Ugh, the Mercy players who NEVER rez unless it's 4 or 5 dead. The majority of the time it plays out: 2-3 dead, wait for more to die. 1 or 2 more die, but the first 2-3 have already respawned, rez the 1-2 but we still lose because it's 4on6 when it would have been 6on6 if you rezzes in the first place.
Giving the 4-5 rez automatic play of the game is a mechanic that actively encourages poor (or sub par) play.
Ugh, the Mercy players who NEVER rez unless it's 4 or 5 dead. The majority of the time it plays out: 2-3 dead, wait for more to die. 1 or 2 more die, but the first 2-3 have already respawned, rez the 1-2 but we still lose because it's 4on6 when it would have been 6on6 if you rezzes in the first place.
Giving the 4-5 rez automatic play of the game is a mechanic that actively encourages poor (or sub par) play.
And yet, oh the bitching you will hear if you use your res to bring back JUST 2 people, or god help you if you revived just that Reaper or Reinhardt who have their ults.
Worst Mercy ever, obviously.
ArcTangent on
+1
Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
most mercies would play that way even if it didn't often give a potg, because it's often not correct to rez 2
rezzing is generally only worthwhile if it puts your team up on bodies and that's hard to do with 2
It's also an Achievement that I'll probably never get, because I'm not going to hold out for the 5-player res. You have to calculate poor gameplay (or be "lucky" to have your entire team die while you're out of the target area) to swoop in and look good.
GNU Terry Pratchett
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
Anyway! In other news, I'm going as Golf Dad 76 at the company Halloween event today. This white hairspray is making me loopy as it outgasses off of my head, I think.
GNU Terry Pratchett
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
+2
Sir Landsharkresting shark faceRegistered Userregular
It's also an Achievement that I'll probably never get, because I'm not going to hold out for the 5-player res. You have to calculate poor gameplay (or be "lucky" to have your entire team die while you're out of the target area) to swoop in and look good.
I've been in plenty of matches (SR ~2700 right now) where a Mercy correctly identified an incoming wombo (usually a Zarya + something else ult). Hid out of sight, then came in for the clutch 4-5 man rez.
Please consider the environment before printing this post.
I've never seen anyone badmouth a Mercy for a 2 rez.
I have seen countless times where it's 3 dead, and rather than rez to make it a 6on5 or 6on4, they wait and wait and wait for more to die to get that PotG 5 rez but it's too late at that point or they die before everyone else.
It's also an Achievement that I'll probably never get, because I'm not going to hold out for the 5-player res. You have to calculate poor gameplay (or be "lucky" to have your entire team die while you're out of the target area) to swoop in and look good.
I've been in plenty of matches (SR ~2700 right now) where a Mercy correctly identified an incoming wombo (usually a Zarya + something else ult). Hid out of sight, then came in for the clutch 4-5 man rez.
It's pretty easy on offense too during a big push. Follow everyone in and hide, especially those places like Anubis B that have spots right up next to the point. Revive everyone when things go south because it was effectively a 5 on 6, and hope the pick or two you got and/or not needing to do a runup will swing the difference.
Mercy rez really does depend on team and enemy comp.
If our tank is a Rein and people are sitting behind it or are playing dive characters like Genji or Tracer, where I'm rarely in a position to heal, I'll sit on a rez until it's worth it because it takes so long to charge up under those circumstances.
If I'm healing a Roadhog or D.Va and characters like 76 or Junkrat that like to stay near tanks to do damage, I'll bust rezzes out on 2 or even 1 downed character in competitive (I've single rezzed where we regained control quickly), because healing them she'll get her rez back before they even have time to get back to the fight. If the other team has wombo combos, I may be more conservative, but Roadhog healing just feeds Mercy ults like nobody's business. He's my favorite tank to heal.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
Whoo. Finally hit Diamond. Solo que is test of patience holy moly. I'm already noticing an improvement in player altitude compared to platinum. Still wish a working mic was required for competitive though.
+3
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
knew i shouldn't play competitive because now i'm full of salt.
I was a few points away from Plat three times before I got it. Chin up!
I am now 150 points away from plat.
whoops guess i tilted off of the face of the earth.
(but looking at my stats my averages didn't really change so idk whatever.)
honestly i'm more impressed that i managed to lose so badly than I would have been if I would have just won another game.
They pretty much admitted they fucked up the rankings this season.
Which is why matches seem so swingy in the middle tiers.
They only said that the initial rankings tended to be too high, so a lot of people lost a bunch of points from where they started, which feels bad for everyone.
This late in the season, unless you're doing your placements only now, that would have all worked itself out.
I've never seen anyone badmouth a Mercy for a 2 rez.
I have seen countless times where it's 3 dead, and rather than rez to make it a 6on5 or 6on4, they wait and wait and wait for more to die to get that PotG 5 rez but it's too late at that point or they die before everyone else.
IMO Rezzing 2 people is fine if both teams have just blown most of their ults and you have the momentum.
I think saving your ult is only really important when on a checkpoint. While the payload is traveling I'm usually a bit more liberal with it.
0
Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
most mercies would play that way even if it didn't often give a potg, because it's often not correct to rez 2
rezzing is generally only worthwhile if it puts your team up on bodies and that's hard to do with 2
you say 2-3 but a 3-rez is like...pretty rare
2 people on both teams die, you rez, you win point
is pretty easy to have a scenario where a 2 rez is proper
even trades aren't that common
also you're often effectively playing 1 down when you've got a mercy on your team because you're gonna get marked if you are healing/boosting, so you have to be hiding in important teamfights
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Honestly, the fact that Mercy has to be in the thick of a fight, with the worst defensive abilities of all the supports and an ult that is counter intuitive to that is her biggest problem.
+3
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
most mercies would play that way even if it didn't often give a potg, because it's often not correct to rez 2
rezzing is generally only worthwhile if it puts your team up on bodies and that's hard to do with 2
you say 2-3 but a 3-rez is like...pretty rare
2 people on both teams die, you rez, you win point
is pretty easy to have a scenario where a 2 rez is proper
even trades aren't that common
also you're often effectively playing 1 down when you've got a mercy on your team because you're gonna get marked if you are healing/boosting, so you have to be hiding in important teamfights
pfffft, healing
who does that
pull out that pistol and show some fools how it's done
Anyway! In other news, I'm going as Golf Dad 76 at the company Halloween event today. This white hairspray is making me loopy as it outgasses off of my head, I think.
I'm actually looking for decent grey/white hair dye/spray for my costume this year. Looking to balance not looking like crap to being extremely temporary.
I think past or what makes this string of losses so frustrating is that there is a theme in the matches.
Rather it is attack or defense in the initial round we absolutely struggle for every single inch of progress. Dancing through overtime. Last second saves. Gritting it out til the very end.
And then the other team has their turn and grinds us into paste effortlessly.
Having said that I did get a POTG earlier as DVA on Eichenwald as our mercy informed us that she just fell off the bridge and was floating to her doom. Jetted over to try to rescue her just as bad guy Genji popped his ult.
Bopped him off the bridge. Mercy pulled herself up and I threw my ult into the bad guys. I'll take a few losses for that moment.
Anyway! In other news, I'm going as Golf Dad 76 at the company Halloween event today. This white hairspray is making me loopy as it outgasses off of my head, I think.
I'm actually looking for decent grey/white hair dye/spray for my costume this year. Looking to balance not looking like crap to being extremely temporary.
Any recommendations?
Nope! The brand I chose is terrible and smells like silly string while looking like I rolled my head in corn starch. Then again, I have dark hair, so anything short of carving a wig out of solid ivory is going to have problems.
GNU Terry Pratchett
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
Anyway! In other news, I'm going as Golf Dad 76 at the company Halloween event today. This white hairspray is making me loopy as it outgasses off of my head, I think.
I'm actually looking for decent grey/white hair dye/spray for my costume this year. Looking to balance not looking like crap to being extremely temporary.
Any recommendations?
A wig.
3DS Friend Code:
Armchair: 4098-3704-2012
0
Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
Ugh, the Mercy players who NEVER rez unless it's 4 or 5 dead. The majority of the time it plays out: 2-3 dead, wait for more to die. 1 or 2 more die, but the first 2-3 have already respawned, rez the 1-2 but we still lose because it's 4on6 when it would have been 6on6 if you rezzes in the first place.
Giving the 4-5 rez automatic play of the game is a mechanic that actively encourages poor (or sub par) play.
I realized I was doing this, will try to stop
still should wait for 2-3 rather than 1 tho, right? ;P
I finally tried Ana in Junkensteins Revenge. Yo she's really fun, and sniping isn't as impossible on a gamepad as I was worried it would be. I still dunno enough about the maps to play her effectively in a real game tho.
Ugh, the Mercy players who NEVER rez unless it's 4 or 5 dead. The majority of the time it plays out: 2-3 dead, wait for more to die. 1 or 2 more die, but the first 2-3 have already respawned, rez the 1-2 but we still lose because it's 4on6 when it would have been 6on6 if you rezzes in the first place.
Giving the 4-5 rez automatic play of the game is a mechanic that actively encourages poor (or sub par) play.
I realized I was doing this, will try to stop
still should wait for 2-3 rather than 1 tho, right? ;P
I finally tried Ana in Junkensteins Revenge. Yo she's really fun, and sniping isn't as impossible on a gamepad as I was worried it would be. I still dunno enough about the maps to play her effectively in a real game tho.
It really depends. You have to ask yourself "At what point will a rez likely swing the battle?" If it looks like 1 or more teammates are about to die any second, then it's probably good to wait. If a junkrat tire takes out 3 teammates and the enemy team charges you, it's probably a good idea to pop the rez right then. If you have 2 dead and it's 4on4, and not sure when someone is going to die, pop the rez to make it 6on4.
Like someone said, use it when it'll give you a body advantage for a crucial fight. If you think someone is about to die in a second or two AND you're sure you won't be killed before that, go ahead and wait a second for the rez. Just don't have an unbendable "never rez for less than 4 dead" rule.
Sure there's 2 people laying there I could rez, but is it 4v4 or 2v6 right now? I don't check! I just mash Q! Or indecisively hold my rez for three quarters of the game.
Blindfold yourself while standing under the sacred waterfall for one month during the freezing winter. You will have a vision that you are wandering the desert. After 3 weeks, you will come across a house. An old man will be inside. You will give him an answer, even though you don't know the question. He will give you a silver coin. Carry this coin for another 3 weeks through the desert vision without letting a single grain of sand touch it.
Open your eyes. You will now have achieved total situational awareness consciousness.
Whoo. Finally hit Diamond. Solo que is test of patience holy moly. I'm already noticing an improvement in player altitude compared to platinum. Still wish a working mic was required for competitive though.
I wouldn't play if it was.
All I need are more "coaches" and raging teenagers.
I've gotten to a season high of 3035. I wonder if I might actually be able to hit master rank.
Funny thing is the higher my rank gets...the easier the matches feel. Like at lower ranks it felt like if I made a mistake that was an instant team wipe.
Now I can go down and the chances of my team holding until I get back are much higher.
I feel like I really catapulted up after I got to 3200. The matches are more predictable, and you can rely on your teammates to do certain things.
I just eyeball the kills in the top right. Subtract the number of red portraits on the right side you've seen from 6.
Eh, I do it so I can see where ults are at.
Btw, just to remind everyone you can turn on health bars for every character on your team in the settings. It's been there a while, but I still have run into people who don't know about it.
Wait, do the health bars show up in a corner of the window or just over their character's bodies as you play? the first would be very useful for my healing.
Wait, do the health bars show up in a corner of the window or just over their character's bodies as you play? the first would be very useful for my healing.
Ugh, the Mercy players who NEVER rez unless it's 4 or 5 dead. The majority of the time it plays out: 2-3 dead, wait for more to die. 1 or 2 more die, but the first 2-3 have already respawned, rez the 1-2 but we still lose because it's 4on6 when it would have been 6on6 if you rezzes in the first place.
Giving the 4-5 rez automatic play of the game is a mechanic that actively encourages poor (or sub par) play.
I realized I was doing this, will try to stop
still should wait for 2-3 rather than 1 tho, right? ;P
I finally tried Ana in Junkensteins Revenge. Yo she's really fun, and sniping isn't as impossible on a gamepad as I was worried it would be. I still dunno enough about the maps to play her effectively in a real game tho.
It depends on who you're rezzing. For example, it can be worth it to rez one person if that person is the Reinhardt that the enemy team is standing on and unable to respond to before he pops his ult and stuns them all.
2+ is generally pretty good though. The huge rezzes normally happen because something terrible happened to your team, and it's unlikely that you'll outlive your team in those catastrophes since you're a priority target. IMO better to think of Mercy's rez as a superior verison of Symmetra's teleporter than a big game ending play. You maximize team uptime by both removing their respawn timer and bringing them directly to the fight.
I think past or what makes this string of losses so frustrating is that there is a theme in the matches.
Rather it is attack or defense in the initial round we absolutely struggle for every single inch of progress. Dancing through overtime. Last second saves. Gritting it out til the very end.
And then the other team has their turn and grinds us into paste effortlessly.
Having said that I did get a POTG earlier as DVA on Eichenwald as our mercy informed us that she just fell off the bridge and was floating to her doom. Jetted over to try to rescue her just as bad guy Genji popped his ult.
Bopped him off the bridge. Mercy pulled herself up and I threw my ult into the bad guys. I'll take a few losses for that moment.
The theme in my losses is DPS underperforming horribly and blaming everyone else.
+1
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
The thing with lots of people getting way over-ranked at the start of this season makes a whole hell of a lot of sense in regards to how miserable rank was for me at the start of season 2.
Placement matches put me right near 2500 at the start, played a bit and got past 2500. Played about a week later and it was a massive unending string of losses and draws, punting me right to the borderline of 2000. Ground back up to near 2500 a week after that, then got another crapload of losses that kept me down a few hundred in rank. Just absurd amounts of people trolling the team outright, or doing stupid things like playing Bastion terribly on attack. Now I'm up past 2700 and the wins are way, way more consistent, advancement is much more rapid, and most of the "this works if everyone else just plays the right way" picks have mostly disappeared.
Which makes sense because that whole time I was thinking "how the fuck are so many terrible players up this high in rank", it was because they actually were terrible players and the system over-ranked them bigtime. So I wasn't crazy, and I really was getting stuck with assloads of bad or uncooperative players because there were masses of them getting booted down to where they were supposed to be and were dragging everybody else down with them.
Posts
Ugh, the Mercy players who NEVER rez unless it's 4 or 5 dead. The majority of the time it plays out: 2-3 dead, wait for more to die. 1 or 2 more die, but the first 2-3 have already respawned, rez the 1-2 but we still lose because it's 4on6 when it would have been 6on6 if you rezzes in the first place.
Giving the 4-5 rez automatic play of the game is a mechanic that actively encourages poor (or sub par) play.
And yet, oh the bitching you will hear if you use your res to bring back JUST 2 people, or god help you if you revived just that Reaper or Reinhardt who have their ults.
Worst Mercy ever, obviously.
rezzing is generally only worthwhile if it puts your team up on bodies and that's hard to do with 2
you say 2-3 but a 3-rez is like...pretty rare
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
i.imgur.com/mI5mVyN.png
It goes on like this.
i.imgur.com/muzOkxj.png
i.imgur.com/MzVcPRl.png
i.imgur.com/3IkaZEG.png
i.imgur.com/7n58smu.gif
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
I've been in plenty of matches (SR ~2700 right now) where a Mercy correctly identified an incoming wombo (usually a Zarya + something else ult). Hid out of sight, then came in for the clutch 4-5 man rez.
I have seen countless times where it's 3 dead, and rather than rez to make it a 6on5 or 6on4, they wait and wait and wait for more to die to get that PotG 5 rez but it's too late at that point or they die before everyone else.
It's pretty easy on offense too during a big push. Follow everyone in and hide, especially those places like Anubis B that have spots right up next to the point. Revive everyone when things go south because it was effectively a 5 on 6, and hope the pick or two you got and/or not needing to do a runup will swing the difference.
/sigh
2 people on both teams die, you rez, you win point
is pretty easy to have a scenario where a 2 rez is proper
If our tank is a Rein and people are sitting behind it or are playing dive characters like Genji or Tracer, where I'm rarely in a position to heal, I'll sit on a rez until it's worth it because it takes so long to charge up under those circumstances.
If I'm healing a Roadhog or D.Va and characters like 76 or Junkrat that like to stay near tanks to do damage, I'll bust rezzes out on 2 or even 1 downed character in competitive (I've single rezzed where we regained control quickly), because healing them she'll get her rez back before they even have time to get back to the fight. If the other team has wombo combos, I may be more conservative, but Roadhog healing just feeds Mercy ults like nobody's business. He's my favorite tank to heal.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
IMO Rezzing 2 people is fine if both teams have just blown most of their ults and you have the momentum.
I think saving your ult is only really important when on a checkpoint. While the payload is traveling I'm usually a bit more liberal with it.
even trades aren't that common
also you're often effectively playing 1 down when you've got a mercy on your team because you're gonna get marked if you are healing/boosting, so you have to be hiding in important teamfights
pfffft, healing
who does that
pull out that pistol and show some fools how it's done
I'm actually looking for decent grey/white hair dye/spray for my costume this year. Looking to balance not looking like crap to being extremely temporary.
Any recommendations?
Rather it is attack or defense in the initial round we absolutely struggle for every single inch of progress. Dancing through overtime. Last second saves. Gritting it out til the very end.
And then the other team has their turn and grinds us into paste effortlessly.
Having said that I did get a POTG earlier as DVA on Eichenwald as our mercy informed us that she just fell off the bridge and was floating to her doom. Jetted over to try to rescue her just as bad guy Genji popped his ult.
Bopped him off the bridge. Mercy pulled herself up and I threw my ult into the bad guys. I'll take a few losses for that moment.
Nope! The brand I chose is terrible and smells like silly string while looking like I rolled my head in corn starch. Then again, I have dark hair, so anything short of carving a wig out of solid ivory is going to have problems.
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
A wig.
Armchair: 4098-3704-2012
I realized I was doing this, will try to stop
still should wait for 2-3 rather than 1 tho, right? ;P
I finally tried Ana in Junkensteins Revenge. Yo she's really fun, and sniping isn't as impossible on a gamepad as I was worried it would be. I still dunno enough about the maps to play her effectively in a real game tho.
It really depends. You have to ask yourself "At what point will a rez likely swing the battle?" If it looks like 1 or more teammates are about to die any second, then it's probably good to wait. If a junkrat tire takes out 3 teammates and the enemy team charges you, it's probably a good idea to pop the rez right then. If you have 2 dead and it's 4on4, and not sure when someone is going to die, pop the rez to make it 6on4.
Like someone said, use it when it'll give you a body advantage for a crucial fight. If you think someone is about to die in a second or two AND you're sure you won't be killed before that, go ahead and wait a second for the rez. Just don't have an unbendable "never rez for less than 4 dead" rule.
Sure there's 2 people laying there I could rez, but is it 4v4 or 2v6 right now? I don't check! I just mash Q! Or indecisively hold my rez for three quarters of the game.
Open your eyes. You will now have achieved total situational awareness consciousness.
"Surpise, motherfucker!"
I wouldn't play if it was.
All I need are more "coaches" and raging teenagers.
I feel like I really catapulted up after I got to 3200. The matches are more predictable, and you can rely on your teammates to do certain things.
But it loses its thread
Eh, I do it so I can see where ults are at.
Btw, just to remind everyone you can turn on health bars for every character on your team in the settings. It's been there a while, but I still have run into people who don't know about it.
The second.
also fuck hanamura
It depends on who you're rezzing. For example, it can be worth it to rez one person if that person is the Reinhardt that the enemy team is standing on and unable to respond to before he pops his ult and stuns them all.
2+ is generally pretty good though. The huge rezzes normally happen because something terrible happened to your team, and it's unlikely that you'll outlive your team in those catastrophes since you're a priority target. IMO better to think of Mercy's rez as a superior verison of Symmetra's teleporter than a big game ending play. You maximize team uptime by both removing their respawn timer and bringing them directly to the fight.
Armchair: 4098-3704-2012
The theme in my losses is DPS underperforming horribly and blaming everyone else.
Placement matches put me right near 2500 at the start, played a bit and got past 2500. Played about a week later and it was a massive unending string of losses and draws, punting me right to the borderline of 2000. Ground back up to near 2500 a week after that, then got another crapload of losses that kept me down a few hundred in rank. Just absurd amounts of people trolling the team outright, or doing stupid things like playing Bastion terribly on attack. Now I'm up past 2700 and the wins are way, way more consistent, advancement is much more rapid, and most of the "this works if everyone else just plays the right way" picks have mostly disappeared.
Which makes sense because that whole time I was thinking "how the fuck are so many terrible players up this high in rank", it was because they actually were terrible players and the system over-ranked them bigtime. So I wasn't crazy, and I really was getting stuck with assloads of bad or uncooperative players because there were masses of them getting booted down to where they were supposed to be and were dragging everybody else down with them.