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[Overwatch 7.0] Sombra officially announced in cinematic "Infiltration"

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Posts

  • Brutal JBrutal J Sorry! Sorry, I'm sorry. Sorry. Registered User regular
    Go back and refresh Overbuff, I'm in the 99th percentile for Enemies Frozen.

    2F37ILY.jpg

    And now I have a new Avatar.

    ElementWrathdavidsdurions
  • SoundsPlushSoundsPlush yup, back. Registered User regular
    Rius wrote: »
    Conversely, I'd be happy to have someone with 85 hours of experience on a single champ on almost any map o.O

    Don't worry, they weren't good.

    s7Imn5J.png
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    I've seen people who are pretty solid with Widow, grappling-hook leaping around and whatnot on attack. Ends up not mattering much at all because most spots on most maps just aren't suited to her providing much of an advantage, if the enemy team is even halfway on the ball about countering her.

    She's a decent pick on defense for some spots, but she's far from worthwhile as a main for almost anybody. She's just too reliant on both her team keeping her from getting killed, and on the enemy team basically ignoring her and letting her snipe.

  • BurnageBurnage Registered User regular
    Polaritie wrote: »
    Burnage wrote: »
    Haven't played this in months, so decided to jump straight back into ranked.

    Three straight wins and a play of the game suggest that this wasn't quite as bad an idea as I thought it was going to be.

    Conversely, I just got 5 straight losses. All of them were complete steamrolls.

    I started to have some worse luck immediately after I posted that, to be fair.

    Although I did chuckle slightly at my team blaming me (as Mercy) for a loss in the first round of one game. Another player switched to her after telling me that I didn't know what the fuck I was doing and that he'd "show me how to really play her."

    The second round lasted about thirty seconds before we lost.

  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Here's an idea with widow: Just use her as the sniper was in (competitive) TF2--a pick class. Switch to her when your enemy won't be expecting it, snipe off their healer and anyone else you can get from your perch, and then either switch when you die or if you're just nearby spawn to Junkrat or McCree or whatever. I've had great success switching to Widow right after losing Volskaya A by stopping their snowball push short by just taking out Mercy or Zenyatta instantly, but the longer I stay Widow the less I can get done.

    9uiytxaqj2j0.jpg
    So It GoesMadPen
  • DasUberEdwardDasUberEdward Registered User regular
    !!!

    i just remembered the Hanzo arrow change. I was wondering why I felt so awful with him.

    steam_sig.png
  • KonphujunKonphujun Illinois, USARegistered User regular
    The most terrifying people I have ever faced in this game are Widow and Hanzo mains. If someone has 85 hours on Widow, you let them play Widow.

    Everything: Konphujun(#1458)
    Dizzen
  • TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    There are 100+ hour Widow mains out there that would be infinitely more useful playing Lucio.

    7244qyoka3pp.gif
    The Escape GoatKanaSoundsPlushKoopahTroopahübergeekMild ConfusionTheDrifterskyknytImperfectTheySlashThemBRIAN BLESSEDJackdawGinReynolds
  • General_ArmchairGeneral_Armchair Registered User regular
    Konphujun wrote: »
    The most terrifying people I have ever faced in this game are Widow and Hanzo mains. If someone has 85 hours on Widow, you let them play Widow.

    Yeah, widow is SIGNIFICANTLY stronger than the tf2 sniper since her rifle charges 3x faster, she has an assault rifle that is no laughing matter, she has a pencil thin model and hit boxes, and she has an escape.

    3DS Friend Code:
    Armchair: 4098-3704-2012
    Konphujun
  • So It GoesSo It Goes We keep moving...Registered User regular
    Here's an idea with widow: Just use her as the sniper was in (competitive) TF2--a pick class. Switch to her when your enemy won't be expecting it, snipe off their healer and anyone else you can get from your perch, and then either switch when you die or if you're just nearby spawn to Junkrat or McCree or whatever. I've had great success switching to Widow right after losing Volskaya A by stopping their snowball push short by just taking out Mercy or Zenyatta instantly, but the longer I stay Widow the less I can get done.

    I do this sometimes

  • DrascinDrascin Registered User regular
    I wish people who exclusively mained characters were consigned to their own version of matchmaking. 85 hours on Widowmaker and less than a couple on anyone else, instalocking on every map attack or defense? Go awaaaaaaay.
    People trying to force a square peg into a round hole with Symmetra. Every map, every mode, defense and offense.

    Not going to lie, she's one of my common picks whenever I see the blue "Defense" banner up top, no matter the map. When we're defense and I don't feel there's anything specific the team needs urgently, Symmetra it is.

    At my scrubby level, having someone that can melt Genjis through their Deflects and provide constant pestering on points through inconveniently-placed turrets is useful.

    Steam ID: Right here.
    Phoenix-D
  • DasUberEdwardDasUberEdward Registered User regular
    i really like when a widowmaker is on my team because her ult is invaluable to me

    but i'm usually playing a character who is a flanker.

    steam_sig.png
  • Tridus1xTridus1x Registered User regular
    Yea I was just in a match that one guy would non-stop bitch about someone picking widow and me picking mei. The widow at least offered to swap if it didn't work out, we proceeded to curb stomp the enemy team.

    End of the match? The guy still says they were bad picks. Just can't break people away from that meta-only mindset.

    Ratsult2Dizzen
  • KanaKana Registered User regular
    The funny thing is the pro comp meta is totally up in the air right now anyway. Mei's good, PharMercy is coming back a bit, you may or may not have lucio or zen on your team...

    2/2/2 is still pretty much the guiding principle but teams have competed with 3 tanks / 3 support, 1 tank, 1 healer, all kinds of different permutations. There's a bunch of characters who used to only be situational picks who now might just be legit good.

    A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
    BionicPenguin
  • WhittledownWhittledown Registered User regular
    Whelp Junkrat from that Competitive match I hope not taking the Leaver penalty when you went afk for 3 rounds of KotH was worth getting reported by 11 people.

    DRCdHs6.jpg?1
    cooljammer00
  • PrjctD_CaptainPrjctD_Captain iFizzRegistered User regular
    Finally got placements done. Thought I should participate this season cause I'm a glutton for punishment. Got 2679, which is way higher than I thought i should be personally? I mean, Ill take it, but still.

    Steam: BrightWing
    PSN: BrightWing13 FFX|V:ARR Bright Asuna
    Rius
  • Ratsult2Ratsult2 Registered User regular
    edited September 2016
    Kana wrote: »
    The funny thing is the pro comp meta is totally up in the air right now anyway. Mei's good, PharMercy is coming back a bit, you may or may not have lucio or zen on your team...

    2/2/2 is still pretty much the guiding principle but teams have competed with 3 tanks / 3 support, 1 tank, 1 healer, all kinds of different permutations. There's a bunch of characters who used to only be situational picks who now might just be legit good.

    I hated 2/2/2 anyway. I think it's a strat that works for tournaments because the people that play DPS have insane aim, the teams all have great communication, and there tends to be less flanking. In pubs however, it just puts too much pressure on the DPS. It can easily fall apart if the DPS are not amazing players, if the enemy team focuses on the DPS, or if anyone on your team wants to pick non-meta players.

    Ratsult2 on
    davidsdurions
  • PrjctD_CaptainPrjctD_Captain iFizzRegistered User regular
    Side note: Is it just me, or does Eichenwald really really suck for the attacking team?

    Steam: BrightWing
    PSN: BrightWing13 FFX|V:ARR Bright Asuna
    DasUberEdwardMild ConfusionImperfect
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    Side note: Is it just me, or does Eichenwald really really suck for the attacking team?

    It gets better if you have high mobility characters and/or flankers who know the map and can go around the various sides/roofs. But if you're trying to push as six with the cart, you're gonna have a bad time.

    I still haven't seen an Offense get all 3 points capped, though.

  • KupiKupi Registered User regular
    End of last game's play of the game:

    Tracer: "Ever get that feeling of WAAAAAAAAUGH?!"

    All the time, Tracer. All the time.

    My favorite musical instrument is the air-raid siren.
    Tim is on the InternetDasUberEdwardBRIAN BLESSED
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    What's really dumb is when people do something like pick Hanzo, throw arrows at enemies all day but never make a real difference or get a kill, then say "but I have gold medal for damage so I'm awesome."

    General_ArmchairMrVyngaard
  • KanaKana Registered User regular
    Ratsult2 wrote: »
    Kana wrote: »
    The funny thing is the pro comp meta is totally up in the air right now anyway. Mei's good, PharMercy is coming back a bit, you may or may not have lucio or zen on your team...

    2/2/2 is still pretty much the guiding principle but teams have competed with 3 tanks / 3 support, 1 tank, 1 healer, all kinds of different permutations. There's a bunch of characters who used to only be situational picks who now might just be legit good.

    I hated 2/2/2 anyway. I think it's a strat that works for tournaments because the people that play DPS have insane aim, the teams all have great communication, and there tends to be less flanking. In pubs however, it just puts too much pressure on the DPS. It can easily fall apart if the DPS are not amazing players, if the enemy team focuses on the DPS, or if anyone on your team wants to pick non-meta players.

    Eh, I think the main strength of 2/2/2 is the stability it provides. Healer goes down? You have another! Tank goes down? You still have one! If you're playing a good ol' pubbie 1 tank, 1 healer comp, as soon as one of those guys goes down the pressure is suddenly tremendous on your DPS, because now they've got to win the fight with no margin for error, no one to stop dudes from getting in their face or from just getting chipped down by low damage shots. You don't even need a coordinated team to deal with that kind of thing, just a single diving Winston or some Junkrat spam towards the healer's general direction.

    Like, if you're halfway through a messy team fight playing McCree, say it's down to 3v3. You'd probably far prefer that the last 3 enemies you're facing are 3 squishy DPS characters, rather than be matched up vs a tank, healer, and 1 DPS. And your job will be a whole lot easier and less demanding if the people remaining on your side are a tank and healer. 2/2/2 is more resilient as it loses members and is more likely to be able to finish out fights than having lots of DPS. Even if you're not getting kills as quickly as front-loading with DPS, you're dying less, gaining ults more quickly, and being able to use them together in complementary ways.

    A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
    GriswoldCog
  • KupiKupi Registered User regular
    Finished my calibrations 4-5-1, rank 2474. That's way short of my calibration and final rank last season (57 and 61, respectively; equivalent to 2850 and 3050), but not unexpected given that I'm actually calibrating against people who know what they're doing and Zenyatta isn't stupidly overpowered any more. (Yes, that 20% off the damage boost, individually, is enough to take him from "stupid overpowered" to "about right".)

    My favorite musical instrument is the air-raid siren.
  • ArcTangentArcTangent Registered User regular
    Apparently there's this bit of unintendedness to be aware of on Route 66.

    https://www.youtube.com/watch?v=It5GbwHtolk

    ztrEPtD.gif
    DiannaoChong
  • DasUberEdwardDasUberEdward Registered User regular
    that's. . .wow. unfortunate.

    steam_sig.png
    Mild ConfusionTheDrifter
  • SkutSkutSkutSkut Registered User regular
    That spot's not that bad, sure you're blocking the payload but that's all you're doing and if people know about it you can be shot from the payload from there. Or if they have a Pharah or someone that can get up there easy you can be found out fast.

    Imperfect
  • PolaritiePolaritie Sleepy Registered User regular
    edited September 2016
    Rius wrote: »
    What's really dumb is when people do something like pick Hanzo, throw arrows at enemies all day but never make a real difference or get a kill, then say "but I have gold medal for damage so I'm awesome."

    If you have the gold medal for damage and not at LEAST bronze on eliminations (and frankly, you should be at silver)...

    You really have the gold medal for charging the enemy team's ults. Please stop feeding Mercy/Zen/Lucio ultimate. IT'S NOT HELPING.

    Polaritie on
    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
    Mild ConfusionBionicPenguin
  • DisrupterDisrupter Registered User regular
    Eh it's a team based game and sometimes certain chars have trouble finishing and a crap team would lead to tons of damage and low Elims

    616610-1.png
    HermanoTheStig
  • PolaritiePolaritie Sleepy Registered User regular
    edited September 2016
    Disrupter wrote: »
    Eh it's a team based game and sometimes certain chars have trouble finishing and a crap team would lead to tons of damage and low Elims

    Oh, sure. But I mean people who insist that because their damage numbers are high they can't be the problem.

    For instance, as Zarya I love love LOVE Junkrats who blindly lob grenades down hallways. They'll get lots of damage credit banging against my barriers. And then I will kill them with attraction.

    Polaritie on
    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
    Road BlockMild ConfusionKanaskyknyt
  • DisrupterDisrupter Registered User regular
    Oh yeah for sure. High damage doesn't necessarily mean good play but just wanted to clarify it doesn't necessarily mean bad play either

    Conflict avoided! Best friends forever now!

    616610-1.png
  • Ratsult2Ratsult2 Registered User regular
    Kana wrote: »
    Ratsult2 wrote: »
    Kana wrote: »
    The funny thing is the pro comp meta is totally up in the air right now anyway. Mei's good, PharMercy is coming back a bit, you may or may not have lucio or zen on your team...

    2/2/2 is still pretty much the guiding principle but teams have competed with 3 tanks / 3 support, 1 tank, 1 healer, all kinds of different permutations. There's a bunch of characters who used to only be situational picks who now might just be legit good.

    I hated 2/2/2 anyway. I think it's a strat that works for tournaments because the people that play DPS have insane aim, the teams all have great communication, and there tends to be less flanking. In pubs however, it just puts too much pressure on the DPS. It can easily fall apart if the DPS are not amazing players, if the enemy team focuses on the DPS, or if anyone on your team wants to pick non-meta players.

    Eh, I think the main strength of 2/2/2 is the stability it provides. Healer goes down? You have another! Tank goes down? You still have one! If you're playing a good ol' pubbie 1 tank, 1 healer comp, as soon as one of those guys goes down the pressure is suddenly tremendous on your DPS, because now they've got to win the fight with no margin for error, no one to stop dudes from getting in their face or from just getting chipped down by low damage shots. You don't even need a coordinated team to deal with that kind of thing, just a single diving Winston or some Junkrat spam towards the healer's general direction.

    Like, if you're halfway through a messy team fight playing McCree, say it's down to 3v3. You'd probably far prefer that the last 3 enemies you're facing are 3 squishy DPS characters, rather than be matched up vs a tank, healer, and 1 DPS. And your job will be a whole lot easier and less demanding if the people remaining on your side are a tank and healer. 2/2/2 is more resilient as it loses members and is more likely to be able to finish out fights than having lots of DPS. Even if you're not getting kills as quickly as front-loading with DPS, you're dying less, gaining ults more quickly, and being able to use them together in complementary ways.

    I agree with what you are saying, but I think having less DPS means you are less likely to get down to those even 3v3s. Think about how much damage an unchecked Genji/Tracer/McCree/Phara can do. When you go 2/2/2 you are leaving one or two of their dps unchecked.

    I'm not saying 2/2/2 isn't good. It's just that at the level I'm playing at, people don't have the aim or coordination to pull it off most of the time. It also doesn't help that half the time they don't pick zen in 2/2/2, which is a pretty big key to the comp.

  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Disrupter wrote: »
    Eh it's a team based game and sometimes certain chars have trouble finishing and a crap team would lead to tons of damage and low Elims

    sorta the thing there is you should realize "hey, I can do 125 to these people as hanzo, but if no-one ever does the final 75 maybe I should switch to someone more reliably like mccree to finish the kills myself"

    if nobody is finishing your kills for you just keeping doing the same thing and expecting different results isn't gonna help

    either that or ask someone on your team to go winston and jump on guys you shoot

    9uiytxaqj2j0.jpg
  • Road BlockRoad Block Registered User regular
    Polaritie wrote: »
    Disrupter wrote: »
    Eh it's a team based game and sometimes certain chars have trouble finishing and a crap team would lead to tons of damage and low Elims

    Oh, sure. But I mean people who insist that because their damage numbers are high they can't be the problem.

    For instance, as Zarya I love love LOVE Junkrats who blindly lob grenades down hallways. They'll get lots of damage credit banging against my barriers. And then I will kill them with attraction.

    Yup, I know I'm going to have a good Zarya game when I can pop out of cover, tap my sheild then retreat to cover without taking damage with +50 charge.

  • Mild ConfusionMild Confusion Smash All Things Registered User regular
    Rius wrote: »
    What's really dumb is when people do something like pick Hanzo, throw arrows at enemies all day but never make a real difference or get a kill, then say "but I have gold medal for damage so I'm awesome."

    Ya.

    Gold medals in damage with mediocre kills just means you are feeding the Lucio/Mercy/Zen/Ana an ult to steamroll your team with.

    steam_sig.png

    Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    don't forget that high damage also means hitting rein's barrier which isn't meaningless damage

    I'll often end up with gold damage as roadhog because I just hold right click in rein's general direction, and that is still a Good Thing to be doing because soon enough rein's shield breaks and we kill him

    I also think people seriously underestimate roadhog's ability as a shieldbuster, shotguns are generally super effective because all the pellets can hit it easily and his right click in particular lets you guarantee every pellet hits without damage falloff. Super good.

    9uiytxaqj2j0.jpg
    Mild ConfusionKanadavidsdurionsElementWrathBionicPenguinLord_AsmodeusGriswoldCyrenic
  • DasUberEdwardDasUberEdward Registered User regular
    Disrupter wrote: »
    Eh it's a team based game and sometimes certain chars have trouble finishing and a crap team would lead to tons of damage and low Elims

    sorta the thing there is you should realize "hey, I can do 125 to these people as hanzo, but if no-one ever does the final 75 maybe I should switch to someone more reliably like mccree to finish the kills myself"

    if nobody is finishing your kills for you just keeping doing the same thing and expecting different results isn't gonna help

    either that or ask someone on your team to go winston and jump on guys you shoot

    basically what it all amounts to if you don't have 4-5 gold medals you should not complain.

    steam_sig.png
    soylenth
  • KupiKupi Registered User regular
    Hanzo is a sniper who doesn't have to aim.

    https://youtu.be/b8MyjzkxwAU

    My favorite musical instrument is the air-raid siren.
    DasUberEdwardCorporal Carl
  • Mild ConfusionMild Confusion Smash All Things Registered User regular
    don't forget that high damage also means hitting rein's barrier which isn't meaningless damage

    I'll often end up with gold damage as roadhog because I just hold right click in rein's general direction, and that is still a Good Thing to be doing because soon enough rein's shield breaks and we kill him

    I also think people seriously underestimate roadhog's ability as a shieldbuster, shotguns are generally super effective because all the pellets can hit it easily and his right click in particular lets you guarantee every pellet hits without damage falloff. Super good.

    Roadhog is one of my favorite tanks to heal, since he can soak up a lot of damage, which feed my ults, and does quite a bit of damage/kills himself. D.Va is good too. I only like healing aggressive Reins, but not too aggressive. Zarya is fun to heal too if she's good with barriers.

    I tell my team everytime. You want heals? Better be in line of sight of my orb or healing stream.

    @DasUberEdward , we should play more.

    steam_sig.png

    Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
    DasUberEdward
  • BeezelBeezel There was no agreement little morsel..Registered User regular
    That bag at the end tho.

    PSN: Waybackkidd
    "...only mights and maybes."
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Kupi wrote: »
    Hanzo is a sniper who doesn't have to aim.

    https://youtu.be/b8MyjzkxwAU

    I love lobbing Hanzo ults at points getting capped right after respawning. Almost always get somebody, and it can easily mean blocking a cap entirely looooong before you ever get back to the point.

This discussion has been closed.