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[Mass Effect: Andromeda] Ryders on the Tempest

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Posts

  • BRIAN BLESSEDBRIAN BLESSED Maybe you aren't SPEAKING LOUDLY ENOUGHHH Registered User regular
    edited February 2017
    Ah, that's... unfortunate

    I vastly prefer fully-poseable figures to simple mantlepieces (I enjoy me a handful of Play Arts Kai), but I guess for that price it's still a decent piece if the work is good

    BRIAN BLESSED on
    Heatwave
  • tolragtolrag Registered User regular
    edited February 2017
    DreadBert wrote: »
    tolrag wrote: »
    DreadBert wrote: »

    Wrong on both counts. From Ashes was never meant to be part of the main game and was put together from leftover scraps of a discarded storyline. An old build of the game was leaked onto the net in late 2011 which featured the Prothean character having a much larger role and a completely different character from Javik. It was abandoned sometime during development.

    The Leviathan DLC was part of an (after the fact) attempt to fix the mess of the original ending. It wouldn't have been part of the main game as Walters/Hudson felt the "Lots of speculation from everyone" approach to be better than explaining the origins/motivation of the central figure in the ending.

    No way was ashes content not taken into account. Most of the star kid arguments and points were never introduced outside of javiks comments. That was the core of my problem with the ending, it literally made no sense because the arguments were never presented without the DLC.

    What comments? He didn't mention it once. Are you mixing him up with the Victory V.I?

    Mostly he introduces the concept that AI turning on their creators is inevitable, as was seen in his cycle. There were a number of times that he reinforced the concept as the story progressed. This is critical because without it the majority of AI have been consistently shown as victims of organics and not the other way. Pretty much the exact opposite of the reasoning star kid gives for the harvest, epically when the fleet has synthetics fighting side by side with organics in the final battle.

    He mentions it once, with the "throw Legion out the airlock" comments. The ending was written separately by Walters/Hudson, who took no input from the rest of the writing team, nor did they involve the ending in the rest of the process.

    Reading "The last hours" makes it clear that they believed the synthetic/organic conflict was obvious as the central theme of the story, which did not need any explanation.
    Xeddicus wrote: »
    tolrag wrote: »
    Xeddicus wrote: »
    The arguments about revenue etc etc are arguing from the point of view of EA.

    Since I am not EA make more single player. Or DLC. Or an expansion. Or a new game. Or anything else. BioWare games are not my thing for Multiplayer no matter what they do barring a miracle better used on more important things.

    But since we're getting what we're getting hope someone likes it!

    EA gets to decide how much money Bioware is given to make the game. That makes their point of view fairly important.

    The money for MP would not be used on "more important things". It just wouldn't exist.

    The "more important things" would be like the cure for cancer.

    And no one can say what would happen if they cut MP, not even EA probably.

    Cancer?!

    EA absolutely can say how much (or little) money they will be giving one of their studios to make a game. Removing potential sources of revenue will make them lower that amount.


    tolrag on
  • Skull2185Skull2185 Registered User regular
    Ah, that's... unfortunate

    I vastly prefer fully-poseable figures to simple mantlepieces (I enjoy me a handful of Play Arts Kai), but I guess for that price it's still a decent piece if the work is good

    I'm the opposite. I love nicely detailed statues, and hate the ugly ball-joints of the poseable figures. This Ryder figure looks pretty good, though!

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
    cB557El MuchoDemonStaceyAistanDr. Chaos
  • XeddicusXeddicus Registered User regular
    tolrag wrote: »
    DreadBert wrote: »
    tolrag wrote: »
    DreadBert wrote: »

    Wrong on both counts. From Ashes was never meant to be part of the main game and was put together from leftover scraps of a discarded storyline. An old build of the game was leaked onto the net in late 2011 which featured the Prothean character having a much larger role and a completely different character from Javik. It was abandoned sometime during development.

    The Leviathan DLC was part of an (after the fact) attempt to fix the mess of the original ending. It wouldn't have been part of the main game as Walters/Hudson felt the "Lots of speculation from everyone" approach to be better than explaining the origins/motivation of the central figure in the ending.

    No way was ashes content not taken into account. Most of the star kid arguments and points were never introduced outside of javiks comments. That was the core of my problem with the ending, it literally made no sense because the arguments were never presented without the DLC.

    What comments? He didn't mention it once. Are you mixing him up with the Victory V.I?

    Mostly he introduces the concept that AI turning on their creators is inevitable, as was seen in his cycle. There were a number of times that he reinforced the concept as the story progressed. This is critical because without it the majority of AI have been consistently shown as victims of organics and not the other way. Pretty much the exact opposite of the reasoning star kid gives for the harvest, epically when the fleet has synthetics fighting side by side with organics in the final battle.

    He mentions it once, with the "throw Legion out the airlock" comments. The ending was written separately by Walters/Hudson, who took no input from the rest of the writing team, nor did they involve the ending in the rest of the process.

    Reading "The last hours" makes it clear that they believed the synthetic/organic conflict was obvious as the central theme of the story, which did not need any explanation.
    Xeddicus wrote: »
    tolrag wrote: »
    Xeddicus wrote: »
    The arguments about revenue etc etc are arguing from the point of view of EA.

    Since I am not EA make more single player. Or DLC. Or an expansion. Or a new game. Or anything else. BioWare games are not my thing for Multiplayer no matter what they do barring a miracle better used on more important things.

    But since we're getting what we're getting hope someone likes it!

    EA gets to decide how much money Bioware is given to make the game. That makes their point of view fairly important.

    The money for MP would not be used on "more important things". It just wouldn't exist.

    The "more important things" would be like the cure for cancer.

    And no one can say what would happen if they cut MP, not even EA probably.

    Cancer?!

    EA absolutely can say how much (or little) money they will be giving one of their studios to make a game. Removing potential sources of revenue will make them lower that amount.


    This phrasing has clearly gone off the rails.

    It would be very unlikely for me to care about the MP in a Mass Effect game.

    "For no one - no one in this world can you trust. Not men. Not women. Not beasts...this you can trust."
  • DreadBertDreadBert Registered User regular
    tolrag wrote: »
    DreadBert wrote: »
    tolrag wrote: »
    DreadBert wrote: »

    Wrong on both counts. From Ashes was never meant to be part of the main game and was put together from leftover scraps of a discarded storyline. An old build of the game was leaked onto the net in late 2011 which featured the Prothean character having a much larger role and a completely different character from Javik. It was abandoned sometime during development.

    The Leviathan DLC was part of an (after the fact) attempt to fix the mess of the original ending. It wouldn't have been part of the main game as Walters/Hudson felt the "Lots of speculation from everyone" approach to be better than explaining the origins/motivation of the central figure in the ending.

    No way was ashes content not taken into account. Most of the star kid arguments and points were never introduced outside of javiks comments. That was the core of my problem with the ending, it literally made no sense because the arguments were never presented without the DLC.

    What comments? He didn't mention it once. Are you mixing him up with the Victory V.I?

    Mostly he introduces the concept that AI turning on their creators is inevitable, as was seen in his cycle. There were a number of times that he reinforced the concept as the story progressed. This is critical because without it the majority of AI have been consistently shown as victims of organics and not the other way. Pretty much the exact opposite of the reasoning star kid gives for the harvest, epically when the fleet has synthetics fighting side by side with organics in the final battle.

    He mentions it once, with the "throw Legion out the airlock" comments. The ending was written separately by Walters/Hudson, who took no input from the rest of the writing team, nor did they involve the ending in the rest of the process.

    Reading "The last hours" makes it clear that they believed the synthetic/organic conflict was obvious as the central theme of the story, which did not need any explanation.
    Xeddicus wrote: »
    tolrag wrote: »
    Xeddicus wrote: »
    The arguments about revenue etc etc are arguing from the point of view of EA.

    Since I am not EA make more single player. Or DLC. Or an expansion. Or a new game. Or anything else. BioWare games are not my thing for Multiplayer no matter what they do barring a miracle better used on more important things.

    But since we're getting what we're getting hope someone likes it!

    EA gets to decide how much money Bioware is given to make the game. That makes their point of view fairly important.

    The money for MP would not be used on "more important things". It just wouldn't exist.

    The "more important things" would be like the cure for cancer.

    And no one can say what would happen if they cut MP, not even EA probably.

    Cancer?!

    EA absolutely can say how much (or little) money they will be giving one of their studios to make a game. Removing potential sources of revenue will make them lower that amount.


    Offhand there are also a couple discussions with/about EDI, a few in mission comments during geth missions, and he has comments about how the geth/quarian conflict was ended either way. Outside of the red/blue/green shift it was one of the big talking points in innumerable YouTube videos back in the day.

    Regardless of what they thought, that ending got craped on so hard ME3 still hovers around 3ish stars on amazon to this day.


    Xeddicus, if you get bored sometime (and on console) slap in the disk sometime and give it a whirl. The MP gameplay is a hoot and still pretty active on xbox, which kinda shocked me.

  • XeddicusXeddicus Registered User regular
    Thanks for the tip, but PC and my backlog ensures I won't be bored for eternity.

    I really wonder what they'll do for the ending to this one. Only another ~5 years to find out!

    "For no one - no one in this world can you trust. Not men. Not women. Not beasts...this you can trust."
  • BRIAN BLESSEDBRIAN BLESSED Maybe you aren't SPEAKING LOUDLY ENOUGHHH Registered User regular
    Skull2185 wrote: »
    Ah, that's... unfortunate

    I vastly prefer fully-poseable figures to simple mantlepieces (I enjoy me a handful of Play Arts Kai), but I guess for that price it's still a decent piece if the work is good

    I'm the opposite. I love nicely detailed statues, and hate the ugly ball-joints of the poseable figures. This Ryder figure looks pretty good, though!

    Eh, a well-crafted poseable will have a decent enough design that they're pretty unobtrusive, and its a great trade-off for more dynamic posing.

    Looked up some of MacFarlane's previous similar offerings and posing their Gears 4 ones looked a little jank, lol

  • HeatwaveHeatwave Come, now, and walk the path of explosions with me!Registered User regular
    I'll probably still get the Female Ryder figure, simply because it looks cool and I currently don't have any Mass Effect Merchandise yet.

    Although a friend of mine is going to print the vanguard, renegade and paragon symbols on some hats for me when he has time.

    I'd like to get a sweet Mass effect mouse pad at some point, but the last time I looked on the internet for mouse pads, I was blinded by the molded boob and ass ones :lol:

    P2n5r3l.jpg
    Steam / Origin & Wii U: Heatwave111 / FC: 4227-1965-3206 / Battle.net: Heatwave#11356
  • AistanAistan Tiny Bat Registered User regular
    I'm just going to place it on top of my computer and never touch it again except for dusting, so poseable or not doesn't really matter to me. That price is an amazing deal for how it looks.

  • SorceSorce Not ThereRegistered User regular
    Heatwave wrote: »
    I'll probably still get the Female Ryder figure, simply because it looks cool and I currently don't have any Mass Effect Merchandise yet.

    Although a friend of mine is going to print the vanguard, renegade and paragon symbols on some hats for me when he has time.

    I'd like to get a sweet Mass effect mouse pad at some point, but the last time I looked on the internet for mouse pads, I was blinded by the molded boob and ass ones :lol:
    Printed graphics aside, those molded mousepads are phenomenal. I got one from an office supply store (all navy blue no design) and my wrist was comfortable as hell when I used it.

    sig.gif
  • HeatwaveHeatwave Come, now, and walk the path of explosions with me!Registered User regular
    Sorce wrote: »
    Heatwave wrote: »
    I'll probably still get the Female Ryder figure, simply because it looks cool and I currently don't have any Mass Effect Merchandise yet.

    Although a friend of mine is going to print the vanguard, renegade and paragon symbols on some hats for me when he has time.

    I'd like to get a sweet Mass effect mouse pad at some point, but the last time I looked on the internet for mouse pads, I was blinded by the molded boob and ass ones :lol:
    Printed graphics aside, those molded mousepads are phenomenal. I got one from an office supply store (all navy blue no design) and my wrist was comfortable as hell when I used it.
    I'm wary of molded mouse pads because I used to have a mousepad with a wrist cushion on it, and it's toxic chemical smell used to always make my hand stink.

    P2n5r3l.jpg
    Steam / Origin & Wii U: Heatwave111 / FC: 4227-1965-3206 / Battle.net: Heatwave#11356
  • DreadBertDreadBert Registered User regular
    Skull2185 wrote: »
    Ah, that's... unfortunate

    I vastly prefer fully-poseable figures to simple mantlepieces (I enjoy me a handful of Play Arts Kai), but I guess for that price it's still a decent piece if the work is good

    I'm the opposite. I love nicely detailed statues, and hate the ugly ball-joints of the poseable figures. This Ryder figure looks pretty good, though!

    Eh, a well-crafted poseable will have a decent enough design that they're pretty unobtrusive, and its a great trade-off for more dynamic posing.

    Looked up some of MacFarlane's previous similar offerings and posing their Gears 4 ones looked a little jank, lol

    Not keen on figurines but that RC rover on biowares site looks really tempting even at that silly price.

  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
  • LucascraftLucascraft Registered User regular
    I don't like the bandit eye shadow on Peebee. Not a fan of the character design.

    3cl1ps3QuiotuValiantheart
  • PreacherPreacher Registered User regular
    I like that voice actors description of her character. Welcome to my team Peebee.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
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  • QuiotuQuiotu Registered User regular
    Lucascraft wrote: »
    I don't like the bandit eye shadow on Peebee. Not a fan of the character design.

    It makes me think of someone like Kasumi, and she's acting very not-Kasumi. If you're gonna dress like a bandit, be a goddamn bandit.

    wbee62u815wj.png
  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    Preacher wrote: »
    I like that voice actors description of her character. Welcome to my team Peebee.

    Yup. She seems to be a shoe in so far.

    Now does last spot go to Drack, Liam or Jaal. Need to see which of these fellas can have the most fun with sarcastic ryder + Peebee combo.

  • PreacherPreacher Registered User regular
    I'll wait to play the game and see some of Peebee's dialogue and joke/not jokes before declaring too much about her character. I'm crazy like that.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
    Andy JoeStrikorTurambarFencingsaxDizzy DBRIAN BLESSEDAl_watCaptainNemo
  • TexiKenTexiKen Dammit! That fish really got me!Registered User regular
    Al from Step by Step is the voice? Neat, nice to have a Texan in the cast. Too bad she's voicing an asari, they did that to deliberately fuck with me.

  • Skull2185Skull2185 Registered User regular
    Hah, nice!

    Now if we could just get Ben Savage and Reginald VelJohnson voicing some team members, I could roll around Andromeda with T.G.I.F Squad.

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • DarkPrimusDarkPrimus Registered User regular
    Quiotu wrote: »
    Lucascraft wrote: »
    I don't like the bandit eye shadow on Peebee. Not a fan of the character design.

    It makes me think of someone like Kasumi, and she's acting very not-Kasumi. If you're gonna dress like a bandit, be a goddamn bandit.

    Except that Kasumi was very jokey and happy-go-lucky, so actually she's acting very much like Kasumi.

    usnTyq4.jpg
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  • HappylilElfHappylilElf Registered User regular
    Quiotu wrote: »
    Lucascraft wrote: »
    I don't like the bandit eye shadow on Peebee. Not a fan of the character design.

    It makes me think of someone like Kasumi, and she's acting very not-Kasumi. If you're gonna dress like a bandit, be a goddamn bandit.

    Kasumi didn't act like a goddamn bandit

    she was a mix of a prankster and a cat burglar with a dash of personal heartbreak mixed in

    3cl1ps3RchanenFencingsaxSkeithSorceSnicketysnickDracomicronDemonStaceyCaptainNemoJihadJesus
  • HeatwaveHeatwave Come, now, and walk the path of explosions with me!Registered User regular
    edited February 2017
    Name: Pelessaria B’Sayle
    Well, it's no Penelobe Quadstaff, but it'll do

    Heatwave on
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    Steam / Origin & Wii U: Heatwave111 / FC: 4227-1965-3206 / Battle.net: Heatwave#11356
    Skull2185
  • SorceSorce Not ThereRegistered User regular
    Knowing that's not how it works, I wonder if she's half-Salarian.

    sig.gif
    WolveSightjdarksunFencingsax
  • AgusalimAgusalim Registered User regular
    edited February 2017
    so who wants to see multiplayer gameplay?

    you can see a grand total of like 5 seconds in this preorder trailer:
    https://www.youtube.com/watch?v=X0cEi5ezcu0

    looks p similar to me3mp but shinier, which tbh is pretty much what i was after. note however that it seems we will have kroguard (with nova!) at launch

    Agusalim on
    autono-wally, erotibot300DuriniaNotoriusBENForaryossarian_livesjdarksunMoridin889Donnictoncurly haired boy
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited February 2017
    One thing that has improved with ME is the armor designs. I like my sci military stuff to still look "military" and not be spandex jumpsuits.

    frontier_buccaneers_by_johnsonting-d8ctukd.jpg

    15bd73274682b9e844fbd9217e603f03-d84coo4.jpg

    Long_Ouyang_Concept_Art_Design_Edge_of_Tomorrow_M01.jpg

    manwiththemachinegun on
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  • CrazodCrazod Registered User regular
    I finally got around to finishing off the Citadel DLC, had stopped once it was time to start getting ready for the party. Totally worth waiting for, lots of funny moments in that party.
    But god damn I was rusty in the combat arena, had to drop the difficulty all the way back down to normal... that's what 4 years without touching the game will do shesh.

  • DreadBertDreadBert Registered User regular
    Crazod wrote: »
    I finally got around to finishing off the Citadel DLC, had stopped once it was time to start getting ready for the party. Totally worth waiting for, lots of funny moments in that party.
    But god damn I was rusty in the combat arena, had to drop the difficulty all the way back down to normal... that's what 4 years without touching the game will do shesh.

    Cat 6 are pretty darn brutal. Expect that there would have been a great deal of salt if they made it into mp.

  • kowikowi Registered User regular
    One thing that has improved with ME is the armor designs. I like my sci military stuff to still look "military" and not be spandex jumpsuits.

    frontier_buccaneers_by_johnsonting-d8ctukd.jpg

    15bd73274682b9e844fbd9217e603f03-d84coo4.jpg

    Long_Ouyang_Concept_Art_Design_Edge_of_Tomorrow_M01.jpg

    Yup, they have worked pretty good on those armors. Looks rough.

    PSN: kowi - WiiU: kowi - XBL: KoWi - twitch.tv/kowi profile.png - "Yes, Kowi is the King of All" - smilie.png Unbreakable Vow
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    I always did have a soft spot for the Death Mask. You're in a combat zone, you wear a dang helmet. :P

    cB557
  • HeatwaveHeatwave Come, now, and walk the path of explosions with me!Registered User regular
    I dunno, there's something appealing about those partially covered helmets

    vxJmaRT.jpg

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  • SorceSorce Not ThereRegistered User regular
    DreadBert wrote: »
    Crazod wrote: »
    I finally got around to finishing off the Citadel DLC, had stopped once it was time to start getting ready for the party. Totally worth waiting for, lots of funny moments in that party.
    But god damn I was rusty in the combat arena, had to drop the difficulty all the way back down to normal... that's what 4 years without touching the game will do shesh.

    Cat 6 are pretty darn brutal. Expect that there would have been a great deal of salt if they made it into mp.
    Cat-6 was based on MP feedback at the time.

    sig.gif
    Moridin889
  • FiarynFiaryn Omnicidal Madman Registered User regular
    tolrag wrote: »
    DreadBert wrote: »
    tolrag wrote: »
    DreadBert wrote: »

    Wrong on both counts. From Ashes was never meant to be part of the main game and was put together from leftover scraps of a discarded storyline. An old build of the game was leaked onto the net in late 2011 which featured the Prothean character having a much larger role and a completely different character from Javik. It was abandoned sometime during development.

    The Leviathan DLC was part of an (after the fact) attempt to fix the mess of the original ending. It wouldn't have been part of the main game as Walters/Hudson felt the "Lots of speculation from everyone" approach to be better than explaining the origins/motivation of the central figure in the ending.

    No way was ashes content not taken into account. Most of the star kid arguments and points were never introduced outside of javiks comments. That was the core of my problem with the ending, it literally made no sense because the arguments were never presented without the DLC.

    What comments? He didn't mention it once. Are you mixing him up with the Victory V.I?

    Mostly he introduces the concept that AI turning on their creators is inevitable, as was seen in his cycle. There were a number of times that he reinforced the concept as the story progressed. This is critical because without it the majority of AI have been consistently shown as victims of organics and not the other way. Pretty much the exact opposite of the reasoning star kid gives for the harvest, epically when the fleet has synthetics fighting side by side with organics in the final battle.

    He mentions it once, with the "throw Legion out the airlock" comments. The ending was written separately by Walters/Hudson, who took no input from the rest of the writing team, nor did they involve the ending in the rest of the process.

    Reading "The last hours" makes it clear that they believed the synthetic/organic conflict was obvious as the central theme of the story, which did not need any explanation.
    Xeddicus wrote: »
    tolrag wrote: »
    Xeddicus wrote: »
    The arguments about revenue etc etc are arguing from the point of view of EA.

    Since I am not EA make more single player. Or DLC. Or an expansion. Or a new game. Or anything else. BioWare games are not my thing for Multiplayer no matter what they do barring a miracle better used on more important things.

    But since we're getting what we're getting hope someone likes it!

    EA gets to decide how much money Bioware is given to make the game. That makes their point of view fairly important.

    The money for MP would not be used on "more important things". It just wouldn't exist.

    The "more important things" would be like the cure for cancer.

    And no one can say what would happen if they cut MP, not even EA probably.

    Cancer?!

    EA absolutely can say how much (or little) money they will be giving one of their studios to make a game. Removing potential sources of revenue will make them lower that amount.


    He mentions it more than once. He goes on a whole diatribe about a Synthetic race that the Protheans had to exterminate because they were creating vast armies out of organics by turning their bodies into meat puppets.

    Jorvik establishing that this has happened before is pretty key to opening the player's mind to the Star Child, and the Leviathan's, whole premise.

    Soul Silver FC: 1935 3141 6240
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    DreadBert
  • evilthecatevilthecat Registered User regular
    Fiaryn wrote: »
    tolrag wrote: »
    DreadBert wrote: »
    tolrag wrote: »
    DreadBert wrote: »

    Wrong on both counts. From Ashes was never meant to be part of the main game and was put together from leftover scraps of a discarded storyline. An old build of the game was leaked onto the net in late 2011 which featured the Prothean character having a much larger role and a completely different character from Javik. It was abandoned sometime during development.

    The Leviathan DLC was part of an (after the fact) attempt to fix the mess of the original ending. It wouldn't have been part of the main game as Walters/Hudson felt the "Lots of speculation from everyone" approach to be better than explaining the origins/motivation of the central figure in the ending.

    No way was ashes content not taken into account. Most of the star kid arguments and points were never introduced outside of javiks comments. That was the core of my problem with the ending, it literally made no sense because the arguments were never presented without the DLC.

    What comments? He didn't mention it once. Are you mixing him up with the Victory V.I?

    Mostly he introduces the concept that AI turning on their creators is inevitable, as was seen in his cycle. There were a number of times that he reinforced the concept as the story progressed. This is critical because without it the majority of AI have been consistently shown as victims of organics and not the other way. Pretty much the exact opposite of the reasoning star kid gives for the harvest, epically when the fleet has synthetics fighting side by side with organics in the final battle.

    He mentions it once, with the "throw Legion out the airlock" comments. The ending was written separately by Walters/Hudson, who took no input from the rest of the writing team, nor did they involve the ending in the rest of the process.

    Reading "The last hours" makes it clear that they believed the synthetic/organic conflict was obvious as the central theme of the story, which did not need any explanation.
    Xeddicus wrote: »
    tolrag wrote: »
    Xeddicus wrote: »
    The arguments about revenue etc etc are arguing from the point of view of EA.

    Since I am not EA make more single player. Or DLC. Or an expansion. Or a new game. Or anything else. BioWare games are not my thing for Multiplayer no matter what they do barring a miracle better used on more important things.

    But since we're getting what we're getting hope someone likes it!

    EA gets to decide how much money Bioware is given to make the game. That makes their point of view fairly important.

    The money for MP would not be used on "more important things". It just wouldn't exist.

    The "more important things" would be like the cure for cancer.

    And no one can say what would happen if they cut MP, not even EA probably.

    Cancer?!

    EA absolutely can say how much (or little) money they will be giving one of their studios to make a game. Removing potential sources of revenue will make them lower that amount.


    He mentions it more than once. He goes on a whole diatribe about a Synthetic race that the Protheans had to exterminate because they were creating vast armies out of organics by turning their bodies into meat puppets.
    Jorvik establishing that this has happened before is pretty key to opening the player's mind to the Star Child, and the Leviathan's, whole premise.

    He doesn't though.
    He whines about trusting AIs whenever Shepard doesn't urinate on an AI or delete it on his way to more serious problems.
    If you talk to him about it on the normandy he tells exactly one story which details a race that created AIs, used implants and allowed the AIs to fine tune them, leading the AIs to enslave the organics.

    It's a horrible mess, thematically, if you consider the amount of time you can spend getting the geth and quarians to bury the hatchet, only for the ghost child to say:
    "AIs and organics can never co-exist, AIs will always turn on organics, here, let me reinforce that argument by using your goo to make a spaceship and killing your AI pals!".


    And even if you want to go down that road, surely every species needs to be able to make that decision for themselves;
    To see whether they can learn to get past their baser instincts and not nuke themselves to death (krogan, anyone?), create a murderous AI (leviathans, anyone?) or an unstoppable bio-pathogen.
    The game's logic hinges on the butthole races (protheans, leviathans) being right.
    They themselves assume they *are* right because they were the most advanced race, enslaved all the others but couldn't get AIs to work themselves (arrogance, hubris!).
    WELL, perhaps being a slaver doesn't imbue you with the right temperament to code a moral AI.

    tip.. tip.. TALLY.. HOOOOOOOOOOOOOOOOO!
    DevoutlyApatheticMassenaFencingsaxEl MuchoCaptain CarrotQuidGONG-00curly haired boy
  • Al_watAl_wat Registered User regular
    can't deal

    want game now

    hurry up



    serious question: the preorder bonus stuff. Is it the same across all platforms?

    StrikorDevoutlyApatheticFencingsaxNartwak
  • SorceSorce Not ThereRegistered User regular
    Al_wat wrote: »
    can't deal

    want game now

    hurry up



    serious question: the preorder bonus stuff. Is it the same across all platforms?
    It looks like it, yeah. There hasn't been any announcements (that I've seen) that indicate otherwise. You can even get the physical items "add-on" on Amazon if you want instead of directly through BioWare.

    sig.gif
  • LD50LD50 Registered User regular
    evilthecat wrote: »
    Fiaryn wrote: »
    tolrag wrote: »
    DreadBert wrote: »
    tolrag wrote: »
    DreadBert wrote: »

    Wrong on both counts. From Ashes was never meant to be part of the main game and was put together from leftover scraps of a discarded storyline. An old build of the game was leaked onto the net in late 2011 which featured the Prothean character having a much larger role and a completely different character from Javik. It was abandoned sometime during development.

    The Leviathan DLC was part of an (after the fact) attempt to fix the mess of the original ending. It wouldn't have been part of the main game as Walters/Hudson felt the "Lots of speculation from everyone" approach to be better than explaining the origins/motivation of the central figure in the ending.

    No way was ashes content not taken into account. Most of the star kid arguments and points were never introduced outside of javiks comments. That was the core of my problem with the ending, it literally made no sense because the arguments were never presented without the DLC.

    What comments? He didn't mention it once. Are you mixing him up with the Victory V.I?

    Mostly he introduces the concept that AI turning on their creators is inevitable, as was seen in his cycle. There were a number of times that he reinforced the concept as the story progressed. This is critical because without it the majority of AI have been consistently shown as victims of organics and not the other way. Pretty much the exact opposite of the reasoning star kid gives for the harvest, epically when the fleet has synthetics fighting side by side with organics in the final battle.

    He mentions it once, with the "throw Legion out the airlock" comments. The ending was written separately by Walters/Hudson, who took no input from the rest of the writing team, nor did they involve the ending in the rest of the process.

    Reading "The last hours" makes it clear that they believed the synthetic/organic conflict was obvious as the central theme of the story, which did not need any explanation.
    Xeddicus wrote: »
    tolrag wrote: »
    Xeddicus wrote: »
    The arguments about revenue etc etc are arguing from the point of view of EA.

    Since I am not EA make more single player. Or DLC. Or an expansion. Or a new game. Or anything else. BioWare games are not my thing for Multiplayer no matter what they do barring a miracle better used on more important things.

    But since we're getting what we're getting hope someone likes it!

    EA gets to decide how much money Bioware is given to make the game. That makes their point of view fairly important.

    The money for MP would not be used on "more important things". It just wouldn't exist.

    The "more important things" would be like the cure for cancer.

    And no one can say what would happen if they cut MP, not even EA probably.

    Cancer?!

    EA absolutely can say how much (or little) money they will be giving one of their studios to make a game. Removing potential sources of revenue will make them lower that amount.


    He mentions it more than once. He goes on a whole diatribe about a Synthetic race that the Protheans had to exterminate because they were creating vast armies out of organics by turning their bodies into meat puppets.
    Jorvik establishing that this has happened before is pretty key to opening the player's mind to the Star Child, and the Leviathan's, whole premise.

    He doesn't though.
    He whines about trusting AIs whenever Shepard doesn't urinate on an AI or delete it on his way to more serious problems.
    If you talk to him about it on the normandy he tells exactly one story which details a race that created AIs, used implants and allowed the AIs to fine tune them, leading the AIs to enslave the organics.

    It's a horrible mess, thematically, if you consider the amount of time you can spend getting the geth and quarians to bury the hatchet, only for the ghost child to say:
    "AIs and organics can never co-exist, AIs will always turn on organics, here, let me reinforce that argument by using your goo to make a spaceship and killing your AI pals!".


    And even if you want to go down that road, surely every species needs to be able to make that decision for themselves;
    To see whether they can learn to get past their baser instincts and not nuke themselves to death (krogan, anyone?), create a murderous AI (leviathans, anyone?) or an unstoppable bio-pathogen.
    The game's logic hinges on the butthole races (protheans, leviathans) being right.
    They themselves assume they *are* right because they were the most advanced race, enslaved all the others but couldn't get AIs to work themselves (arrogance, hubris!).
    WELL, perhaps being a slaver doesn't imbue you with the right temperament to code a moral AI.

    The premise falls even more apart at the seams when you think about how choosing any of the endings invalidates starchild's "organics and synthetics can never get along". All 3 endings are shepherd and the reapers working together (even if that 'together' is destroying all ai).

  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited February 2017
    It was basically the last minute work of two authors, and while the topic has been done to death, it is interesting to hear what other writers who are gamers have to say about it. In this case, the writer of the hit The Expanse.

    http://www.pcgamer.com/expanse-writer-says-the-ending-of-mass-effect-3-was-fing-terrible/

    Which is the oldest failing in the book, plan your damn endings. To be fair, the original planned ending was terrible too. It's just Bioware has a really poor track record at sticking the landing.

    manwiththemachinegun on
    3cl1ps3Elendil
  • SoundsPlushSoundsPlush yup, back. Registered User regular
    I got over the terrible ending awhile ago, but I'll never get over the cyclical, identical ending arguments it has cursed us with forever.

    s7Imn5J.png
    FencingsaxWybornSorceBliss 101a5ehren
  • Forever ZefiroForever Zefiro cloaked in the midnight glory of an event horizonRegistered User regular
    I got over the terrible ending awhile ago, but I'll never get over the cyclical, identical ending arguments it has cursed us with forever.

    Maybe that was the true intention the writers had with the ME3 ending, to mirror the cycle of the Reapers with a real-life cycle of arguments

    It's like poetry, it rhymes

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    XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
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