The Imperial ship designs are so distinct I find it hard to think of ship kits for them. Part of me really wants to build out the Cutter but man, that is expensive and it's such a dog with D grade thrusters that I'm not sure it'd be worth it...
half a billion just for reactive armor. can't imagine what it costs to fully outfit that big bastard.
I think the Fed Corvette is about 900 million (not including the cost of the ship IIRC) to fully outfit. So I imagine the Cutter is similar. Which makes my Space Wallet quiver in fear.
edit- I think the armor and the shield gen are the majority of that cost. Shit be pricey yo.
The Imperial ship designs are so distinct I find it hard to think of ship kits for them. Part of me really wants to build out the Cutter but man, that is expensive and it's such a dog with D grade thrusters that I'm not sure it'd be worth it...
half a billion just for reactive armor. can't imagine what it costs to fully outfit that big bastard.
I guess? But it's got the worst cost to benefit ratio of anything in the game. In a big ship, once my shields are out I am fucking out of there.
Armour might keep me alive a few seconds longer, but since I can engineer the shit out of stock plating for zero extra mass I feel like it isn't going to make that much of a difference. The amount that it adds to your rebuy when you do get destroyed is also enormous, and that death may well be based more on a high gravity planet or some kind of bullshit rather than a preventable combat death.
Yes, but if you lose shields, you still need time. Reverb weapons can take down your shields by killing your generator, for example. Mines will do it extremely fast.
Armor can buy you escape time. It's not so much the extra hit points as the resistances.
I personally rarely land on planets in combat ships, so couldn't say. I wouldn't want to be combat landing the Cutter on a high-G world though, that's for sure.
It can certainly buy you time, I just think the cost of that time is too great. Like losing a ship without armour is a kick in the arse, losing it WITH armor is a kick in the nuts.
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AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
I fly a FAS so I armor tank all the time, but some ships are more designed for shield tanking and others for armor tanking. Gotta play to the strength. With the FAS the shields are just really weak by default that even if I slapped the biggest shield generator I could in it it really wouldn't make a difference in the long run. Just cost me more rebuy. So I slap a Bi-weave in it, best armor out there, some module protection and extra plating and viola! I'm ready to take on the world.
A Capellan's favorite sheath for any blade is your back.
Tooled around with the flight tutorials, starting to get my space legs back. Whereabouts are folks flying these days
I'm loosely based around Okinura (close to Sol), but I'm not married to the area. Let me know if you want to group up sometime and I'll hop on over to where you are.
Elvenshae, don't buy that type 6 unless you have extra for upgrades and insurance. You'll be happier buying something cheaper you can outfit.
People speak highly of the cobra for running freight but I never bought one. That said the cobra carries 1/2 the payload than the type 6. You aren't gonna be bulk hauling at that level anyways. I think most of the rare traders use cobras since it handles better and flies faster.
Update: Hmm, just checked the prices and cobras aren't really anycheap than a type 6. I will say that the type 6 has a Lakon cockpit and they make the best cockpits.
Sorry - should have said I couldn't completely fit it out - I had enough to buy the limpet controllers, the mining lasers, upgrade the power distribution and the friendship drive.
I've got enough for a smaller refinery, but im close to being able to afford the next size up for more bins and I need a couple more delivery missions in my Sidewinder anyway to build up a couple rebuys so the difference in time will be pretty minor.
So the easiest fast way for you to get money at this point is to go bounty hunting in the sidewinder. Go to a Non Haz Resource point. Scan all the ship, Find all the local cops and scan whatever they are shooting at, wait for the target to scan as wanted and then shoot it. Let the cops drop the targets shields first and shoot it. It doesn't matter if you or the cops make the kill. You should make some good money off the bounties.
Just be sure to skip engaging wanted wings. Wings will mess you up!
I do find cop chasing super dull, personally. Like when I was levelling up my friend I much preferred multicrew or teaming up in a haz res, and solo I'll only go to a haz res. I'm more in it for the battle than the credits I guess.
The most important engineer upgrade is the fsd range for the vast majority of ships. Even with level 1 fsd upgrades you can gain a good range boost with a lucky roll. The rest are nice but generally more situational.
So after tooling around a bit in space it seems like I should get some gear modified by engineers asap
I wouldn't worry too much about it. Some things, like the FSD upgrades, are really useful but the game existed without engineers for a long time. It's all very optional, and often reserved for end game content.
That said, unlocking all the engineers takes a while and it might be more fun if you start early and do it gradually rather than waiting until you have the ship you want all fitted out and treating it as a monumental task.
+1
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
edited June 2017
For real. FSD increase is great for everyone and like @BeornK says you get a lot of bang for your buck (as it were) for just the grade 1 upgrade.
After that though it just depends on what ship you have and what you want to do with it. Not all ships need all upgrades.
Traders benefit greatly from FSD increase (duh), maybe thruster increase (Arguable. Better thrusters are good, default are fine), any upgrade that makes stuff lighter if you want to get really hardcore about it.
Explorers are absolutely going to need FSD updrages and upgrades to make everything lighter are a seriously good idea.
Combat ships are going to want Shield upgrades, armor, thrusters, power distributors, power generators (depending on what your power usuage looks like) and weapon upgrades at the very least I'd say.
I'd say engineering combat ships is probably the most resource intensive.
Axen on
A Capellan's favorite sheath for any blade is your back.
Yeah after tooling in space a bit you should get a feel for what you enjoy and do that. Things I've found having recently started playing:
Ships don't have to be expensive to be fun. Its all relative. After losing like 10 mil in combat zone rebuys I decided to take out my imperial eagle and had a blast despite only making 200k.
Do what you like (and make sure you save money for several rebuys). I recommend keeping a varieties of ships around for when you need a change. In fact, I recommend not selling ships unless you hate the ship. Be sure you name them in the livery too!
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ShogunHair long; money long; me and broke wizards we don't get alongRegistered Userregular
Yeah after tooling in space a bit you should get a feel for what you enjoy and do that. Things I've found having recently started playing:
Ships don't have to be expensive to be fun. Its all relative. After losing like 10 mil in combat zone rebuys I decided to take out my imperial eagle and had a blast despite only making 200k.
Do what you like (and make sure you save money for several rebuys). I recommend keeping a varieties of ships around for when you need a change. In fact, I recommend not selling ships unless you hate the ship. Be sure you name them in the livery too!
I still want an Ieagle to engineer an tool about in. They are crazy fast, look dope, and you never have to sweat the re-buy.
So a heads up Aisling Duval looks like she's spreading to Quince, with the influence bonus be a good time to head there if your after Imp rank. Ironically after all farming I did was one rank short to Baron.
Any one have a good top end cutter build and also is it worth joining Duval and grinding rep for the prismatic generators?
Also, also - my Extreme 3D Pro is finally reaching, I think, the end of it's life. It's developed some definite drift in roll and yaw that persists through recalibrations, requiring some frikkin' huge deadzones in multiple games to compensate.
The X-56 is getting shit reviews for quality, which is unfortunate because I was really looking forward to that one. The X-55 isn't really available. The Warthog is out of my price range.
Is the T-160000M from Thrustmaster the mid-range HOTAS to go with, these days?
Also, also - my Extreme 3D Pro is finally reaching, I think, the end of it's life. It's developed some definite drift in roll and yaw that persists through recalibrations, requiring some frikkin' huge deadzones in multiple games to compensate.
The X-56 is getting shit reviews for quality, which is unfortunate because I was really looking forward to that one. The X-55 isn't really available. The Warthog is out of my price range.
Is the T-160000M from Thrustmaster the mid-range HOTAS to go with, these days?
I think so. It's what I use, and I always recommend it to people. People do swear by their X-52s as well, but I have never used one to give a fair comparison.
EP thrusters are no good unless it's a dedicated racing ship
Or you can rig up a very light combat ship if you can sort out a build you like. Courier works. You can have a combat ship built and still run about 600 ms/s boosts. I think my had around 600ish shields (no resists). I didn't really care for it though. If I want that kind of flying I'll just hop in a SLF.
So a heads up Aisling Duval looks like she's spreading to Quince, with the influence bonus be a good time to head there if your after Imp rank. Ironically after all farming I did was one rank short to Baron.
Any one have a good top end cutter build and also is it worth joining Duval and grinding rep for the prismatic generators?
Prismatics are worth having for some ships/builds. I typically prefer Bi-weaves but it's a flavor thing. They are expensive though, so be prepared.
So I bought the Thrustmaster X, the cheap entry level hotas. I did just a quick jump trip from one location to another. Got stuck in a mail slot going to land. That was embarrassing. Luckily it was solo pay so only embarrassed myself.
This will take some getting use to. But it is a lot of fun. I am slowly learning buttons. Still with have to have my keyboard for some of the side things but that is it.
I lost so many collector limpets to accidentally having a fragment selected when launching the limpet. What possible use is there for this functionality?
I need to go find a fuckton of osmium for some missions (16 total units; last night, I found 2). Looks like I need to do some actual research on this ...
That functionality is for making sure you don't pick up stolen goods in a combat area, or for when you only want one particular material.
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AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
I went ahead and accepted friend invites from a whole bunch of ya. Sorry I didn't notice sooner. I also went ahead and just sent private group invites out to everyone in my Friends list. I think I don't actually have to for people to join the private group, but better safe then sorry, eh?
A Capellan's favorite sheath for any blade is your back.
So the limpet selecting only one thing is for gathering loot after combat. Pro-tip don't target fragments at all when mining, use your contact tab on the left instead to see whats around. (Better yet use a prospector limpet)
I did a few flights around with the stick today. Oh god I am getting this. Did some flight assist off lands. It was nuts how much easier it to is to control.
So the limpet selecting only one thing is for gathering loot after combat. Pro-tip don't target fragments at all when mining, use your contact tab on the left instead to see whats around. (Better yet use a prospector limpet)
Far better functionality would be to run out, pick up the one thing you have targeted, and then wait for you to target something else, rather than instantly exploding. I mean, I've got a 12-minute lifetime on my collector limpets; let me use it! You could even rework the controllers to have two modes - "Directed" and "Free" - where in one they'll pick up whatever and in the other you need to target something first. The current implementation just seems to be the worst possible one.
And, yeah, I have usually been targeting the prospector limpet, but occasionally when I'm running low on limpets I'll blast a chunk off a rock first to see what it has, and then launch the prospector if it looks good. At that point, I occasionally forget to retarget the prospector before launching collectors, so I usually end up blowing up two of them.
Posts
I think the Fed Corvette is about 900 million (not including the cost of the ship IIRC) to fully outfit. So I imagine the Cutter is similar. Which makes my Space Wallet quiver in fear.
edit- I think the armor and the shield gen are the majority of that cost. Shit be pricey yo.
Also,
Shogun Streams Vidya
Rhetorical, you can't.
Over a billion. Rebuy is easily 50 mil.
Disagree
Armour might keep me alive a few seconds longer, but since I can engineer the shit out of stock plating for zero extra mass I feel like it isn't going to make that much of a difference. The amount that it adds to your rebuy when you do get destroyed is also enormous, and that death may well be based more on a high gravity planet or some kind of bullshit rather than a preventable combat death.
Armor can buy you escape time. It's not so much the extra hit points as the resistances.
I personally rarely land on planets in combat ships, so couldn't say. I wouldn't want to be combat landing the Cutter on a high-G world though, that's for sure.
I'm loosely based around Okinura (close to Sol), but I'm not married to the area. Let me know if you want to group up sometime and I'll hop on over to where you are.
I can't afford the rebuy insurance on it or to fit it out for mining, but just a couple more runs in the Sidewinder should take care of that!
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
People speak highly of the cobra for running freight but I never bought one. That said the cobra carries 1/2 the payload than the type 6. You aren't gonna be bulk hauling at that level anyways. I think most of the rare traders use cobras since it handles better and flies faster.
Update: Hmm, just checked the prices and cobras aren't really anycheap than a type 6. I will say that the type 6 has a Lakon cockpit and they make the best cockpits.
I've got enough for a smaller refinery, but im close to being able to afford the next size up for more bins and I need a couple more delivery missions in my Sidewinder anyway to build up a couple rebuys so the difference in time will be pretty minor.
So, yeah - too late, Beorn.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Just be sure to skip engaging wanted wings. Wings will mess you up!
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
I wouldn't worry too much about it. Some things, like the FSD upgrades, are really useful but the game existed without engineers for a long time. It's all very optional, and often reserved for end game content.
That said, unlocking all the engineers takes a while and it might be more fun if you start early and do it gradually rather than waiting until you have the ship you want all fitted out and treating it as a monumental task.
After that though it just depends on what ship you have and what you want to do with it. Not all ships need all upgrades.
Traders benefit greatly from FSD increase (duh), maybe thruster increase (Arguable. Better thrusters are good, default are fine), any upgrade that makes stuff lighter if you want to get really hardcore about it.
Explorers are absolutely going to need FSD updrages and upgrades to make everything lighter are a seriously good idea.
Combat ships are going to want Shield upgrades, armor, thrusters, power distributors, power generators (depending on what your power usuage looks like) and weapon upgrades at the very least I'd say.
I'd say engineering combat ships is probably the most resource intensive.
Ships don't have to be expensive to be fun. Its all relative. After losing like 10 mil in combat zone rebuys I decided to take out my imperial eagle and had a blast despite only making 200k.
Do what you like (and make sure you save money for several rebuys). I recommend keeping a varieties of ships around for when you need a change. In fact, I recommend not selling ships unless you hate the ship. Be sure you name them in the livery too!
I still want an Ieagle to engineer an tool about in. They are crazy fast, look dope, and you never have to sweat the re-buy.
Shogun Streams Vidya
Any one have a good top end cutter build and also is it worth joining Duval and grinding rep for the prismatic generators?
The X-56 is getting shit reviews for quality, which is unfortunate because I was really looking forward to that one. The X-55 isn't really available. The Warthog is out of my price range.
Is the T-160000M from Thrustmaster the mid-range HOTAS to go with, these days?
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
I think so. It's what I use, and I always recommend it to people. People do swear by their X-52s as well, but I have never used one to give a fair comparison.
Or you can rig up a very light combat ship if you can sort out a build you like. Courier works. You can have a combat ship built and still run about 600 ms/s boosts. I think my had around 600ish shields (no resists). I didn't really care for it though. If I want that kind of flying I'll just hop in a SLF.
Prismatics are worth having for some ships/builds. I typically prefer Bi-weaves but it's a flavor thing. They are expensive though, so be prepared.
This will take some getting use to. But it is a lot of fun. I am slowly learning buttons. Still with have to have my keyboard for some of the side things but that is it.
Still feel great to have a stick again.
I lost so many collector limpets to accidentally having a fragment selected when launching the limpet. What possible use is there for this functionality?
I need to go find a fuckton of osmium for some missions (16 total units; last night, I found 2). Looks like I need to do some actual research on this ...
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Far better functionality would be to run out, pick up the one thing you have targeted, and then wait for you to target something else, rather than instantly exploding. I mean, I've got a 12-minute lifetime on my collector limpets; let me use it! You could even rework the controllers to have two modes - "Directed" and "Free" - where in one they'll pick up whatever and in the other you need to target something first. The current implementation just seems to be the worst possible one.
And, yeah, I have usually been targeting the prospector limpet, but occasionally when I'm running low on limpets I'll blast a chunk off a rock first to see what it has, and then launch the prospector if it looks good. At that point, I occasionally forget to retarget the prospector before launching collectors, so I usually end up blowing up two of them.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]