First thing I did was cranking up the basic Rapid Fire and making one of those for every gun, because it almost seems like an oversight.
Then I made buckshot for assault's higher firing-rate. Then I made longrange homing bullets and triple spreads for shotguns.
HDH-types are obviously useful.
One guy on that page fucks with vertical strengthening by making dumb spinning things in the air.
You can make stuff like this with radials and delayed bombs.
I'm not really sure I can call myself a sniper since the bullet I fire from it is more like a frosty satellite laser that hits every inch of it.
Some fun bullet recipes out there. Apparently its pretty easy to break the game with some of them.
Yeaaaah, I have one of the HDH* ones that a friend game me that I used to defeat the very last boss Arius Nova. (who is mostly a pain because it's one of the rare instances the AI teammates can't handle it very well) . l've nicknamed it "the cheaty bullet" , so I actually don't use it much cause it makes me feel guilty. Did point a friend to it though who ALSO used it to help kill Arius Nova. And then we discovered that TWO people using it against Arius Nova makes it an incredibly short fight.
1: Heal M S Shot: Status Recovery
-When 1 Hits
-2: F M Control: Rotate in Place/Normal
--With 2
--3: Heal L Heal: Radial Follow/Normal.
The concept is that you can shoot it at anything, and it will do an area of effect heal regardless of what it hits, even if it hits an aragami. Keeping it L instead of LL saves a lot of OP and can shoot it twice with a maxed OP gauge which would heal better overall than one LL radial.
I have this now and gave a couple missions a go to see how it compares to Monster Hunter. Granted I have only played a bit of MH on the 3DS but this was a similar feeling while also providing a story and, well, a big screen to play on. Character creator was more in-depth than I'd have thought to. Haven't gotten very far yet, basically just did tutorials and the opening ogre tail mission, but to begin with I'm trying out scythe and fire/ice rockets.
I have this now and gave a couple missions a go to see how it compares to Monster Hunter. Granted I have only played a bit of MH on the 3DS but this was a similar feeling while also providing a story and, well, a big screen to play on. Character creator was more in-depth than I'd have thought to. Haven't gotten very far yet, basically just did tutorials and the opening ogre tail mission, but to begin with I'm trying out scythe and fire/ice rockets.
So, a quick breakdown on bullets - you don't ever have to buy anything, and the bulk of the kit is available at the start. Just choose edit copy and pick a new slot to save it to and go (at least for Resurrection). And I may have had times I went into the editor and then it was an hour later... it's a really complicated system. You can pay a pittance for pre-created designs that are enough on their own for all purposes though, and make good starting points (for instance, I just took the basic bomb shot and upped the blast size/damage as my go-to for crush damage. The idea being that I have my gun out less... because I can't devour when my gun's out to keep burst going)
Apparently spread-shots calculate damage on the distance between shooter and target, not spread-shot and target? That's dumb.
If you chain two Orb / Strengthens Over Time, the second gets pretty big. I tried with a third, but it just bursts like a bubble.
Cling still sticks to an enemy that touches it if it's placed in the air or on the ground instead of being launched at the enemy.
I've made some basic I.O.D.s, sticking six M Laser / Point-blank on something is pretty energy-efficient, and unlike L Laser, they have plenty of room to not cut eachother off, if the angles and timers are shoved around a little, so you get a little lightshow.
I got some example-angles on GameFAQs, and just made the pairs fire at -5 degrees and +5 degrees, respectively. Two at 0.2 s, separated horizontally; two at 0.5 s, separated vertically; one at 1 s, and one at fading.
An Orb / Cling / Short lasts plenty long enough. Could use some deco to place it somewhere and hope it sticks to something good, but that seems a little unreliable with something kind of like a shaped charge. I'm using the free Rapid Fire to place the orb. A sniper-shot has better range and precision, but it costs infinity times as much as free.
I have this now and gave a couple missions a go to see how it compares to Monster Hunter. Granted I have only played a bit of MH on the 3DS but this was a similar feeling while also providing a story and, well, a big screen to play on. Character creator was more in-depth than I'd have thought to. Haven't gotten very far yet, basically just did tutorials and the opening ogre tail mission, but to begin with I'm trying out scythe and fire/ice rockets.
So, a quick breakdown on bullets - you don't ever have to buy anything, and the bulk of the kit is available at the start. Just choose edit copy and pick a new slot to save it to and go (at least for Resurrection). And I may have had times I went into the editor and then it was an hour later... it's a really complicated system. You can pay a pittance for pre-created designs that are enough on their own for all purposes though, and make good starting points (for instance, I just took the basic bomb shot and upped the blast size/damage as my go-to for crush damage. The idea being that I have my gun out less... because I can't devour when my gun's out to keep burst going)
Oh so that's how you edit. I just figured I hadn't unlocked that feature yet, because I did browse the compendium on the terminals first chance I got. I'll play around with some of the stuff later, see what I can pull out.
I have this now and gave a couple missions a go to see how it compares to Monster Hunter. Granted I have only played a bit of MH on the 3DS but this was a similar feeling while also providing a story and, well, a big screen to play on. Character creator was more in-depth than I'd have thought to. Haven't gotten very far yet, basically just did tutorials and the opening ogre tail mission, but to begin with I'm trying out scythe and fire/ice rockets.
So, a quick breakdown on bullets - you don't ever have to buy anything, and the bulk of the kit is available at the start. Just choose edit copy and pick a new slot to save it to and go (at least for Resurrection). And I may have had times I went into the editor and then it was an hour later... it's a really complicated system. You can pay a pittance for pre-created designs that are enough on their own for all purposes though, and make good starting points (for instance, I just took the basic bomb shot and upped the blast size/damage as my go-to for crush damage. The idea being that I have my gun out less... because I can't devour when my gun's out to keep burst going)
Oh so that's how you edit. I just figured I hadn't unlocked that feature yet, because I did browse the compendium on the terminals first chance I got. I'll play around with some of the stuff later, see what I can pull out.
As you go along the game you unlock more modules for the bullets as you get further in the game, allowing you to create more absurd recipes.
Monster vulnerabilities are confusing the heck out of me. I was fighting Metal Scorpion Thing with a freeze/crushing hammer, because those are supposed to be its vulnerabilities, but I do a paltry 40-60 damage everywhere. Except sometimes, when a hit to a rear leg will do 250, and then I can't repeat the feat three seconds later. I know the claws become very vulnerable once they're unbound, but that takes ages. I'm just not sure if I'm doing something stupud, here.
It's differing sectors that have different damage type vulnerabilities.
With Crushing on a Borg Camlann, go for the tail blade, and batter down the shield. Yes, it takes time, but it also means that once you do, its blocks become much less effective. Plus, free loot.
How the heck would you deal crushing damage to the tail tip? I'm not sure if you can even double-jump that high, and hammers have a pretty bad aerial combo.
That bird man monster is another one that feels impossible to damage effectively until something breaks. Everything except its walnut-sized head is heavily armored. It even covers its head with its wings half of the time.
If you knock it down or paralyze it, the tailtip rests to the Camlann's right and can be struck fairly easily. Doing the Charged Buster with a Buster weapon also tends to hit the tailblade when done from the front. Some of its attacks will bury the tail in the ground, as well, and that's an opportunity to get a solid hit or two in.
Chi You really does need to have a few breaks before you start really doing effective damage in melee. Crushing to legs and wings will usually crack it open so you can start doing real damage - otherwise, headshots and overhand strikes.
Monster vulnerabilities are confusing the heck out of me. I was fighting Metal Scorpion Thing with a freeze/crushing hammer, because those are supposed to be its vulnerabilities, but I do a paltry 40-60 damage everywhere. Except sometimes, when a hit to a rear leg will do 250, and then I can't repeat the feat three seconds later. I know the claws become very vulnerable once they're unbound, but that takes ages. I'm just not sure if I'm doing something stupud, here.
The rear legs are weak to crushing melee except when the monster is enraged/activated. Focus on the claws/shield when that happens; crushing bullets (radials or bombs) will unbind those fastest.
For Chi-You, the secret is crushing bullets to the legs. Deals full damage, and when they break they become vulnerable to melee attacks.
Eh, it may have been the enemy, but a shot setup that got me a few hundred with base gun in testing was doing <100 in practice. Very disappointing.
The problem with spreads is the split damage. Generally a spot that's weak to crushing bullets isn't going to be weak to piercing bullets and vice-versa. I find shotguns are much better off carrying a set of slugs and a set of radials rather than a one-size-fits-all solution.
As an aside, you'll know if you're getting the most damage out of spreads if you see that yellow ring effect when the shot connects, the same one you get on a perfect guard. That means you're getting the full point-blank damage bonus. If you change your spread bullets to 'point-blank mastery' modules the damage bonus gets bigger, at the downside of even worse damage anywhere but point-blank.
So, I picked this up on Steam Sale, and it's really good. Buuuuut I really just want to get through Ressurection for the story(Which I'm loving so far) in order to get to 2, because apparently Melee in Ressurection sucks compared to bullets, and I could care less about shooting the mans.
But good god is there alot of content in this game. Like, I COULD just power through and do story missions, but the side missions give you drops, which you NEED, to upgrade your gear, which you NEED, to do Story missions. Which is a fine system, if I wasn't trying to blaze through the story, lol.
So, I picked this up on Steam Sale, and it's really good. Buuuuut I really just want to get through Ressurection for the story(Which I'm loving so far) in order to get to 2, because apparently Melee in Ressurection sucks compared to bullets, and I could care less about shooting the mans.
But good god is there alot of content in this game. Like, I COULD just power through and do story missions, but the side missions give you drops, which you NEED, to upgrade your gear, which you NEED, to do Story missions. Which is a fine system, if I wasn't trying to blaze through the story, lol.
You don't really need as much gear as you think. I obsessed over it initially, but after a while I settled into using an ice/divine spear and a fire/shock Quadriga assault rifle (which has the STUPIDLY good Hair Trigger skill after some upgrades) 90% of the time. Borg Camlann greatshield with its burst skills is the only shield I ever used. I also had a hammer or two for monsters that really hate crushing damage (Quadriga and Borg Camlann lines mostly...I suggest frost as your main crushing element). Just do story missions until you feel like one of your favorite weapons is falling behind and then make a pit stop to farm. Most monster types show up on the story path sooner or later, so sometimes you can get the stuff you need without side missions. Especially with tickets as a supplement.
If it helps, shock is basically useless, so don't bother going out of your way farming shock weapons. I literally can't name one monster that's weak to shock and nothing else. I also never had a slashing weapon and never ran into trouble, but I'm not sure if piercing was better or just good enough to get by.
So, I picked this up on Steam Sale, and it's really good. Buuuuut I really just want to get through Ressurection for the story(Which I'm loving so far) in order to get to 2, because apparently Melee in Ressurection sucks compared to bullets, and I could care less about shooting the mans.
But good god is there alot of content in this game. Like, I COULD just power through and do story missions, but the side missions give you drops, which you NEED, to upgrade your gear, which you NEED, to do Story missions. Which is a fine system, if I wasn't trying to blaze through the story, lol.
You don't really need as much gear as you think. I obsessed over it initially, but after a while I settled into using an ice/divine spear and a fire/shock Quadriga assault rifle (which has the STUPIDLY good Hair Trigger skill after some upgrades) 90% of the time. Borg Camlann greatshield with its burst skills is the only shield I ever used. I also had a hammer or two for monsters that really hate crushing damage (Quadriga and Borg Camlann lines mostly...I suggest frost as your main crushing element). Just do story missions until you feel like one of your favorite weapons is falling behind and then make a pit stop to farm. Most monster types show up on the story path sooner or later, so sometimes you can get the stuff you need without side missions. Especially with tickets as a supplement.
If it helps, shock is basically useless, so don't bother going out of your way farming shock weapons. I literally can't name one monster that's weak to shock and nothing else. I also never had a slashing weapon and never ran into trouble, but I'm not sure if piercing was better or just good enough to get by.
The way I understand it, like, nothing is actually strong against Slash, and it's a good all-rounder type of Damage, while Pierce and Crushing appear as weaknesses more often then not, allowing them to hit harder on certain parts than Slash.
And thanks for the shock tip, I didn't know there are multi-element weapons down the road, so that should be useful!
Slash is usually best for tentacles and the like, in my experience. I think the big tail on Borg Camlann is weak versus slash, as is Ouroboros tentacles.
Shock really doesn't show up much as a specific weakness, indeed. Divine is a lot of things, though, but when it's resisted, it's Resisted.
Also, set up multiple loadouts for when you head on multipart missions.
It should also be noted that Resurrection and GE2 have pretty much the same battle system. I mean, 2 has blood arts , but I think people over-exaggerate how much those actually add to melee. (Basically they are just special moves that you can set on yourself. You can only set 1 on yourself at a time.)
Also, dear GOD the story pacing in GE2 is a lot worse in comparison to the pacing in Resurrection. Especially the content after the first ending. Like, I really WANT to do "free missions" but the "story missions" where nothing actually happens but you have to play them anyways kinda kill the desire.
Really hope the inevitable GE3 goes back to the pacing style of 1. Or just tightens it up a LITTLE. (so. much. padding!)
Anyways, still enjoy the games, but damn, the filler in 2. ...damn.
You guys made me pick this up and I have started playing Resurrection. Like other games of the genre you are assaulted with a wall of information. At this point I'm like, I'll look into enemy weaknesses and stuff after I find my weapon type and and just hitting stuff stops working.
I love being able to bring NPCs on missions, get for soloing.
You guys made me pick this up and I have started playing Resurrection. Like other games of the genre you are assaulted with a wall of information. At this point I'm like, I'll look into enemy weaknesses and stuff after I find my weapon type and and just hitting stuff stops working.
Hahaha, yeah, that's pretty much the best way to start .
Then go play with the bullet editor for a while. You'll make lots of weird crap with no functions whatsoever but eventually you'll formulate something awesome.
You guys made me pick this up and I have started playing Resurrection. Like other games of the genre you are assaulted with a wall of information. At this point I'm like, I'll look into enemy weaknesses and stuff after I find my weapon type and and just hitting stuff stops working.
I love being able to bring NPCs on missions, get for soloing.
It is really nice.
Players are still more useful, and there are parts where you'll think "MY GOD HOW ARE YOU ALL DEAD".
So, I'm very likely to pull the trigger on getting GE since it's on a 60% sale on Steam.... but quickly help convince me that I'm not going to regret giving Bamco an interest free loan while I shuffle stuff around to get some time into it.
Just a a quickie background, played PrisonLiberty Freedom Wars, loved it, wish there were more people to play with and the weapon upgrade system wasn't a total piece of RNG ass.
Tried MonHun. Could never get into them. I dunno, they always just lose me during the tutorial.
Played Toukiden, pretty sure Kiwami is in my library. Maybe. Like it but it fell onto the backburner and I kinda want to play with other people for once...
And somewhat related, maybe. Played PSO2. Like it. Latency doesn't phase me too much because the game is designed around what the client sees so meh, but language barrier is a PITA and Sega are bastards. Also, I play a Braver so the thought that my preferred playstyle which is mixing both melee and ranged based on the situation may not be optimal due to how stats are like at the top end kinda puts me off...
Is GE a good enough game on its own as a solo experience, and will I have a blast playing it online?
If nothing else it's a pretty easy button mashy experience for a good long while.
The upgrade system is fairly straight forward. There is a bit of fuckery with abandoned arcs and getting skills that way but eh. Smash some things together and it'll work out.
With the right NPCs you can solo anything. With people you can share bursts and just generally be much more efficient.
It is anime as fuck and I still think the second one is much better because the blood trigger stuff is way more fun than the lame instant devours.
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IanatorGaze upon my works, ye mightyand facepalm.Registered Userregular
Thanks to @Scratchy and @Stabbity Style for the eats tonight, helping work my way through the D2 missions in Resurrection. Apparently Scratchy thinks I know what I'm doing?
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg) Backlog Challenge List
Ok, I pulled the trigger, and I've got God Eater now. And I'm facing the dreaded first boss: Character creation.
Can you change your character's looks later on? Because I'm going to have severe remorse over the styles I didn't choose. I'm literally right now scrolling through the hairstyles going "Ooh, this is awesome!" scroll to the next one and "OH I LIKE THAT ONE!" scroll to the next one and repeat from the beginning.
Posts
Some fun bullet recipes out there. Apparently its pretty easy to break the game with some of them.
Then I made buckshot for assault's higher firing-rate. Then I made longrange homing bullets and triple spreads for shotguns.
HDH-types are obviously useful.
One guy on that page fucks with vertical strengthening by making dumb spinning things in the air.
You can make stuff like this with radials and delayed bombs.
https://www.youtube.com/watch?v=GRLO-w3nX-4
Yeaaaah, I have one of the HDH* ones that a friend game me that I used to defeat the very last boss Arius Nova. (who is mostly a pain because it's one of the rare instances the AI teammates can't handle it very well) . l've nicknamed it "the cheaty bullet" , so I actually don't use it much cause it makes me feel guilty. Did point a friend to it though who ALSO used it to help kill Arius Nova. And then we discovered that TWO people using it against Arius Nova makes it an incredibly short fight.
*I still have no idea what "HDH" stands for.
Not guaranteed to hit anything good if the monster doesn't have a weakspot there.
thank you
That's neat.
So, a quick breakdown on bullets - you don't ever have to buy anything, and the bulk of the kit is available at the start. Just choose edit copy and pick a new slot to save it to and go (at least for Resurrection). And I may have had times I went into the editor and then it was an hour later... it's a really complicated system. You can pay a pittance for pre-created designs that are enough on their own for all purposes though, and make good starting points (for instance, I just took the basic bomb shot and upped the blast size/damage as my go-to for crush damage. The idea being that I have my gun out less... because I can't devour when my gun's out to keep burst going)
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
If you chain two Orb / Strengthens Over Time, the second gets pretty big. I tried with a third, but it just bursts like a bubble.
Cling still sticks to an enemy that touches it if it's placed in the air or on the ground instead of being launched at the enemy.
I've made some basic I.O.D.s, sticking six M Laser / Point-blank on something is pretty energy-efficient, and unlike L Laser, they have plenty of room to not cut eachother off, if the angles and timers are shoved around a little, so you get a little lightshow.
I got some example-angles on GameFAQs, and just made the pairs fire at -5 degrees and +5 degrees, respectively. Two at 0.2 s, separated horizontally; two at 0.5 s, separated vertically; one at 1 s, and one at fading.
An Orb / Cling / Short lasts plenty long enough. Could use some deco to place it somewhere and hope it sticks to something good, but that seems a little unreliable with something kind of like a shaped charge. I'm using the free Rapid Fire to place the orb. A sniper-shot has better range and precision, but it costs infinity times as much as free.
Oh so that's how you edit. I just figured I hadn't unlocked that feature yet, because I did browse the compendium on the terminals first chance I got. I'll play around with some of the stuff later, see what I can pull out.
As you go along the game you unlock more modules for the bullets as you get further in the game, allowing you to create more absurd recipes.
// Switch: SW-5306-0651-6424 //
With Crushing on a Borg Camlann, go for the tail blade, and batter down the shield. Yes, it takes time, but it also means that once you do, its blocks become much less effective. Plus, free loot.
DS Friend code: 3840-6605-3406
That bird man monster is another one that feels impossible to damage effectively until something breaks. Everything except its walnut-sized head is heavily armored. It even covers its head with its wings half of the time.
Chi You really does need to have a few breaks before you start really doing effective damage in melee. Crushing to legs and wings will usually crack it open so you can start doing real damage - otherwise, headshots and overhand strikes.
DS Friend code: 3840-6605-3406
The rear legs are weak to crushing melee except when the monster is enraged/activated. Focus on the claws/shield when that happens; crushing bullets (radials or bombs) will unbind those fastest.
For Chi-You, the secret is crushing bullets to the legs. Deals full damage, and when they break they become vulnerable to melee attacks.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Why is there no way to split up enemies? It's awful on the Fierce Kongou / Dyaus Pita mission.
And why are spreads so low damage?
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Blasts do absurd things later game when you create your own bullets.
// Switch: SW-5306-0651-6424 //
The problem with spreads is the split damage. Generally a spot that's weak to crushing bullets isn't going to be weak to piercing bullets and vice-versa. I find shotguns are much better off carrying a set of slugs and a set of radials rather than a one-size-fits-all solution.
As an aside, you'll know if you're getting the most damage out of spreads if you see that yellow ring effect when the shot connects, the same one you get on a perfect guard. That means you're getting the full point-blank damage bonus. If you change your spread bullets to 'point-blank mastery' modules the damage bonus gets bigger, at the downside of even worse damage anywhere but point-blank.
But good god is there alot of content in this game. Like, I COULD just power through and do story missions, but the side missions give you drops, which you NEED, to upgrade your gear, which you NEED, to do Story missions. Which is a fine system, if I wasn't trying to blaze through the story, lol.
If it helps, shock is basically useless, so don't bother going out of your way farming shock weapons. I literally can't name one monster that's weak to shock and nothing else. I also never had a slashing weapon and never ran into trouble, but I'm not sure if piercing was better or just good enough to get by.
The way I understand it, like, nothing is actually strong against Slash, and it's a good all-rounder type of Damage, while Pierce and Crushing appear as weaknesses more often then not, allowing them to hit harder on certain parts than Slash.
And thanks for the shock tip, I didn't know there are multi-element weapons down the road, so that should be useful!
Shock really doesn't show up much as a specific weakness, indeed. Divine is a lot of things, though, but when it's resisted, it's Resisted.
Also, set up multiple loadouts for when you head on multipart missions.
DS Friend code: 3840-6605-3406
// Switch: SW-5306-0651-6424 //
Also, dear GOD the story pacing in GE2 is a lot worse in comparison to the pacing in Resurrection. Especially the content after the first ending. Like, I really WANT to do "free missions" but the "story missions" where nothing actually happens but you have to play them anyways kinda kill the desire.
Really hope the inevitable GE3 goes back to the pacing style of 1. Or just tightens it up a LITTLE. (so. much. padding!)
Anyways, still enjoy the games, but damn, the filler in 2. ...damn.
From what I have seen on Giant Bomb, it has some pretty crazy and silly stuff.
I love being able to bring NPCs on missions, get for soloing.
Hahaha, yeah, that's pretty much the best way to start .
It is really nice.
Players are still more useful, and there are parts where you'll think "MY GOD HOW ARE YOU ALL DEAD".
DS Friend code: 3840-6605-3406
Just a a quickie background, played Prison Liberty Freedom Wars, loved it, wish there were more people to play with and the weapon upgrade system wasn't a total piece of RNG ass.
Tried MonHun. Could never get into them. I dunno, they always just lose me during the tutorial.
Played Toukiden, pretty sure Kiwami is in my library. Maybe. Like it but it fell onto the backburner and I kinda want to play with other people for once...
And somewhat related, maybe. Played PSO2. Like it. Latency doesn't phase me too much because the game is designed around what the client sees so meh, but language barrier is a PITA and Sega are bastards. Also, I play a Braver so the thought that my preferred playstyle which is mixing both melee and ranged based on the situation may not be optimal due to how stats are like at the top end kinda puts me off...
Is GE a good enough game on its own as a solo experience, and will I have a blast playing it online?
The upgrade system is fairly straight forward. There is a bit of fuckery with abandoned arcs and getting skills that way but eh. Smash some things together and it'll work out.
With the right NPCs you can solo anything. With people you can share bursts and just generally be much more efficient.
It is anime as fuck and I still think the second one is much better because the blood trigger stuff is way more fun than the lame instant devours.
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg)
Backlog Challenge List
Can you change your character's looks later on? Because I'm going to have severe remorse over the styles I didn't choose. I'm literally right now scrolling through the hairstyles going "Ooh, this is awesome!" scroll to the next one and "OH I LIKE THAT ONE!" scroll to the next one and repeat from the beginning.