NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
edited August 2019
Hmm, I could have sworn I'd picked up the stilts foundation bits at some point, but I'm not finding them in the annoying to navigate building menu. Guess this means I'm due for a visit to a planet with buried tech.
:edit: dug up a pile of salvaged data, headed to the anomaly, and I DO have the stilts foundation bits. So where the hell are they in the build menu, because I didn't see them in foundations or large or any of the other structure sections, unless I am super blind.
NEO|Phyte on
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
Day 47: Mining operations are going well. We need to expand the storage depot again but with the all units we made on our first haul that shouldn't be a problem. Power went out the other day. We might have gotten a little ahead of ourselves expanding the mining site. I had to send a crew out to rework our power plant. We've flattened the terrain to make it easier to work and set up a bunch of new generators. One of the crew swears he saw something while returning from the mining site. I asked him if it was one of those sneaky angler monsters but he didn't think so. He only caught it out of the corner of his eye but when he turned to look there was nothing there. I told him to run a diagnostic and check the gas mixture on his suit. Still, we'd better keep an eye out. I've got a bad feeling about this.
I changed the base layout a bit. Still not going to win any awards but it's functional.
The view out the window....
An unusually photogenic moment of the night sky...
As you can see I've expanded my storage depot. About to expand it again.
I set up flag poles at the hotspots I'm working. Makes it a lot easier to find. Had a bit of an issue while working on the power plant. My build permissions went away. I plopped down a save point and relogged. That seemed to clear it up. I was using a marine shelter to work out of. Not really necessary as shallow as the area was but it would come in real handy in deeper water.
Keen eyed observers might spot the Deepwater Chamber beneath the surface. That is in fact connected to the rest of my base. I was having problems connecting the two. It kept telling me 'part needs to be under water' even though it was below the water's surface. Turns out it just wasn't far enough below the surface. There are two building blocks worth of space just below the water's surface where it gets a little squirrelly.
What I did was build a bunch of Cylindrical Rooms down to the ocean floor and stuck a circular foundation on it(not the foundation frame). I deleted the bottom Cylindrical Room and replaced it with a Deepwater Chamber. Since it let me do that I deleted the foundation and kept replacing Cylindrical Rooms with Deepwater Chambers until it wouldn't let me do that anymore. That ended up being two Deepwater Chambers short of the surface. It did let me build one vertical glass tunnel where it wouldn't allow a Deepwater Chamber. I built a Cylindrical Room to bridge the rest of the gap and installed ladders.
After further testing it looks like you can skip all those steps and just build down far enough before it lets you switch from surface level parts to underwater parts.
Now I can park my Nautilon outside and swim right in the door.
This activated indium mine beats the hell out of the circuit board farm I tried setting up. I've gone from having 25 million to having 500 million in just a couple days. I did have the advantage of being an established player with a lot inventory space and some seed money as well as a bunch of blueprints and base stuff unlocked but even so this is kind of ridiculous. I'd be surprised if they don't nerf it at some point.
Currently producing 20k indium per hour. A stack of 20k indium sells for 20 million. It takes about 5 hours to fill up my storage depot at the moment. I'm going to keep adding until I have about 9 or 10 hours of storage space.
I built up a pillar of rock and placed one storage silo right outside my base so I can just walk out and collect before teleporting to a station to sell it and buy metal plates to make more storage silos.
A planet I visited yesterday while hunting for manufacturing facilities
I wish I could find a world with water that is actually deep. It seems like every one I find, even if it almost entirely water, is relatively shallow. Sure I could still put something there, but I'd really like something that felt like I was really underwater.
I haven't found anything really deep either. It feels more like a big lake than being on the ocean. I've got the blueprint for Nautilon fuel now so I'm going to explore a bit and see what I find.
If the game could handle saving terrain manipulation for very long, and/or had the capability of regrowing flora over time, maybe, but otherwise it'd just be a lot of empty nothing.
Also, since they changed the terrain tool to only have one (pretty small) size, that would take a very long time.
it's a mission called 'dreams of the deep.' my oldest save file kept prompting me to start it but i never did; i assume it's still available post-beyond, but i'm not sure how you go about triggering it
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
I just mean one would assume the universe would include at least some reasonably deep oceans of the game had at some point received an update themed around being underwater.
My biggest problem with this game so far is the slight head bobbing movement. Slight enough that I don't consciously notice it unless I really focus on it, but significant enough that it causes... well its like a memory leak, only with motion sickness. A motion sickness leak. After about an hour of playtime I either need to stop playing or throw up.
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
If the game could handle saving terrain manipulation for very long, and/or had the capability of regrowing flora over time, maybe, but otherwise it'd just be a lot of empty nothing.
Also, since they changed the terrain tool to only have one (pretty small) size, that would take a very long time.
I've been changing terrain manipulator size all the time in this patch
So you may remember from a few pages back that my main quest was stuck, as I has used my first free antimatter to go to the "wrong" system.
I'm not sure if it was a recent update, or if something else fixed the quest but things finally updated and I was able to progress. The game randomly pointed me to a NPC who gave me the antimatter blueprint.
I finally visited the Anomaly and have been exploring things.
I've done a little bit more space fighting, and it's close to an exercise in frustration as my FPS seriously hurts my ability to spin around and shoot things.
I'm also flying a slow boat, so I'm sure my ship speed is also hurting things. I need a better ship .
And I'll say, those underwater pics look super cool. I haven't seen a lot of water on the planets I've visited. And the little bit of water I have seen, I keep forgetting to jump into. I'll have to check that out soon.
So you may remember from a few pages back that my main quest was stuck, as I has used my first free antimatter to go to the "wrong" system.
I'm not sure if it was a recent update, or if something else fixed the quest but things finally updated and I was able to progress. The game randomly pointed me to a NPC who gave me the antimatter blueprint.
I finally visited the Anomaly and have been exploring things.
I've done a little bit more space fighting, and it's close to an exercise in frustration as my FPS seriously hurts my ability to spin around and shoot things.
I'm also flying a slow boat, so I'm sure my ship speed is also hurting things. I need a better ship .
And I'll say, those underwater pics look super cool. I haven't seen a lot of water on the planets I've visited. And the little bit of water I have seen, I keep forgetting to jump into. I'll have to check that out soon.
I don't know if it I mentioned in here or on a random Reddit thread, but dogfighting in NMS is weird because the higher your throttle is, the faster you turn. I'd have figured that you'd want to slow down to turn faster, but that's not the case.
Your boost, however, makes you turn like a dump truck, so only use it to close distance in a fight.
For your exosuit, at the space station in every system you visit you can visit the exosuit mod dealer and there's a console next to them that will let you purchase a new space for your regular inventory, tech inventory, or super-storage inventory. There is a limit to how many spaces you can unlock for each.
How do I increase the storage slots on my ship/exosuit? I'm constantly running out.
As Dark Primus said, there's an exosuit vendor at each station you visit that sells upgrades. You can purchase one slot per station and they get increasingly more expensive. Max slots for your exosuit are 48 regular inventory, 14? tech slots, and 48 cargo slots. You can also buy/obtain drop pod data and use a signal booster to look for drop pods which also let you upgrade your exosuit inventory for free.....AFTER you repair the drop pod. You'll need antimatter, ionized cobalt, and I forget the third ingredient.
Ships....buy a new one. When you're in the market for a new one not only do you look at appearance, class: C(worst), B, A, S(best) but also number of slots and even the configuration of those slots because sometimes whoever laid them out was playing drunk bingo. Your modules won't carry over so don't drop a bunch of expensive S class modules into a crap ship you don't intend to keep.
Max slots by ship type:
Fighter 38/12
Explorer 38/12
Hauler: 48/8
Exotic: 20/6
Freighter: 34/4
Owning a freighter is kind of like owning a garage and will let you keep multiple ships and switch between them. The wealthier the system the better chance of higher class ships showing up. Exotic ships only show up in wealthy systems and even then it's only a 2% chance. I've found planetary trade posts better for ship hunting than stations. I think(not confirmed) Vy'keen systems are better when looking for fighters, Korvax for Explorers, and Gek for Haulers. That's the rumor I've heard anyway.
Keep in mind that ship type also affects their hard stats as well as the bonuses they get from upgrades. Fighters have stronger weapons, Explorers have better hyperdrive bonuses, Haulers have better shields, Shuttles have a little of each and Exotics have a lot of each.
The numbers are based on older values from when they showed strict percentages rather than numbers ranges, but the basic principle is still applicable.
On a related note, does anyone know how to navigate the wrist menus, like build and quick actions, with the Oculus Touch controllers? I could only seem to navigate left or right by selecting an option in that direction, which would open that menu item, and then press cancel to back out. I thought that was really weird, but when I played on the monitor it was like you'd expect, you just used a and d or q and e or something to navigate.
A friendly reminder that there are actually 2 exosuit inventory upgrades in each system. One in the system station, one if you summon the nexus, behind the exosuit vendor.
Always use drop pod upgrades for cargo slots, as they're dramatically more expensive, unit-wise, than your base inventory or tech slots, and the materials are relatively trivial to carry around after early early game.
Also ships aren't locked to their rank/slots, so if you like the design of a ship, you can hang around somewhere they're landing frequently (sometimes space stations are good, sometimes ships never come; if that's the case, find a trade post), and keep checking when they land. However, unless they've changed the numbers, you can never get S ranks (aside from exotics; iirc they're not tied to the wealth, but the class of the system; but they have much smaller slots and are always S) in poor systems, a 1% in medium and 2% in wealthy.
There are also ship "sizes" that aren't really shown anywhere in-game, that I know of, that determine the max rank/slots of a ship. For example, if you look at a hauler that comes out like a worm, with little to no wings, it is usually a "small" hauler and will never be S rank (if you like that class, sorry; also, what?), but usually the more ornaments and larger the size of a ship, the higher chance it has to be a higher rank. This is true for freighters also, however, you can get S class freighters that aren't max slots, and S class freighters that are small (and thus fewer slots). S class ships will always have max slots for that class. I have a recollection it wasn't always that way, because I seem to remember getting an S rank at launch that didn't have all the slots, and this was before they changed it so different classes had different slot caps (also before exotics etc).
You can only have 6 ships, after that you need to swap any new ones with your current one. You can change out your ship on your freighter, also you can summon any of your ships anywhere on a planet (if its pulse engine/launcher is fixed/fueled; if they are broken they will still appear in your freighter though). A good thing to do, if you come across any crashed ships, is just take it and add it to your collection and repair its base systems (don't worry about the slots, unless you really really really want that ship). That way if you're sitting down to "camp" ships you can use a throwaway ship as your trade-in for a new one. This is a good way early-game to afford a bit better ship, as you can come across crashed ships with a much higher value than your ship, even if all their slots are broken, they're still good for a high trade in. In fact, you can sometimes get a ship that is better than the crashed one (i.e. the crashed is, say, an A class with 30 slots, but 20 of them are broken, you can trade it in for a lower slot ship from an NPC that ultimately has more slots because they're not broken, for free).
And since Beyond, if you come across a crashed ship that has an NPC, do the quest! You won't get the ship, but that NPC and their ship will now be part of that systems pool of ships. If you don't like said ship, I guess, don't bother, but sometimes they're good ships, and having them in the pool for a chance at a better version is nice.
This isn't really a tip, but more tinfoil hat-y of me, but I swear the game has algorithms that figure out what you're aiming to do any given time, and dick you over. I decided two nights ago I was going to find a planet with an ocean I liked to build an underwater base. What happens next is the game just gives me garbage planet after garbage planet, with oceans on "paradise" worlds where it is constantly raining boiling water and you can't see 5 feet in front of you, above or below water; or where entire oceans are four feet deep. :rotate: So my advice is, if you see something you like, take it, then. Don't wait, don't think you'll come back. You'll forget specifics about planets in systems you've been in, even if you name them well, and finding stuff you think you remember is harder than you think. Also because ships are randomized, if you see an S class of a ship you like but are using the wrong ship you don't want to trade in, chances are it'll be gone on a reload or if you try to find it again. The positive is that if you see an S rank of a ship once, it means it exists, so with enough patience you can see it again...you just might be in for a wait.
On a related note, does anyone know how to navigate the wrist menus, like build and quick actions, with the Oculus Touch controllers? I could only seem to navigate left or right by selecting an option in that direction, which would open that menu item, and then press cancel to back out. I thought that was really weird, but when I played on the monitor it was like you'd expect, you just used a and d or q and e or something to navigate.
As far as I can tell, that's pretty much it. Hopefully they'll implement something like where when you're pointing at those menus you can use one of the thumbsticks to navigate. Or maybe point at the menu and click the trigger and hold, then swipe left or right to scroll over. Something like one of those would be nice.
A planet named "Hobos" and a ship called "The sleep of sleep"
The planet I started building an underwater base on was called Oklahoma. It was a "barren planet". It had never been discovered or named. It was just Oklahoma.
So I was watching a random Youtube video of a guy doing some exploring. He was getting 200k+ units for scanning fauna. Is that normal? I get 500-1500 for scanning flora and fauna.
He was scanning flying whales and other cooler looking stuff than what I've been seeing, but that seemed excessive for just scanning stuff.
The funniest thing I saw in my play time yesterday was some sort of bird that liked to dive-bomb the ground. It would fly straight down, smash into the ground an then fly back up again. At first I thought it was attacking me.
Posts
:edit: dug up a pile of salvaged data, headed to the anomaly, and I DO have the stilts foundation bits. So where the hell are they in the build menu, because I didn't see them in foundations or large or any of the other structure sections, unless I am super blind.
Warframe/Steam: NFyt
The view out the window....
An unusually photogenic moment of the night sky...
As you can see I've expanded my storage depot. About to expand it again.
I set up flag poles at the hotspots I'm working. Makes it a lot easier to find. Had a bit of an issue while working on the power plant. My build permissions went away. I plopped down a save point and relogged. That seemed to clear it up. I was using a marine shelter to work out of. Not really necessary as shallow as the area was but it would come in real handy in deeper water.
To this....
Keen eyed observers might spot the Deepwater Chamber beneath the surface. That is in fact connected to the rest of my base. I was having problems connecting the two. It kept telling me 'part needs to be under water' even though it was below the water's surface. Turns out it just wasn't far enough below the surface. There are two building blocks worth of space just below the water's surface where it gets a little squirrelly.
What I did was build a bunch of Cylindrical Rooms down to the ocean floor and stuck a circular foundation on it(not the foundation frame). I deleted the bottom Cylindrical Room and replaced it with a Deepwater Chamber. Since it let me do that I deleted the foundation and kept replacing Cylindrical Rooms with Deepwater Chambers until it wouldn't let me do that anymore. That ended up being two Deepwater Chambers short of the surface. It did let me build one vertical glass tunnel where it wouldn't allow a Deepwater Chamber. I built a Cylindrical Room to bridge the rest of the gap and installed ladders.
After further testing it looks like you can skip all those steps and just build down far enough before it lets you switch from surface level parts to underwater parts.
Now I can park my Nautilon outside and swim right in the door.
Currently producing 20k indium per hour. A stack of 20k indium sells for 20 million. It takes about 5 hours to fill up my storage depot at the moment. I'm going to keep adding until I have about 9 or 10 hours of storage space.
I built up a pillar of rock and placed one storage silo right outside my base so I can just walk out and collect before teleporting to a station to sell it and buy metal plates to make more storage silos.
A planet I visited yesterday while hunting for manufacturing facilities
I wish I could find a world with water that is actually deep. It seems like every one I find, even if it almost entirely water, is relatively shallow. Sure I could still put something there, but I'd really like something that felt like I was really underwater.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
If the game could handle saving terrain manipulation for very long, and/or had the capability of regrowing flora over time, maybe, but otherwise it'd just be a lot of empty nothing.
Also, since they changed the terrain tool to only have one (pretty small) size, that would take a very long time.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Hey, you! Crewman #6! Go check it out and report back!
Notice to all crew: We lost another crewmember today in a tragic accident. Mandatory debriefing on Abyssal Horrors at 0800.
I've been changing terrain manipulator size all the time in this patch
On the PC, I believe it's R and T to scroll up or down on the sizes.
In VR you can change the shape and size when using it to build, but not to dig.
Someone did a lousy parking job
I hope it's not a rental because they are NOT getting their deposit back.
Yep! From like a couple updates back.
I'm not sure if it was a recent update, or if something else fixed the quest but things finally updated and I was able to progress. The game randomly pointed me to a NPC who gave me the antimatter blueprint.
I finally visited the Anomaly and have been exploring things.
I've done a little bit more space fighting, and it's close to an exercise in frustration as my FPS seriously hurts my ability to spin around and shoot things.
I'm also flying a slow boat, so I'm sure my ship speed is also hurting things. I need a better ship
And I'll say, those underwater pics look super cool. I haven't seen a lot of water on the planets I've visited. And the little bit of water I have seen, I keep forgetting to jump into. I'll have to check that out soon.
I don't know if it I mentioned in here or on a random Reddit thread, but dogfighting in NMS is weird because the higher your throttle is, the faster you turn. I'd have figured that you'd want to slow down to turn faster, but that's not the case.
Your boost, however, makes you turn like a dump truck, so only use it to close distance in a fight.
In VR you can stop, but you can't go in reverse
For ships? Get a new ship.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
If you're in a party, yes! :rotate:
As Dark Primus said, there's an exosuit vendor at each station you visit that sells upgrades. You can purchase one slot per station and they get increasingly more expensive. Max slots for your exosuit are 48 regular inventory, 14? tech slots, and 48 cargo slots. You can also buy/obtain drop pod data and use a signal booster to look for drop pods which also let you upgrade your exosuit inventory for free.....AFTER you repair the drop pod. You'll need antimatter, ionized cobalt, and I forget the third ingredient.
Ships....buy a new one. When you're in the market for a new one not only do you look at appearance, class: C(worst), B, A, S(best) but also number of slots and even the configuration of those slots because sometimes whoever laid them out was playing drunk bingo. Your modules won't carry over so don't drop a bunch of expensive S class modules into a crap ship you don't intend to keep.
Max slots by ship type:
Fighter 38/12
Explorer 38/12
Hauler: 48/8
Exotic: 20/6
Freighter: 34/4
Owning a freighter is kind of like owning a garage and will let you keep multiple ships and switch between them. The wealthier the system the better chance of higher class ships showing up. Exotic ships only show up in wealthy systems and even then it's only a 2% chance. I've found planetary trade posts better for ship hunting than stations. I think(not confirmed) Vy'keen systems are better when looking for fighters, Korvax for Explorers, and Gek for Haulers. That's the rumor I've heard anyway.
A good guideline https://nomanssky.gamepedia.com/Starship
The numbers are based on older values from when they showed strict percentages rather than numbers ranges, but the basic principle is still applicable.
...wat
Why would they change it and not even mention it?
It used to be scroll up/down on the mousewheel. :rotate:
Welp
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
I mean, there's not a scrollwheel on the Oculus Touch controllers so
Always use drop pod upgrades for cargo slots, as they're dramatically more expensive, unit-wise, than your base inventory or tech slots, and the materials are relatively trivial to carry around after early early game.
Also ships aren't locked to their rank/slots, so if you like the design of a ship, you can hang around somewhere they're landing frequently (sometimes space stations are good, sometimes ships never come; if that's the case, find a trade post), and keep checking when they land. However, unless they've changed the numbers, you can never get S ranks (aside from exotics; iirc they're not tied to the wealth, but the class of the system; but they have much smaller slots and are always S) in poor systems, a 1% in medium and 2% in wealthy.
There are also ship "sizes" that aren't really shown anywhere in-game, that I know of, that determine the max rank/slots of a ship. For example, if you look at a hauler that comes out like a worm, with little to no wings, it is usually a "small" hauler and will never be S rank (if you like that class, sorry; also, what?), but usually the more ornaments and larger the size of a ship, the higher chance it has to be a higher rank. This is true for freighters also, however, you can get S class freighters that aren't max slots, and S class freighters that are small (and thus fewer slots). S class ships will always have max slots for that class. I have a recollection it wasn't always that way, because I seem to remember getting an S rank at launch that didn't have all the slots, and this was before they changed it so different classes had different slot caps (also before exotics etc).
You can only have 6 ships, after that you need to swap any new ones with your current one. You can change out your ship on your freighter, also you can summon any of your ships anywhere on a planet (if its pulse engine/launcher is fixed/fueled; if they are broken they will still appear in your freighter though). A good thing to do, if you come across any crashed ships, is just take it and add it to your collection and repair its base systems (don't worry about the slots, unless you really really really want that ship). That way if you're sitting down to "camp" ships you can use a throwaway ship as your trade-in for a new one. This is a good way early-game to afford a bit better ship, as you can come across crashed ships with a much higher value than your ship, even if all their slots are broken, they're still good for a high trade in. In fact, you can sometimes get a ship that is better than the crashed one (i.e. the crashed is, say, an A class with 30 slots, but 20 of them are broken, you can trade it in for a lower slot ship from an NPC that ultimately has more slots because they're not broken, for free).
And since Beyond, if you come across a crashed ship that has an NPC, do the quest! You won't get the ship, but that NPC and their ship will now be part of that systems pool of ships. If you don't like said ship, I guess, don't bother, but sometimes they're good ships, and having them in the pool for a chance at a better version is nice.
This isn't really a tip, but more tinfoil hat-y of me, but I swear the game has algorithms that figure out what you're aiming to do any given time, and dick you over.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
As far as I can tell, that's pretty much it. Hopefully they'll implement something like where when you're pointing at those menus you can use one of the thumbsticks to navigate. Or maybe point at the menu and click the trigger and hold, then swipe left or right to scroll over. Something like one of those would be nice.
A planet named "Hobos" and a ship called "The sleep of sleep"
The planet I started building an underwater base on was called Oklahoma. It was a "barren planet". It had never been discovered or named. It was just Oklahoma.
Ironically it is almost entirely water. :rotate:
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
He was scanning flying whales and other cooler looking stuff than what I've been seeing, but that seemed excessive for just scanning stuff.
The funniest thing I saw in my play time yesterday was some sort of bird that liked to dive-bomb the ground. It would fly straight down, smash into the ground an then fly back up again. At first I thought it was attacking me.