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[Destiny] MATH of the Machine (Use Spoiler Tags for Raid Discussion!)

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Posts

  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    edited September 2016
    I got these from the chest behind the Pilot Servitor on the Ketch behind the Relay Gate.

    CV1Ebri.jpg

    Those gauntlets with my Spray and Play sniper is a hilariously fast reload.

    MagicPrime on
    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
    Critical Failures - Havenhold CampaignAugust St. Cloud (Human Ranger)
    Grifter
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    I got a purple engram along with the Kvhostov design the first time, so I went back thinking it's be a good way to get an occasional purp and have yet to get another purple from it

    At least the pilot counts for 3oC

    97H9G7S.png PSN - Masked Unit | FFXIV - Laitarne Gilgamesh
  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    edited September 2016
    Maddoc wrote: »
    I got a purple engram along with the Kvhostov design the first time, so I went back thinking it's be a good way to get an occasional purp and have yet to get another purple from it

    At least the pilot counts for 3oC

    Those gauntlets weren't even an engram. It was a decode on pickup. I keep going back when I get another relay and it's just been blue engrams the last handful of times. I think I just got REALLY lucky.

    However, I have used almost 15 3oC on strikes and haven't gotten an Exotic yet. :bigfrown:

    MagicPrime on
    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
    Critical Failures - Havenhold CampaignAugust St. Cloud (Human Ranger)
  • AuburnTigerAuburnTiger Registered User regular
    I have managed to get to 368 through sheer force of will. Well, that and exotic engrams.

    Ghost and artifact still remain the problem :(

    XBL: Flex MythoMass
  • awsimoawsimo a perfectly cromulent human; definitely not a robot Registered User regular
    edited September 2016
    Maddoc wrote: »
    Maddoc wrote: »
    So, Splicer Keys

    They're pretty much just garbage, huh?

    The areas you open with them seem to have legendary engrams in the chests about 50% of the time for me. Anecdotal and all. Also useful for getting into in-progress Perfected forge runs when you run across one.

    This seems like a pretty wild outlier

    I've been using them constantly because of the book, and I don't know if I've seen even a blue engram out of some odd forty chests behind Splicer Keys

    If you're just trying to use them for book progress, save them for Archon's Forge. When you die, hit X to respawn and use the Key to get back into the match-in-progress. Archon's Forge events also count as Public Events, so you can be working on What's The Use, Archon's Forge, and Team Player all at the same time. (Not to mention all the engram farming.)

    Oh, speaking of What's The Use, has anyone seen these mysterious Isenfyre Tokens yet? Is that a Raid thing?

    awsimo on
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited September 2016
    I'm usually more concerned with actually running Archons Forge when people are there, since ultimately the rewards are pretty nice

    Not in a huge rush to finish off the book stuff either, I've got awhile (I did already run enough Forge to get the Forge specific stuff and the public event one done though)

    Maddoc on
    97H9G7S.png PSN - Masked Unit | FFXIV - Laitarne Gilgamesh
  • AspectVoidAspectVoid Registered User regular
    For those on the PS4 like me who missed out on a Blind Run this weekend due to low Light, I'm setting up a run for Saturday at 1PM.

    PSN|AspectVoid
  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    AspectVoid wrote: »
    For those on the PS4 like me who missed out on a Blind Run this weekend due to low Light, I'm setting up a run for Saturday at 1PM.

    Joined this. I am at 358 now, I think I can get into the 360s before the weekend.

    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
    Critical Failures - Havenhold CampaignAugust St. Cloud (Human Ranger)
  • CelianCelian Registered User regular
    Not a raid spoiler, but I'll spoiler this just in case. It's about light level only.
    Everything outside the final encounter is doable with 358-362 light level raiders. The group I was with went in and got all the way to the end while our light level was slightly below or slightly above 360, but nobody was 365.

    PSN: BenTheFrenchy || Xbox: TheCanuck || Battle.Net: Celian#1956 || the100.io Pax Group
    Wraith260ObiFettArteenHermanoCptHamilton
  • awsimoawsimo a perfectly cromulent human; definitely not a robot Registered User regular
    Found a really comprehensive guide to leveling up on Reddit. It answered a few questions I had:

    https://www.reddit.com/r/DestinyTheGame/comments/54k1tc/a_comprehensive_guide_to_surpassing_350_and_365/

    TL;DR Heroic Strikes to 365, Crucible to 370, save your Exotic Engrams.

    I decided I wanted to focus on filling out the book as opposed to leveling up, and while I have a full Days of Iron set, I'm languishing as a mere 350. Looks like it's tons of Heroic Strikes for a while...

    hlprmnkycB557
  • GMaster7GMaster7 Goggles Paesano Registered User regular
    Celian wrote: »
    Not a raid spoiler, but I'll spoiler this just in case. It's about light level only.
    Everything outside the final encounter is doable with 358-362 light level raiders. The group I was with went in and got all the way to the end while our light level was slightly below or slightly above 360, but nobody was 365.

    Thanks for that. Good to know.

    PSN: SKI2000G | Steam: GMaster7 | Battle.net: GMaster7#1842 | Twitch: twitch.tv/SKI2000G
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    awsimo wrote: »
    Maddoc wrote: »
    Maddoc wrote: »
    So, Splicer Keys

    They're pretty much just garbage, huh?

    The areas you open with them seem to have legendary engrams in the chests about 50% of the time for me. Anecdotal and all. Also useful for getting into in-progress Perfected forge runs when you run across one.

    This seems like a pretty wild outlier

    I've been using them constantly because of the book, and I don't know if I've seen even a blue engram out of some odd forty chests behind Splicer Keys

    If you're just trying to use them for book progress, save them for Archon's Forge. When you die, hit X to respawn and use the Key to get back into the match-in-progress. Archon's Forge events also count as Public Events, so you can be working on What's The Use, Archon's Forge, and Team Player all at the same time. (Not to mention all the engram farming.)

    Oh, speaking of What's The Use, has anyone seen these mysterious Isenfyre Tokens yet? Is that a Raid thing?

    At this point the only thing left is hard mode, so I'm guessing it's to do with that.

  • Sir LandsharkSir Landshark resting shark face Registered User regular
    Raid LL comment
    My group was average LL350 or so and we did the opening and spent an hour on the first boss inside before calling it a day. It was definitely do-able at our average LL but the execution needed to be tight. Our best attempt got the boss to ~30% health. I'd definitely recommend LL360 or so.

    Please consider the environment before printing this post.
  • Beef AvengerBeef Avenger Registered User regular
    Grinded up to light 360, currently being held back by a 351 artifact. Burned two skeleton keys but nope, bonds

    Steam ID
    PSN: Robo_Wizard1
  • ErevarErevar The Nounverber Registered User regular
    Has Bungie stated when hard-mode will release? I'd guess 1-2 months based on King's Fall release dates.

    18-Sep-2015: normal mode King's Fall release
    23-Oct-2015: hard mode King's Fall release

    KkrouBB.png
    (Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
    Bogaerts wrote:
    I can't get off until Shad gives me permission.
  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    CoE is dropping up to 365. That is something that I did not know.

    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
    Critical Failures - Havenhold CampaignAugust St. Cloud (Human Ranger)
  • GMaster7GMaster7 Goggles Paesano Registered User regular
    edited September 2016
    Not looking for raid spoilers or raid-referencing advice, just venting: I don't know what I want my build to be as I gear up and get ready for the raid. My thought going into this expansion was that I'd rock Ruin Wings pretty consistently to constantly feed my Gjally, and that's my current highest LL loadout; but I've also been experimenting with Insurmountable Skullfort and Striker subclass tanking, and I really, really like that I get two melee charges to heal (with Transfusion perk built in). That being said, being in melee range during raids has (historically) been a dangerous and inadvisable strategy (or maybe that's just the case when you're lower LL than recommended, starting out). I guess my third option is Defender with No Backup Plans and an effort to keep my overshield up at all times, to be super tanky... plus I'd have a bubble, in that case. But I really don't want to have to default to Saint-14, because that's boring Year One shit.

    I'm leaning towards Striker Titan-ing. I just love to panic smash, and I prefer the grenades, and I love Juggernaut for my frantic run-around-damage-mitigation.

    GMaster7 on
    PSN: SKI2000G | Steam: GMaster7 | Battle.net: GMaster7#1842 | Twitch: twitch.tv/SKI2000G
    metaghost
  • SirialisSirialis of the Halite Throne. Registered User regular
    edited September 2016
    I think a Defender spec with NBP + the Dead Orbit shotgun (partly because its good, partly because its void, which fallen captain shields also are) could be pretty good.

    Sirialis on
  • metaghostmetaghost An intriguing odor A delicate touchRegistered User regular
    @GMaster7 — I ran an aggressive close-range Striker with Peregrine Greaves and loved every second of it.

    GMaster7
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    GMaster7 wrote: »
    Not looking for raid spoilers or raid-referencing advice, just venting: I don't know what I want my build to be as I gear up and get ready for the raid. My thought going into this expansion was that I'd rock Ruin Wings pretty consistently to constantly feed my Gjally, and that's my current highest LL loadout; but I've also been experimenting with Insurmountable Skullfort and Striker subclass tanking, and I really, really like that I get two melee charges to heal (with Transfusion perk built in). That being said, being in melee range during raids has (historically) been a dangerous and inadvisable strategy (or maybe that's just the case when you're lower LL than recommended, starting out). I guess my third option is Defender with No Backup Plans and an effort to keep my overshield up at all times, to be super tanky... plus I'd have a bubble, in that case. But I really don't want to have to default to Saint-14, because that's boring Year One shit.

    I'm leaning towards Striker Titan-ing. I just love to panic smash, and I prefer the grenades, and I love Juggernaut for my frantic run-around-damage-mitigation.

    I stayed Striker for almost the entire time we were in the raid.

    Non-mechanic just general statement how this raid compares to others:
    Way way way more use for short range weaponry than any of the other raids in actual encounters. Not sure that snipers are actually required for everybody all the time.

    Nod. Get treat. PSN: Quippish
    GMaster7
  • SirialisSirialis of the Halite Throne. Registered User regular
    edited September 2016
    My Counterbalance/Focus Fire Soulstealer's Claw quickly became my favorite primary for the raid after I upgraded it as an afterthought, since I had 2 items with highest LL in primary slot to infuse with.

    Used Focus Fire over Counterbalance because of the added damage and ammo conservation... (Strangely enough, a Soulstealer with Focus Fire, still shoots incredibly fast! So fast, that sometimes I'm unsure if I have it set to Focus Fire or not.) I think it has 693 ammo when full, my Grasp had some ammo issues sometimes.

    My final raid loadout was the following.
    Soulstealer's Claw (Focus Fire) for all normal mobs
    Black Spindle as the Exotic for massive boss damage
    Quilim's Terminus for the "reload while on back" perk and for high damage output when out of sniper rounds

    Sirialis on
    jefe414cB557
  • ErevarErevar The Nounverber Registered User regular
    GMaster7 wrote: »
    Not looking for raid spoilers or raid-referencing advice, just venting: I don't know what I want my build to be as I gear up and get ready for the raid. My thought going into this expansion was that I'd rock Ruin Wings pretty consistently to constantly feed my Gjally, and that's my current highest LL loadout; but I've also been experimenting with Insurmountable Skullfort and Striker subclass tanking, and I really, really like that I get two melee charges to heal (with Transfusion perk built in). That being said, being in melee range during raids has (historically) been a dangerous and inadvisable strategy (or maybe that's just the case when you're lower LL than recommended, starting out). I guess my third option is Defender with No Backup Plans and an effort to keep my overshield up at all times, to be super tanky... plus I'd have a bubble, in that case. But I really don't want to have to default to Saint-14, because that's boring Year One shit.

    I'm leaning towards Striker Titan-ing. I just love to panic smash, and I prefer the grenades, and I love Juggernaut for my frantic run-around-damage-mitigation.

    I stayed Striker for almost the entire time we were in the raid.

    Non-mechanic just general statement how this raid compares to others:
    Way way way more use for short range weaponry than any of the other raids in actual encounters. Not sure that snipers are actually required for everybody all the time.
    I bitched all last year about Warpriest's head movement - after fighting blahblah (first encounter, whatshisname) and seeing how much worse his head-wobbling is during the DPS phases, I'm wondering if the animations are intentional by Bungie to discourage sniping. It would certainly be easier to just rocket everything.

    KkrouBB.png
    (Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
    Bogaerts wrote:
    I can't get off until Shad gives me permission.
    DevoutlyApatheticDodgeBlan
  • jefe414jefe414 "My Other Drill Hole is a Teleporter" Mechagodzilla is Best GodzillaRegistered User regular
    My weapon loadout Sunday (my second run through)
    I went Soulstealer since I had a 269 drop from Variks and also used the raid shotgun - bonus Fallen damage. I rounded out my heavy with either the raid rocket launcher (void damage + Fallen damage) or Young Wolf's Howl in the final battles. Both were good against the Captains.

    Xbox Live: Jefe414
  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    Simmering Flames + Armamentarium is kind of my bread and butter. I have gotten REALLY good at throwing spiders at people's faces.

    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
    Critical Failures - Havenhold CampaignAugust St. Cloud (Human Ranger)
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    Erevar wrote: »
    GMaster7 wrote: »
    Not looking for raid spoilers or raid-referencing advice, just venting: I don't know what I want my build to be as I gear up and get ready for the raid. My thought going into this expansion was that I'd rock Ruin Wings pretty consistently to constantly feed my Gjally, and that's my current highest LL loadout; but I've also been experimenting with Insurmountable Skullfort and Striker subclass tanking, and I really, really like that I get two melee charges to heal (with Transfusion perk built in). That being said, being in melee range during raids has (historically) been a dangerous and inadvisable strategy (or maybe that's just the case when you're lower LL than recommended, starting out). I guess my third option is Defender with No Backup Plans and an effort to keep my overshield up at all times, to be super tanky... plus I'd have a bubble, in that case. But I really don't want to have to default to Saint-14, because that's boring Year One shit.

    I'm leaning towards Striker Titan-ing. I just love to panic smash, and I prefer the grenades, and I love Juggernaut for my frantic run-around-damage-mitigation.

    I stayed Striker for almost the entire time we were in the raid.

    Non-mechanic just general statement how this raid compares to others:
    Way way way more use for short range weaponry than any of the other raids in actual encounters. Not sure that snipers are actually required for everybody all the time.
    I bitched all last year about Warpriest's head movement - after fighting blahblah (first encounter, whatshisname) and seeing how much worse his head-wobbling is during the DPS phases, I'm wondering if the animations are intentional by Bungie to discourage sniping. It would certainly be easier to just rocket everything.

    That was my exact thought during that encounter.
    Additionally his back thing obscures his silhouette so in the hectic DPS phase it's easy to lock onto that among the chaos of everybody shooting shit at his face.

    Nod. Get treat. PSN: Quippish
  • Apothe0sisApothe0sis Have you ever questioned the nature of your reality? Registered User regular
    For those who were asking, yes, you can turn off an ornament once you enable it. It doesn't get rid of it.

    SirialisDevoutlyApatheticMaddocGrifterDyvim TvarcB557
  • CelianCelian Registered User regular
    I think the normal mode of this raid is the most permissive in terms of playstyle / class balance.

    PSN: BenTheFrenchy || Xbox: TheCanuck || Battle.Net: Celian#1956 || the100.io Pax Group
    ErevarDajoranArteenHermanoGMaster7
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Shotgun NBP Defender is the most fun Titan

    But I'm the crazy person who barely ever played Sunbreaker once they buffed NBP

    97H9G7S.png PSN - Masked Unit | FFXIV - Laitarne Gilgamesh
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Apothe0sis wrote: »
    For those who were asking, yes, you can turn off an ornament once you enable it. It doesn't get rid of it.

    This actually makes me want ornaments more

    97H9G7S.png PSN - Masked Unit | FFXIV - Laitarne Gilgamesh
  • ErevarErevar The Nounverber Registered User regular
    I've said it many, many times, but Surplus weapons are the best.

    Final Boss loadout:
    Cocytus
    Black Spindle
    JLB-4x (surplus rocket launcher)

    I'll probably use the raid auto rifle or scout depending on my mood moving forward.

    Also, Booker told me that he's seen HMG w/Surplus through Crucible, so I guess I need to play more pee vee pees since I'd prefer that to a launcher.

    KkrouBB.png
    (Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
    Bogaerts wrote:
    I can't get off until Shad gives me permission.
    cB557
  • KhraulKhraul Registered User regular
    Took the family on vacation for a week and left my phone at home.

    From this page alone I feel like maybe I'm behind a bit :P

    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
    metaghost
  • SeidkonaSeidkona Had an upgrade Registered User regular
    edited September 2016
    Maddoc wrote: »
    Shotgun NBP Defender is the most fun Titan

    But I'm the crazy person who barely ever played Sunbreaker once they buffed NBP

    I'm in the same boat. I'm a Defender Titan through and through.

    That can have their hammers and lightning.

    I'll be over here with my suppression grenades and NBP.

    Seidkona on
    Mostly just huntin' monsters.
    XBL:Phenyhelm - 3DS:Phenyhelm
  • ArteenArteen Adept ValeRegistered User regular
    Raid loadouts
    Before final fight:
    Striker
    Flashbangs
    Armamentarium
    Doctrine of Passing (extended mag + rangefinder)
    1000 Yard Stare (triple tap + mulligan)
    Party Crasher (for Zamboni pt2, not ideal, I plan on using a full auto + replenish Deidris's Retort next time)
    Gjallarhorn

    Final fight:
    Defender
    Weapons of Light
    Magnetic grenade
    Armamentarium
    Keystone 01 (high impact scout, full auto, triple tap, zen moment)
    Eirene (triple tap + casket mag + replenish)
    Gjallarhorn

  • sPider817sPider817 Registered User, ClubPA regular
    MagicPrime wrote: »
    CoE is dropping up to 365. That is something that I did not know.

    Before RoI, I hadn't played since SRL was introduced and had to Google wtf CoE was. Then I remembered I never finished any of the Prison shit and now I feel bad. Thanks for that ;)

    Battlenet: s314der#1279 XBL: s314der YouTube
    Twitch Wed-Sun, 2-5pm CST
  • awsimoawsimo a perfectly cromulent human; definitely not a robot Registered User regular
    Arteen wrote: »
    Raid loadouts
    Before final fight:
    Striker
    Flashbangs
    Armamentarium
    Doctrine of Passing (extended mag + rangefinder)
    1000 Yard Stare (triple tap + mulligan)
    Party Crasher (for Zamboni pt2, not ideal, I plan on using a full auto + replenish Deidris's Retort next time)
    Gjallarhorn

    Final fight:
    Defender
    Weapons of Light
    Magnetic grenade
    Armamentarium
    Keystone 01 (high impact scout, full auto, triple tap, zen moment)
    Eirene (triple tap + casket mag + replenish)
    Gjallarhorn
    ...That is a gorgeous roll on the Keystone 01. Call me Smuckers 'cause I'm jelly.

    I'm seeing a lot of people put high-RoF Auto Rifles (like Doctrine and SSC) in their Raid loadouts. I don't usually think of that as a PvE archetype, but I guess it's useful now? Looks like my Rangefinder Soulstealer's needs to come out of the vault!

  • dinoarusdinoarus Registered User regular
    raid loadout:
    Boss DPS:
    Stolen Pride (hand cannon with Explosive Rounds, Hammer Forged, Hidden Hand) - This one was great for killing 1-2 shanks per shot, highly recommend HCs for this raid given how a lot of it is close range fighting
    Black Spindle
    Surplus Rockets/Raid Rockets

    Non-Boss Encounters:
    Stolen Pride
    Aoife-D (Void, Surplus, Spray and Play, Exp. rounds)
    Gjallarhorn

    Steam/XBL: OGSTudbone
  • The Raging PlatypusThe Raging Platypus Registered User regular
    Uggggh, I've basically had to shut myself off from all of my usual Destiny media sources just to preserve the joy of a blind raid this weekend. Must....resist....clicking....spoilers.....

    Quid wrote: »
    YOU'RE A GOD DAMN PLATYPUS.
    PSN Name: MusingPlatypus
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    edited September 2016
    The only part of the raid I structured my loadout for was the end because
    I wanted to be sure to have each element represented so I could deal with whatever Captain decided to come out the door.
    I went Voidwalker with Zhalo, Devil's Dawn, and the KF Machine Gun. Zhalo is really good
    for the Shanks because they are usually grouped up and it procced its perk enough that I almost never had to reload

    ObiFett on
  • ErevarErevar The Nounverber Registered User regular
    Riffing off what dinoarus said:
    Explosive rounds are probably going to be extra-good for this raid.

    You want to try and avoid too many precision kills (DAMN YOU SEEKER BASTARDS!).
    Lots of clusters of mobs.
    Shanks can't be crit.

    Now I really want a good hand cannon or scout with explosive rounds... Any recommendations?

    KkrouBB.png
    (Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
    Bogaerts wrote:
    I can't get off until Shad gives me permission.
  • CptHamiltonCptHamilton Registered User regular
    edited September 2016
    Erevar wrote: »
    Riffing off what dinoarus said:
    Explosive rounds are probably going to be extra-good for this raid.

    You want to try and avoid too many precision kills (DAMN YOU SEEKER BASTARDS!).
    Lots of clusters of mobs.
    Shanks can't be crit.

    Now I really want a good hand cannon or scout with explosive rounds... Any recommendations?
    The old Hung Jury had firefly and hidden hand. Dunno if you can still get them but the one I kept is pretty sweet. There was a FWC hand cannon with firefly and luck in the chamber which would (apparently still will) periodically crash your game if you were standing inside the blast radius of the firefly explosion. Can't recall the name and also don't know if you can still get it.

    Also I posted up a non-blind raid for Saturday evening and a "Do the various stuff that gets you +light level gear" thingy for Friday night on the100.

    Raid loot question:
    Is there any known way to farm SIVA cache keys or fragments other than during the raid itself?

    CptHamilton on
    PSN,Steam,Live | CptHamiltonian
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