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Ultimate [chat]bee
Sir Landsharkresting shark faceRegistered Userregular
I don't have anything prepared so I'm just gonna ramble about ultimate.
Yeah the sport is actually called ultimate. I usually refer to it as ultimate Frisbee because everyone knows what a Frisbee is but what the fuck is ultimate? Turns out Frisbee is trademarked by Wham-o (they make shitty fucking discs by the way) so ultimate is the name.
Great game. Played 7 vs 7. Can't run with the disc other than the amount of steps it takes you to come to a complete stop. Disc touches the ground or is caught out of bounds and it's a turnover and the other team gains possession at the spot. In co-ed formats offense dictates whether there will be 4 guys or 4 girls on the field.
I haven't played in about a decade now but Facebook tells me many of my former teammates are now on, like, semi pro teams? So if you're in a major metropolitan area look up MLU (Major League Ultimate) or AUDL (american ultimate disc league??) and maybe check out a game in your nabe. Or send me a PM and maybe I can score free tickets for you, but honestly I doubt it's that expensive you cheap fuck.
I also want it on record that A. I played a lot of ultimate and B. I'm good at it and C. I still like the game but D. playing ultimate led to me being invited to join a fraternity so I'm just saying
I like obsidian too - I have mastered the esoteric arts of liking two similar things at the same time - but I am not thrilled with obsidian seemingly angling themselves hard at the cheetovore crowd who get super mad about "SJWs"
I like obsidian too - I have mastered the esoteric arts of liking two similar things at the same time - but I am not thrilled with obsidian seemingly angling themselves hard at the cheetovore crowd who get super mad about "SJWs"
Have they done something specifically on this line or is it like in a general sense you get from them?
Pillars of Eternity's kickstarter campaign and promo interviews etc had this whole "this is REAL roleplaying for REAL roleplayers, we know how you guys feel about those icky romances that other companies do " vibe going on and the glooberbarbl crowd anointed them as the chosen ones
If it wasn't actual dogwhistling - and it msy not have been as the actual game is fine -it felt like they were perfectly happy with having that crowd in their corner
I have complex feelings about all of that. More than I normally would like to admit about a bleep bloop vidcon company; suffice it to say that I resent you for baiting me into a real conversation with nuance!
I enjoyed Pillars of Eternity immensely, and had a very different read in re: REAL roleplaying for REAL roleplayers... no icky romances.
As far as I'm concerned, Bioware Romance is synonymous with fanservice nonsense.
You know what would would have been a much better Mass Effect Romance? If Shephard had such immense anxiety from the PTSD of fighting galaxy-devouring robots that he couldn't get it up to fuck; Jack and Shephard then actually bond over how enormously horrific being a one-person war machine is, and resolve to attend group meetings 'once all of this settles'
PoE didn't have any of that, as far as I could tell. I didn't go looking for a romance in it, so if I completely missed an MRA subplot then I suppose my experience was better for it.
The whole kickstarter pledge to insert whatever you want into our videogame was a mistake, but I think they as a company handled that pretty well.. They ran it back in a way that I'm not sure if I agree with, but I absolutely respect.
You got a different read from it, and I suspect a solid majority of the PA community did as well. That's fine. The trend of 'X company did something disagreeable and so I can't feel good about them' is absurd. It reeks of absolutism that I don't think is genuinely even the stance of the poster, but lends itself to this sharp line in the sand being drawn after every scandal regardless of magnitude: if you don't agree you are complicit in the stances that other people that like what you like also like.
Bioware is a shell of the company that produced games that I loved. Obsidian produces games very similar to ones I loved, but has some weird social baggage that they recently accrued.
I just wanted to some easy agrees for memebating aioua's 'X is like if Y gave a shit' why do you keep pushing me to be something more
tryhard posting is like if shitposting gave a shit, I guess
okay I just got back from the gym and I am waiting on food so I am going to type in bullet points rather than quote mining everything
- I don't get the "fanservice" complaint in this context. Unlike actual fanservice panty shots and shit, it's not an unwelcome intrusion; nobody is forcing you to engage with that element of the game. It also feels like an en passant gripe about those not-real gamers with their pinterests and their cosplays.
- I have seen so many discussions take the shape of "oh well obviously these videogame romances are terrible except for [the one I did], why can't they all be like [the one I did] because it was super great and I really connected to what was going on" which you think would maybe inspire a bit of introspection about the degree to which it can be a very personal reaction but lol nope
- I don't think Pillars had an MRA subplot. As I said, I think the game itself was fine. But the positioning of it as REAL roleplaying left a really shitty taste in my mouth, a) because D&D-style gear- and stats-based quasi-real-time tactical combat is not actually the end all and be all of roleplaying and these allegedly REAL gamers might know this if they had ever actually played a tabletop game and b) it was tapping into this giant well of grievance about all of bioware's terrible sins with regard to, like, oh man, this lady who writes there said it would be cool to have a story mode in games for people who just want to play the story and not fuck around with 30 hours of man-shooting
- I don't think bioware is a hollow shell of a company. every single one of their games has tried to push the envelope in a new way. sometimes they fall right on their fucking face, as with the ME3 ending, or maybe kind of get lost down a blind alley, as with inquisition going all-in on the companion characterizations to the exclusion of almost anything else. but all of these new things get taken as proof that, i don't even fucking know, EA is going to steal your firstborn or something.
- meanwhile, Pillars had a very good story but serious gameplay and balance issues, as well as the bugs that have become an Obsidian byword, but that's okay because it has sent up the correct subcultural smoke signals. I still enjoyed the game, but I think the game is the beneficiary of a ridiculous double standard among people who pride themselves on being the leet hardcorex
Just my typical side rant, but: Pillars of Eternity encounter design was crap and intentionally going for the "Wizards get a pile of awesome save or dies, warriors get to spend three feats to trip people" class setup was an obviously terrible decision made to throw it back to people who think D&D 3.5e is the epitome of balance. And yet in spite of that they managed to completely neuter any sort of interesting/gamebreaking character building with how boring and uninspired their feat choices were!
I think that the whole thing is a really interesting case study in how chaining yourself to a nostalgia market can backfire creatively (though obviously not financially as they're apparently doing a 2).
Like, there were quality of life elements in the game UI and some of the class design that felt like Obsidian were aware of at least some of the issues with the model but they either weren't willing or weren't able to go all the way toward actually making it fully playable. And I actually have no idea which of those it is.
Like, I think pausable real-time is fraught with a lot of inherent difficulties - for instance, if you want players/enemies to not get one-shotted, you need to inflate their health and defenses accordingly, but that means that fights will of necessity take many, many rounds and if you're pausing and making decisions every single time that becomes deadly dull. On the other hand, it's possible that solving that issue, and others, would change things so much from the BG2 formula that the fans would turn on the company like a pack of starving dogs.
I agree that a lot of it seemed like they were lashed to nostalgia; the class design was definitely "we can't mess up the D&D formula." But I think the biggest sign to me that they are at least partially incompetent was their "graze" system. This was a decent part of their pitch for how they were "modernizing" the classic D&D formula; a system that would make combat less granular and allow more meaningful character building, while limiting the frequent situations you'd only hit on a 20 or miss on a 1.
And maybe it did that, to some extent. But it showed their complete lack of understanding for why Save or Dies were so threatening, because they made grazes apply full strength debuffs with half duration. So now not only are wizards as powerful and versatile as normal, but they're also almost always going to petrify or stun your enemies, and it doesn't matter if they're stunned for 1 round instead of 2 when you can keep reapplying it.
Maybe the graze system could have been a worthwhile addition, with a couple other QoL features, to the mundane classes; at least they'd be reliable compared to wizards high-risk strategy. But instead you're suddenly presented with "always hits, sometimes for half damage" and "always petrifies the enemy, who cares." And this was something they were bragging about and completely of their own design, meaning that when they did manage to unchain themselves from typical D&D mechanics they made them worse.
How many points for a dunk? How do you bounce a frisbee?
rumor has it a stoned out quad bro coined it (this game is just the ultimate, maaaannnnn) and sure, sounds about right
0 points for a dunk
you can air bounce a disc by throwing it downward with an upwards tilt. generates a lot of lift to counteract the initial downward throw so the disc goes down low and comes back up. not super practical other than a cool trick throw but has occasional uses.
Please consider the environment before printing this post.
It's also not really associated with bros, or at least not to me. Male ultimate players are generally weedy and kinda geeky as far as athletic types go. It's more associated with stoner types, and overall, at my school the ultimate players, male and female, were more academically-oriented than the average student, for whatever reason. Not sure if team culture or a general ultimate thing.
Turns out sexual satisfaction is actually highest in long term relationships, and is negatively correlated with number of partners.
#weirdfactswithweirdimplications
Also I am so sick of grading. I've gotta keep going but it's seven PM and I'm exhausted.
This seems fairly intuitive if you assume the causation is the other way (sexual satisfaction tends to produce long term relationships and decrease the rate at which you acquire partners).
Turns out sexual satisfaction is actually highest in long term relationships, and is negatively correlated with number of partners.
#weirdfactswithweirdimplications
Also I am so sick of grading. I've gotta keep going but it's seven PM and I'm exhausted.
This seems fairly intuitive if you assume the causation is the other way (sexual satisfaction tends to produce long term relationships and decrease the rate at which you acquire partners).
Gonna grade and take brief looks at chat, but
1) is almost certainly bidirectional, though I think there's evidence to support the idea that emotionally rewarding sex is significantly better
and 2) the inverse relationship there is often studied in married couples, so I don't actually think that one's the case.
Pretty sure you're right about the bidirectional nature of the first one.
(though I also want to point out that I didn't state causation, even if you're right about my assumptions)
"Oh man can we do a cut to find the amygdala? I want to see the amygdala. That's my plaaaaaace"
"I'm more of a caudate nucleus girl myself"
is something I overheard today from two of my now-favorite students
Oh also (SWEAR I'M GOING BACK TO GRADING) one of the students looked through a microscope that I'd had everyone gather around to see some crayfish anatomy and said "Wait, that's the nerve? HOLY SHIT
THAT'S SO COOL
THAT'S SO COOL
THAT'S SO COOOOOOL"
Basically I have students that want to be fkin done and don't give a fuck and then I have occasional students who are amazed by everything and it's super weird how much impact that has on how much I like having lab with them. I mean, you'd expect an impact, but it's p big.
+3
Sir Landsharkresting shark faceRegistered Userregular
most of the collisions are with the ground (as you can see with the clips, due to the slow tail end flight of a disc and the fact that the receiver can't run with it there's tons of opportunities for diving catches/defenses)
however, in college especially, lots of games and practices are played on relatively shit fields. sometimes more gravel than grass. many tournaments I would end the day with fist-sized oozing raspberries on my right hip and left elbow from repeated dives to the ground.
Please consider the environment before printing this post.
Turns out sexual satisfaction is actually highest in long term relationships, and is negatively correlated with number of partners.
#weirdfactswithweirdimplications
Also I am so sick of grading. I've gotta keep going but it's seven PM and I'm exhausted.
This seems fairly intuitive if you assume the causation is the other way (sexual satisfaction tends to produce long term relationships and decrease the rate at which you acquire partners).
Gonna grade and take brief looks at chat, but
1) is almost certainly bidirectional, though I think there's evidence to support the idea that emotionally rewarding sex is significantly better
and 2) the inverse relationship there is often studied in married couples, so I don't actually think that one's the case.
Pretty sure you're right about the bidirectional nature of the first one.
(though I also want to point out that I didn't state causation, even if you're right about my assumptions)
Interesting. So if I'm clear, you're saying that marriage tends to cause an increase in partners (e.g. fosters cheating?) Or just that marriage is correlated with a high number of partners? Or am I misreading 2) entirely?
Posts
https://youtu.be/zMD9O7DEn2I
I feel like maybe a @Ludious will enjoy this.
Ludious
the entire sport is broish slang
It is called self preservation
Ultra violence?
A bit of it?
How many points for a dunk? How do you bounce a frisbee?
The system is rigged.
It is really just called ultimate, and also people generally say disc instead of frisbee.
Great OP yay ultimate!
#weirdfactswithweirdimplications
Also I am so sick of grading. I've gotta keep going but it's seven PM and I'm exhausted.
I agree that a lot of it seemed like they were lashed to nostalgia; the class design was definitely "we can't mess up the D&D formula." But I think the biggest sign to me that they are at least partially incompetent was their "graze" system. This was a decent part of their pitch for how they were "modernizing" the classic D&D formula; a system that would make combat less granular and allow more meaningful character building, while limiting the frequent situations you'd only hit on a 20 or miss on a 1.
And maybe it did that, to some extent. But it showed their complete lack of understanding for why Save or Dies were so threatening, because they made grazes apply full strength debuffs with half duration. So now not only are wizards as powerful and versatile as normal, but they're also almost always going to petrify or stun your enemies, and it doesn't matter if they're stunned for 1 round instead of 2 when you can keep reapplying it.
Maybe the graze system could have been a worthwhile addition, with a couple other QoL features, to the mundane classes; at least they'd be reliable compared to wizards high-risk strategy. But instead you're suddenly presented with "always hits, sometimes for half damage" and "always petrifies the enemy, who cares." And this was something they were bragging about and completely of their own design, meaning that when they did manage to unchain themselves from typical D&D mechanics they made them worse.
I'm the villain you deserve
An adjective without a noun? We are not barbarians, scientologists, chiropractors or post modernists, we shall not fall to such depths
rumor has it a stoned out quad bro coined it (this game is just the ultimate, maaaannnnn) and sure, sounds about right
0 points for a dunk
you can air bounce a disc by throwing it downward with an upwards tilt. generates a lot of lift to counteract the initial downward throw so the disc goes down low and comes back up. not super practical other than a cool trick throw but has occasional uses.
This seems fairly intuitive if you assume the causation is the other way (sexual satisfaction tends to produce long term relationships and decrease the rate at which you acquire partners).
"I'm more of a caudate nucleus girl myself"
is something I overheard today from two of my now-favorite students
prolly gets hard to get attention if you get more than a handful going at once.
lots of D1 athletes and former high school sports stars and the like that moved to ultimate for various reasons
heh
Also fuck I am sore. I had a migraine and took my meds. So all the pain from everything else is in full view.
it's like . . . pure, substance free masturbation
have you uh
met eddy?
Gonna grade and take brief looks at chat, but
1) is almost certainly bidirectional, though I think there's evidence to support the idea that emotionally rewarding sex is significantly better
and 2) the inverse relationship there is often studied in married couples, so I don't actually think that one's the case.
Pretty sure you're right about the bidirectional nature of the first one.
(though I also want to point out that I didn't state causation, even if you're right about my assumptions)
The variable is lifetime number of partners. I don't think I've ever seen research on present number.
Except he holds onto a thrown frisbee instead of a hammer
Like, when I was away a couple months with no women the first one I saw always seemed supermodel hot.
Oh also (SWEAR I'M GOING BACK TO GRADING) one of the students looked through a microscope that I'd had everyone gather around to see some crayfish anatomy and said "Wait, that's the nerve? HOLY SHIT
THAT'S SO COOL
THAT'S SO COOL
THAT'S SO COOOOOOL"
Basically I have students that want to be fkin done and don't give a fuck and then I have occasional students who are amazed by everything and it's super weird how much impact that has on how much I like having lab with them. I mean, you'd expect an impact, but it's p big.
most of the collisions are with the ground (as you can see with the clips, due to the slow tail end flight of a disc and the fact that the receiver can't run with it there's tons of opportunities for diving catches/defenses)
however, in college especially, lots of games and practices are played on relatively shit fields. sometimes more gravel than grass. many tournaments I would end the day with fist-sized oozing raspberries on my right hip and left elbow from repeated dives to the ground.
And in the other room the control group is just sitting on a bed by themselves.
I somehow missed when this was on the air.
"Rachel you are aren't stupid."
pleasepaypreacher.net
*imposes self exile, walks the desert in deep contemplation*
Interesting. So if I'm clear, you're saying that marriage tends to cause an increase in partners (e.g. fosters cheating?) Or just that marriage is correlated with a high number of partners? Or am I misreading 2) entirely?