"Horribly artificial limits" unfortunately doesn't tell me anything about what you read as the wiki tends to be really really out of date really really often, but keep in mind they increased the stack size for raw resources in standard mode to 10,000, so by and large there shouldn't be much storage issues aside from early game where you simply can't store as much of a sheer variety of items. This resolves itself pretty quickly once you start getting suit upgrades.
The little dialogue delays with NPC are annoying though, you didn't have to go through as much of it to get to the point of a conversation prior to the patch.
it also helps to remember there's no resource in the game that isn't functionally limitless. you can find, buy or craft more of everything. what can take some time is figuring out that you really don't need to keep much of what accumulates in your inventory. when in doubt, get rid of it and worry about it later.
A game about constantly throwing away stuff in inventory, and going back to get stuff I already had, is going to be painful for me to play through.
I think the wiki said there was some kind of powered storage container that had 5 inventory slots, and you could only buy 10 of them per planet.
Aside from the large variety of materials and plants and meats and whatnot, I'd started finding stuff like vortex cubes and albumen pearls that only stacked up to 5 and immediately ate up three or four inventory slots. This might not be a game for me. It's like an anti-game, the sort of game they'd make me play in hell.
edit: vortex cubes and albumen pearls are for selling. the tetracobalt that comes inside the cubes can be broken down into more useful and/or valuable elements, but at this stage you can sell that too. lots of stuff has the function of either making you money or combining with other stuff to make you money. if it can make you money now, in general, sell it.
I know they're for selling, and I want to, but generally speaking my inventory is already full just with the materials and items I know what to do with.
0
KalnaurI See Rain . . .Centralia, WARegistered Userregular
I am a pack rat in this and every other game, but I've also come to realize that at its heart No Man's Sky isn't actually meant to be super pack-ratish. You identify the elements you need, keep a certain amount on you at all times, and everything else can either be (A) sold (B) stored in ships, or a freighter, or the max ten storage (not per planet, per anything, they share the storage across any number of bases including if those storage containers are installed into a freighter), or in the land rovers that you get three of (C) turned into something immediate, such as batteries, warp drive cells, etc.
Though you can increase your suit storage, and that by a lot, honestly, a fair amount of that is going to be taken up by upgrades that help you have to worry less, less of the time.
Meanwhile, increasing your storage in ships and your freighter is a matter of making commonly millions of credits by a gameplay loop of finding the most efficient way to harvest various materials, which can be done by various means. So the base building and farming can lead to some good things, and combining elements or items crafted out of elements can lead to some good things, but those things will almost invariably be something you want to sell so that you can get a better ship(s), freighter, or gun (which, note, has no storage. All it's slots are for upgrades of one sort or another).
Basically, unlike other games such as ARK, this is not a game that really wants you to hoard 5 billion units of, I don't know, Iron. Because then you have no reason to go to any planet surface for Iron, or to make something better out of that iron that sells for more three systems away, or . . . whatever.
I mean, the whole reason bases have the ability to have teleport rings is because yes, they want you to be able to get back to your base, but the main gameplay loop is to get out there in your ship and fly among the stars, land on planets, scan some wildlife, harvest some shit, get caught in a toxic rainstorm, maybe do some quests or whatever, and then off you go again in search of "the moment". That moment when you land on a new planet and even though by now the vegetation and possibly the creatures look strangely familiar, everything has this just slight shine of new to it, where once again you're not 100% sure where to find everything, and when you crest that hill as the sun rises and the rings of the planet you're on just slightly span above the horizon and you can see the triple moons in the distance . . .
That's what the game is about, more than any amount of item hoarding and collection.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
Once you've increased your suit inventory to 48 slots, and your cargo inventory to another 48, the only reason you'll need to toss stuff is if you forget why you were keeping it in the first place.
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
it's been a good week of moving house and marking essays but i finally got a chance to sit down again tonight. basically just explored this system, which had some nice suprises:
not feeling motivated to do much but peep around at the moment, but maybe i'm just feeling tired. really, really tired...
The only thing you need to break the economy in this game is...
An Oxygen mine.
2 Oxygen and 1 Chlorine becomes 6 Chlorine, that sell for 602 each. Refining a stack of 1k in a refiner takes 1 minute, and sells for 615k. Starting at about 8400 oxygen and 3 refiners, I have enough Chlorine to sell for 14m in 11 minutes.
Don't have any Chlorine on hand? No problem!
1 Oxygen and 1 Di-hydrogen become 2 Salt
2 Oxygen and 2 Salt become 5 Chlorine
I bought about 10 frigates that I like and still have 60m.
Ok. I think I need some help. I have no idea how to delete items from inventory. I know the button is middle mouse button, but I am running two monitors and pressing that middle mouse button changes the screen to a window grid setup and minimizes the game.
I have tried reassigning the button to something else but it usually has a conflict with something and even then it still says to delete use the middle mouse button. I managed to reassign the pick up tech button to B bescause it was also set to middle mouse button.
Any ideas or advice on what to do? Thanks.
"If nothing is impossible, than would it not be impossible to find something that you could not do?" - Me
0
ObiFettUse the ForceAs You WishRegistered Userregular
edited August 2019
Activated Indium Farms are pretty easy to set up and become infinite money generators with the least amount of work in the game. Took me a day to set this up and its just dumb.
In this pic you can see the base computer and its path to the power generators which is ~400u away. Found an A class EM spot and planted 9 EM gens on it.
Here you can see the base computer and its path up to the mining base
Here is the mining base with a view of the base computer
And the meat of the operation. 20 Extractors on an A Rank Activated Indium site with 40 Supply Depots. Yellow and Red can produce 22k Act Ind in 2hrs30. Purple and Green produce 22k in 4 hours. Plan is to add another 5 supply depots to each section and just check these once a session resulting in 120+mil units
@ironzerg and @Donnicton ya'll rock for bringing this to my attention. It took a fraction of the time to setup compared to the Circuit Board farm. It takes a fraction of the time to harvest and it makes exponentially more money.
So, what's the deal with the save beacons? I'm trying to use them to set waypoints to places I want to be able to get back to but they disappear from my HUD after awhile. How do I get them back?
Edit: it looks like reloading my game worked but that's annoying if they're going to keep disappearing.
Fun fact, you can actually layer them based on what I've seen from streamers. Keep those planted on the surface, but dig an underground room beneath them and plant another field of harvesters in that room.
So, what's the deal with the save beacons? I'm trying to use them to set waypoints to places I want to be able to get back to but they disappear from my HUD after awhile. How do I get them back?
Edit: it looks like reloading my game worked but that's annoying if they're going to keep disappearing.
i don't think they're meant to work like that; you can, however, actually craft beacons - even colour code them - and they'll stay on your HUD
0
NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
Are there any structures the landing platform actually correctly snaps to? Everything I have tried so far has a height mismatch resulting in you having to jump to actually pass through the door it makes.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
Are there any structures the landing platform actually correctly snaps to? Everything I have tried so far has a height mismatch resulting in you having to jump to actually pass through the door it makes.
As far as I can tell, no. It's incredibly frustrating.
In fact, when I was trying to set up a fast base on an extreme planet the other day I was having all sorts of problems with lots of base stuff I don't recall having. I couldn't get foundations to rise, so it wasn't letting me build anything above ground, which was a problem because the ground was super uneven and everything I tried to put on the ground was clipping, and I couldn't put down a landing pad without either clipping through the ground or it sitting perched upon a hill. And since it doesn't seem to snap to anything now, I couldn't just set up a foundation and have it snap to it, in order to build the base around it.
I need to mess with it all more when my exosuit isn't killing me every two minutes, so on a different planet. There maybe ways around the limitations, but the situation I was in was making it incredibly stressful and bad.
I am getting a new GPU tonight, and I'm definitely going to load up NMS to give it a go, so maybe then?
So, what's the deal with the save beacons? I'm trying to use them to set waypoints to places I want to be able to get back to but they disappear from my HUD after awhile. How do I get them back?
Edit: it looks like reloading my game worked but that's annoying if they're going to keep disappearing.
i don't think they're meant to work like that; you can, however, actually craft beacons - even colour code them - and they'll stay on your HUD
Yeah I meant the waypoint beacons.
These things. They are not staying on the HUD consistently.
So, what's the deal with the save beacons? I'm trying to use them to set waypoints to places I want to be able to get back to but they disappear from my HUD after awhile. How do I get them back?
Edit: it looks like reloading my game worked but that's annoying if they're going to keep disappearing.
i don't think they're meant to work like that; you can, however, actually craft beacons - even colour code them - and they'll stay on your HUD
Yeah I meant the waypoint beacons.
These things. They are not staying on the HUD consistently.
I'd recommend using the normal beacons. I can't say offhand but I thought you could save via them too?
I seem to recall that being a thing in the past, but I can't check right now.
Also, everything related to waypoints in NMS has been a clusterfuck from day one and they've never really gotten it quite right.
Are there any structures the landing platform actually correctly snaps to? Everything I have tried so far has a height mismatch resulting in you having to jump to actually pass through the door it makes.
As far as I can tell, no. It's incredibly frustrating.
In fact, when I was trying to set up a fast base on an extreme planet the other day I was having all sorts of problems with lots of base stuff I don't recall having. I couldn't get foundations to rise, so it wasn't letting me build anything above ground, which was a problem because the ground was super uneven and everything I tried to put on the ground was clipping, and I couldn't put down a landing pad without either clipping through the ground or it sitting perched upon a hill. And since it doesn't seem to snap to anything now, I couldn't just set up a foundation and have it snap to it, in order to build the base around it.
I need to mess with it all more when my exosuit isn't killing me every two minutes, so on a different planet. There maybe ways around the limitations, but the situation I was in was making it incredibly stressful and bad.
I am getting a new GPU tonight, and I'm definitely going to load up NMS to give it a go, so maybe then?
I suppose more accurately the question should be "are there any structures that correctly snap to the landing platform" because it appears to be a one-way snap option.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
I haven't found anything that snaps to the landing pad correctly either
Does anyone know how to use secondary functions of the multi tool? I installed a plasma cannon to deal with dog-bots but can't figure out how to fire it, or if the combat scope does anything in VR
I haven't found anything that snaps to the landing pad correctly either
Does anyone know how to use secondary functions of the multi tool? I installed a plasma cannon to deal with dog-bots but can't figure out how to fire it, or if the combat scope does anything in VR
On PC plasma launcher (I assume that's what you meant?) is RMB by default if you've got it charged. It just lobs the grenade.
The combat scope is just a recoil reduction, there is no active component.
EDIT: I don't remember what button the launcher is on console. But as long as you have your "gun" selected (not terrain or mining), regardless of type, the plasma launcher should be the secondary. EDIT: LB I think.
I should have been a little clearer, I am indeed on PC and in VR, so I'm not using the mouse. I'm using the knuckles with the Index. A google search isn't turning up much help. I think there are just parts of the game that don't work in VR, which is a shame
So, what's the deal with the save beacons? I'm trying to use them to set waypoints to places I want to be able to get back to but they disappear from my HUD after awhile. How do I get them back?
Edit: it looks like reloading my game worked but that's annoying if they're going to keep disappearing.
i don't think they're meant to work like that; you can, however, actually craft beacons - even colour code them - and they'll stay on your HUD
Yeah I meant the waypoint beacons.
These things. They are not staying on the HUD consistently.
They are 100% buggy atm.
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
I should have been a little clearer, I am indeed on PC and in VR, so I'm not using the mouse. I'm using the knuckles with the Index. A google search isn't turning up much help. I think there are just parts of the game that don't work in VR, which is a shame
this is definitely the case. there's no photo mode, for example, which rules out those missions too
the sacrifices to me are mostly visual ones but it's definitely worth it. considering you can play the same save on both modes and yet the VR experience is so well integrated, i think it's pretty remarkable how much you can do
I packed up my old base this evening and moved to another planet in the system. The weather is miserable at best. Electric rain and superheated storms. I'm going try my hand at mining activated indium if I can ever find any. I wish there was a survey module we could install on exocraft to look for hotspots. I'm not thrilled with how they've handled power generation for bases either. I wish we had more options like tier 2 versions of the solar panels, wind turbines, and geothermal power. A fusion plant would be nice.
Anyways, screenshot dump incoming!
One of the planets in my current system. There are actually lifeforms here. They look like the metallic spheres that dot the planet except they roll around.
A couple of the lifeforms on my current planet. There are some flying species and tons of aquatic stuff too.
Day 2 of the Survey Expedition: Pretty bleak out here. Rocky terrain and shallow seas battered by constant rain and storms. We've found a potential site but continue to search for a richer deposit. No luck so far. The survey process is proceeding slowly until we can get some much needed engine upgrades from our exocraft tech but he's been sulking and won't speak with us. Maybe Wilkins shouldn't have stuck that Gek mating ritual figurine in the Vy'keen's locker as a prank. I told him that wouldn't go over well.
Just remember that when dealing with alien species, words translate differently. My freighter and fleet had to spend a week in system because one of our engineers told some Vy'keen union guys they could just "Shove it in my locker" when asked about loading up some extra fuel cell casings. The time spent waiting at the proctologist's office alone were unbelievable.
+3
NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
Patch notes!
Fixed a number of snapping issues with Landing Pads.
GOOD.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
Day 15 of the Survey Expedition: There's good news and bad news. The good news is we found a very rich Activated Indium deposit! Honestly didn't expect to find one this early. Martinez is already counting the units we're gonna make. The bad news is it's on the bottom of the ocean and we're not equipped to build an outpost here at this time. I've staked a claim on the spot and registered it with the local miner's guild until we can get set up. Now to make the long trek back to land. We'll be back with more equipment but until then I've tasked Palmer with locating an EM power source. The whole thing's for squat if we can't get power.
NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
46 hours in at this point. Have definitely not been going through this terribly efficiently. If I'd known how much stuff was gonna be gated behind progressing the main story I definitely wouldn't have sidetracked as much at the start. Storywise I am currently on the "run around talking to cartographers" part, I've run through all the base NPC quests, and my base computer archive whatsit has taken to sending me to remote locations rather than just spitting out blueprints and old messages. Managed to find a max-slots A-rank rifle multitool to ditch my starter for, not 100% sure what to look for in ships but did get traded up to something with more inventory slots at least. Currently working on setting up a base at an S-rank cadmium hotspot I found, and while contemplating the hunt for if there's a power hotspot nearby, it occurs to me that this game has a lot of neat things that are a pain in the ass to actually interact with.
Surveying: Free unlimited goodies to be found! But the scanner can only point you to the nearest hotspot. No cycling between gas/ore/power, no indicators for which directions non-nearest hotspots are in, no way to make it ignore mapped and analyzed hotspots. Hope you enjoy methodically wandering the wilds waiting for your scanner to pick up something you haven't already found!
Frigate expeditions: Send minions out in the world to get goodies for you! But if they take damage, you have to personally fly out to them, board them, haul your butt to the damaged bits, and fix them. This is especially egregious on the vy'keen (I assume, the captain at least is) frigate, so much space between the landing pads and the repair points.
Base storage: A place to store stuff you don't need on the regular but are too much of a packrat to throw out/sell! And it's even able to share seamlessly between multiple bases and your freighter! But unlike every other inventory in the game it isn't an extra tab in your inventory menu, you have to physically visit the thing, PLUS units 0-9 are each its own 5-tile inventory instead of them stacking slots into a single tab like upgrading your exosuit does.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
Day 23: Supplies cost a pretty penny out here. I think the Gek merchant might be overcharging us too. He was far too smug about our transaction. We've set up a small outpost. It's just a construction platform really but now that we've got a landing pad set up we can start bringing in more supplies. Palmer managed to find an electro magnetic power source. We've tried running cables out to it but something keeps chewing through the wires. A storm is brewing and the sun is going down making it too dangerous to work any further. We'll have to figure this out tomorrow. It's going to be a long, cold night.
Day 27: Palmer managed to get the power hooked up and Lewis has a couple mineral extractors running now feeding our supply depot. We're in business! I'd celebrate but a couple of the crew setting up the supply pipes went missing. We've got a search team out looking for them now but it's not looking good.
if NMS were a 16 bit game....
It won't win any awards for the view that's for sure. Reddish sky covered by clouds, fog out to the horizon, and it rains all the time. Everything....clouds, fog, rain, get dialed up to eleven when a storm rolls through. It only *looks* clear because of photo mode.
But anyways, power was an interesting challenge to get running. They really need to do something about that. Add more power sources that don't work off hotspots and/or some power line pylons. I know the guides recommend placing cheap walls, etc to leapfrog out so you can place things beyond the base's default radius but I ended up placing a series of batteries from the base to the EM source. I'd swim out until the build menu changed and then turn back so I could place a battery. Then run the electrical wire from the previous battery and then swim out and do it again until I had a line all the way to the EM generators. I guess the point of using walls is to be able to run a single wire from base to the EM generators? I got it working so that's all I care about.
I used the terrain manipulator to build up a little shelf so I could have a flat space for the supply depot. I was disappointed to find the silos have to be placed on the ground. They can't be placed on a structure. But if I could place them on a structure I'd need a platform to place them on. I hope they rectify this oversight in the future.
It was tricky getting the power to work with the silos. The devices have four power sockets, one on each side. I thought I could use whatever power socket was convenient. Nope! The only way I could get the power lines to work properly was to connect them in an unbroken series. I ran a wire from the battery to a power socket on the silo. Then I ran another wire from that same socket to the next silo, etc. Otherwise the wires remained red and wouldn't supply power. Running the supply pipe was easy enough. No problems there. So it's up and running! Now I just need to work on expanding my operation.
Fixed a number of snapping issues with Landing Pads.
GOOD.
Is this live? My game hasn't updated in a couple days.
Maybe I should restart steam and see if it picks it up.
Definitely live, haven't played overmuch since the patch landed but I was definitely seeing the landing pad actually attempting to snap to existing things.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
i don't know if everyone already knows this, but mining the big deposits with terrain manipulation with the smallest "mining globe" possible yields several times more material than using the largest one.
Day 35: We found out what happened to those missing crew members. Turns out there are bigger, nastier fish down here. It took us a little while longer and couple more crew to figure out why we didn't spot them when we first arrived. Crew members have been notified to avoid any stalks with glowing orbs on the end of them no matter how safe it looks.
Posts
The little dialogue delays with NPC are annoying though, you didn't have to go through as much of it to get to the point of a conversation prior to the patch.
I think the wiki said there was some kind of powered storage container that had 5 inventory slots, and you could only buy 10 of them per planet.
Aside from the large variety of materials and plants and meats and whatnot, I'd started finding stuff like vortex cubes and albumen pearls that only stacked up to 5 and immediately ate up three or four inventory slots. This might not be a game for me. It's like an anti-game, the sort of game they'd make me play in hell.
edit: vortex cubes and albumen pearls are for selling. the tetracobalt that comes inside the cubes can be broken down into more useful and/or valuable elements, but at this stage you can sell that too. lots of stuff has the function of either making you money or combining with other stuff to make you money. if it can make you money now, in general, sell it.
Though you can increase your suit storage, and that by a lot, honestly, a fair amount of that is going to be taken up by upgrades that help you have to worry less, less of the time.
Meanwhile, increasing your storage in ships and your freighter is a matter of making commonly millions of credits by a gameplay loop of finding the most efficient way to harvest various materials, which can be done by various means. So the base building and farming can lead to some good things, and combining elements or items crafted out of elements can lead to some good things, but those things will almost invariably be something you want to sell so that you can get a better ship(s), freighter, or gun (which, note, has no storage. All it's slots are for upgrades of one sort or another).
Basically, unlike other games such as ARK, this is not a game that really wants you to hoard 5 billion units of, I don't know, Iron. Because then you have no reason to go to any planet surface for Iron, or to make something better out of that iron that sells for more three systems away, or . . . whatever.
I mean, the whole reason bases have the ability to have teleport rings is because yes, they want you to be able to get back to your base, but the main gameplay loop is to get out there in your ship and fly among the stars, land on planets, scan some wildlife, harvest some shit, get caught in a toxic rainstorm, maybe do some quests or whatever, and then off you go again in search of "the moment". That moment when you land on a new planet and even though by now the vegetation and possibly the creatures look strangely familiar, everything has this just slight shine of new to it, where once again you're not 100% sure where to find everything, and when you crest that hill as the sun rises and the rings of the planet you're on just slightly span above the horizon and you can see the triple moons in the distance . . .
That's what the game is about, more than any amount of item hoarding and collection.
not feeling motivated to do much but peep around at the moment, but maybe i'm just feeling tired. really, really tired...
An Oxygen mine.
2 Oxygen and 1 Chlorine becomes 6 Chlorine, that sell for 602 each. Refining a stack of 1k in a refiner takes 1 minute, and sells for 615k. Starting at about 8400 oxygen and 3 refiners, I have enough Chlorine to sell for 14m in 11 minutes.
Don't have any Chlorine on hand? No problem!
1 Oxygen and 1 Di-hydrogen become 2 Salt
2 Oxygen and 2 Salt become 5 Chlorine
I bought about 10 frigates that I like and still have 60m.
I have tried reassigning the button to something else but it usually has a conflict with something and even then it still says to delete use the middle mouse button. I managed to reassign the pick up tech button to B bescause it was also set to middle mouse button.
Any ideas or advice on what to do? Thanks.
In this pic you can see the base computer and its path to the power generators which is ~400u away. Found an A class EM spot and planted 9 EM gens on it.
Here you can see the base computer and its path up to the mining base
Here is the mining base with a view of the base computer
And the meat of the operation. 20 Extractors on an A Rank Activated Indium site with 40 Supply Depots. Yellow and Red can produce 22k Act Ind in 2hrs30. Purple and Green produce 22k in 4 hours. Plan is to add another 5 supply depots to each section and just check these once a session resulting in 120+mil units
@ironzerg and @Donnicton ya'll rock for bringing this to my attention. It took a fraction of the time to setup compared to the Circuit Board farm. It takes a fraction of the time to harvest and it makes exponentially more money.
Xbox Live / Steam
Edit: it looks like reloading my game worked but that's annoying if they're going to keep disappearing.
i don't think they're meant to work like that; you can, however, actually craft beacons - even colour code them - and they'll stay on your HUD
Warframe/Steam: NFyt
As far as I can tell, no. It's incredibly frustrating.
In fact, when I was trying to set up a fast base on an extreme planet the other day I was having all sorts of problems with lots of base stuff I don't recall having. I couldn't get foundations to rise, so it wasn't letting me build anything above ground, which was a problem because the ground was super uneven and everything I tried to put on the ground was clipping, and I couldn't put down a landing pad without either clipping through the ground or it sitting perched upon a hill. And since it doesn't seem to snap to anything now, I couldn't just set up a foundation and have it snap to it, in order to build the base around it.
I need to mess with it all more when my exosuit isn't killing me every two minutes, so on a different planet. There maybe ways around the limitations, but the situation I was in was making it incredibly stressful and bad.
I am getting a new GPU tonight, and I'm definitely going to load up NMS to give it a go, so maybe then?
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Yeah I meant the waypoint beacons.
These things. They are not staying on the HUD consistently.
I'd recommend using the normal beacons. I can't say offhand but I thought you could save via them too?
I seem to recall that being a thing in the past, but I can't check right now.
Also, everything related to waypoints in NMS has been a clusterfuck from day one and they've never really gotten it quite right.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
I suppose more accurately the question should be "are there any structures that correctly snap to the landing platform" because it appears to be a one-way snap option.
Warframe/Steam: NFyt
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Does anyone know how to use secondary functions of the multi tool? I installed a plasma cannon to deal with dog-bots but can't figure out how to fire it, or if the combat scope does anything in VR
On PC plasma launcher (I assume that's what you meant?) is RMB by default if you've got it charged. It just lobs the grenade.
The combat scope is just a recoil reduction, there is no active component.
EDIT: I don't remember what button the launcher is on console. But as long as you have your "gun" selected (not terrain or mining), regardless of type, the plasma launcher should be the secondary. EDIT: LB I think.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
They are 100% buggy atm.
The harder the rain, honey, the sweeter the sun.
this is definitely the case. there's no photo mode, for example, which rules out those missions too
the sacrifices to me are mostly visual ones but it's definitely worth it. considering you can play the same save on both modes and yet the VR experience is so well integrated, i think it's pretty remarkable how much you can do
Anyways, screenshot dump incoming!
One of the planets in my current system. There are actually lifeforms here. They look like the metallic spheres that dot the planet except they roll around.
A couple of the lifeforms on my current planet. There are some flying species and tons of aquatic stuff too.
- Fixed a number of snapping issues with Landing Pads.
GOOD.Warframe/Steam: NFyt
Surveying: Free unlimited goodies to be found! But the scanner can only point you to the nearest hotspot. No cycling between gas/ore/power, no indicators for which directions non-nearest hotspots are in, no way to make it ignore mapped and analyzed hotspots. Hope you enjoy methodically wandering the wilds waiting for your scanner to pick up something you haven't already found!
Frigate expeditions: Send minions out in the world to get goodies for you! But if they take damage, you have to personally fly out to them, board them, haul your butt to the damaged bits, and fix them. This is especially egregious on the vy'keen (I assume, the captain at least is) frigate, so much space between the landing pads and the repair points.
Base storage: A place to store stuff you don't need on the regular but are too much of a packrat to throw out/sell! And it's even able to share seamlessly between multiple bases and your freighter! But unlike every other inventory in the game it isn't an extra tab in your inventory menu, you have to physically visit the thing, PLUS units 0-9 are each its own 5-tile inventory instead of them stacking slots into a single tab like upgrading your exosuit does.
Warframe/Steam: NFyt
It won't win any awards for the view that's for sure. Reddish sky covered by clouds, fog out to the horizon, and it rains all the time. Everything....clouds, fog, rain, get dialed up to eleven when a storm rolls through. It only *looks* clear because of photo mode.
But anyways, power was an interesting challenge to get running. They really need to do something about that. Add more power sources that don't work off hotspots and/or some power line pylons. I know the guides recommend placing cheap walls, etc to leapfrog out so you can place things beyond the base's default radius but I ended up placing a series of batteries from the base to the EM source. I'd swim out until the build menu changed and then turn back so I could place a battery. Then run the electrical wire from the previous battery and then swim out and do it again until I had a line all the way to the EM generators. I guess the point of using walls is to be able to run a single wire from base to the EM generators? I got it working so that's all I care about.
I used the terrain manipulator to build up a little shelf so I could have a flat space for the supply depot. I was disappointed to find the silos have to be placed on the ground. They can't be placed on a structure. But if I could place them on a structure I'd need a platform to place them on. I hope they rectify this oversight in the future.
It was tricky getting the power to work with the silos. The devices have four power sockets, one on each side. I thought I could use whatever power socket was convenient. Nope! The only way I could get the power lines to work properly was to connect them in an unbroken series. I ran a wire from the battery to a power socket on the silo. Then I ran another wire from that same socket to the next silo, etc. Otherwise the wires remained red and wouldn't supply power. Running the supply pipe was easy enough. No problems there. So it's up and running! Now I just need to work on expanding my operation.
Is this live? My game hasn't updated in a couple days.
Maybe I should restart steam and see if it picks it up.
EDIT: Maybe it was updated and I just didn't notice it; I'm seeing compass markers so that's definitely new.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Definitely live, haven't played overmuch since the patch landed but I was definitely seeing the landing pad actually attempting to snap to existing things.
Warframe/Steam: NFyt