Well, there have to be a decent number of Quarians or we'd not see as many as we do in the game. If there really were a small number of them finding one in the haystack of the milky way would be like seeing a unicorn.
Well, there have to be a decent number of Quarians or we'd not see as many as we do in the game. If there really were a small number of them finding one in the haystack of the milky way would be like seeing a unicorn.
Chalk it up to Shepard going to all the galactic hotspots
Well, there have to be a decent number of Quarians or we'd not see as many as we do in the game. If there really were a small number of them finding one in the haystack of the milky way would be like seeing a unicorn.
Chalk it up to Shepard going to all the galactic hotspots
Like, there's at least one at almost every place you go in ME2, even places like Horizon where they don't have much business being.
In any case, I guarantee 4000 of them exist as prisoners in jails in various places around the galaxy, especially with their race's reputation and racism against them. There's also at least 4000 as slaves for the batarians, or indentured servants to the asari.
You probably could find 4000 in the entire galaxy, but the main issue is the lack of speedy transportation. Without the Relays, we don't actually know how long it would take to cross the galaxy. Plus, we also have the problem of the actual population ratio. If there's an overwhelming number of males or females in that 4000, that could put a halt to the whole plan.
Well, there have to be a decent number of Quarians or we'd not see as many as we do in the game. If there really were a small number of them finding one in the haystack of the milky way would be like seeing a unicorn.
Chalk it up to Shepard going to all the galactic hotspots
Like, there's at least one at almost every place you go in ME2, even places like Horizon where they don't have much business being.
In any case, I guarantee 4000 of them exist as prisoners in jails in various places around the galaxy, especially with their race's reputation and racism against them. There's also at least 4000 as slaves for the batarians, or indentured servants to the asari.
Even if we assume that's true, how are prisoners and slaves scattered all over supposed to come together to rebuild the population? Why would they even want to?
"The Fleet is so large it can take days for all the ships to pass through a mass relay. Some of the vessels date from the original flight from the geth three centuries ago."
The whole 'fleets arrive' lead up to the final battle doesn't seem like days. It's a nice one-liner to say "TOTAL WAR, ALL WILL FIGHT TO THE DEATH", I can't believe that 50,000 ships would be entirely ready for transit, let alone combat, let alone the insanity of sending ships that presumably aren't going to be very useful in the looming fight while potentially guaranteeing extinction.
"Yes! The space taxi filled with children rammed a fighter! Didn't destroy it, but at least it's limping a little, a good use of our limited resources!"
If the 'multiple days' aspect is to be believed, a limited number of ships can (due to space or navigation limitations or something else) make a relay jump at the same time. I can see the Quarians sending their most powerful ships, even the ones packed with non-combatants that are at least themselves capable of combat, but it doesn't sound like they'd have even been able to send literally every last single Quarian into the final battle, especially if some of those useless/damaged/packed with orphans and puppies ships would be taking the place (or complicating the logistics of) actual warships.
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
You have to remember you're talking about quarians, the species so stupid they waited until a galaxy-unifying reaper invasion to start a side war. They sent the 3 vulnerable liveships that the entire flotilla is based around into battle despite those being their food source. Throwing a taxi full of kids at a fighter is less of an issue if those kids are going to starve in a week anyway.
Quarians are more reliably dumb than batarians are vile, and that's saying something.
+14
Gabriel_Pitt(effective against Russian warships)Registered Userregular
Well, there have to be a decent number of Quarians or we'd not see as many as we do in the game. If there really were a small number of them finding one in the haystack of the milky way would be like seeing a unicorn.
Chalk it up to Shepard going to all the galactic hotspots
Like, there's at least one at almost every place you go in ME2, even places like Horizon where they don't have much business being.
In any case, I guarantee 4000 of them exist as prisoners in jails in various places around the galaxy, especially with their race's reputation and racism against them. There's also at least 4000 as slaves for the batarians, or indentured servants to the asari.
Even if we assume that's true, how are prisoners and slaves scattered all over supposed to come together to rebuild the population? Why would they even want to?
Essentially. It's not like you can just throw all the surviving quarians in one spot and they'll all fall in line for 'let's guarantee the continuation of the species!' Not to mention that the first big schism would probably be, 'let's stop carrying the idiot ball anymore' and 'Let's grab the idiot ball and run!'
One of the conflicts in the Rannoch arc in ME3 involves the Civilian Fleet; they left no one out, no ship was considered too much of a risk.
First Rannoch mission
My Paragon Shep Renegade!Punched the Admiral on the Normandy after she made it clear the reason she was disabling the Geth Dreadnought was to allow the Civilian Fleet to withdraw, not for the Admiral to Order them to attack and keep them in jeopardy. Damn it was satisfying.
Well, there have to be a decent number of Quarians or we'd not see as many as we do in the game. If there really were a small number of them finding one in the haystack of the milky way would be like seeing a unicorn.
Chalk it up to Shepard going to all the galactic hotspots
Like, there's at least one at almost every place you go in ME2, even places like Horizon where they don't have much business being.
In any case, I guarantee 4000 of them exist as prisoners in jails in various places around the galaxy, especially with their race's reputation and racism against them. There's also at least 4000 as slaves for the batarians, or indentured servants to the asari.
Even if we assume that's true, how are prisoners and slaves scattered all over supposed to come together to rebuild the population? Why would they even want to?
Essentially. It's not like you can just throw all the surviving quarians in one spot and they'll all fall in line for 'let's guarantee the continuation of the species!' Not to mention that the first big schism would probably be, 'let's stop carrying the idiot ball anymore' and 'Let's grab the idiot ball and run!'
Also this includes any Quarians that are homosexual to "take one for the team".
At that point, the only Quarian descendants would be whoever is the recessive set of genes in an Asari.
MVP varies quite a bit based on the species, and we don't know very much about Quarian reproduction (and I really don't want to; I've seen enough garbage about Tali sweat to last a lifetime), so going with the average seemed like a good bet.
+1
chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
While the Quarian fleet seems to have slapped weapons on anything that will mount them, I have to assume there must be SOME ships that weren't combat worthy and left behind. Older craft, those in dire need of work/repairs, emergency failures at the last moment, some small percentage of the population that wasn't off to war, ships loaded with children, the infirm, the injured.
I have a hard time believing 100% of the ships were combat worthy and 100% of the population was willing to sacrifice themselves, or that their leadership wouldn't ponder leaving at least a reasonably sized population behind for this very reason.
I mean, why risk the existence of the entire species on the chance of a Pyrrhic victory? 'Hooray, we squeaked out a win, the Crucible saved us, shame there are like 2 Quarian ships left standing...'
Oh, that one is easy. Quarians are selfsabotaging idiots, and they prefer pyrrhic victories.
Well, there have to be a decent number of Quarians or we'd not see as many as we do in the game. If there really were a small number of them finding one in the haystack of the milky way would be like seeing a unicorn.
Chalk it up to Shepard going to all the galactic hotspots
Like, there's at least one at almost every place you go in ME2, even places like Horizon where they don't have much business being.
In any case, I guarantee 4000 of them exist as prisoners in jails in various places around the galaxy, especially with their race's reputation and racism against them. There's also at least 4000 as slaves for the batarians, or indentured servants to the asari.
Even if we assume that's true, how are prisoners and slaves scattered all over supposed to come together to rebuild the population? Why would they even want to?
Essentially. It's not like you can just throw all the surviving quarians in one spot and they'll all fall in line for 'let's guarantee the continuation of the species!' Not to mention that the first big schism would probably be, 'let's stop carrying the idiot ball anymore' and 'Let's grab the idiot ball and run!'
MVP varies quite a bit based on the species, and we don't know very much about Quarian reproduction (and I really don't want to; I've seen enough garbage about Tali sweat to last a lifetime), so going with the average seemed like a good bet.
That's a way better source than mine. Let's go with your numbers.
This is important because oh my god their videos had me laughing to the point of tears and I was unaware that there's a Gibbed editor available for the game. Makes it all the more tempting to go back and play ME2 again, I can just edit in all the resources I'll ever need so I can skip out on that nonsense and cut any corners I deem unnecessary.
Oh, that one is easy. Quarians are selfsabotaging idiots, and they prefer pyrrhic victories.
We can 'lawl Quarians' all day long, but if it takes a day to get their fleet through a relay, and the entire war fleet is supposed to arrive within a few minutes or hours, then they aren't getting the full fleet through.
They might keep sending ships through after the initial wave of full blooded warships is on station and engaged, and a trickle of reinforcements isn't necessarily a bad idea, but I don't think it's even a full day from the time The Fleet Arrives and Shepard goes up the beam.
It's possible they didn't get the full non-warship fleet through because they might not have had enough time to do so, and then the Relays blow up/break/shut down/whatever, and it becomes a moot point. All else being equal, that codex indicates they can get about 4% of the fleet through per hour. I doubt the Reapers would have just sat there for a day and change while the full force amassed on the outer edges of the solar system.
*sigh* And I can concede that the Quarian leadership, geniuses that they are, may have wanted to suicidally ram the Orphan-Car-Torpedoes into Reapers, but with the rest of the galaxy vying for space I'm pretty sure the Turians or Humans or Geth or Salarians or Asari or Krogans or Etc would have told them to get fucked if they thought that the Dreadnought MurderDeathKill would have to wait a couple hours to get into the fray because said random garbage was clogging things up.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
Little known truth is that's simply what Shepard looked like post Collector, pre Lazarus project.
The real reason why Wilson was so shocked when Shepard woke up early.
*Miranda kills Wilson*
"Oh that guy was in charge of facial reconstruction, he KNOWS what he did to deserve that."
+1
Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
that thing about taking a full fleet through a Mass Relay might just be flavour text lore being thrown out in favour of a cool moment, but it might also be explainable via rules n' regulations for using the Relays? Perhaps it's frowned upon to send more than 1 ship on a single jump, so the Quarian fleet usually has to line up and do jump after jump after jump, while the end of ME3 it's like eh fuck it, everyone go now.
that thing about taking a full fleet through a Mass Relay might just be flavour text lore being thrown out in favour of a cool moment, but it might also be explainable via rules n' regulations for using the Relays? Perhaps it's frowned upon to send more than 1 ship on a single jump, so the Quarian fleet usually has to line up and do jump after jump after jump, while the end of ME3 it's like eh fuck it, everyone go now.
That had occurred to me, or perhaps it's just a limitation/safety procedure regarding too many ships going through at a time. Even with incredibly accurate technology, if you can generally put X ships through at a time safely, and try putting 2X through, somebody probably has a bad day. Especially given that they do note some of the flotilla ships being 3 centuries old. Even if well maintained and upgraded, I'd be a bit wary of having craft that old taking up slots more modern warships could be occupying.
And if the Quarians weren't cartoonishly idiotic at times, it'd be a pretty good idea to do exactly what we've been mulling above; take a sustainable population worth (even if they're not in their prime) and park them on their least combat able craft, specifically because they're jeopardizing the whole species even in victory with an attempt to bring everyone along.
Each of the capital worlds we see under invasion are suffering massively, but nobody expects the Krogan to load up every man, woman, and child, and throw them into the conflict. Or the Asari. Etc. Having the massive fleet battle happen over Earth probably goes very badly for what people are left there (insert the "Sir Isaac Newton is the deadliest son of a bitch in space" speech here), but no population (aside from perhaps the Geth, I suppose) is made up of 100% combatants. Throwing untrained people into battle would be counterproductive.
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
Also, I keep forgetting to include these, but while the vast interwebs are full of fan tributes of varying quality, there's a few that I absolutely love, so here they are for some of our newer players that might've missed them the first time around.
Suffice to say: MASSIVE spoilers for those who aren't yet done.
The Quarians are just fortunate I have the patience of a saint and can guide any mother fucker towards the correct course of action (Udina excluded, ain't nobody got time for that). Kaiden is also lucky that he's my bro and so easily talked down, I was nearly at my limit with the "You worked for Cerberus".
I'm mostly playing a Paragon Shepard except for the moments that make no sense to go Paragon. Maybe there are a few more moments like with Udina, but it would certainly fit the feel of urgency if there were more scenes in which you shoot and then point at the person to the right and say now you're in charge.
The two set pieces with the Reapers were awesome. Especially Rannoch, it was a great way to fight a reaper and have it make sense and I may have also yelled when Kalros ruined that Reapers day.
On a side note does the armor ever get good? I've been using the Cerberus Apex armor since I could afford to buy it and none of the combo pieces have even come close to be being as good. I prefer the look of the N7 armor but can't give up the power recharge and damage bonus.
In any case, LD50, your numbers are off. You need at least 10,000, and ideally at least 40,000 to repopulate according to Popular Mechanics.
10000 or higher is for humans with no population management strategies. Most other articles place it a bit lower, and quote a lot lower with population management (ie, 15 generations of 'you will have one child with Steve, and two with Bill'
It's only so high for humans because we already had one near catastrophe event where they think the population fell to around 100 individuals ~100k years ago. So we're all petty much clones of each other by the standards of other mammals. More genetic variation in one tribe of chimps than the entire human race. It's why we can't make vitamin d from food and die without sun exposure. Or why we only have around 3 anti cancer mechanisms in our cells and elephants or wolves have around 15.
For species other than us, inbreeding is much higher less severe, and you can rebuild the population from a much smaller baseline. Probably only a few hundred individuals sor the quarrians will be OK they will return to be idiots again in the future.
On a side note does the armor ever get good? I've been using the Cerberus Apex armor since I could afford to buy it and none of the combo pieces have even come close to be being as good. I prefer the look of the N7 armor but can't give up the power recharge and damage bonus.
It depends on whether you want to go for overall stats, or pushing a single stat as far as possible.
My Engineer had no use for anything other than Power Damage, so he wore a full set of Serrice Council armor.
But the preassembled armors will always give you more stats, so as long as you're okay with being a jack of all trades, you can just stick with those.
If you have the Citadel DLC, there's an extended line of sidequests that ends with you receiving your choice of three massively overpowered armors. Once you have that armor, all other armor and armor pieces in the game will essentially be obsoleted.
I was able to get the Geth and Quarians to agree a ceasefire, with the way some of the previous comments in this thread have gone regarding the Quarians it appears most didn't go this route or am I missing something from later in the game?
Also, why is no one concerned about the dead reaper? Isn't it heavily established that they are still capable of indoctrinating when dead?
I was able to get the Geth and Quarians to agree a ceasefire, with the way some of the previous comments in this thread have gone regarding the Quarians it appears most didn't go this route or am I missing something from later in the game?
Also, why is no one concerned about the dead reaper? Isn't it heavily established that they are still capable of indoctrinating when dead?
ME3 spoilers (nothing you haven't played yet El Mucho, just tagged for others): Geth/Quarians mission
I think they are not that concerned with the Dead Reaper because they are a lot of living Reapers still around. So not ignoring it, just not the priority right now.
In any case, LD50, your numbers are off. You need at least 10,000, and ideally at least 40,000 to repopulate according to Popular Mechanics.
10000 or higher is for humans with no population management strategies. Most other articles place it a bit lower, and quote a lot lower with population management (ie, 15 generations of 'you will have one child with Steve, and two with Bill'
It's only so high for humans because we already had one near catastrophe event where they think the population fell to around 100 individuals ~100k years ago. So we're all petty much clones of each other by the standards of other mammals. More genetic variation in one tribe of chimps than the entire human race. It's why we can't make vitamin d from food and die without sun exposure. Or why we only have around 3 anti cancer mechanisms in our cells and elephants or wolves have around 15.
For species other than us, inbreeding is much higher less severe, and you can rebuild the population from a much smaller baseline. Probably only a few hundred individuals sor the quarrians will be OK they will return to be idiots again in the future.
Makes sense.
I remember reading about that near-extinction many years ago, which makes Mordin's comments during his ME2 loyalty quest all the more hilarious.
He says that humans have a lot of genetic diversity compared to other spacefaring species (making us ideal lab rats), which makes absolutely no sense since humans in RL have extremely low genetic diversity.
I was able to get the Geth and Quarians to agree a ceasefire, with the way some of the previous comments in this thread have gone regarding the Quarians it appears most didn't go this route or am I missing something from later in the game?
Also, why is no one concerned about the dead reaper? Isn't it heavily established that they are still capable of indoctrinating when dead?
ME3 spoilers (nothing you haven't played yet El Mucho, just tagged for others): Geth/Quarians mission
I think they are not that concerned with the Dead Reaper because they are a lot of living Reapers still around. So not ignoring it, just not the priority right now.
My thinking was more thata dead reaper could potentially still indoctrinate that entire place or re-instigate the Geth/Quarian war. I guess I may be expecting too much but I'd have liked to have seen mention of quarantining it or at least mention of it still being dangerous
Well, there have to be a decent number of Quarians or we'd not see as many as we do in the game. If there really were a small number of them finding one in the haystack of the milky way would be like seeing a unicorn.
Chalk it up to Shepard going to all the galactic hotspots
Well that and quarians right of passage sends a lot of their young hither and yon to get experience and bring back stuff and information to the fleet.
I was able to get the Geth and Quarians to agree a ceasefire, with the way some of the previous comments in this thread have gone regarding the Quarians it appears most didn't go this route or am I missing something from later in the game?
Also, why is no one concerned about the dead reaper? Isn't it heavily established that they are still capable of indoctrinating when dead?
It can be very, very difficult to get the races to work together depending on earlier choices. It is impossible if you haven't imported an ME2 save. Even if you have imported a save, there are decisions you can make in ME2 that will make it impossible to broker peace. It is also impossible if you do the mission too early, before completing certain side quests, or when Shepard doesn't have enough reputation.
Reaper's can operate at low, critical power settings after being torn in half. But a dead Reaper is dead, it just takes a LOT of firepower to reduce it to that state.
+1
Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
They still dream tho. ;D
even little Reaper pieces are capable of indoctrination, right?
even little Reaper pieces are capable of indoctrination, right?
The answer is, "it depends"
Sovereign didn't affect the Citadel, whatever fan theories are out there for its political inaction. The two factors are how many pieces the Reaper is in, and how long a person is exposed unshielded to it.
Posts
Admiral Zapp'Brannigan vas Nimbus runs the show.
Chalk it up to Shepard going to all the galactic hotspots
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Like, there's at least one at almost every place you go in ME2, even places like Horizon where they don't have much business being.
In any case, I guarantee 4000 of them exist as prisoners in jails in various places around the galaxy, especially with their race's reputation and racism against them. There's also at least 4000 as slaves for the batarians, or indentured servants to the asari.
Even if we assume that's true, how are prisoners and slaves scattered all over supposed to come together to rebuild the population? Why would they even want to?
http://masseffect.wikia.com/wiki/Migrant_Fleet
"The Fleet is so large it can take days for all the ships to pass through a mass relay. Some of the vessels date from the original flight from the geth three centuries ago."
The whole 'fleets arrive' lead up to the final battle doesn't seem like days. It's a nice one-liner to say "TOTAL WAR, ALL WILL FIGHT TO THE DEATH", I can't believe that 50,000 ships would be entirely ready for transit, let alone combat, let alone the insanity of sending ships that presumably aren't going to be very useful in the looming fight while potentially guaranteeing extinction.
"Yes! The space taxi filled with children rammed a fighter! Didn't destroy it, but at least it's limping a little, a good use of our limited resources!"
If the 'multiple days' aspect is to be believed, a limited number of ships can (due to space or navigation limitations or something else) make a relay jump at the same time. I can see the Quarians sending their most powerful ships, even the ones packed with non-combatants that are at least themselves capable of combat, but it doesn't sound like they'd have even been able to send literally every last single Quarian into the final battle, especially if some of those useless/damaged/packed with orphans and puppies ships would be taking the place (or complicating the logistics of) actual warships.
Quarians are more reliably dumb than batarians are vile, and that's saying something.
Essentially. It's not like you can just throw all the surviving quarians in one spot and they'll all fall in line for 'let's guarantee the continuation of the species!' Not to mention that the first big schism would probably be, 'let's stop carrying the idiot ball anymore' and 'Let's grab the idiot ball and run!'
First Rannoch mission
At that point, the only Quarian descendants would be whoever is the recessive set of genes in an Asari.
MVP varies quite a bit based on the species, and we don't know very much about Quarian reproduction (and I really don't want to; I've seen enough garbage about Tali sweat to last a lifetime), so going with the average seemed like a good bet.
And you wondered why Qwib Qwib was so pissy.
Why I fear the ocean.
Oh, that one is easy. Quarians are selfsabotaging idiots, and they prefer pyrrhic victories.
Just send them to the pokemon-thread.
That's a way better source than mine. Let's go with your numbers.
We can 'lawl Quarians' all day long, but if it takes a day to get their fleet through a relay, and the entire war fleet is supposed to arrive within a few minutes or hours, then they aren't getting the full fleet through.
They might keep sending ships through after the initial wave of full blooded warships is on station and engaged, and a trickle of reinforcements isn't necessarily a bad idea, but I don't think it's even a full day from the time The Fleet Arrives and Shepard goes up the beam.
It's possible they didn't get the full non-warship fleet through because they might not have had enough time to do so, and then the Relays blow up/break/shut down/whatever, and it becomes a moot point. All else being equal, that codex indicates they can get about 4% of the fleet through per hour. I doubt the Reapers would have just sat there for a day and change while the full force amassed on the outer edges of the solar system.
*sigh* And I can concede that the Quarian leadership, geniuses that they are, may have wanted to suicidally ram the Orphan-Car-Torpedoes into Reapers, but with the rest of the galaxy vying for space I'm pretty sure the Turians or Humans or Geth or Salarians or Asari or Krogans or Etc would have told them to get fucked if they thought that the Dreadnought MurderDeathKill would have to wait a couple hours to get into the fray because said random garbage was clogging things up.
The real reason why Wilson was so shocked when Shepard woke up early.
*Miranda kills Wilson*
"Oh that guy was in charge of facial reconstruction, he KNOWS what he did to deserve that."
Instead it's like Junk Yard Wars in space, and all the quarians are morons.
Godspeed, Ironsides.
That had occurred to me, or perhaps it's just a limitation/safety procedure regarding too many ships going through at a time. Even with incredibly accurate technology, if you can generally put X ships through at a time safely, and try putting 2X through, somebody probably has a bad day. Especially given that they do note some of the flotilla ships being 3 centuries old. Even if well maintained and upgraded, I'd be a bit wary of having craft that old taking up slots more modern warships could be occupying.
And if the Quarians weren't cartoonishly idiotic at times, it'd be a pretty good idea to do exactly what we've been mulling above; take a sustainable population worth (even if they're not in their prime) and park them on their least combat able craft, specifically because they're jeopardizing the whole species even in victory with an attempt to bring everyone along.
Each of the capital worlds we see under invasion are suffering massively, but nobody expects the Krogan to load up every man, woman, and child, and throw them into the conflict. Or the Asari. Etc. Having the massive fleet battle happen over Earth probably goes very badly for what people are left there (insert the "Sir Isaac Newton is the deadliest son of a bitch in space" speech here), but no population (aside from perhaps the Geth, I suppose) is made up of 100% combatants. Throwing untrained people into battle would be counterproductive.
Suffice to say: MASSIVE spoilers for those who aren't yet done.
I'm mostly playing a Paragon Shepard except for the moments that make no sense to go Paragon. Maybe there are a few more moments like with Udina, but it would certainly fit the feel of urgency if there were more scenes in which you shoot and then point at the person to the right and say now you're in charge.
The two set pieces with the Reapers were awesome. Especially Rannoch, it was a great way to fight a reaper and have it make sense and I may have also yelled when Kalros ruined that Reapers day.
On a side note does the armor ever get good? I've been using the Cerberus Apex armor since I could afford to buy it and none of the combo pieces have even come close to be being as good. I prefer the look of the N7 armor but can't give up the power recharge and damage bonus.
Origin: theRealElMucho
10000 or higher is for humans with no population management strategies. Most other articles place it a bit lower, and quote a lot lower with population management (ie, 15 generations of 'you will have one child with Steve, and two with Bill'
It's only so high for humans because we already had one near catastrophe event where they think the population fell to around 100 individuals ~100k years ago. So we're all petty much clones of each other by the standards of other mammals. More genetic variation in one tribe of chimps than the entire human race. It's why we can't make vitamin d from food and die without sun exposure. Or why we only have around 3 anti cancer mechanisms in our cells and elephants or wolves have around 15.
For species other than us, inbreeding is much higher less severe, and you can rebuild the population from a much smaller baseline. Probably only a few hundred individuals sor the quarrians will be OK
It depends on whether you want to go for overall stats, or pushing a single stat as far as possible.
My Engineer had no use for anything other than Power Damage, so he wore a full set of Serrice Council armor.
But the preassembled armors will always give you more stats, so as long as you're okay with being a jack of all trades, you can just stick with those.
If you have the Citadel DLC, there's an extended line of sidequests that ends with you receiving your choice of three massively overpowered armors. Once you have that armor, all other armor and armor pieces in the game will essentially be obsoleted.
Also, why is no one concerned about the dead reaper? Isn't it heavily established that they are still capable of indoctrinating when dead?
Origin: theRealElMucho
ME3 spoilers (nothing you haven't played yet El Mucho, just tagged for others): Geth/Quarians mission
Nooo.. it has star kid...
Makes sense.
I remember reading about that near-extinction many years ago, which makes Mordin's comments during his ME2 loyalty quest all the more hilarious.
He says that humans have a lot of genetic diversity compared to other spacefaring species (making us ideal lab rats), which makes absolutely no sense since humans in RL have extremely low genetic diversity.
Origin: theRealElMucho
Well that and quarians right of passage sends a lot of their young hither and yon to get experience and bring back stuff and information to the fleet.
The answer is, "it depends"