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The Guiding Principles and New Rules document is now in effect.
If you've been thinking about pledging, now is the time. You can get a sweet pin, or if you really shell out a hand made wooden box for your game.
Pledging to projects like this is a great way to help support Penny Arcade, our future projects and things like the forums. Even if you don't have the cash for a full pledge, throwing some money in to support the project is a great way to help us out.
Most comments I've seen on BGG are "not much game" and" way overpriced" and I have to agree based on what little is provided on the KS page.
Well, it's a Kickstarter, not just a preorder, so it stands to follow you're not just paying for the cost of making your copy of the game, you're helping to fund the development (and/or production) of the product as a whole. If you're looking to get a cost-effective board game, you probably shouldn't be looking at crowdfunding drives.
All I've heard personally from several people who've played it is that it's a lot of fun. FWIW BGG also has Betrayal rated lower than Thornwatch and that's my favorite game ever, so. I'm inclined not to go with their opinions.
Most comments I've seen on BGG are "not much game" and" way overpriced" and I have to agree based on what little is provided on the KS page.
Well, it's a Kickstarter, not just a preorder, so it stands to follow you're not just paying for the cost of making your copy of the game, you're helping to fund the development (and/or production) of the product as a whole. If you're looking to get a cost-effective board game, you probably shouldn't be looking at crowdfunding drives.
Except there are cases like reaper or games from cool mini or not which have had some absolutely bonkers values on a lot of/awesome/a lot of awesome minis and games.
80$ is currently a rough sell for a card based board game when you can get games that seem to give a lot more physical product for that money.
Most comments I've seen on BGG are "not much game" and" way overpriced" and I have to agree based on what little is provided on the KS page.
Well, it's a Kickstarter, not just a preorder, so it stands to follow you're not just paying for the cost of making your copy of the game, you're helping to fund the development (and/or production) of the product as a whole. If you're looking to get a cost-effective board game, you probably shouldn't be looking at crowdfunding drives.
Except there are cases like reaper or games from cool mini or not which have had some absolutely bonkers values on a lot of/awesome/a lot of awesome minis and games.
80$ is currently a rough sell for a card based board game when you can get games that seem to give a lot more physical product for that money.
Right, but again, you are comparing a Kickstarter initiative to retail listings for games that have already been made. Kickstarter is not a preorder system and is not trying to compete with retail. Comparing it to that is missing the point.
Most comments I've seen on BGG are "not much game" and" way overpriced" and I have to agree based on what little is provided on the KS page.
Well, it's a Kickstarter, not just a preorder, so it stands to follow you're not just paying for the cost of making your copy of the game, you're helping to fund the development (and/or production) of the product as a whole. If you're looking to get a cost-effective board game, you probably shouldn't be looking at crowdfunding drives.
Except there are cases like reaper or games from cool mini or not which have had some absolutely bonkers values on a lot of/awesome/a lot of awesome minis and games.
80$ is currently a rough sell for a card based board game when you can get games that seem to give a lot more physical product for that money.
Right, but again, you are comparing a Kickstarter initiative to retail listings for games that have already been made. Kickstarter is not a preorder system and is not trying to compete with retail. Comparing it to that is missing the point.
I was comparing it to that as well as the kickstarters for games from cool mini or not, which is showing blood rage (which again, a lot of amazing product in that box) was $75, Arcadia Quest 100, and I'll leave off on those because they are the ones I have physically handled/played/know they were bonkers good. But others are similar. An argument could be made that Thornwatch is more fun than those, but as an equally valid reverse argument could be made since it's obviously subjective, it's a hard gamble for me to take.
Most comments I've seen on BGG are "not much game" and" way overpriced" and I have to agree based on what little is provided on the KS page.
Well, it's a Kickstarter, not just a preorder, so it stands to follow you're not just paying for the cost of making your copy of the game, you're helping to fund the development (and/or production) of the product as a whole. If you're looking to get a cost-effective board game, you probably shouldn't be looking at crowdfunding drives.
Except there are cases like reaper or games from cool mini or not which have had some absolutely bonkers values on a lot of/awesome/a lot of awesome minis and games.
80$ is currently a rough sell for a card based board game when you can get games that seem to give a lot more physical product for that money.
Right, but again, you are comparing a Kickstarter initiative to retail listings for games that have already been made. Kickstarter is not a preorder system and is not trying to compete with retail. Comparing it to that is missing the point.
I was comparing it to that as well as the kickstarters for games from cool mini or not, which is showing blood rage (which again, a lot of amazing product in that box) was $75, Arcadia Quest 100, and I'll leave off on those because they are the ones I have physically handled/played/know they were bonkers good. But others are similar. An argument could be made that Thornwatch is more fun than those, but as an equally valid reverse argument could be made since it's obviously subjective, it's a hard gamble for me to take.
By all means if it's more money than you want to spend, don't back it, of course. But, like, this isn't a free market system--they're not really "competing" with other projects in that sense. It's a funding drive and they're charging what they need to to fit their production needs, which might be different from other Kickstarters. Doing a direct comparison with other products and going "I got this much stuff for this much money" is... not really what Kickstarter is meant for. It's meant to be a way for you to support the creation of things you want to see made. If you don't care enough about Thornwatch getting made that you are interested in spending the amount they're asking for for the product, you definitely shouldn't back it. It's well over its funding goal--the game's getting made one way or the other. You can just wait for the release and see if the in-store product is priced well enough for you. That's a fair decision.
It kinda makes me wish I was into card games, because the lore and such for the game is amazing, but I just don't like card based games.
Now if it was a pen and paper RPG rulebook, I'd be all over it.
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
I think it looks neat and I'd like to try it. I'm hoping my local boardgame cafe gets it.
Personally the asking price is too high for me to go in on the kickstarter. That is a lot for kickstarting a card game from a developer I have not played a game from before.
I'd be more willing to go in sight unseen if it ends up at a lower price at the usual boardgaming retailers later on.
I think it looks neat and I'd like to try it. I'm hoping my local boardgame cafe gets it.
Personally the asking price is too high for me to go in on the kickstarter. That is a lot for kickstarting a card game from a developer I have not played a game from before.
I'd be more willing to go in sight unseen if it ends up at a lower price at the usual boardgaming retailers later on.
If you've never played Betrayal you should jump on that, it's super fun.
I've been rolling it in my head if there was a realistic way to play Thornwatch on a stream or podcast,
or maybe hack something together for Critical Failures.
I played Thornwatch at PAX West* right before the kickstarter went live, it was pretty darn fun.**
I spent the rest of the weekend with a cord tied around my wrist, in case I found time to go back. (The demos were in a building a couple blocks from the convention center)
I liked the card aspect, it meant you couldn't just keep using the same moves over and over, everyone got a chance to shine or fail miserably.
The rules all felt very polished, the random group I played with went through every available scenario, before losing to the end boss. We went light on roleplaying, but the moments we had were fun.
The personality traits were great, and we switched them up between scenarios, as some people had a much easier time than others activating the traits.
It scratched my RPG and boardgaming itch, without being as heavy mechanically as either.
*
I stuck my head into the demo room to see which room had Thornwatch and which had Numenera, planning to return for both after getting dinner into my hungry self, instead I was pointed at and told to pull up a chair to join the watch. And played for hours instead of getting food.. And I realize only now I could have tweeted to the cookie brigade to bring me cookies.
** It's just not $103 CAD worth of fun for a person without a regular gaming group. (Board or RPG)
If there were a print and play tier of the final version I would likely throw money at that tier. (And I just saw that signing up to the newsletter gets you a print and play version, woo!)
I was the 23rd backer. I was in the Benaroya when they announced it, about ten rows back, and I have no idea how I got a good enough data signal in there to be even that quick on the draw.
My tabletop group has done two play tests, and loves it so far. We haven't got together to test out the Briarlock yet, and I'm looking forward to making that my first player deck since I talked someone else into being the judge for the next session.
Honestly though, my main interest in the game is to stripmine it for lore and run Eyrewood games in D&D or GURPS or something. The card game is very fun, but it's not going to be the sort of thing that keeps players coming back week after week like a tabletop rpg will.
Realizing lately that I don't really trust or respect basically any of the moderators here. So, good luck with life, friends! Hit me up on Twitter @DesertLeviathan
I've been waiting for this game for a couple years now, I found out about the Kickstarter last weekend so I'm a little late to the party. I'm friends with the owner of my local game/comic shop and convinced him to back it at the Merchant level but he'll only do it if I can sell all five copies of the game he'll get at cost plus tax.
So now I'm busting my hump to set up three demo playthroughs with the Print and Play kit this weekend. I've been cutting out so much the last two days that my scissor fingers are numb but I'm pretty sure I've got all five copies sold to other local gamers (and one for me), they just want to see it in action this weekend first.
So there's a new update! Anyone who backs at the game level or higher can receive an expansion with their game for an extra $5. That's a pretty good deal, so give me all your money.
So there's a new update! Anyone who backs at the game level or higher can receive an expansion with their game for an extra $5. That's a pretty good deal, so give me all your money.
there are exactly 100 minutes left, and god damn it more backers should jump on this so I can get the next stretch goal or whatever
I don't think there are any stretch goals left:
Already achieved: Everything! Each game gets 2 PAX Australia 2016, 2 PAX South 2016, 2 PAX East 2017, and 2 PAX West 2017 stories, an 8-page comic, an Eyrewood Survival Guide, 12 scar cards, 18 extra terrain cards, extra enemy pawns and cards, and a Briarlock deck, pawns, and mat. For an additional $5 to cover postage, each backer of the game will also receive a free Dark of the Wood expansion, with 4 more Ebb-corrupted characters and stories. We've also unlocked a digital Eyrewood-inspired album, and a website with a knot-tying guide, a lore website, a digital art showcase, and a PDF of Mike Krahulik's original Card Warriorz notebook.
Posts
Well, it's a Kickstarter, not just a preorder, so it stands to follow you're not just paying for the cost of making your copy of the game, you're helping to fund the development (and/or production) of the product as a whole. If you're looking to get a cost-effective board game, you probably shouldn't be looking at crowdfunding drives.
Except there are cases like reaper or games from cool mini or not which have had some absolutely bonkers values on a lot of/awesome/a lot of awesome minis and games.
80$ is currently a rough sell for a card based board game when you can get games that seem to give a lot more physical product for that money.
Right, but again, you are comparing a Kickstarter initiative to retail listings for games that have already been made. Kickstarter is not a preorder system and is not trying to compete with retail. Comparing it to that is missing the point.
I was comparing it to that as well as the kickstarters for games from cool mini or not, which is showing blood rage (which again, a lot of amazing product in that box) was $75, Arcadia Quest 100, and I'll leave off on those because they are the ones I have physically handled/played/know they were bonkers good. But others are similar. An argument could be made that Thornwatch is more fun than those, but as an equally valid reverse argument could be made since it's obviously subjective, it's a hard gamble for me to take.
By all means if it's more money than you want to spend, don't back it, of course. But, like, this isn't a free market system--they're not really "competing" with other projects in that sense. It's a funding drive and they're charging what they need to to fit their production needs, which might be different from other Kickstarters. Doing a direct comparison with other products and going "I got this much stuff for this much money" is... not really what Kickstarter is meant for. It's meant to be a way for you to support the creation of things you want to see made. If you don't care enough about Thornwatch getting made that you are interested in spending the amount they're asking for for the product, you definitely shouldn't back it. It's well over its funding goal--the game's getting made one way or the other. You can just wait for the release and see if the in-store product is priced well enough for you. That's a fair decision.
Now if it was a pen and paper RPG rulebook, I'd be all over it.
Personally the asking price is too high for me to go in on the kickstarter. That is a lot for kickstarting a card game from a developer I have not played a game from before.
I'd be more willing to go in sight unseen if it ends up at a lower price at the usual boardgaming retailers later on.
Got the pin too. I always get PA Kickstarter pins since getting a DLC pin forever ago was apparently a great idea.
If you've never played Betrayal you should jump on that, it's super fun.
or maybe hack something together for Critical Failures.
I'm def interested in buying it.
I spent the rest of the weekend with a cord tied around my wrist, in case I found time to go back. (The demos were in a building a couple blocks from the convention center)
I liked the card aspect, it meant you couldn't just keep using the same moves over and over, everyone got a chance to shine or fail miserably.
The rules all felt very polished, the random group I played with went through every available scenario, before losing to the end boss. We went light on roleplaying, but the moments we had were fun.
The personality traits were great, and we switched them up between scenarios, as some people had a much easier time than others activating the traits.
It scratched my RPG and boardgaming itch, without being as heavy mechanically as either.
*
If there were a print and play tier of the final version I would likely throw money at that tier. (And I just saw that signing up to the newsletter gets you a print and play version, woo!)
My tabletop group has done two play tests, and loves it so far. We haven't got together to test out the Briarlock yet, and I'm looking forward to making that my first player deck since I talked someone else into being the judge for the next session.
Honestly though, my main interest in the game is to stripmine it for lore and run Eyrewood games in D&D or GURPS or something. The card game is very fun, but it's not going to be the sort of thing that keeps players coming back week after week like a tabletop rpg will.
So now I'm busting my hump to set up three demo playthroughs with the Print and Play kit this weekend. I've been cutting out so much the last two days that my scissor fingers are numb but I'm pretty sure I've got all five copies sold to other local gamers (and one for me), they just want to see it in action this weekend first.
https://www.kickstarter.com/projects/loneshark/thornwatch/posts/1692645
And after I give you this money, you'll give it to the Kickstarter for me... right?
Does being a Club PA member support the forums?
I don't think there are any stretch goals left:
well fine then