My problem is getting a cap ship up in time for the first attacks.
How so? Your first capital ship comes absolutely free of charge.
Whatever map I played, that wasn't the case.
You have to build the cap ship depot, but the first cap ship you build from there is free and marked as your Flagship.
steejee on
The Great DAMNED STEAM SALES AND WII/U Backlog Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4 Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
0
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
Temporary player listing:
PA Name Ironclad Online Name
-------------------------------------------
Dashui Vascorsis
Demiurge Demiurge
threelemmings threelemmings
PM me if I missed anyone, I'll keep this updated as best I can until a mod or someone can alter the OP
PS I am about to go into the lobby RIGHT NOW so someone should join me and play a small game.
You missed me, my Ironclad name is the same as my name here, I'd love to play, but can't right now. Maybe later.
Also watching trade and refinery ships move across phase lanes was cool. I kinda wish there was a way drop them outta warp and steal their monies and metals.
You can't steal them per se, but from what I read you can blow them up around the trade depot and it will cause a loss in credits (or you gain a bit of credits I can't remember) for that player.
Yeah, the weapons really do feel puny. I should be able to chew through frigates faster with a cap ship+20 frigates focus-firing. Bombers especially seem kind of weak.
I heard an interview with one of the producers of the game. They said that focus firing on one ship isn't a good tactic, shields get stronger with more enemies targeting one ship.
Yeah, the weapons really do feel puny. I should be able to chew through frigates faster with a cap ship+20 frigates focus-firing. Bombers especially seem kind of weak.
I heard an interview with one of the producers of the game. They said that focus firing on one ship isn't a good tactic, shields get stronger with more enemies targeting one ship.
I actually remember that, I think. Something about encouraging less micro during space battles. Because otherwise, a person focus firing would always win against a person you know... managing their economy or whatnot.
I just came out of my first online 1v1 game that lasted about 2 hours. I'm really impressed so far, the bidding war in the last 30 seconds before pirates launch is an interesting mechanic.
I don't think capital ships need to be turned into these death dealing machines that bankrupt entire planets to make, as they are they're fine. They cost a lot and take a large mount of fleet resources, this may change though as I play more.
Add me down for the list of players as well. Same ICO nick as forum.
Capital ships really are quite crazy when they are leveled up to around 5+. I was late in the game in my first match (1v1, I wanted to figure out how everything worked) and I was getting tired of having to babysit the pirate screen every time there was a raid, to make sure they wouldn't attack me. So, I decide to take out the pirate base I scouted near the start of the game. I scout again, and what do I see? Almost 400 frigates of varying types, plus their 17 defense cannons. It seems that every time the pirate countdown gets to 0, a new raiding party is spawned and if they don't get destroyed they go back to their base and another raiding party is spawned the next time.
So, I start building up an attack force. I get my flagship, which is level 7, two motherships that have been sitting on my front line and so are level 5, and a carrier I just built which is level 4. In addition I build a variety of frigates, mostly attack but a few that boost the recharge rate of shields. I end up with a total of around 50 before I get bored and head in.
That battle was insane. My flagship has an ability that causes direct damage in a column, so it's firing that left and right into the mass of ships that came at us. The motherships are boosting the damage that the enemy ships take. A few of my frigates have an always-on ability that does damage to any ships within a certain area, and there are about 10 of those using that effect on the hundred or so frigates piled around them.
It was a massacre. All my capital ships ended up level 10 when it was all over, due to my shield frigates I only lost about 1/3 of my ships, and my capital ships didn't lose their shields at all. Smashing through the defense cannons was easy after that, and it was quite satisfying to see the pirate's portrait smashed and "Dead" written underneath.
This game is EPIC! Massive fleets of 200 ships or more (not even counting the fighter and bomber) shooting each other above a capital planet is fucking awesome. Only to find out that a gargantuan alien fleet is raping all the rest of the galaxy and that your the next.
Yeah, the weapons really do feel puny. I should be able to chew through frigates faster with a cap ship+20 frigates focus-firing. Bombers especially seem kind of weak.
I heard an interview with one of the producers of the game. They said that focus firing on one ship isn't a good tactic, shields get stronger with more enemies targeting one ship.
If thats true then thats just silly.
My solution to this problem would have been to amplify damage done to you by a ship that you did not have available weapon systems to shoot/were not targeting, to represent a vaguely abstracted fields of fire and vulnerable spots concept. This bonus damage would get diminishing returns as more ships targeted the overwhelmed one. A capitol ship with multiple weapon systems could take normal damage from say 3 ships before the amplification effect came into play, whereas a single gun light frigate could only go one on one. If you fired all your ships at one ship, then true you would get bonus damage but your fleet would receive far more total bonus damage from an equally sized enemy fleet which was firing at you with one ship hitting one ship.
This bonus damage would also apply to siege frigates bombing a planet and ignoring your defenses, and enemy fleets trying to jump out of your system. Any ship which you are not targeting(you don't have to be in range), which is attacking you gets bonus damage to you.
1 on 1 (frigates) - No bonus damage
2 on 1 (frigates) - Untargeted ship deals 50% more damage
3 on 1 (frigates) - Both untargeted ships deal 40% more damage
4 on 1 (frigates) - All untargeted ships deal 30% more damage
5 on 1 (frigates) - All untargeted ships deal 25% more damage
6 (or more) on 1 (frigates) - 4 most powerful untargeted ships deal 25% more damage
Imagine a 5 on 5 fight where one player focused fire and the other split fire. The focuser gets an additional 90% firepower on a single target, making him effectively 5.9 ships. The divider who is firing all but one of his ships against ships targetting someone else gets an extra 200% damage, making him 7 ships.
Most of the problems with the game emerge from tactical simplicity in combat,the huge weighting towards resilience over guns, and the inability to pin your enemy down. I think this would be a tactical complexity the combat AI and strategic AI (which are both excellent) could have handled and would have added a bit more complexity to the game
Yeah, the weapons really do feel puny. I should be able to chew through frigates faster with a cap ship+20 frigates focus-firing. Bombers especially seem kind of weak.
I heard an interview with one of the producers of the game. They said that focus firing on one ship isn't a good tactic, shields get stronger with more enemies targeting one ship.
Most of the problems with the game emerge from tactical simplicity in combat,the huge weighting towards resilience over guns, and the inability to pin your enemy down. I think this would be a tactical complexity the combat AI and strategic AI (which are both excellent) could have handled and would have added a bit more complexity to the game
Honestly, I don't mind simplicity in multiplayer games, usually. Simple rules almost always end up turing into complex and interesting gameplay.
That said, I do think your idea seems pretty cool. And reasonably easy to get a handle on in game terms. Focus-Fire on really really important things, like popping that one support ship quickly, and then engage all targets.
And hey, don't say "would have", tell them you've got an idea to change it. The whole point of Stardock's DRM-less system is that the incentive for paying is mostly access to game updates and improvements, I'm sure they're open to suggestions for change.
I know the recommended specs for this are like a 2ghz cpu and such but I'm wondering, has anyone tried it on something like that? I'm running a 2.4 P4 with a 9800 pro (in process of upgrading) and I'm just wondering if this will just kill my system or should I be ok? I can run Company of Heroes at an ok rate on my PC currently but i wasn't sure about this.
I know the recommended specs for this are like a 2ghz cpu and such but I'm wondering, has anyone tried it on something like that? I'm running a 2.4 P4 with a 9800 pro (in process of upgrading) and I'm just wondering if this will just kill my system or should I be ok? I can run Company of Heroes at an ok rate on my PC currently but i wasn't sure about this.
If you can run Company of Heroes you can run this game a much higher settings. It is not system intensive as COH.
I know the recommended specs for this are like a 2ghz cpu and such but I'm wondering, has anyone tried it on something like that? I'm running a 2.4 P4 with a 9800 pro (in process of upgrading) and I'm just wondering if this will just kill my system or should I be ok? I can run Company of Heroes at an ok rate on my PC currently but i wasn't sure about this.
If you can run Company of Heroes you can run this game a much higher settings. It is not system intensive as COH.
Yeah, it seems like there's alot more going on than there really is. I haven't tried the game with the biggest maps yet though.
Malkor on
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HardtargetThere Are Four LightsVancouverRegistered Userregular
edited February 2008
so an interview i just read with the devs where they explained why there is no campaign mode broke through my resolve and convinced me to buy the game. (like there was ever any doubt really, I guess I was just waiting for some initial impressions)
now to decide if I get it from teh stores, or through stardock. I bought Cal Civ 2 + Dark Avatar + Twilight of Anor through the stardock store and have nver had any issues with them so that might be the route I go
I know the recommended specs for this are like a 2ghz cpu and such but I'm wondering, has anyone tried it on something like that? I'm running a 2.4 P4 with a 9800 pro (in process of upgrading) and I'm just wondering if this will just kill my system or should I be ok? I can run Company of Heroes at an ok rate on my PC currently but i wasn't sure about this.
If you can run Company of Heroes you can run this game a much higher settings. It is not system intensive as COH.
Yeah, it seems like there's alot more going on than there really is. I haven't tried the game with the biggest maps yet though.
Oh sweet and its got a digital distribution. Hell ya
I have to say, the AI quests are a bit annoying. It would be more fair if they made the same requests of each other or something, but sometimes it just seems impossible to fulfill all their expectations. And then somehow they all end up being friendly to each other too .
Plus, if true, it doesn't stop micro, just increases the micro difficulty. (now you have to make sure every ship is firing on it's own target, because fuck getting a negative modifier just because a few ships decided to hit the same enemy ship!)
If you mouse over the ships you can see where they're firing. I haven't checked to see if it does the same when the ships are grouped.
Malkor on
0
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited February 2008
Me and Memno just had an epic game. Pictures forthcoming.
And the pirate raids definitely made a difference in the game. Had them attack Memno the first 5 or so times, which prevented him from expanding fast. They're a cool mechanic, overall.
so an interview i just read with the devs where they explained why there is no campaign mode broke through my resolve and convinced me to buy the game. (like there was ever any doubt really, I guess I was just waiting for some initial impressions)
now to decide if I get it from teh stores, or through stardock. I bought Cal Civ 2 + Dark Avatar + Twilight of Anor through the stardock store and have nver had any issues with them so that might be the route I go
RPS: How have people responded to that stance? I was following the debate on your forum where some people were hung up on what the game “lacksâ€. Are you worried about people missing the point? What would you say to someone who instinctively shrinks away from a game without a campaign?
Blair: I’d summarize what Brad and I both said in our other answers. Sins has a very high quality, very replayable single player mode where you can create your own epic adventures. Actually if they shrink away instinctively I might be better off quoting my mother; “don’t knock it until you try it!â€
Brad: Sins of a Solar Empire is more akin to Civilization than say Command & Conquer. Sins needed a campaign about as much as Civilization needs a campaign — not much. While campaigns can be fun, what we decided with Sins was to create a game where each game was an epic adventure.
And here’s another way to look at it that I suspect you guys can really appreciate - how many times have you gotten some great new strategy game with a big campaign only to finish it and realize that the single player game after that is merely a collection of a dozen or so maps (often derivatives of what was in the campaign)? By not having a campaign, we were able to do things like have random maps, user map creation, etc. all as part of the base game. I think in terms of replayability, it’s a win-win.
If you want a demo, snag beta three from a torrent site. It's got exactly one race and some really cool bugs, but it's a fairly good representation of the final games awesome. Beta four would require human sacrifice to locate.
Or watch these videos, forty odd minutes of full gameplay footage:
Pictures, from the game Aegis and I played (TEC vs Vasari) . Very late game since I spent a lot of time fighting off pirates. Green is me and red is Aegis, or the pirates. Spoilered them just incase.
Aegis, had my planet surrounded:
Action Shots:
The Result:
In a 1v1 the pirates are a very nasty weapon, the numbers increase with the amount of money on offer so a quick bidding war in which one person sells all their minerals and then piles on the cash can lead someone facing 16+ ships easily. I had very little choice but to leave my cap ship to defend my homeworld while I expanded and to replace the lost frigates coupled with a poor distrubtion of asteroids and I was screwed.
Aegis had three times the amount of firepower I had and on several occassions threw away his advantage by pulling his fleets out when he saw his cap ships shields drop. Overall though, it was a great game. TEC seem the easiest race to play although Vasari ships are definately more powerful.
TL;DR - I lost, pirates suck.
Memno on
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited February 2008
Yea, I'm gravitating toward the TEC mainly because I've gotten used to it now (damn you photobucket having site maintenance or I'd have my pics up), but I did note that much of the Vasari smaller ships hit a hell of a lot harder than mine. Which was partially why I pulled my fleets out on a few occasions. I had more numbers, but they were mostly starter frigates (until the end game).
Even though I ended up decimating his fleet, he was able to build 2 more cap ships as I left his cap ship factory alive. So my fleet in that picture's all firing on it. Note sure if you can notice, but one or two of those ships have green lights? Those are pirate ships. They decided to raid Memno's planet right when I was seiging it (twice actually, the fight took more than 20 minutes). I thought great, I get more help. What do they do? The pirates come and fight my ships, not his even though I paid them to attack Memno. Stupid pirates.
All those groups of 3 red blotches are either fighters or bombers. He had like, 4 or 5 hanger defense arrays around the planet. Thankfully, I brought 19 fighter/bomber wings of my own.
Posts
You have to build the cap ship depot, but the first cap ship you build from there is free and marked as your Flagship.
Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4
Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles
On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts
Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
Yea, Aegis on Ironclad as well.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
You can't steal them per se, but from what I read you can blow them up around the trade depot and it will cause a loss in credits (or you gain a bit of credits I can't remember) for that player.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
I heard an interview with one of the producers of the game. They said that focus firing on one ship isn't a good tactic, shields get stronger with more enemies targeting one ship.
I actually remember that, I think. Something about encouraging less micro during space battles. Because otherwise, a person focus firing would always win against a person you know... managing their economy or whatnot.
I don't think capital ships need to be turned into these death dealing machines that bankrupt entire planets to make, as they are they're fine. They cost a lot and take a large mount of fleet resources, this may change though as I play more.
Add me down for the list of players as well. Same ICO nick as forum.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
So, I start building up an attack force. I get my flagship, which is level 7, two motherships that have been sitting on my front line and so are level 5, and a carrier I just built which is level 4. In addition I build a variety of frigates, mostly attack but a few that boost the recharge rate of shields. I end up with a total of around 50 before I get bored and head in.
That battle was insane. My flagship has an ability that causes direct damage in a column, so it's firing that left and right into the mass of ships that came at us. The motherships are boosting the damage that the enemy ships take. A few of my frigates have an always-on ability that does damage to any ships within a certain area, and there are about 10 of those using that effect on the hundred or so frigates piled around them.
It was a massacre. All my capital ships ended up level 10 when it was all over, due to my shield frigates I only lost about 1/3 of my ships, and my capital ships didn't lose their shields at all. Smashing through the defense cannons was easy after that, and it was quite satisfying to see the pirate's portrait smashed and "Dead" written underneath.
Damn, this game is addicting.
Do I have to logged in or something?
Don't think so, I added other non-logged in people fine. It was just 'Malkor' according to the list, yes?
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Doubly awesome!!
If thats true then thats just silly.
My solution to this problem would have been to amplify damage done to you by a ship that you did not have available weapon systems to shoot/were not targeting, to represent a vaguely abstracted fields of fire and vulnerable spots concept. This bonus damage would get diminishing returns as more ships targeted the overwhelmed one. A capitol ship with multiple weapon systems could take normal damage from say 3 ships before the amplification effect came into play, whereas a single gun light frigate could only go one on one. If you fired all your ships at one ship, then true you would get bonus damage but your fleet would receive far more total bonus damage from an equally sized enemy fleet which was firing at you with one ship hitting one ship.
This bonus damage would also apply to siege frigates bombing a planet and ignoring your defenses, and enemy fleets trying to jump out of your system. Any ship which you are not targeting(you don't have to be in range), which is attacking you gets bonus damage to you.
1 on 1 (frigates) - No bonus damage
2 on 1 (frigates) - Untargeted ship deals 50% more damage
3 on 1 (frigates) - Both untargeted ships deal 40% more damage
4 on 1 (frigates) - All untargeted ships deal 30% more damage
5 on 1 (frigates) - All untargeted ships deal 25% more damage
6 (or more) on 1 (frigates) - 4 most powerful untargeted ships deal 25% more damage
Imagine a 5 on 5 fight where one player focused fire and the other split fire. The focuser gets an additional 90% firepower on a single target, making him effectively 5.9 ships. The divider who is firing all but one of his ships against ships targetting someone else gets an extra 200% damage, making him 7 ships.
Most of the problems with the game emerge from tactical simplicity in combat,the huge weighting towards resilience over guns, and the inability to pin your enemy down. I think this would be a tactical complexity the combat AI and strategic AI (which are both excellent) could have handled and would have added a bit more complexity to the game
It's possible that I don't remember. I coulda sworn it was Malkor though, do caps count?
Honestly, I don't mind simplicity in multiplayer games, usually. Simple rules almost always end up turing into complex and interesting gameplay.
That said, I do think your idea seems pretty cool. And reasonably easy to get a handle on in game terms. Focus-Fire on really really important things, like popping that one support ship quickly, and then engage all targets.
And hey, don't say "would have", tell them you've got an idea to change it. The whole point of Stardock's DRM-less system is that the incentive for paying is mostly access to game updates and improvements, I'm sure they're open to suggestions for change.
That's so counter-intuitive.
But yeah, being used to RTS combat it is weird.
Another game that does this is Company of Heroes, presumably because it more accurately represents a firefight.
Unless you set up a crossfire, from what I've noticed.
But yeah. I am pissed off that I do not have the funds to purchase this.
If you can run Company of Heroes you can run this game a much higher settings. It is not system intensive as COH.
Yeah, it seems like there's alot more going on than there really is. I haven't tried the game with the biggest maps yet though.
now to decide if I get it from teh stores, or through stardock. I bought Cal Civ 2 + Dark Avatar + Twilight of Anor through the stardock store and have nver had any issues with them so that might be the route I go
Oh sweet and its got a digital distribution. Hell ya
http://img529.imageshack.us/img529/2123/screenshot6ie8.png
And now they hate me
http://img135.imageshack.us/img135/6978/screenshot2cw6.png
I have to say, the AI quests are a bit annoying. It would be more fair if they made the same requests of each other or something, but sometimes it just seems impossible to fulfill all their expectations. And then somehow they all end up being friendly to each other too
Plus, if true, it doesn't stop micro, just increases the micro difficulty. (now you have to make sure every ship is firing on it's own target, because fuck getting a negative modifier just because a few ships decided to hit the same enemy ship!)
And the pirate raids definitely made a difference in the game. Had them attack Memno the first 5 or so times, which prevented him from expanding fast. They're a cool mechanic, overall.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
The Division, Warframe (XB1)
GT: Tanith 6227
There isn't yet, though from what I understand it's very forgiving on older machines.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
The Division, Warframe (XB1)
GT: Tanith 6227
This one?
Or watch these videos, forty odd minutes of full gameplay footage:
http://www.gametrailers.com/player/usermovies/171716.html
http://www.gametrailers.com/player/usermovies/171913.html
Also Dashui's username is Vacorsis not Vascorsis.
I'm running medium to high settings on a compaq laptop:
1.8 GHZ AMD Sempron
nVidia GeForce Go 6150 w/256MB Shared VRAM
2GB RAM onboard
It's exceptionally smooth and looks really good.
Aegis, had my planet surrounded:
Action Shots:
The Result:
In a 1v1 the pirates are a very nasty weapon, the numbers increase with the amount of money on offer so a quick bidding war in which one person sells all their minerals and then piles on the cash can lead someone facing 16+ ships easily. I had very little choice but to leave my cap ship to defend my homeworld while I expanded and to replace the lost frigates coupled with a poor distrubtion of asteroids and I was screwed.
Aegis had three times the amount of firepower I had and on several occassions threw away his advantage by pulling his fleets out when he saw his cap ships shields drop. Overall though, it was a great game. TEC seem the easiest race to play although Vasari ships are definately more powerful.
TL;DR - I lost, pirates suck.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
My four glorious cap ships around their planet
Even though I ended up decimating his fleet, he was able to build 2 more cap ships as I left his cap ship factory alive. So my fleet in that picture's all firing on it. Note sure if you can notice, but one or two of those ships have green lights? Those are pirate ships. They decided to raid Memno's planet right when I was seiging it (twice actually, the fight took more than 20 minutes). I thought great, I get more help. What do they do? The pirates come and fight my ships, not his even though I paid them to attack Memno. Stupid pirates.
Same picture from a different perspective.
All those groups of 3 red blotches are either fighters or bombers. He had like, 4 or 5 hanger defense arrays around the planet. Thankfully, I brought 19 fighter/bomber wings of my own.
Me shooting at his capital ship array or trade depot, I can't remember.
And a better view of his planet.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
You can go ahead and add me to the list. I still haven't even finished the tutorial though, but when I do I'll let you guys know.