As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

[Overwatch 7.0] Sombra officially announced in cinematic "Infiltration"

1161719212299

Posts

  • BionicPenguinBionicPenguin Registered User regular
    edited September 2016
    My favourite Junkrat map is Anubis. You can completely shut down one of the side rooms at the double arch and then when they're attacking B, you can keep a trap on the right that most people will walk into. You can also ruin the day of anyone who goes for the small health pack near the arch. It's a safe spot from pretty much anyone else defending B, but Junkrat can get his grenades in there.

    BionicPenguin on
    cooljammer00Cog
  • MadPenMadPen San DiegoRegistered User regular
    MadPen wrote: »
    Having a better start in comp than last time. Well, definitely not in terms of winrate, but in terms of people being asshats. Everybody's been chill, and comp switch asks have all been polite. 5 comp games with zero raging assholes is definitely a huge win compared to last season for me.

    Hmm, from what I'm hearing, I think I'm warming up to try competitive again. Though, it feels like I'm getting my hopes up, only for them to be squashed again. ;-)

    Yeah, I mean...I haven't played my sixth game :)

    3DS: 4098-4243-6127
  • Mild ConfusionMild Confusion Smash All Things Registered User regular
    I'm down for some Competitive tonight. I'm logged onto Battlenet. Playing SWTOR in the meantime. Just send me a tell.

    I only ask that you have a mic. Cause I like to talk and have fun and despite what Andy Kaufman says, silence isn't always funny.

    steam_sig.png

    Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
  • MadPenMadPen San DiegoRegistered User regular
    I think Blizzard was really smart to ditch the 1-100 system. And I don't think they did it for the reasons they said they did. I think they consulted with someone smart enough to tell them that 1-100 systems with 70 or higher as a baseline for "acceptable" (schools, reviews, etc) are far too common for even intelligent people to deal with being rated in the 40s or lower. 2000 seems a lot better, even if you know you're being tricked. And hey, if the -1 to 5000 system gives them more granularity to boot, great.

    Anyway, you guys, I am totally stoked about my future placement in the gold tier. That is a precious metal and proves I am not a scrub.

    3DS: 4098-4243-6127
    Feloniousmozdavidsdurionskedinik
  • CogCog What'd you expect? Registered User regular
    My favourite Junkrat map is Anubis. You can completely shut down one of the side rooms at the double arch and then when they're attacking B, you can keep a trap on the right that most people will walk into. You can also ruin the day of anyone who goes for the small health pack near the arch. It's a safe spot from pretty much anyone else defending B, but Junkrat can get his grenades in there.

    The trap in the right side flank defending Anubis B is so key. I don't care if they destroy it or get trapped, you can essentially safely ignore the right side and wait for your trap to notify you something happened. And then they're in a confined space and have one small doorway to come at you.

  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    MadPen wrote: »
    I think Blizzard was really smart to ditch the 1-100 system. And I don't think they did it for the reasons they said they did. I think they consulted with someone smart enough to tell them that 1-100 systems with 70 or higher as a baseline for "acceptable" (schools, reviews, etc) are far too common for even intelligent people to deal with being rated in the 40s or lower. 2000 seems a lot better, even if you know you're being tricked. And hey, if the -1 to 5000 system gives them more granularity to boot, great.

    Anyway, you guys, I am totally stoked about my future placement in the gold tier. That is a precious metal and proves I am not a scrub.

    preeeeetty sure kaplan specifically mentioned this in one of his videos (how it doesn't feel good to be given a rank that, in most schools, as a grade, would be failing, even though you're above average in how the ranks actually work)

    9uiytxaqj2j0.jpg
    MadPenBionicPenguinKanaImperfectRed RaevynShorty
  • ElementWrathElementWrath Perplexingly Soft MichiganRegistered User regular
    edited September 2016
    Once when I was in college for engineering I got a 28% on a math final exam. Got around a 50% in the class overall (according to my own grade calculations).

    I got a B+.

    ElementWrath on
    Mild ConfusionCyrenic
  • soylenthsoylenth Portland, ORRegistered User regular
    Any thoughts on aim assist on console? I turned it off for widowmaker last night, but I'm not sure it helped or hurt. I'll try it some more with the snipers and see what happens. Other than that I'm not sure whether to leave it alone or not.

  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Came across a fairly frustrating setup today: pocket Mercy for Ana with damage boost on, then Ana spams shots into the point.

    The already-stupidly-short recharge time of Ana's ult gets cut down to nothing. I countered a nano-boosted Genji with Zen, helped fight off the push that came with it, died... and there was another Ana ult ready before I could even reach the point. And this was the second point of Volskaya, so the walk to the point only takes a few seconds.

    And then if everyone dies, Mercy zips in for the rez.

    Seriously amazed we didn't lose to it, because there was just no way to get a break to go after Ana and Mercy. There was just way too much time spent countering nanoboosted characters.

    Cyrenic
  • DasUberEdwardDasUberEdward Registered User regular
    I think Junkrat might be the least fun character to me.

    steam_sig.png
    kedinik
  • Hiryu02Hiryu02 Registered User regular
    soylenth wrote: »
    Any thoughts on aim assist on console? I turned it off for widowmaker last night, but I'm not sure it helped or hurt. I'll try it some more with the snipers and see what happens. Other than that I'm not sure whether to leave it alone or not.

    You can turn it off? Checking to see if this is in fact an option.

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • DasUberEdwardDasUberEdward Registered User regular
    edited September 2016
    2/0 today in comp. I think I need to take my league of legends advice and not just spam games. Calling it a night is hard to do. I'm at 2487. One more game until Platinum and it's so tempting to just play it now but. . .self-control.

    edit: last game we were all solo versus two groups.

    We completely dominated them. Don't know what happened there.

    DasUberEdward on
    steam_sig.png
  • Hiryu02Hiryu02 Registered User regular
    Hiryu02 wrote: »
    soylenth wrote: »
    Any thoughts on aim assist on console? I turned it off for widowmaker last night, but I'm not sure it helped or hurt. I'll try it some more with the snipers and see what happens. Other than that I'm not sure whether to leave it alone or not.

    You can turn it off? Checking to see if this is in fact an option.

    Huh. This is fact a thing. Called "Aim Assist Strength" on a 0-100 scale. The weird thing is, it doesn't affact your idle aim at all, i.e. your cursor doesn't react if you are totally still, no input and an enemy passes your reticle. The reticle behaves as if there is nothing there.

    The way it does work, is as a sticky zone around the target when you move the right stick and only the right stick. It will slow down your reticle as it passes over an enemy if you are looking around/panning using the right stick.

    Strafing a target into and out of your reticle doesn't trigger the "stickiness", only movements of the right stick activate the aim assist.

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
    Commodore75
  • MadPenMadPen San DiegoRegistered User regular
    Hiryu02 wrote: »
    Hiryu02 wrote: »
    soylenth wrote: »
    Any thoughts on aim assist on console? I turned it off for widowmaker last night, but I'm not sure it helped or hurt. I'll try it some more with the snipers and see what happens. Other than that I'm not sure whether to leave it alone or not.

    You can turn it off? Checking to see if this is in fact an option.

    Huh. This is fact a thing. Called "Aim Assist Strength" on a 0-100 scale. The weird thing is, it doesn't affact your idle aim at all, i.e. your cursor doesn't react if you are totally still, no input and an enemy passes your reticle. The reticle behaves as if there is nothing there.

    The way it does work, is as a sticky zone around the target when you move the right stick and only the right stick. It will slow down your reticle as it passes over an enemy if you are looking around/panning using the right stick.

    Strafing a target into and out of your reticle doesn't trigger the "stickiness", only movements of the right stick activate the aim assist.

    That...sounds like a really good implementation of auto-aim. Related: I really need to strafe-aim more. (I'm on KBAM, but still. It's very useful)

    3DS: 4098-4243-6127
  • musanmanmusanman Registered User regular
    Once when I was in college for engineering I got a 28% on a math final exam. Got around a 50% in the class overall (according to my own grade calculations).

    I got a B+.

    Let me tell you a tale of my architecture course in college. I worked my butt off for the first half of the semester, studied for the midterm and got a 24%. Apparently the highest grade in the class was a 31%, and with a 69% curve I ended up with an A. I said...hell I can get a 31% on the final by putting B for every answer (there was a T/F portion).

    The day of the final came, and I proceeded to furiously bubble in B before I even had the form. I got an A in the class.

    sic2sig.jpg
    ElementWrathCommodore75TheDrifterCyrenicReynolds
  • Mild ConfusionMild Confusion Smash All Things Registered User regular
    I went 1-2 today with my brother, who happens to be pretty decent himself. Still managed to end up higher than when I started tonight cause I performed rather well. Multiple medals for damage, heals, kills, and objective time by switching between Lucio, Mercy, and Zen.

    I really do like that part of Blizz's competitive formula. Even two losses aren't so bad if you personally contributed to the match well. I think I can get to platinum easily this season.

    Only shitty part is that I have to do my mission readiness exercise in two days at JRTC. So no MildC till then.

    steam_sig.png

    Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
  • MadPenMadPen San DiegoRegistered User regular
    musanman wrote: »
    Once when I was in college for engineering I got a 28% on a math final exam. Got around a 50% in the class overall (according to my own grade calculations).

    I got a B+.

    Let me tell you a tale of my architecture course in college. I worked my butt off for the first half of the semester, studied for the midterm and got a 24%. Apparently the highest grade in the class was a 31%, and with a 69% curve I ended up with an A. I said...hell I can get a 31% on the final by putting B for every answer (there was a T/F portion).

    The day of the final came, and I proceeded to furiously bubble in B before I even had the form. I got an A in the class.

    That coulda backfired pretty tremendously, though, because you're assuming a random distribution of correct answers, when shitty tests (the vast majority) vastly skew toward "True" as the correct answer in True/False and C or D being the correct answer in 4-answer multiple choice.

    3DS: 4098-4243-6127
  • DasUberEdwardDasUberEdward Registered User regular
    Can we talk about a shameful and delightful feeling?

    When your team is winning definitively and you go to check your medals but you just got a few bronzes. Maybe a silver.

    Dang if that don't feel like a vacation.

    steam_sig.png
    KonphujunDiannaoChongHermano
  • soylenthsoylenth Portland, ORRegistered User regular
    Hiryu02 wrote: »
    Hiryu02 wrote: »
    soylenth wrote: »
    Any thoughts on aim assist on console? I turned it off for widowmaker last night, but I'm not sure it helped or hurt. I'll try it some more with the snipers and see what happens. Other than that I'm not sure whether to leave it alone or not.

    You can turn it off? Checking to see if this is in fact an option.

    Huh. This is fact a thing. Called "Aim Assist Strength" on a 0-100 scale. The weird thing is, it doesn't affact your idle aim at all, i.e. your cursor doesn't react if you are totally still, no input and an enemy passes your reticle. The reticle behaves as if there is nothing there.

    The way it does work, is as a sticky zone around the target when you move the right stick and only the right stick. It will slow down your reticle as it passes over an enemy if you are looking around/panning using the right stick.

    Strafing a target into and out of your reticle doesn't trigger the "stickiness", only movements of the right stick activate the aim assist.

    Well, my question wasn't clear. I see people say "turn that shit off" on console, but given that this just slows cursor on target, doesn't seem like I need to? I guess I was wondering if anyone had a definitive, "you'll play better with/without it" take. But no biggie, will keep experimenting. Should eventually try this game on PC and see if I like it better.

  • KonphujunKonphujun Illinois, USARegistered User regular
    Can we talk about a shameful and delightful feeling?

    When your team is winning definitively and you go to check your medals but you just got a few bronzes. Maybe a silver.

    Dang if that don't feel like a vacation.

    First off, you changed your avatar! I like the new one. Second, I don't mind someone putting me on their back every now and then to make up for the collapsed spine I have from being the one doing the carrying every time someone thinks 5 hanzos and a mercy is a genius idea while I go Zarya and feed them kills for their terrible idea.

    Everything: Konphujun(#1458)
    DasUberEdwardFencingsax
  • MadPenMadPen San DiegoRegistered User regular
    Can we talk about a shameful and delightful feeling?

    When your team is winning definitively and you go to check your medals but you just got a few bronzes. Maybe a silver.

    Dang if that don't feel like a vacation.

    Yes. Yes. This is a very strange feeling. There's two versions of it for me. One where I know I am not contributing as I play, and another where I do not know. There's a third thing, which really doesn't qualify, where I do not know, AND feel like I *did* contribute even after seeing the lack of medals, just not in a measurable metric. Rarish, but it happens. Disruption/Area denial/Symmetra shit for the most part. That aside...

    It's very weird when you feel like you are contributing substantially in a measurable metric and you turn out to be wrong. I....do not like this feeling.

    It's also very weird when you kinda know you are being carried by the rest of the team through the match. This feeling. I sort of enjoy and don't enjoy at the same time. Yes, the vacation feeling is there. But also the shame. As you say.

    3DS: 4098-4243-6127
    DasUberEdwardSurfpossumDizzen
  • Hiryu02Hiryu02 Registered User regular
    soylenth wrote: »
    Hiryu02 wrote: »
    Hiryu02 wrote: »
    soylenth wrote: »
    Any thoughts on aim assist on console? I turned it off for widowmaker last night, but I'm not sure it helped or hurt. I'll try it some more with the snipers and see what happens. Other than that I'm not sure whether to leave it alone or not.

    You can turn it off? Checking to see if this is in fact an option.

    Huh. This is fact a thing. Called "Aim Assist Strength" on a 0-100 scale. The weird thing is, it doesn't affact your idle aim at all, i.e. your cursor doesn't react if you are totally still, no input and an enemy passes your reticle. The reticle behaves as if there is nothing there.

    The way it does work, is as a sticky zone around the target when you move the right stick and only the right stick. It will slow down your reticle as it passes over an enemy if you are looking around/panning using the right stick.

    Strafing a target into and out of your reticle doesn't trigger the "stickiness", only movements of the right stick activate the aim assist.

    Well, my question wasn't clear. I see people say "turn that shit off" on console, but given that this just slows cursor on target, doesn't seem like I need to? I guess I was wondering if anyone had a definitive, "you'll play better with/without it" take. But no biggie, will keep experimenting. Should eventually try this game on PC and see if I like it better.

    I can see there being a benefit to turning it off, in that your aim isn't artificially slowed as your reticle enters the hitbox of your enemy, allowing smoother movement towards center of mass or head.

    It would take some getting used to and I can see there also being a benefit to keeping it for that 'subliminal" slow down telling you to go ahead and fire at that moment etc.

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • KonphujunKonphujun Illinois, USARegistered User regular
    edited September 2016
    Hiryu02 wrote: »
    soylenth wrote: »
    Hiryu02 wrote: »
    Hiryu02 wrote: »
    soylenth wrote: »
    Any thoughts on aim assist on console? I turned it off for widowmaker last night, but I'm not sure it helped or hurt. I'll try it some more with the snipers and see what happens. Other than that I'm not sure whether to leave it alone or not.

    You can turn it off? Checking to see if this is in fact an option.

    Huh. This is fact a thing. Called "Aim Assist Strength" on a 0-100 scale. The weird thing is, it doesn't affact your idle aim at all, i.e. your cursor doesn't react if you are totally still, no input and an enemy passes your reticle. The reticle behaves as if there is nothing there.

    The way it does work, is as a sticky zone around the target when you move the right stick and only the right stick. It will slow down your reticle as it passes over an enemy if you are looking around/panning using the right stick.

    Strafing a target into and out of your reticle doesn't trigger the "stickiness", only movements of the right stick activate the aim assist.

    Well, my question wasn't clear. I see people say "turn that shit off" on console, but given that this just slows cursor on target, doesn't seem like I need to? I guess I was wondering if anyone had a definitive, "you'll play better with/without it" take. But no biggie, will keep experimenting. Should eventually try this game on PC and see if I like it better.

    I can see there being a benefit to turning it off, in that your aim isn't artificially slowed as your reticle enters the hitbox of your enemy, allowing smoother movement towards center of mass or head.

    It would take some getting used to and I can see there also being a benefit to keeping it for that 'subliminal" slow down telling you to go ahead and fire at that moment etc.

    From my experience with Destiny PvP, I can say that you want enough aim assist to be able to flick the stick and have it land on the enemy, without it affecting your ability to manipulate your cursor to line up headshots. Granted, you'll never get the best of both worlds, but there is a sweet spot to be had that varies from person to person. "Clackers" or people that bang the sides of the stick on the controller want slightly more aim assist, since they'll tend to overcompensate, while those with a more gentle touch want less, generally speaking.

    Konphujun on
    Everything: Konphujun(#1458)
  • DasUberEdwardDasUberEdward Registered User regular
    Konphujun wrote: »
    Can we talk about a shameful and delightful feeling?

    When your team is winning definitively and you go to check your medals but you just got a few bronzes. Maybe a silver.

    Dang if that don't feel like a vacation.

    First off, you changed your avatar! I like the new one. Second, I don't mind someone putting me on their back every now and then to make up for the collapsed spine I have from being the one doing the carrying every time someone thinks 5 hanzos and a mercy is a genius idea while I go Zarya and feed them kills for their terrible idea.

    ty for the avatar compliment friend. i felt like daffy needed a glowing moment

    (feel free to resend compliment after my previous statement)

    steam_sig.png
    Konphujun
  • ElementWrathElementWrath Perplexingly Soft MichiganRegistered User regular
    musanman wrote: »
    Once when I was in college for engineering I got a 28% on a math final exam. Got around a 50% in the class overall (according to my own grade calculations).

    I got a B+.

    Let me tell you a tale of my architecture course in college. I worked my butt off for the first half of the semester, studied for the midterm and got a 24%. Apparently the highest grade in the class was a 31%, and with a 69% curve I ended up with an A. I said...hell I can get a 31% on the final by putting B for every answer (there was a T/F portion).

    The day of the final came, and I proceeded to furiously bubble in B before I even had the form. I got an A in the class.

    Sounds more like a statistics class.

    :rotate:

    Konphujunchrono_travellerSivrajRainfall
  • KlatuKlatu Aussie Aussie Aussie Oi Oi OiRegistered User regular
    edited September 2016
    I cannot for the life of me find the thread I was reading about this in, but there was a few videos showing that aim assist works on the console, but it can also throw off your aim as well.

    This one shows how the assist moves your cursor to center mass to help, but the one I was actually looking for shows that when people are moving around and going up walls and jumping/hovering the aim assist actually works against you at times.
    This was fixed recently, with the sliding scale to some degree, but not 100% sure it's where it needs to be just yet. /shrug

    Klatu on
    Steam id:Klatu - PS id: Klatu_PA - 3DS FC: 0920-0528-6680
  • Redcoat-13Redcoat-13 Registered User regular
    Klatu wrote: »
    I cannot for the life of me find the thread I was reading about this in, but there was a few videos showing that aim assist works on the console, but it can also throw off your aim as well.

    This one shows how the assist moves your cursor to center mass to help, but the one I was actually looking for shows that when people are moving around and going up walls and jumping/hovering the aim assist actually works against you at times.
    This was fixed recently, with the sliding scale to some degree, but not 100% sure it's where it needs to be just yet. /shrug

    I'm pretty sure this doesn't happen anymore, and that the aim assist actually help rather than hinders you. Prior to the fix (a week and a half a go), it was obvious; I had a Junkrat 5-10 yards in front of me, and my aim got pulled down so much that I was barely hitting the feet.

    Now, I'm actually hitting stuff that is jumping around in the air, and finding things much easier, although I will say that the aim acceleration / deadzone / whatever the technical terms are, still need work, because in comparison to some other fps's (Destiny being the most prominent), it does show that this is Blizzards first fps on a console.

    PSN Fleety2009
  • TraceTrace GNU Terry Pratchett; GNU Gus; GNU Carrie Fisher; GNU Adam We Registered User regular
    I had a fucking breakthrough with Genji last night. Holy shit no one could touch me.

    you literally have to play him like a ninja

    MrVyngaardKoopahTroopahDasUberEdward
  • IsornIsorn Registered User regular
    https://gfycat.com/CourageousQuerulousFeline

    You know those Torbjörn clips where he dies and still gets POTG. This is not quite like that.
    He dies twice heh.

    Road BlockCommodore75DiannaoChongMild ConfusionTim is on the InternetskyknytElementWrathCorporal CarlSo It GoesKarozdavidsdurionsSivrajBionicPenguinCogTheDrifterTetraRayTheStigXeddicusFencingsaxJackdawGinDizzenLord_Asmodeus
  • NoxyNoxy Registered User regular
    I am not a huge Pharah fan. Her concept is a bit boring to me and I've never liked rocket launchers too much. Despite this, I still play her when I know she will fill a huge gap in the team. This leads me to a question for you folks.

    Does anybody else play Pharah, not rack up a ton of eliminations, and still feel like they did a lot of work for the victory?

    I suppress snipers, create zones of control and knock people around but rarely come out crazy high on eliminations. I'll attempt to make areas for escape look scary so my team can clean sweep and bombard flanks to keep those folks from pushing in unscathed.

    I feel useful but the numbers don't show that. Should I quit Pharah? Does this give me the excuse to play characters I like more or is what I am doing good enough?

  • TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    The best Pharahs are oppressive overlords and completely dominate any area they are interested in and feel like they require several members of the team to choose characters that can deal with her because just one isn't going to be enough.

    7244qyoka3pp.gif
  • JRoseyJRosey Registered User regular
    I 2nd main phara and will switch off of her if I don't have gold elims or less than 75% accuracy. She needs to be killing supports with every rocket or else someone else could be offering more utility to the team (Junkrat is better at zone denial for instance).

    DasUberEdward
  • DasUberEdwardDasUberEdward Registered User regular
    Yeah if they ain't dyin I ain't flyin

    steam_sig.png
  • davidsdurionsdavidsdurions Your Trusty Meatshield Panhandle NebraskaRegistered User regular
    Overbuff tells me I'm 93rd percentile in objective kills with Roadhog in competitive. Get. Off. My. Point.

    I started some quickplay matches yesterday to warmup but then got in a nice rotating PA group and never left quick play. :)

    PwH4Ipj.jpg
    DiannaoChong
  • NoxyNoxy Registered User regular
    Good to know. I might have to work on my aim in practice mode.

    On the plus side, most of my kills are supports or cocky snipers.

    Always throw down with Mercy/Ana/Zen if I see them. Like to keep them out of the action or dead.

  • Hiryu02Hiryu02 Registered User regular
    I'm reminded I need to try new Genji with the supposedly better projectiles, and also with less aim assist.

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • MadPenMadPen San DiegoRegistered User regular
    Fonjo wrote: »
    Good to know. I might have to work on my aim in practice mode.

    On the plus side, most of my kills are supports or cocky snipers.

    Always throw down with Mercy/Ana/Zen if I see them. Like to keep them out of the action or dead.

    75% accuracy seems extreme to me (might be a rank thing) but yeah. You want to be getting silver or gold eliminations with her. It's really important to remember direct rocket hits do way more damage than splash. One thing you might try when you have a decent Rein is actually sticking to the ground. Like obviously boost up if you need to or there's a good opportunity, but she can be shockingly effective as a main frontline person, and I think playing her as a flanker is often a mistake, depending on comps/maps.

    3DS: 4098-4243-6127
    EndaroBionicPenguin
  • BionicPenguinBionicPenguin Registered User regular
    It feels pretty good to be playing Pharah and see someone keep switching heroes in an attempt to counter you.

  • KupiKupi Registered User regular
    MadPen wrote: »
    Fonjo wrote: »
    Good to know. I might have to work on my aim in practice mode.

    On the plus side, most of my kills are supports or cocky snipers.

    Always throw down with Mercy/Ana/Zen if I see them. Like to keep them out of the action or dead.

    75% accuracy seems extreme to me (might be a rank thing) but yeah. You want to be getting silver or gold eliminations with her. It's really important to remember direct rocket hits do way more damage than splash. One thing you might try when you have a decent Rein is actually sticking to the ground. Like obviously boost up if you need to or there's a good opportunity, but she can be shockingly effective as a main frontline person, and I think playing her as a flanker is often a mistake, depending on comps/maps.

    To follow on from this: Pharah has 200 HP, none of which is armor. That's fairly squishy, and while you're airborne you have minimal lateral movement control and can be fired on from pretty much anywhere on the map. You should use your flight in the course of accomplishing specific goals, not as a default state.

    My favorite musical instrument is the air-raid siren.
  • kedinikkedinik Captain of Industry Registered User regular
    I transcendenced into a Zarya/Pharah ult-combo that had caught my whole team; won us the game.

    Feels good man.

    I made a game! Hotline Maui. Requires mouse and keyboard.
    Tim is on the InternetMrVyngaard
This discussion has been closed.