Well, screwed around on my second exam in Magical Diary and just had to jump in the hole.
Also regretting saving a very long time ago.
Flunking one exam won't give you a game over. You really have to work at getting expelled.
That was what impressed me most about Magical Diary. Beyond the usual VN trappings there's actual gameplay to navigate, and failure is more about an overall threshold rather than one particular screwup. There are still 'do this and things go to shit' flags, but they're hard to simply stumble across. Hell, one time I technically completed an exam by setting off a trap and just having enough health to tank the resulting explosion. Got no credit for it, but I bet I was strong enough to choke Demon Morrissey with one hand if he got any funny ideas, and that's its own reward, really.
I SAID IT WAS OVER DAMIEN
I WILL KICK YOUR ASS AND THEN TRAIN MY PEOPLE TO HUNT YOURS TO EXTINCTION IF YOU KEEP THIS SHIT UP
Come on girls, I saw this cute hat at the magic store and I need a second opinion.
I got magic up high enough that on the first exam I attempted to teleport out of the dungeon. It did not go that great.
Tl;Dr - game doesn't support Mandarin, user makes mod. Every time the game updates, the more has to be remade from scratch, since the engine doesn't support the characters. Sometime in June, he gets tired of it, posts a link to a piracy site with an older version the mod works with. Devs notice, his account gets banned, they talk, it gets reinstated, he removes mod, and tons of negative reviews from Chinese users are coming in. When this was first posted, it's rating was "Mixed."
Im in third mission (the one after saving mechanic), and few times already i got killed after getting halway through. Finally, i manage to get to the end, and
there is a boss that kills me in few seconds before i could even do anything
Bought the COH bundle based on the posts in the thread. Thanks a lot!
Going to get around to it when I get tired of Subnautica. Something about the current state of the game is so perfect for me right now. Base building is so fun, the progression through the game feels fairly natural and I'm finding the things I need/want without having to resort to wiki-ing too often. Although I do bug the chat occasionally. Right now I'm harvesting the required stalker teeth to finish making my Cyclops Sub.
Having fun with SOMA, pretty terrifying and getting nicely invested in the story and atmosphere.
Biggest weakness is the monsters. Other than a few super predictable ones, far too often they just manage to bumble into my hiding spot and kill me. It really diminishes my enjoyment when I have to wonder why I'm bothering with hiding at all. :sad:
This is literally because the game is deciding that you're bored and is thus teleporting the enemy right to you. SOMA requires you to keep moving to avoid this, but honestly I don't think it's very good game design for a horror game. This is why I prefer Charlie from Alien Isolation, who won't find you if you're staying still and quiet somewhere unless you drastically screw up - even though he is tethered to your position depending on the difficulty.
Didn't really feel like supporting them after that.
Not judging, just curious. How did they steal assets from an unreleased game?
Someone worked on both? Or they just made content that looked the same?
The last time I read about it was almost a year ago, so I don't remember the details. I do remember someone comparing the two and showing the skyboxes were pretty much the same. Maybe it wasn't direct asset stealing and just copying?
Having fun with SOMA, pretty terrifying and getting nicely invested in the story and atmosphere.
Biggest weakness is the monsters. Other than a few super predictable ones, far too often they just manage to bumble into my hiding spot and kill me. It really diminishes my enjoyment when I have to wonder why I'm bothering with hiding at all. :sad:
This is literally because the game is deciding that you're bored and is thus teleporting the enemy right to you. SOMA requires you to keep moving to avoid this, but honestly I don't think it's very good game design for a horror game. This is why I prefer Charlie from Alien Isolation, who won't find you if you're staying still and quiet somewhere unless you drastically screw up - even though he is tethered to your position depending on the difficulty.
On the plus side, I'm not really set back when I "die" so there isn't too much frustration involved, but on the minus side there really isn't an incentive not to die. I was looking forward to enemies that actually stuck around longer than a minute but then with their homing AI and areas missing valid ways to get around them I'm paradoxically wishing they'd just go away.
I ended my play session last night after I encountered my third monster in the same base, not out of fear but to avoid tedium.
Having fun with SOMA, pretty terrifying and getting nicely invested in the story and atmosphere.
Biggest weakness is the monsters. Other than a few super predictable ones, far too often they just manage to bumble into my hiding spot and kill me. It really diminishes my enjoyment when I have to wonder why I'm bothering with hiding at all. :sad:
This is literally because the game is deciding that you're bored and is thus teleporting the enemy right to you. SOMA requires you to keep moving to avoid this, but honestly I don't think it's very good game design for a horror game. This is why I prefer Charlie from Alien Isolation, who won't find you if you're staying still and quiet somewhere unless you drastically screw up - even though he is tethered to your position depending on the difficulty.
On the plus side, I'm not really set back when I "die" so there isn't too much frustration involved, but on the minus side there really isn't an incentive not to die. I was looking forward to enemies that actually stuck around longer than a minute but then with their homing AI and areas missing valid ways to get around them I'm paradoxically wishing they'd just go away.
I ended my play session last night after I encountered my third monster in the same base, not out of fear but to avoid tedium.
Cop that "wuss mode" mod in the workshop brah. The experience of the game deserves better than getting sidetracked by monsters if you're not feeling it.
Fresh from my first taste of Hidden Object games (Clockwork Tales had nice, not-too-tricky puzzlin' and was a good intro to the genre for me!), @Berylline has snuck another HO game my way. Vampire Legends: the True Story of Kisilova.
I'll find out what this true story is soon, thanks again!
Didn't really feel like supporting them after that.
Not judging, just curious. How did they steal assets from an unreleased game?
Someone worked on both? Or they just made content that looked the same?
The last time I read about it was almost a year ago, so I don't remember the details. I do remember someone comparing the two and showing the skyboxes were pretty much the same. Maybe it wasn't direct asset stealing and just copying?
There was an alpha demo of Powerdrive 2000 out sometime last year, IIRC, so maybe that's where they grabbed the stuff.
Having fun with SOMA, pretty terrifying and getting nicely invested in the story and atmosphere.
Biggest weakness is the monsters. Other than a few super predictable ones, far too often they just manage to bumble into my hiding spot and kill me. It really diminishes my enjoyment when I have to wonder why I'm bothering with hiding at all. :sad:
This is literally because the game is deciding that you're bored and is thus teleporting the enemy right to you. SOMA requires you to keep moving to avoid this, but honestly I don't think it's very good game design for a horror game. This is why I prefer Charlie from Alien Isolation, who won't find you if you're staying still and quiet somewhere unless you drastically screw up - even though he is tethered to your position depending on the difficulty.
On the plus side, I'm not really set back when I "die" so there isn't too much frustration involved, but on the minus side there really isn't an incentive not to die. I was looking forward to enemies that actually stuck around longer than a minute but then with their homing AI and areas missing valid ways to get around them I'm paradoxically wishing they'd just go away.
I ended my play session last night after I encountered my third monster in the same base, not out of fear but to avoid tedium.
Cop that "wuss mode" mod in the workshop brah. The experience of the game deserves better than getting sidetracked by monsters if you're not feeling it.
Thing is I love the monster designs and encountering them for the first time. Even some of the areas I encounter them wouldn't be so bad if I didn't run into the numerous dead ends and then am stuck waiting for the monsters to move on, which, since the AI wants me to keep moving by not going too far, doesn't happen.
I believe attacking monsters add a lot to the atmosphere, it's just IMO the dumb design to have their AI home in on you that is killing my immersion.
Well, screwed around on my second exam in Magical Diary and just had to jump in the hole.
Also regretting saving a very long time ago.
Flunking one exam won't give you a game over. You really have to work at getting expelled.
That was what impressed me most about Magical Diary. Beyond the usual VN trappings there's actual gameplay to navigate, and failure is more about an overall threshold rather than one particular screwup. There are still 'do this and things go to shit' flags, but they're hard to simply stumble across. Hell, one time I technically completed an exam by setting off a trap and just having enough health to tank the resulting explosion. Got no credit for it, but I bet I was strong enough to choke Demon Morrissey with one hand if he got any funny ideas, and that's its own reward, really.
I SAID IT WAS OVER DAMIEN
I WILL KICK YOUR ASS AND THEN TRAIN MY PEOPLE TO HUNT YOURS TO EXTINCTION IF YOU KEEP THIS SHIT UP
Come on girls, I saw this cute hat at the magic store and I need a second opinion.
Gosh, Damien is the only one who is clearly an option.
Also, ya get ten demerits for not broadening your magic palette.
Dark Souls II: Scholar of the First Sin is currently for 9.99 $ on Steam. I would buy it in a heartbeat... if not for the fact that i still didn't start playing first Dark Souls that i bought 2-3 years ago.
I may have a problem with buying games i don't need.
Also, Xenoverse is on sale, and it's pretty fun.
+2
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
Dark Souls II: Scholar of the First Sin is currently for 9.99 $ on Steam. I would buy it in a heartbeat... if not for the fact that i still didn't start playing first Dark Souls that i bought 2-3 years ago.
I may have a problem with buying games i don't need.
Also, Xenoverse is on sale, and it's pretty fun.
Dark Souls III keeps tempting me with nearly-affordable discounts. I've completed DS I and II and I'm still not entirely sure I even like the damn games. But there's something about them that gets under your bloody skin.
Tons of other people talking about it of course, all your favorite reviewers, etc. Just a heads up.
An unconscionable crime, which someone will probably mod out within the first week of the games launch.
Apparently they're going to release a fix for it (sounds like it wasn't intentional), so I guess the Framerate Police can close the book on this heinous case.
@Antoshka is a monster. I was lamenting Shenzhen not coming out (for purchasing) when the day rolled over, so he stayed up and hit me with it overnight
Thanks toshy
+16
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
Tons of other people talking about it of course, all your favorite reviewers, etc. Just a heads up.
An unconscionable crime, which someone will probably mod out within the first week of the games launch.
Apparently they're going to release a fix for it (sounds like it wasn't intentional), so I guess the Framerate Police can close the book on this heinous case.
It's currently sitting at 31% user reviews right now, which to me suggested a fundamentally broken PC port.
Nope, just a bunch of one line reviews going "30 FPS locked" with a negative rating. That, really, doesn't tell me anything substantially useful. Really hope they release that fix soon, so I can find some useful opinions.
Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
edited October 2016
Like, I get it. Framerate caps are weak as hell and I sure as heck don't care for 'em (shit, I get a bit miffed when the cap is 60fps even, because I have a 144Hz monitor god damn it).
But these framerate zealots that froth at the mouth at every frame-locked game as if it was a personal affront at all things decent? These numbnuts need to get a goddamn grip.
Gear GirlMore class than a state universityRegistered Userregular
I rate my frames an 84.
+1
SteevLWhat can I do for you?Registered Userregular
As someone whose PC is quite old at this point, I'm usually happy if my framerate is above 20 FPS. I can't really understand the mindset some people get about absolutely trashing a game if the framerate is locked to 30 FPS or whatever. I can understand being mildly annoyed because you want the game to take full advantage of your hardware.
Chipmunks are like nature's nipple clamps, I guess?
+1
KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
If it's at 30FPS and looks and plays good, I really don't see the problem. If it's locked at 30FPS and there's draw issues, frame rate loss, quality loss, etc... Then there's a problem.
The Arkham Knight playthrough continues. For a while the game was crashing to desktop every time I died, which added a sort of unintentional tenseness to each difficult encounter. Thanks for that, WB. Also, you can exploit the collision detection to toss guys off of buildings and now I do that all the time because my Batman is a murdering psychopath.
Anyway, I've been on a Batman kick lately and have been rewatching Batman: The Animated Series for the past while. TAS has its own continuity separate from the comics, and is set in a dark retro-future environment (the creators called it "Dark Deco").
In that universe gene-splicing and genetic engineering exist, as does artificial intelligence (among a number of other "high tech" things), but they still use vacuum tubes for their computers, most computers have command line interfaces, and everyone has a black and white TV. Vehicles are styled after the large, curved ones from the 40s and 50s. The police use blimps to patrol the city from the skies.
Basically, I'm pretty sure Batman: The Animated Series and pre-war classic Fallout share the same universe.
So Borderlands Pre-Sequel, True Vault Hunter Mode. Been actually enjoying the 2nd run through with the story again although it has really cemented my opinions of I HATE BULLET SPONGES. I'm stuck at a part now where 3 super badasses have spawned in a smallish area and 2 of them have that insta-kill (it's not really insta, but it is 2 hits death) lobbing morter thing. I cannot damage them fast enough to kill them and I've died a half dozen times now which is pretty frustrating. I've been in TVHM long enough now that my weapons are caught up (going after the AI) and it's really irritating that even swapping around damage types and moonbouncing my lawbringer tookus off, all it takes is a couple hits from those guys and I'm toast. I even found a way to hide behind a railing up high and thought "finally, I can cheese them down now" and LOLNOPE! They bounced right up there and murdered my crying in a corner butt.
So Borderlands Pre-Sequel, True Vault Hunter Mode. Been actually enjoying the 2nd run through with the story again although it has really cemented my opinions of I HATE BULLET SPONGES. I'm stuck at a part now where 3 super badasses have spawned in a smallish area and 2 of them have that insta-kill (it's not really insta, but it is 2 hits death) lobbing morter thing. I cannot damage them fast enough to kill them and I've died a half dozen times now which is pretty frustrating. I've been in TVHM long enough now that my weapons are caught up (going after the AI) and it's really irritating that even swapping around damage types and moonbouncing my lawbringer tookus off, all it takes is a couple hits from those guys and I'm toast. I even found a way to hide behind a railing up high and thought "finally, I can cheese them down now" and LOLNOPE! They bounced right up there and murdered my crying in a corner butt.
Had to quit and put it down I was so irritated.
TVHM solo has long been a recipe for misery. It's really designed for multiplayer.
Which reminds me that it's a crime, that we still didn't heard anything about Borderlands 3. Come on 2K, no one cared or cares about Battleborn, give us some Vault to hunt!
Tons of other people talking about it of course, all your favorite reviewers, etc. Just a heads up.
An unconscionable crime, which someone will probably mod out within the first week of the games launch.
Apparently they're going to release a fix for it (sounds like it wasn't intentional), so I guess the Framerate Police can close the book on this heinous case.
It's currently sitting at 31% user reviews right now, which to me suggested a fundamentally broken PC port.
Nope, just a bunch of one line reviews going "30 FPS locked" with a negative rating. That, really, doesn't tell me anything substantially useful. Really hope they release that fix soon, so I can find some useful opinions.
Unfortunately they don't even have a date for the FPS fix, they're releasing some other performance patches first, it won't be as soon as people expect, the negative reviews will keep coming for a while.
Yea I dunno. After these 3 borderlands games we've got, I think they need a long break to look really hard at their formula and tweak it. The first was absolutely great and groundbreaking. The 2nd was pretty weak, PS made up for it with story. But all through it the core game is still pretty much the same. There is a lot in there that could use with some fixing. My favorite thing to complain about is melee enhanced sniper rifles. They really need to tweak their random-gun generating stuff to give you things that will work for you.
Plus if they don't know how to tweak hp/shield levels on the fly for when the game has multiple people, then I dunno what to say. That's been a thing for awhile. I do hope the story in 3 goes elsewhere though.
Posts
I got magic up high enough that on the first exam I attempted to teleport out of the dungeon. It did not go that great.
https://m.reddit.com/r/EndlessLegend/comments/5623p5/endless_legends_steam_user_rating_is_now_mixed/?utm_source=mweb_redirect&compact=true
Tl;Dr - game doesn't support Mandarin, user makes mod. Every time the game updates, the more has to be remade from scratch, since the engine doesn't support the characters. Sometime in June, he gets tired of it, posts a link to a piracy site with an older version the mod works with. Devs notice, his account gets banned, they talk, it gets reinstated, he removes mod, and tons of negative reviews from Chinese users are coming in. When this was first posted, it's rating was "Mixed."
Im in third mission (the one after saving mechanic), and few times already i got killed after getting halway through. Finally, i manage to get to the end, and
Needless to say, i ragequited.
Going to get around to it when I get tired of Subnautica. Something about the current state of the game is so perfect for me right now. Base building is so fun, the progression through the game feels fairly natural and I'm finding the things I need/want without having to resort to wiki-ing too often. Although I do bug the chat occasionally. Right now I'm harvesting the required stalker teeth to finish making my Cyclops Sub.
I remember being impressed with the trailer for Outdrive, and then I saw that it apparently stole assets from a game that's not even out yet called Powerdrive 2000:
Didn't really feel like supporting them after that.
Not judging, just curious. How did they steal assets from an unreleased game?
Someone worked on both? Or they just made content that looked the same?
This is literally because the game is deciding that you're bored and is thus teleporting the enemy right to you. SOMA requires you to keep moving to avoid this, but honestly I don't think it's very good game design for a horror game. This is why I prefer Charlie from Alien Isolation, who won't find you if you're staying still and quiet somewhere unless you drastically screw up - even though he is tethered to your position depending on the difficulty.
The last time I read about it was almost a year ago, so I don't remember the details. I do remember someone comparing the two and showing the skyboxes were pretty much the same. Maybe it wasn't direct asset stealing and just copying?
On the plus side, I'm not really set back when I "die" so there isn't too much frustration involved, but on the minus side there really isn't an incentive not to die. I was looking forward to enemies that actually stuck around longer than a minute but then with their homing AI and areas missing valid ways to get around them I'm paradoxically wishing they'd just go away.
I ended my play session last night after I encountered my third monster in the same base, not out of fear but to avoid tedium.
Cop that "wuss mode" mod in the workshop brah. The experience of the game deserves better than getting sidetracked by monsters if you're not feeling it.
I'll find out what this true story is soon, thanks again!
There was an alpha demo of Powerdrive 2000 out sometime last year, IIRC, so maybe that's where they grabbed the stuff.
Thing is I love the monster designs and encountering them for the first time. Even some of the areas I encounter them wouldn't be so bad if I didn't run into the numerous dead ends and then am stuck waiting for the monsters to move on, which, since the AI wants me to keep moving by not going too far, doesn't happen.
I believe attacking monsters add a lot to the atmosphere, it's just IMO the dumb design to have their AI home in on you that is killing my immersion.
Love that art style.
Gosh, Damien is the only one who is clearly an option.
Also, ya get ten demerits for not broadening your magic palette.
Fuck
http://www.fallout3nexus.com/downloads/file.php?id=16534
http://www.pcgamer.com/mafia-3-appears-to-be-locked-to-30fps-on-pc/
Tons of other people talking about it of course, all your favorite reviewers, etc. Just a heads up.
I may have a problem with buying games i don't need.
Also, Xenoverse is on sale, and it's pretty fun.
An unconscionable crime, which someone will probably mod out within the first week of the games launch.
Dark Souls III keeps tempting me with nearly-affordable discounts. I've completed DS I and II and I'm still not entirely sure I even like the damn games. But there's something about them that gets under your bloody skin.
EVERYBODY WANTS TO SIT IN THE BIG CHAIR, MEG!
Oo\ Ironsizide
Apparently they're going to release a fix for it (sounds like it wasn't intentional), so I guess the Framerate Police can close the book on this heinous case.
Thanks toshy
It's currently sitting at 31% user reviews right now, which to me suggested a fundamentally broken PC port.
Nope, just a bunch of one line reviews going "30 FPS locked" with a negative rating. That, really, doesn't tell me anything substantially useful. Really hope they release that fix soon, so I can find some useful opinions.
But these framerate zealots that froth at the mouth at every frame-locked game as if it was a personal affront at all things decent? These numbnuts need to get a goddamn grip.
It's strange that.
I also just learned Ice-T made a game with monolith that's rated 80% on ign. Night dive, get on that shit.
https://en.m.wikipedia.org/wiki/Sanity:_Aiken's_Artifact
Edit:shit, it's lithtech, the same software behind NOLF 1 & 2 and the reason we don't have nightdive working on those games.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Hmmm....
Do I want this?
Anyway, I've been on a Batman kick lately and have been rewatching Batman: The Animated Series for the past while. TAS has its own continuity separate from the comics, and is set in a dark retro-future environment (the creators called it "Dark Deco").
In that universe gene-splicing and genetic engineering exist, as does artificial intelligence (among a number of other "high tech" things), but they still use vacuum tubes for their computers, most computers have command line interfaces, and everyone has a black and white TV. Vehicles are styled after the large, curved ones from the 40s and 50s. The police use blimps to patrol the city from the skies.
Basically, I'm pretty sure Batman: The Animated Series and pre-war classic Fallout share the same universe.
I didn't build a PC to play games that intentionally limit their performance on my hardware.
Had to quit and put it down I was so irritated.
TVHM solo has long been a recipe for misery. It's really designed for multiplayer.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Unfortunately they don't even have a date for the FPS fix, they're releasing some other performance patches first, it won't be as soon as people expect, the negative reviews will keep coming for a while.
Plus if they don't know how to tweak hp/shield levels on the fly for when the game has multiple people, then I dunno what to say. That's been a thing for awhile. I do hope the story in 3 goes elsewhere though.