Ok, so, the boss gives 80 of a class's motes. It takes a total of 14 motes to get a copy of the skill.
That means one can get, in total, 5 copies of Lifebane, leaving 10 motes left over, which is enough for 2 mode users of 6* monk skills.
That said, I wouldn't spend all 80 motes right now. Who knows when you'll suddenly get a super good relic for a Monk that you either don't have right now or haven't been thinking of using, and want them to be able to use Lifebane?
All the stuff I had read previously indicated that it's 15 motes to get a copy of the skill, which would be 5 copies plus 5 left over, that is, only one additional person able to use the skill. Dunno if they've changed it for global.
If you were thinking about Lifebane or Aegis Strike, it's certainly an option to make five copies and shatter four for the instant R2. The question is whether you'd rather put those crystals towards some other skill: the crystals could go towards future hones of Meltdown, Valigarmanda, Omega Drive, Northern Cross, Demonsblood, Snowspell Strike, or Curada/Adloquium.
4 motes to get 6* affinity, and then 10 more for a copy of the skill.
My longshot dream is a R2 Curada and Wrath on Y'shtola.
Start with Aetherial Pulse. Patch heal with Curada and using the reactive healing to help in that department to minimise the number of rounds I need to spend patch healing, and use the freed rounds to spam Wrath to get BSB. At that point healing is GG'd with the activation Medica + Adloquium effect, and the instant cast Tetragrammatons.
Yeah, Ultima Weapon was pathetic. Even on the highest level, I let Tyro be the white mage, but he didn't cast a single Curaja, just emptied his reserve of Holy. Quakera/Ultima Beam were hitting for ~350 (wall, Tyro BSB, Magic Breakdown). I kind of felt bad for the stupid thing. Not much of a Doom. Gil's bridge had way more kick to it.
My party was Yda, Tifa, Zell, Y'shtola and Tyro
I just hit the thing until it fell over. I did have full mitigation going. Wall, Full Break, Power Magic and Defense breakdowns but I virtually didn't need any healing at all and I got to play around with MNK abilities like Piercing Strike and Meteor Crush.
It felt like at least one of his attacks should have been defense-piercing. As it was, most of his ultima beams were eaten by magic blink.
I think they are erring on the side of it being easy since the rewards are near impossible to get after this. Newer people are spending mythril to beat it and I think it's probably correct to do.
I went with a monk team to stay thematic. Plus I just got all those neat new monk toys.
So I ran with a team of the following: Jecht, Yda, Galuf, Tyro, and Y'shtola. I ran 3 monks, but only used monk skills on one. The rest were just combat skills mainly, plus soul breaks when I could. I kitted Tyro as support and use his native wall. I have Omnirod for Y'shtola so I used her Aetherial. And I RW'd Shout.
Ok, so, the boss gives 80 of a class's motes. It takes a total of 14 motes to get a copy of the skill.
That means one can get, in total, 5 copies of Lifebane, leaving 10 motes left over, which is enough for 2 mode users of 6* monk skills.
That said, I wouldn't spend all 80 motes right now. Who knows when you'll suddenly get a super good relic for a Monk that you either don't have right now or haven't been thinking of using, and want them to be able to use Lifebane?
I believe we only get 80 motes for Monk and Knight, and 40 of the others. Definitely gonna be creating some extra 6* abilities for the sake of shattering for crystals, but it might be wise to make sure that there wont be any regrets, later.
+1
silence1186Character shields down!As a wingmanRegistered Userregular
Honestly I feel like I probably won't use the Class Motes ever, just like the 3 and 4 star motes.
Well my long term plan right now is to make my main squad an entirely FFXIV squad. This plan won't be fully realized until the Minfilia event, but having some strong monk abilities for Yda will help with that goal.
I will probably unlock her and Jecht for the 6* abilities and then hoard everything that's left over.
Once all of the current batch of 6* skills are out, I'll use and the motes and smash some skills and craft what I want from the stock. Will still probably end up with at least one copy of Aegis Strike, because AoE Knight skill, hellurrrr. The rest are probably getting blown up because they don't interest me in the face of other skills.
PSN: TheArcadeBear
Steam: TheArcadeBear
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ShadowfireVermont, in the middle of nowhereRegistered Userregular
I haven't been able to get Meltdown yet, due to the RNG factor on this fight and the vulnerability rotations.
But beyond that, I never did the Reraise record for White mages. I also never did Quadruple Foul. So I've got a good selection of really hard fights to do right now. Guess I don't really have anything better to spend my stamina on right now. I might run the Fire/Earth daily a bit and then try to tackle those nightmare bosses.
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38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
Beat Omega Weapon with my new monk team:
Gilgamesh, Agrias, Ramza, Tyro, and Rosa!
I haven't been able to get Meltdown yet, due to the RNG factor on this fight and the vulnerability rotations.
But beyond that, I never did the Reraise record for White mages. I also never did Quadruple Foul. So I've got a good selection of really hard fights to do right now. Guess I don't really have anything better to spend my stamina on right now. I might run the Fire/Earth daily a bit and then try to tackle those nightmare bosses.
Fire/Earth is actually one of my priority dailies now. A bunch of upcoming stuff uses both.
Pretty easy, managed it with a full monk squad, only Galuf and Tyro had SBs. High regen from might guard was enough (though barely in Snows case) to keep everyone alive.
I'm waiting for phases 3, 4, and 5 to spend my precious mythril.
My son is 8 and has no concept of delayed gratification, so he did an 11 pull and got two of Gabranth's Sword. Meh.
IMO it's a little better than meh. It's an upgraded version of Zack's Helicopter Thingy, and the weapon itself features a dark boost to pump it up further.
Ok so I'm jumping in for another round with this stupid Reraise Nightmare. I've fought it a bunch in Nightmares past and never gotten this one down.
I've got an extremely strong White Mage team, so my struggles are a bit baffling to me.
That being said, I've forgotten one of the details of this fight. During phase 2 when the portals are out, isn't it possible to Esuna or Dispel or something one of the portals to make it inert and not have an effect? What are the specifics on that?
Also, what should I be RWing for this fight? is there a Soul-break that raises MND stat? Or should I go for Divine Guardian? I think that's the one that gives haste and regen to the party?
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silence1186Character shields down!As a wingmanRegistered Userregular
Ok so I'm jumping in for another round with this stupid Reraise Nightmare. I've fought it a bunch in Nightmares past and never gotten this one down.
I've got an extremely strong White Mage team, so my struggles are a bit baffling to me.
That being said, I've forgotten one of the details of this fight. During phase 2 when the portals are out, isn't it possible to Esuna or Dispel or something one of the portals to make it inert and not have an effect? What are the specifics on that?
Also, what should I be RWing for this fight? is there a Soul-break that raises MND stat? Or should I go for Divine Guardian? I think that's the one that gives haste and regen to the party?
RW an AoE Holy attack to blow up the Mirrors in phase 2.
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38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
Dispel the second and Esuna the others mostly the third. Rw mincing Minuit
You probably want to be hasted, so RW a hastega if you don't have one. Wall makes life much, much easier, bring it if you got it, though you don't necessarily need to RW it. I'd recommend looking up a code for Penelo's Mincing Minuet if you have hastega covered (when I was looking, the first two RW sites I checked had zero, and the third one only had three copies). Mincing Minuet completely takes care of the second phase of the fight, which is IMO the most obnoxious. The lenses have 5000 DEF - I think when I did it, Beatrix with 520ish ATK was only hitting them for like 4000x2 with Saint Cross, and they have ~28k hp each, so RW Paladin Force might not be enough to get there. You could try chaincasting them with your own P. Cecil if you have it, but without synergy it might be tough to get his ATK high enough that it'll get the job done. If you really can't find a Mincing Minuet, you can go old school and RW Yuna's The Sending (that's how I cleared the fight on the first go-around), but it won't be enough to wipe out all the lenses by itself since it's only a single hit.
You can Esuna lenses 1, 3, and 4 to turn off their added status ailment chance; you can Dispel lens 2 so turn its damage down from double to the same as the other ones. If you have RW Mincing Minuet, this whole mechanic is irrelevant, as you can have all of the lenses destroyed before the second lens gets to fire (yes, really). Otherwise, you really just want to make damn sure you don't eat a Photon Spray from lens 3 (petrify) or lens 4 (silence) as that will probably end your run. Double damage from lens 2 is obviously not great, but you can probably afford to tank it once assuming all else is going well.
The lenses can be hit with spells to temporarily remove their effects, yeah. The ones that cause status ailments (the first, third, and fourth) will be disabled by Esuna, and the one that caused increased damage (the second) can be disabled by Dispel. The first one (poison) is super low priority compared to the next three (extra damage, petrify, silence).
You can also instantly kill a lens by casting Raise on it, but that is a desperate and dangerous strategy, as doing so will cause the lens to Explode. You probably want to save 3 uses of Raise to kill the Undead Guado Guard in phase 3, anyway.
You probably want to be hasted, so RW a hastega if you don't have one. Wall makes life much, much easier, bring it if you got it, though you don't necessarily need to RW it. I'd recommend looking up a code for Penelo's Mincing Minuet if you have hastega covered (when I was looking, the first two RW sites I checked had zero, and the third one only had three copies). Mincing Minuet completely takes care of the second phase of the fight, which is IMO the most obnoxious. The lenses have 5000 DEF - I think when I did it, Beatrix with 520ish ATK was only hitting them for like 4000x2 with Saint Cross, and they have ~28k hp each, so RW Paladin Force might not be enough to get there. You could try chaincasting them with your own P. Cecil if you have it, but without synergy it might be tough to get his ATK high enough that it'll get the job done. If you really can't find a Mincing Minuet, you can go old school and RW Yuna's The Sending (that's how I cleared the fight on the first go-around), but it won't be enough to wipe out all the lenses by itself since it's only a single hit.
You can Esuna lenses 1, 3, and 4 to turn off their added status ailment chance; you can Dispel lens 2 so turn its damage down from double to the same as the other ones. If you have RW Mincing Minuet, this whole mechanic is irrelevant, as you can have all of the lenses destroyed before the second lens gets to fire (yes, really). Otherwise, you really just want to make damn sure you don't eat a Photon Spray from lens 3 (petrify) or lens 4 (silence) as that will probably end your run. Double damage from lens 2 is obviously not great, but you can probably afford to tank it once assuming all else is going well.
The alternative strategy that I used because I had a bunch of medicas was to literally blow them up using Raise. They self-destruct for a large chunk of your HP (calculated by max HP), but if you've got enough medicas and time things right, you can immediately wipe out at least 3 that way.
Mincing Minuet was the one I was thinking of. Couldn't remember the name. I'll bring that as RW. I have native wall and aetherial pulse so defensives are covered.
And wow. I just pulled up the RW list that's in the OP. Not one single Mincing Minuet on the list. Yeesh. No wonder I haven't gotten one to pop on my RW list in-game.
Mincing Minuet was the one I was thinking of. Couldn't remember the name. I'll bring that as RW. I have native wall and aetherial pulse so defensives are covered.
And wow. I just pulled up the RW list that's in the OP. Not one single Mincing Minuet on the list. Yeesh. No wonder I haven't gotten one to pop on my RW list in-game.
Yeah, like I said, I had to go to three different RW list sites to find any codes for it. Here are the ones I found: a9ja - zV7y - aAME
It's so dumb that Yda is on the Monk Banner (and in the Bravery Synergy against Ultima Weapon) with her SSB but her Record Dive isn't unlocked for another 3 months. So dumb.
Y'shtola with a Dagger and +69% ATK and Celes' Burst commands and en-Holy is the funniest fucking idea I've ever had.
She was hitting the last Ultima for 15k total, on average, with no synergy or weakness to exploit. This is a surprisingly workable party.
What? Someone explain, because this sounds hilarious.
It's actually +103% ATK (I think!) It's also a really long story, but the short version is I pulled Yda's SSB and shuffled the shit out of my Melee A Team to take advantage of it.
So, no Synergy for Y'shtola, right? Gave her my highest ATK dagger (115), bracer (28), accessory (30). Takes her up to 283 ATK. Yda's SSB adds +30% ATK, Relm's SB adds Crit Fix 50%. Y'shtola uses RW Maria's Song, which adds another 30% ATK to the party and 20% ATK to her from Burst Mode. These stack multiplicatively just like MAG buffs do (I believe), so she goes up to 574 ATK. Then she just uses the burst commands for Holy/Fire or Holy/Ice. The commands are base 2.16/4 but the BSB grants En-Holy, so if there's no Fire or Ice weakness to hit then they go up to 3.24/4. Add the ~25% increased damage from crit fix 50% and that's 4.05/4.
So I have a party where everyone is doing 4- or 5- hit abilities. Yda with Explosive Fist (3.6/5), typically Zack with Chaincharge (5.85/4), Faris with Thief's Revenge (4.34/5), Y'shtola with Celes' burst commands (4.05/4). The party has Wall, Hastega, Protectga, Shellga, and two healers if necessary. Plus Relm has Portrait so I can drop a Curaga + HiRegen medica if I need it.
Explosive Fist is the weakest link but Yda can't use Lifebane for another ~3 months.
Posts
4 motes to get 6* affinity, and then 10 more for a copy of the skill.
Start with Aetherial Pulse. Patch heal with Curada and using the reactive healing to help in that department to minimise the number of rounds I need to spend patch healing, and use the freed rounds to spam Wrath to get BSB. At that point healing is GG'd with the activation Medica + Adloquium effect, and the instant cast Tetragrammatons.
My son is 8 and has no concept of delayed gratification, so he did an 11 pull and got two of Gabranth's Sword. Meh.
Hi, yes, welcome to the club for cool kids.
Where we all love spellblades.
I just hit the thing until it fell over. I did have full mitigation going. Wall, Full Break, Power Magic and Defense breakdowns but I virtually didn't need any healing at all and I got to play around with MNK abilities like Piercing Strike and Meteor Crush.
I think they are erring on the side of it being easy since the rewards are near impossible to get after this. Newer people are spending mythril to beat it and I think it's probably correct to do.
38thDoE on steam
So I ran with a team of the following: Jecht, Yda, Galuf, Tyro, and Y'shtola. I ran 3 monks, but only used monk skills on one. The rest were just combat skills mainly, plus soul breaks when I could. I kitted Tyro as support and use his native wall. I have Omnirod for Y'shtola so I used her Aetherial. And I RW'd Shout.
Easy peasy.
I believe we only get 80 motes for Monk and Knight, and 40 of the others. Definitely gonna be creating some extra 6* abilities for the sake of shattering for crystals, but it might be wise to make sure that there wont be any regrets, later.
I will probably unlock her and Jecht for the 6* abilities and then hoard everything that's left over.
Steam: TheArcadeBear
I want Snowspell Strike, but the rest are pretty unimportant for me.
She was hitting the last Ultima for 15k total, on average, with no synergy or weakness to exploit. This is a surprisingly workable party.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Wow!
I haven't been able to get Meltdown yet, due to the RNG factor on this fight and the vulnerability rotations.
But beyond that, I never did the Reraise record for White mages. I also never did Quadruple Foul. So I've got a good selection of really hard fights to do right now. Guess I don't really have anything better to spend my stamina on right now. I might run the Fire/Earth daily a bit and then try to tackle those nightmare bosses.
Gilgamesh, Agrias, Ramza, Tyro, and Rosa!
38thDoE on steam
Fire/Earth is actually one of my priority dailies now. A bunch of upcoming stuff uses both.
Pretty easy, managed it with a full monk squad, only Galuf and Tyro had SBs. High regen from might guard was enough (though barely in Snows case) to keep everyone alive.
IMO it's a little better than meh. It's an upgraded version of Zack's Helicopter Thingy, and the weapon itself features a dark boost to pump it up further.
I've got an extremely strong White Mage team, so my struggles are a bit baffling to me.
That being said, I've forgotten one of the details of this fight. During phase 2 when the portals are out, isn't it possible to Esuna or Dispel or something one of the portals to make it inert and not have an effect? What are the specifics on that?
Also, what should I be RWing for this fight? is there a Soul-break that raises MND stat? Or should I go for Divine Guardian? I think that's the one that gives haste and regen to the party?
RW an AoE Holy attack to blow up the Mirrors in phase 2.
38thDoE on steam
What are my options for AoE holy RW's? I know Penelo has one, right? I can't get her to pop on my RW list.
The boss will counter you with AoE your whole team dies. It has to be WHT classified damage.
You can Esuna lenses 1, 3, and 4 to turn off their added status ailment chance; you can Dispel lens 2 so turn its damage down from double to the same as the other ones. If you have RW Mincing Minuet, this whole mechanic is irrelevant, as you can have all of the lenses destroyed before the second lens gets to fire (yes, really). Otherwise, you really just want to make damn sure you don't eat a Photon Spray from lens 3 (petrify) or lens 4 (silence) as that will probably end your run. Double damage from lens 2 is obviously not great, but you can probably afford to tank it once assuming all else is going well.
You can also instantly kill a lens by casting Raise on it, but that is a desperate and dangerous strategy, as doing so will cause the lens to Explode. You probably want to save 3 uses of Raise to kill the Undead Guado Guard in phase 3, anyway.
The alternative strategy that I used because I had a bunch of medicas was to literally blow them up using Raise. They self-destruct for a large chunk of your HP (calculated by max HP), but if you've got enough medicas and time things right, you can immediately wipe out at least 3 that way.
And wow. I just pulled up the RW list that's in the OP. Not one single Mincing Minuet on the list. Yeesh. No wonder I haven't gotten one to pop on my RW list in-game.
Yeah, like I said, I had to go to three different RW list sites to find any codes for it. Here are the ones I found: a9ja - zV7y - aAME
Id offer my seraphic ray, but imperil holy is kinda redundant
I previously did ok using a RW of Yuna's The Sending, but then I let Wall drop and he wiped me out in phase 3.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Their Record Dive distribution is just wonky.
What? Someone explain, because this sounds hilarious.
Rius stacked ATK on Y'shtola, had her summon Celes BSB as a RW, and then using the Burst commands to attack, I assume.
It's actually +103% ATK (I think!) It's also a really long story, but the short version is I pulled Yda's SSB and shuffled the shit out of my Melee A Team to take advantage of it.
So, no Synergy for Y'shtola, right? Gave her my highest ATK dagger (115), bracer (28), accessory (30). Takes her up to 283 ATK. Yda's SSB adds +30% ATK, Relm's SB adds Crit Fix 50%. Y'shtola uses RW Maria's Song, which adds another 30% ATK to the party and 20% ATK to her from Burst Mode. These stack multiplicatively just like MAG buffs do (I believe), so she goes up to 574 ATK. Then she just uses the burst commands for Holy/Fire or Holy/Ice. The commands are base 2.16/4 but the BSB grants En-Holy, so if there's no Fire or Ice weakness to hit then they go up to 3.24/4. Add the ~25% increased damage from crit fix 50% and that's 4.05/4.
So I have a party where everyone is doing 4- or 5- hit abilities. Yda with Explosive Fist (3.6/5), typically Zack with Chaincharge (5.85/4), Faris with Thief's Revenge (4.34/5), Y'shtola with Celes' burst commands (4.05/4). The party has Wall, Hastega, Protectga, Shellga, and two healers if necessary. Plus Relm has Portrait so I can drop a Curaga + HiRegen medica if I need it.
Explosive Fist is the weakest link but Yda can't use Lifebane for another ~3 months.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.