If you are just trying to level Legerdemain and not out to make money, it's true that just selling everything you can to a fence levels it reasonably quickly. To that end you just need anything that is considered stolen, and common advice is to slaughter large groups of owned animals, flocks of sheep and such, and collect their guts to fence. Khenarthi's Roost is usually recommended for this.
You will bump into the daily fence limit fast with this. Definitely put a point into Trafficker as soon as you can.
If you are just trying to level Legerdemain and not out to make money, it's true that just selling everything you can to a fence levels it reasonably quickly. To that end you just need anything that is considered stolen, and common advice is to slaughter large groups of owned animals, flocks of sheep and such, and collect their guts to fence. Khenarthi's Roost is usually recommended for this.
You will bump into the daily fence limit fast with this. Definitely put a point into Trafficker as soon as you can.
Wait...these organs were clearly stolen! The nanite tags inside them say they were illegally poached 14 hours ago. *You are under arrest!*
Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
If you are just trying to level Legerdemain and not out to make money, it's true that just selling everything you can to a fence levels it reasonably quickly. To that end you just need anything that is considered stolen, and common advice is to slaughter large groups of owned animals, flocks of sheep and such, and collect their guts to fence. Khenarthi's Roost is usually recommended for this.
You will bump into the daily fence limit fast with this. Definitely put a point into Trafficker as soon as you can.
Wait...these organs were clearly stolen! The nanite tags inside them say they were illegally poached 14 hours ago. *You are under arrest!*
Bunch of owned animals suddenly die from non-natural causes and suddenly in comes an outsider carrying bags full of livestock organs. Doesn't take a genius to figure out.
Makes more sense in a non-MMO setting that doesn't have constantly respawning mobs that make the death of one a trivial matter mind you.
Honestly I don't usually slaughter farm animals but I was up near Windhelm yesterday and killed a farm full of chickens like 4 times and got so many guts for fishing. Recommended.
What do people do endgame stuff in this game for? Like just to get BIS gear at which point...why keep doing it?
Or are there lots of rare pets and motifs in endgame vet trials?
Honestly a lot of what I do in the game at this point is in service to a house I'll have someday...I want to finish Cadwell's Silver and Gold to unlock those houses. And earn money and mats for more furnishings. I have no idea what I would be working towards without housing.
Well, I'm not doing end game in ESO yet, but when I did end game in other MMOs I think there are 3 basic types who do it.
1. People in it for personal challenge. These types like to push themselves against hard content. So they do end game because they just enjoy doing end game, they'd do it even if they got nothing but a thumbsup at the end.
2. People in it for the stuff. Whether motifs, pets, mounts, achievements, gear, or things they can sell, these types are in it because they get some sort of reward they want.
3. People in it for the e-peen. These are the ones who do end game to feel superior to those who don't, or who do an aren't as progressed as they are.
Some of the trials drop motifs I believe, and achievements are a thing, so all three reasons are valid for ESO.
Though I know what you mean about future-house! I already have mine picked out, and am about 1/3rd of the way to the down payment! And I'm trying to get master writs so I can buy certain items. And I need more furniture recipes so I can make stuff!
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
I'm looking at the most expensive ones you can buy with gold, though I don't know if I will actually do that. I ran the numbers on it the other day...it's $85 worth of crowns to buy a 3.8 million gold house. Which means $1 is worth 44,000 gold. If I can earn about that much in an hour, I'm working a $1 per hour job. Might as well just save time and drop the real money on the house and spend all that gold on motifs and crafting mats...
But I'm still going back and forth on that.
Serenity Falls Estate is Khajiit style, which is cool because my main is Khajiit, but it doesn't feel like a home, it feels more like a government building. And is oddly-shaped. But I like the second open air building, it's like having Sleek Creek all over again in addition to the mansion. But I'm also not a huge fan of the savannah look with the yellow sickly grass and sun-baked dirt.
Ebonheart Chateau is Dunmer style which is nice because I'm a big fan of Morrowind. But it's next to an active volcano and there is dirt and ash and embers in the air constantly. Why do I want a mansion there?! I like its tower and stable, and the interior is pretty good too, I just hate the outside atmosphere.
Daggerfall Overlook is overall very nice, very pretty location. Great view out to sea. Good set of secondary buildings. I don't like that when you first enter the house you are staring at a wall in a tiny hall, but it opens up nicely. I would probably lean toward this one but it's so far away for me still, that'll be after doing all single player content in the game, and I'm partway through Silver...
Hakkvild's High Hall is AWESOME in style and exterior, I love the nord design and the evergreens and the view over Falkreath. But it's utterly bizarre that you have to enter through a dim cave/barrow. If I was using it for convenience I'd probably have all the crafting stations and chests and banker cluttered into that tiny cave just to get business done quickly. Also the house itself is kind of terrible, just a small circular room with a tiny balcony, and can't even get to the other half of the balcony...but it's made up for by other cool structures outdoors. The main prohibitive thing here also is doing the 2 vet DLC dungeons to quality.
What do people do endgame stuff in this game for? Like just to get BIS gear at which point...why keep doing it?
Or are there lots of rare pets and motifs in endgame vet trials?
Honestly a lot of what I do in the game at this point is in service to a house I'll have someday...I want to finish Cadwell's Silver and Gold to unlock those houses. And earn money and mats for more furnishings. I have no idea what I would be working towards without housing.
Many people enjoy the fights in the more challenging content in the game. Plus with the power creep that comes in pretty steadily that content is some of the only PvE content that can't be quickly overpowered.
Many do have rewards for certain achievements. A number of skin, er, skins come from those.
But for veteran trials specifically there are weekly leaderboards for completion scores/times. So even when the better rewards have been gotten there's still incentive go keep refining strategy and technique.
It's not the kind of thing that will entice everyone and with jewelrycrafting coming in the legendary quality rings that only come from veteran trials lose some of their luster (though that will still be more efficient than upgrading a normal trial ring drop if one can manage the vet trial) but it's catnip for the type of gamer that enjoys benchmarking themselves.
I'm looking at the most expensive ones you can buy with gold, though I don't know if I will actually do that. I ran the numbers on it the other day...it's $85 worth of crowns to buy a 3.8 million gold house. Which means $1 is worth 44,000 gold. If I can earn about that much in an hour, I'm working a $1 per hour job. Might as well just save time and drop the real money on the house and spend all that gold on motifs and crafting mats...
But I'm still going back and forth on that.
Serenity Falls Estate is Khajiit style, which is cool because my main is Khajiit, but it doesn't feel like a home, it feels more like a government building. And is oddly-shaped. But I like the second open air building, it's like having Sleek Creek all over again in addition to the mansion. But I'm also not a huge fan of the savannah look with the yellow sickly grass and sun-baked dirt.
Ebonheart Chateau is Dunmer style which is nice because I'm a big fan of Morrowind. But it's next to an active volcano and there is dirt and ash and embers in the air constantly. Why do I want a mansion there?! I like its tower and stable, and the interior is pretty good too, I just hate the outside atmosphere.
Daggerfall Overlook is overall very nice, very pretty location. Great view out to sea. Good set of secondary buildings. I don't like that when you first enter the house you are staring at a wall in a tiny hall, but it opens up nicely. I would probably lean toward this one but it's so far away for me still, that'll be after doing all single player content in the game, and I'm partway through Silver...
Hakkvild's High Hall is AWESOME in style and exterior, I love the nord design and the evergreens and the view over Falkreath. But it's utterly bizarre that you have to enter through a dim cave/barrow. If I was using it for convenience I'd probably have all the crafting stations and chests and banker cluttered into that tiny cave just to get business done quickly. Also the house itself is kind of terrible, just a small circular room with a tiny balcony, and can't even get to the other half of the balcony...but it's made up for by other cool structures outdoors. The main prohibitive thing here also is doing the 2 vet DLC dungeons to quality.
So I dunno.
All the $texas houses are more about the large courtyards more than the buildings themselves. From experience I can say that lining up wall decorations on the Breton style wall can be a pain.
As someone that did buy Serenity Falls Estate with gold, I'll mention that I generally never farmed explicitly for the purposes of generating gold. A huge chunk of my income came from selling motifs I already had learned while hitting the dailies for the chapters I was still missing. Other motif chapters came from Gold Coast dailies that I already had all the chapters for but the dailies in that zone rewards a big chunk of exp and so were worth doing anyway.
Everything else just stuff I did in my normal course of play. Hoovered up a lot of crafting materials. Sold a lot of unrefined materials. Sold a lot of Essence of Spellpower potions when my alchemy ingredients had piled up and tri-restore potions to a lesser degree. Occasionally popped out enchantments to sell. Made a lot of tri-stat food to sell when my purple provisioning ingredients piled up. Ran veteran dungeons and all the gear I broke down from those piled up so I'd make in demand set armor pieces. And in addition to the higher price items I could sell, a lot of lower price stuff could be sold in volume. People working on crafting skills are on the lookout for Intricate items on guild traders of course but some will also buy non-intricate white quality gear and the random glyphs you get as drops at lower price. Provisioning ingredients can also be sold in stacks for not necessarily a great price but still better than nothing and you get a lot of those things with hirelings and writs. The leader of one of the trade guilds I was one once stated that the only things there is not a market for are Alkhest and Ta runes and my experience bears that out.
I didn't generate as much money as some guild mates that actively farmed for gear drops or crafting materials but I probably had a lot more fun.
It's in the lovely temperate area of northern Bankorai, so it's got nice relaxing greenery without being too overgrown like the elfy zones. The courtyard has plenty of room for more decorating and there's even a raised portion on the left side there which will be perfect for a crafting area. Inside is just the right size, too small it would be cluttered, to big it would look sparse even hitting the item limit. There is also a wayshrine right outside the gate so it traveling will be easy.
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
I've got Strident Spring Demesne and Cyrodiilic Jungle House. I almost like the smaller house more because it's easier to fill up and make look like a house
It's in the lovely temperate area of northern Bankorai, so it's got nice relaxing greenery without being too overgrown like the elfy zones. The courtyard has plenty of room for more decorating and there's even a raised portion on the left side there which will be perfect for a crafting area. Inside is just the right size, too small it would be cluttered, to big it would look sparse even hitting the item limit. There is also a wayshrine right outside the gate so it traveling will be easy.
Oh yeah that place is great! I love the orc style buildings. That's one that's bugged or something for me, the game will let me buy it right now even though I have done absolutely nothing in Bangkorai.
I also love Forsaken Stronghold, just a souped-up version of the same place. Honestly that one's a deal compared to the ~4 million houses, it's got practically everything they do. Stables, outlying tower building, big courtyard.
Wow, I found the dumbest most basic quest in the entire game. It's called Word from the Dead in a Stormhaven delve. You meet an injured peasant who just says "my wife will never know what happened to me," you offer to help, he says go here and talk to this lady and he falls over dead. You go talk to her and she says "thanks, it's better to know than wonder my whole life." There is no context, no extra details, nothing. It's worse than a randomly-generated quest!
Any time something like that happens, where any NPC dies of injuries, my husbands yells about how he's a healer with amazing superpower healing magic and he's standing RIGHT THERE. But no, NPCs won't let him save them.
I think this frustration in the face of mortality contributed to his eventual turn into an immortal bloodsucking monstrosity.
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
Almost level 7 in Legerdemain. Started to get bored of ransacking houses and stealing from those inside but the cash and xp have dramatically increased.
At what level would you say nobles are easy pickings for reference purposes?
Almost level 7 in Legerdemain. Started to get bored of ransacking houses and stealing from those inside but the cash and xp have dramatically increased.
At what level would you say nobles are easy pickings for reference purposes?
You never reach 100% success chance on them for all three attempts even with the success bonus maxed out. It's never really worth the risk IMO unless you have a lot of counterfeit leniency edicts laying around (which you easily can).
My favorite pickpocket targets are a trade secret because there are already too many people doing it, but my first pick is 100% and second is 90% (95% using a khajiit). And then I assassinate for the last drop.
Today I stole legendary Shivering Cheese, a furnishing item that glows (and moves when you aren't looking at it, it's tricky!) out of a lockbox.
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
I'm looking for a mod that tells you what your items are worth on the auction house. Please post if anyone knows what it's named.
The two commonly used ones are Master Merchant and Tamriel Trade Center with the former tending to be more popular. Both have their limitations.
Master Merchant tracks sales data for sales from the guilds you're in. Great because it tells you what actually is selling but the value of the data depends on the guilds you are in. Someone in guilds with traders locked down in the big trade cities (Rawl'kha, Mournhold, Wayrest, Belkarth and to the lesser extent Elden Root and Vivec) will get more up to date data than someone in one guild with a trader in a DLC zone Outlaw Refuge.
Tamriel Trade Center scrapes data from all listings it can see. That's good because you don't have to even be in a trade guild to get that information but is greatly limited by requiring someone running the add on to browse a guild trader for the data and the add on has more steps to get up and running than Master Merchant. Plus it's only listings. That means it's only showing what has not sold by the time someone visited that trader. Of special note though is that you can use the add on's website to look at scraped listing data if you need to buy something uncommon (e.g. dropped gear set item or crafting motif) and want to see what traders might have the item.
I like TTC myself. I can prowl the website for what I want and find the most convenient trader with it at a price I like, then just go get it.
TTC is great for shopping for items especially since you don't need to even install it for that purpose. For pricing things for sale, opinion is more mixed.
It's in the lovely temperate area of northern Bankorai, so it's got nice relaxing greenery without being too overgrown like the elfy zones. The courtyard has plenty of room for more decorating and there's even a raised portion on the left side there which will be perfect for a crafting area. Inside is just the right size, too small it would be cluttered, to big it would look sparse even hitting the item limit. There is also a wayshrine right outside the gate so it traveling will be easy.
Way late on this, but I love my Mournoth Keep. I walled off one section and added an arched doorway, also I expanded the deck area and created a stable. It's not too big to decorate like I feel some of the manor houses are. If you're in the PA guild, check mine out sometime. (Forum name is the same as my ESO global name)
struggling to find the perfect home for my argonian, since I want something swampy or islandly (at least watery in some way!) but don't like the standard argonian mudhouses all that much
Grand Topal Hideaway exactly fits the bill except its actually too big, way too fucking expensive, and also not currently available
Earthtear has the first two problems
and, ugh, I dunno
the exorcises coven cottage looks more along what I want, but I don't even know if it will show up this year and uuuuuuuuuuuughrrjghlghgsjdg
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Can't you do the next factions starting option once you hit Cadwells Silver?
Asking because although we've got the option to start it, we decided to head to the DLC zones before moving to the other faction content, and I'm kinda curious how it works.
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
Can't you do the next factions starting option once you hit Cadwells Silver?
Asking because although we've got the option to start it, we decided to head to the DLC zones before moving to the other faction content, and I'm kinda curious how it works.
With One Tamriel letting you roam around freely, it's a lot looser than it once was. Basically you just get credit for the achievement by running through the main story quests for the next faction. Order doesn't particularly matter outside of narrative.
I bought a 43k gold mount for my nightblade, now I wish I didn't because it was a giant waste in retrospect.
Figured out the worth of gold a little too late after that happened.
Honestly there's not a lot of worth to spend gold on that isn't just for prettiness. Once you finish up bank slots, bag slots, and riding upgrades there aren't a ton of non-cosmetic things to spend gold on. Even if you don't craft yourself, crafted gear goes for about the cost of the materials and you won't be swapping that often. And since you're not doing veteran trials you're not sucking down good potions either.
Daily quests spit out over 600 gold a pop at max level scale so you won't really miss that gold long after a while.
So for me I think "end game" is going to be regular dungeons, pvp, crafting, and houses. I'm not interested in veteran stuff since it's not really new content and gear isn't the main reason I play these games.
What about trials though? Would I still be able to do regular non veteran trials?
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So for me I think "end game" is going to be regular dungeons, pvp, crafting, and houses. I'm not interested in veteran stuff since it's not really new content and gear isn't the main reason I play these games.
What about trials though? Would I still be able to do regular non veteran trials?
Normal trials are pretty simple as long as you read up on the fights before hand or have someone explaining it to you before each fight. @Lucid_Seraph got dragged along to one before she was even max gear level. The main issue is logistical as there is no raid finder for trials like there is a dungeon finder for dungeons.
With that in mind unless you know people putting the run together people may give you side eye if you're trying to join a PuG trial without some of the gear from veteran dungeons. The helmets from veteran dungeon end bosses and the related shoulder armor from the daily dungeon pledge quests are two piece sets with a big boost in power you can't really replicate with other gear. Some healer setups are an exception to this but other roles get a lot of use out of those two piece sets.
Most of the veteran non-DLC dungeons are on the same difficulty level of a normal trial anyway minus the organization issues for trials since you can go into an automated queue for dungeons and just do other stuff until the queue pops.
And since you're not doing veteran trials you're not sucking down good potions either.
Should I not be using good potions in vet dungeons? Is that overkill? I'm talking the weapon power ones, Blessed Thistle + Dragonthorn + Wormwood. I do have plenty of the dropped stamina potions, and I guess drinking any potion gives me some ultimate (with my spec).
I'm definitely not using poisons in 'em, and doing fine without that. I do eat good food because there's no reason not to, easy to make and lasts long.
What about trials though? Would I still be able to do regular non veteran trials?
Normal trials are actually easy and fun with a good group. I'm in a couple good guilds that do normal trial fun runs, generally they tell you get in Discord and listen, you don't have to talk, and they explain the fight and what they're going to do. Most fights are even tank and spank if the tank and healers are good. There are mechanics you were once supposed to do certain things for but newer sets and higher CP make them easy.
Often they will ask you to be sure you do at least 10k DPS, which is something you find out by fighting a 3 million HP target skeleton (it tells you your DPS after fighting). 90% of this is having 2 good crafted or dropped sets, and a decent rotation. Like I thought I wouldn't be able to do that well for a long time but then after one guild class on stamblade combat, come to find out I'm 25k DPS first time I really tried. I have Night Mother's Gaze (crafted and not best-in-slot) and Briarheart (dropped in Wrothgar and obtained just by doing all the quests there, also not best-in-slot). I don't even have the 2 piece set mentioned above yet.
Crafting is awesome for getting near best-in-slot gear, or actual best-in-slot. Right now Mechanical Acuity from Clockwork City is about there, they just gave it a small nerf. But the best crafted sets usually require knowing 6 or 9 traits on all the gear; 9 trait knowledge takes like an actual year of research.
And since you're not doing veteran trials you're not sucking down good potions either.
Should I not be using good potions in vet dungeons? Is that overkill? I'm talking the weapon power ones, Blessed Thistle + Dragonthorn + Wormwood. I do have plenty of the dropped stamina potions, and I guess drinking any potion gives me some ultimate (with my spec).
I'm definitely not using poisons in 'em, and doing fine without that. I do eat good food because there's no reason not to, easy to make and lasts long.
You generally shouldn't need them in non-DLC dungeons but they can push you over the edge in tougher fights. So I could see using them in something like veteran Tempest Keep or City of Ash 2 but not so much Fungal Grotto 1 or Spindleclutch 2. And anything goes for the DLC dungeons on vet.
What about trials though? Would I still be able to do regular non veteran trials?
Normal trials are actually easy and fun with a good group. I'm in a couple good guilds that do normal trial fun runs, generally they tell you get in Discord and listen, you don't have to talk, and they explain the fight and what they're going to do. Most fights are even tank and spank if the tank and healers are good. There are mechanics you were once supposed to do certain things for but newer sets and higher CP make them easy.
Often they will ask you to be sure you do at least 10k DPS, which is something you find out by fighting a 3 million HP target skeleton (it tells you your DPS after fighting). 90% of this is having 2 good crafted or dropped sets, and a decent rotation. Like I thought I wouldn't be able to do that well for a long time but then after one guild class on stamblade combat, come to find out I'm 25k DPS first time I really tried. I have Night Mother's Gaze (crafted and not best-in-slot) and Briarheart (dropped in Wrothgar and obtained just by doing all the quests there, also not best-in-slot). I don't even have the 2 piece set mentioned above yet.
Crafting is awesome for getting near best-in-slot gear, or actual best-in-slot. Right now Mechanical Acuity from Clockwork City is about there, they just gave it a small nerf. But the best crafted sets usually require knowing 6 or 9 traits on all the gear; 9 trait knowledge takes like an actual year of research.
It's worth pointing out that with BiS or close to it gear, a good build, potions, and, most importantly, understanding how to use abilities in a good order many of the common dps builds will pull well over 30k DPS so hitting that 10k DPS threshold is not exactly rocket surgery. But PuGs can be a lot more picky than stable groups to try to minimize the disadvantages of being a PuG.
NMG is actually best in slot for a group support NB role. Even in a 4 man group since your tank is likely using 1h and shield so that's two people benefiting from its effect. It's getting a serious nerf with the next update though. That prompted me to switch it out for a set of Spriggan's + Hunding's Rage for now. I'm waiting for someone to do extensive benchmarks on sets before I consider crafting Mechanical Acuity after the nerf. It's not as huge an impact as people were fearing but whether it's worth crafting other options remains to be seen.
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You will bump into the daily fence limit fast with this. Definitely put a point into Trafficker as soon as you can.
Wait...these organs were clearly stolen! The nanite tags inside them say they were illegally poached 14 hours ago. *You are under arrest!*
Bunch of owned animals suddenly die from non-natural causes and suddenly in comes an outsider carrying bags full of livestock organs. Doesn't take a genius to figure out.
Makes more sense in a non-MMO setting that doesn't have constantly respawning mobs that make the death of one a trivial matter mind you.
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Or are there lots of rare pets and motifs in endgame vet trials?
Honestly a lot of what I do in the game at this point is in service to a house I'll have someday...I want to finish Cadwell's Silver and Gold to unlock those houses. And earn money and mats for more furnishings. I have no idea what I would be working towards without housing.
1. People in it for personal challenge. These types like to push themselves against hard content. So they do end game because they just enjoy doing end game, they'd do it even if they got nothing but a thumbsup at the end.
2. People in it for the stuff. Whether motifs, pets, mounts, achievements, gear, or things they can sell, these types are in it because they get some sort of reward they want.
3. People in it for the e-peen. These are the ones who do end game to feel superior to those who don't, or who do an aren't as progressed as they are.
Some of the trials drop motifs I believe, and achievements are a thing, so all three reasons are valid for ESO.
Though I know what you mean about future-house! I already have mine picked out, and am about 1/3rd of the way to the down payment! And I'm trying to get master writs so I can buy certain items. And I need more furniture recipes so I can make stuff!
I'm looking at the most expensive ones you can buy with gold, though I don't know if I will actually do that. I ran the numbers on it the other day...it's $85 worth of crowns to buy a 3.8 million gold house. Which means $1 is worth 44,000 gold. If I can earn about that much in an hour, I'm working a $1 per hour job. Might as well just save time and drop the real money on the house and spend all that gold on motifs and crafting mats...
But I'm still going back and forth on that.
Serenity Falls Estate is Khajiit style, which is cool because my main is Khajiit, but it doesn't feel like a home, it feels more like a government building. And is oddly-shaped. But I like the second open air building, it's like having Sleek Creek all over again in addition to the mansion. But I'm also not a huge fan of the savannah look with the yellow sickly grass and sun-baked dirt.
Ebonheart Chateau is Dunmer style which is nice because I'm a big fan of Morrowind. But it's next to an active volcano and there is dirt and ash and embers in the air constantly. Why do I want a mansion there?! I like its tower and stable, and the interior is pretty good too, I just hate the outside atmosphere.
Daggerfall Overlook is overall very nice, very pretty location. Great view out to sea. Good set of secondary buildings. I don't like that when you first enter the house you are staring at a wall in a tiny hall, but it opens up nicely. I would probably lean toward this one but it's so far away for me still, that'll be after doing all single player content in the game, and I'm partway through Silver...
Hakkvild's High Hall is AWESOME in style and exterior, I love the nord design and the evergreens and the view over Falkreath. But it's utterly bizarre that you have to enter through a dim cave/barrow. If I was using it for convenience I'd probably have all the crafting stations and chests and banker cluttered into that tiny cave just to get business done quickly. Also the house itself is kind of terrible, just a small circular room with a tiny balcony, and can't even get to the other half of the balcony...but it's made up for by other cool structures outdoors. The main prohibitive thing here also is doing the 2 vet DLC dungeons to quality.
So I dunno.
Many people enjoy the fights in the more challenging content in the game. Plus with the power creep that comes in pretty steadily that content is some of the only PvE content that can't be quickly overpowered.
Many do have rewards for certain achievements. A number of skin, er, skins come from those.
But for veteran trials specifically there are weekly leaderboards for completion scores/times. So even when the better rewards have been gotten there's still incentive go keep refining strategy and technique.
It's not the kind of thing that will entice everyone and with jewelrycrafting coming in the legendary quality rings that only come from veteran trials lose some of their luster (though that will still be more efficient than upgrading a normal trial ring drop if one can manage the vet trial) but it's catnip for the type of gamer that enjoys benchmarking themselves.
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All the $texas houses are more about the large courtyards more than the buildings themselves. From experience I can say that lining up wall decorations on the Breton style wall can be a pain.
As someone that did buy Serenity Falls Estate with gold, I'll mention that I generally never farmed explicitly for the purposes of generating gold. A huge chunk of my income came from selling motifs I already had learned while hitting the dailies for the chapters I was still missing. Other motif chapters came from Gold Coast dailies that I already had all the chapters for but the dailies in that zone rewards a big chunk of exp and so were worth doing anyway.
Everything else just stuff I did in my normal course of play. Hoovered up a lot of crafting materials. Sold a lot of unrefined materials. Sold a lot of Essence of Spellpower potions when my alchemy ingredients had piled up and tri-restore potions to a lesser degree. Occasionally popped out enchantments to sell. Made a lot of tri-stat food to sell when my purple provisioning ingredients piled up. Ran veteran dungeons and all the gear I broke down from those piled up so I'd make in demand set armor pieces. And in addition to the higher price items I could sell, a lot of lower price stuff could be sold in volume. People working on crafting skills are on the lookout for Intricate items on guild traders of course but some will also buy non-intricate white quality gear and the random glyphs you get as drops at lower price. Provisioning ingredients can also be sold in stacks for not necessarily a great price but still better than nothing and you get a lot of those things with hirelings and writs. The leader of one of the trade guilds I was one once stated that the only things there is not a market for are Alkhest and Ta runes and my experience bears that out.
I didn't generate as much money as some guild mates that actively farmed for gear drops or crafting materials but I probably had a lot more fun.
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Mournoth Keep!
It's in the lovely temperate area of northern Bankorai, so it's got nice relaxing greenery without being too overgrown like the elfy zones. The courtyard has plenty of room for more decorating and there's even a raised portion on the left side there which will be perfect for a crafting area. Inside is just the right size, too small it would be cluttered, to big it would look sparse even hitting the item limit. There is also a wayshrine right outside the gate so it traveling will be easy.
Oh yeah that place is great! I love the orc style buildings. That's one that's bugged or something for me, the game will let me buy it right now even though I have done absolutely nothing in Bangkorai.
I also love Forsaken Stronghold, just a souped-up version of the same place. Honestly that one's a deal compared to the ~4 million houses, it's got practically everything they do. Stables, outlying tower building, big courtyard.
I kinda want both those houses eventually.
I think this frustration in the face of mortality contributed to his eventual turn into an immortal bloodsucking monstrosity.
At what level would you say nobles are easy pickings for reference purposes?
You never reach 100% success chance on them for all three attempts even with the success bonus maxed out. It's never really worth the risk IMO unless you have a lot of counterfeit leniency edicts laying around (which you easily can).
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extra high risk since that guard dialogue freeze bug has been really plaguing me, as of late
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The two commonly used ones are Master Merchant and Tamriel Trade Center with the former tending to be more popular. Both have their limitations.
Master Merchant tracks sales data for sales from the guilds you're in. Great because it tells you what actually is selling but the value of the data depends on the guilds you are in. Someone in guilds with traders locked down in the big trade cities (Rawl'kha, Mournhold, Wayrest, Belkarth and to the lesser extent Elden Root and Vivec) will get more up to date data than someone in one guild with a trader in a DLC zone Outlaw Refuge.
Tamriel Trade Center scrapes data from all listings it can see. That's good because you don't have to even be in a trade guild to get that information but is greatly limited by requiring someone running the add on to browse a guild trader for the data and the add on has more steps to get up and running than Master Merchant. Plus it's only listings. That means it's only showing what has not sold by the time someone visited that trader. Of special note though is that you can use the add on's website to look at scraped listing data if you need to buy something uncommon (e.g. dropped gear set item or crafting motif) and want to see what traders might have the item.
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TTC is great for shopping for items especially since you don't need to even install it for that purpose. For pricing things for sale, opinion is more mixed.
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Way late on this, but I love my Mournoth Keep. I walled off one section and added an arched doorway, also I expanded the deck area and created a stable. It's not too big to decorate like I feel some of the manor houses are. If you're in the PA guild, check mine out sometime. (Forum name is the same as my ESO global name)
Grand Topal Hideaway exactly fits the bill except its actually too big, way too fucking expensive, and also not currently available
Earthtear has the first two problems
and, ugh, I dunno
the exorcises coven cottage looks more along what I want, but I don't even know if it will show up this year and uuuuuuuuuuuughrrjghlghgsjdg
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I was also thinking about Hunding's Palatial Hall
sorta wish I had the any faction option open, because I love the DC's starting scenario
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Figured out the worth of gold a little too late after that happened.
Asking because although we've got the option to start it, we decided to head to the DLC zones before moving to the other faction content, and I'm kinda curious how it works.
With One Tamriel letting you roam around freely, it's a lot looser than it once was. Basically you just get credit for the achievement by running through the main story quests for the next faction. Order doesn't particularly matter outside of narrative.
Honestly there's not a lot of worth to spend gold on that isn't just for prettiness. Once you finish up bank slots, bag slots, and riding upgrades there aren't a ton of non-cosmetic things to spend gold on. Even if you don't craft yourself, crafted gear goes for about the cost of the materials and you won't be swapping that often. And since you're not doing veteran trials you're not sucking down good potions either.
Daily quests spit out over 600 gold a pop at max level scale so you won't really miss that gold long after a while.
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What about trials though? Would I still be able to do regular non veteran trials?
Normal trials are pretty simple as long as you read up on the fights before hand or have someone explaining it to you before each fight. @Lucid_Seraph got dragged along to one before she was even max gear level. The main issue is logistical as there is no raid finder for trials like there is a dungeon finder for dungeons.
With that in mind unless you know people putting the run together people may give you side eye if you're trying to join a PuG trial without some of the gear from veteran dungeons. The helmets from veteran dungeon end bosses and the related shoulder armor from the daily dungeon pledge quests are two piece sets with a big boost in power you can't really replicate with other gear. Some healer setups are an exception to this but other roles get a lot of use out of those two piece sets.
Most of the veteran non-DLC dungeons are on the same difficulty level of a normal trial anyway minus the organization issues for trials since you can go into an automated queue for dungeons and just do other stuff until the queue pops.
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Should I not be using good potions in vet dungeons? Is that overkill? I'm talking the weapon power ones, Blessed Thistle + Dragonthorn + Wormwood. I do have plenty of the dropped stamina potions, and I guess drinking any potion gives me some ultimate (with my spec).
I'm definitely not using poisons in 'em, and doing fine without that. I do eat good food because there's no reason not to, easy to make and lasts long.
Normal trials are actually easy and fun with a good group. I'm in a couple good guilds that do normal trial fun runs, generally they tell you get in Discord and listen, you don't have to talk, and they explain the fight and what they're going to do. Most fights are even tank and spank if the tank and healers are good. There are mechanics you were once supposed to do certain things for but newer sets and higher CP make them easy.
Often they will ask you to be sure you do at least 10k DPS, which is something you find out by fighting a 3 million HP target skeleton (it tells you your DPS after fighting). 90% of this is having 2 good crafted or dropped sets, and a decent rotation. Like I thought I wouldn't be able to do that well for a long time but then after one guild class on stamblade combat, come to find out I'm 25k DPS first time I really tried. I have Night Mother's Gaze (crafted and not best-in-slot) and Briarheart (dropped in Wrothgar and obtained just by doing all the quests there, also not best-in-slot). I don't even have the 2 piece set mentioned above yet.
Crafting is awesome for getting near best-in-slot gear, or actual best-in-slot. Right now Mechanical Acuity from Clockwork City is about there, they just gave it a small nerf. But the best crafted sets usually require knowing 6 or 9 traits on all the gear; 9 trait knowledge takes like an actual year of research.
You generally shouldn't need them in non-DLC dungeons but they can push you over the edge in tougher fights. So I could see using them in something like veteran Tempest Keep or City of Ash 2 but not so much Fungal Grotto 1 or Spindleclutch 2. And anything goes for the DLC dungeons on vet.
It's worth pointing out that with BiS or close to it gear, a good build, potions, and, most importantly, understanding how to use abilities in a good order many of the common dps builds will pull well over 30k DPS so hitting that 10k DPS threshold is not exactly rocket surgery. But PuGs can be a lot more picky than stable groups to try to minimize the disadvantages of being a PuG.
NMG is actually best in slot for a group support NB role. Even in a 4 man group since your tank is likely using 1h and shield so that's two people benefiting from its effect. It's getting a serious nerf with the next update though. That prompted me to switch it out for a set of Spriggan's + Hunding's Rage for now. I'm waiting for someone to do extensive benchmarks on sets before I consider crafting Mechanical Acuity after the nerf. It's not as huge an impact as people were fearing but whether it's worth crafting other options remains to be seen.
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Full tour at the link: https://imgur.com/a/O5aS2sz
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I posted instructions to make it separately on reddit and then somebody was inspired to make a daedric shrine to it complete with people turned to stone cowering in fear of its might
Well I now own Summerset.
patch is up on the patcher, but servers still down.
CorriganX on Steam and just about everywhere else.