cj iwakura wrote: »
I assume no one is accepting the vitae offered. It restores a blood point if taken.
OptimusZed wrote: »
8 succeeds is an nWoD thing, I think. Original V:TM had variable difficulty numbers, but if CJ is running this with the nWoD rules it's always going to be 8. The o10 thing might change based on some abilities, though.
AustinP0027 wrote: »
The "o10h8" was where I got lost.
The next step is understanding the needs of the system. I feel like I'm understand the that number of dice you roll is based on the points you have in attribute/skill (or whatever the combo of those is).
Is the 8 or more is a success and/or reroll any 10s a V:tM or NWoD requirement? Have the rulebooks, but I didn't get farther than character creation for now.
Goumindong wrote: »
So I am thinking of running a vampire game hoped to get some thoughts and ideas and feedback.
My main idea (before I get into plotting) is to run the game much more as a narrative with a lot of hidden information. The basic structure would be that the prince of a city has given your group a task and expects you to carry it out.
Players would then have to report back individually and as a group every month of in game time. So a player might give me two tasks they want to complete in the time and how they want to complete it and what they bring and what resources they're willing to use so on and so forth and I make the rolls and tell them how they fare and then they get to write up a report to the rest of the group.
Thus the only "scenes" as it were would be the stories each character tells to the rest of the group.
This lets players do all their long writing without things getting bogged down. It lets them interact with NPCs and write about how they reacted without waiting for the GM to tell them what is up. It lets combat happen without a lot of game slowdown. And also lets players take actions against other players/be sneaky/play like actual goddamn vampires. As a nice side benefit it means that the posting/writing requirements for the GM isn't 4+ times that of a player.
I haven't figured out exactly how I am going to structure things (like how many "actions" do you get per week) or how I am going to build/present the game world or what exactly the over plot is et al. But I figured I can start work on the first part which would be figuring out how to structure things(at least for the start)