well ill alter it, though my intention with the title and OP was to show how this is no longer just the rumour of the day and the dream of every fan, its actually looking like a strong reality.
How the hell is it "looking like a strong reality" any more than the "It's a KOTOR MMO!" rumors that hit the very moment Bioware announced they had an MMO in the works? It's the same "unnamed sources" that have been "leaking" non-information since day one. Just because people say it over and over again, and want it really badly, doesn't make it true.
well ill alter it, though my intention with the title and OP was to show how this is no longer just the rumour of the day and the dream of every fan, its actually looking like a strong reality.
How the hell is it "looking like a strong reality" any more than the "It's a KOTOR MMO!" rumors that hit the very moment Bioware announced they had an MMO in the works? It's the same "unnamed sources" that have been "leaking" non-information since day one. Just because people say it over and over again, and want it really badly, doesn't make it true.
I find it funny that people are bitching about this just because of how much they hate MMO's.
Fact: Every goddamn MMO these days follows the same basic set of tired paradigms.
Does that imply that it is impossible to bring hundreds if not thousands of players together into one game world in a way that actually creates a real game experience that would be impossible sans the monthly fee? I don't think so, and I think EVE (though it's kinda boring) is proof, of a sort.
Hasn't Bioware stated already that they were designing a story-based MMORPG, that will deliver the same kind of experience they're already known for? Honestly, that does seem like a tall order, but if they think they can do it, they're certainly welcome to try.
As for the Jedi debate, I think most of the facts have been established. I think any up-front imbalances are unacceptable, because people are going to continuously bitch no matter what, and any extreme penalties for playing a Jedi are just that: extreme (and by extension, un-fun). I do think, combat-wise, it is more than possible to reasonably balance Jedi with non-Jedi and still make them feel like Jedi.* I think the main problem is that 9 out of 10 people are going to be Jedi, more than anything.
* For example, it is a known fact that a Jedi can't block an overlarge number of blaster bolts, and can in fact be surprised by many things. It is also a fairly well-established bit of lore that trainee Jedi kind of suck, so just make them progress at the same rate as any other character and it's fine. Perhaps force-sensitivity could be kind of a prestige class, but to train it you have to drop everything else, and progression is extremely limited in scope due to all the potential dimensions of force abilities. So maybe your bounty hunter, at level 20, gets a midichlorian injection or something (you all want to kill me now I know), and starts training force skills. Well, your level 20 contemporaries don't go that route and continue to train their own non-force skills. So in terms of combat ability it stays equal. Even somebody starting as a Jedi starts from scratch, same as everyone else.
Maybe make being a Jedi have its own set of rules? It's a pretty strict religion after all. Maybe part of the hassle of being a Jedi is keeping in good stead with the order in order to receive further training? Go off and do your own thing, and your puny force-block skill remains just that.
So in summary, I would just say make being a Jedi nerfed, but potentially unique, same as any other class, and suck up the population issue. Maybe have no-jedi or limited jedi population servers, the way WoW has RP servers.
Everyone is right, no matter how crazy, if people can become Jedis they will. So limit the class with some restrictions to make people really have to want it.
* Slower XP Gain.
* Jedi power realtime cooldown. After invoking your jedi powers a certain amount during a play session the Jedi character will require a certain amount of REAL TIME to "meditate" and refresh their powers.
* Jedi deaths limited per real time threshold. One death a day, you die, you are out of the game 23 hours. Allow players to buffer Jedi deaths into a queue, say maybe two or three. You don't play for a few days? You can now die three times this Saturday when you first login for a bit.
porovaara on
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Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
edited April 2007
Slower XP gain and a "code of conduct" is how I'm seeing it.
* Jedi deaths limited per real time threshold. One death a day, you die, you are out of the game 23 hours. Allow players to buffer Jedi deaths into a queue, say maybe two or three. You don't play for a few days? You can now die three times this Saturday when you first login for a bit.
This is the first Jedi-control idea I've heard that might actually work. This way, every freaking player could have a Jedi, and lore would be maintained because you wouldn't actually see them that often -- at any given moment, it could be balanced so that most were waiting for their death timer to count down.
You have a bad-ass, unbalanced (as they should be, because they're Jedi) character that you can play for a day once a week (actual times to be balanced by professional game designers). After you blow your load on that, you go back to your smuggler, or your bounty hunter, or your moisture farmer, or whatever. This is a brilliant idea, because it makes the in-game appearance of Jedi controllably scarce, to maintain the realism of the period, yet allows anyone to have a Jedi who wants one.
I love this idea. Kudos to you, poro -- I didn't think there was a way to do this.
There should also be huge Sith bounties on Jedi so there would be some payoff if you successfully killed one in PvP. That would make the Jedi players a bit more cautious about using their lightsabers and force powers whenever they feel like it.
* Jedi deaths limited per real time threshold. One death a day, you die, you are out of the game 23 hours. Allow players to buffer Jedi deaths into a queue, say maybe two or three. You don't play for a few days? You can now die three times this Saturday when you first login for a bit.
This is the first Jedi-control idea I've heard that might actually work. This way, every freaking player could have a Jedi, and lore would be maintained because you wouldn't actually see them that often -- at any given moment, it could be balanced so that most were waiting for their death timer to count down.
You have a bad-ass, unbalanced (as they should be, because they're Jedi) character that you can play for a day once a week (actual times to be balanced by professional game designers). After you blow your load on that, you go back to your smuggler, or your bounty hunter, or your moisture farmer, or whatever. This is a brilliant idea, because it makes the in-game appearance of Jedi controllably scarce, to maintain the realism of the period, yet allows anyone to have a Jedi who wants one.
I love this idea. Kudos to you, poro -- I didn't think there was a way to do this.
Hell, sounds good to me. I'd play it. Even though I'm probably one of the few that doesn't really care about being a jedi anyway.
There should also be huge Sith bounties on Jedi so there would be some payoff if you successfully killed one in PvP. That would make the Jedi players a bit more cautious about using their lightsabers and force powers whenever they feel like it.
This is an excellent idea.
Hell, they should make classes invisible to other users.
Imagine you go into a town, and this guy starts talking to you. Both being traders, you and the other person walk around, get to know each other, and decide to meet somewhere to trade special items.
You meet at the designated time, and he's waiting for you. You greet him, ask about the items...
When all of a sudden he pulls out a repeating blaster and kills you.
Turns out bounty hunters are great at pretending to be traders.
SpeedySwaf on
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Bloods EndBlade of TyshallePunch dimensionRegistered Userregular
There should also be huge Sith bounties on Jedi so there would be some payoff if you successfully killed one in PvP. That would make the Jedi players a bit more cautious about using their lightsabers and force powers whenever they feel like it.
This is an excellent idea.
Hell, they should make classes invisible to other users.
Imagine you go into a town, and this guy starts talking to you. Both being traders, you and the other person walk around, get to know each other, and decide to meet somewhere to trade special items.
You meet at the designated time, and he's waiting for you. You greet him, ask about the items...
When all of a sudden he pulls out a repeating blaster and kills you.
Turns out bounty hunters are great at pretending to be traders.
* Jedi deaths limited per real time threshold. One death a day, you die, you are out of the game 23 hours. Allow players to buffer Jedi deaths into a queue, say maybe two or three. You don't play for a few days? You can now die three times this Saturday when you first login for a bit.
This is the first Jedi-control idea I've heard that might actually work. This way, every freaking player could have a Jedi, and lore would be maintained because you wouldn't actually see them that often -- at any given moment, it could be balanced so that most were waiting for their death timer to count down.
You have a bad-ass, unbalanced (as they should be, because they're Jedi) character that you can play for a day once a week (actual times to be balanced by professional game designers). After you blow your load on that, you go back to your smuggler, or your bounty hunter, or your moisture farmer, or whatever. This is a brilliant idea, because it makes the in-game appearance of Jedi controllably scarce, to maintain the realism of the period, yet allows anyone to have a Jedi who wants one.
I love this idea. Kudos to you, poro -- I didn't think there was a way to do this.
Hell, sounds good to me. I'd play it. Even though I'm probably one of the few that doesn't really care about being a jedi anyway.
Yeah, same here. Jedi are too goody-two-shoes, and Sith are too grr-evil-angst. I've always preferred the "hive of scum and villainy" side of Star Wars. Ever since the two early EU books, "Tales from Mos Eisley" and "Tales of the Bounty Hunters." I like the gritty side of the Star Wars atmosphere. You give me a seedy cantina with shady spice deals going on in the booth in the corner, and I'm ecstatic.
Like it or not, though, Jedi are the make-it-or-break-it feature that must be so carefully balanced for this to work.
you guys also remember that in KOTOR, while Jedi were cool (they filled in more or less the "magic" classes), they really weren't like ridiculous, there were plenty non Jedi in your party who kicked as much ass. Am I the only one who preferred Canderous to everyone else?
you guys also remember that in KOTOR, while Jedi were cool (they filled in more or less the "magic" classes), they really weren't like ridiculous, there were plenty non Jedi in your party who kicked as much ass. Am I the only one who preferred Canderous to everyone else?
Sure, they could kick ass, but when push comes to shove you can pretty much slaughter your entire party. It's basically what you do in the dark side path.
Also, the one class I never see in an MMO which would be really really cool, and would work in this game, and be better than Jedi, if used properly is a "professional soldier" type class. What about a class who had specific abilities that could be used while in a group of people in the same class? like an ability to get like 2-5 people together and do an AOE attack where you all fire in a group and cover an area in blaster fire (a la stormtroopers). They could also set up defensive perimiters and stuff for damage and armor bonuses or something, and maybe
Another game in the Star Wars universe was Republic Commando, a game about a bunch of super badass soldiers who fought as a unit. I'm thinking of a class which kinda takes off that vibe, even if there are no clones at this time I still think there could be just like a "soldier" class who is good by themselves, but really strong when in organized groups.
yeah, but is that because you're a Jedi, or because you're the main character? Id say Bastilla is no tougher than Carth, Id rather fight her than Canderous or HK-47 is for sure.
yeah, but is that because you're a Jedi, or because you're the main character? Id say Bastilla is no tougher than Carth, Id rather fight her than Canderous or HK-47 is for sure.
If, in this, I can be ANYTHING like HK-47, I'd never play a Jedi ever, my brother would play the Jedi and I'd follow him around saying: "Let's destroy meatbags, master"
Yeah, same here. Jedi are too goody-two-shoes, and Sith are too grr-evil-angst. I've always preferred the "hive of scum and villainy" side of Star Wars. Ever since the two early EU books, "Tales from Mos Eisley" and "Tales of the Bounty Hunters." I like the gritty side of the Star Wars atmosphere. You give me a seedy cantina with shady spice deals going on in the booth in the corner, and I'm ecstatic.
Hell yeah, dude - those and the Tales from Jabba's Palace - best Star Wars books ever.
I actually liked the stuff about Wraith Squadron, and I really liked everything about Republic Commando
I kinda felt off about Triple Zero.
There was one action scene in the book and it seemed mostly an excuse for Traviss to write about how much she hates Jedi and masturbate over Mando culture.
Of course it did have ARC troopers and I love them so.
Plus I like non Jedi in Star Wars more for the same reason I like non magic users in Fantasy series, because if youre a non-Jedi and you're going toe to toe with a Jedi, that makes you way more badass than any Jedi, because you're just a regular dude, but you make up for not having special powers with sheer awesome.
It doesn't matter how hard or how exclusive you make becoming a Jedi. People can and will game the system mercilessly to become a Jedi, which would ruin any MMO. Please see SWG. It was suggested earlier that it not be revealed until you are level 20, to discourage people from rerolling until they get a force sensitive character. That's not going to stop anyone. They will powerlevel to 20, check if they are Jedi, then reroll and repeat.
The temptation of the Force is too great to make it work in an MMO, full stop. Either every player is a Jedi, or no player is a Jedi. These are the only two options which will work, game-wise. And, lore-wise, only the latter is viable. The only Jedi should be NPCs or staff-controlled for special events and stories.
It doesn't matter how hard or how exclusive you make becoming a Jedi. People can and will game the system mercilessly to become a Jedi, which would ruin any MMO. Please see SWG. It was suggested earlier that it not be revealed until you are level 20, to discourage people from rerolling until they get a force sensitive character. That's not going to stop anyone. They will powerlevel to 20, check if they are Jedi, then reroll and repeat.
The temptation of the Force is too great to make it work in an MMO, full stop. Either every player is a Jedi, or no player is a Jedi. These are the only two options which will work, game-wise. And, lore-wise, only the latter is viable. The only Jedi should be NPCs or staff-controlled for special events and stories.
This is the truth.
Only a Sith deals in infinitives.
I don't agree with you, Gilrain. Sure, Jedi has a serious appeal for the majority of players, but I don't think you can seriously (even for a second) completely remove Jedi from the player's experience. I don't think it's even a good idea to have it a difficult feat, because that just causes strife and division between the player base. Simply put, I do not think that you can have the kind of success required to carry an MMO without giving the players Jedi as a class.
Jedis should be a class, but just balanced against other classes. From playing the D20 / D6 roleplaying game I am of the opinion that Jedi are very easily the "jack of all trades" class. That's how I would like to see them portrayed in an MMO, good at everything - but certainly not outshining other classes in their particular niches. I think Jedi would be a still common class choice (even if not the most powerful) because it has that symbolic draw of "Fuck! I get to be a JEDI!"
Ideally, I would like to see the Star Wars MMO set in a pre-republic timeline (very similar to KOTOR). This is first and foremost to stop any changes that would have to be met to satisfy the movies. Placing the Star Wars franchise in a timeline where the developers can really have freedom to do whatever events they want to and it still provides the common icons necessary to make Star Wars a big draw.
It doesn't matter how hard or how exclusive you make becoming a Jedi. People can and will game the system mercilessly to become a Jedi, which would ruin any MMO. Please see SWG. It was suggested earlier that it not be revealed until you are level 20, to discourage people from rerolling until they get a force sensitive character. That's not going to stop anyone. They will powerlevel to 20, check if they are Jedi, then reroll and repeat.
The temptation of the Force is too great to make it work in an MMO, full stop. Either every player is a Jedi, or no player is a Jedi. These are the only two options which will work, game-wise. And, lore-wise, only the latter is viable. The only Jedi should be NPCs or staff-controlled for special events and stories.
This is the truth.
Only a Sith deals in infinitives.
I don't agree with you, Gilrain. Sure, Jedi has a serious appeal for the majority of players, but I don't think you can seriously (even for a second) completely remove Jedi from the player's experience. I don't think it's even a good idea to have it a difficult feat, because that just causes strife and division between the player base. Simply put, I do not think that you can have the kind of success required to carry an MMO without giving the players Jedi as a class.
Jedis should be a class, but just balanced against other classes. From playing the D20 / D6 roleplaying game I am of the opinion that Jedi are very easily the "jack of all trades" class. That's how I would like to see them portrayed in an MMO, good at everything - but certainly not outshining other classes in their particular niches. I think Jedi would be a still common class choice (even if not the most powerful) because it has that symbolic draw of "Fuck! I get to be a JEDI!"
Ideally, I would like to see the Star Wars MMO set in a pre-republic timeline (very similar to KOTOR). This is first and foremost to stop any changes that would have to be met to satisfy the movies. Placing the Star Wars franchise in a timeline where the developers can really have freedom to do whatever events they want to and it still provides the common icons necessary to make Star Wars a big draw.
Either way, I'm playing the fucking pilot class.
I want to be a DROID, meatbag.
Seriously though, I think as long as they get rid of stuff like: FORCE HEALING OMG YOINK, and make an ACTUAL healer class, it'll be ok, healers tend to be the strongest class, right? Or at least the most popular.
It doesn't matter how hard or how exclusive you make becoming a Jedi. People can and will game the system mercilessly to become a Jedi, which would ruin any MMO. Please see SWG. It was suggested earlier that it not be revealed until you are level 20, to discourage people from rerolling until they get a force sensitive character. That's not going to stop anyone. They will powerlevel to 20, check if they are Jedi, then reroll and repeat.
The temptation of the Force is too great to make it work in an MMO, full stop. Either every player is a Jedi, or no player is a Jedi. These are the only two options which will work, game-wise. And, lore-wise, only the latter is viable. The only Jedi should be NPCs or staff-controlled for special events and stories.
This is the truth.
Only a Sith deals in infinitives.
I don't agree with you, Gilrain. Sure, Jedi has a serious appeal for the majority of players, but I don't think you can seriously (even for a second) completely remove Jedi from the player's experience. I don't think it's even a good idea to have it a difficult feat, because that just causes strife and division between the player base. Simply put, I do not think that you can have the kind of success required to carry an MMO without giving the players Jedi as a class.
That is a valid point, although I think it would work. In the (brief) heyday of SWG, the Jedi were not yet available. I think that's at least some evidence that a Jedi class is not a requirement. To fully appeal to the mainstream, though, you're probably right. For a decent solution, polo's solution, on the previous page, and my reply to him, might work as a controlling technique for the class.
Jedis should be a class, but just balanced against other classes. From playing the D20 / D6 roleplaying game I am of the opinion that Jedi are very easily the "jack of all trades" class. That's how I would like to see them portrayed in an MMO, good at everything - but certainly not outshining other classes in their particular niches. I think Jedi would be a still common class choice (even if not the most powerful) because it has that symbolic draw of "Fuck! I get to be a JEDI!"
I don't quite see how that would be possible, while maintaining lore. To balance it with other classes, I mean. Unless the Jedi class has an early-game of Force Sensitive, and a late-game of Padawan.
If the class is allowed to progress to full Jedi Knight, then surely it would be somewhat ridiculous for them to be balanced with other classes. The lore makes it quite clear that they excel in all areas, even in niches: piloting, combat, and even social pusuits (due to their supernatural intuition and ability to effect the minds of others). I don't see how there can be balance without sacrificing realism.
Also remember that in KOTOR, while becoming a Jedi you can be more of a jedi, or you can still go all pistols and make your jedi abilities augment your non jedi like skills (one of the guys I made in KOTOR was a pistoleer all the way)
Looking at the EU, a Jedi Knight was a Master of all trades. Even the greatest Teras Kasi artists in the books could only beat a Jedi in a fight if he didnt use the force, or a lightsaber.
I think the best setting would be a sort of Jedi Civil War again. Where the Jedi need everyone with any force sensibility they can get, a sort of Jedi conscription if you will.
Nothing was worse than doing what endgame SWG had (The deathwatch bunker) and running with a group from day one. And then as you are owning massive ammoutns of face in it, one day, they replace you with a Jedi, because he can tank just as well, but also heal himself if needed. Or the doctor getting replaced with a Jedi who can heal just as well, and can fight to defend himself.
I've gotta say, I've played a couple games where Jedi were balanced against other classes, and it worked well enough to my mind. (KOTOR, Jedi Knight 2 multi) There's ways to make them badass and perhaps a tad imbalanced in their own way without making them ridiculously overpowered. In fact sometimes a balanced Jedi works out better, because you have to actually use some skill against others, and ultimately feel more Jedi-like.
I haven't seen any limited-access plan here that doesn't sound incredibly frustrating and not that fun to me.
If the class is allowed to progress to full Jedi Knight, then surely it would be somewhat ridiculous for them to be balanced with other classes. The lore makes it quite clear that they excel in all areas, even in niches: piloting, combat, and even social pusuits (due to their supernatural intuition and ability to effect the minds of others). I don't see how there can be balance without sacrificing realism.
But usually they are particularly good at just one or two. A Jedi in an MMO should be good at a lot of things, but specialize into something specific.
That's my take on it anyway. Not sure how SWG did it as I never played it.
MuddBudd on
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited April 2007
There are ways to do it without it turning into SWG, but it all relies on the developers not turning into pussies whipped into submission by an extremely vocal minority. Ie, not treating their games forum as representative of the majority of the playerbase. 90% of mmo players never read the forums.*
*number pulled out of ass and not a real fact
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Simple Jedi sytem: Put a limit on the number of Jedi allowed on each server at a time (as in playing at a time, not created). Death and inactivity logs you out to keep a rotation.
Players would then be forced to play other classes when they couldn't get access to their Jedi/Sith/Grey.
Also, mods/admins/whatever can kick you out of the Jedi order if you're a dick (and do some of that remove force power stuff the Order does in KOTOR). That'll learn 'em.
And if you're playing a force-user, you only have access to part of the game. A Jedi has no use for possessions, or money. A Jedi gets by with what they find around them, and what is supplied by the Order. No shopping, no trading etc. A customisable lightsaber, some nifty robes, a grapping hook or two and inner peace is all they're allowed to keep.
Does MMO need to neccessarily have classes and shit? How about that you are just a force-sensetive being. Every player is force sensetive, you could still have races. Then, you simply choose what you want to do. You don't need to be jedi. If you want to do bounty hunting, get the neccessary equipment and guns, and start hunting people. You don't need to have a Bounty Hunter class, if you simply practice enough with your own skills, you eventually become good at shooting guns and hunting people under your OWN skills, not with some skill points and crap. If you want to become a jedi, then train your force powers somewhere until you become better with them...
Wouldn't it be cool to have an MMO where your own skills make the difference, not some skill point or level or class? Then there would not be any balance bitching, since everybody could be whatever they want, if they are good enough, and if you lose a fight, it's because your opponent was simply more skilled then you. If you want to beat more people, then freaking train more. The developers could then spend more time on stuff that matters (gameplay, graphics, new additions), instead of spending 60% of their time balancing classes because some loser lost a fight again. :x
Posts
Other than that, this gets a thumbs up from me. I may try it out.
Oh boy, Star Wars: Rebellion!
How the hell is it "looking like a strong reality" any more than the "It's a KOTOR MMO!" rumors that hit the very moment Bioware announced they had an MMO in the works? It's the same "unnamed sources" that have been "leaking" non-information since day one. Just because people say it over and over again, and want it really badly, doesn't make it true.
That's your uncle talking.
Fact: Every goddamn MMO these days follows the same basic set of tired paradigms.
Does that imply that it is impossible to bring hundreds if not thousands of players together into one game world in a way that actually creates a real game experience that would be impossible sans the monthly fee? I don't think so, and I think EVE (though it's kinda boring) is proof, of a sort.
Hasn't Bioware stated already that they were designing a story-based MMORPG, that will deliver the same kind of experience they're already known for? Honestly, that does seem like a tall order, but if they think they can do it, they're certainly welcome to try.
As for the Jedi debate, I think most of the facts have been established. I think any up-front imbalances are unacceptable, because people are going to continuously bitch no matter what, and any extreme penalties for playing a Jedi are just that: extreme (and by extension, un-fun). I do think, combat-wise, it is more than possible to reasonably balance Jedi with non-Jedi and still make them feel like Jedi.* I think the main problem is that 9 out of 10 people are going to be Jedi, more than anything.
* For example, it is a known fact that a Jedi can't block an overlarge number of blaster bolts, and can in fact be surprised by many things. It is also a fairly well-established bit of lore that trainee Jedi kind of suck, so just make them progress at the same rate as any other character and it's fine. Perhaps force-sensitivity could be kind of a prestige class, but to train it you have to drop everything else, and progression is extremely limited in scope due to all the potential dimensions of force abilities. So maybe your bounty hunter, at level 20, gets a midichlorian injection or something (you all want to kill me now I know), and starts training force skills. Well, your level 20 contemporaries don't go that route and continue to train their own non-force skills. So in terms of combat ability it stays equal. Even somebody starting as a Jedi starts from scratch, same as everyone else.
Maybe make being a Jedi have its own set of rules? It's a pretty strict religion after all. Maybe part of the hassle of being a Jedi is keeping in good stead with the order in order to receive further training? Go off and do your own thing, and your puny force-block skill remains just that.
So in summary, I would just say make being a Jedi nerfed, but potentially unique, same as any other class, and suck up the population issue. Maybe have no-jedi or limited jedi population servers, the way WoW has RP servers.
I actually liked Rebellion damnit.
Rebellion was the shit!
One of the best titles, never to be seen again.
Lucas Arts is the king of not following up on excellent titles.
Well, I doubt it sold very well.
That and it was widely regarded as mediocre at its very best and utter shit at its worst.
Enlist in Star Citizen! Citizenship must be earned!
Everyone is right, no matter how crazy, if people can become Jedis they will. So limit the class with some restrictions to make people really have to want it.
* Slower XP Gain.
* Jedi power realtime cooldown. After invoking your jedi powers a certain amount during a play session the Jedi character will require a certain amount of REAL TIME to "meditate" and refresh their powers.
* Jedi deaths limited per real time threshold. One death a day, you die, you are out of the game 23 hours. Allow players to buffer Jedi deaths into a queue, say maybe two or three. You don't play for a few days? You can now die three times this Saturday when you first login for a bit.
You have a bad-ass, unbalanced (as they should be, because they're Jedi) character that you can play for a day once a week (actual times to be balanced by professional game designers). After you blow your load on that, you go back to your smuggler, or your bounty hunter, or your moisture farmer, or whatever. This is a brilliant idea, because it makes the in-game appearance of Jedi controllably scarce, to maintain the realism of the period, yet allows anyone to have a Jedi who wants one.
I love this idea. Kudos to you, poro -- I didn't think there was a way to do this.
Steam BoardGameGeek Twitter
Hell, sounds good to me. I'd play it. Even though I'm probably one of the few that doesn't really care about being a jedi anyway.
Hell, they should make classes invisible to other users.
Imagine you go into a town, and this guy starts talking to you. Both being traders, you and the other person walk around, get to know each other, and decide to meet somewhere to trade special items.
You meet at the designated time, and he's waiting for you. You greet him, ask about the items...
When all of a sudden he pulls out a repeating blaster and kills you.
Turns out bounty hunters are great at pretending to be traders.
WANT
Like it or not, though, Jedi are the make-it-or-break-it feature that must be so carefully balanced for this to work.
Steam BoardGameGeek Twitter
Another game in the Star Wars universe was Republic Commando, a game about a bunch of super badass soldiers who fought as a unit. I'm thinking of a class which kinda takes off that vibe, even if there are no clones at this time I still think there could be just like a "soldier" class who is good by themselves, but really strong when in organized groups.
If, in this, I can be ANYTHING like HK-47, I'd never play a Jedi ever, my brother would play the Jedi and I'd follow him around saying: "Let's destroy meatbags, master"
Hell yeah, dude - those and the Tales from Jabba's Palace - best Star Wars books ever.
I kinda felt off about Triple Zero.
There was one action scene in the book and it seemed mostly an excuse for Traviss to write about how much she hates Jedi and masturbate over Mando culture.
Of course it did have ARC troopers and I love them so.
Only a Sith deals in infinitives.
I don't agree with you, Gilrain. Sure, Jedi has a serious appeal for the majority of players, but I don't think you can seriously (even for a second) completely remove Jedi from the player's experience. I don't think it's even a good idea to have it a difficult feat, because that just causes strife and division between the player base. Simply put, I do not think that you can have the kind of success required to carry an MMO without giving the players Jedi as a class.
Jedis should be a class, but just balanced against other classes. From playing the D20 / D6 roleplaying game I am of the opinion that Jedi are very easily the "jack of all trades" class. That's how I would like to see them portrayed in an MMO, good at everything - but certainly not outshining other classes in their particular niches. I think Jedi would be a still common class choice (even if not the most powerful) because it has that symbolic draw of "Fuck! I get to be a JEDI!"
Ideally, I would like to see the Star Wars MMO set in a pre-republic timeline (very similar to KOTOR). This is first and foremost to stop any changes that would have to be met to satisfy the movies. Placing the Star Wars franchise in a timeline where the developers can really have freedom to do whatever events they want to and it still provides the common icons necessary to make Star Wars a big draw.
Either way, I'm playing the fucking pilot class.
I want to be a DROID, meatbag.
Seriously though, I think as long as they get rid of stuff like: FORCE HEALING OMG YOINK, and make an ACTUAL healer class, it'll be ok, healers tend to be the strongest class, right? Or at least the most popular.
I don't quite see how that would be possible, while maintaining lore. To balance it with other classes, I mean. Unless the Jedi class has an early-game of Force Sensitive, and a late-game of Padawan.
If the class is allowed to progress to full Jedi Knight, then surely it would be somewhat ridiculous for them to be balanced with other classes. The lore makes it quite clear that they excel in all areas, even in niches: piloting, combat, and even social pusuits (due to their supernatural intuition and ability to effect the minds of others). I don't see how there can be balance without sacrificing realism.
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I think the best setting would be a sort of Jedi Civil War again. Where the Jedi need everyone with any force sensibility they can get, a sort of Jedi conscription if you will.
Nothing was worse than doing what endgame SWG had (The deathwatch bunker) and running with a group from day one. And then as you are owning massive ammoutns of face in it, one day, they replace you with a Jedi, because he can tank just as well, but also heal himself if needed. Or the doctor getting replaced with a Jedi who can heal just as well, and can fight to defend himself.
(Unless you were joking. Sometimes I have trouble telling.)
I haven't seen any limited-access plan here that doesn't sound incredibly frustrating and not that fun to me.
But usually they are particularly good at just one or two. A Jedi in an MMO should be good at a lot of things, but specialize into something specific.
That's my take on it anyway. Not sure how SWG did it as I never played it.
The harder the rain, honey, the sweeter the sun.
*number pulled out of ass and not a real fact
Players would then be forced to play other classes when they couldn't get access to their Jedi/Sith/Grey.
Also, mods/admins/whatever can kick you out of the Jedi order if you're a dick (and do some of that remove force power stuff the Order does in KOTOR). That'll learn 'em.
And if you're playing a force-user, you only have access to part of the game. A Jedi has no use for possessions, or money. A Jedi gets by with what they find around them, and what is supplied by the Order. No shopping, no trading etc. A customisable lightsaber, some nifty robes, a grapping hook or two and inner peace is all they're allowed to keep.
Pay a tithe at the very least.
Wouldn't it be cool to have an MMO where your own skills make the difference, not some skill point or level or class? Then there would not be any balance bitching, since everybody could be whatever they want, if they are good enough, and if you lose a fight, it's because your opponent was simply more skilled then you. If you want to beat more people, then freaking train more. The developers could then spend more time on stuff that matters (gameplay, graphics, new additions), instead of spending 60% of their time balancing classes because some loser lost a fight again. :x