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[FFRK] FFX Ultimates available, including the dreaded Geocities at U+ diff.

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Posts

  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    How hard is this Cid Mission with only the Royal Scepters and a combined Celebration Blade?

  • ArcTangentArcTangent Registered User regular
    edited September 2016
    I think the era where people wanted MG8 as an RW is passed. That's about a week now of not breaking double digits. Indo Blade wasn't overly popular either. Is it all Shouts and Walls these days?

    ArcTangent on
    ztrEPtD.gif
  • SavantSavant Simply Barbaric Registered User regular
    38thDoe wrote: »
    How hard is this Cid Mission with only the Royal Scepters and a combined Celebration Blade?

    Major damage race, he hits like a truck but has a ton of weaknesses so it isn't as hard to kill him as normal U+s. He also has an AOE attack he does on a phase chance that has a chance to slow on top of quite a bit of damage.

    I one shot it but had two dead at the end.

  • LucascraftLucascraft Registered User regular
    FFX Cid Mission? I didn't think it was that bad. My group wasn't very optimized. I just picked some dudes that I like, threw them on a team and did it. But I've also got pretty good FFX synergy, so it's hard to judge how much of it was easy because of my relics and how much was just good preparation and boss mechanics.

    I did it without Shout, if that helps any. I think I RW'd a wall and then just went with Shellga and magic breakdown and full break.

  • ArcTangentArcTangent Registered User regular
    edited September 2016
    38thDoe wrote: »
    How hard is this Cid Mission with only the Royal Scepters and a combined Celebration Blade?

    I beat it fairly handily with not good RS and only a single shared Shellga for an SB (cast only once at that), but I got pretty ridiculously lucky in the weak phase with the RNG and he pretty much just single target mana breathed. The boss is weak against nearly fucking every element though, so it's a relatively quick battle either win or lose.

    I didn't combine the Celeb Blade, so I still have two of them.
    iRa5RUZ.png

    That is clearly definitely NOT optimal equipment/ability setup. I was a little tipsy at the time and not paying a great amount of attention, but it got the job done, so apparently good enough.

    ArcTangent on
    ztrEPtD.gif
  • El FantasticoEl Fantastico Toronto, ONRegistered User regular
    edited September 2016
    ArcTangent wrote: »
    I think the era where people wanted MG8 as an RW is passed. That's about a week now of not breaking double digits. Indo Blade wasn't overly popular either. Is it all Shouts and Walls these days?

    I have a friend who's ready to drop 50 mythril to chase MG8 when the event releases. But then, he loves FF8 to pieces. Quistis, Rinoa, and Zell are all his waifu/husbando, and he was psyched when he saw they added Fujin in JP.

    Personally, banner 2 is hot if you just want all the ice things, but on the whole, nothing really stands out as a must-have.

    El Fantastico on
    PSN: TheArcadeBear
    Steam: TheArcadeBear

  • SavantSavant Simply Barbaric Registered User regular
    ArcTangent wrote: »
    I think the era where people wanted MG8 as an RW is passed. That's about a week now of not breaking double digits. Indo Blade wasn't overly popular either. Is it all Shouts and Walls these days?

    I used Indo blade on chocobo eater paired with meltdown. It was hilarious how fast he roasted to death.

  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    I've been getting 22-50 uses of Edward's Song of Swiftness. Which is amazing, with Princess Favor/wall/Rosa's Magic Blink Heal I never broke double digits.

  • DaffyddDaffydd Registered User regular
    edited September 2016
    I'm deeply conflicted about which banners to pull on. This is the first 'fest where I have no plan. About 250 mythril in hand, and any advice ya'll could give me would be greatly appreciated. Assume I'm more or less ok for mitigation, have a few decent medicas, and already have Wall and Keeper's Tome.

    I've been doing fine (yay 5* skills), but I'm in need of raw physical damage potential. I'm leaning towards a pull on Banner 3, two pulls on Banner 4, and saving the rest towards Onion (hype!). Please give me your recommendations about how I should use my mythril (assume I'm fine for orbs and xp).

    Daffydd on
  • ArcTangentArcTangent Registered User regular
    edited September 2016
    ArcTangent wrote: »
    I think the era where people wanted MG8 as an RW is passed. That's about a week now of not breaking double digits. Indo Blade wasn't overly popular either. Is it all Shouts and Walls these days?

    I have a friend who's ready to drop 50 mythril to chase MG8 when the event releases. But then, he loves FF8 to pieces. Quistis, Rinoa, and Zell are all his waifu/husbando, and he was psyched when he saw they added Fujin in JP.

    Personally, banner 2 is hot if you just want all the ice things, but on the whole, nothing really stands out as a must-have.

    I need 8 stuff pretty badly, but neither of those banners appeal much.

    Let's see here:
    4: Very good RS -- Holes: Medica, Hastega
    5: Good RS -- Holes: Medica, Hastega, Boostga
    6: Excellent RS -- Holes: Hastega, Boostga
    7: Okay weapon RS, no armor RS -- Holes: Hastega, Boostga
    8: Very poor RS -- Holes: Medica, Boostga
    9: Very good RS -- Holes: --
    10: Very poor RS -- Holes: Medica, Hastega, Boostga
    12: Decent RS -- Holes: Hastega
    13: Okay weapon RS, poor armor RS -- Holes: Hastega, Boostga
    FFT: Good RS -- Holes: Medica (conflicts with Shout)

    I think my targeted pulls for the future will be:

    OverCloud1 since 7 is a mess, especially with a lack of damaging SBs
    Ashe1 because it's stacked, awesome, and most of my strength in XII comes from strong 4* relics and TWO non-conflicting boostgas there
    MAYBE Firion1 because it's a really nice banner and my 2 RS is fairly poor, but maybe not.
    BrideYuna1 for similar reasons to 7 only worse, but it's a much better banner just in general
    Onion1 because Onion and literally zero 3 RS
    OverSquall 1 because of the 7 and 10 issues plus EVEN BETTER than those two
    TGCid 1 because TGCid

    If I'm really lucky, lucky draws will fill in some of those gaps, especially on 8, but I'm still in a pretty solid place for the most part. My mage situation is still complete shit, but I lack the NEOs for the chain spells anyway. C'est la vie. Something to shoot for next orbfest, maybe. Assuming I ever get a non-Grand Cross mage relic worth a damn.

    I can bring basically anything in terms of utility to my A-Team except for burst damage and a res boost (eg Divine Guardian). PCecil's BSB is still the only real source of it I have, as well as my only BSB full stop, so I'm not really looking for any key thing to fill in gaps outside of CMs, but it'll be nice if I do at some point get a little added oomph to damage towards the ends of fights. I used to have a bunch of people stunning to kind of simulate that, but that's gone by the wayside lately.

    ArcTangent on
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  • LucascraftLucascraft Registered User regular
    Boom. Reraise Nightmare beaten.

    Mincing Minuet did the trick on Phase 2.


    Onward to Quadruple Foul!
    I don't really even remember this fight. I don't know if I tried it more than like one time. I'm pretty sure my Support team is way stronger than last time though. We'll see what I can come up with for a team.

    FryDarklyre
  • FryFry Registered User regular
    edited September 2016
    Daffydd wrote: »
    I'm deeply conflicted about which banners to pull on. This is the first 'fest where I have no plan. About 250 mythril in hand, and any advice ya'll could give me would be greatly appreciated. Assume I'm more or less ok for mitigation, have a few decent medicas, and already have Wall and Keeper's Tome.

    I've been doing fine (yay 5* skills), but I'm in need of raw physical damage potential. I'm leaning towards a pull on Banner 3, two pulls on Banner 4, and saving the rest towards Onion (hype!). Please give me your recommendations about how I should use my mythril (assume I'm fine for orbs and xp).

    Here's an index that links to discussion about all of the festival banners. His rating system is...not the greatest, but if you read through the detailed comments for each item, it can give you an idea how good things are.
    https://www.reddit.com/r/FFRecordKeeper/comments/548yja/relic_discussion_special_five_dooms_triple_burst/

    IMO if you just need physical beatdown, I think banner 4 is probably where you want to be, or maybe banner 1. Alternatively, "just wait" might be a good choice - Cloud OSB 1 or Wild Roses 1 (FFII) might be more to your taste.

    Fry on
  • FryFry Registered User regular
    Lucascraft wrote: »
    Boom. Reraise Nightmare beaten.

    Mincing Minuet did the trick on Phase 2.


    Onward to Quadruple Foul!
    I don't really even remember this fight. I don't know if I tried it more than like one time. I'm pretty sure my Support team is way stronger than last time though. We'll see what I can come up with for a team.

    Here's my protip for the CPU:
    Equip Tyro with Full Charge + Multi Break. Even if (especially if?) your Multi Break is only R1.

    Also, spread out your Breakdowns among your other characters, but you probably could have guessed that. Mental Breakdown isn't that important if you don't have it, but you definitely want Power and Magic at least.

    38thDoe
  • LucascraftLucascraft Registered User regular
    I've got all the breakdowns at R3, Full Break at R2, and Multi-Break at R2.

    Fry
  • mercurialchemistermercurialchemister Registered User regular
    ArcTangent wrote: »
    I think the era where people wanted MG8 as an RW is passed. That's about a week now of not breaking double digits. Indo Blade wasn't overly popular either. Is it all Shouts and Walls these days?

    If you want a bunch of summons (and not to provide a niche SB that people use when they need them, like Sorceress's Awakening for the YOLO Ifrit strategy), then your options are either:
    -Staples (Shout/Sheepsong and Wall)
    -Things that stack with the above and ProShellga (Hand of the Emperor/Basch's clone, Divine Guardian, Maria's Song, and in the future OK's BSB)

  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Uh wow, I don't think Cid Mission U+ is going to work.
    Went full health to dead in less than one turn.
    It was hasted, did Tail Sweep, mass slow, then damocles photon, then Tail Sweep.

  • chrisnlchrisnl Registered User regular
    I can attest that Maria's Song is getting a good number of daily summons (usually at least 20), while my alt account with Apocalypse Shield is getting single digits. Maybe I'd get more summons if I switched the alt to Hand of the Emperor (even though it's the same damn thing)?

    steam_sig.png
  • FryFry Registered User regular
    I've been averaging 7 summons per day with RW Shout. I did way better when I was on a junkier SB (Sabin's Razor Gale, AOE dmg + boostga). All depends on how greedy you are for gil and which segment of the community you're trying to support (endgame vs beginners)

  • ArcTangentArcTangent Registered User regular
    edited September 2016
    38thDoe wrote: »
    Uh wow, I don't think Cid Mission U+ is going to work.
    Went full health to dead in less than one turn.
    It was hasted, did Tail Sweep, mass slow, then damocles photon, then Tail Sweep.

    Damocles is a %HP attack, so can be resisted with accessories if you really want. It's scripted to happen twice at I believe 71% and 41%. Tail Sweep always comes first at 71% and the slow proc on it is relatively low (~20% I think), with Damocles after it. The real killers are the powerful Mana Breath attacks that it has a pretty high chance of using.

    ArcTangent on
    ztrEPtD.gif
  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Yeah Auron just ate Manabreath for 7700.
    I don't really have the attack power to do this without shout/attack accessories. My best weapon is the celebration blade + and then it drops to a 4+ sword.

  • LucascraftLucascraft Registered User regular
    Do you have a good knight character for FFX? Abolishing Strike is a must-have to get rid of the haste and such.

  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited September 2016
    Difficulty 120 seems to be my roadblock here with Ultima Weapon, sadly. I usually have a hard time beating anything thats above 90.

    Going to have to work on those four star hones. And stop being conservative with those growth eggs. I usually just lvl to 50 and let them gain XP naturally from there but starting to feel like I need to build a maxed out hit squad.

    Dr. Chaos on
    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
  • ArcTangentArcTangent Registered User regular
    edited September 2016
    38thDoe wrote: »
    Yeah Auron just ate Manabreath for 7700.
    I don't really have the attack power to do this without shout/attack accessories. My best weapon is the celebration blade + and then it drops to a 4+ sword.

    Did you not have any mitigation up at all? It's pretty toothless (in Ultimate terms) for three turns with nothing but a weak physical attack. That's plenty of time to get your defenses in place.
    Lucascraft wrote: »
    Do you have a good knight character for FFX? Abolishing Strike is a must-have to get rid of the haste and such.

    Paine's literally the only one who can use it. Gotta plump her up with those eggs.

    ArcTangent on
    ztrEPtD.gif
  • El FantasticoEl Fantastico Toronto, ONRegistered User regular
    Apoc Shield tends to do well for the day or two after U/U+ battles show up in events, but I think it's going to have competition now with several Maria Songs out there stacking for people who have native Shout/HotE/Apoc.

    Typically, during non-bonus battle weekdays, non-damaging support RWs don't see as much action just to run dailies. Part of that is you can only run at best 16 or 17 30-stam stages in a day without mythril refreshing (assuming 160+ stamina when you wake up, and allowing it to fully refresh twice over the course of 16 hours before bed), and I know I don't always make it a habit to use the RWs as my first two actions to ensure they get paid.

    Gone are the days when the daily Hard rating actually meant using the AoE RW to clear two out of the three rounds, then quitting and re-entering with a new RW.

    PSN: TheArcadeBear
    Steam: TheArcadeBear

  • ArcTangentArcTangent Registered User regular
    Apoc Shield tends to do well for the day or two after U/U+ battles show up in events, but I think it's going to have competition now with several Maria Songs out there stacking for people who have native Shout/HotE/Apoc.

    Typically, during non-bonus battle weekdays, non-damaging support RWs don't see as much action just to run dailies. Part of that is you can only run at best 16 or 17 30-stam stages in a day without mythril refreshing (assuming 160+ stamina when you wake up, and allowing it to fully refresh twice over the course of 16 hours before bed), and I know I don't always make it a habit to use the RWs as my first two actions to ensure they get paid.

    Gone are the days when the daily Hard rating actually meant using the AoE RW to clear two out of the three rounds, then quitting and re-entering with a new RW.

    You have to actually use the RWs, not just bring them?

    ztrEPtD.gif
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    Looking for some advice on which I should focus on honing first, the four star black magic spells or spellblade ones?

    I get the impression that three star spellblade attacks are still decent.

    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
  • FryFry Registered User regular
    edited September 2016
    Dr. Chaos wrote: »
    Difficulty 120 seems to be my roadblock here with Ultima Weapon, sadly. I usually have a hard time beating anything thats above 90.

    Going to have to work on those four star hones. And stop being conservative with those growth eggs. I usually just lvl to 50 and let them gain XP naturally from there but starting to feel like I need to build a maxed out hit squad.

    Yeah, you probably want to max out at least one team in order to take out the toughest content and reap the mountains of orbs and other rewards that come from clearing Ultimate and U+ content. My general rule of thumb is that you can win a fight with difficulty equal to twice your party's average level if you fight smart (bring the right abilities, have them honed, choose an appropriate RW, etc.).
    Dr. Chaos wrote: »
    Looking for some advice on which I should focus on honing first, the four star black magic spells or spellblade ones?

    I get the impression that three star spellblade attacks are still decent.

    My opinion: refer to the honing guide in the second post on the first page.

    Fry on
    38thDoe
  • ArcTangentArcTangent Registered User regular
    Dr. Chaos wrote: »
    Looking for some advice on which I should focus on honing first, the four star black magic spells or spellblade ones?

    I get the impression that three star spellblade attacks are still decent.

    4* spellblades are a trap. They provide only a slight damage increase over 3* spellblades, and if you're using spellblades in the first place, it's almost always because you're hitting a weakness with them, and since they're all single hit, it's very easy to cap damage that way.

    ztrEPtD.gif
    IlpalaFryGnome-Interruptus
  • LucascraftLucascraft Registered User regular
    Dr. Chaos wrote: »
    Looking for some advice on which I should focus on honing first, the four star black magic spells or spellblade ones?

    I get the impression that three star spellblade attacks are still decent.

    I use almost entirely 3-star spellblade attacks, and with Shout active I usually cap damage.

    Can you post your team that you're running against the Ultima Weapon? Maybe we can offer some suggestions for team modifications or spells to hone based on what you have available.

    Really, the most important thing on that fight is mitigation. Put shellga on your white mage. Bring a support with Magic Breakdown and Full Break if you have it. If you're bringing someone with Combat skill, normal Magic Break will help too. And the 3-star combat breaks are decent abilities and are worth having honed up.

    Also, do you have any native parts of the trinity? (Hastega, Shout, Wall)?

  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    edited September 2016
    ArcTangent wrote: »
    38thDoe wrote: »
    Yeah Auron just ate Manabreath for 7700.
    I don't really have the attack power to do this without shout/attack accessories. My best weapon is the celebration blade + and then it drops to a 4+ sword.

    Did you not have any mitigation up at all? It's pretty toothless (in Ultimate terms) for three turns with nothing but a weak physical attack. That's plenty of time to get your defenses in place.
    Lucascraft wrote: »
    Do you have a good knight character for FFX? Abolishing Strike is a must-have to get rid of the haste and such.

    Paine's literally the only one who can use it. Gotta plump her up with those eggs.

    Was recasting shared shellga when I got hit. I need more ability slots. I have:
    Auron Drawtaliate
    Yuna protect and curaja
    paine banish and saints cross
    braska waterja and chain blizzard
    wakka FB and Magic Breakdown

    I need a lot more damage but I'm not really sure what to get rid of.

    38thDoe on
  • El FantasticoEl Fantastico Toronto, ONRegistered User regular
    ArcTangent wrote: »
    Apoc Shield tends to do well for the day or two after U/U+ battles show up in events, but I think it's going to have competition now with several Maria Songs out there stacking for people who have native Shout/HotE/Apoc.

    Typically, during non-bonus battle weekdays, non-damaging support RWs don't see as much action just to run dailies. Part of that is you can only run at best 16 or 17 30-stam stages in a day without mythril refreshing (assuming 160+ stamina when you wake up, and allowing it to fully refresh twice over the course of 16 hours before bed), and I know I don't always make it a habit to use the RWs as my first two actions to ensure they get paid.

    Gone are the days when the daily Hard rating actually meant using the AoE RW to clear two out of the three rounds, then quitting and re-entering with a new RW.

    You have to actually use the RWs, not just bring them?

    I could be wrong, but I think you have to actually summon the RWs, yes. It's not enough to just take the RW into the fight.

    My best RW was Cloud's Fenrir Overdrive on the first day of Sin Bahamut's release. Over 100 summons.

    PSN: TheArcadeBear
    Steam: TheArcadeBear

    Fry
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited September 2016
    Fry wrote: »
    Dr. Chaos wrote: »
    Looking for some advice on which I should focus on honing first, the four star black magic spells or spellblade ones?

    I get the impression that three star spellblade attacks are still decent.

    My opinion: refer to the honing guide in the second post on the first page.
    *slaps own forehead*

    I've read over that post atleast twice before in the past but somehow it didn't cross my mind before asking.

    Dr. Chaos on
    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
  • ArcTangentArcTangent Registered User regular
    edited September 2016
    Dump drawtaliate. In the first phase, it has a 50% chance of doing something, in the second, a 35%, and in the third, a 10%. And its ST physical attacks really aren't that scary anyway.

    I'd exchange it for Rikku with Thief's Raid for the self-sustaining, but there's a case to be made for Tidus and Chain Charge too since it's a short battle. I'd also dump either Waterja or Chain Blizzaga for a second heal on those nasty transition phases and the end when he's going to be zapping you for a shitload of damage every turn. I'd move the shared Shellga to Braska as well so it'll last longer.

    I also honestly prefer Power Breakdown over Full Break. You'll be giving up a little bit of damage, but this thing's vulnerable to so much anyway that it won't matter that much, and it'll help mitigate the physical stuff better.

    ArcTangent on
    ztrEPtD.gif
  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    I'd say don't hone either at the moment, Three star spellblades are great and four star black magic spells are starting to be phased out with this event.

  • El FantasticoEl Fantastico Toronto, ONRegistered User regular
    edited September 2016
    Dr. Chaos wrote: »
    Difficulty 120 seems to be my roadblock here with Ultima Weapon, sadly. I usually have a hard time beating anything thats above 90.

    Going to have to work on those four star hones. And stop being conservative with those growth eggs. I usually just lvl to 50 and let them gain XP naturally from there but starting to feel like I need to build a maxed out hit squad.

    This. Very much this.

    Take a look at your available relics from banners you've pulled on, and assemble an A-Team. If you need pointers, feel free to list some of the relics you have. If you have Sentinel Grimoire, Thyrus, Platinum Sword (FFT) or Keeper's Tome, those relic's characters should be priority number 1 with a bullet to level up to 80.

    You also want to level particular characters up to 65 at the bare minimum, to unlock their 2nd Record Materia, because there are number out there that are key components to building a winning team. Cloud and Tyro both get an RM that lets you start with an SB bar, Tidus, Steiner and Agrias (Steiner and Agrias available with Hero Souls) have RMs that let you build significantly more SB with actions/being hit.

    El Fantastico on
    PSN: TheArcadeBear
    Steam: TheArcadeBear

    Joe Camacho MKIIDarklyre
  • LucascraftLucascraft Registered User regular
    And you're specifically going for the Cid Mission, right? With only FFX synergy?

    I ran the following on my CM completion:

    Paine: Watera Strike, Abolishing Strike
    Wakka: Magic Breakdown, Full Break
    Yuna: Curaja, Shellga
    Rikku: Thief's Revenge, Dismissal
    Jecht: Life Siphon, Exploding Fist

    RW: Wall

    I did this fight without shout. But note that I've got record synergy out the wazzoo for FFX and each of those characters I listed has at least one SB, some have multiple SBs or SSBs.

  • ArcTangentArcTangent Registered User regular
    edited September 2016
    Dr. Chaos wrote: »
    Difficulty 120 seems to be my roadblock here with Ultima Weapon, sadly. I usually have a hard time beating anything thats above 90.

    Going to have to work on those four star hones. And stop being conservative with those growth eggs. I usually just lvl to 50 and let them gain XP naturally from there but starting to feel like I need to build a maxed out hit squad.

    This. Very much this.

    Take a look at your available relics from banners you've pulled on, and assemble an A-Team. If you need pointers, feel free to list some of the relics you have. If you have Sentinel Grimoire, Thyrus, Platinum Sword (FFT) or Keeper's Tome, those relic's characters should be priority number 1 with a bullet to level up to 80.

    You also want to level particular characters up to 65 at the bare minimum, to unlock their 2nd Record Materia, because there are number out there that are key components to building a winning team. Cloud and Tyro both get an RM that lets you start with an SB bar, Tidus, Steiner and Agrias (Steiner and Agrias available with Hero Souls) have RMs that let you build significantly more SB with actions/being hit.

    Agrias has nothing of the sort. Ramza and Squall do for attacking/taking damage respectively.

    ArcTangent on
    ztrEPtD.gif
  • FryFry Registered User regular
    ArcTangent wrote: »
    Dump drawtaliate. In the first phase, it has a 50% chance of doing something, in the second, a 35%, and in the third, a 10%. And its ST physical attacks really aren't that scary anyway.

    I'd exchange it for Rikku with Thief's Raid for the self-sustaining, but there's a case to be made for Tidus and Chain Charge too since it's a short battle. I'd also dump either Waterja or Chain Blizzaga for a second heal on those nasty transition phases and the end when he's going to be zapping you for a shitload of damage every turn. I'd move the shared Shellga to Braska as well so it'll last longer.

    I also honestly prefer Power Breakdown over Full Break. You'll be giving up a little bit of damage, but this thing's vulnerable to so much anyway that it won't matter that much, and it'll help mitigate the physical stuff better.

    Isn't water damage a medal condition?

    Also, minimum duration on Shellga is 35s. You should be fine putting shared Shellga on anybody as long as you remember to refresh it once somewhere around the time you refresh Shout/Wall. If you want to try to sneak by on a single cast, then yes you need to put it on somebody with WHM levels of MND (44s duration at 300 MND).

  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Lucascraft wrote: »
    And you're specifically going for the Cid Mission, right? With only FFX synergy?

    I ran the following on my CM completion:

    Paine: Watera Strike, Abolishing Strike
    Wakka: Magic Breakdown, Full Break
    Yuna: Curaja, Shellga
    Rikku: Thief's Revenge, Dismissal
    Jecht: Life Siphon, Exploding Fist

    RW: Wall

    I did this fight without shout. But note that I've got record synergy out the wazzoo for FFX and each of those characters I listed has at least one SB, some have multiple SBs or SSBs.

    Dismissal sounds fun, I just don't have the physical equipment to have a full team. Auron with best equipment and shout is hitting for 2.9k normal attacks. Waterja is hitting for close to 9k unbuffed. Too bad meltdown is out of the question for me.

  • ArcTangentArcTangent Registered User regular
    edited September 2016
    Fry wrote: »
    ArcTangent wrote: »
    Dump drawtaliate. In the first phase, it has a 50% chance of doing something, in the second, a 35%, and in the third, a 10%. And its ST physical attacks really aren't that scary anyway.

    I'd exchange it for Rikku with Thief's Raid for the self-sustaining, but there's a case to be made for Tidus and Chain Charge too since it's a short battle. I'd also dump either Waterja or Chain Blizzaga for a second heal on those nasty transition phases and the end when he's going to be zapping you for a shitload of damage every turn. I'd move the shared Shellga to Braska as well so it'll last longer.

    I also honestly prefer Power Breakdown over Full Break. You'll be giving up a little bit of damage, but this thing's vulnerable to so much anyway that it won't matter that much, and it'll help mitigate the physical stuff better.

    Isn't water damage a medal condition?

    Also, minimum duration on Shellga is 35s. You should be fine putting shared Shellga on anybody as long as you remember to refresh it once somewhere around the time you refresh Shout/Wall. If you want to try to sneak by on a single cast, then yes you need to put it on somebody with WHM levels of MND (44s duration at 300 MND).

    We're talking CM. I assume he'll have no trouble mastering it with a regular team.

    And that's exactly what I did with my shared shellga and finished the battle before it ran out, although I did also delay casting it a turn because I knew there was no magic damage incoming at the very start.

    ArcTangent on
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