I could be wrong, but with that powerful board clear, Priest may be in the same position Shaman was before Old Gods. Just missing an ingredient or two before being completely dominant. Everyones asking for a great priest 2 drop, but will they have any weaknesses at all when they get it?
Plenty. Card draw is still awful. And a single 2 drop isn't enough early game for priest. You NEED a play on 2, you can pass anymore. That means more 2's. I really miss Gilblin Stalker.
tl;dr He was originally created all the way back in BRM and kept getting canned til now!
Battle.net Tag: Dibby#1582
+5
GrobianWhat's on sale?Pliers!Registered Userregular
edited November 2016
That's an interesting story. The original design as a dragon with the same text but no charge and legendary tag really feels very overpowered (faerie dragon becomes 5/4 stats for 2 mana).
I mean, even patches has super good text and would be insane with dragon instead. The only thing holding him back is that there are no pirates that get run in general decks (unlike say azure drake)
Grobian on
PoGo friend code: 7835 1672 4968
0
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
"People are having incredible trouble playing priest on ladder!"
"Hmm, how can we buff priest?"
"I know, let's buff dragons so priest can have a play-on-curve minion deck! Those decks are really popular on the ladder, everyone must love them!"
"Excellent, that is exactly what people love about playing priest!"
I wouldn't really call Drakonid "just playing on curve." Yeah it's a 5 mana 5/6 but it's a 5 mana 5/6 with a better version of Thoughtsteal attached, which IS what people love about priest.
+4
KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
Had some pretty average runs today. Drafted a really good 72 tier score Shaman deck that only went 4/3 because of the first two opponents drafting Face Hunter decks. Also played an old draft Mage that went 2/3, and then a Rogue that went 1/3. Finally, I drafted this awful 63 tier score tempo Mage deck, no board clears, 1 Firelands portal, 1 Flame lance, no polymorph, below average drops. Although... it did have Pyroblast.
I despise Thoughtsteal but accept that I am a somewhat atypical Priest player in that regard.
I'm not a fan, either. This new dragon is semi interesting just because it gives you insight, but as a general rule, I like playing with cards I've selected for my deck.
0
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
I really like killing people with their own cards.
Hearthstone Aikido.
+4
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
Hm. Mistress of Mixtures
1 mana 2/2
Deathrattle: restore 4 health to both players.
One designer in particular is working on tuning the arena to be the best possible. (lol)
Midrange shaman was at a 57% winrate before the recent card nerfs. It's now in the 50-55% range.
Dragon Priest, No Duplicate Cards Priest, and Spells / Tricks Priest are all archetypes they are looking to improve with Priest this expansion. (???) Mean Streets currently has less random cards than other expansions. They want expansions and adventures to feel different from one another. (lol)
They're looking into possibly changing the way you gain your initial ranks in a new season. Maybe players at Rank 5 should start a bit further up the chain so they have to grind less to get back there.
Sideboarding is something they could maybe try in Tavern Brawls. Players having a variety of decks is already a sort of sideboard. (lol)
They love the Discover mechanic to use over random effects because it adds an amount of skill to player decisions. Tempo swings are important and we see AoE making a bit of a return with Mean Streets of Gadgetzan. There isn't always AoE included in expansions because they want to keep things fresh and not always the same tools in each set. (lol)
Some good stuff, some very dumb stuff, a handful of the usual non-answers.
Shen on
3DS: 2234-8122-8398 | Battle.net (EU): Ladi#2485
0
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
What do you think is "very dumb" in there? That all sounds reasonable to me.
I fully welcome more AoE. I'm sick to fucking death of midrange and aggro running the show, which has been the last year and a half.
One designer in particular is working on tuning the arena to be the best possible. (lol)
Midrange shaman was at a 57% winrate before the recent card nerfs. It's now in the 50-55% range.
Dragon Priest, No Duplicate Cards Priest, and Spells / Tricks Priest are all archetypes they are looking to improve with Priest this expansion. (???) Mean Streets currently has less random cards than other expansions. They want expansions and adventures to feel different from one another. (lol)
They're looking into possibly changing the way you gain your initial ranks in a new season. Maybe players at Rank 5 should start a bit further up the chain so they have to grind less to get back there.
Sideboarding is something they could maybe try in Tavern Brawls. Players having a variety of decks is already a sort of sideboard. (lol)
They love the Discover mechanic to use over random effects because it adds an amount of skill to player decisions. Tempo swings are important and we see AoE making a bit of a return with Mean Streets of Gadgetzan. There isn't always AoE included in expansions because they want to keep things fresh and not always the same tools in each set. (lol)
Some good stuff, some very dumb stuff, a handful of the usual non-answers.
"No Duplicate Cards Priest" is just a dumb way of saying Reno Priest. You wouldn't even call it Kazakus Priest either cause you'd literally just slot Kazakus in a Reno deck.
"but what about when Reno rotates out! then it won't be Reno Priest anymore!!!"
yup
you're right
but until then it's Reno Priest! and besides, "Highlander" is such a better name for the archetype over "No Duplicate Cards".
Spells/Tricks Priest I have no fucking idea. Control I guess? Is what they mean????
but all that aside
god some of those answers are infuriating. "Players having a variety of decks is already a sort of sideboard." lol fuck off with that shit
So thinking on Kazakus, if he's got over 100 combinations I assume the choice tree is a choice between 1, 5 and 10 mana then two sets of 6 choices, which is probably more random than I'd like, but on the flip side is not Yogg. Also some of the effects are like, quite bad.
Also: (10) copy 3 cards from your opponent's deck, resurrect 3 minions, polymorph all minions, gain 10 armour, draw 3 cards
If anything the 1 mana options look fairly savage, mage could have fun with that.
Midrange shaman was at a 57% winrate before the recent card nerfs. It's now in the 50-55% range.
Ok... but surely the fact that Midrange Shaman is far more ubiquitous since the nerfs means it's going to trend downwards (more 50/50 matchups)
I think the vicious syndicate reports are pretty damning on how bad it is for the meta.
The 25th VS report (last Thursday) projected Midrange Shaman at a 55.08% winrate against the field at rank 10 and above, including mirror matches.
If you remove mirror matches, it has a projected 56.5% winrate against the other decks.
The only thing keeping Midrange Shaman from being the only deck on ladder is people not being interested in playing Midrange Shaman.
What do you think is "very dumb" in there? That all sounds reasonable to me.
I fully welcome more AoE. I'm sick to fucking death of midrange and aggro running the show, which has been the last year and a half.
I agree about AoE; it's a shame that some classes have no meaningful access to it at all. The line about not always seeing the same tools is dumb because of the huge disparity in quality of tools in the classic set. I'm sure it's more than just the one dude dedicated to making arena better given that Team 5 is up to 70+ people, but the answer was poorly phrased. The set may be less random but if it's going to allow things like discovering cards from other classes then that's a concern imo. "Even the negative feedback is good for the team" lol, no shit.
What do you think is "very dumb" in there? That all sounds reasonable to me.
I fully welcome more AoE. I'm sick to fucking death of midrange and aggro running the show, which has been the last year and a half.
I agree about AoE; it's a shame that some classes have no meaningful access to it at all. The line about not always seeing the same tools is dumb because of the huge disparity in quality of tools in the classic set. I'm sure it's more than just the one dude dedicated to making arena better given that Team 5 is up to 70+ people, but the answer was poorly phrased. The set may be less random but if it's going to allow things like discovering cards from other classes then that's a concern imo. "Even the negative feedback is good for the team" lol, no shit.
It's even worse in Arena. The lack of AoE being printed is part of the, "Go first, win," problem, especially as 1- and 2-mana minions get increasingly more powerful over time. I miss when Knife Juggler was the primo 2-drop minion.
I think Blizzard is really hitting a problem with ... you can only make so many variations on direct damage cards. They can make a billion minions with different stats, but unless they reprint Darkbomb or Consecrate or Swipe in some manner, we're going to have a problem with spells keeping up with minions. (Notably, Magic has many variations on the same few damage/removal spells, and they get reprinted extremely frequently, because Red just needs a fucking instant that deals 2-3 damage and there are only so many variations you can make on that.)
One designer in particular is working on tuning the arena to be the best possible. (lol)
Midrange shaman was at a 57% winrate before the recent card nerfs. It's now in the 50-55% range.
Dragon Priest, No Duplicate Cards Priest, and Spells / Tricks Priest are all archetypes they are looking to improve with Priest this expansion. (???) Mean Streets currently has less random cards than other expansions. They want expansions and adventures to feel different from one another. (lol)
They're looking into possibly changing the way you gain your initial ranks in a new season. Maybe players at Rank 5 should start a bit further up the chain so they have to grind less to get back there.
Sideboarding is something they could maybe try in Tavern Brawls. Players having a variety of decks is already a sort of sideboard. (lol)
They love the Discover mechanic to use over random effects because it adds an amount of skill to player decisions. Tempo swings are important and we see AoE making a bit of a return with Mean Streets of Gadgetzan. There isn't always AoE included in expansions because they want to keep things fresh and not always the same tools in each set. (lol)
Some good stuff, some very dumb stuff, a handful of the usual non-answers.
"No Duplicate Cards Priest" is just a dumb way of saying Reno Priest. You wouldn't even call it Kazakus Priest either cause you'd literally just slot Kazakus in a Reno deck.
"but what about when Reno rotates out! then it won't be Reno Priest anymore!!!"
yup
you're right
but until then it's Reno Priest! and besides, "Highlander" is such a better name for the archetype over "No Duplicate Cards".
Spells/Tricks Priest I have no fucking idea. Control I guess? Is what they mean????
but all that aside
god some of those answers are infuriating. "Players having a variety of decks is already a sort of sideboard." lol fuck off with that shit
Probably the stupid klepto, mind control, and inner fire priest variants. Now include that stupid gimmick of reincarnate to that list, too.
Midrange shaman was at a 57% winrate before the recent card nerfs. It's now in the 50-55% range.
Ok... but surely the fact that Midrange Shaman is far more ubiquitous since the nerfs means it's going to trend downwards (more 50/50 matchups)
I think the vicious syndicate reports are pretty damning on how bad it is for the meta.
Agree. If midrange shaman were the only competitive deck (think like >95% winrate against everything else) nobody would play anything else, so it would have a 50% win rate. Balanced!
Posts
Plenty. Card draw is still awful. And a single 2 drop isn't enough early game for priest. You NEED a play on 2, you can pass anymore. That means more 2's. I really miss Gilblin Stalker.
tl;dr He was originally created all the way back in BRM and kept getting canned til now!
Battle.net Tag: Dibby#1582
I mean, even patches has super good text and would be insane with dragon instead. The only thing holding him back is that there are no pirates that get run in general decks (unlike say azure drake)
I wouldn't really call Drakonid "just playing on curve." Yeah it's a 5 mana 5/6 but it's a 5 mana 5/6 with a better version of Thoughtsteal attached, which IS what people love about priest.
Had some pretty average runs today. Drafted a really good 72 tier score Shaman deck that only went 4/3 because of the first two opponents drafting Face Hunter decks. Also played an old draft Mage that went 2/3, and then a Rogue that went 1/3. Finally, I drafted this awful 63 tier score tempo Mage deck, no board clears, 1 Firelands portal, 1 Flame lance, no polymorph, below average drops. Although... it did have Pyroblast.
Here's the list. Tempo for days and Pyroblast must have won me 6 of those 12 games, at least! It just felt like a good run, everything was working in my favor and I only had 2 or 3 "close" games. First 12 win for me! So I highlighted here if you want to watch my crazy good luck.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
My opponent has played 2 Fireballs and 3 Firelands Portals so far.
Oh, and they got Doomguard out of the most recent one. Okay. Yeah.
Annnd a fourth Portal. Wtf??? Honest to god feels like people are just drafting out of a different pool than I am.
Edit: That's 6 games in a row now. I have so many AoEs in this deck too.
I'm not a fan, either. This new dragon is semi interesting just because it gives you insight, but as a general rule, I like playing with cards I've selected for my deck.
Hearthstone Aikido.
1 mana 2/2
Deathrattle: restore 4 health to both players.
That seems pretty good.
PSN: Threeve703
Zombie Chow 2: The Refreshment Vendoring
Some highlights:
Some good stuff, some very dumb stuff, a handful of the usual non-answers.
I fully welcome more AoE. I'm sick to fucking death of midrange and aggro running the show, which has been the last year and a half.
"No Duplicate Cards Priest" is just a dumb way of saying Reno Priest. You wouldn't even call it Kazakus Priest either cause you'd literally just slot Kazakus in a Reno deck.
"but what about when Reno rotates out! then it won't be Reno Priest anymore!!!"
yup
you're right
but until then it's Reno Priest! and besides, "Highlander" is such a better name for the archetype over "No Duplicate Cards".
Spells/Tricks Priest I have no fucking idea. Control I guess? Is what they mean????
but all that aside
god some of those answers are infuriating. "Players having a variety of decks is already a sort of sideboard." lol fuck off with that shit
Battle.net Tag: Dibby#1582
Ok... but surely the fact that Midrange Shaman is far more ubiquitous since the nerfs means it's going to trend downwards (more 50/50 matchups)
I think the vicious syndicate reports are pretty damning on how bad it is for the meta.
Also: (10) copy 3 cards from your opponent's deck, resurrect 3 minions, polymorph all minions, gain 10 armour, draw 3 cards
If anything the 1 mana options look fairly savage, mage could have fun with that.
Counterspell meta folks.
The 25th VS report (last Thursday) projected Midrange Shaman at a 55.08% winrate against the field at rank 10 and above, including mirror matches.
If you remove mirror matches, it has a projected 56.5% winrate against the other decks.
The only thing keeping Midrange Shaman from being the only deck on ladder is people not being interested in playing Midrange Shaman.
I agree about AoE; it's a shame that some classes have no meaningful access to it at all. The line about not always seeing the same tools is dumb because of the huge disparity in quality of tools in the classic set. I'm sure it's more than just the one dude dedicated to making arena better given that Team 5 is up to 70+ people, but the answer was poorly phrased. The set may be less random but if it's going to allow things like discovering cards from other classes then that's a concern imo. "Even the negative feedback is good for the team" lol, no shit.
It's even worse in Arena. The lack of AoE being printed is part of the, "Go first, win," problem, especially as 1- and 2-mana minions get increasingly more powerful over time. I miss when Knife Juggler was the primo 2-drop minion.
I think Blizzard is really hitting a problem with ... you can only make so many variations on direct damage cards. They can make a billion minions with different stats, but unless they reprint Darkbomb or Consecrate or Swipe in some manner, we're going to have a problem with spells keeping up with minions. (Notably, Magic has many variations on the same few damage/removal spells, and they get reprinted extremely frequently, because Red just needs a fucking instant that deals 2-3 damage and there are only so many variations you can make on that.)
but the fact that it took like a decade to get to that point in design is pretty important
Probably the stupid klepto, mind control, and inner fire priest variants. Now include that stupid gimmick of reincarnate to that list, too.
oh brode
oh brode
Battle.net Tag: Dibby#1582
Agree. If midrange shaman were the only competitive deck (think like >95% winrate against everything else) nobody would play anything else, so it would have a 50% win rate. Balanced!
(Robots use binary)
Southsea Captain would give you 6 3/3s with Charge.
3/3s? But it's a 1/1 and Captain only gives +1/+1.
Warleader is only +2/+1!
And no, Warleader gave an extra attack because it had the "downside" of being symmetrical. (Had.)
2 new legendaries and a common.
Neutral Legendary
Auctionmaster Beardo
3 mana 3/4
After you cast a spell, refresh your Hero Power.
Rogue Legendary
Shakru, the Collector
3 mana 2/3
Stealth. Whenever this minion attacks, add a random card to your hand (from your opponent's class).
Neutral Common
Grook-Fu Master
5 mana 3/5
Windfury.
Not sure about Auctionmaster...
Battle.net Tag: Dibby#1582