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Posts

  • bsjezzbsjezz Registered User regular
    edited August 2017
    Aistan wrote: »
    The planets I have been to are named, in order:

    It's hot and it is awful here
    Kinda dry but cute jellyfish so thumbs up
    Greeen Raveeens
    Also hot and awful
    Nothin but salt
    Of course it's radioactive
    Hope you like cactus
    It rains poison
    How is it colder in the day

    i'm pretty sure that's the tracklist from one of the old LPs i found crate digging. you know, folksy americana from a bluesy singer-songwriter who never quite broke out, for whatever reason...

    edit: though the jellyfish tune got some radio circulation. real catchy.

    bsjezz on
    sC4Q4nq.jpg
  • KalnaurKalnaur I See Rain . . . Centralia, WARegistered User regular
    I go all over the map with planet naming. And system naming, as well. Like, I named a pair of planets Morbus and Magonia after two planets in the TMNT universe; one radioactive, the other poisoned and raining continually. I named the system Poisoned Pair.

    Another radioactive planet I named Imagine Dragons. Just because.

    I make art things! deviantART: Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
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  • DysDys how am I even using this gun Registered User regular
    I snagged this game while it was on sale a little while back, and I have had the worst luck finding any remotely pleasant planet to be on so far.

    I have been to three systems, the first two both had a frozen planet, an planet with acid rain, and a barren planet with not much on it.

    I've only been to one of the planet in system three, but otherwise my scans show it has that lovely pair of frozen and acid ones in it as well. There's also, however, a massive radioactive planet and one filled with multicolored cacti. That last one is the only one I've visited.

  • DerrickDerrick Registered User regular
    Dys wrote: »
    I snagged this game while it was on sale a little while back, and I have had the worst luck finding any remotely pleasant planet to be on so far.

    I have been to three systems, the first two both had a frozen planet, an planet with acid rain, and a barren planet with not much on it.

    I've only been to one of the planet in system three, but otherwise my scans show it has that lovely pair of frozen and acid ones in it as well. There's also, however, a massive radioactive planet and one filled with multicolored cacti. That last one is the only one I've visited.

    That's bad luck. But, at least playing on normal difficulty, I don't find most hazards to be that bad. Cold/Hot is not really a problem. Caves are shelter and you can recall your ship at any time if your resistance bar is getting low. I mean, I wouldn't build a base there (probably), but it hasn't stopped me from exploring.

    Steam and CFN: Enexemander
    SurfpossumAistanKalnaurZilla360Dys
  • SurfpossumSurfpossum A nonentity trying to preserve the anonymity he so richly deserves.Registered User regular
    Yeah, you're much more likely to have some kind of hazardous atmosphere than not, but as long as you're picking up zinc as you go you'll be fine, even without any suit upgrades.

    The exceptions are the extreme weather planets; they'll list their weather in red when you land, and the suit announcer person will tell you it's extreme.

    Kalnaur
  • Big ClassyBig Classy Registered User regular
    Also landing on zinc-less planets. That is the worst. Only ever had that happen once in the vanilla game on PS4.

  • firewaterwordfirewaterword Satchitananda Pais Vasco to San FranciscoRegistered User regular
    Liking this game far more than I initially did. Took a while to find the groove, but once I did I realized what a tremendously chill game it is. Just needed to get it through my head that I didn't need to mine/scan/find every damn thing.

    Lokah Samastah Sukhino Bhavantu
  • Big ClassyBig Classy Registered User regular
    Yeah it's best when you focus on one thing at a time, instead of trying to complete a million different ones. It only gets frustrating when you're actively searching for that last creature to scan when in reality you'll probably run across it whilst doing other stuff anyway.

    Kalnaur
  • CaptainPeacockCaptainPeacock Board Game Hoarder Top o' the LakeRegistered User regular
    I've been to three systems so far, landed on every planet and moon, and have yet to find all the fauna on a single one. Any tips? Am I doing something wrong? On some of those planets, I've ranged out far and wide looking for crashed ships. But everywhere I went the fauna were all the same.

    Cluck cluck, gibber gibber, my old man's a mushroom, etc.
  • klemmingklemming Registered User regular
    I haven't played in ages, but I did go on a tear of naming planets with a running theme:
    Now this is a story
    All about how
    My life got flipped
    Turned upside down
    You can probably guess the rest of them.

    Nobody remembers the singer. The song remains.
    Zilla360Mostlyjoe13
  • SurfpossumSurfpossum A nonentity trying to preserve the anonymity he so richly deserves.Registered User regular
    edited August 2017
    I've been to three systems so far, landed on every planet and moon, and have yet to find all the fauna on a single one. Any tips? Am I doing something wrong? On some of those planets, I've ranged out far and wide looking for crashed ships. But everywhere I went the fauna were all the same.
    I guess you've already done the advice about packing up and going somewhere else, but this is my method:
    Surfpossum wrote: »
    Sometimes the last species can be a real pain; I've completed 10 or 11 now, and what seemed to work for me:
    - drop down into caves and water occasionally; critters don't show up on the scan unless you're in the same "type" of area
    - after a bit of looking around, pack up and fly somewhere else. Planets are huge and spending an hour looking around on foot only covers a tiny area
    - day/night cycles and possibly storms cause different species to hide/appear, so check various places again during different times
    - if you get really sick of it, just move on to a new planet; I really didn't like doing this, but in the end there's no real reason to try and complete a specific planet when there are so many others. Sometimes I would spend hours on a planet only to find everything on a new one in thirty minutes.
    The only thing I would add is that as you have your visor up, gray dots appear based on distance so waiting a few seconds can find clusters of animals that are farther away. I try to head towards big clusters when wandering (or dots in the sky if I haven't found a bunch of fliers yet).

    Surfpossum on
  • DecomposeyDecomposey Registered User regular
    Big Classy wrote: »
    Also landing on zinc-less planets. That is the worst. Only ever had that happen once in the vanilla game on PS4.

    If you need zinc on a zincless planet, it's time to harvest Sentinels. Every one you kill gives you just about as much zinc as a plant will.

    I kill so many of the damn things breaking into manufacturing plants and doing 'kill sentinel missions' that I never even touch the plants anymore, and usually have 500-1000 spare zinc in my cargo backpack.

    Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
    DarkPrimusDerrick
  • Big ClassyBig Classy Registered User regular
    Decomposey wrote: »
    Big Classy wrote: »
    Also landing on zinc-less planets. That is the worst. Only ever had that happen once in the vanilla game on PS4.

    If you need zinc on a zincless planet, it's time to harvest Sentinels. Every one you kill gives you just about as much zinc as a plant will.

    I kill so many of the damn things breaking into manufacturing plants and doing 'kill sentinel missions' that I never even touch the plants anymore, and usually have 500-1000 spare zinc in my cargo backpack.

    I haven't murdered enough of them yet to notice that. Cheers!

  • SurfpossumSurfpossum A nonentity trying to preserve the anonymity he so richly deserves.Registered User regular
    As a random note, something I made use of yesterday is the fact that you can blow up manufacturing facility doors and depots using the cannons on your ship. Just look for where the lasers are hitting and aim based on that rather than the reticle.

    Also, something I read recently about Sentinels:
    Apparently if you get a five star rating (by always leaving one alive) and then kill them all, the planet will be free of Sentinels until you leave? Tho it might be buggy and stay in the "alert" mode, I dunno, haven't tried it myself yet.

  • DecomposeyDecomposey Registered User regular
    So I decided I was tired of ocean front property and wanted a lush, green planet on which to build a farm. And after much searching, I found and built the perfect place. But it took a lot of looking, so that's why I named the system "Looky"
    This is Serpent Ridge Farm:
    qnrzblyjq8cy.jpg

    It's called Serpent Ridge because of the ridges surrounding the farm:
    67rrvauf9h95.jpg

    In fact the whole planet is giant serpenty, that's why it's called Jormungand-land.
    3bpwh8mv7ijn.jpg

    It's one of four planets in the Looky system. Svadifiery (with its moons Slepinear and Slepifar), I'll Swallow Your Sun, and Mess-Hell.
    pgiry7ivzgaj.jpg

    The Star Brambles are starting to come in nicely, and other than the crocodile-wasps, it's really a lovely place.

    Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
    DarkPrimusBig ClassyThe Dude With HerpesKalnaurAistanbsjezzRhesus PositiveMahnmutSurfpossumZilla360YerMumDerrickLinespider5
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    Nice. You using mods or is that the natural flora?

    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • KalnaurKalnaur I See Rain . . . Centralia, WARegistered User regular
    I haven't seen any plants like that yet. But I've also only seen the first type of stars and the red type of stars in terms of star systems . . .

    I make art things! deviantART: Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
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  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    Oh I didn't mean the type of plants, just the size and density of the large trees and stuff. You very rarely see actually dense forests of large trees/tree-like-things, though since 1.3 I've seen a lot more (and given the randomness, many on reddit complained of less)

    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • bsjezzbsjezz Registered User regular
    edited August 2017
    fuck, i died. went to grab some dinner (so rookie) while my ship was cruising to a planet and i came back to two pirates and my shields half down. i had 9 shielding plates in the ship but the quick recharge wouldn't recognise them and i only got one refill in before they got me. that's it :bigfrown:

    bsjezz on
    sC4Q4nq.jpg
    Surfpossum
  • DecomposeyDecomposey Registered User regular
    I'm using Shaidak's Generation, which does a good job of increasing floral size, density, and diversity. It, as you can see, does a really good job. I was using Monoliths, but it was more just random giant plants stuck places, as opposed to natural looking vegitation like Shaidaks.

    Also using Space Dream, which is why the planets on the picture are shaded according to the suns position.

    What I'm really hoping for is that someone eventually makes a mod that lets you grow Thaumium planets.

    Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
  • DerrickDerrick Registered User regular
    Decomposey wrote: »
    I'm using Shaidak's Generation, which does a good job of increasing floral size, density, and diversity. It, as you can see, does a really good job. I was using Monoliths, but it was more just random giant plants stuck places, as opposed to natural looking vegitation like Shaidaks.

    Also using Space Dream, which is why the planets on the picture are shaded according to the suns position.

    What I'm really hoping for is that someone eventually makes a mod that lets you grow Thaumium planets.

    I'm down for this planet growing mod.

    Steam and CFN: Enexemander
  • DecomposeyDecomposey Registered User regular
    :P Well now so am I.

    Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
  • MetallikatMetallikat Registered User regular
    Replaying this again after fiddling around at launch. I assume that following these missions for the time being is a good idea? Does it eventually just come to a point where it stops giving them to you and lets you loose on the universe?

  • SurfpossumSurfpossum A nonentity trying to preserve the anonymity he so richly deserves.Registered User regular
    Metallikat wrote: »
    Replaying this again after fiddling around at launch. I assume that following these missions for the time being is a good idea? Does it eventually just come to a point where it stops giving them to you and lets you loose on the universe?
    That point is basically whenever you feel like it, but it's a good idea to do all the base related quests since they unlock a bunch of stuff.

    The "story" questlines you can pretty much abandon once you've learned how to make warp cells, I think? But I don't know what they provide at this point.

    The missions that you can get at the space stations are generated ones that you can keep doing forever I think.

    Kalnaur
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    So the patch up on experemental on steam (meaning should be live tomorrow I imagine) has some wonderful things:
    Features and changes
    Introduced ship handling variances between types/classes. Each individual ship now has procedural handling and speed characteristics, based on their type and class
    Handling is now displayed as a value on the ship statistics screen
    It's now possible to craft multiples of the same product at once
    Added the ability to craft more of the same product on top of an existing stack
    Improved transferring items between inventories
    Added a toggle to switch from buy to sell screen on the trading menu
    Added variance in handling between ship types
    Improved the appearance of popup menus
    Improved speed and smoothness of user interface page transitions
    Reduced the amount of resource required to repair tech in Survival mode
    Improved visuals for editing terrain
    Improved display of critical warning messages
    Added message to notify the player if they select a portal glyph they have not yet learned
    Added additional information to the quick menu when the player attempts to charge something with insufficient resources
    The quick menu will now automatically close after selecting an option
    Alien words which have been translated are now highlighted in interactions
    Improved messaging when portal glyphs are rewarded
    Improved user interface navigation using Q, E, W, S and A and D keys
    Added ability for player to enable torch while in caves
    Improved galactic map saturation, colours and effects
    Added an option in the galactic map to toggle user waypoints

    Bug fixes
    Fixed an issue preventing players with very long play times being able to save
    Fixed an issue where black dots would occasionally appear while looking into the sun
    Added audio when interacting with portals
    Prevented hazard effects showing while teleporting or warping
    Prevented mission log opening when you unpin recipes
    Prevented players being able to scan creatures through the terrain
    Fixed an issue causing extremely distant points of interest to show when scanning
    Removed large white marker which would occasionally show up permanently over buildings
    Fixed an issue where visited buildings would not correctly update their icon
    Fixed an issue where visiting a building would not correctly mark nearby waypoints as visited
    Fixed an issue where scanning buildings would not also scan nearby waypoints
    It's no longer possible to lose the Atlas Path by using a black hole
    Denying the Atlas Path will no longer show you the Atlas Path
    Balanced the damage potential of the Scatter Blaster upgrade
    Players will no longer be directed to the anomaly in systems where it can't spawn (e.g. when an Atlas Station is present)
    Prevented portals from being incorrectly left enabled at times they shouldn't be
    Removed grass from bases created prior to the Atlas Rises update
    Completed freighter salvage missions will no longer be incorrectly re-added to the mission log
    Fixed issue where your base teleporter can be duplicated and incorrectly labelled in teleporter location lists
    Prevented incorrect distant paths being drawn in the galactic map
    Fixed an issue where galactic map paths would draw incorrectly
    Fixed an issue where players could manipulate mission boards to get multiple of the same mission type
    Fixed an issue where system race was being displayed incorrectly when talking to mission NPCs
    Fixed an issue that caused general ship handling to overly effect ship boost handling
    Fixed some rare crashes

    There was also something that was under a spoiler that I didn't click to copy over. No idea.

    Soooooo many good things. Making multiple items is going to be wonderful and honestly should have been there in launch. Making items on stacks ditto, was always stupid you had to create and manually stack. Yay for having alien words bolded again because that shouldn't have been changed. Yay for all the waypoint/scan fixes.

    Boo, I guess, for "fixing" the mission board to not be able to get multiple of the same mission type. Given that you don't have to manipulate it to do so, it frequently just offers many things of the same type (kill sentinels, etc), so I imagine it is more referring to forcing it to re-offer a faction by taking/abandoning it then reopening the window, but I guess I'll wait to see what it actually changes. Currently you can make a lot of cash using the mission board if you know what rewards to look for (and have the appropriate rank in a faction), so hopefully it doesn't kill that option.

    I'll be interested to see how the changes to finally make ships handle differently based on their type and stats, feel. 1.0-1.24 everything was the same, pretty clunky, nothing felt really fast or maneuverable. 1.3-1.33 everything (to me) felt way too sensitive, even with sensitivity turned down, made flying feel extremely fidgety and imprecise. 1.34 made everything slow as molasses for who knows what reason. I'll check out reddit later to have a look at reactions if anyone is trying the beta patch.

    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

    KalnaurSurfpossumAistanDarkPrimusZilla360
  • DecomposeyDecomposey Registered User regular
    Yeah, the mission board doubling up on missions was a good way to make easy cash. Or as I discovered yesterday, organic catalysts. On a related note, all of the doors in my base have been replaced with forcefields.

    Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
    Kalnaur
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    Hah, nice. I never saw catalysts as a reward. Maybe I should hop on and try to find some. Do you remember if it was a specific faction?

    I seem to have lost my recipe for it in 1.3, so I currently can't make any more holo doors than I already had, which is a pain, they're way better than normal doors, and I'm planning on redoing my base with a lot of different buildings instead of one large one, so more doors would be cool.

    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • DecomposeyDecomposey Registered User regular
    It was either merchant or explorer faction, can't remember which. I was two identical missions to deliver an item (in this case fungal mould) to the exact same location. Each one give me 3 catalysts. It was a Vykeen station if that helps.

    Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
  • KalnaurKalnaur I See Rain . . . Centralia, WARegistered User regular
    The blueprint merchant in my base sold me the holodoor BP, if that helps, TDWH.

    I make art things! deviantART: Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
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  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited August 2017
    Kalnaur wrote: »
    The blueprint merchant in my base sold me the holodoor BP, if that helps, TDWH.

    It's the organic component bp that has gone missing. I'll have to go through the BP list in the log again later, but I think I noticed it was still marked as discovered (but no tools on it so no way to craft), so I hope it isn't a BP that I can't ever get again, though to be honest I don't totally recall where I got it in the first place way back when.

    If it is one of the Polo BP's I might be dorked because Polo never gave me the BP's he was supposed to based on my milestones. Maybe I should look for anomolies again to see if that's changed. I actually don't even know why the atlas path mission is still in my log at all, but I guess I should just activate it an see.

    EDIT: organic compound I meant. I think...

    The Dude With Herpes on
    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • KalnaurKalnaur I See Rain . . . Centralia, WARegistered User regular
    Is there a way to see what BPs you have other than trying to make something?

    I make art things! deviantART: Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
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  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    Kalnaur wrote: »
    Is there a way to see what BPs you have other than trying to make something?

    ya, I don't have the game open so I can't say precisely where it is, but in the menu under one of the sections (the one with the guides I think) toward the bottom of the list there are sections for things you've unlocked and/or seen. It should list your blueprints, elements, glyphs, etc. If it is black you have never seen it, if it is colored in you have at least seen it (in the case of blueprints), and if there is a gear/tool icon over the thing you have the BP.

    You can use the list to kind of get an idea of what stuff you're missing, generally, though the order they're in isn't always sensible, so it isn't the best checklist. But it is something.

    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    Patch is live I guess. I was gonna try to abuse some missions before it last night but just never got around to it. Ah well!

    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • Rhesus PositiveRhesus Positive GNU Terry Pratchett Registered User regular
    I liked that my base had grass growing in it - it was like the game passive-aggressively telling me how long since I last played.

    [Muffled sounds of gorilla violence]
    Big Classy
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    If they didn't disable your multi-tool use while inside your base interiors, I don't think I would have minded. Then again my home planet doesn't have grass, just tons of little tiny plants and rocks; which after 1.3 having everywhere through the floors and no way of removing them was pretty obnoxious.

    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • HandkorHandkor Registered User regular
    edited September 2017
    Found this nice S Class ship in my second system. Even though the slots are super expensive to repair I kinda want to keep it instead of trading down.
    ?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|2048:1152&composite-to%3D%2A%2C%2A%7C2048%3A1152&background-color=black

    Handkor on
    AistanSurfpossumOut Of ContextEbola ColaRhesus PositiveMostlyjoe13Zilla360
  • bsjezzbsjezz Registered User regular
    ahh man, i'm a sucker for punishment. new save created. glad i jumped right back on the horse because i've had a lot of luck this run: beautiful starting planet with a cold but storm-free climate:
    S9stWVm.jpg
    PHYVMW5.jpg

    this is the first starter planet i've ever been compelled to set up a base on. i'll get back to that once i've warped enough to use the teleporter (what is it? 2 warps, i hope?) i also lucked out and found a crashed 33-slot freighter worth 15 million units:
    kAWhY1i.jpg

    which i promptly traded for this, more modest, 25-slot shuttle:
    vh8rNGL.jpg

    it flies nice and while there's no special tech in it yet, the slots and current tech are very sensibly arranged for synergy upgrades so this should do me for the forseeable future. certainly until i do something stupid and have to start over, anyway.

    sC4Q4nq.jpg
    SurfpossumAistanPoketpixie
  • DecomposeyDecomposey Registered User regular
    I think I discovered why sometimes, no matter how hard you try, you can't find that last animal.
    bjv0m50q1v1z.jpg

    That's the close up, photo mode and moving as close as possible without passing by it. In the wild, it looks like this:
    hlxk30qg8x1j.jpg

    I discovered alien air plankton.

    Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
    bsjezzKalnaurPoketpixieMahnmutDerrickRhesus PositiveMostlyjoe13Zilla360
  • bsjezzbsjezz Registered User regular
    so this is the first time i've actually pursued a new game since the 1.3 updates. the early experience is quite different. i'm really glad there are better options for getting nanite chips now, and the mission rewards are very generous - i was able to nab a ship shield upgrade, which is always priority #1. but because of the ease of navigating the galaxy map and local area quests, plus the new station-to-station teleporter function, it doesn't feel like i'm adventuring through the galaxy so much as cementing a foothold. i like it right now, but i hope it's still able to generate that thrill of dangerously pushing forward with no option to turn back for the new player. that was the bit that had the biggest emotional impact on me back in the day

    sC4Q4nq.jpg
  • AistanAistan Tiny Bat Registered User regular
    I never had the sense of isolation or exploring the unknown because no matter where I go there are always ships roaring overhead and trading posts filled with npcs.

    All I am is a complete stranger inside this well-established and widely-settled galaxy.

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