Okay, the final Blackpits fight is some hot bullshit.
Seriously, is there any way to keep everything from catching on necrofire? No matter what I do, those stupid voidlings trail their cursed oil everywhere, and it eventually just ignites from someone moving. It also doesn't help that Gwydian keeps running into the middle of the fire no matter how many times I teleport him away from it.
I just stood in the fire. As long as you don't move much the damage is minimal, though I had the AE magic armor heal on my hydrologist which helped a lot. It wasn't a very hard fight for me but I still hated it because it takes so long.
The extreme level scaling makes some fights rather silly when you meet them way too late. Ended up fighting lvl 10s as lvl 17, my ranger just one-shot every enemy. Finally done mopping up Act II with my way overleveled party, should have some challenging fights again now. I was given the option to move on to the next Act as early as lvl 14, I can only imagine how hard it would be in Act III if you do that given both my armor/hp and damage are easily double of what I had at that point.
Also, they either added it after I initially played, or it hadn't been discovered at the time, but
Holy shit the skill book crafting is amazing. It makes some wild skills.
Huh? Skill book crafting does things?
It's how you get skills that use multiple schools.
ex:
Necromancy and Hydro let's you get the Rain Blood skills which require levels in both to use
Huh. How do you make those? I legit have no idea how a lot of crafting works.
Hit G. Crafting window opens. Put stuff in the blanks up top, hit combine, prize comes out the bottom. Right clicking on an item in your inventory or an item in the world and choosing "combine with" will also start the crafting process.
Most recipes only have 2 ingredients. Some recipes involve interacting with a crafting-station type thing like a wood saw or anvil, which places itself into one of the component slots.
Hot tips under the spoiler. For real, these are super spoiley and might make some things a lot easier on you.
If you see an ooze barrel on the ground, take your weapons off. Right click it and combine with. Drop a weapon in the crafting window with it, and combine. Your weapon will get a small poison damage bonus added to it. This does not seem to have a limit of number of uses and is permanent. Said poison will help your melee types chip away at magic armor. The value of the weapon will go up so you can use it on things you plan on vendor trashing. Only real downside is the poison will heal undead.
There's some funny combos like any hammer + tomato = tomato sauce.
Useful: soap + any key = lockpicks. Nails + hammer = lockpicks.
Any boots + nails = your boots now make you immune to falling down on ice.
'Combine with' on a water barrel, and add intestines = water balloon.
Any knife + tooth = shocking arrowhead. Any cutting implement + log = branches. Any cutting implement + branch = arrow shafts. Arrow shaft + any arrowhead = arrow.
Pot + campfire = cooking fire. Combine the cooking fire with most anything edible and you get 'dinner', which boosts strength and heals like 15%. It's worth carrying foods for the turns you end up with 1 AP left. Eat for the stat boost and/or heal if you need it. Dinners also sell for a not-insignificant amount of early game money. Useful if you're short on funds and long on edibles.
Most random junk does something in crafting. I always have a character tasked with carrying a backpack full of all the random crafting shit or things I haven't figured out if it's crafting shit yet.
The spellbook crafting is done mainly by combining pairs of books of different schools.
FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
Pot + campfire = cooking fire
Note that you will not get the Cooking Pot back when you're done, it will turn the campfire into a permanent Cooking Station. Cooking Pots are quite easy to find/steal, however.
My buds gonna bring his lappy over this sunday and we're gonna play this.. but can I already start? or if I start now, does that mean we have to make a new co-op game sunday? Or can he just create a character to join my already running game?
Note that you will not get the Cooking Pot back when you're done, it will turn the campfire into a permanent Cooking Station. Cooking Pots are quite easy to find/steal, however.
If you're gonna get into stealing stuff, the most important thing is that after you take something, flee the scene immediately and stay gone for a few minutes at least before you come back.
0
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Man, discovering that you can mix books from different schools together is huge. I absolutely didn't know this. I assumed that it was like crafting scrolls, random ingredients plus paper (in this case blank book), and since I didn't have any reciped for it, I was hardly going to start experimenting with random shit. Massive thanks for the tip.
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
edited September 2017
So about necrofire...
I haven't tried this in battle yet, but there was that one dude in the maze on the starting island who was lit with necrofire and kept complaining about how it never stops burning. The veteran in my party didn't have any idea how to put it out, but as we're about to leave I cast the Blood Rain spell I looted earlier on him for laughs. And... it worked.
So if Necrofire has you down Blood Rain may be the solution.
I haven't tried this in battle yet, but there was that one dude in the maze on the starting island who was lit with necrofire and kept complaining about how it never stops burning. The veteran in my party didn't have any idea how to put it out, but as we're about to leave I cast the Blood Rain spell I looted earlier on him for laughs. And... it worked.
So if Necrofire has you down Blood Rain may be the solution.
That wasn't necrofire. Cursed services can only be uncursed by Bless. They can be recursed if you kill an exploding enemy on top of them or someone with the ailment runs across the surface.
Man, discovering that you can mix books from different schools together is huge. I absolutely didn't know this. I assumed that it was like crafting scrolls, random ingredients plus paper (in this case blank book), and since I didn't have any reciped for it, I was hardly going to start experimenting with random shit. Massive thanks for the tip.
You should have gotten a multiple skillbook by now. Also save scumming while you have ingredients in your bag is a legit way to discover things. I had a ton of singleton skillbooks and just did that to see what I could get.
I haven't tried this in battle yet, but there was that one dude in the maze on the starting island who was lit with necrofire and kept complaining about how it never stops burning. The veteran in my party didn't have any idea how to put it out, but as we're about to leave I cast the Blood Rain spell I looted earlier on him for laughs. And... it worked.
So if Necrofire has you down Blood Rain may be the solution.
That was Hellfire, not Necrofire
Apparently they're two different things
But yeah, you need blood to douse the historian before you can Bless him
I haven't tried this in battle yet, but there was that one dude in the maze on the starting island who was lit with necrofire and kept complaining about how it never stops burning. The veteran in my party didn't have any idea how to put it out, but as we're about to leave I cast the Blood Rain spell I looted earlier on him for laughs. And... it worked.
So if Necrofire has you down Blood Rain may be the solution.
That wasn't necrofire. Cursed services can only be uncursed by Bless. They can be recursed if you kill an exploding enemy on top of them or someone with the ailment runs across the surface.
Man, discovering that you can mix books from different schools together is huge. I absolutely didn't know this. I assumed that it was like crafting scrolls, random ingredients plus paper (in this case blank book), and since I didn't have any reciped for it, I was hardly going to start experimenting with random shit. Massive thanks for the tip.
You should have gotten a multiple skillbook by now. Also save scumming while you have ingredients in your bag is a legit way to discover things. I had a ton of singleton skillbooks and just did that to see what I could get.
Yeah, I had a mixed school book already, two in fact - Bleed Fire and Blood Rain. Hence why I knew they existed. I just assumed they were made by mixing appropriate random ingredients and a blank skillbook, like scrolls are, and I don't have anywhere near the time to start working permutations of my two hundred different items, thanks.
. . . I don't have anywhere near the time to start working permutations of my two hundred different items, thanks.
You shouldn't have 200 or so skillbooks, and the skills books to match are skill specific not spell specific. Anyway. . .was just a suggestion.
Again, the thing is that I did not guess that you made these things by mixing skill books. I assumed you made them like scrolls: ingredients plus blank book. And there are a whole fucking lot of ingredients. So I never tried to make skillbooks because my inventory is a black hole of near infinite mass from which no light or reason can escape.
Am I just saying things wrong? English is like my third language so if I'm failing to communicate that wouldn't be weird.
So I'm about to start this playing coop with a friend of mine, and in Divinity 1, we played just our two characters using Lone Wolf. Does Lone Wolf still work like that in Divinity 2, or, as I suspect, do you need to have just one character this time around?
I picked to play one of the origin characters and i'm sort of regretting it, because like, now I dont get to talk to them? And they seem SUPER cool.
Like I picked Fane and now I dont get to interact with him and hear his dialogue and etc. I was thinking about on another playthrough picking an Original character so I can have Fane and THe Red Prince in my party and chat em up? Do i still get to do ALL their quests? I'm just trying to weigh like, maybe one quest I dont get to do vs. never getting to interact with them
I picked to play one of the origin characters and i'm sort of regretting it, because like, now I dont get to talk to them? And they seem SUPER cool.
Like I picked Fane and now I dont get to interact with him and hear his dialogue and etc. I was thinking about on another playthrough picking an Original character so I can have Fane and THe Red Prince in my party and chat em up? Do i still get to do ALL their quests? I'm just trying to weigh like, maybe one quest I dont get to do vs. never getting to interact with them
Long term
you only get to do the quests for four of the originals if you pick one of them as your main. Two won't make through the second act. But otherwise you're good to go if you want to switch your POV.
I picked to play one of the origin characters and i'm sort of regretting it, because like, now I dont get to talk to them? And they seem SUPER cool.
Like I picked Fane and now I dont get to interact with him and hear his dialogue and etc. I was thinking about on another playthrough picking an Original character so I can have Fane and THe Red Prince in my party and chat em up? Do i still get to do ALL their quests? I'm just trying to weigh like, maybe one quest I dont get to do vs. never getting to interact with them
Long term
you only get to do the quests for four of the originals if you pick one of them as your main. Two won't make through the second act. But otherwise you're good to go if you want to switch your POV.
Basically im gonna be playing coop with a friend, and have 2 options:
1. We play as the red prince and Fane
2. we roll new characters and have those two as our main party members to get to see their content
Can you tell me to go with 1 or 2? Like, I'd rather be slightly spoiled than stressed the fuck out over having made the wrong decision
I picked to play one of the origin characters and i'm sort of regretting it, because like, now I dont get to talk to them? And they seem SUPER cool.
Like I picked Fane and now I dont get to interact with him and hear his dialogue and etc. I was thinking about on another playthrough picking an Original character so I can have Fane and THe Red Prince in my party and chat em up? Do i still get to do ALL their quests? I'm just trying to weigh like, maybe one quest I dont get to do vs. never getting to interact with them
Long term
you only get to do the quests for four of the originals if you pick one of them as your main. Two won't make through the second act. But otherwise you're good to go if you want to switch your POV.
Basically im gonna be playing coop with a friend, and have 2 options:
1. We play as the red prince and Fane
2. we roll new characters and have those two as our main party members to get to see their content
Can you tell me to go with 1 or 2? Like, I'd rather be slightly spoiled than stressed the fuck out over having made the wrong decision
Either works. If you want them as party members instead of mains, reroll. Otherwise you're fine. Character classes can be respecced at the start of the second act if you're worried about a bad balance.
I picked to play one of the origin characters and i'm sort of regretting it, because like, now I dont get to talk to them? And they seem SUPER cool.
Like I picked Fane and now I dont get to interact with him and hear his dialogue and etc. I was thinking about on another playthrough picking an Original character so I can have Fane and THe Red Prince in my party and chat em up? Do i still get to do ALL their quests? I'm just trying to weigh like, maybe one quest I dont get to do vs. never getting to interact with them
Long term
you only get to do the quests for four of the originals if you pick one of them as your main. Two won't make through the second act. But otherwise you're good to go if you want to switch your POV.
Basically im gonna be playing coop with a friend, and have 2 options:
1. We play as the red prince and Fane
2. we roll new characters and have those two as our main party members to get to see their content
Can you tell me to go with 1 or 2? Like, I'd rather be slightly spoiled than stressed the fuck out over having made the wrong decision
Either works. If you want them as party members instead of mains, reroll. Otherwise you're fine. Character classes can be respecced at the start of the second act if you're worried about a bad balance.
Whats the big difference between having them as mains or party members though? I'm a bit worried that I'll miss a bunch of their dialogue, like
So because I picked Fane, I didnt get to TALK to him on the ship, for instance, or talk to him to get him to join my party at the fort.
If you play as an Origin character you get their quests and their unique dialogue options [Fane], [Beast] dialogues etc. when talking to certain characters in the game. But you get to shape their personal quest rather than just observe it.
Your journal entries will also cover Fane's backstory and stuff like that, so you don't really miss out on character development.
I wouldn't worry about it honestly, there are 6 origin characters so you'd need to play through the game twice to experience them all anyway. You can play as Fane now and take Fane as a party member in a future playthrough.
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
You can play as Fane or have him in your party but neither gives you 100% of the Fane-related content. If you play as him, you get to do his quest from his point of view but you don't get to talk to him since you are him. If you have him in your party he will talk to NPCs during his quest and you don't get to listen in, you just see it from a distance. Same is true for all six of the characters.
HonkHonk is this poster.Registered User, __BANNED USERSregular
Anyone here had the issue where the game refuses to start? Saw some scattered threads while googling for it, but no magic solutions. It's for a buddy I had looked forward to play the game with, he's given up and thinking about getting a refund.
I always forget that Magisters take a dim view of me casting sourcery spells, so when I wanted to talk to Gareth's spirit I just hit the Spirit Sight button ... and Alexander's pals got all mad. Had to put them all down Alex included just because of that. I might have killed him later on either way but I guess a bodyguard getting all twitchy and a misunderstanding sparking a deadly melee is very realistic.
The Eternal Aet-whatever (I cannot remember the name) fight in the Blackpits cave. How the fuck are you supposed to beat that? My wife and I tried it a couple of times and got absolutely demolished. Our party was level 13 so we were slightly under level but will that one level really make a difference? I mean we lost one party member after The Eternal's first turn both times. And that's just the Eternal not her lackeys. We re-loaded after that and got the fuck out of there.
Additional question about the Blackpits. We found Magister Reimond and started the fight with him but he ran off and fled on a ship. Is this scripted and always happens? Or are you supposed to/able to stop and kill him?
Current Game Rotation: Life is Strange, Super Mario Odyssey, Spelunky
The Eternal Aet-whatever (I cannot remember the name) fight in the Blackpits cave. How the fuck are you supposed to beat that? My wife and I tried it a couple of times and got absolutely demolished. Our party was level 13 so we were slightly under level but will that one level really make a difference? I mean we lost one party member after The Eternal's first turn both times. And that's just the Eternal not her lackeys. We re-loaded after that and got the fuck out of there.
Additional question about the Blackpits. We found Magister Reimond and started the fight with him but he ran off and fled on a ship. Is this scripted and always happens? Or are you supposed to/able to stop and kill him?
I usually get a 20-30 damage bump on basics with a level, minimum. Plus about that mount in armor almost per equipment piece. Yeah, that level is pretty big. Especially if some of your gear is lagging behind. Hit up the vengeance and try some point shuffles, see if you can squeeze a bit better performance out of your guys.
The Eternal Aet-whatever (I cannot remember the name) fight in the Blackpits cave. How the fuck are you supposed to beat that? My wife and I tried it a couple of times and got absolutely demolished. Our party was level 13 so we were slightly under level but will that one level really make a difference? I mean we lost one party member after The Eternal's first turn both times. And that's just the Eternal not her lackeys. We re-loaded after that and got the fuck out of there.
Additional question about the Blackpits. We found Magister Reimond and started the fight with him but he ran off and fled on a ship. Is this scripted and always happens? Or are you supposed to/able to stop and kill him?
Levels make a huge difference, especially later on - for some reason going from 14 to 17 is a lot bigger leap than from say 9 to 12. the curve is kinda wacky. I wouldn't try that fight at 13 really, it's one of the harder ones.
+1
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
The Eternal Aet-whatever (I cannot remember the name) fight in the Blackpits cave. How the fuck are you supposed to beat that? My wife and I tried it a couple of times and got absolutely demolished. Our party was level 13 so we were slightly under level but will that one level really make a difference? I mean we lost one party member after The Eternal's first turn both times. And that's just the Eternal not her lackeys. We re-loaded after that and got the fuck out of there.
Additional question about the Blackpits. We found Magister Reimond and started the fight with him but he ran off and fled on a ship. Is this scripted and always happens? Or are you supposed to/able to stop and kill him?
I had high wits/initiative on my ranger and the blue summons have really bad magic armor. Charm grenade will charm the non soulbound ones. Despite them being listed as immune in the examine page, the extra summons also got charmed so idfklol. ANYWAYS charming them gives you temporary allies for two turns (or four if you know how to make a mind maggot grenade) that will attack the other summons for you. And draw their aggro as well! After that I just used rupture tendon on the boss, since that was my best option, who then decided to fly away from me at max distance. As it turns out, that counts for the piercing damage! After that it was just survive one turn and kill her, my fighter did enough damage after that to just gib her. It's entirely possible that I just got lucky with her targeting to start the fight and positions but looking to charm summons seems like it'll go a very long way.
I also had the Idol of Rebirth and got a free second life on one of my characters (rogue) to do shit with. If she always opens out with shocking wet people just dump air resist and water, those were the spells she started off with. Just wall up with magic resist to prevent loss of control.
As for Reimond no, I beat that motherfucker down. My fighter and rogue combine for crazy damage output. Enrage on fighter was giving 1200-1300 on two basic hits. After that knockdown and execute.
What happens if you do the second half of the spoiler?
Exposition and nothing else. It's the same outcome. An an easier way to achieve that:
Just use Living on the Edge. It shouldn't be difficult to have at least two people in your party who are able to cast it. Also, you can lock Vorrh out of the fight by having the people not engaged in conversation kill the others around him. Not only will he not take damage, but neither will the conversation starter. I stacked every oil barrel in the room and teleported the Monks around Reimond. Mobs don't regain Vitality so even if it doesn't outright kill him, you can go into the fight and basically one-shot Reimond. Then cast Living on the Edge on whomever you want to keep alive and power down Vorhh.
As for the Blackpits I'm curious if folks who had trouble:
Had the Paladins come and help them. I've seen a few videos of that fight and I don't think I saw anyone use the Owl you get.
Posts
Huh? Skill book crafting does things?
It's how you get skills that use multiple schools.
ex:
Huh. How do you make those? I legit have no idea how a lot of crafting works.
Hit G. Crafting window opens. Put stuff in the blanks up top, hit combine, prize comes out the bottom. Right clicking on an item in your inventory or an item in the world and choosing "combine with" will also start the crafting process.
Most recipes only have 2 ingredients. Some recipes involve interacting with a crafting-station type thing like a wood saw or anvil, which places itself into one of the component slots.
Hot tips under the spoiler. For real, these are super spoiley and might make some things a lot easier on you.
There's some funny combos like any hammer + tomato = tomato sauce.
Useful: soap + any key = lockpicks. Nails + hammer = lockpicks.
Any boots + nails = your boots now make you immune to falling down on ice.
'Combine with' on a water barrel, and add intestines = water balloon.
Any knife + tooth = shocking arrowhead. Any cutting implement + log = branches. Any cutting implement + branch = arrow shafts. Arrow shaft + any arrowhead = arrow.
Pot + campfire = cooking fire. Combine the cooking fire with most anything edible and you get 'dinner', which boosts strength and heals like 15%. It's worth carrying foods for the turns you end up with 1 AP left. Eat for the stat boost and/or heal if you need it. Dinners also sell for a not-insignificant amount of early game money. Useful if you're short on funds and long on edibles.
Most random junk does something in crafting. I always have a character tasked with carrying a backpack full of all the random crafting shit or things I haven't figured out if it's crafting shit yet.
The spellbook crafting is done mainly by combining pairs of books of different schools.
Note that you will not get the Cooking Pot back when you're done, it will turn the campfire into a permanent Cooking Station. Cooking Pots are quite easy to find/steal, however.
If you're gonna get into stealing stuff, the most important thing is that after you take something, flee the scene immediately and stay gone for a few minutes at least before you come back.
http://divinityoriginalsin2.wiki.fextralife.com/Skill+Books
There's a list of all the combo skills there under the "crafted skills" section if you want to see what you can make and how.
I love that you can be a bright eyed Red Prince fanboy/grateful manservant. Full on Bender meeting Calculon roleplaying.
Going to do this the entire game if they let me.
Bender meeting Elzar?
So if Necrofire has you down Blood Rain may be the solution.
That wasn't necrofire. Cursed services can only be uncursed by Bless. They can be recursed if you kill an exploding enemy on top of them or someone with the ailment runs across the surface.
You should have gotten a multiple skillbook by now. Also save scumming while you have ingredients in your bag is a legit way to discover things. I had a ton of singleton skillbooks and just did that to see what I could get.
Apparently they're two different things
But yeah, you need blood to douse the historian before you can Bless him
Yeah, I had a mixed school book already, two in fact - Bleed Fire and Blood Rain. Hence why I knew they existed. I just assumed they were made by mixing appropriate random ingredients and a blank skillbook, like scrolls are, and I don't have anywhere near the time to start working permutations of my two hundred different items, thanks.
You shouldn't have 200 or so skillbooks, and the skills books to match are skill specific not spell specific. Anyway. . .was just a suggestion.
Again, the thing is that I did not guess that you made these things by mixing skill books. I assumed you made them like scrolls: ingredients plus blank book. And there are a whole fucking lot of ingredients. So I never tried to make skillbooks because my inventory is a black hole of near infinite mass from which no light or reason can escape.
Am I just saying things wrong? English is like my third language so if I'm failing to communicate that wouldn't be weird.
Oh boy. This is gonna strangle my time.
Oh, cool. Thanks, that'll be fun.
I picked to play one of the origin characters and i'm sort of regretting it, because like, now I dont get to talk to them? And they seem SUPER cool.
Long term
1. We play as the red prince and Fane
2. we roll new characters and have those two as our main party members to get to see their content
Can you tell me to go with 1 or 2? Like, I'd rather be slightly spoiled than stressed the fuck out over having made the wrong decision
Either works. If you want them as party members instead of mains, reroll. Otherwise you're fine. Character classes can be respecced at the start of the second act if you're worried about a bad balance.
Whats the big difference between having them as mains or party members though? I'm a bit worried that I'll miss a bunch of their dialogue, like
>Is a person who worries<
thanks!!
Your journal entries will also cover Fane's backstory and stuff like that, so you don't really miss out on character development.
I wouldn't worry about it honestly, there are 6 origin characters so you'd need to play through the game twice to experience them all anyway. You can play as Fane now and take Fane as a party member in a future playthrough.
thanks!! I tried to google but sometimes google is garbo
Additional question about the Blackpits. We found Magister Reimond and started the fight with him but he ran off and fled on a ship. Is this scripted and always happens? Or are you supposed to/able to stop and kill him?
I usually get a 20-30 damage bump on basics with a level, minimum. Plus about that mount in armor almost per equipment piece. Yeah, that level is pretty big. Especially if some of your gear is lagging behind. Hit up the vengeance and try some point shuffles, see if you can squeeze a bit better performance out of your guys.
Levels make a huge difference, especially later on - for some reason going from 14 to 17 is a lot bigger leap than from say 9 to 12. the curve is kinda wacky. I wouldn't try that fight at 13 really, it's one of the harder ones.
I also had the Idol of Rebirth and got a free second life on one of my characters (rogue) to do shit with. If she always opens out with shocking wet people just dump air resist and water, those were the spells she started off with. Just wall up with magic resist to prevent loss of control.
As for Reimond no, I beat that motherfucker down. My fighter and rogue combine for crazy damage output. Enrage on fighter was giving 1200-1300 on two basic hits. After that knockdown and execute.
Exposition and nothing else. It's the same outcome. An an easier way to achieve that:
As for the Blackpits I'm curious if folks who had trouble: