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[World of Warcraft: Legion] Patch 7.1 out now - Return to Karazhan!

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    MugsleyMugsley DelawareRegistered User regular
    edited February 2017
    I remember this was discussed here back in WOD, when they removed what remained of gating for professions. Back then, most posters were in support of the change because they thought farming old content for mats was stupid and time consuming.

    Having experienced both sides of the equation, I definitely prefer the former. Gating/walls introduces scarcity for professions while keeping old mats relevant; at least in the sense of still having a need.

    We can talk circles on this forever. I still haven't procced Rank 3 Whispered Pact.

    Mugsley on
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    DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Yeah I mean, what happens if a new player goes and farms a crap ton of low level ore while levelling only to find out it is nearly worthless?

    The game gives him no indication that what he's doing is pointless.

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    DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
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    MugsleyMugsley DelawareRegistered User regular
    We can finally stop playing until the next tier.

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    reVersereVerse Attack and Dethrone God Registered User regular
    Mugsley wrote: »
    We can finally stop playing until the next tier.

    How nuts would it be if bosses were unique and gone forever after someone kills them.

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    StericaSterica Yes Registered User, Moderator mod
    Mugsley wrote: »
    I remember this was discussed here back in WOD, when they removed what remained of gating for professions. Back then, most posters were in support of the change because they thought farming old content for mats was stupid and time consuming.

    Having experienced both sides of the equation, I definitely prefer the former. Gating/walls introduces scarcity for professions while keeping old mats relevant; at least in the sense of still having a need.

    We can talk circles on this forever. I still haven't procced Rank 3 Whispered Pact.
    Forcing people to grind through 5+ expansions would effectively kill professions for most players. Especially shit like enchanting which would be a dog to do.

    They're likely going to eliminate Profession skill as a thing in the next expansion, although truth be told professions in general are obsolete outside of the ones producing consumables.

    YL9WnCY.png
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    TryCatcherTryCatcher Registered User regular
    edited February 2017
    Mugsley wrote: »
    I remember this was discussed here back in WOD, when they removed what remained of gating for professions. Back then, most posters were in support of the change because they thought farming old content for mats was stupid and time consuming.

    Having experienced both sides of the equation, I definitely prefer the former. Gating/walls introduces scarcity for professions while keeping old mats relevant; at least in the sense of still having a need.

    We can talk circles on this forever. I still haven't procced Rank 3 Whispered Pact.
    Forcing people to grind through 5+ expansions would effectively kill professions for most players. Especially shit like enchanting which would be a dog to do.

    They're likely going to eliminate Profession skill as a thing in the next expansion, although truth be told professions in general are obsolete outside of the ones producing consumables.

    Legion was the expansion where "Profession skill is not going to be a thing, you will be able to get all your Legion recipes at level 1!"

    They lied.

    On updates, keeping the theme of "I'm hilariously behind on dungeons", today I managed to do Kara for the first time. Turns out that you can crush the place at an 870+ group. And got a WF 860 Drape of Shame, that is still hilariously overpowered for HPallys and think that HPriests. Good enough for the HPally that killed M Gul'dan, good enough for me. As a bonus, there was a quest from NH that required to kill Mana Devourer for a toy that let's you play again all the Legion cinematics, so that's cool.

    EDIT: Oh, and got the Balance of Power questline done:
    uQDcMN6.jpg?1
    It looks very pretty, and I love this tier set.

    TryCatcher on
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    SpaffySpaffy Fuck the Zero Registered User regular
    edited February 2017
    Dhalphir wrote: »
    Yeah I mean, what happens if a new player goes and farms a crap ton of low level ore while levelling only to find out it is nearly worthless?

    The game gives him no indication that what he's doing is pointless.

    I did exactly this with Enchanting. I spent thousands, plus a ludicrous amount of time. I was... upset when I reached Legion content.

    Spaffy on
    ALRIGHT FINE I GOT AN AVATAR
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    reVersereVerse Attack and Dethrone God Registered User regular
    Mugsley wrote: »
    I remember this was discussed here back in WOD, when they removed what remained of gating for professions. Back then, most posters were in support of the change because they thought farming old content for mats was stupid and time consuming.

    Having experienced both sides of the equation, I definitely prefer the former. Gating/walls introduces scarcity for professions while keeping old mats relevant; at least in the sense of still having a need.

    We can talk circles on this forever. I still haven't procced Rank 3 Whispered Pact.
    Forcing people to grind through 5+ expansions would effectively kill professions for most players. Especially shit like enchanting which would be a dog to do.

    They're likely going to eliminate Profession skill as a thing in the next expansion, although truth be told professions in general are obsolete outside of the ones producing consumables.

    The idea is that when "most players" don't bother with professions, the ones who do bother get a boost from the market not being flooded.

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    DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    reVerse wrote: »
    Mugsley wrote: »
    I remember this was discussed here back in WOD, when they removed what remained of gating for professions. Back then, most posters were in support of the change because they thought farming old content for mats was stupid and time consuming.

    Having experienced both sides of the equation, I definitely prefer the former. Gating/walls introduces scarcity for professions while keeping old mats relevant; at least in the sense of still having a need.

    We can talk circles on this forever. I still haven't procced Rank 3 Whispered Pact.
    Forcing people to grind through 5+ expansions would effectively kill professions for most players. Especially shit like enchanting which would be a dog to do.

    They're likely going to eliminate Profession skill as a thing in the next expansion, although truth be told professions in general are obsolete outside of the ones producing consumables.

    The idea is that when "most players" don't bother with professions, the ones who do bother get a boost from the market not being flooded.

    Yes, that's exactly the point. In order for professions to be anything more than a sideshow, they have to be time consuming enough that not everyone will want to do them.

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    StericaSterica Yes Registered User, Moderator mod
    They don't want professions to be anything more than a sideshow, and making it inaccessible to new players is absolutely something that goes against their modern design philosophy.

    YL9WnCY.png
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    TryCatcherTryCatcher Registered User regular
    A new player gets a level 100 boost that throws him on the Broken Isles straight away. And he also gets the Class Trials.

    This idea of people just logging in the game and starting up on Valley of Trials seems very outdated.

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    altidaltid Registered User regular
    Professions really are an example of a system that worked pretty well for vanilla, but that has become bloated to the point of broken since.

    In vanilla 350 skill levels worked. There was enough variety in raw materials to make the grind more interesting, and they tended to match your leveling progress. I vaguely remember herbs lasting would last somewhere between 1 and 3 zones before you moved onto the next tier, and there were a lot of herbs. With expansions the natural expansion was to throw on another 100 skill points or so and just carry on. Clearly this becomes a bit of a problem when you hit 800 skill points and skill progression is still tuned for vanilla leveling speed. I don't particularly think Blizzard's idea of just making the earlier content (and skill levels in general) irrelevant was a great idea but the whole system really needed overhauled a few expansions ago. Can you imagine if they had just carried on with the original player abilities and talent trees from vanilla onwards? It'd be an unworkable bloated mess. Throw in the original leveling speed for good measure.

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    DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    maybe they need a profession crunch

    drop the amount of levels down but still require you to start at Copper and work your way to Legion ore, and similar for other professions

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    StraygatsbyStraygatsby Registered User regular
    I know it makes perfect sense, but when I read 'AK is being increased to 40' on the PTR notes, I just...kinda of lost interest...like...for good.

    This hyperbolic statement by one dude which has no bearing on the game itself is brought to you by a boring Saturday evening. =)

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    Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    Profession levels are just dumb design generally; a relic of an era when seemingly everything in RPGs needed to be measurable along a linear scale. There's nothing you need levels for that you couldn't do just as well without them, as Legion basically demonstrates

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    it was the smallest on the list but
    Pluto was a planet and I'll never forget
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    StericaSterica Yes Registered User, Moderator mod
    Some professions have been obsoleted. Inscription's original purpose no longer exists, and I imagine gear would not have a chance to roll sockets if Blizzard had found some other gimmick of jewelcrafting.

    YL9WnCY.png
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    TryCatcherTryCatcher Registered User regular
    edited February 2017
    Also, you can easily level crafting professions to 700 by just buying Draenor mats and going nuts. Remember doing that for Alchemy on the prepatch, took like 15 min.

    TryCatcher on
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    MuddBuddMuddBudd Registered User regular
    Donnicton wrote: »

    I laughed so freaking hard at this.

    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
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    NorgothNorgoth cardiffRegistered User regular
    Some professions have been obsoleted. Inscription's original purpose no longer exists, and I imagine gear would not have a chance to roll sockets if Blizzard had found some other gimmick of jewelcrafting.

    If only there were some kind of object you could put into sockets, maybe something for your weapon, perhaps there chould be three of them?


    Weapon "relics" should of just been "gems" instead and there you go, gemcrafting has a whole new purpose.

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    MuddBuddMuddBudd Registered User regular
    Norgoth wrote: »
    Some professions have been obsoleted. Inscription's original purpose no longer exists, and I imagine gear would not have a chance to roll sockets if Blizzard had found some other gimmick of jewelcrafting.

    If only there were some kind of object you could put into sockets, maybe something for your weapon, perhaps there chould be three of them?


    Weapon "relics" should of just been "gems" instead and there you go, gemcrafting has a whole new purpose.

    Weirdly, there ARE some craftable relics. Engineering can make a basic Fel relic, for example. They are quickly outclassed by WQ rewards though.

    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
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    reVersereVerse Attack and Dethrone God Registered User regular
    All the professions that used to be able to make weapons can make relics as compensation for artifacts.

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    DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited February 2017
    Dhalphir wrote: »
    Got down Heroic Tichondrius today. Not as much of a DPS check as I was expecting, we beat the enrage comfortably by more than a minute and a half. Only had two Night phases total, I was expecting three.

    Augur next Sunday, hopefully we can maintain one boss per raid/week progress for the next few weeks.

    And we beat my expectations by downing Augur and Botanist tonight on Heroic. Two tries for Augur, six for Botanist. Took a poke at Elisande, don't think she'll be too bad.

    I picked up a couple nice upgrades, which is rare as most of my gear comes from M+ right now. Sitting at a hair under 900 ilvl equipped now. I also hit 54 traits in Vengeance today, which is nice to be done with.

    Dhalphir on
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    MugsleyMugsley DelawareRegistered User regular
    edited February 2017
    Edit: some of this was discussed above but I forgot to hit refresh

    I'd like to see some sort of middle ground. For example:
    1-99: vanilla mats
    100-199: BC
    200-299: Wrath
    300-399: Cata
    500-599: WOD
    600-800: Legion

    I'm not saying this is the solution we need, I'm just spitballing. Basically, have X skill points use older mats but have the largest number of skill points take place in current content. You could go even simpler and say anything that's legacy content grants you skillups to, say, 500 or 600 skill; then current content takes over.

    Of course, part of the problem is that you're (still) using a skill point system that's nearly 20 years old.

    What could be fun would be something like the Artifact talent system, but for crafting. You get X points every craft, and use them to buy the next recipe. Tailor your advancement for, say, gear vs. consumables or pets/mounts.

    The potential is there to learn everything, but people who only want certain items don't have to learn every recipe. Yes this is essentially similar to how it was in Cata (albeit with an alternative currency from gold), but it permits as much interaction with a given profession as you desire.

    Mugsley on
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    Bliss 101Bliss 101 Registered User regular
    I don't see why there even needs to be a leveling system for professions. What does it accomplish? I mean, I suppose it's meant to prevent people from easily switching between professions whenever they feel like it, but why does that need to be prevented?

    Just tie profession level to character level and use recipes and recipe star upgrades as the gating mechanism.

    MSL59.jpg
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    PMAversPMAvers Registered User regular
    reVerse wrote: »
    All the professions that used to be able to make weapons can make relics as compensation for artifacts.

    They can, but they're way too expensive for what you're getting in the end. If they had a option for at least one that started higher item-level and could be obliterium-upgraded, that'd be a start.

    persona4celestia.jpg
    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
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    reVersereVerse Attack and Dethrone God Registered User regular
    edited February 2017
    PMAvers wrote: »
    reVerse wrote: »
    All the professions that used to be able to make weapons can make relics as compensation for artifacts.

    They can, but they're way too expensive for what you're getting in the end. If they had a option for at least one that started higher item-level and could be obliterium-upgraded, that'd be a start.

    Don't tell that to the people on my realm, my blacksmith's crappy relics make me almost as much money as my alchemist's concoctions.

    reVerse on
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    SpaffySpaffy Fuck the Zero Registered User regular
    Bliss 101 wrote: »
    I don't see why there even needs to be a leveling system for professions. What does it accomplish? I mean, I suppose it's meant to prevent people from easily switching between professions whenever they feel like it, but why does that need to be prevented?

    Just tie profession level to character level and use recipes and recipe star upgrades as the gating mechanism.

    Or time-gate profession switches. Boom done.

    ALRIGHT FINE I GOT AN AVATAR
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    LorahaloLorahalo Registered User regular
    [
    reVerse wrote: »
    PMAvers wrote: »
    reVerse wrote: »
    All the professions that used to be able to make weapons can make relics as compensation for artifacts.

    They can, but they're way too expensive for what you're getting in the end. If they had a option for at least one that started higher item-level and could be obliterium-upgraded, that'd be a start.

    Don't tell that to the people on my realm, my blacksmith's crappy relics make me almost as much money as my alchemist's concoctions.

    Aren't the crafted relics something like 805 ilvl? Who is buying relics that low?

    I have a podcast about Digimon called the Digital Moncast, on Audio Entropy.
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    SmrtnikSmrtnik job boli zub Registered User regular
    Lorahalo wrote: »
    [
    reVerse wrote: »
    PMAvers wrote: »
    reVerse wrote: »
    All the professions that used to be able to make weapons can make relics as compensation for artifacts.

    They can, but they're way too expensive for what you're getting in the end. If they had a option for at least one that started higher item-level and could be obliterium-upgraded, that'd be a start.

    Don't tell that to the people on my realm, my blacksmith's crappy relics make me almost as much money as my alchemist's concoctions.

    Aren't the crafted relics something like 805 ilvl? Who is buying relics that low?

    They are. Good question. Alts of loaded people is my guess.

    steam_sig.png
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    DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Yes, alts. You can put those relics in your artifact from day 1 which makes levelling that bit nicer. For a few grand it's a no-brainer.

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    reVersereVerse Attack and Dethrone God Registered User regular
    Dhalphir wrote: »
    Yes, alts. You can put those relics in your artifact from day 1 which makes levelling that bit nicer. For a few grand it's a no-brainer.

    Can you, though? They all say "requires level 110".

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    italianranmaitalianranma Registered User regular
    Just wanted to pop on and say I'm on a break from WoW, and so someone else should take over the next OP.

    飛べねぇ豚はただの豚だ。
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    DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    reVerse wrote: »
    Dhalphir wrote: »
    Yes, alts. You can put those relics in your artifact from day 1 which makes levelling that bit nicer. For a few grand it's a no-brainer.

    Can you, though? They all say "requires level 110".

    I'm sure that I've bought high level relics for a new alt. Perhaps I was buying world drops instead.

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    BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    TryCatcher wrote: »
    A new player gets a level 100 boost that throws him on the Broken Isles straight away. And he also gets the Class Trials.

    This idea of people just logging in the game and starting up on Valley of Trials seems very outdated.

    What I dislike about it is it gives you a spec you might of not played and holds your hand while forcing you to play it

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    Jealous DevaJealous Deva Registered User regular
    edited February 2017
    Brainleech wrote: »
    TryCatcher wrote: »
    A new player gets a level 100 boost that throws him on the Broken Isles straight away. And he also gets the Class Trials.

    This idea of people just logging in the game and starting up on Valley of Trials seems very outdated.

    What I dislike about it is it gives you a spec you might of not played and holds your hand while forcing you to play it

    You mean the trial? As soon as you finish the tutorial you can switch out to whatever spec you want, without paying for the 110 boost, and before even getting off the boat. If you want to see what a prot pally or arcane mage or whatever is like, you can actually totally do that.

    Jealous Deva on
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    Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    Dhalphir wrote: »
    reVerse wrote: »
    Dhalphir wrote: »
    Yes, alts. You can put those relics in your artifact from day 1 which makes levelling that bit nicer. For a few grand it's a no-brainer.

    Can you, though? They all say "requires level 110".

    I'm sure that I've bought high level relics for a new alt. Perhaps I was buying world drops instead.

    World drops have a level 101 req but go up to whatever titanforging limit exists. This is true of relics and basically any slots there are world drops for.

    They are basically the new way to twink. Load up on those things and lock your level and go destroy old raids even more than usual with obscene secondary stats.

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    DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited February 2017
    The WOW Token feature that allows you to buy them with gold and add money to your battle.net balance is now live.

    Token prices are skyrocketing as a result - the price increase is capped at 3% per hour and it's been rising by that amount for the last several hours. Currently at 67k, and not going to stop anytime soon because there are currently zero available for sale on many realms. If this continues for a day or so it'll be at 132k by then.

    Dhalphir on
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    MuddBuddMuddBudd Registered User regular
    Dhalphir wrote: »
    The WOW Token feature that allows you to buy them with gold and add money to your battle.net balance is now live.

    Token prices are skyrocketing as a result - the price increase is capped at 3% per hour and it's been rising by that amount for the last several hours. Currently at 67k, and not going to stop anytime soon because there are currently zero available for sale on many realms. If this continues for a day or so it'll be at 132k by then.

    Whelp... I did need some cash to make a Kyperium Rocket on one of my servers.

    I may make some cash off that later.

    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
This discussion has been closed.