No but seriously, you're right. Shoehorning another world and genre upon the WoW model would be foolish. I think that the gameplay in wow is alright, and the whole crafting and trading aspect is cool.
but the game world and questing and content is all so stale. its is the exact same thing done over and over. there are no scripted things, id like a much more story based MMO, guild wars was an experiment, bioware could deliver the potential.
This is very blah. The Kotor setting is incredibly bland and mundane. It was the characters and dialogues that made the game great, both of which will be all but removed completely by making an MMO.
I hate to be a pessimist, but KOTOR was cool mainly because it was on rails, and you were discovering the story as you went along.
Unless Bioware makes EVE set in the Star Wars galaxy, it will suck. I don't want to roll a Jedi. I don't want to roll a Sith. I want to roll a moisture farmer on a backwater, desert world who is the best bush pilot in 1000 klicks, and who one day hires onto a freighter to get off that backwater and then works his way up to having his own ship and flies all over the galaxy, smuggling, gambling, drinking, and bedding hot chicks. A co-pilot that rips peoples' arms out of their sockets when he loses at holo-chess would also be a desirable addition to the crew. I want Privateer in an MMO Star Wars universe.
If the game takes the first part of KOTOR (the stuff on the first planet) and expands on that, it should be good, but if it takes all the Jedi/Sith stuff, it'll suck.
Troll the thread less, please. The KOTOR setting is hot.
I wouldn't say "hot" so much as the best possible use of the Star Wars license (i.e. keeping the cool stuff, coming up with new things, and distancing itself from the OT/NT as much as possible)
Troll the thread less, please. The KOTOR setting is hot.
I didn't say the setting (i.e., the time period with the Star Wars chronology) isn't hot, but the idea of rolling a Jedi or a Sith is not hot. In fact, you are one of the reasons the idea of a Jedi class sucks. You would be such a prick of a Jedi, it's almost funny to contemplate.
More sci-fi Star Wars stuff, less Jedi/Sith super-powered stuff would be good, in my opinion, and that's not trolling.
Troll the thread less, please. The KOTOR setting is hot.
It might be but I'm still hoping that Obsidian gets another shot at it and gets to make it without a 10 month deadline this time. I'd rather see that the energy is spent making a kickass singleplayer KotOR since I feel that there are way too many MMORPG already. I really don't need to see spams for force heals and Jedi acting like dicks, with a trashtalking pubbie behind the keyboard.
Wasn't talking to you, goat fucker (Erinyes AKA Bri). Also why are you comparing Jedi and Sith? Jedi are mainly dealing with the force and deal with the republic, while Sith are a whole different faction. You can be Sith and still and still be a smuggler. You can be Sith and not even want to touch a lightsaber.
BioWare has formed a new online team to create a Star Wars: Knight of the Old Republic massively multiplayer online game, EGM reports.
According to EGM that long standing rumor featured in that brilliant PA comic a long time ago actually is completely true.
Previously the connection between Bioware officially starting up an MMO division and the Lucasarts continued support of the license was merely co-incidence. Now Electronic Gaming Monthly is saying that rumours from within Bioware is that it is a reality, though still very early in development.
It is known that Bioware is currently working on at least 4 titles. Mass Effect, Dragon Age, an unknown DS game and another unknown PC game. The KOTOR MMO may be the latter.
Sources within Bioware have apparently hinted that the KOTOR franchise is still running. Job applications on the Bioware site have listed various MMO positions and the shutting down of SWG prompted the PA comic.
Now Bioware has relicensed the Star Wars license from Lucasarts and really, the only thing they could need it for is the 4th item on their 'to do list' which is the PC game, probably an mmo.
How would it work. Wha classes would you have. Part of the fun of Kotor originally was how a lot of the game you dont have a lightsaber and dont have jedi powers. Non jedi are cool too. Learning the lessons from SWG will help Bioware immensely.
And yeah, while not much information is given on the sources I for one would love to start up another discussion on the possibilities of this now very strong rumour that we all know is gonna be true but just need some official word.
The magazine also reports on a few other BioWare-related rumours. The current PC-exclusive Dragon Age is coming to PS3 and the DS currently in development at the mega-studio looks to be from the Baldur's Gate franchise.
Usually, I dont think rumours warrant a thread, but goddam this is one rumour that has kept going for a long time, years in fact, and one that more and more information seems to be leaking out pointing towards it being true.
With the death of SWG do you guys think a KOTOR MMO has a niche in the market. Its also cool to know that a Baldur Gate game on the DS is on the way, im sure I heard that rumour elsewhere too so I think again that might be true.
Troll the thread less, please. The KOTOR setting is hot.
Yes, please shout trolling whenever someone says a single word that isn't absolutely positive about the franchise. That's not a knee jerk reaction at all.
There isn't really anything that makes the kotor setting great. The setting itself isn't really much different than any other setting portrayed in the star wars universe. It was the archtypes and personalities present in the characters that made the setting seem unique, which is lost by making the game into a multiplayer online roleplaying game.
Wasn't talking to you, goat fucker (Erinyes AKA Bri). Also why are you comparing Jedi and Sith? Jedi are mainly dealing with the force and deal with the republic, while Sith are a whole different faction. You can be Sith and still and still be a smuggler. You can be Sith and not even want to touch a lightsaber.
The Sith use the Force, too. I don't want to see a game world populated with Force-users or Force-sensitives, or Sith mystics. That was the one idea of the original SWG that I liked. Even in the KOTOR time period, there weren't cities full of Jedi.
You have to admit you'd be a prick of a Jedi. You'd use a Force-Dildo to violate goats from a distance. Or you'd Force-Push people down in the street, just so you could watch them look around in bewilderment. And then you'd be all, "OMG IF YOU DON'T HAVE 5 POINTS IN FORCE-EXPOSE ARMOR, YOU'RE FUCKING RETARDED!"
Either they make Jedi and force sensitive characters super rare or common, because if they have a middle ground the whole thing becomes a mess and isnt balanced.
I wouldnt mind everyone running around with lightsabers, then again it loses all independance of character if being jedi is mundane.
Wasn't talking to you, goat fucker (Erinyes AKA Bri). Also why are you comparing Jedi and Sith? Jedi are mainly dealing with the force and deal with the republic, while Sith are a whole different faction. You can be Sith and still and still be a smuggler. You can be Sith and not even want to touch a lightsaber.
The Sith use the Force, too. I don't want to see a game world populated with Force-users or Force-sensitives, or Sith mystics. That was the one idea of the original SWG that I liked. Even in the KOTOR time period, there weren't cities full of Jedi.
You have to admit you'd be a prick of a Jedi. You'd use a Force-Dildo to violate goats from a distance. Or you'd Force-Push people down in the street, just so you could watch them look around in bewilderment. And then you'd be all, "OMG IF YOU DON'T HAVE 5 POINTS IN FORCE-EXPOSE ARMOR, YOU'RE FUCKING RETARDED!"
>_>
You can't really compare "Sith" to "Jedi" when in the context of the setting of Knights of the Old Republic, because while the Jedi are still the lightsaber wielding religious order that we've always known, the Sith were an entire faction, with force initiates and regular joes alike.
This news is lame if and only if this ends the KOTOR trilogy. If the KOTOR MMO is separate from the series (just using the setting, perhaps pre-KOTOR 1) then it could be interesting. One hopes that it will continue to use the modified d20 System rules, though.
Honestly, I just want KOTOR III really, really fucking bad. Come on, all three main characters from each of the games (Revan, Exile, and New Guy) against actual Sith? Badass. Taking away that climax for yet another MMO? Pretty damned lame.
Either they make Jedi and force sensitive characters super rare or common, because if they have a middle ground the whole thing becomes a mess and isnt balanced.
I wouldnt mind everyone running around with lightsabers, then again it loses all independance of character if being jedi is mundane.
Make then common, and everyone and their mom is a Jedi, and every other discipline goes unnoticed. Make them too rare, and you go against the lore, since apparently back in old republic days, the jedi order was a big deal.
Character creation should have a feature in which you choose a number of different traits based on a point cost. You would have, for example, 5 points, and most abilities would take either 3 or 2 points. You could boost your strength by 20% with one, increase a trade skill by 10% with another, etc. There would be one trait, Force Sensitivity, that would take all 5 points. It offers nothing, except the ability to choose Jedi as your class. Voila, the number of Jedi is cut significantly without gimping them outright.
Im using the WoW analogy here just cause everyone can understand it, not cause I want this like wow at all.
But say you have the jedi as like the rogue. sure the majority of people will play em but they just end up pure dps class. dont give en a huge amount of force powers or make other non jedis 'force sensitive' and give em a few powers.
then have like healers, ranged dps and shit like that. what you need to do is make the other classes cool enough so that not everyone goes jedi. i mean sure a lot of people will but i think bioware could make it balanced so people go otherwise, like if they make the ranged dps class a super cool kill droid or the healers a form of non combat jedi.
plus, if you have group questing and instances, a group of jedi with the odd droid and regular guy would fit the lore kinda well. plus, i dont know about you guys, but when a star wars game comes out i wanna play han solo more than luke skywalker.
Either they make Jedi and force sensitive characters super rare or common, because if they have a middle ground the whole thing becomes a mess and isnt balanced.
I wouldnt mind everyone running around with lightsabers, then again it loses all independance of character if being jedi is mundane.
And here's the problem in a nutshell, either you make force using characters rare (which will result in a shitstorm of complaint) or you make force using characters available from the get-go (which will make 98% of the userbase force users since everyone wants to have spells and glowy swords).
Well, the biggest reason they had to make them rare (initially) in SWG was because of the lore. With the lore of KOTOR, it doesn't matter, they can have as many force users as they want, so no need to make them rare. Then, it impact the game experience cause you see jedi all over the place? Set it up so that Jedi are considered a different 'group' of society. They can't join the normal guilds that other characters can. They can't use the auction houes like other characters (really, I don't see a jedi getting his equipment from here, wouldn't they have like a jedi-only store kinda thing?). Just implement stuff like that so it'll help to kinda/sorta separate the jedi from the general population. Sure, you can group up to achieve the same goals, but maybe Jedi don't get all the same quests that everyone else does. Maybe most of their quests take them to places where there aren't a lot of the general populace. I dunno, I think this could work.
Well, the biggest reason they had to make them rare (initially) in SWG was because of the lore. With the lore of KOTOR, it doesn't matter, they can have as many force users as they want, so no need to make them rare. Then, it impact the game experience cause you see jedi all over the place? Set it up so that Jedi are considered a different 'group' of society. They can't join the normal guilds that other characters can. They can't use the auction houes like other characters (really, I don't see a jedi getting his equipment from here, wouldn't they have like a jedi-only store kinda thing?). Just implement stuff like that so it'll help to kinda/sorta separate the jedi from the general population. Sure, you can group up to achieve the same goals, but maybe Jedi don't get all the same quests that everyone else does. Maybe most of their quests take them to places where there aren't a lot of the general populace. I dunno, I think this could work.
Also allow bounty hunters in Mandalorian armor to strangle them with their bare hands. Jango Fett .
Also I really dont' see how the setting was mundane in KOTOR. What setting are we talking about? The different planets, the surrounding atmosphere? What?
Well, the biggest reason they had to make them rare (initially) in SWG was because of the lore. With the lore of KOTOR, it doesn't matter, they can have as many force users as they want, so no need to make them rare.
Actually, during the Jedi Civil War, that's shown in KotOR, the Jedi weren't numerous. Nearly half their number had become Sith after the Mandalorian Wars under the leadership of Revan and as the war went on, many, many Jedi died or were turned to the Dark Side.
By the time it was over, there was less than 200 left in the galaxy, if I remember right. And then you had the shadow war waged by Darth Sion and Darth Nihilus immediately after where they killed nearly every last Jedi left. You're not looking at a time period filled to the brim with Jedi unless you go back before the Jedi Civil War and the Jedi didn't exactly get out of the Great Sith War unscathed either.
Well, the biggest reason they had to make them rare (initially) in SWG was because of the lore. With the lore of KOTOR, it doesn't matter, they can have as many force users as they want, so no need to make them rare. Then, it impact the game experience cause you see jedi all over the place? Set it up so that Jedi are considered a different 'group' of society. They can't join the normal guilds that other characters can. They can't use the auction houes like other characters (really, I don't see a jedi getting his equipment from here, wouldn't they have like a jedi-only store kinda thing?). Just implement stuff like that so it'll help to kinda/sorta separate the jedi from the general population. Sure, you can group up to achieve the same goals, but maybe Jedi don't get all the same quests that everyone else does. Maybe most of their quests take them to places where there aren't a lot of the general populace. I dunno, I think this could work.
this won't work very well when 90% of the players are going to be a jedi...
Posts
You mean like an announcement that it's actually being made?
No but seriously, you're right. Shoehorning another world and genre upon the WoW model would be foolish. I think that the gameplay in wow is alright, and the whole crafting and trading aspect is cool.
but the game world and questing and content is all so stale. its is the exact same thing done over and over. there are no scripted things, id like a much more story based MMO, guild wars was an experiment, bioware could deliver the potential.
that's the long and short of it really
I hate to be a pessimist, but KOTOR was cool mainly because it was on rails, and you were discovering the story as you went along.
Unless Bioware makes EVE set in the Star Wars galaxy, it will suck. I don't want to roll a Jedi. I don't want to roll a Sith. I want to roll a moisture farmer on a backwater, desert world who is the best bush pilot in 1000 klicks, and who one day hires onto a freighter to get off that backwater and then works his way up to having his own ship and flies all over the galaxy, smuggling, gambling, drinking, and bedding hot chicks. A co-pilot that rips peoples' arms out of their sockets when he loses at holo-chess would also be a desirable addition to the crew. I want Privateer in an MMO Star Wars universe.
If the game takes the first part of KOTOR (the stuff on the first planet) and expands on that, it should be good, but if it takes all the Jedi/Sith stuff, it'll suck.
I wouldn't say "hot" so much as the best possible use of the Star Wars license (i.e. keeping the cool stuff, coming up with new things, and distancing itself from the OT/NT as much as possible)
I didn't say the setting (i.e., the time period with the Star Wars chronology) isn't hot, but the idea of rolling a Jedi or a Sith is not hot. In fact, you are one of the reasons the idea of a Jedi class sucks. You would be such a prick of a Jedi, it's almost funny to contemplate.
More sci-fi Star Wars stuff, less Jedi/Sith super-powered stuff would be good, in my opinion, and that's not trolling.
the kotor setting is so much better than the era set around the movies.
Something unique
If its made by Bioware, then sign me the fuck up.
Yes, please shout trolling whenever someone says a single word that isn't absolutely positive about the franchise. That's not a knee jerk reaction at all.
There isn't really anything that makes the kotor setting great. The setting itself isn't really much different than any other setting portrayed in the star wars universe. It was the archtypes and personalities present in the characters that made the setting seem unique, which is lost by making the game into a multiplayer online roleplaying game.
The Sith use the Force, too. I don't want to see a game world populated with Force-users or Force-sensitives, or Sith mystics. That was the one idea of the original SWG that I liked. Even in the KOTOR time period, there weren't cities full of Jedi.
You have to admit you'd be a prick of a Jedi. You'd use a Force-Dildo to violate goats from a distance. Or you'd Force-Push people down in the street, just so you could watch them look around in bewilderment. And then you'd be all, "OMG IF YOU DON'T HAVE 5 POINTS IN FORCE-EXPOSE ARMOR, YOU'RE FUCKING RETARDED!"
>_>
I wouldnt mind everyone running around with lightsabers, then again it loses all independance of character if being jedi is mundane.
You can't really compare "Sith" to "Jedi" when in the context of the setting of Knights of the Old Republic, because while the Jedi are still the lightsaber wielding religious order that we've always known, the Sith were an entire faction, with force initiates and regular joes alike.
Honestly, I just want KOTOR III really, really fucking bad. Come on, all three main characters from each of the games (Revan, Exile, and New Guy) against actual Sith? Badass. Taking away that climax for yet another MMO? Pretty damned lame.
Make then common, and everyone and their mom is a Jedi, and every other discipline goes unnoticed. Make them too rare, and you go against the lore, since apparently back in old republic days, the jedi order was a big deal.
I still preferred DDO's combat over most other MMORPGs.
Jedi Healer
Jedi Buffer
Stealthy Jedi
Jedi Caster
Jedi Ranger
And we've got a MMO! Let's finish this sucker and ship it!
Battle.net: Fireflash#1425
Steam Friend code: 45386507
Please be the Battle of Ruusan
Im using the WoW analogy here just cause everyone can understand it, not cause I want this like wow at all.
But say you have the jedi as like the rogue. sure the majority of people will play em but they just end up pure dps class. dont give en a huge amount of force powers or make other non jedis 'force sensitive' and give em a few powers.
then have like healers, ranged dps and shit like that. what you need to do is make the other classes cool enough so that not everyone goes jedi. i mean sure a lot of people will but i think bioware could make it balanced so people go otherwise, like if they make the ranged dps class a super cool kill droid or the healers a form of non combat jedi.
plus, if you have group questing and instances, a group of jedi with the odd droid and regular guy would fit the lore kinda well. plus, i dont know about you guys, but when a star wars game comes out i wanna play han solo more than luke skywalker.
I think I'll pass on that, please.
I lol'd
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Also allow bounty hunters in Mandalorian armor to strangle them with their bare hands. Jango Fett
Also I really dont' see how the setting was mundane in KOTOR. What setting are we talking about? The different planets, the surrounding atmosphere? What?
Actually, during the Jedi Civil War, that's shown in KotOR, the Jedi weren't numerous. Nearly half their number had become Sith after the Mandalorian Wars under the leadership of Revan and as the war went on, many, many Jedi died or were turned to the Dark Side.
By the time it was over, there was less than 200 left in the galaxy, if I remember right. And then you had the shadow war waged by Darth Sion and Darth Nihilus immediately after where they killed nearly every last Jedi left. You're not looking at a time period filled to the brim with Jedi unless you go back before the Jedi Civil War and the Jedi didn't exactly get out of the Great Sith War unscathed either.
this won't work very well when 90% of the players are going to be a jedi...
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Xbox360 Gamertag: Emuchop
basically you're gonna have to make it either super rare or not as attractive a route as other classes.
i trust bioware will sort it out though.
I would rather play as the emperor of the empire.