless of opinion, when used properly.. That is, when they are used from 250-450m. They are a medium range weapon in the field that PGI has developed, not a long range weapon. Completely viable, and dangerous when deployed properly.
Not really. LRMs prevent you from torsotwisting even at medium range. Yes, if you bring LRMs, you should probably be using them there, buuuuuut you're going to effectively be more fragile because of it.
I keep telling myself to get back into this, but it has seriously been years. Is there a lot to catch up on?
Sort of. The main thing to do would be to check the Quirk list for the mechs you own, because that's going to influence them towards certain builds and away from others.
Posts
that's why we call it the struggle, you're supposed to sweat
3DS FCode: 1993-7512-8991
3DS FCode: 1993-7512-8991
Kit Fox and Adder both have a variant that can do some boating and have NARC, but the Stormcrow and Huntsman can both mount more launchers
Put on the arm that gives you ECM and 3 AMS, then you run with like a LPL and two ML, then pick an assault and stay with him.
I also used to pilot a lot of Catapults.
We were both very surprised.
Certain weaponloads favor it more. Double Gauss works the best, triple PPC is fine. Triple LPL can get the job done but probably needs a followup shot.
the Atlas I cockpitted was in a...panther I think, I know I did it with with 2xPPC/ERPPC. required two pinpoint shots to drop him, my god my dick was so hard afterwards though.
IF PGI puts MRMs and LFEs in.
What would be the purpose of it without them? Would they really put er med lasers and a rac and call it balanced?
Just because it exists doesn't mean PGI is gonna put it in the game.
Because PGI. Expect nothing, and you'll still get disappointed
Some people, no matter how vehemently you try to convince them otherwise, will always believe that LRMs are a good weapon system.
Coordination.
Armchair: 4098-3704-2012
I can't even be bitter about it, I'm the world's worst Light player.
So true. It also makes a little easier as you go forward.
But in the hands of a well coordinated unit they're just as good as laser vomit.
Armchair: 4098-3704-2012
Thing is, I played it three times last night on my RETURN TO THE GAME and consistently put up the most damage and score in each game. I'd probably have done better with laservomit, though. Wonder what my best mech for that is.
3DS FCode: 1993-7512-8991
In contrast pinpoint damage will kill a target by drilling through the CT in a fraction of the time for a fraction of the damage and a fraction of the score.
Missile boats with +cbill modifiers can be really good cbill grinders because it is trivial to get assist credit on everything and you'll make a fortune throwing random damage around because PGI's poorly thoughtout reward system provides the greatest rewards for inefficiency.
You'll receive a much higher score and far more money for removing every point of armor from a mech and removing each limb one by one than someone with a dead eye who kills the meat and saves the metal by sniping the cockpit for a quick kill.
One looks impressive on the scoreboard, the other is a more potent asset for his team.
Armchair: 4098-3704-2012
I more wanted to point out that LRMs are great if you're feeling lazy and aren't up to snap pinpoint PPC damage if you're out of practice or whatever.
3DS FCode: 1993-7512-8991
Armchair: 4098-3704-2012
When opponents are able to organize and push, LRMs become useless, which is why in skilled matches they dont get used.
MWO: Adamski
"They fly in single file, to hide their numbers."
using the stormtrooper deck as a defense is hardly sound, considering the metric fuckton of questionable decisions that are involved in it.
LRMs are powerful, regardless of opinion, when used properly.. That is, when they are used from 250-450m. They are a medium range weapon in the field that PGI has developed, not a long range weapon. Completely viable, and dangerous when deployed properly.
The problem comes from idiots who boat them with nothing for backup weapons, and just sit back at 900m crying for locks, or for help when they are killed by a locust with 2xSPL cause they can only move at 32kph due to dropping engine for 5xLRM20.
Proper LRMs have significant backup weaponry to scare people back out of the minimum range.
On a vaguely related topic, there is something that infuriates me about the players in this game. One of the single most important skills to have in the game is knowing when NOT to shoot! If you are maneuvering to get behind the enemy, don't fucking take potshots as you are circling because all you are doing is turning them towards us and ruining our chance at surprise and coring out weak back armor.
I cant tell you how many potential victories that have slipped through my grasp because some stupid mouthbreathing fuckknuckle decided to follow my attempt to outmaneuver..and constantly rained fire every opportunity they had, basically illuminating the sky with a great big flashing sign of "HEY THERES PEOPLE OVER HERE OUTMANUVERING YOU, COME DEAL WITH IT"
edit
On the topic of LOLRM
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Not really no. I've been away since before the Stalker dropped, and you pretty much just hop on, run the academy as refresher, then hop in a trial mech until you have enough for whatever mech you want
Sort of. The main thing to do would be to check the Quirk list for the mechs you own, because that's going to influence them towards certain builds and away from others.