It looks like "a fucking shitload" is the answer to that question. Since when is a class A FSD 51 million fucking credits?!
Anyway, a loaded out Beluga D rated is 173 millionish credits. That's a little rich for my blood unless that thing shits money. A similarly loaded Orca is around 70 million or you can really kit it out for 95 million. Jump range is pretty crappy though
edit: thinking about it you'd probably want to whack a big scoop on there which would cut profit considerably.
Heh. The Orca isn't that bad. I A-rated out everything and got reinforced armor and it set me back about 100 million. The Beluga is definitely pricey, though. I'll have to get very enamored of passenger missions before I drop those kind of credits.
I've put the Beluga on my "own this one day" list just because it's a super classy ship and I like the idea of having a cruise liner. I'm not going to push hard for it though.
Mostly I'm looking forward to doing some relaxing trading with the Cutter to help pay that fucker off and get to Elite trading
I'm still saving for an anaconda at the moment. Though the cruise missions look like the payout in millions and you get to see a good portion of the galaxy as well.
Certainly beats me flying back and forth to Heneng 6A resource site for the next six months.
Okay, weird experience: I ran into myself at a RES. More accurately, I ran into a pirate with my (usual) online name. At first I thought my radar was buggy and it was somehow showing my own ship instead of an enemy ship, but then I remembered that a) I'm not using that name in Elite and b) one of my backer rewards was being able to lend my name to an NPC. No idea how many names they've got in their database, but it still felt pretty weird and uncanny - almost a Halloween moment... IN SPACE!!!
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
So I just got into Asp Explorer range and equipped it for some nice long jumps, making my first steps towards long range exploration. I get to the very outskirts of the Witch Head Nebula when my X-52 joystick starts flickering.
"Uh oh" I think. Controls go dead. Throttle still works thankfully so I can throttle down, even though I'm still slowly creeping towards the star I'd jumped to. Log out disheartened.
So in short I'm in the market for a new joystick. Unfortunately I feel like we're in a transition point waiting for Saitek to transition fully into the Logitech camp. Anyone have any recommendations at the moment?
So I just got into Asp Explorer range and equipped it for some nice long jumps, making my first steps towards long range exploration. I get to the very outskirts of the Witch Head Nebula when my X-52 joystick starts flickering.
"Uh oh" I think. Controls go dead. Throttle still works thankfully so I can throttle down, even though I'm still slowly creeping towards the star I'd jumped to. Log out disheartened.
So in short I'm in the market for a new joystick. Unfortunately I feel like we're in a transition point waiting for Saitek to transition fully into the Logitech camp. Anyone have any recommendations at the moment?
That seems to be exactly what I need at the moment. In the future I'll do the full $400+ setup and custom chair and such, but for now that'll fill the void nicely. Thanks!
So I just got into Asp Explorer range and equipped it for some nice long jumps, making my first steps towards long range exploration. I get to the very outskirts of the Witch Head Nebula when my X-52 joystick starts flickering.
"Uh oh" I think. Controls go dead. Throttle still works thankfully so I can throttle down, even though I'm still slowly creeping towards the star I'd jumped to. Log out disheartened.
So in short I'm in the market for a new joystick. Unfortunately I feel like we're in a transition point waiting for Saitek to transition fully into the Logitech camp. Anyone have any recommendations at the moment?
Has anyone actually used it yet? I'm having a hard time finding reviews, and the initial thoughts on the Saitek VR HOTAS system kept me from pulling the trigger on it (heh). I hope this one's better!
Sigh... so, yesterday I figured it would be fun to go hunting geysers, and as an extension, the biological entities that are supposed to inhabit the geyser fields. However, turns out it is not easy finding those things.
Reading up on them, they are not that common, and the only way of finding them is by visual scouting. Sigh... Frontier, why do you make awesome things for explorers to find, and then don't provide the tools to find them effectively? I cqn be fun just flying around on the surface, but only if you are not playing on a potato like I am, especially after the latest patch.
So I just got into Asp Explorer range and equipped it for some nice long jumps, making my first steps towards long range exploration. I get to the very outskirts of the Witch Head Nebula when my X-52 joystick starts flickering.
"Uh oh" I think. Controls go dead. Throttle still works thankfully so I can throttle down, even though I'm still slowly creeping towards the star I'd jumped to. Log out disheartened.
So in short I'm in the market for a new joystick. Unfortunately I feel like we're in a transition point waiting for Saitek to transition fully into the Logitech camp. Anyone have any recommendations at the moment?
Has anyone actually used it yet? I'm having a hard time finding reviews, and the initial thoughts on the Saitek VR HOTAS system kept me from pulling the trigger on it (heh). I hope this one's better!
The joystick actually isn't new. It's a slightly modified T1600 that's been on the market for a while. I have it and LOVE it. I started with the HOTAS X, but after awhile I just couldn't deal with the large mechanical deadzone in the center. It's no bueno for flight assist off piloting.
The T1600 simply doesn't have a deadzone on the pitch and roll axis, and really has a very nice fine control. I will say that the twist (which I use for Yaw) does have a deadzone, which I count as a strike against it. I am pretty sure that is so you don't accidentally activate it while pitch/rolling and intentional design. I just don't dig deadzones personally.
Steam and CFN: Enexemander
+1
firewaterwordSatchitanandaPais Vasco to San FranciscoRegistered Userregular
For what it's worth, I really like the Thrustmaster T-Flight. I had a X52 Pro prior, but had to return it since it kept shorting out. Between the two, the only thing I miss from the X52 is the throttle directional switch. Otherwise, smart use of modifiers makes it really easy to use.
So I just got into Asp Explorer range and equipped it for some nice long jumps, making my first steps towards long range exploration. I get to the very outskirts of the Witch Head Nebula when my X-52 joystick starts flickering.
"Uh oh" I think. Controls go dead. Throttle still works thankfully so I can throttle down, even though I'm still slowly creeping towards the star I'd jumped to. Log out disheartened.
So in short I'm in the market for a new joystick. Unfortunately I feel like we're in a transition point waiting for Saitek to transition fully into the Logitech camp. Anyone have any recommendations at the moment?
Has anyone actually used it yet? I'm having a hard time finding reviews, and the initial thoughts on the Saitek VR HOTAS system kept me from pulling the trigger on it (heh). I hope this one's better!
The joystick actually isn't new. It's a slightly modified T1600 that's been on the market for a while. I have it and LOVE it. I started with the HOTAS X, but after awhile I just couldn't deal with the large mechanical deadzone in the center. It's no bueno for flight assist off piloting.
The T1600 simply doesn't have a deadzone on the pitch and roll axis, and really has a very nice fine control. I will say that the twist (which I use for Yaw) does have a deadzone, which I count as a strike against it. I am pretty sure that is so you don't accidentally activate it while pitch/rolling and intentional design. I just don't dig deadzones personally.
My set arrived yesterday, and although I haven't had a chance to use it yet, I've noticed that the three top buttons on the stick have the worst tactile response I've ever encountered in a joystick. It's like they're sliding around up there instead of being depressed when I push on them. Hopefully they work okay, but they feel pretty bad. I saw this noted on reviews, and I'm kind of surprised from a company that's been making these things for so long.
So I just got into Asp Explorer range and equipped it for some nice long jumps, making my first steps towards long range exploration. I get to the very outskirts of the Witch Head Nebula when my X-52 joystick starts flickering.
"Uh oh" I think. Controls go dead. Throttle still works thankfully so I can throttle down, even though I'm still slowly creeping towards the star I'd jumped to. Log out disheartened.
So in short I'm in the market for a new joystick. Unfortunately I feel like we're in a transition point waiting for Saitek to transition fully into the Logitech camp. Anyone have any recommendations at the moment?
Has anyone actually used it yet? I'm having a hard time finding reviews, and the initial thoughts on the Saitek VR HOTAS system kept me from pulling the trigger on it (heh). I hope this one's better!
The joystick actually isn't new. It's a slightly modified T1600 that's been on the market for a while. I have it and LOVE it. I started with the HOTAS X, but after awhile I just couldn't deal with the large mechanical deadzone in the center. It's no bueno for flight assist off piloting.
The T1600 simply doesn't have a deadzone on the pitch and roll axis, and really has a very nice fine control. I will say that the twist (which I use for Yaw) does have a deadzone, which I count as a strike against it. I am pretty sure that is so you don't accidentally activate it while pitch/rolling and intentional design. I just don't dig deadzones personally.
My set arrived yesterday, and although I haven't had a chance to use it yet, I've noticed that the three top buttons on the stick have the worst tactile response I've ever encountered in a joystick. It's like they're sliding around up there instead of being depressed when I push on them. Hopefully they work okay, but they feel pretty bad. I saw this noted on reviews, and I'm kind of surprised from a company that's been making these things for so long.
Huh. That's a bummer. Mine isn't like that. They depress and spring back normally. Maybe try to get a return on it?
So, training your pet pilot is pretty fun. The only ship I own that has a fighter bay is my Conda, and I don't really enjoy flying those huge behemoths. However, I wanted to try playing with the fighters and figured I should get myself a cheap, disposable servant pilot for my fighter. I hired this lady:
She was harmless when I hired her, but I figured she might know something about what happened to that Turner Class I remembered as she used to work for Argent. No luck on that front but after some sorties to nearby res-sites she is now up to competent and is starting to find her bearings. I think I'll take her to Expert at least, then she can sit back and relax in the rec-room of my conda while I do other things.
The fighters actually pack a decent punch. My pilot at competent contributes noticably on the offence, although I wish she wasn't quite as aggresive when taking fire. Maybe she will get better at that with more training. Food for thought: a fighter with fixed beams has more DPS than a huge fixed beam-laser, if what I've read is correct.
Ooooh, that brings back memories. If I remember correctly, I rage-quit the tutorial back when I started because I found them to hard at a certain point. I'm going to go and do the 2-ship tutorial right now and see how bad I am at fighting 2 ships in a sidewinder(?)!
Casually, what I did in your situation was just say screw it to the combat tutorial and just go play the game instead. You have very little to lose in the beginning anyway.
Edit: Oh yes, just as I remembered it. While that scenario against 2 eagles is win-able, don't spend your time trying to do it. In that situation in the real game, with a ship slower and outgunned by the opponents, just high-wake out. Go back to it later if you want to, but don't think that it has much bearing on the real game. You will very rarely find yourself in that kind of situation.
I'm flying a space 747 and just doing a few 2-4 million move a vip 1-3 jumps missions a day. It doesn't take much time and is a stream of reliable income.
So I'm doing the training and the advance combat training is just kicking my ass. I can handle the first ship no problem, but 2 ships just stomps me.
Haha, yeah. I did the tutorial missions for funsies before the end of beta, and that one caught me off guard too. I was expecting the advanced combat training to be.. well not so advanced. Maybe show you how to use countermeasures or something, not just throw you in the deep end. I think I had about 38% hull left at the end of it.
The key? Pip management! 4 pips to sys when taking fire. 4 to engines when you need to turn in a hurry. 4 to wep when you have them in your sights. And don't forget to use your chaff.
Part of me wants to try and build a new robot and do some powerplay grinding. I like building robots, and the Cutter has enormous robot potential
I never got involved enough to make it fly somewhere, but I used the crap out of scripts to afk load merits both fast tracking (to save me from having to click shit endlessly), and the every 30 minutes way (ran overnight or while I was afk doing other stuff).
Saves alot of money if you can let it auto-load several times a cycle, you can easy haul 650 units around in a Cutter.
0
TraceGNU Terry Pratchett; GNU Gus; GNU Carrie Fisher; GNU Adam WeRegistered Userregular
You know what I want in this game for people who do Exploration stuff.
Unmanned Explorer Probes.
Basic ideas is this; you're exploring and come across a planet that you can land on. Instead of flying all the way down and hopping out into your ATV you instead release your five/six automated explorer drones and they fly down to examine stuff. You can pull up camera feeds from them and when they come across something interesting that's when you fly down to do some science and take some measurements.
0
Casually HardcoreOnce an Asshole. Trying to be better.Registered Userregular
So I'm doing missions and slowly building up funds but there has to be more to this then running station to station, right?
0
CrayonSleeps in the wrong bed.TejasRegistered Userregular
Been playing for a few hours and after those few hours, "well, at least I know how to fuel up and launch now."
Yep. That's the height of my achievements. I found an unidentified signal, was all like fuck yes...flew to it and four ships were there. I died. Fueled, launched and turned it off.
The weird thing is that despite that, I'm still having fun being terrible at it. That's very hard for a game to do.
If you haven't already done so, I would recommend watching the ObsidianAnt videos I posted earlier in the thread, at least the shorter one. It helps with the needlessly steep learning curve at the beginning.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
Another tip re: bounty hunting: especially if you're attacking a ship together with local law enforcement, it can happen quite easily that you hit the latter often enough to get the Wanted status. This is probably how I died most often: by getting a bounty at a nav beacon or RES due to accidentally shooting friendlies. Whenever you're at risk of this happening, e.g. if there's lots of local security swarming around the ship you're attacking, keep an eye on your own status and boost out of there as soon as you're wanted, so you have a better chance of surviving.
On a different note: yesterday, while bounty hunting, I ended up with fully destroyed thrusters, so I slowly spun in space right next to an asteroid field, hoping that the ship would auto-repair the damage. It didn't - I quickly alt-tabbed out and found out about Reboot/Repair - but there was something desolate and beautiful about floating out there in a most peculiar way, thinking that this might be it and I might be done for.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
Posts
Heh. The Orca isn't that bad. I A-rated out everything and got reinforced armor and it set me back about 100 million. The Beluga is definitely pricey, though. I'll have to get very enamored of passenger missions before I drop those kind of credits.
Mostly I'm looking forward to doing some relaxing trading with the Cutter to help pay that fucker off and get to Elite trading
Certainly beats me flying back and forth to Heneng 6A resource site for the next six months.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
The Vulture options are pretty nice, but I just bought a Federal Assault Ship for my combat main.
"Uh oh" I think. Controls go dead. Throttle still works thankfully so I can throttle down, even though I'm still slowly creeping towards the star I'd jumped to. Log out disheartened.
So in short I'm in the market for a new joystick. Unfortunately I feel like we're in a transition point waiting for Saitek to transition fully into the Logitech camp. Anyone have any recommendations at the moment?
You're in luck, the new Thrustmaster HOTAS finally started shipping.
Has anyone actually used it yet? I'm having a hard time finding reviews, and the initial thoughts on the Saitek VR HOTAS system kept me from pulling the trigger on it (heh). I hope this one's better!
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
"I usually expect you guys to find things quickly, it's when you don't that I start to worry :-) Besides this is just the first step..."
Michael
Yes.
Unfortunately so did every other type of delivery mission.
It's Gold Pharaoh. It also has the little tail and wing pieces from the ship kit.
Reading up on them, they are not that common, and the only way of finding them is by visual scouting. Sigh... Frontier, why do you make awesome things for explorers to find, and then don't provide the tools to find them effectively? I cqn be fun just flying around on the surface, but only if you are not playing on a potato like I am, especially after the latest patch.
The joystick actually isn't new. It's a slightly modified T1600 that's been on the market for a while. I have it and LOVE it. I started with the HOTAS X, but after awhile I just couldn't deal with the large mechanical deadzone in the center. It's no bueno for flight assist off piloting.
The T1600 simply doesn't have a deadzone on the pitch and roll axis, and really has a very nice fine control. I will say that the twist (which I use for Yaw) does have a deadzone, which I count as a strike against it. I am pretty sure that is so you don't accidentally activate it while pitch/rolling and intentional design. I just don't dig deadzones personally.
My set arrived yesterday, and although I haven't had a chance to use it yet, I've noticed that the three top buttons on the stick have the worst tactile response I've ever encountered in a joystick. It's like they're sliding around up there instead of being depressed when I push on them. Hopefully they work okay, but they feel pretty bad. I saw this noted on reviews, and I'm kind of surprised from a company that's been making these things for so long.
Huh. That's a bummer. Mine isn't like that. They depress and spring back normally. Maybe try to get a return on it?
She was harmless when I hired her, but I figured she might know something about what happened to that Turner Class I remembered as she used to work for Argent. No luck on that front but after some sorties to nearby res-sites she is now up to competent and is starting to find her bearings. I think I'll take her to Expert at least, then she can sit back and relax in the rec-room of my conda while I do other things.
The fighters actually pack a decent punch. My pilot at competent contributes noticably on the offence, although I wish she wasn't quite as aggresive when taking fire. Maybe she will get better at that with more training. Food for thought: a fighter with fixed beams has more DPS than a huge fixed beam-laser, if what I've read is correct.
Casually, what I did in your situation was just say screw it to the combat tutorial and just go play the game instead. You have very little to lose in the beginning anyway.
Edit: Oh yes, just as I remembered it. While that scenario against 2 eagles is win-able, don't spend your time trying to do it. In that situation in the real game, with a ship slower and outgunned by the opponents, just high-wake out. Go back to it later if you want to, but don't think that it has much bearing on the real game. You will very rarely find yourself in that kind of situation.
2 seconds later
'OHHHH GAAWWWD!'
Newton's Fourth Law: Objects whirling violently on every axis tend to explode.
Haha, yeah. I did the tutorial missions for funsies before the end of beta, and that one caught me off guard too. I was expecting the advanced combat training to be.. well not so advanced. Maybe show you how to use countermeasures or something, not just throw you in the deep end. I think I had about 38% hull left at the end of it.
The key? Pip management! 4 pips to sys when taking fire. 4 to engines when you need to turn in a hurry. 4 to wep when you have them in your sights. And don't forget to use your chaff.
I never got involved enough to make it fly somewhere, but I used the crap out of scripts to afk load merits both fast tracking (to save me from having to click shit endlessly), and the every 30 minutes way (ran overnight or while I was afk doing other stuff).
Saves alot of money if you can let it auto-load several times a cycle, you can easy haul 650 units around in a Cutter.
Unmanned Explorer Probes.
Basic ideas is this; you're exploring and come across a planet that you can land on. Instead of flying all the way down and hopping out into your ATV you instead release your five/six automated explorer drones and they fly down to examine stuff. You can pull up camera feeds from them and when they come across something interesting that's when you fly down to do some science and take some measurements.
Yep. That's the height of my achievements. I found an unidentified signal, was all like fuck yes...flew to it and four ships were there. I died. Fueled, launched and turned it off.
The weird thing is that despite that, I'm still having fun being terrible at it. That's very hard for a game to do.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
Go mining, Go trading, head to a resource point and go bounty hunting or go out into the waste and explore the stars or planets with a lander.
There's also the Galactic Powers as well to consider.
Little tip, hand in your bountys often. Getting greedy can be your undoing.
Welcome to elite.
On a different note: yesterday, while bounty hunting, I ended up with fully destroyed thrusters, so I slowly spun in space right next to an asteroid field, hoping that the ship would auto-repair the damage. It didn't - I quickly alt-tabbed out and found out about Reboot/Repair - but there was something desolate and beautiful about floating out there in a most peculiar way, thinking that this might be it and I might be done for.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
taking people to see a visitor beacon 5 jumps away and another 5 more jumps away for 12 million credits