No, Rehgar lost his wolf-stealth talent in the same patch where they gutted all his other wolf talents and changed him from having a couple viable builds (healing or wolf) to having only one viable build.
Rehgar is a prime example of a hero who went through a rework and came out the other side considerably less fun to play and much more one-dimensional.
We're getting dangerously close to an all stealth team.
Zeratul, Nova, Samuro... Hammer with Ambush/Hover?
...MURKY WITH HIDDEN ASSAULT no jk that's a terrible talent don't ever pick it
Since Octo is dead blitz splitpush murky probably isn't that bad an idea. Hidden Assault is key for that because you can just pop into existence outside their fort when your egg is actually a safe distance away; you don't lose time because of the speed boost and you're immune to the minimap which is a powerful ability.
It's a shame it's at 13 instead of 7 or 4, but like, it's not like the other options are that much better. Stronger puffer on slimed targets is useless with the Octo nerf, and the other two are just kinda fucked by the fact that murky can't survive now because of how much raw damage has been added to the game. Even with the shortened bubble cooldown it's hard to live to see it come off cooldown. Might be better to just have a more aggressive egg that's harder to track!
No, Rehgar lost his wolf-stealth talent in the same patch where they gutted all his other wolf talents and changed him from having a couple viable builds (healing or wolf) to having only one viable build.
Rehgar is a prime example of a hero who went through a rework and came out the other side considerably less fun to play and much more one-dimensional.
Rehgar has several builds and is still fun. His rework was really good. It's just it was too good and in bringing him back into line they killed his front-line viability.
They didn't gut his wolf talents do much as they baselined alot of his wolf build and then built him so you didn't have to choose between supporting and damage because that's a false choice most of the time.
No, Rehgar lost his wolf-stealth talent in the same patch where they gutted all his other wolf talents and changed him from having a couple viable builds (healing or wolf) to having only one viable build.
Rehgar is a prime example of a hero who went through a rework and came out the other side considerably less fun to play and much more one-dimensional.
Rehgar has several builds and is still fun. His rework was really good. It's just it was too good and in bringing him back into line they killed his front-line viability.
They didn't gut his wolf talents do much as they baselined alot of his wolf build and then built him so you didn't have to choose between supporting and damage because that's a false choice most of the time.
I think where Rehgar struggles is in his level 4s and 7s.
At level 4 you have three talents that BASICALLY all do the same thing, or Healing Totem. Most people lean towards Feral Heart cause the other two are just, meh. Healing Totem is good! But like, the other three talents are virtually identical.
At level 7 he's got Blood and Thunder (good talent! but harder to use now that it's riskier to actually go into melee), Farsight, Cleanse, Totemic Projection. Farsight's okay but it's still a generic, Cleanse is Cleanse, and Totemic Projection is kinda bad. So if you're looking for an alternative to Cleanse or a non-generic Talent, you've only got one option. The real sin of this tier is that outside of B&T they're all boring options.
OTHERWISE, his 13s and 16s are all pretty good. They're all sitting at equal winrates, even if most people do end up going Earth Shield/Earthgrasp Totem. Which I can't blame anyone for doing, they're good talents.. and there usually isn't much incentive to take anything else because of that, despite equal winrates. Those two have a lot higher impact, I think.
I think maybe Rehgar could use a bit of cleaning up, though. And maybe it's time to let him self-Ancestral again, even if it were only at like 50% effectiveness or something.
I think maybe Rehgar could use a bit of cleaning up, though. And maybe it's time to let him self-Ancestral again, even if it were only at like 50% effectiveness or something.
this was the biggest kick in the pants. i understand why it needed to be done, but being unable to ancestral yourself really made it so he cannot go in and be a melee threat. if you want that i feel as though kharazim is a much better option.
No, Rehgar lost his wolf-stealth talent in the same patch where they gutted all his other wolf talents and changed him from having a couple viable builds (healing or wolf) to having only one viable build.
Rehgar is a prime example of a hero who went through a rework and came out the other side considerably less fun to play and much more one-dimensional.
Rehgar has several builds and is still fun. His rework was really good. It's just it was too good and in bringing him back into line they killed his front-line viability.
They didn't gut his wolf talents do much as they baselined alot of his wolf build and then built him so you didn't have to choose between supporting and damage because that's a false choice most of the time.
I think where Rehgar struggles is in his level 4s and 7s.
At level 4 you have three talents that BASICALLY all do the same thing, or Healing Totem. Most people lean towards Feral Heart cause the other two are just, meh. Healing Totem is good! But like, the other three talents are virtually identical.
At level 7 he's got Blood and Thunder (good talent! but harder to use now that it's riskier to actually go into melee), Farsight, Cleanse, Totemic Projection. Farsight's okay but it's still a generic, Cleanse is Cleanse, and Totemic Projection is kinda bad. So if you're looking for an alternative to Cleanse or a non-generic Talent, you've only got one option. The real sin of this tier is that outside of B&T they're all boring options.
OTHERWISE, his 13s and 16s are all pretty good. They're all sitting at equal winrates, even if most people do end up going Earth Shield/Earthgrasp Totem. Which I can't blame anyone for doing, they're good talents.. and there usually isn't much incentive to take anything else because of that, despite equal winrates. Those two have a lot higher impact, I think.
I think maybe Rehgar could use a bit of cleaning up, though. And maybe it's time to let him self-Ancestral again, even if it were only at like 50% effectiveness or something.
At 4, the change to his Lightning Shield talent (Stormcaller) made it strictly worse, even if a bit more interesting. It kills Lightning Shield build's utility too. They really need to do something more interesting with the Chain Heal one. Like, I like a talent tier devoted to mana efficiency but you have to make it interesting and not make it fuck him over like the change to Stormcaller. Stormcaller is actually pretty good if you go pure lightning shield build, but only for teamfights.
At 7, Farsight is not a generic and is actually really good. Only Rehgar has it. And it's a 10 second reveal on a 30 second cooldown. It's fucking BRUTAL against a stealthy and totally a Shaman-thing. The problem here is just Totemic Projection being crap and the nerf to his survivabiltiy making B&T too risky too use (but the talent itself is really good).
He needs only like 2 or 3 minor tweaks to a few talents. Mostly what he needs is the AH change reversed the way you said (like 50% effectiveness if used on himself) and just some general help and encouragement to push him into the front line.
Also Bloodlust probably needs some help to compete with AH, but maybe Blizzard's numbers say it's ok. I don't know.
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Inquisitor772 x Penny Arcade Fight Club ChampionA fixed point in space and timeRegistered Userregular
Honestly they just need to nerf Rehgar's healing capability and turn him into a true hybrid off-tank type with healing (although nerfing the self-Ancestral but leaving it an option wouldn't be bad, still). Supports were pigeonholed back in the day because of the meta and how often they were used solo. Now, with double tank/support being much more prevalent, there is less need for a single healer outside of Medic to have the expectation that they are on their own. And there is less expectation that the only value a support brings is by healing (which was stupid even back in the day, because all of the OP supports have been OP due to their ability to do stuff other than healing).
If they added just a couple more supports, I think we would be in a place where you can see more specialization and differentiation in that role. Rehgar is just one example, where he can be a beefy front-liner who also happens to heal, or who is expected to weave in and out of combat to provide a boost (maybe every time he hits someone with a wolf bite, everyone around him gets a Follow Through-like buff). Kharazim could actually be a viable DPS hybrid, instead of a gimped support who has to put himself in danger to heal by hitting something (anything, please, just give me a target, it can be a minion for all I care). Tassadar could be an AOE mage who also hands out shields, instead of a gimpy shieldbot pretending to be a support who never dies and only has One True Build.
Maybe then you would see more people playing supports in the first place, because they would actually be viable doing something other than hanging back and spamming their heal cycle. I love playing Kharazim but I never get to do so because it's incredibly difficult in the current meta to draft him in a position where he won't immediately get deleted the second he goes in, and even when he isn't a terrible pick I feel forced to play safely because I have to focus on saving my teammates.
I think maybe Rehgar could use a bit of cleaning up, though. And maybe it's time to let him self-Ancestral again, even if it were only at like 50% effectiveness or something.
this was the biggest kick in the pants. i understand why it needed to be done, but being unable to ancestral yourself really made it so he cannot go in and be a melee threat. if you want that i feel as though kharazim is a much better option.
Kharazim just took a kick to the balls on that front too. And in general needs a bit more help staying alive while meleeing.
Honestly they just need to nerf Rehgar's healing capability and turn him into a true hybrid off-tank type with healing (although nerfing the self-Ancestral but leaving it an option wouldn't be bad, still). Supports were pigeonholed back in the day because of the meta and how often they were used solo. Now, with double tank/support being much more prevalent, there is less need for a single healer outside of Medic to have the expectation that they are on their own. And there is less expectation that the only value a support brings is by healing (which was stupid even back in the day, because all of the OP supports have been OP due to their ability to do stuff other than healing).
If they added just a couple more supports, I think we would be in a place where you can see more specialization and differentiation in that role. Rehgar is just one example, where he can be a beefy front-liner who also happens to heal, or who is expected to weave in and out of combat to provide a boost (maybe every time he hits someone with a wolf bite, everyone around him gets a Follow Through-like buff). Kharazim could actually be a viable DPS hybrid, instead of a gimped support who has to put himself in danger to heal by hitting something (anything, please, just give me a target, it can be a minion for all I care). Tassadar could be an AOE mage who also hands out shields, instead of a gimpy shieldbot pretending to be a support who never dies and only has One True Build.
Maybe then you would see more people playing supports in the first place, because they would actually be viable doing something other than hanging back and spamming their heal cycle. I love playing Kharazim but I never get to do so because it's incredibly difficult in the current meta to draft him in a position where he won't immediately get deleted the second he goes in, and even when he isn't a terrible pick I feel forced to play safely because I have to focus on saving my teammates.
i don't think rehgar should be a front-liner in the sense that he is an off-tank. i liked when he weaves ni and out of fights using his "mount" as an opportunistic attack, which i think was the point. however i dunno if it will ever get back to that.
i guess the other issue is if you buff supports to where they "contribute" on fronts other than healing, then you get the entire pro scene revolving around multi support teams, which i presume is what blizzard is trying to avoid? i dunno.
I think maybe Rehgar could use a bit of cleaning up, though. And maybe it's time to let him self-Ancestral again, even if it were only at like 50% effectiveness or something.
this was the biggest kick in the pants. i understand why it needed to be done, but being unable to ancestral yourself really made it so he cannot go in and be a melee threat. if you want that i feel as though kharazim is a much better option.
Kharazim just took a kick to the balls on that front too. And in general needs a bit more help staying alive while meleeing.
yeah he doesnt seem to be in great shape either. i havent seen anyone break him out recently so i am not really sure what help he needs specifically, but afte rthe ancestral change i always felt i'd rather have kharazim than rehgar
20-7 as Tracer in HL so far this season. Mah girl is teh borkenss.
EDIT: Over those 27 games, I've averaged 8.4 kills/game, 8.1 assists/game, and 4 deaths/game. Deaths are probably high, guess that's something I'll need to work on.
morgan_coke on
XBL: Morgan Coke Yes, there is a space, not an underscore. I'm old school like that.
Battle.net: morgancoke#1589
Enemy Zagara and Li Li are falling back behind their mid tower wall. I Mirror Image over the wall for the kill on Zagara. Praise RNGesus. Shukuchi back over the wall and kill Li Li.
This game, guys. Fucking Samuro is my jam. Dude's like an MVP MACHINE.
Enemy Zagara and Li Li are falling back behind their mid tower wall. I Mirror Image over the wall for the kill on Zagara. Praise RNGesus. Shukuchi back over the wall and kill Li Li.
This game, guys. Fucking Samuro is my jam. Dude's like an MVP MACHINE.
I have literally never not gotten MVP on Sammy in all my games playing him.
Even in games where I did like, not so hot.
SAMMY'S MY BOY
i'd totally be ripping it up on him but like, weekend hots and i wanna avoid that shit
TOMORROW THO
Oh yeah I should totally try out Shukuchi too. I've usually been rocking Mirrored Steel because I like the versatility, but Shukuchi seems so practical.
Way of the Wind, Shukuchi, Wind Shear. Once you hit level 20, you're permanently stealthed, moving at +55% movement speed (nearly double mount speed) and you do a Li-Ming-style teleport every 6 seconds.
5 man groups are cancer and 3 mans just throw you at them constantly.
The 5-man didn't bother me. The double support plus Abathur, did it. Honestly I think we might have had a chance but Illidan and Tyrael kept diving way far in and chasing and so Auriel and I had to as well. There were several very successful mosh pits.
Samuros nerfs can't come quickly enough, but I have been having fun tagging him with lunara's revealing toxin. His speed is still usually too much and his images aren't much less obnoxious when revealed, but at least he has a shot of being killed. It's funny how the whole team cheers when we manage to dogpile and kill samuro at long last.
5 man groups are cancer and 3 mans just throw you at them constantly.
while i can see there may be a problem with this, i am not sure what the solution is. i can't imagine removing them from any game mode where they are currently allowed. it'd be nice if team league was the place for full groups but even if you banned them from all other modes i doubt the population would increase all that much. my expectation is that it would just cause people to group with 4.
The thing is the MM just needs to go into a different mode when matching a 3+2 or a 4+1 against a 5-person. It needs to look at the 5-person's comp and put together a team that has counter-picks. Doing that should balance out the coordination benefit that the 5-person has.
5 man groups are cancer and 3 mans just throw you at them constantly.
The 5-man didn't bother me. The double support plus Abathur, did it. Honestly I think we might have had a chance but Illidan and Tyrael kept diving way far in and chasing and so Auriel and I had to as well. There were several very successful mosh pits.
The groups are basically responsible for that comp was my point. The 5-stack gets to pick the exact group they want. The 3-man gets matched because they have a support and then it throws in a random tank and random anything and calls it a day.
while i can see there may be a problem with this, i am not sure what the solution is. i can't imagine removing them from any game mode where they are currently allowed. it'd be nice if team league was the place for full groups but even if you banned them from all other modes i doubt the population would increase all that much. my expectation is that it would just cause people to group with 4.
Oh yeah, there's basically nothing you can do about it other then supagoat's suggestion above. It's still irritating though.
The thing is the MM just needs to go into a different mode when matching a 3+2 or a 4+1 against a 5-person. It needs to look at the 5-person's comp and put together a team that has counter-picks. Doing that should balance out the coordination benefit that the 5-person has.
it supposedly already tries to have you play people "better" than you if you group. so 5 random vs a 5 stack would have the 5 randoms all be better palyers. i dunno if i like the idea of dedicated counters. too binary which makes things frustrating.
it supposedly already tries to have you play people "better" than you if you group. so 5 random vs a 5 stack would have the 5 randoms all be better palyers. i dunno if i like the idea of dedicated counters. too binary which makes things frustrating.
Well, what I mean is that they should have enough data to compose a team that has a decent chance of winning. It clearly makes not attempt to do that right now.
Had a really frustrating game on Braxis Holdout this morning. Our first pick went Chromie, which caused our guy showing Leoric to throw a hissy fit in draft and switch to Murky. I was on Tracer (2nd pick, before the draft went to hell). We ended up with Chomie, Tracer, ETC, Kharazim, and Murky, vs. Jaina, KT, Rexxar, Morales, and Valla.
Our Murky was just pretty awful. Some of the worst egg placement I've ever seen, regularly put it in places where they were going to walk anyways, or right next to our farthest forward gate, so it died repeatedly to AoE damage. Before the first beacon, they go 4/1 split, nobody on my team adjusts, or pushes on the weak side, so they get both towers, gate, and fountain on one side, we get nothing in return. Our Chomie is also terrible. She takes the Loop ult, then proceeds to use it on A)People I've almost killed when they have a pulse bomb on them, with none of her cooldowns up. Our ETC takes Stage Dive, which he only uses during fights to re-position into the center of the enemy team.
We're losing, then I rotate top and run into a "hiding in the vents" ambush from Jaina, KT, and Rex. At the time we're down in levels 16-18. I charge away past the ambush and AoE attacks, then head back because I don't really have a choice, and start shooting Jaina while dodging bear, skillshots, and stuns. I run in, melee everyone, stick a pulse bomb and bail, only to get a Pyroblast tracking on me, I time the impact perfectly and come out of Recall right back next to KT and Rex, unload on both of them, killing KT, Rex and Misha take off, the rest of the team finally comes up, and we actually win a zerg wave and split push down their keep.
After that it goes back to heck, and we get wiped. Like, I was really salty for a second immediately after that game, especially because Murky got super toxic in chat, as did Chromie, and our Khara did like, zero heals, and then I thought about it, and realized the only time we got ahead was when I won a 1v3 fight. I'm not going to win a lot of 1v3 fights, and it's kinda ridiculous that I did, so.. yeah, I lost the saltiness and just decided to be impressed we were able to get it as close as we were.
XBL: Morgan Coke Yes, there is a space, not an underscore. I'm old school like that.
Battle.net: morgancoke#1589
No-QuarterNothing To FearBut Fear ItselfRegistered Userregular
edited October 2016
Some really great games on Johanna and Xul with @shryke last night
Feeling good, started my first placement match annnnnnnnd got placed on a team of tomatoes where I got shunted until support which I'm awful at, and Uther because our own team banned Malfurion because the banner didn't realize it was his pick.
It went downhill from there, ugh. Our Jaina went 0-0-6. RIP
edit- oooo Shryke Tell em about our weird-ass draft game on Blackheart's where everyone turned out to be a pro.
I think we had Jo (me), Aba, Gaz, Shryke on Alarak. Rofflestomped em.
Like I logged in and hit up Ducks, who was grouped with Weasel, and we were like YEAH LET'S DO IT. Ducks is rocking Sammy because of course. I'm kinda unsure who I wanna play. I'm looking over my options and I'm like fuck it, let's rock Alarak. Weasel switches off Anub'arak to Malf cause we're pretty melee heavy at that point.
Alarak pull into Silence into Malf Roots into Samuro blowup (toss in a Malf Twilight Dream for that extra delicious overkill cause why the fuck not)
Just fucking rekt em.
R E K T
E
K
T
I'm getting a lot better at Alarak too. Also I've been trying out Counter-Strike? It's... really good! When it's applicable, it's fucking solid. 30 second cooldown means you can use it pretty liberally, it blocks a ton of incoming damage and it DOES a lot of damage. The Unstoppable it grants is hella dece, too. Chromie just Temporal Looped you? NAH GET OUTTA HERE, LOL. Enjoy the wasted cooldown. I like taking it when I know I'm going to be getting focused down or people are gonna be throwing damage on me. It paid off extremely well.
I was enjoying Alarak so much I didn't even wanna swap off to Samuro. :bzz:
*whispers* oh yeah and we won 5 games in a row this morning toooooo
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Kinda sucks that the amount of xp from a loss is so much less than a win.
Witty signature comment goes here...
wra
We're getting dangerously close to an all stealth team.
Zeratul, Nova, Samuro... Hammer with Ambush/Hover?
...MURKY WITH HIDDEN ASSAULT no jk that's a terrible talent don't ever pick it
Battle.net Tag: Dibby#1582
And technically tassadar as well.
Witty signature comment goes here...
wra
Rehgar is a prime example of a hero who went through a rework and came out the other side considerably less fun to play and much more one-dimensional.
Sadly, though, none of them revolve around having fun in wolf form like the old days.
XBL: InvaderJims
Bnet: Pudgestomp#11153
Since Octo is dead blitz splitpush murky probably isn't that bad an idea. Hidden Assault is key for that because you can just pop into existence outside their fort when your egg is actually a safe distance away; you don't lose time because of the speed boost and you're immune to the minimap which is a powerful ability.
It's a shame it's at 13 instead of 7 or 4, but like, it's not like the other options are that much better. Stronger puffer on slimed targets is useless with the Octo nerf, and the other two are just kinda fucked by the fact that murky can't survive now because of how much raw damage has been added to the game. Even with the shortened bubble cooldown it's hard to live to see it come off cooldown. Might be better to just have a more aggressive egg that's harder to track!
Rehgar has several builds and is still fun. His rework was really good. It's just it was too good and in bringing him back into line they killed his front-line viability.
They didn't gut his wolf talents do much as they baselined alot of his wolf build and then built him so you didn't have to choose between supporting and damage because that's a false choice most of the time.
I think where Rehgar struggles is in his level 4s and 7s.
At level 4 you have three talents that BASICALLY all do the same thing, or Healing Totem. Most people lean towards Feral Heart cause the other two are just, meh. Healing Totem is good! But like, the other three talents are virtually identical.
At level 7 he's got Blood and Thunder (good talent! but harder to use now that it's riskier to actually go into melee), Farsight, Cleanse, Totemic Projection. Farsight's okay but it's still a generic, Cleanse is Cleanse, and Totemic Projection is kinda bad. So if you're looking for an alternative to Cleanse or a non-generic Talent, you've only got one option. The real sin of this tier is that outside of B&T they're all boring options.
OTHERWISE, his 13s and 16s are all pretty good. They're all sitting at equal winrates, even if most people do end up going Earth Shield/Earthgrasp Totem. Which I can't blame anyone for doing, they're good talents.. and there usually isn't much incentive to take anything else because of that, despite equal winrates. Those two have a lot higher impact, I think.
I think maybe Rehgar could use a bit of cleaning up, though. And maybe it's time to let him self-Ancestral again, even if it were only at like 50% effectiveness or something.
Battle.net Tag: Dibby#1582
this was the biggest kick in the pants. i understand why it needed to be done, but being unable to ancestral yourself really made it so he cannot go in and be a melee threat. if you want that i feel as though kharazim is a much better option.
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At 4, the change to his Lightning Shield talent (Stormcaller) made it strictly worse, even if a bit more interesting. It kills Lightning Shield build's utility too. They really need to do something more interesting with the Chain Heal one. Like, I like a talent tier devoted to mana efficiency but you have to make it interesting and not make it fuck him over like the change to Stormcaller. Stormcaller is actually pretty good if you go pure lightning shield build, but only for teamfights.
At 7, Farsight is not a generic and is actually really good. Only Rehgar has it. And it's a 10 second reveal on a 30 second cooldown. It's fucking BRUTAL against a stealthy and totally a Shaman-thing. The problem here is just Totemic Projection being crap and the nerf to his survivabiltiy making B&T too risky too use (but the talent itself is really good).
He needs only like 2 or 3 minor tweaks to a few talents. Mostly what he needs is the AH change reversed the way you said (like 50% effectiveness if used on himself) and just some general help and encouragement to push him into the front line.
Also Bloodlust probably needs some help to compete with AH, but maybe Blizzard's numbers say it's ok. I don't know.
If they added just a couple more supports, I think we would be in a place where you can see more specialization and differentiation in that role. Rehgar is just one example, where he can be a beefy front-liner who also happens to heal, or who is expected to weave in and out of combat to provide a boost (maybe every time he hits someone with a wolf bite, everyone around him gets a Follow Through-like buff). Kharazim could actually be a viable DPS hybrid, instead of a gimped support who has to put himself in danger to heal by hitting something (anything, please, just give me a target, it can be a minion for all I care). Tassadar could be an AOE mage who also hands out shields, instead of a gimpy shieldbot pretending to be a support who never dies and only has One True Build.
Maybe then you would see more people playing supports in the first place, because they would actually be viable doing something other than hanging back and spamming their heal cycle. I love playing Kharazim but I never get to do so because it's incredibly difficult in the current meta to draft him in a position where he won't immediately get deleted the second he goes in, and even when he isn't a terrible pick I feel forced to play safely because I have to focus on saving my teammates.
Kharazim just took a kick to the balls on that front too. And in general needs a bit more help staying alive while meleeing.
i don't think rehgar should be a front-liner in the sense that he is an off-tank. i liked when he weaves ni and out of fights using his "mount" as an opportunistic attack, which i think was the point. however i dunno if it will ever get back to that.
i guess the other issue is if you buff supports to where they "contribute" on fronts other than healing, then you get the entire pro scene revolving around multi support teams, which i presume is what blizzard is trying to avoid? i dunno.
yeah he doesnt seem to be in great shape either. i havent seen anyone break him out recently so i am not really sure what help he needs specifically, but afte rthe ancestral change i always felt i'd rather have kharazim than rehgar
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EDIT: Over those 27 games, I've averaged 8.4 kills/game, 8.1 assists/game, and 4 deaths/game. Deaths are probably high, guess that's something I'll need to work on.
Battle.net: morgancoke#1589
Titan's Creed: Jump first, don't ask questions, punch everything
Seriously, match maker?
Switch: 6589-6405-3399
This game, guys. Fucking Samuro is my jam. Dude's like an MVP MACHINE.
the rule only dictates that it's never >0 vs. 0, anything else goes
(though it probably avoids putting more than two on any one team)
I have literally never not gotten MVP on Sammy in all my games playing him.
Even in games where I did like, not so hot.
SAMMY'S MY BOY
i'd totally be ripping it up on him but like, weekend hots and i wanna avoid that shit
TOMORROW THO
Oh yeah I should totally try out Shukuchi too. I've usually been rocking Mirrored Steel because I like the versatility, but Shukuchi seems so practical.
Battle.net Tag: Dibby#1582
Also, tomorrow is my day off. We can alternate on and off Samuro if you want.
5 man groups are cancer and 3 mans just throw you at them constantly.
The 5-man didn't bother me. The double support plus Abathur, did it. Honestly I think we might have had a chance but Illidan and Tyrael kept diving way far in and chasing and so Auriel and I had to as well. There were several very successful mosh pits.
Switch: 6589-6405-3399
while i can see there may be a problem with this, i am not sure what the solution is. i can't imagine removing them from any game mode where they are currently allowed. it'd be nice if team league was the place for full groups but even if you banned them from all other modes i doubt the population would increase all that much. my expectation is that it would just cause people to group with 4.
WoWtcg and general gaming podcast
WoWtcg and gaming website
Switch: 6589-6405-3399
Switch: 6589-6405-3399
I am here. Well, I will be here, soon, I need breakfast first.
https://podcast.tidalwavegames.com/
I'm also off today.
The groups are basically responsible for that comp was my point. The 5-stack gets to pick the exact group they want. The 3-man gets matched because they have a support and then it throws in a random tank and random anything and calls it a day.
Oh yeah, there's basically nothing you can do about it other then supagoat's suggestion above. It's still irritating though.
it supposedly already tries to have you play people "better" than you if you group. so 5 random vs a 5 stack would have the 5 randoms all be better palyers. i dunno if i like the idea of dedicated counters. too binary which makes things frustrating.
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Well, what I mean is that they should have enough data to compose a team that has a decent chance of winning. It clearly makes not attempt to do that right now.
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Our Murky was just pretty awful. Some of the worst egg placement I've ever seen, regularly put it in places where they were going to walk anyways, or right next to our farthest forward gate, so it died repeatedly to AoE damage. Before the first beacon, they go 4/1 split, nobody on my team adjusts, or pushes on the weak side, so they get both towers, gate, and fountain on one side, we get nothing in return. Our Chomie is also terrible. She takes the Loop ult, then proceeds to use it on A)People I've almost killed when they have a pulse bomb on them,
We're losing, then I rotate top and run into a "hiding in the vents" ambush from Jaina, KT, and Rex. At the time we're down in levels 16-18. I charge away past the ambush and AoE attacks, then head back because I don't really have a choice, and start shooting Jaina while dodging bear, skillshots, and stuns. I run in, melee everyone, stick a pulse bomb and bail, only to get a Pyroblast tracking on me, I time the impact perfectly and come out of Recall right back next to KT and Rex, unload on both of them, killing KT, Rex and Misha take off, the rest of the team finally comes up, and we actually win a zerg wave and split push down their keep.
After that it goes back to heck, and we get wiped. Like, I was really salty for a second immediately after that game, especially because Murky got super toxic in chat, as did Chromie, and our Khara did like, zero heals, and then I thought about it, and realized the only time we got ahead was when I won a 1v3 fight. I'm not going to win a lot of 1v3 fights, and it's kinda ridiculous that I did, so.. yeah, I lost the saltiness and just decided to be impressed we were able to get it as close as we were.
Battle.net: morgancoke#1589
Titan's Creed: Jump first, don't ask questions, punch everything
Alarak, Samuro, Malf.
Feeling good, started my first placement match annnnnnnnd got placed on a team of tomatoes where I got shunted until support which I'm awful at, and Uther because our own team banned Malfurion because the banner didn't realize it was his pick.
It went downhill from there, ugh. Our Jaina went 0-0-6. RIP
edit- oooo Shryke Tell em about our weird-ass draft game on Blackheart's where everyone turned out to be a pro.
I think we had Jo (me), Aba, Gaz, Shryke on Alarak. Rofflestomped em.
WE DISCOVERED IT COMPLETELY BY ACCIDENT
Like I logged in and hit up Ducks, who was grouped with Weasel, and we were like YEAH LET'S DO IT. Ducks is rocking Sammy because of course. I'm kinda unsure who I wanna play. I'm looking over my options and I'm like fuck it, let's rock Alarak. Weasel switches off Anub'arak to Malf cause we're pretty melee heavy at that point.
Alarak pull into Silence into Malf Roots into Samuro blowup (toss in a Malf Twilight Dream for that extra delicious overkill cause why the fuck not)
Just fucking rekt em.
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I'm getting a lot better at Alarak too. Also I've been trying out Counter-Strike? It's... really good! When it's applicable, it's fucking solid. 30 second cooldown means you can use it pretty liberally, it blocks a ton of incoming damage and it DOES a lot of damage. The Unstoppable it grants is hella dece, too. Chromie just Temporal Looped you? NAH GET OUTTA HERE, LOL. Enjoy the wasted cooldown. I like taking it when I know I'm going to be getting focused down or people are gonna be throwing damage on me. It paid off extremely well.
I was enjoying Alarak so much I didn't even wanna swap off to Samuro. :bzz:
*whispers* oh yeah and we won 5 games in a row this morning toooooo
Battle.net Tag: Dibby#1582
Maybe the MMer should look for higher ranked players when filling the partial team.
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wra