so we can't just ask everyone for the fifteenth word of their role PM to win (or otherwise determine who's lying about their role).
Reminder that all PMs are "off the record." Players are not to quote any private communication, including role PMs, in part or in full. (In other words, don't do this thing that you suggested)
Yeah.
To be honest, I was just talking about the degenerate strategy that started occuring in Town of Salem where players would verify a target's claimed role by asking for specifics about the original role's PM.
So what is the flavor of the narration going to be? Are we going 'old-school' late 17th Century Witch-Trials era?
Seeing as this is a bit more elaborate than a lot of the other phalla's I've been in I'd like to at least be in a 'soft' character.
Organs. Organs everywhere. I don't think I realized the human body contained so many organs, but the coroner assures me that all of the parts we found splattered across the mayor's bathroom belonged to him. Funny thing is, we found that amulet of his sitting on the counter. You know the one he's always spouting off about - how he inherited it from his grandmother, how it offered "magical protection." Must have taken it off before he got in the shower. Crying shame, too...for all the hot air, the mayor really was a good man.
Day one business:
In addition to the regular vote to Execute a player, on the first day the town votes on a player to receive the mayor's Amulet of Protection. Note that the Amulet vote works a little bit differently - it goes to whoever has the most votes (not necessarily a majority). If there's a tie, whichever tied player received a vote LAST claims the Amulet. For more about how the Amulet works, refer to the OP.
Day end:
Wednesday, approximately 11PM Eastern USA (~62 hours from this post)
0
38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
You should have posted this was a Keith David game, would have increased signups.
Day phase order of operations
1. Results phase: any results of the night, private or public, are posted
2. Players vote to select a target to Execute.
3. At the deadline, if a majority has been reached, the vote target is killed, otherwise no target is killed. If it is Day One, the player with the plurality of votes for the Amulet of Protection claims it.
We appear to be at step 2.
As I don't have any new grudges I'll stick with Kilnaga.
Everybody hates the RNG. It just makes me love it more.
Random Vote
A so-called random vote is one made very early in the game with no serious reasoning given.
At the beginning of a game of Mafia, each Townie has precious little information about the setup. As a result, the first set of votes are made with either no reasoning or humorously flawed reasoning.
The purpose of random voting (and the so-called Random Voting Stage or RVS) is to spur the game into action by causing players to act in revealing ways. For instance, a wagon on someone may cause them to panic, or a player may become a bit overeager in wanting to put votes down on players, or a player may suggest a Policy Lynch on another one (with some players agreeing and some disagreeing), etc. In this way, events of significance can come about. The first time many players find something they seriously want to lynch someone over, they will remark that their vote is "no longer random".
One common trope of the RVS is that scum players will vote for each other or otherwise start their distancing early. For some time, this was a commonly applied tell.
One criticism of the random voting stage is that the votes are meaningless and pressureless, as players do not tend to have any real attachment to their vote or wanting to lynch the player being voted for. The solution to this is to up the stakes. It is not at all unheard of for a random vote wagon to reach a lynch, or for a Policy Lynch to occur with little to no discussion, and so forth. By raising or even possibly enforcing this possibility, the RVS can become more serious. Note that truly random voting, as with the dice tag, is strictly frowned upon. A vote that is demonstrably random carries no motivation to be read into, and is completely informationless. This is not the intent of the "random voting stage".
Posts
Reminder that all PMs are "off the record." Players are not to quote any private communication, including role PMs, in part or in full. (In other words, don't do this thing that you suggested)
To be honest, I was just talking about the degenerate strategy that started occuring in Town of Salem where players would verify a target's claimed role by asking for specifics about the original role's PM.
and i want this game to actually, ya know, start.....
Seeing as this is a bit more elaborate than a lot of the other phalla's I've been in I'd like to at least be in a 'soft' character.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
yes, it appears you did.
Organs. Organs everywhere. I don't think I realized the human body contained so many organs, but the coroner assures me that all of the parts we found splattered across the mayor's bathroom belonged to him. Funny thing is, we found that amulet of his sitting on the counter. You know the one he's always spouting off about - how he inherited it from his grandmother, how it offered "magical protection." Must have taken it off before he got in the shower. Crying shame, too...for all the hot air, the mayor really was a good man.
Soundtrack:
https://www.youtube.com/watch?v=yZAY-78zhmw
Live list: 23
Votes needed to execute: 12
Day one business:
In addition to the regular vote to Execute a player, on the first day the town votes on a player to receive the mayor's Amulet of Protection. Note that the Amulet vote works a little bit differently - it goes to whoever has the most votes (not necessarily a majority). If there's a tie, whichever tied player received a vote LAST claims the Amulet. For more about how the Amulet works, refer to the OP.
Day end:
Wednesday, approximately 11PM Eastern USA (~62 hours from this post)
Legend of Phalla:
Day 1
ObiFett
MrTLicious
discrider
Day 2
Burnage
enlightenedbum
38thDoe
Supernatural Phalla:
Day 1
Martoss
Brody
Premium
Day 2
Preda
Discrider
Virgil_Leads_You
Sir Fabulous
Is there a specific color you want for the amulet vote?
Confusion will be my epitaph
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
We appear to be at step 2.
As I don't have any new grudges I'll stick with Kilnaga.
Let's say red for voting people out, green for amulet.
RNG says to vote for WACriminal
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
Island Name: Felinefine
I think we can all agree to just not open spoilers that aren't for us.
MagicPrime in a game with no death records, lets at least have vote records.
Grunt's Ghost
Island Name: Felinefine
Island Name: Felinefine
Island Name: Felinefine
Gizzy
3DS Friend Code: 3110-5393-4113
Steam profile
It's a bold strategy Cotton, let's see if it pays of for 'em.
3DS Friend Code: 3110-5393-4113
Steam profile
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
Random Vote
A so-called random vote is one made very early in the game with no serious reasoning given.
At the beginning of a game of Mafia, each Townie has precious little information about the setup. As a result, the first set of votes are made with either no reasoning or humorously flawed reasoning.
The purpose of random voting (and the so-called Random Voting Stage or RVS) is to spur the game into action by causing players to act in revealing ways. For instance, a wagon on someone may cause them to panic, or a player may become a bit overeager in wanting to put votes down on players, or a player may suggest a Policy Lynch on another one (with some players agreeing and some disagreeing), etc. In this way, events of significance can come about. The first time many players find something they seriously want to lynch someone over, they will remark that their vote is "no longer random".
One common trope of the RVS is that scum players will vote for each other or otherwise start their distancing early. For some time, this was a commonly applied tell.
One criticism of the random voting stage is that the votes are meaningless and pressureless, as players do not tend to have any real attachment to their vote or wanting to lynch the player being voted for. The solution to this is to up the stakes. It is not at all unheard of for a random vote wagon to reach a lynch, or for a Policy Lynch to occur with little to no discussion, and so forth. By raising or even possibly enforcing this possibility, the RVS can become more serious.
Note that truly random voting, as with the dice tag, is strictly frowned upon. A vote that is demonstrably random carries no motivation to be read into, and is completely informationless. This is not the intent of the "random voting stage".
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
And yet we used it to find a mafia!
Yeah, but I'm mafia this time, so I will kill anyone who does that with my mafia kill.
3DS Friend Code: 3110-5393-4113
Steam profile
Also, MagicPrime. You got away with RNG voting last time, now it just feels like you're rubbing that in.
3DS: 1289-8447-4695
Confusion will be my epitaph
Confusion will be my epitaph
Confusion will be my epitaph