I didn't play it, but as far as i know Wasteland 2 didn't excatly conquer hearts of gamers - i guess it was solid craft, but lacking soul? Both Divinity: Original Sin and Pillars of Eternity were much more often talked about.
Personally, I really liked Wasteland 2. I wouldn't say it was perfect. It was definitely the jankiest feeling of the recent Kickstarter RPGs. But I ended up speaking to me by hitting the fundamentals in a way that other the games really hadn't.
+3
Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
I leave my PC on all the time because I actually remote into my home computer while I'm at work just so I can hang out in Steam chat while I work.
I may not be the best employee.
I have a lot of downtime at work, so I just bring my laptop to work and steamchat there. Weirdly enough Steam traffic is blocked on our network at all of our locations except for a single user who just so happens to be me who just so happens to be responsible for maintaining out network. One of those mysteries I guess.
If my boss ever stops by I'm just "updating the company Facebook page".
Hey, Wasteland 3 has been announced. Did people here enjoy Wasteland 2?
Some who got through it claimed there were interesting parts around the rough edges. Myself I found it play and look terrible and didn't really get far, so I'm wary of giving inexile another go even with the $5 discount.
My expectations for Torment are quite low now
Maybe it's good, but if you're on the fence you might wait until after release?
I leave my PC on all the time because I actually remote into my home computer while I'm at work just so I can hang out in Steam chat while I work.
I may not be the best employee.
I have a lot of downtime at work, so I just bring my laptop to work and steamchat there. Weirdly enough Steam traffic is blocked on our network at all of our locations except for a single user who just so happens to be me who just so happens to be responsible for maintaining out network. One of those mysteries I guess.
If my boss ever stops by I'm just "updating the company Facebook page".
The wifi in our office actually doesn't block Steam so I could (and have) just setup a laptop for that but it's harder to look like I'm working where as I can just have a part of my home desktop showing in the side of one monitor. I actually played Hexcells and Darkest Dungeon by remote desktop. Worked pretty well too.
Is there a game that lets me shoot everyone in the kneecaps, offer medical treatment for their surrender, and recruit them to my side?
Could be stabbing and spell casting as well.
STALKER had me thinking things.
Well, in Rimworld you can shoot the raiders that come to take your stuff. In fact, I recommend this, since otherwise they will kill you and take your stuff. Depending on how thoroughly they get shot, they will either be downed or killed. If they are downed, then you can capture them, heal them, and gradually convince them to take your side. Or, you capture them, heal them, harvest their organs and sell them to slavers. If they die, you can bury them. Or, you can butcher them and serve them to your colonists. Or leave them for the wild boars to eat. Or throw them in the "nutrient dispenser" and have that feed your other prisoners.
Personally, I really liked Wasteland 2. I wouldn't say it was perfect. It was definitely the jankiest feeling of the recent Kickstarter RPGs. But I ended up speaking to me by hitting the fundamentals in a way that other the games really hadn't.
It was old school in ways a lot of people weren't expecting. A lot of combat, not as much emphasis on quests and not as much personality as classic Fallout. The ideal audience seems to be the player that enjoys Spiderweb RPGs and would appreciate something similar in a more modern shell.
Is there a game that lets me shoot everyone in the kneecaps, offer medical treatment for their surrender, and recruit them to my side?
Could be stabbing and spell casting as well.
STALKER had me thinking things.
Metal Gear Solid V. You can incapacitate them, fulton them out and if they're not dicks they join your side. You can even play as them on missions and level up their skills. MGSV gets a lot of hate as the story is a let down, but it's an awesome open world sandbox IMO, and I like the base building aspect
Is there a game that lets me shoot everyone in the kneecaps, offer medical treatment for their surrender, and recruit them to my side?
Could be stabbing and spell casting as well.
STALKER had me thinking things.
Well, in Rimworld you can shoot the raiders that come to take your stuff. In fact, I recommend this, since otherwise they will kill you and take your stuff. Depending on how thoroughly they get shot, they will either be downed or killed. If they are downed, then you can capture them, heal them, and gradually convince them to take your side. Or, you capture them, heal them, harvest their organs and sell them to slavers. If they die, you can bury them. Or, you can butcher them and serve them to your colonists. Or leave them for the wild boars to eat. Or throw them in the "nutrient dispenser" and have that feed your other prisoners
There really are a lot of options here.
I've read a lot of skyrim porn mods that get stuck at the selling and converting portion, and I giggle that a game accomplished all of that.
Or throw them in the "nutrient dispenser" and have that feed your other prisoners
I need to watch triad election again
Edit:wtf, the wiki had a different ending for the movie!
Personally, I really liked Wasteland 2. I wouldn't say it was perfect. It was definitely the jankiest feeling of the recent Kickstarter RPGs. But I ended up speaking to me by hitting the fundamentals in a way that other the games really hadn't.
I didn't play it, but as far as i know Wasteland 2 didn't excatly conquer hearts of gamers - i guess it was solid craft, but lacking soul? Both Divinity: Original Sin and Pillars of Eternity were much more often talked about.
Hey, Wasteland 3 has been announced. Did people here enjoy Wasteland 2?
Some who got through it claimed there were interesting parts around the rough edges. Myself I found it play and look terrible and didn't really get far, so I'm wary of giving inexile another go even with the $5 discount.
My expectations for Torment are quite low now
Maybe it's good, but if you're on the fence you might wait until after release?
Opinions are all over the place, as these three handily demonstrate. Me, I really enjoyed it, and not just because I paid "you can find and kill me in the game" money for it. I'll elaborate below, but there are Troika-sized disclaimers to make about the game's quality.
Personally I'd argue there's a lot of heart in it, but it's dogged with design issues both foundational and specific that limit its appeal. Overlong animations for skill use, too much backtracking on certain maps, quests with misleading signposts and too-restrictive solutions... there's an inescapable jank to it. The Director's Cut addressed the worst of it, though it's telling that bugs previously patched out - like NPCs that vanish instead of returning to the Ranger Citadel once recruited - initially reappeared when they launched that, too. It's not always clear if something was meant to happen or if the game just bugged out that way, and it's also really, really hard in the early game if you're not careful. QC was probably not high on inXile's to-do list for the initial release, and some of their problems just go a lot further back.
And yet, I'm not just looking for reasons to say I got my money's worth. For the most part the game does deliver on open-ended problem solving: jam a lock and you can just break the door down, fail a speech check and you can find another way to solve things, struggle with a scripted ambush and you can just shoot that guy's stupid ass before talking to him. You can go through a lengthy quest to free a town by paying your way in, earning the bad guy's confidence, poisoning his lieutenants, and then betraying him at a key moment, or you can kick in the gate and start killing until they run out of guys. Even when the game bugs out, there's usually another way to do what you want to do with the same outcome.
Combat is consistently dangerous, and yet you're usually not getting screwed over by the RNG. Mistakes and misfortune are recoverable if you've balanced your team, and apart from a few bullshit fights it generally felt like I only wiped because I was impatient. Battles are dynamic in weird and interesting ways: one Ranger tamed a couple animals that were attacking her, peacefully solving a quest that I didn't know could be solved that way, and then some guy speaking Latin started following us around, helping us fight for god only knows what reason. Character building happens at a steady clip, such that someone on your team is generally a fight or two away from leveling up - and thus giving you the skillpoints you need to pick that one lock, disarm that one trap, or start stripping those guns for spare parts.
Over time you start to see the long-term payoff of your early game decisions, how specializing in X opened up options Y and Z. There's also a nice sense of circumstances in motion, with situations developing and people you meet showing up elsewhere as the game proceeds. It comes back for what I'd argue is a very strong finish, as some of the people you've helped along the way show up to repay the favor. What you choose to do matters both narratively and in gameplay terms, and it worked so well for me that I don't have trouble glossing over the problems. To be clear, there are many problems with Wasteland 2, and I completely understand someone not getting into it. But it scratches that late-90s/early aughts RPG itch well enough that I had no trouble coming back for more.
Honestly? I doubted they'd pull it off. I doubted the Kickstarter would hit its target, and even after it did I doubted whether there'd be a good game out the other side. I doubted whether anybody would even care, and when I bought in I doubted my combination of nostalgia and monetary investment would let me judge the game fairly. Yet here I am on playthrough #4, making an exhaustive skillcheck guide and checking every quest branch to see what can happen. I know not everyone's gonna see it that way, but I can't fake that level of interest. It's a crazy mess of a game at times, and I fuckin' love it.
Yeah. I think they pulled it off. I'm on board for WL3, sight unseen.
Personally, I really liked Wasteland 2. I wouldn't say it was perfect. It was definitely the jankiest feeling of the recent Kickstarter RPGs. But I ended up speaking to me by hitting the fundamentals in a way that other the games really hadn't.
I didn't play it, but as far as i know Wasteland 2 didn't excatly conquer hearts of gamers - i guess it was solid craft, but lacking soul? Both Divinity: Original Sin and Pillars of Eternity were much more often talked about.
Hey, Wasteland 3 has been announced. Did people here enjoy Wasteland 2?
Some who got through it claimed there were interesting parts around the rough edges. Myself I found it play and look terrible and didn't really get far, so I'm wary of giving inexile another go even with the $5 discount.
My expectations for Torment are quite low now
Maybe it's good, but if you're on the fence you might wait until after release?
Opinions are all over the place, as these three handily demonstrate. Me, I really enjoyed it, and not just because I paid "you can find and kill me in the game" money for it. I'll elaborate below, but there are Troika-sized disclaimers to make about the game's quality.
Personally I'd argue there's a lot of heart in it, but it's dogged with design issues both foundational and specific that limit its appeal. Overlong animations for skill use, too much backtracking on certain maps, quests with misleading signposts and too-restrictive solutions... there's an inescapable jank to it. The Director's Cut addressed the worst of it, though it's telling that bugs previously patched out - like NPCs that vanish instead of returning to the Ranger Citadel once recruited - initially reappeared when they launched that, too. It's not always clear if something was meant to happen or if the game just bugged out that way, and it's also really, really hard in the early game if you're not careful. QC was probably not high on inXile's to-do list for the initial release, and some of their problems just go a lot further back.
My first attempt with the game, I totally missed talking to and recruiting Angela. That made things tougher at the start to say the least.
edit: somehow this picture seems appropriate
maybe a little nsfw, so just a link (cause you know, fictional violence) and over 2 mb: http://i.imgur.com/kJj47ny.gif
edit: somehow this picture seems appropriate
maybe a little nsfw, so just a link (cause you know, fictional violence) and over 2 mb: http://i.imgur.com/kJj47ny.gif
Can anyone outside the USA check Mafia 3's store page for me and report what time it says it unlocks? Trying to figure out if it's a global 9 pm PST unlock (1 day and a few hours from now) or based on regions and might unlock earlier some places.
Had a lot of fun playing Grim Dawn with ya @Ed Gruberman Super jealous that you can murder everything in a couple of hits where I'm built more towards DoT and living forever... speaking of which I never saw you die except that one time we both did. My build is garbage! The skill trees are getting me again!
Had a lot of fun playing Grim Dawn with ya "Ed Gruberman" Super jealous that you can murder everything in a couple of hits where I'm built more towards DoT and living forever... speaking of which I never saw you die except that one time we both did. My build is garbage! The skill trees are getting me again!
I died a couple times but mostly from being dumb. I was pretty sure you were carrying me since you never seemed like you were dying. Good times though. Thanks again
edit: somehow this picture seems appropriate
maybe a little nsfw, so just a link (cause you know, fictional violence) and over 2 mb: http://i.imgur.com/kJj47ny.gif
This isn't a Twisted Pixel game at all!
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
That game looks like a lot of fun and is definitely on my radar.
Having fun with SOMA, pretty terrifying and getting nicely invested in the story and atmosphere.
Biggest weakness is the monsters. Other than a few super predictable ones, far too often they just manage to bumble into my hiding spot and kill me. It really diminishes my enjoyment when I have to wonder why I'm bothering with hiding at all. :sad:
Well, screwed around on my second exam in Magical Diary and just had to jump in the hole.
Also regretting saving a very long time ago.
Flunking one exam won't give you a game over. You really have to work at getting expelled.
That was what impressed me most about Magical Diary. Beyond the usual VN trappings there's actual gameplay to navigate, and failure is more about an overall threshold rather than one particular screwup. There are still 'do this and things go to shit' flags, but they're hard to simply stumble across. Hell, one time I technically completed an exam by setting off a trap and just having enough health to tank the resulting explosion. Got no credit for it, but I bet I was strong enough to choke Demon Morrissey with one hand if he got any funny ideas, and that's its own reward, really.
I SAID IT WAS OVER DAMIEN
I WILL KICK YOUR ASS AND THEN TRAIN MY PEOPLE TO HUNT YOURS TO EXTINCTION IF YOU KEEP THIS SHIT UP
Come on girls, I saw this cute hat at the magic store and I need a second opinion.
Posts
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
Paging @Stolls ... Dr. Stolls, please report to the Steam thread...
Oh no
Yep. Yep bug-war flashbacks. Here we go. Yes, I remember it all. I remember everything.
Tell me about the bugs again, George?
We used our last grenades on the rabbits and we clubbed maggots to death with our fists.
Exploding mushrooms around every corner and under every other bush.
Giant flies.
Nobody got out without scars. Nobody got out with any fucking bullets either. Thought we were so fucking smart with our long guns.
You ever stabbed a rabbit to death with a knife while your buddy bleeds out missing half his throat?
Can't trust a gun.
Pigeon shit will end the world and ain't nothing you can do but kill em all.
Steam Support is the worst. Seriously, the worst
I have a lot of downtime at work, so I just bring my laptop to work and steamchat there. Weirdly enough Steam traffic is blocked on our network at all of our locations except for a single user who just so happens to be me who just so happens to be responsible for maintaining out network. One of those mysteries I guess.
If my boss ever stops by I'm just "updating the company Facebook page".
Some who got through it claimed there were interesting parts around the rough edges. Myself I found it play and look terrible and didn't really get far, so I'm wary of giving inexile another go even with the $5 discount.
My expectations for Torment are quite low now
Maybe it's good, but if you're on the fence you might wait until after release?
Could be stabbing and spell casting as well.
STALKER had me thinking things.
http://www.fallout3nexus.com/downloads/file.php?id=16534
The wifi in our office actually doesn't block Steam so I could (and have) just setup a laptop for that but it's harder to look like I'm working where as I can just have a part of my home desktop showing in the side of one monitor. I actually played Hexcells and Darkest Dungeon by remote desktop. Worked pretty well too.
SteamID: edgruberman GOG Galaxy: EdGruberman
Well, in Rimworld you can shoot the raiders that come to take your stuff. In fact, I recommend this, since otherwise they will kill you and take your stuff. Depending on how thoroughly they get shot, they will either be downed or killed. If they are downed, then you can capture them, heal them, and gradually convince them to take your side. Or, you capture them, heal them, harvest their organs and sell them to slavers. If they die, you can bury them. Or, you can butcher them and serve them to your colonists. Or leave them for the wild boars to eat. Or throw them in the "nutrient dispenser" and have that feed your other prisoners.
There really are a lot of options here.
It was old school in ways a lot of people weren't expecting. A lot of combat, not as much emphasis on quests and not as much personality as classic Fallout. The ideal audience seems to be the player that enjoys Spiderweb RPGs and would appreciate something similar in a more modern shell.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Metal Gear Solid V. You can incapacitate them, fulton them out and if they're not dicks they join your side. You can even play as them on missions and level up their skills. MGSV gets a lot of hate as the story is a let down, but it's an awesome open world sandbox IMO, and I like the base building aspect
I've read a lot of skyrim porn mods that get stuck at the selling and converting portion, and I giggle that a game accomplished all of that.
I need to watch triad election again
Edit:wtf, the wiki had a different ending for the movie!
http://www.fallout3nexus.com/downloads/file.php?id=16534
Possess orcs in Shadows of Mordor and make them fight for you.
Steady income to buy games. Not as much time to play them. Woo.
AniList
Opinions are all over the place, as these three handily demonstrate. Me, I really enjoyed it, and not just because I paid "you can find and kill me in the game" money for it. I'll elaborate below, but there are Troika-sized disclaimers to make about the game's quality.
Personally I'd argue there's a lot of heart in it, but it's dogged with design issues both foundational and specific that limit its appeal. Overlong animations for skill use, too much backtracking on certain maps, quests with misleading signposts and too-restrictive solutions... there's an inescapable jank to it. The Director's Cut addressed the worst of it, though it's telling that bugs previously patched out - like NPCs that vanish instead of returning to the Ranger Citadel once recruited - initially reappeared when they launched that, too. It's not always clear if something was meant to happen or if the game just bugged out that way, and it's also really, really hard in the early game if you're not careful. QC was probably not high on inXile's to-do list for the initial release, and some of their problems just go a lot further back.
And yet, I'm not just looking for reasons to say I got my money's worth. For the most part the game does deliver on open-ended problem solving: jam a lock and you can just break the door down, fail a speech check and you can find another way to solve things, struggle with a scripted ambush and you can just shoot that guy's stupid ass before talking to him. You can go through a lengthy quest to free a town by paying your way in, earning the bad guy's confidence, poisoning his lieutenants, and then betraying him at a key moment, or you can kick in the gate and start killing until they run out of guys. Even when the game bugs out, there's usually another way to do what you want to do with the same outcome.
Combat is consistently dangerous, and yet you're usually not getting screwed over by the RNG. Mistakes and misfortune are recoverable if you've balanced your team, and apart from a few bullshit fights it generally felt like I only wiped because I was impatient. Battles are dynamic in weird and interesting ways: one Ranger tamed a couple animals that were attacking her, peacefully solving a quest that I didn't know could be solved that way, and then some guy speaking Latin started following us around, helping us fight for god only knows what reason. Character building happens at a steady clip, such that someone on your team is generally a fight or two away from leveling up - and thus giving you the skillpoints you need to pick that one lock, disarm that one trap, or start stripping those guns for spare parts.
Over time you start to see the long-term payoff of your early game decisions, how specializing in X opened up options Y and Z. There's also a nice sense of circumstances in motion, with situations developing and people you meet showing up elsewhere as the game proceeds. It comes back for what I'd argue is a very strong finish, as some of the people you've helped along the way show up to repay the favor. What you choose to do matters both narratively and in gameplay terms, and it worked so well for me that I don't have trouble glossing over the problems. To be clear, there are many problems with Wasteland 2, and I completely understand someone not getting into it. But it scratches that late-90s/early aughts RPG itch well enough that I had no trouble coming back for more.
Honestly? I doubted they'd pull it off. I doubted the Kickstarter would hit its target, and even after it did I doubted whether there'd be a good game out the other side. I doubted whether anybody would even care, and when I bought in I doubted my combination of nostalgia and monetary investment would let me judge the game fairly. Yet here I am on playthrough #4, making an exhaustive skillcheck guide and checking every quest branch to see what can happen. I know not everyone's gonna see it that way, but I can't fake that level of interest. It's a crazy mess of a game at times, and I fuckin' love it.
Yeah. I think they pulled it off. I'm on board for WL3, sight unseen.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
My first attempt with the game, I totally missed talking to and recruiting Angela. That made things tougher at the start to say the least.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
http://steamcommunity.com/sharedfiles/filedetails/?id=760389114
edit: somehow this picture seems appropriate
maybe a little nsfw, so just a link (cause you know, fictional violence) and over 2 mb:
http://i.imgur.com/kJj47ny.gif
That looks fantastic.
I died a couple times but mostly from being dumb. I was pretty sure you were carrying me since you never seemed like you were dying. Good times though. Thanks again
SteamID: edgruberman GOG Galaxy: EdGruberman
This isn't a Twisted Pixel game at all!
Also regretting saving a very long time ago.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Flunking one exam won't give you a game over. You really have to work at getting expelled.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Biggest weakness is the monsters. Other than a few super predictable ones, far too often they just manage to bumble into my hiding spot and kill me. It really diminishes my enjoyment when I have to wonder why I'm bothering with hiding at all. :sad:
Has anyone played Outdrive?
It looks like Outrun meets Blood Dragon meets Speed (the movie) but I have so much crap on my plate.
That was what impressed me most about Magical Diary. Beyond the usual VN trappings there's actual gameplay to navigate, and failure is more about an overall threshold rather than one particular screwup. There are still 'do this and things go to shit' flags, but they're hard to simply stumble across. Hell, one time I technically completed an exam by setting off a trap and just having enough health to tank the resulting explosion. Got no credit for it, but I bet I was strong enough to choke Demon Morrissey with one hand if he got any funny ideas, and that's its own reward, really.
I SAID IT WAS OVER DAMIEN
I WILL KICK YOUR ASS AND THEN TRAIN MY PEOPLE TO HUNT YOURS TO EXTINCTION IF YOU KEEP THIS SHIT UP
Come on girls, I saw this cute hat at the magic store and I need a second opinion.