Seems like it's one essence per legendary, it's not like the archimonde ring where there are a bunch of items each upping the ilevel incrimentally. one essence bumps it from pre-nighthold to post
I don't know the details offhand since I don't pvp, but I think it was new with 7.1; get 10 arena wins or a 2k+ rating inRBGs and you get a chest or something on Tuesdays depending on your rating, like the weekly challenge mode chests
The pvp thing is for each bracket 2v2,3v3, or rbg, if you win 10 games you get an item thrown at you with the ilvl based on your highest rating in that bracket from the previous week. Even just being at 1500 gets you a 865 piece i think.
Also, wtf was blizzard thinking with this patch? They tore surrender to madness apart but in exchange like doubled shadow priest damage. They nerfed serenity but buffed ww damage and made storm earth and fire work, and made xuen do stupid damage in pvp. If anything this balance patch is overall less balanced than before.
Prot feels different, and a lot of people are going to complain about removing abilities, but I actually like the change with devestator a lot. You never wanted to cast devestate before, so I'm cool with it being gone. The priorities feel more organic now, I guess. I do miss weaving IP and FR, but now it's more or less weaving IP with revenge and watching your swing timer to maximize your rage, which is involved enough to feel cool. You also do absurd damage now; hopefully it doesn't get nerfed. I will say the artifact ability feels even more out of place now because you're not getting devestator swings while using it. Alas.
Fury feels decidedly better and I don't need to watch for enrages to determine priorities anymore, which is a very welcome change for me. Getting rid of dragon's breath (by giving us a viable alternative) is a hugely welcome change. Looks like it's simming as good or better than Arms now, too, which is awesome because I wasn't a big fan of arms. We'll see how that translates to reality, but I'm hopeful.
Also, wtf was blizzard thinking with this patch? They tore surrender to madness apart but in exchange like doubled shadow priest damage.
Good, because 1) Fuck S2M, and 2) See #1.
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+6
reVerseAttack and Dethrone GodRegistered Userregular
edited January 2017
The oddest thing about the patch is that they made the 5% gold trait apply in instanced PvP. They temporarily disabled it, but it'll be back for Season 3. Hey, we're going to make PvP so that gear doesn't matter, but some people will have extra 15% damage and 20% health because.
reVerse on
0
Warlock82Never pet a burning dogRegistered Userregular
The oddest thing about the patch is that they made the 5% gold trait apply in instanced PvP. They temporarily disabled it, but it'll be back for Season 3. Hey, we're going to make PvP so that gear doesn't matter, but some people will have extra 15% damage and 20% health because.
I thought they were making the other traits apply, not the "+more everything" generic one...
The oddest thing about the patch is that they made the 5% gold trait apply in instanced PvP. They temporarily disabled it, but it'll be back for Season 3. Hey, we're going to make PvP so that gear doesn't matter, but some people will have extra 15% damage and 20% health because.
I thought they were making the other traits apply, not the "+more everything" generic one...
In Patch 7.1.5, we added several methods that allow players to catch up their Artifact progression very quickly. Brand new players can advance up to Artifact Knowledge level 15 without any research time, and existing players can mail Artifact Knowledge Compendiums to alts, which immediately bring them as high as level 20. At this point, the power gap between a player with 35+ traits in their Artifact and a player just starting out is significantly less of a concern, as the gap can be closed very rapidly. For those reasons, we felt that Patch 7.1.5 was the right time to re-open Artifact progression to PvPers who had already earned the first 34 traits.
However, we did not communicate this change (and its purpose) with enough advance notice to allow players to effectively prepare for it. Furthermore, while the improvements in Patch 7.1.5 make it much easier to unlock those final traits for new players or alternate characters, they weren't available until today. While we still believe activating these traits is the correct choice for World of Warcraft PvP, the middle of an ongoing season is not the right time to make this change.
While I guess some notice would have been fine, why is that 35th rank such a line in the sand? Pretty much all of the traits enhance performance, so someone with a level 20 artifact is going to be at a disadvantage to someone with a level 34, the same way a rank 34 will be at a disadvantage against a level 44, and they just released a pretty solid equalizer to people who are new or who haven't been up on researching AK. Why is this particular change so ire-raising?
0
reVerseAttack and Dethrone GodRegistered Userregular
edited January 2017
Because the other traits aren't just "do more damage and have more health".
Personally I'd prefer that your artifact behaves as a fully unlocked thing in instanced PvP regardless of how much AP you have in it, but doing this whole "poopsockers are better" thing is annoying.
Because the other traits aren't just "do more damage and have more health".
Personally I'd prefer that your artifact behaves as a fully unlocked thing in instanced PvP regardless of how much AP you have in it, but doing this whole "poopsockers are better" thing is annoying.
The vast majority of them are! "X ability does Y percent more damage" as a regular trait is functionally the same as "do more damage"
+1
Warlock82Never pet a burning dogRegistered Userregular
The oddest thing about the patch is that they made the 5% gold trait apply in instanced PvP. They temporarily disabled it, but it'll be back for Season 3. Hey, we're going to make PvP so that gear doesn't matter, but some people will have extra 15% damage and 20% health because.
I thought they were making the other traits apply, not the "+more everything" generic one...
In Patch 7.1.5, we added several methods that allow players to catch up their Artifact progression very quickly. Brand new players can advance up to Artifact Knowledge level 15 without any research time, and existing players can mail Artifact Knowledge Compendiums to alts, which immediately bring them as high as level 20. At this point, the power gap between a player with 35+ traits in their Artifact and a player just starting out is significantly less of a concern, as the gap can be closed very rapidly. For those reasons, we felt that Patch 7.1.5 was the right time to re-open Artifact progression to PvPers who had already earned the first 34 traits.
However, we did not communicate this change (and its purpose) with enough advance notice to allow players to effectively prepare for it. Furthermore, while the improvements in Patch 7.1.5 make it much easier to unlock those final traits for new players or alternate characters, they weren't available until today. While we still believe activating these traits is the correct choice for World of Warcraft PvP, the middle of an ongoing season is not the right time to make this change.
Isn't this saying what I said? They opened the first 34 traits for PvP then backed off that. But I think 35+ was always blocked.
The oddest thing about the patch is that they made the 5% gold trait apply in instanced PvP. They temporarily disabled it, but it'll be back for Season 3. Hey, we're going to make PvP so that gear doesn't matter, but some people will have extra 15% damage and 20% health because.
I thought they were making the other traits apply, not the "+more everything" generic one...
In Patch 7.1.5, we added several methods that allow players to catch up their Artifact progression very quickly. Brand new players can advance up to Artifact Knowledge level 15 without any research time, and existing players can mail Artifact Knowledge Compendiums to alts, which immediately bring them as high as level 20. At this point, the power gap between a player with 35+ traits in their Artifact and a player just starting out is significantly less of a concern, as the gap can be closed very rapidly. For those reasons, we felt that Patch 7.1.5 was the right time to re-open Artifact progression to PvPers who had already earned the first 34 traits.
However, we did not communicate this change (and its purpose) with enough advance notice to allow players to effectively prepare for it. Furthermore, while the improvements in Patch 7.1.5 make it much easier to unlock those final traits for new players or alternate characters, they weren't available until today. While we still believe activating these traits is the correct choice for World of Warcraft PvP, the middle of an ongoing season is not the right time to make this change.
Isn't this saying what I said? They opened the first 34 traits for PvP then backed off that. But I think 35+ was always blocked.
Maybe I am misunderstanding it.
No, 34 always worked. They backed off activating the 35th-54th, but will do so next season.
0
reVerseAttack and Dethrone GodRegistered Userregular
It's Kirin Tor daily (at least in Europe, I don't know if these sync up), so here's your relevant public service announcement. Making a macro that says
Also, I think you all are crazy. I haven't found any of the Like The Winds to be frustrating. They take some patience, but are just elaborate jumping puzzles. I still don't understand why they stun you when you get it wrong, though. It adds nothing to the quest.
Also also I got my second Legendary last night: Enh/Ele ring. Now I have to spend 15k gold to gem and enchant it; and I now have two upgrade quests to run because the game couldn't wait a damn week.
+1
reVerseAttack and Dethrone GodRegistered Userregular
edited January 2017
The first week of Like The Wind were significantly less accurate than they are now. A lot of people probably got a real bad first impression.
The first week of Like The Wind were significantly less accurate than they are now. A lot of people probably got a real bad first impression.
Yeah we're talking stuff like "porting you to the platform for a different like the wind quest in another zone" or "you fall and die anyway" or "you are considered out of bounds between two globes"
Really dislike the changes to destro lock in 7.1.5. Every spell seems so much slower to cast especially with the changes to Backdraft only affecting per cast of Chaos Bolt or Incinerate. Before, you can weave a CB + Incinerate + CB. Also, its one thing to life tap to regain mana but its a total chore to do it just to weave in the extra 10% damage buff from Empowered Lifetap. I might just switch back to Eradication or Reverse Entropy because of its clunkiness.
I've also tried CDF but somehow it just make the spell rotation feel worse, on top of having to cast it on cooldown, having immolate up, Empowered Life tap and still doing okay damage. Similar to Feral Druids. Night and day vs how my DH plays
To top it off, they also stealth nerfed Magistrike Bracers so that it doesn't proc from the extra chaos bolts created by it.
Guess I have to start looking for Affliction gear until I can try out NH 2pc for destro or just bench destro until they fix the class.
The Stormheim Like The Wind has a whole lot of unindicated out of bounds area right by the start. If you don't take exactly the golden path, you get ported back and stunned.
The Stormheim Like The Wind has a whole lot of unindicated out of bounds area right by the start. If you don't take exactly the golden path, you get ported back and stunned.
The Highmountain one has globes that are a dash out from you, but far below at the beginning. If you try to dash too soon you get ported back.
Fury feels decidedly better and I don't need to watch for enrages to determine priorities anymore, which is a very welcome change for me. Getting rid of dragon's breath (by giving us a viable alternative) is a hugely welcome change. Looks like it's simming as good or better than Arms now, too, which is awesome because I wasn't a big fan of arms. We'll see how that translates to reality, but I'm hopeful.
I like / prefer Arms over Fury and it definitely feels like I was slightly nerfed on Tuesday. Not happy. Part of that is the nerf to Appendages (they cut the PPM by something like half), but it still feels like I don't hit as hard. Irritated.
That being said, sims had us at #1 once we're T19 equipped (before the last minute stuff, anyways) so we'll see. Fury was pegging at #4, so both seem extremely good once T19 equipped. Reality is a harsh mistress, though, so we'll see if that holds out.
Also, I think you all are crazy. I haven't found any of the Like The Winds to be frustrating. They take some patience, but are just elaborate jumping puzzles. I still don't understand why they stun you when you get it wrong, though. It adds nothing to the quest.
Agreed. I've also liked Like the Winds. It felt good once I figured each part out.
I am surprised people have issue with the Barrel quests, though, that they need to use a mod or setraidtarget macro for it.
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0
reVerseAttack and Dethrone GodRegistered Userregular
I am surprised people have issue with the Barrel quests, though, that they need to use a mod or setraidtarget macro for it.
Oh well lah-di-dah, look at mister Golden Eyeballs over here who hasn't ruined his eyes by staring at his computer screen non-stop for the last 12 years.
The Stormheim Like The Wind has a whole lot of unindicated out of bounds area right by the start. If you don't take exactly the golden path, you get ported back and stunned.
The Highmountain one has globes that are a dash out from you, but far below at the beginning. If you try to dash too soon you get ported back.
The Highmountain one took me a little while to figure out the long fall. Once I lined up with the orb below, I would dash "out," and turn 180 degrees and dash back to my original spot, to keep the slowfall going. That wasn't immediately intuitive, but I game at the end of my days, so...
I've only tried "Like the Wind" once, i think in Aszuna. I wasn't sure which orb i needed to dash into, because whatever i touched ended the mission. I stopped trying them since. All of the other Kirin Tor shit is fine, though.
The first week of Like The Wind were significantly less accurate than they are now. A lot of people probably got a real bad first impression.
Yeah we're talking stuff like "porting you to the platform for a different like the wind quest in another zone" or "you fall and die anyway" or "you are considered out of bounds between two globes"
I had "you land on the checkpoint platform! But you take enough falling damage to kill you and send you back to the start!" which was lovely.
Also they are impossible for my wife who has been playing WoW for 12 years, and Everquest since 99 before that, and has never in those 17+ years needed to use the mouse to turn. The hunter artifact weapon quest that made her do jumping puzzles over laser beams was likewise impossible. Someone on the WoW team has a bit of a disconnect with their older player base this expansion.
Oh well lah-di-dah, look at mister Golden Eyeballs over here who hasn't ruined his eyes by staring at his computer screen non-stop for the last 12 years.
Damn straight. My eyeballs are genetically superior. 30 years of staring at computer screens and still going (mostly) strong.
Also they are impossible for my wife who has been playing WoW for 12 years, and Everquest since 99 before that, and has never in those 17+ years needed to use the mouse to turn. The hunter artifact weapon quest that made her do jumping puzzles over laser beams was likewise impossible. Someone on the WoW team has a bit of a disconnect with their older player base this expansion.
I dearly want them to put in a Destiny like jumping puzzle in a raid just to see the anguish and rage.
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PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Demonic Havoc DH build has been fantastic. Great damage, great AOE, and stupid amounts of sustain.
Yeah, like you can spec for slightly more single target DPS, but I don't think it makes up for the loss of just constant eye beams and 46 second demon forms.
Yeah, like you can spec for slightly more single target DPS, but I don't think it makes up for the loss of just constant eye beams and 46 second demon forms.
DH in my guild was easily breaking 500k DPS on Guarm last night. I used to be competitive with him, but nope, not last night. He was ridiculously high percentile wise for his ilvl.
I was jealous.
XBL: Bizazedo
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Posts
Yeah but you need 50 'pieces' to make 1 essence.
http://www.wowhead.com/quest=45352/touch-of-a-titan
http://www.wowhead.com/item=143613
Who knows what the droprate is like
Streaming 8PST on weeknights
I doubt it'll take too long to get 50
that's why we call it the struggle, you're supposed to sweat
And emissary caches and keystone dungeons, it says.
Only the weekly one
7 emissary caches
1 pvp weekly
1 keystone weekly
(Up to) 10 Nighthold bosses
My point was the majority of chances come from the raid, so once people start clearing it, they should start rolling in much faster
I had three scrolls saved, and two pending. It completed the timer on the pending ones, then set me at 15. So once I had used them all, I was at 20.
The harder the rain, honey, the sweeter the sun.
I don't know the details offhand since I don't pvp, but I think it was new with 7.1; get 10 arena wins or a 2k+ rating inRBGs and you get a chest or something on Tuesdays depending on your rating, like the weekly challenge mode chests
Also, wtf was blizzard thinking with this patch? They tore surrender to madness apart but in exchange like doubled shadow priest damage. They nerfed serenity but buffed ww damage and made storm earth and fire work, and made xuen do stupid damage in pvp. If anything this balance patch is overall less balanced than before.
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Prot feels different, and a lot of people are going to complain about removing abilities, but I actually like the change with devestator a lot. You never wanted to cast devestate before, so I'm cool with it being gone. The priorities feel more organic now, I guess. I do miss weaving IP and FR, but now it's more or less weaving IP with revenge and watching your swing timer to maximize your rage, which is involved enough to feel cool. You also do absurd damage now; hopefully it doesn't get nerfed. I will say the artifact ability feels even more out of place now because you're not getting devestator swings while using it. Alas.
Fury feels decidedly better and I don't need to watch for enrages to determine priorities anymore, which is a very welcome change for me. Getting rid of dragon's breath (by giving us a viable alternative) is a hugely welcome change. Looks like it's simming as good or better than Arms now, too, which is awesome because I wasn't a big fan of arms. We'll see how that translates to reality, but I'm hopeful.
Good, because 1) Fuck S2M, and 2) See #1.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
I thought they were making the other traits apply, not the "+more everything" generic one...
https://eu.battle.net/forums/en/wow/topic/17614791978?page=7#post-130
Personally I'd prefer that your artifact behaves as a fully unlocked thing in instanced PvP regardless of how much AP you have in it, but doing this whole "poopsockers are better" thing is annoying.
The vast majority of them are! "X ability does Y percent more damage" as a regular trait is functionally the same as "do more damage"
Isn't this saying what I said? They opened the first 34 traits for PvP then backed off that. But I think 35+ was always blocked.
Maybe I am misunderstanding it.
No, 34 always worked. They backed off activating the 35th-54th, but will do so next season.
/run SetRaidTarget("mouseover", 1)
makes Barrels of Fun somewhat tolerable.
Also also I got my second Legendary last night: Enh/Ele ring. Now I have to spend 15k gold to gem and enchant it; and I now have two upgrade quests to run because the game couldn't wait a damn week.
Yeah we're talking stuff like "porting you to the platform for a different like the wind quest in another zone" or "you fall and die anyway" or "you are considered out of bounds between two globes"
The barrels ones have always seemed easy to me /shrug
that's why we call it the struggle, you're supposed to sweat
I've also tried CDF but somehow it just make the spell rotation feel worse, on top of having to cast it on cooldown, having immolate up, Empowered Life tap and still doing okay damage. Similar to Feral Druids. Night and day vs how my DH plays
To top it off, they also stealth nerfed Magistrike Bracers so that it doesn't proc from the extra chaos bolts created by it.
Guess I have to start looking for Affliction gear until I can try out NH 2pc for destro or just bench destro until they fix the class.
Streaming 8PST on weeknights
The Highmountain one has globes that are a dash out from you, but far below at the beginning. If you try to dash too soon you get ported back.
I like / prefer Arms over Fury and it definitely feels like I was slightly nerfed on Tuesday. Not happy. Part of that is the nerf to Appendages (they cut the PPM by something like half), but it still feels like I don't hit as hard. Irritated.
That being said, sims had us at #1 once we're T19 equipped (before the last minute stuff, anyways) so we'll see. Fury was pegging at #4, so both seem extremely good once T19 equipped. Reality is a harsh mistress, though, so we'll see if that holds out.
Agreed. I've also liked Like the Winds. It felt good once I figured each part out.
I am surprised people have issue with the Barrel quests, though, that they need to use a mod or setraidtarget macro for it.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Oh well lah-di-dah, look at mister Golden Eyeballs over here who hasn't ruined his eyes by staring at his computer screen non-stop for the last 12 years.
The Highmountain one took me a little while to figure out the long fall. Once I lined up with the orb below, I would dash "out," and turn 180 degrees and dash back to my original spot, to keep the slowfall going. That wasn't immediately intuitive, but I game at the end of my days, so...
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I had "you land on the checkpoint platform! But you take enough falling damage to kill you and send you back to the start!" which was lovely.
Also they are impossible for my wife who has been playing WoW for 12 years, and Everquest since 99 before that, and has never in those 17+ years needed to use the mouse to turn. The hunter artifact weapon quest that made her do jumping puzzles over laser beams was likewise impossible. Someone on the WoW team has a bit of a disconnect with their older player base this expansion.
Damn straight. My eyeballs are genetically superior. 30 years of staring at computer screens and still going (mostly) strong.
I dearly want them to put in a Destiny like jumping puzzle in a raid just to see the anguish and rage.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Yeah, like you can spec for slightly more single target DPS, but I don't think it makes up for the loss of just constant eye beams and 46 second demon forms.
I was jealous.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Because the Molten Core anniversary edition was such a joy.
Maybe they'll break the old raids up into wings for timewalking?
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).