I think the era where people wanted MG8 as an RW is passed. That's about a week now of not breaking double digits. Indo Blade wasn't overly popular either. Is it all Shouts and Walls these days?
How hard is this Cid Mission with only the Royal Scepters and a combined Celebration Blade?
Major damage race, he hits like a truck but has a ton of weaknesses so it isn't as hard to kill him as normal U+s. He also has an AOE attack he does on a phase chance that has a chance to slow on top of quite a bit of damage.
FFX Cid Mission? I didn't think it was that bad. My group wasn't very optimized. I just picked some dudes that I like, threw them on a team and did it. But I've also got pretty good FFX synergy, so it's hard to judge how much of it was easy because of my relics and how much was just good preparation and boss mechanics.
I did it without Shout, if that helps any. I think I RW'd a wall and then just went with Shellga and magic breakdown and full break.
How hard is this Cid Mission with only the Royal Scepters and a combined Celebration Blade?
I beat it fairly handily with not good RS and only a single shared Shellga for an SB (cast only once at that), but I got pretty ridiculously lucky in the weak phase with the RNG and he pretty much just single target mana breathed. The boss is weak against nearly fucking every element though, so it's a relatively quick battle either win or lose.
I didn't combine the Celeb Blade, so I still have two of them.
That is clearly definitely NOT optimal equipment/ability setup. I was a little tipsy at the time and not paying a great amount of attention, but it got the job done, so apparently good enough.
I think the era where people wanted MG8 as an RW is passed. That's about a week now of not breaking double digits. Indo Blade wasn't overly popular either. Is it all Shouts and Walls these days?
I have a friend who's ready to drop 50 mythril to chase MG8 when the event releases. But then, he loves FF8 to pieces. Quistis, Rinoa, and Zell are all his waifu/husbando, and he was psyched when he saw they added Fujin in JP.
Personally, banner 2 is hot if you just want all the ice things, but on the whole, nothing really stands out as a must-have.
I think the era where people wanted MG8 as an RW is passed. That's about a week now of not breaking double digits. Indo Blade wasn't overly popular either. Is it all Shouts and Walls these days?
I used Indo blade on chocobo eater paired with meltdown. It was hilarious how fast he roasted to death.
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38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
I've been getting 22-50 uses of Edward's Song of Swiftness. Which is amazing, with Princess Favor/wall/Rosa's Magic Blink Heal I never broke double digits.
I'm deeply conflicted about which banners to pull on. This is the first 'fest where I have no plan. About 250 mythril in hand, and any advice ya'll could give me would be greatly appreciated. Assume I'm more or less ok for mitigation, have a few decent medicas, and already have Wall and Keeper's Tome.
I've been doing fine (yay 5* skills), but I'm in need of raw physical damage potential. I'm leaning towards a pull on Banner 3, two pulls on Banner 4, and saving the rest towards Onion (hype!). Please give me your recommendations about how I should use my mythril (assume I'm fine for orbs and xp).
I think the era where people wanted MG8 as an RW is passed. That's about a week now of not breaking double digits. Indo Blade wasn't overly popular either. Is it all Shouts and Walls these days?
I have a friend who's ready to drop 50 mythril to chase MG8 when the event releases. But then, he loves FF8 to pieces. Quistis, Rinoa, and Zell are all his waifu/husbando, and he was psyched when he saw they added Fujin in JP.
Personally, banner 2 is hot if you just want all the ice things, but on the whole, nothing really stands out as a must-have.
I need 8 stuff pretty badly, but neither of those banners appeal much.
Let's see here:
4: Very good RS -- Holes: Medica, Hastega
5: Good RS -- Holes: Medica, Hastega, Boostga
6: Excellent RS -- Holes: Hastega, Boostga
7: Okay weapon RS, no armor RS -- Holes: Hastega, Boostga
8: Very poor RS -- Holes: Medica, Boostga
9: Very good RS -- Holes: --
10: Very poor RS -- Holes: Medica, Hastega, Boostga
12: Decent RS -- Holes: Hastega
13: Okay weapon RS, poor armor RS -- Holes: Hastega, Boostga
FFT: Good RS -- Holes: Medica (conflicts with Shout)
I think my targeted pulls for the future will be:
OverCloud1 since 7 is a mess, especially with a lack of damaging SBs
Ashe1 because it's stacked, awesome, and most of my strength in XII comes from strong 4* relics and TWO non-conflicting boostgas there
MAYBE Firion1 because it's a really nice banner and my 2 RS is fairly poor, but maybe not.
BrideYuna1 for similar reasons to 7 only worse, but it's a much better banner just in general
Onion1 because Onion and literally zero 3 RS
OverSquall 1 because of the 7 and 10 issues plus EVEN BETTER than those two
TGCid 1 because TGCid
If I'm really lucky, lucky draws will fill in some of those gaps, especially on 8, but I'm still in a pretty solid place for the most part. My mage situation is still complete shit, but I lack the NEOs for the chain spells anyway. C'est la vie. Something to shoot for next orbfest, maybe. Assuming I ever get a non-Grand Cross mage relic worth a damn.
I can bring basically anything in terms of utility to my A-Team except for burst damage and a res boost (eg Divine Guardian). PCecil's BSB is still the only real source of it I have, as well as my only BSB full stop, so I'm not really looking for any key thing to fill in gaps outside of CMs, but it'll be nice if I do at some point get a little added oomph to damage towards the ends of fights. I used to have a bunch of people stunning to kind of simulate that, but that's gone by the wayside lately.
Onward to Quadruple Foul!
I don't really even remember this fight. I don't know if I tried it more than like one time. I'm pretty sure my Support team is way stronger than last time though. We'll see what I can come up with for a team.
I'm deeply conflicted about which banners to pull on. This is the first 'fest where I have no plan. About 250 mythril in hand, and any advice ya'll could give me would be greatly appreciated. Assume I'm more or less ok for mitigation, have a few decent medicas, and already have Wall and Keeper's Tome.
I've been doing fine (yay 5* skills), but I'm in need of raw physical damage potential. I'm leaning towards a pull on Banner 3, two pulls on Banner 4, and saving the rest towards Onion (hype!). Please give me your recommendations about how I should use my mythril (assume I'm fine for orbs and xp).
IMO if you just need physical beatdown, I think banner 4 is probably where you want to be, or maybe banner 1. Alternatively, "just wait" might be a good choice - Cloud OSB 1 or Wild Roses 1 (FFII) might be more to your taste.
Onward to Quadruple Foul!
I don't really even remember this fight. I don't know if I tried it more than like one time. I'm pretty sure my Support team is way stronger than last time though. We'll see what I can come up with for a team.
Here's my protip for the CPU:
Equip Tyro with Full Charge + Multi Break. Even if (especially if?) your Multi Break is only R1.
Also, spread out your Breakdowns among your other characters, but you probably could have guessed that. Mental Breakdown isn't that important if you don't have it, but you definitely want Power and Magic at least.
I think the era where people wanted MG8 as an RW is passed. That's about a week now of not breaking double digits. Indo Blade wasn't overly popular either. Is it all Shouts and Walls these days?
If you want a bunch of summons (and not to provide a niche SB that people use when they need them, like Sorceress's Awakening for the YOLO Ifrit strategy), then your options are either:
-Staples (Shout/Sheepsong and Wall)
-Things that stack with the above and ProShellga (Hand of the Emperor/Basch's clone, Divine Guardian, Maria's Song, and in the future OK's BSB)
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38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
Uh wow, I don't think Cid Mission U+ is going to work.
Went full health to dead in less than one turn.
It was hasted, did Tail Sweep, mass slow, then damocles photon, then Tail Sweep.
I can attest that Maria's Song is getting a good number of daily summons (usually at least 20), while my alt account with Apocalypse Shield is getting single digits. Maybe I'd get more summons if I switched the alt to Hand of the Emperor (even though it's the same damn thing)?
I've been averaging 7 summons per day with RW Shout. I did way better when I was on a junkier SB (Sabin's Razor Gale, AOE dmg + boostga). All depends on how greedy you are for gil and which segment of the community you're trying to support (endgame vs beginners)
Uh wow, I don't think Cid Mission U+ is going to work.
Went full health to dead in less than one turn.
It was hasted, did Tail Sweep, mass slow, then damocles photon, then Tail Sweep.
Damocles is a %HP attack, so can be resisted with accessories if you really want. It's scripted to happen twice at I believe 71% and 41%. Tail Sweep always comes first at 71% and the slow proc on it is relatively low (~20% I think), with Damocles after it. The real killers are the powerful Mana Breath attacks that it has a pretty high chance of using.
ArcTangent on
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38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
Yeah Auron just ate Manabreath for 7700.
I don't really have the attack power to do this without shout/attack accessories. My best weapon is the celebration blade + and then it drops to a 4+ sword.
Do you have a good knight character for FFX? Abolishing Strike is a must-have to get rid of the haste and such.
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
edited September 2016
Difficulty 120 seems to be my roadblock here with Ultima Weapon, sadly. I usually have a hard time beating anything thats above 90.
Going to have to work on those four star hones. And stop being conservative with those growth eggs. I usually just lvl to 50 and let them gain XP naturally from there but starting to feel like I need to build a maxed out hit squad.
Yeah Auron just ate Manabreath for 7700.
I don't really have the attack power to do this without shout/attack accessories. My best weapon is the celebration blade + and then it drops to a 4+ sword.
Did you not have any mitigation up at all? It's pretty toothless (in Ultimate terms) for three turns with nothing but a weak physical attack. That's plenty of time to get your defenses in place.
Apoc Shield tends to do well for the day or two after U/U+ battles show up in events, but I think it's going to have competition now with several Maria Songs out there stacking for people who have native Shout/HotE/Apoc.
Typically, during non-bonus battle weekdays, non-damaging support RWs don't see as much action just to run dailies. Part of that is you can only run at best 16 or 17 30-stam stages in a day without mythril refreshing (assuming 160+ stamina when you wake up, and allowing it to fully refresh twice over the course of 16 hours before bed), and I know I don't always make it a habit to use the RWs as my first two actions to ensure they get paid.
Gone are the days when the daily Hard rating actually meant using the AoE RW to clear two out of the three rounds, then quitting and re-entering with a new RW.
Apoc Shield tends to do well for the day or two after U/U+ battles show up in events, but I think it's going to have competition now with several Maria Songs out there stacking for people who have native Shout/HotE/Apoc.
Typically, during non-bonus battle weekdays, non-damaging support RWs don't see as much action just to run dailies. Part of that is you can only run at best 16 or 17 30-stam stages in a day without mythril refreshing (assuming 160+ stamina when you wake up, and allowing it to fully refresh twice over the course of 16 hours before bed), and I know I don't always make it a habit to use the RWs as my first two actions to ensure they get paid.
Gone are the days when the daily Hard rating actually meant using the AoE RW to clear two out of the three rounds, then quitting and re-entering with a new RW.
You have to actually use the RWs, not just bring them?
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
Looking for some advice on which I should focus on honing first, the four star black magic spells or spellblade ones?
I get the impression that three star spellblade attacks are still decent.
Difficulty 120 seems to be my roadblock here with Ultima Weapon, sadly. I usually have a hard time beating anything thats above 90.
Going to have to work on those four star hones. And stop being conservative with those growth eggs. I usually just lvl to 50 and let them gain XP naturally from there but starting to feel like I need to build a maxed out hit squad.
Yeah, you probably want to max out at least one team in order to take out the toughest content and reap the mountains of orbs and other rewards that come from clearing Ultimate and U+ content. My general rule of thumb is that you can win a fight with difficulty equal to twice your party's average level if you fight smart (bring the right abilities, have them honed, choose an appropriate RW, etc.).
Looking for some advice on which I should focus on honing first, the four star black magic spells or spellblade ones?
I get the impression that three star spellblade attacks are still decent.
4* spellblades are a trap. They provide only a slight damage increase over 3* spellblades, and if you're using spellblades in the first place, it's almost always because you're hitting a weakness with them, and since they're all single hit, it's very easy to cap damage that way.
Looking for some advice on which I should focus on honing first, the four star black magic spells or spellblade ones?
I get the impression that three star spellblade attacks are still decent.
I use almost entirely 3-star spellblade attacks, and with Shout active I usually cap damage.
Can you post your team that you're running against the Ultima Weapon? Maybe we can offer some suggestions for team modifications or spells to hone based on what you have available.
Really, the most important thing on that fight is mitigation. Put shellga on your white mage. Bring a support with Magic Breakdown and Full Break if you have it. If you're bringing someone with Combat skill, normal Magic Break will help too. And the 3-star combat breaks are decent abilities and are worth having honed up.
Also, do you have any native parts of the trinity? (Hastega, Shout, Wall)?
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38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
Yeah Auron just ate Manabreath for 7700.
I don't really have the attack power to do this without shout/attack accessories. My best weapon is the celebration blade + and then it drops to a 4+ sword.
Did you not have any mitigation up at all? It's pretty toothless (in Ultimate terms) for three turns with nothing but a weak physical attack. That's plenty of time to get your defenses in place.
Do you have a good knight character for FFX? Abolishing Strike is a must-have to get rid of the haste and such.
Paine's literally the only one who can use it. Gotta plump her up with those eggs.
Was recasting shared shellga when I got hit. I need more ability slots. I have:
Auron Drawtaliate
Yuna protect and curaja
paine banish and saints cross
braska waterja and chain blizzard
wakka FB and Magic Breakdown
I need a lot more damage but I'm not really sure what to get rid of.
Apoc Shield tends to do well for the day or two after U/U+ battles show up in events, but I think it's going to have competition now with several Maria Songs out there stacking for people who have native Shout/HotE/Apoc.
Typically, during non-bonus battle weekdays, non-damaging support RWs don't see as much action just to run dailies. Part of that is you can only run at best 16 or 17 30-stam stages in a day without mythril refreshing (assuming 160+ stamina when you wake up, and allowing it to fully refresh twice over the course of 16 hours before bed), and I know I don't always make it a habit to use the RWs as my first two actions to ensure they get paid.
Gone are the days when the daily Hard rating actually meant using the AoE RW to clear two out of the three rounds, then quitting and re-entering with a new RW.
You have to actually use the RWs, not just bring them?
I could be wrong, but I think you have to actually summon the RWs, yes. It's not enough to just take the RW into the fight.
My best RW was Cloud's Fenrir Overdrive on the first day of Sin Bahamut's release. Over 100 summons.
PSN: TheArcadeBear
Steam: TheArcadeBear
+1
Dr. ChaosPost nuclear nuisanceRegistered Userregular
Dump drawtaliate. In the first phase, it has a 50% chance of doing something, in the second, a 35%, and in the third, a 10%. And its ST physical attacks really aren't that scary anyway.
I'd exchange it for Rikku with Thief's Raid for the self-sustaining, but there's a case to be made for Tidus and Chain Charge too since it's a short battle. I'd also dump either Waterja or Chain Blizzaga for a second heal on those nasty transition phases and the end when he's going to be zapping you for a shitload of damage every turn. I'd move the shared Shellga to Braska as well so it'll last longer.
I also honestly prefer Power Breakdown over Full Break. You'll be giving up a little bit of damage, but this thing's vulnerable to so much anyway that it won't matter that much, and it'll help mitigate the physical stuff better.
ArcTangent on
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38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
I'd say don't hone either at the moment, Three star spellblades are great and four star black magic spells are starting to be phased out with this event.
Difficulty 120 seems to be my roadblock here with Ultima Weapon, sadly. I usually have a hard time beating anything thats above 90.
Going to have to work on those four star hones. And stop being conservative with those growth eggs. I usually just lvl to 50 and let them gain XP naturally from there but starting to feel like I need to build a maxed out hit squad.
This. Very much this.
Take a look at your available relics from banners you've pulled on, and assemble an A-Team. If you need pointers, feel free to list some of the relics you have. If you have Sentinel Grimoire, Thyrus, Platinum Sword (FFT) or Keeper's Tome, those relic's characters should be priority number 1 with a bullet to level up to 80.
You also want to level particular characters up to 65 at the bare minimum, to unlock their 2nd Record Materia, because there are number out there that are key components to building a winning team. Cloud and Tyro both get an RM that lets you start with an SB bar, Tidus, Steiner and Agrias (Steiner and Agrias available with Hero Souls) have RMs that let you build significantly more SB with actions/being hit.
I did this fight without shout. But note that I've got record synergy out the wazzoo for FFX and each of those characters I listed has at least one SB, some have multiple SBs or SSBs.
Difficulty 120 seems to be my roadblock here with Ultima Weapon, sadly. I usually have a hard time beating anything thats above 90.
Going to have to work on those four star hones. And stop being conservative with those growth eggs. I usually just lvl to 50 and let them gain XP naturally from there but starting to feel like I need to build a maxed out hit squad.
This. Very much this.
Take a look at your available relics from banners you've pulled on, and assemble an A-Team. If you need pointers, feel free to list some of the relics you have. If you have Sentinel Grimoire, Thyrus, Platinum Sword (FFT) or Keeper's Tome, those relic's characters should be priority number 1 with a bullet to level up to 80.
You also want to level particular characters up to 65 at the bare minimum, to unlock their 2nd Record Materia, because there are number out there that are key components to building a winning team. Cloud and Tyro both get an RM that lets you start with an SB bar, Tidus, Steiner and Agrias (Steiner and Agrias available with Hero Souls) have RMs that let you build significantly more SB with actions/being hit.
Agrias has nothing of the sort. Ramza and Squall do for attacking/taking damage respectively.
Dump drawtaliate. In the first phase, it has a 50% chance of doing something, in the second, a 35%, and in the third, a 10%. And its ST physical attacks really aren't that scary anyway.
I'd exchange it for Rikku with Thief's Raid for the self-sustaining, but there's a case to be made for Tidus and Chain Charge too since it's a short battle. I'd also dump either Waterja or Chain Blizzaga for a second heal on those nasty transition phases and the end when he's going to be zapping you for a shitload of damage every turn. I'd move the shared Shellga to Braska as well so it'll last longer.
I also honestly prefer Power Breakdown over Full Break. You'll be giving up a little bit of damage, but this thing's vulnerable to so much anyway that it won't matter that much, and it'll help mitigate the physical stuff better.
Isn't water damage a medal condition?
Also, minimum duration on Shellga is 35s. You should be fine putting shared Shellga on anybody as long as you remember to refresh it once somewhere around the time you refresh Shout/Wall. If you want to try to sneak by on a single cast, then yes you need to put it on somebody with WHM levels of MND (44s duration at 300 MND).
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38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
I did this fight without shout. But note that I've got record synergy out the wazzoo for FFX and each of those characters I listed has at least one SB, some have multiple SBs or SSBs.
Dismissal sounds fun, I just don't have the physical equipment to have a full team. Auron with best equipment and shout is hitting for 2.9k normal attacks. Waterja is hitting for close to 9k unbuffed. Too bad meltdown is out of the question for me.
Dump drawtaliate. In the first phase, it has a 50% chance of doing something, in the second, a 35%, and in the third, a 10%. And its ST physical attacks really aren't that scary anyway.
I'd exchange it for Rikku with Thief's Raid for the self-sustaining, but there's a case to be made for Tidus and Chain Charge too since it's a short battle. I'd also dump either Waterja or Chain Blizzaga for a second heal on those nasty transition phases and the end when he's going to be zapping you for a shitload of damage every turn. I'd move the shared Shellga to Braska as well so it'll last longer.
I also honestly prefer Power Breakdown over Full Break. You'll be giving up a little bit of damage, but this thing's vulnerable to so much anyway that it won't matter that much, and it'll help mitigate the physical stuff better.
Isn't water damage a medal condition?
Also, minimum duration on Shellga is 35s. You should be fine putting shared Shellga on anybody as long as you remember to refresh it once somewhere around the time you refresh Shout/Wall. If you want to try to sneak by on a single cast, then yes you need to put it on somebody with WHM levels of MND (44s duration at 300 MND).
We're talking CM. I assume he'll have no trouble mastering it with a regular team.
And that's exactly what I did with my shared shellga and finished the battle before it ran out, although I did also delay casting it a turn because I knew there was no magic damage incoming at the very start.
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38thDoE on steam
Major damage race, he hits like a truck but has a ton of weaknesses so it isn't as hard to kill him as normal U+s. He also has an AOE attack he does on a phase chance that has a chance to slow on top of quite a bit of damage.
I one shot it but had two dead at the end.
I did it without Shout, if that helps any. I think I RW'd a wall and then just went with Shellga and magic breakdown and full break.
I beat it fairly handily with not good RS and only a single shared Shellga for an SB (cast only once at that), but I got pretty ridiculously lucky in the weak phase with the RNG and he pretty much just single target mana breathed. The boss is weak against nearly fucking every element though, so it's a relatively quick battle either win or lose.
I didn't combine the Celeb Blade, so I still have two of them.
That is clearly definitely NOT optimal equipment/ability setup. I was a little tipsy at the time and not paying a great amount of attention, but it got the job done, so apparently good enough.
I have a friend who's ready to drop 50 mythril to chase MG8 when the event releases. But then, he loves FF8 to pieces. Quistis, Rinoa, and Zell are all his waifu/husbando, and he was psyched when he saw they added Fujin in JP.
Personally, banner 2 is hot if you just want all the ice things, but on the whole, nothing really stands out as a must-have.
Steam: TheArcadeBear
I used Indo blade on chocobo eater paired with meltdown. It was hilarious how fast he roasted to death.
38thDoE on steam
I've been doing fine (yay 5* skills), but I'm in need of raw physical damage potential. I'm leaning towards a pull on Banner 3, two pulls on Banner 4, and saving the rest towards Onion (hype!). Please give me your recommendations about how I should use my mythril (assume I'm fine for orbs and xp).
I need 8 stuff pretty badly, but neither of those banners appeal much.
Let's see here:
5: Good RS -- Holes: Medica, Hastega, Boostga
6: Excellent RS -- Holes: Hastega, Boostga
7: Okay weapon RS, no armor RS -- Holes: Hastega, Boostga
8: Very poor RS -- Holes: Medica, Boostga
9: Very good RS -- Holes: --
10: Very poor RS -- Holes: Medica, Hastega, Boostga
12: Decent RS -- Holes: Hastega
13: Okay weapon RS, poor armor RS -- Holes: Hastega, Boostga
FFT: Good RS -- Holes: Medica (conflicts with Shout)
I think my targeted pulls for the future will be:
OverCloud1 since 7 is a mess, especially with a lack of damaging SBs
Ashe1 because it's stacked, awesome, and most of my strength in XII comes from strong 4* relics and TWO non-conflicting boostgas there
MAYBE Firion1 because it's a really nice banner and my 2 RS is fairly poor, but maybe not.
BrideYuna1 for similar reasons to 7 only worse, but it's a much better banner just in general
Onion1 because Onion and literally zero 3 RS
OverSquall 1 because of the 7 and 10 issues plus EVEN BETTER than those two
TGCid 1 because TGCid
If I'm really lucky, lucky draws will fill in some of those gaps, especially on 8, but I'm still in a pretty solid place for the most part. My mage situation is still complete shit, but I lack the NEOs for the chain spells anyway. C'est la vie. Something to shoot for next orbfest, maybe. Assuming I ever get a non-Grand Cross mage relic worth a damn.
I can bring basically anything in terms of utility to my A-Team except for burst damage and a res boost (eg Divine Guardian). PCecil's BSB is still the only real source of it I have, as well as my only BSB full stop, so I'm not really looking for any key thing to fill in gaps outside of CMs, but it'll be nice if I do at some point get a little added oomph to damage towards the ends of fights. I used to have a bunch of people stunning to kind of simulate that, but that's gone by the wayside lately.
Mincing Minuet did the trick on Phase 2.
Onward to Quadruple Foul!
I don't really even remember this fight. I don't know if I tried it more than like one time. I'm pretty sure my Support team is way stronger than last time though. We'll see what I can come up with for a team.
Here's an index that links to discussion about all of the festival banners. His rating system is...not the greatest, but if you read through the detailed comments for each item, it can give you an idea how good things are.
https://www.reddit.com/r/FFRecordKeeper/comments/548yja/relic_discussion_special_five_dooms_triple_burst/
IMO if you just need physical beatdown, I think banner 4 is probably where you want to be, or maybe banner 1. Alternatively, "just wait" might be a good choice - Cloud OSB 1 or Wild Roses 1 (FFII) might be more to your taste.
Here's my protip for the CPU:
Also, spread out your Breakdowns among your other characters, but you probably could have guessed that. Mental Breakdown isn't that important if you don't have it, but you definitely want Power and Magic at least.
If you want a bunch of summons (and not to provide a niche SB that people use when they need them, like Sorceress's Awakening for the YOLO Ifrit strategy), then your options are either:
-Staples (Shout/Sheepsong and Wall)
-Things that stack with the above and ProShellga (Hand of the Emperor/Basch's clone, Divine Guardian, Maria's Song, and in the future OK's BSB)
Went full health to dead in less than one turn.
It was hasted, did Tail Sweep, mass slow, then damocles photon, then Tail Sweep.
38thDoE on steam
Damocles is a %HP attack, so can be resisted with accessories if you really want. It's scripted to happen twice at I believe 71% and 41%. Tail Sweep always comes first at 71% and the slow proc on it is relatively low (~20% I think), with Damocles after it. The real killers are the powerful Mana Breath attacks that it has a pretty high chance of using.
I don't really have the attack power to do this without shout/attack accessories. My best weapon is the celebration blade + and then it drops to a 4+ sword.
38thDoE on steam
Going to have to work on those four star hones. And stop being conservative with those growth eggs. I usually just lvl to 50 and let them gain XP naturally from there but starting to feel like I need to build a maxed out hit squad.
Did you not have any mitigation up at all? It's pretty toothless (in Ultimate terms) for three turns with nothing but a weak physical attack. That's plenty of time to get your defenses in place.
Paine's literally the only one who can use it. Gotta plump her up with those eggs.
Typically, during non-bonus battle weekdays, non-damaging support RWs don't see as much action just to run dailies. Part of that is you can only run at best 16 or 17 30-stam stages in a day without mythril refreshing (assuming 160+ stamina when you wake up, and allowing it to fully refresh twice over the course of 16 hours before bed), and I know I don't always make it a habit to use the RWs as my first two actions to ensure they get paid.
Gone are the days when the daily Hard rating actually meant using the AoE RW to clear two out of the three rounds, then quitting and re-entering with a new RW.
Steam: TheArcadeBear
You have to actually use the RWs, not just bring them?
I get the impression that three star spellblade attacks are still decent.
Yeah, you probably want to max out at least one team in order to take out the toughest content and reap the mountains of orbs and other rewards that come from clearing Ultimate and U+ content. My general rule of thumb is that you can win a fight with difficulty equal to twice your party's average level if you fight smart (bring the right abilities, have them honed, choose an appropriate RW, etc.).
My opinion: refer to the honing guide in the second post on the first page.
4* spellblades are a trap. They provide only a slight damage increase over 3* spellblades, and if you're using spellblades in the first place, it's almost always because you're hitting a weakness with them, and since they're all single hit, it's very easy to cap damage that way.
I use almost entirely 3-star spellblade attacks, and with Shout active I usually cap damage.
Can you post your team that you're running against the Ultima Weapon? Maybe we can offer some suggestions for team modifications or spells to hone based on what you have available.
Really, the most important thing on that fight is mitigation. Put shellga on your white mage. Bring a support with Magic Breakdown and Full Break if you have it. If you're bringing someone with Combat skill, normal Magic Break will help too. And the 3-star combat breaks are decent abilities and are worth having honed up.
Also, do you have any native parts of the trinity? (Hastega, Shout, Wall)?
Was recasting shared shellga when I got hit. I need more ability slots. I have:
Auron Drawtaliate
Yuna protect and curaja
paine banish and saints cross
braska waterja and chain blizzard
wakka FB and Magic Breakdown
I need a lot more damage but I'm not really sure what to get rid of.
38thDoE on steam
I could be wrong, but I think you have to actually summon the RWs, yes. It's not enough to just take the RW into the fight.
My best RW was Cloud's Fenrir Overdrive on the first day of Sin Bahamut's release. Over 100 summons.
Steam: TheArcadeBear
I've read over that post atleast twice before in the past but somehow it didn't cross my mind before asking.
I'd exchange it for Rikku with Thief's Raid for the self-sustaining, but there's a case to be made for Tidus and Chain Charge too since it's a short battle. I'd also dump either Waterja or Chain Blizzaga for a second heal on those nasty transition phases and the end when he's going to be zapping you for a shitload of damage every turn. I'd move the shared Shellga to Braska as well so it'll last longer.
I also honestly prefer Power Breakdown over Full Break. You'll be giving up a little bit of damage, but this thing's vulnerable to so much anyway that it won't matter that much, and it'll help mitigate the physical stuff better.
38thDoE on steam
This. Very much this.
Take a look at your available relics from banners you've pulled on, and assemble an A-Team. If you need pointers, feel free to list some of the relics you have. If you have Sentinel Grimoire, Thyrus, Platinum Sword (FFT) or Keeper's Tome, those relic's characters should be priority number 1 with a bullet to level up to 80.
You also want to level particular characters up to 65 at the bare minimum, to unlock their 2nd Record Materia, because there are number out there that are key components to building a winning team. Cloud and Tyro both get an RM that lets you start with an SB bar, Tidus, Steiner and Agrias (Steiner and Agrias available with Hero Souls) have RMs that let you build significantly more SB with actions/being hit.
Steam: TheArcadeBear
I ran the following on my CM completion:
Paine: Watera Strike, Abolishing Strike
Wakka: Magic Breakdown, Full Break
Yuna: Curaja, Shellga
Rikku: Thief's Revenge, Dismissal
Jecht: Life Siphon, Exploding Fist
RW: Wall
I did this fight without shout. But note that I've got record synergy out the wazzoo for FFX and each of those characters I listed has at least one SB, some have multiple SBs or SSBs.
Agrias has nothing of the sort. Ramza and Squall do for attacking/taking damage respectively.
Isn't water damage a medal condition?
Also, minimum duration on Shellga is 35s. You should be fine putting shared Shellga on anybody as long as you remember to refresh it once somewhere around the time you refresh Shout/Wall. If you want to try to sneak by on a single cast, then yes you need to put it on somebody with WHM levels of MND (44s duration at 300 MND).
Dismissal sounds fun, I just don't have the physical equipment to have a full team. Auron with best equipment and shout is hitting for 2.9k normal attacks. Waterja is hitting for close to 9k unbuffed. Too bad meltdown is out of the question for me.
38thDoE on steam
We're talking CM. I assume he'll have no trouble mastering it with a regular team.
And that's exactly what I did with my shared shellga and finished the battle before it ran out, although I did also delay casting it a turn because I knew there was no magic damage incoming at the very start.