There's a ring from the ghiest quest that grants Restoration, which is very useful pre-hydro char.
But it depends what difficulty you play on, I couldn't imagine it being possible on tactician to not have a couple of healing spells.
the tactician difficulty curve levels off quite a bit once your entire party is geared and skilled up with appropriate books. I'd absolutely keep that ring through act 1 tactician for emergencies, but I'm sure you could go without a hydro otherwise, assuming you at least have some other method of sustain (geo, necro).
+3
BroloBroseidonLord of the BroceanRegistered Userregular
the first few levels on tactician are crazy hard, since the game gives you so few tactical options and barely enough gear to arm your dudes
had a good few reloads fighting against a lone magister and a dog
How important is someone with healing skills? Can I wing it until I get to the respec person? (still in Fort Joy, but just about done there I think).
It makes things a lot easier, but it's good to know that there are lots of ways to heal. Just go looking around for skill books and you will probably find a few (depending on your party make up). I was surprised my summoner got a heal, and my wayfarer got one as well. Gear can also have heal spells. Food is a great heal in a pinch. And you can craft potions and scrolls of healing.
the first few levels on tactician are crazy hard, since the game gives you so few tactical options and barely enough gear to arm your dudes
had a good few reloads fighting against a lone magister and a dog
Positioning going into fights really help, hoping that the AI goes for your most tanky dude then just throwing heals onto him. Knowing that in some fights that start with dialog allows you to position the rest of your party. Also, I believe there's a reason why I'm still wearing the teleport gloves from Act 1 on my main character...
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
edited October 2017
What I'd really like to see is for them to decouple the non-Summoning skill summons from that skill
Make Bone Widow and Bloated Corpse scale with Necromancy, make the low key incredible Artillery Plant scale with Geomancy, Oily Blob scale with Poly, etc etc
As is, even if you intend to focus on Necromancy and are dead set on using Bone Widow, you go 3 Necromancy and 10 Summoning
There isn't a reason to dump points in necro right now. The lifesteal isn't useful. I've noticed a lot of support skills don't increase with int like frost armor so hydro is useful at least to put points into.
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
My Warfare/Hydro with a tiny bit of Necro just for Decaying Touch Beast has almost no Str or Int, he's pure Con
I love this game but I gotta say, this Act 4 is slowly draining my will to continue. Tedious gimmick fights, huge maps where you need to find the 2-pixel wide trigger to continue and a general feeling of wading through tar instead of having a fun-dark adventure. Looked at the wiki for some of the quests I was having trouble with and instead of "oh why wasn't I thinking of that?" I just felt "well, that's such bullshit it's no wonder I wasn't getting anywhere".
So anybody doing Act 1 (or Acts 1-2) over and over again with different character setups and builds, no worries! You are playing the most fun part of the game.
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FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
I love this game but I gotta say, this Act 4 is slowly draining my will to continue. Tedious gimmick fights, huge maps where you need to find the 2-pixel wide trigger to continue and a general feeling of wading through tar instead of having a fun-dark adventure. Looked at the wiki for some of the quests I was having trouble with and instead of "oh why wasn't I thinking of that?" I just felt "well, that's such bullshit it's no wonder I wasn't getting anywhere".
So anybody doing Act 1 (or Acts 1-2) over and over again with different character setups and builds, no worries! You are playing the most fun part of the game.
Haven't left Act 2 yet, but what you say does not surprise me. I think it's the writers' unavoidable dilemna in RPG's, given that you will be a grossly overpowered death machine by the time you reach the 75% mark, how can we continue to make the game challenging for you ? Goofy puzzles and gimmicky fights are frequently the answer. I remember that PLANESCAPE "solved" the problem by largely having you stop fighting and do nothing but talk for the final act.
Haven't left Act 2 yet, but what you say does not surprise me. I think it's the writers' unavoidable dilemna in RPG's, given that you will be a grossly overpowered death machine by the time you reach the 75% mark, how can we continue to make the game challenging for you ? Goofy puzzles and gimmicky fights are frequently the answer. I remember that PLANESCAPE "solved" the problem by largely having you stop fighting and do nothing but talk for the final act.
Ha! I just imagine devs thinking to themselves while designing that - "Suffer through your overpowered existence!"
I like having necro on my casters because it's mostly physical damage which really helps if I desperately need to just get one enemies armour to 0 asap. Being able to top up their hp while saving resto casts for melee is really useful as well.
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
I love this game but I gotta say, this Act 4 is slowly draining my will to continue. Tedious gimmick fights, huge maps where you need to find the 2-pixel wide trigger to continue and a general feeling of wading through tar instead of having a fun-dark adventure. Looked at the wiki for some of the quests I was having trouble with and instead of "oh why wasn't I thinking of that?" I just felt "well, that's such bullshit it's no wonder I wasn't getting anywhere".
So anybody doing Act 1 (or Acts 1-2) over and over again with different character setups and builds, no worries! You are playing the most fun part of the game.
Haven't left Act 2 yet, but what you say does not surprise me. I think it's the writers' unavoidable dilemna in RPG's, given that you will be a grossly overpowered death machine by the time you reach the 75% mark, how can we continue to make the game challenging for you ? Goofy puzzles and gimmicky fights are frequently the answer. I remember that PLANESCAPE "solved" the problem by largely having you stop fighting and do nothing but talk for the final act.
It's a hard line to walk. Leveling up and getting more powerful equipment and more amazing skills is rewarding and fun, but power creep is real. Just bumping damage numbers doesn't tend to feel like actual progression. Also this is a game where you are literally trying to ascend to godhood, so that kinda presents some balance challenges.
I was considering making a "this game has gotten a little too easy" post of late, now I'm at the harbor in act 4 tactician and I'm glad I didn't. my god this fight is cheap, once your magic armour is gone and the CC chains start you are done. I tabbed out to start drafting this post when my whole party was initially CC'd, a couple minutes passed by and I went from 100-dead without getting a single turn.
Im working on a GM module, but im completely new to it and trying to figure it out. Its going pretty well so far, most of the stuff isn't too bad at all and easy to get in to. Going to be working on it, then ill need some testers so when I get closer to finished i'll ask for some volunteers.
CorriganX on Steam and just about everywhere else.
Trying to figure out how exp for companions not in your party works.
Looks like they're getting some of it. They leveled up while they were out of the group.
But is it fully shared?
Long term will I need to just pick a team and choose two origin folks to sideline?
So is a enchanter (hydro/geo) control-based mage not viable in tactician or did I just make a horrible mistake by giving two people in my party glass cannon?
Yeah I was in the Mordus fight and glass cannon was definitely the problem. I've kept it on my mage but given her the Stench talent so that she's less at risk. I guess I should feel bad about opening the fight with a max range + heigh adv ballistic shot but there's too many cheap shots the AI for me to care.
I also thought I would lose access to the respec mirror by now. Does that not happen till I leave Reaper's Coast?
Holy shit, I had no idea it had split screen coop. I was able to split screen it, then use Nvidia's shareplay to have the local multiplayer work through online, and play with a friend without the game. Thats awesome. Split screen is weird, and you're forced to use a controller, but its still amazing that I can enjoy the game with friends, even without them owning it.
CorriganX on Steam and just about everywhere else.
Holy shit, I had no idea it had split screen coop. I was able to split screen it, then use Nvidia's shareplay to have the local multiplayer work through online, and play with a friend without the game. Thats awesome. Split screen is weird, and you're forced to use a controller, but its still amazing that I can enjoy the game with friends, even without them owning it.
Most important co-op shared screen tip for DOS2: Pressing left on the D-pad turns forced split-screen back on.
Glass Cannon can be useful on a character you intend to use solely at max range, like an archer or something
But I would probably not ever take it on more than one character
Generally I've found that the further away I position a character, the more likely the CPU will teleport beeline for him. Ifan is basically the only guy in my party that EVER dies. Dude has ALL the aggro.
Also incredibly overwhelming getting going on character creation and party composition.
You do get a full re-spec option (except for skillbooks costing infinite money) so don't sweat it too much. If you do sweat it just remember that Elves are OP because holy hell +1AP and +10% damage buff is crazy.
Also just finished the first act with my pretty generic group. For joining in my friend's co-op I kinda want to use some weirder skill trees. So primarily what sorta builds would you go for Polymorph focused characters and what skill trees would you pair up with them? Necro seems kinda fun as a maybe option there but has the downside that it scales off of int.
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FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
So primarily what sorta builds would you go for Polymorph focused characters and what skill trees would you pair up with them?
I haven't tried it, but I'd imagine that Polymorph on your tank would work pretty well. Lots of utility for a front-rank Fighter with Polymorph Chicken and Medusa Head.
I thought it said I could increase my max source points with them but that doesn't seem to be the case?
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
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FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
Sallow Man:
Before I start the fight, is there any way that starting the fight near the entrance and teleporting enemies into the Lava for instant kills will not work ?
Posts
the tactician difficulty curve levels off quite a bit once your entire party is geared and skilled up with appropriate books. I'd absolutely keep that ring through act 1 tactician for emergencies, but I'm sure you could go without a hydro otherwise, assuming you at least have some other method of sustain (geo, necro).
had a good few reloads fighting against a lone magister and a dog
It makes things a lot easier, but it's good to know that there are lots of ways to heal. Just go looking around for skill books and you will probably find a few (depending on your party make up). I was surprised my summoner got a heal, and my wayfarer got one as well. Gear can also have heal spells. Food is a great heal in a pinch. And you can craft potions and scrolls of healing.
Positioning going into fights really help, hoping that the AI goes for your most tanky dude then just throwing heals onto him. Knowing that in some fights that start with dialog allows you to position the rest of your party. Also, I believe there's a reason why I'm still wearing the teleport gloves from Act 1 on my main character...
Streaming 8PST on weeknights
It gets a little easier now right?
Evil Laughter
Make Bone Widow and Bloated Corpse scale with Necromancy, make the low key incredible Artillery Plant scale with Geomancy, Oily Blob scale with Poly, etc etc
As is, even if you intend to focus on Necromancy and are dead set on using Bone Widow, you go 3 Necromancy and 10 Summoning
So anybody doing Act 1 (or Acts 1-2) over and over again with different character setups and builds, no worries! You are playing the most fun part of the game.
Haven't left Act 2 yet, but what you say does not surprise me. I think it's the writers' unavoidable dilemna in RPG's, given that you will be a grossly overpowered death machine by the time you reach the 75% mark, how can we continue to make the game challenging for you ? Goofy puzzles and gimmicky fights are frequently the answer. I remember that PLANESCAPE "solved" the problem by largely having you stop fighting and do nothing but talk for the final act.
Ha! I just imagine devs thinking to themselves while designing that - "Suffer through your overpowered existence!"
It's a hard line to walk. Leveling up and getting more powerful equipment and more amazing skills is rewarding and fun, but power creep is real. Just bumping damage numbers doesn't tend to feel like actual progression. Also this is a game where you are literally trying to ascend to godhood, so that kinda presents some balance challenges.
CorriganX on Steam and just about everywhere else.
Looks like they're getting some of it. They leveled up while they were out of the group.
But is it fully shared?
Long term will I need to just pick a team and choose two origin folks to sideline?
Steam: CavilatRest
Origin: KafkaAU B-Net: Kafka#1778
I fought Trompdoy with 2 Glass Cannon. Put the game down for a day after that.
I also thought I would lose access to the respec mirror by now. Does that not happen till I leave Reaper's Coast?
Steam: CavilatRest
But I would probably not ever take it on more than one character
CorriganX on Steam and just about everywhere else.
Most important co-op shared screen tip for DOS2: Pressing left on the D-pad turns forced split-screen back on.
Or your professional victim. Max hp, low armour, Walk it off-talent.
Generally I've found that the further away I position a character, the more likely the CPU will teleport beeline for him. Ifan is basically the only guy in my party that EVER dies. Dude has ALL the aggro.
Like you just got on the Lady Vengeance?
Don't worry, you are, being generous, maybe a quarter of the way through the game.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
You do get a full re-spec option (except for skillbooks costing infinite money) so don't sweat it too much. If you do sweat it just remember that Elves are OP because holy hell +1AP and +10% damage buff is crazy.
Also just finished the first act with my pretty generic group. For joining in my friend's co-op I kinda want to use some weirder skill trees. So primarily what sorta builds would you go for Polymorph focused characters and what skill trees would you pair up with them? Necro seems kinda fun as a maybe option there but has the downside that it scales off of int.
I haven't tried it, but I'd imagine that Polymorph on your tank would work pretty well. Lots of utility for a front-rank Fighter with Polymorph Chicken and Medusa Head.
CorriganX on Steam and just about everywhere else.
I thought it said I could increase my max source points with them but that doesn't seem to be the case?