Well, the biggest reason they had to make them rare (initially) in SWG was because of the lore. With the lore of KOTOR, it doesn't matter, they can have as many force users as they want, so no need to make them rare. Then, it impact the game experience cause you see jedi all over the place? Set it up so that Jedi are considered a different 'group' of society. They can't join the normal guilds that other characters can. They can't use the auction houes like other characters (really, I don't see a jedi getting his equipment from here, wouldn't they have like a jedi-only store kinda thing?). Just implement stuff like that so it'll help to kinda/sorta separate the jedi from the general population. Sure, you can group up to achieve the same goals, but maybe Jedi don't get all the same quests that everyone else does. Maybe most of their quests take them to places where there aren't a lot of the general populace. I dunno, I think this could work.
Jedis were not vastly more plentiful during the KOTOR period than they were during they period immediately before the Clone Wars. Force-sensitive persons, especially those discovered early enough in life that they could be trained as Jedi, were always a nearly negligible portion of the population. Less than 1% of the entire population of the Galaxy became Jedi.
I could accept a game that makes all players part of the Jedi with only force-user classes, because Bioware could populate the game world with non-force-user NPCs to such an extent as to make it seem that Jedi are a minority. However, if the game world is almost entirely populated by PCs (much like SWG), then allowing Jedi as a playable class will completely skew the population.
It'd be neat to have like, a squad based kind of thing. I can't remember the name of the other MMO but effectively your character controls three people. Maybe you could forfeit working with them in order to be a Jedi, so you'd be easily flanked and couldn't be everywhere at once or take on a group of even level PCs as easily as you could NPCs.
It'd be neat to have like, a squad based kind of thing. I can't remember the name of the other MMO but effectively your character controls three people. Maybe you could forfeit working with them in order to be a Jedi, so you'd be easily flanked and couldn't be everywhere at once or take on a group of even level PCs as easily as you could NPCs.
or have like a pet based system for a few of the other classes. like some get personal defense droids, or logistics, or some weird alien, but the jedi gets nothing.
heck, just make the jedi pure dps and no misc skills and it would reduce their numbers. i would be happy with that.
Carnivore on
0
Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
It'd be neat to have like, a squad based kind of thing. I can't remember the name of the other MMO but effectively your character controls three people. Maybe you could forfeit working with them in order to be a Jedi, so you'd be easily flanked and couldn't be everywhere at once or take on a group of even level PCs as easily as you could NPCs.
or have like a pet based system for a few of the other classes. like some get personal defense droids, or logistics, or some weird alien, but the jedi gets nothing.
heck, just make the jedi pure dps and no misc skills and it would reduce their numbers. i would be happy with that.
The l33t squad that seems to populate the majority of MMORPG's wouldn't mind that. Hell, they would be ecstatic. "Lol nub, Ipwned j00 bad wth m md skllz"
Silpheed on
0
Bloods EndBlade of TyshallePunch dimensionRegistered Userregular
edited April 2007
Sometimes I wished they'd branch into other time periods. Knights of the Republic. Knights of the New Jedi Order.
honestly, I cant think of a way to balance jedis in a star wars mmo. either they are so good everyone wants to be one or they are gimped so much that it breaks the lore and the atmosphere.
honestly, I cant think of a way to balance jedis in a star wars mmo. either they are so good everyone wants to be one or they are gimped so much that it breaks the lore and the atmosphere.
That's pretty much my point as well. Jedi works really nice in a single player game but once you try to transfer the concept to an MMORPG things tend to break down pretty quickly.
honestly, I cant think of a way to balance jedis in a star wars mmo. either they are so good everyone wants to be one or they are gimped so much that it breaks the lore and the atmosphere.
The best way to balance them is to make them unavailable to players.
honestly, I cant think of a way to balance jedis in a star wars mmo. either they are so good everyone wants to be one or they are gimped so much that it breaks the lore and the atmosphere.
I don't know. I think they could be made playable but not gods. I mean, Jedi weren't invinsible by any means, and it's perfectly valid to say a very competent bounty hunter/soldier with technology/chemical weaponry could be an even match for a Jedi. Also, throw in some dark jedi, and boom--you've got you're even match. I don't know. This is all very much oversimplification, I know, but I'm trying here. I just know it can work; it has to work!
Well, when we think of Jedi, who immediately springs to mind? Luke. Anakin. Obi Wan. Mace. The big dogs. The absolute best Jedi during the height of the Jedi Order. So yah, you can't make joe-schmo MMO player able to be as powerful and invincible as these guys. But a regular Jedi would be very much on par with the elite bounty hunters, mercenaries, etc...
Well, when we think of Jedi, who immediately springs to mind? Luke. Anakin. Obi Wan. Mace. The big dogs. The absolute best Jedi during the height of the Jedi Order. So yah, you can't make joe-schmo MMO player able to be as powerful and invincible as these guys. But a regular Jedi would be very much on par with the elite bounty hunters, mercenaries, etc...
But just as much as not every Jedi should be a Luke SKywalker, not every Bounty Hunter should be a freakin' Boba Fett. Would you say an average Bounty Hunter could be as powerful as an average Jedi, lore-wise?
honestly, I cant think of a way to balance jedis in a star wars mmo. either they are so good everyone wants to be one or they are gimped so much that it breaks the lore and the atmosphere.
I don't know. I think they could be made playable but not gods. I mean, Jedi weren't invinsible by any means, and it's perfectly valid to say a very competent bounty hunter/soldier with technology/chemical weaponry could be an even match for a Jedi. Also, throw in some dark jedi, and boom--you've got you're even match. I don't know. This is all very much oversimplification, I know, but I'm trying here. I just know it can work; it has to work!
So don't allow them to play as Jedi Knights or Masters. Make Padawan the best you can get and leave the Knights and Masters to be NPCs. Then they're gimped and it makes sense because they're still learning.
jclast on
0
gaming_librarianTurn your face to the sun...Registered Userregular
Well, when we think of Jedi, who immediately springs to mind? Luke. Anakin. Obi Wan. Mace. The big dogs. The absolute best Jedi during the height of the Jedi Order. So yah, you can't make joe-schmo MMO player able to be as powerful and invincible as these guys. But a regular Jedi would be very much on par with the elite bounty hunters, mercenaries, etc...
See, this is what I'm talking about. I mean, Jedi doesn't mean you're playing as Yoda here, and every bounty hunter can't be Boba Fett. I think the Jedi classes available in KOTOR lend themselves pretty well (with some tweaking of course) to an MMO. I think a droid PC is an absolute must for this game as well.
honestly, I cant think of a way to balance jedis in a star wars mmo. either they are so good everyone wants to be one or they are gimped so much that it breaks the lore and the atmosphere.
I don't know. I think they could be made playable but not gods. I mean, Jedi weren't invinsible by any means, and it's perfectly valid to say a very competent bounty hunter/soldier with technology/chemical weaponry could be an even match for a Jedi. Also, throw in some dark jedi, and boom--you've got you're even match. I don't know. This is all very much oversimplification, I know, but I'm trying here. I just know it can work; it has to work!
So don't allow them to play as Jedi Knights or Masters. Make Padawan the best you can get and leave the Knights and Masters to be NPCs. Then they're gimped and it makes sense because they're still learning.
thissounds great.
the problem is two fold.
one hand, everyone wants to be a jedi so you have faction and population imbalances.
other hand you want jedi to live up to their title but be balanced with other classes.
if you make all jedi playable characters still padawans then they are definetly powerful but balanced in the context of a group based game.
and if they are still learning their powers will not be insane.
heck, you could make it so when they hit the level cap they graduate and simply gain the title of jedi, their natural progression of skills/talents whatever up to then is the training.
jedi padawans also arent so attractive as maybe full jedis. give em crappy robes and a lightsaber though and you still draw the crowds.
What if they were to make people force sensitive by chance? In other words, let the system choose a new character at random to be Jedi applicable? To keep people from starting over and over again, they could reveal whether a person is force sensitive by the time they reach a certain, high level. That way people are discouraged from scrapping their characters (since by then a lot of work is put into them) and also because few, if any, would be willing to build up multiple characters over and over again just to get one that's force sensitive.
Or am I underestimating how determined/desperate players could be?
What if they were to make people force sensitive by chance? In other words, let the system choose a new character at random to be Jedi applicable? To keep people from starting over and over again, they could reveal whether a person is force sensitive by the time they reach a certain, high level. That way people are discouraged from scrapping their characters (since by then a lot of work is put into them) and also because few, if any, would be willing to build up multiple characters over and over again just to get one that's force sensitive.
Or am I underestimating how determined/desperate players could be?
SWG already tried something like that. It failed dismally..
Silpheed on
0
syndalisGetting ClassyOn the WallRegistered User, Loves Apple Productsregular
edited April 2007
It looks like Jedi balance rather well with other classes in the new saga rules system from WOTC.
Hopefully Bioware can license that for the MMO.
syndalis on
SW-4158-3990-6116
Let's play Mario Kart or something...
I think all they really have to do is cut out the feature creep that is so prevalent with Force Powers. There was no force whirlwind in the movies, there was no battle meditation until the EU came into play. If they restrict the force powers to the basics shown in the movies. maybe it would be easier to balance. KOTOR2 had a ridiculous amount of force powers, too many in my opinion. I mean in one case, there was a force power that triggered other force powers for you...it was just too much
One thing I really did love about KOTOR2 was the saber customization. I want a LOT more of that
Jedi should not be pure DPS. A Jedi does not use the Force for attack, but for knowledge and defense.
Jedi are not fucking mages or rogues. They are paladins and shamans and druids.
Jedi's should be Mesmers. But it's a shame most people probably won't get that.
Rook on
0
NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
edited April 2007
From what I read, some of the ideas from KOTOR 1&2 helped influence the ideas for the Saga rules. They tried to add as much of the EU as they could but in reality the saga rule were based off the 6 movies and a way to easily blend in the other products together (mins, space battles).
Well, when we think of Jedi, who immediately springs to mind? Luke. Anakin. Obi Wan. Mace. The big dogs. The absolute best Jedi during the height of the Jedi Order. So yah, you can't make joe-schmo MMO player able to be as powerful and invincible as these guys. But a regular Jedi would be very much on par with the elite bounty hunters, mercenaries, etc...
But just as much as not every Jedi should be a Luke SKywalker, not every Bounty Hunter should be a freakin' Boba Fett. Would you say an average Bounty Hunter could be as powerful as an average Jedi, lore-wise?
This is a very good point...your average jedi should defeat an average bounty hunter 100 times out of 100. It would take the cream of the crop of bounty hunter to take out an average jedi, maybe slightly above average jedi. Hmmm...perhaps just like one of the previous posts said...have the levels 1-60 or whatever be the 'padawan' levels of the jedi training, then when they hit max level, they are a jedi. That way, very few people get up that far anyway, plus any bounty hunters that max out are also cream of the crop. The jedi would still be 'average' in jedi terms because they would have just been raised to a full jedi, whereas there would be very few, or no, bounty hunters more powerful than a 60th level BH. Then if an expansion hits and the level cap increases, all classes increase as normal...
I'm all for a new Star Wars MMO and like some others have said earlier, the KOTOR era seems like a great time period to set it in.
As far as making it similar to WoW, CoH/V, or any other MMO .. I dunno. Most of us can only draw upon ideas from other MMO's we've played or heard about. Every one of those MMO's had something appealing about them that made it unique and fun. And I'm sure KOTOR is going to have its good and its bad. I just hope that if the game has PC jedi in it that the combat is fun and involved. Not involved like pushing quick keys 1 through 9 to pull off a combo move and watch it happen, but involved like Jedi Outcast combat is. It wasn't overly complicated but had enough acrobatics and light saber moves that definately made it fun.
Since we're dreaming, if there was one thing I would like to see in a good MMO, its the crafting and harvesting system that SWG had in the first couple years it was out. I've never played a MMO where I could dedicate my entire play experience to harvesting resources, crafting, and selling my goods without getting incredibly bored.
I'm done with MMOs these days, but if one comes out with a crafting system anywhere near what SWG had, I'd be pretty hard pressed not to get into it.
honestly, I cant think of a way to balance jedis in a star wars mmo. either they are so good everyone wants to be one or they are gimped so much that it breaks the lore and the atmosphere.
I don't know. I think they could be made playable but not gods. I mean, Jedi weren't invinsible by any means, and it's perfectly valid to say a very competent bounty hunter/soldier with technology/chemical weaponry could be an even match for a Jedi. Also, throw in some dark jedi, and boom--you've got you're even match. I don't know. This is all very much oversimplification, I know, but I'm trying here. I just know it can work; it has to work!
So don't allow them to play as Jedi Knights or Masters. Make Padawan the best you can get and leave the Knights and Masters to be NPCs. Then they're gimped and it makes sense because they're still learning.
That would certainly make sense post-KOTOR 2, you've got force sensitives scattered across the galaxy, but the jedi and Sith orders are both fucked, leaving them without the kind of training they would normally receive.
What if they were to make people force sensitive by chance? In other words, let the system choose a new character at random to be Jedi applicable? To keep people from starting over and over again, they could reveal whether a person is force sensitive by the time they reach a certain, high level. That way people are discouraged from scrapping their characters (since by then a lot of work is put into them) and also because few, if any, would be willing to build up multiple characters over and over again just to get one that's force sensitive.
Or am I underestimating how determined/desperate players could be?
SWG already tried something like that. It failed dismally..
The wiki article seems to say that it was more based on hidden variables and criteria that no one could find. The one I'm proposing would be more like randomly assigning a just-created character force sensitive abilities that aren't unlocked or revealed until they're at, just for example, level twenty.
I mean, I'm pretty sure that's how Jedis work in the series. You can't technically train to be one: you're either attuned to the force, or you aren't.
I liked the SWG crafting/harvesting system in concept...but in execution it was just...too complicated. If they could streamline it somewhat, that'd be great.
1. Star Wars
2. Old Republic Star Wars
3. Day-dreaming of full speech quests, actually being able to dialogue with NPCs, cut-scenes.
4. Using the battle system from FFXII.
This is easy fucking money for Bioware. They couldn't possibly screw this up, all the things they need they are good at or have been shown how to do.
There is no reason whatsoever this should play anything like Warcraft.
Also, you really do have to have zero Jedi. <Orwellian Government>People can't be trusted</Orwell>.
Most MMO's are already pretty braindead, at least PvE wise. There's not much involvement in standing in place while pressing 2 different buttons on your keyboard when their cooldowns are up.
Most MMO's are already pretty braindead, at least PvE wise. There's not much involvement in standing in place while pressing 2 different buttons on your keyboard when their cooldowns are up.
Yeah I know, but why would you want to sub a pretty braindead battle system for a comatose one?
Stupid Bioware making me wrong! Interesting that they're doing this after they said they would only be focusing on original projects. This still is cool, though. If anyone can make a kick ass Star Wars MMO, I think it could be Bioware.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
the problem with that is that you're still going to have an uber class. Sure, take away Jedi Knights, and Masters, but those are just titles, you'll still have someone be the highest leveled Padawan.
and if its just a level grind to get there, then its just going to devolve into the standard MMO race to the "endgame"
the problem is, as always, MMOs just degenerate into level grinds and finding the mobs that generate the most XP or the phat lewt. and then its just another fucking boring numbers game.
there is always going to be someone who will figure out how to be uber
It doesn't matter how hard or how exclusive you make becoming a Jedi. People can and will game the system mercilessly to become a Jedi, which would ruin any MMO. Please see SWG. It was suggested earlier that it not be revealed until you are level 20, to discourage people from rerolling until they get a force sensitive character. That's not going to stop anyone. They will powerlevel to 20, check if they are Jedi, then reroll and repeat.
The temptation of the Force is too great to make it work in an MMO, full stop. Either every player is a Jedi, or no player is a Jedi. These are the only two options which will work, game-wise. And, lore-wise, only the latter is viable. The only Jedi should be NPCs or staff-controlled for special events and stories.
It doesn't matter how hard or how exclusive you make becoming a Jedi. People can and will game the system mercilessly to become a Jedi, which would ruin any MMO. Please see SWG. It was suggested earlier that it not be revealed until you are level 20, to discourage people from rerolling until they get a force sensitive character. That's not going to stop anyone. They will powerlevel to 20, check if they are Jedi, then reroll and repeat.
The temptation of the Force is too great to make it work in an MMO, full stop. Either every player is a Jedi, or no player is a Jedi. The only Jedi should be NPCs or staff-controlled for special events and stories. These are the only two options which will work, game-wise. And, lore-wise, only the latter is viable.
This is the truth.
I'll lime it for you then.
Here's the thing, Why can't we just stop kidding ourselves and make Jedi uber like they're supposed to be. and just put up a damned disclaimer.
ATTENTION: JEDI are the master class, all other professions will not be as powerful on average. Feel free to play another profession if you want, but don't complain if a Jedi pwns you in combat.
If they want to compensate for this by making Jedi that much harder to play, be it permadeath or just harder difficulty, less XP, then fine, do that if they want. I'm all for it. I always did think the KOTOR SP games were too easy
Sure the game is going to be flooded with Jedi. but you know damned well that won't stop the hardest of the hard core from playing their BobaFett clone or the Han Solo clone or Wedge clone. etc.
why can't it almost be like two separate games. just encourage that all the Jedi quests and activities only involve other other Jedi classes. If the other combat professions wish to try and tilt against windmills against Jedi, fine, but just don't cry about it when you lose.
Let the force sensitives play with force sensitives and let the regular players play with regular players. If they do the usual thing of allowing multiple characters per account, then its not like anyone is left out. you too can have a Jedi character if you want.
Posts
Jedis were not vastly more plentiful during the KOTOR period than they were during they period immediately before the Clone Wars. Force-sensitive persons, especially those discovered early enough in life that they could be trained as Jedi, were always a nearly negligible portion of the population. Less than 1% of the entire population of the Galaxy became Jedi.
I could accept a game that makes all players part of the Jedi with only force-user classes, because Bioware could populate the game world with non-force-user NPCs to such an extent as to make it seem that Jedi are a minority. However, if the game world is almost entirely populated by PCs (much like SWG), then allowing Jedi as a playable class will completely skew the population.
or have like a pet based system for a few of the other classes. like some get personal defense droids, or logistics, or some weird alien, but the jedi gets nothing.
heck, just make the jedi pure dps and no misc skills and it would reduce their numbers. i would be happy with that.
Jedi are not fucking mages or rogues. They are paladins and shamans and druids.
The best way to balance them is to make them unavailable to players.
Battle.net: Fireflash#1425
Steam Friend code: 45386507
I don't know. I think they could be made playable but not gods. I mean, Jedi weren't invinsible by any means, and it's perfectly valid to say a very competent bounty hunter/soldier with technology/chemical weaponry could be an even match for a Jedi. Also, throw in some dark jedi, and boom--you've got you're even match. I don't know. This is all very much oversimplification, I know, but I'm trying here. I just know it can work; it has to work!
twit feed
But just as much as not every Jedi should be a Luke SKywalker, not every Bounty Hunter should be a freakin' Boba Fett. Would you say an average Bounty Hunter could be as powerful as an average Jedi, lore-wise?
Battle.net: Fireflash#1425
Steam Friend code: 45386507
So don't allow them to play as Jedi Knights or Masters. Make Padawan the best you can get and leave the Knights and Masters to be NPCs. Then they're gimped and it makes sense because they're still learning.
See, this is what I'm talking about. I mean, Jedi doesn't mean you're playing as Yoda here, and every bounty hunter can't be Boba Fett. I think the Jedi classes available in KOTOR lend themselves pretty well (with some tweaking of course) to an MMO. I think a droid PC is an absolute must for this game as well.
EDIT-- I'm a slow typer; sorry.
thissounds great.
the problem is two fold.
one hand, everyone wants to be a jedi so you have faction and population imbalances.
other hand you want jedi to live up to their title but be balanced with other classes.
if you make all jedi playable characters still padawans then they are definetly powerful but balanced in the context of a group based game.
and if they are still learning their powers will not be insane.
heck, you could make it so when they hit the level cap they graduate and simply gain the title of jedi, their natural progression of skills/talents whatever up to then is the training.
jedi padawans also arent so attractive as maybe full jedis. give em crappy robes and a lightsaber though and you still draw the crowds.
Or am I underestimating how determined/desperate players could be?
they could call it "Star Wars: Galactic Civil War Online"
Hopefully Bioware can license that for the MMO.
Let's play Mario Kart or something...
Love KOTOR/Bioware. hate MMOs
I think all they really have to do is cut out the feature creep that is so prevalent with Force Powers. There was no force whirlwind in the movies, there was no battle meditation until the EU came into play. If they restrict the force powers to the basics shown in the movies. maybe it would be easier to balance. KOTOR2 had a ridiculous amount of force powers, too many in my opinion. I mean in one case, there was a force power that triggered other force powers for you...it was just too much
One thing I really did love about KOTOR2 was the saber customization. I want a LOT more of that
Enlist in Star Citizen! Citizenship must be earned!
Jedi's should be Mesmers. But it's a shame most people probably won't get that.
Also, I feel the obligatory, "Screenshot or it didn't happen" comment should be made here.
This is a very good point...your average jedi should defeat an average bounty hunter 100 times out of 100. It would take the cream of the crop of bounty hunter to take out an average jedi, maybe slightly above average jedi. Hmmm...perhaps just like one of the previous posts said...have the levels 1-60 or whatever be the 'padawan' levels of the jedi training, then when they hit max level, they are a jedi. That way, very few people get up that far anyway, plus any bounty hunters that max out are also cream of the crop. The jedi would still be 'average' in jedi terms because they would have just been raised to a full jedi, whereas there would be very few, or no, bounty hunters more powerful than a 60th level BH. Then if an expansion hits and the level cap increases, all classes increase as normal...
twit feed
As far as making it similar to WoW, CoH/V, or any other MMO .. I dunno. Most of us can only draw upon ideas from other MMO's we've played or heard about. Every one of those MMO's had something appealing about them that made it unique and fun. And I'm sure KOTOR is going to have its good and its bad. I just hope that if the game has PC jedi in it that the combat is fun and involved. Not involved like pushing quick keys 1 through 9 to pull off a combo move and watch it happen, but involved like Jedi Outcast combat is. It wasn't overly complicated but had enough acrobatics and light saber moves that definately made it fun.
Since we're dreaming, if there was one thing I would like to see in a good MMO, its the crafting and harvesting system that SWG had in the first couple years it was out. I've never played a MMO where I could dedicate my entire play experience to harvesting resources, crafting, and selling my goods without getting incredibly bored.
I'm done with MMOs these days, but if one comes out with a crafting system anywhere near what SWG had, I'd be pretty hard pressed not to get into it.
That would certainly make sense post-KOTOR 2, you've got force sensitives scattered across the galaxy, but the jedi and Sith orders are both fucked, leaving them without the kind of training they would normally receive.
I mean, I'm pretty sure that's how Jedis work in the series. You can't technically train to be one: you're either attuned to the force, or you aren't.
twit feed
1. Star Wars
2. Old Republic Star Wars
3. Day-dreaming of full speech quests, actually being able to dialogue with NPCs, cut-scenes.
4. Using the battle system from FFXII.
This is easy fucking money for Bioware. They couldn't possibly screw this up, all the things they need they are good at or have been shown how to do.
There is no reason whatsoever this should play anything like Warcraft.
Also, you really do have to have zero Jedi. <Orwellian Government>People can't be trusted</Orwell>.
Battle.net: Fireflash#1425
Steam Friend code: 45386507
Yeah I know, but why would you want to sub a pretty braindead battle system for a comatose one?
and if its just a level grind to get there, then its just going to devolve into the standard MMO race to the "endgame"
the problem is, as always, MMOs just degenerate into level grinds and finding the mobs that generate the most XP or the phat lewt. and then its just another fucking boring numbers game.
there is always going to be someone who will figure out how to be uber
Enlist in Star Citizen! Citizenship must be earned!
The temptation of the Force is too great to make it work in an MMO, full stop. Either every player is a Jedi, or no player is a Jedi. These are the only two options which will work, game-wise. And, lore-wise, only the latter is viable. The only Jedi should be NPCs or staff-controlled for special events and stories.
This is the truth.
Steam BoardGameGeek Twitter
SWG was such a let down. I need some distance before I'm ready to give a SW MMO another go.
Steam ID: Good Life
I'll lime it for you then.
Here's the thing, Why can't we just stop kidding ourselves and make Jedi uber like they're supposed to be. and just put up a damned disclaimer.
ATTENTION: JEDI are the master class, all other professions will not be as powerful on average. Feel free to play another profession if you want, but don't complain if a Jedi pwns you in combat.
If they want to compensate for this by making Jedi that much harder to play, be it permadeath or just harder difficulty, less XP, then fine, do that if they want. I'm all for it. I always did think the KOTOR SP games were too easy
Sure the game is going to be flooded with Jedi. but you know damned well that won't stop the hardest of the hard core from playing their BobaFett clone or the Han Solo clone or Wedge clone. etc.
why can't it almost be like two separate games. just encourage that all the Jedi quests and activities only involve other other Jedi classes. If the other combat professions wish to try and tilt against windmills against Jedi, fine, but just don't cry about it when you lose.
Let the force sensitives play with force sensitives and let the regular players play with regular players. If they do the usual thing of allowing multiple characters per account, then its not like anyone is left out. you too can have a Jedi character if you want.
it is Knights of the Old Republic after all.
Enlist in Star Citizen! Citizenship must be earned!