Started playing my Nightblade after taking a break to play some WoW for few days. The first thing I noticed is that game looks great and loads slowly to match. I can only guess how long it takes to load on a computer that doesn't have a new CPU let alone a Sold state drive.
Anyway, today I was on a Psyjic order quest when I found a book that started jewelry crafting. I've already found a few shiny veins in the wild, I think I'll go ahead and make that my main craft on that character.
I steal. A lot. And when I get a bounty from all that stealin' I have a spot I go to to pickpocket-farm where it's almost impossible for me to fail so I can steal while my bounty goes down. This spot is on Vvardenfell. This spot drops house motif pages. I had several Telvani and Hlaalu pages and even 8 Redoran pages already learned when I didn't steal a page, I stole a WHOLE BOOK. Then entire Redoran Style book. Would have been a waste to learn it when I already knew so many individual pages, so instead I'm now 100k richer.
I bought my house and installed a lovely werewolf shrine. When I was lovingly placing bones and meat on my alter, I noticed the daedric runes carved into the shrine itself, and wondered if they were actual words or just random for asthetic, so I translated them. They are words! So if you wondered, the shrine reads:
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
I saw the current set discussion on reddit and it reminded me of a little story I wanted to share.
I was with a trial group getting ready to go in, just a guild fun run of normal. The leader was asking our healers which sets they were wearing just to coordinate a little and make sure we weren't under-healed.
One of the healers wasn't able to talk in Discord, so he was typing all his responses, but really taking his time about it. The leader was like "helloooo? Earth to healer? Did we lose him? What's taking so long?"
Finally his reply came back, "sorry, withered hand."
The leader said (very sincerely and apologetically) "oh my god, I'm so sorry, but really we still need to know what sets you're running."
I could be wrong, there might be some other stam class skills out there, but in general I know class = magicka, weapon = stamina (other than staves)
One thing to remember is that there are also class skills that use magicka but do not scale based on it and are still completely usable by stamina characters.
Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
I could be wrong, there might be some other stam class skills out there, but in general I know class = magicka, weapon = stamina (other than staves)
One thing to remember is that there are also class skills that use magicka but do not scale based on it and are still completely usable by stamina characters.
I've actually thought about that. Like...why am I stam morphing this ability, I had it on my bar to level it up, but I was able to use it fine in short bursts since I'm not using magicka for anything else...but then I remember the scaling. I'll have to see which if any might be good on a stamblade.
I could be wrong, there might be some other stam class skills out there, but in general I know class = magicka, weapon = stamina (other than staves)
One thing to remember is that there are also class skills that use magicka but do not scale based on it and are still completely usable by stamina characters.
I've actually thought about that. Like...why am I stam morphing this ability, I had it on my bar to level it up, but I was able to use it fine in short bursts since I'm not using magicka for anything else...but then I remember the scaling. I'll have to see which if any might be good on a stamblade.
Well two from warden for example: Frost Cloak - neither morph scales on anything; Impaling Shards and the Gripping Shards morph scale on Max Health instead of magicka or stamina.
Actually looking at it, all of the rest don't scale on magicka either: Artic Wind's morphs dont, Crystalized Shield doesn't (though it does restore only magicka, but I think we're here more for the whole projectile blocking thing), Frost Gate doesn't either.
Lotus Flower and Falcon's Switfness are also useful to either a mag/stam build. The system is abit more open than it might seem at first. Just because an ability uses magicka doesn't mean its unusable by a stamina build, just gotta see if it scales on it or not.
Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
I could be wrong, there might be some other stam class skills out there, but in general I know class = magicka, weapon = stamina (other than staves)
One thing to remember is that there are also class skills that use magicka but do not scale based on it and are still completely usable by stamina characters.
I've actually thought about that. Like...why am I stam morphing this ability, I had it on my bar to level it up, but I was able to use it fine in short bursts since I'm not using magicka for anything else...but then I remember the scaling. I'll have to see which if any might be good on a stamblade.
Well two from warden for example: Frost Cloak - neither morph scales on anything; Impaling Shards and the Gripping Shards morph scale on Max Health instead of magicka or stamina.
Actually looking at it, all of the rest don't scale on magicka either: Artic Wind's morphs dont, Crystalized Shield doesn't (though it does restore only magicka, but I think we're here more for the whole projectile blocking thing), Frost Gate doesn't either.
Lotus Flower and Falcon's Switfness are also useful to either a mag/stam build. The system is abit more open than it might seem at first. Just because an ability uses magicka doesn't mean its unusable by a stamina build, just gotta see if it scales on it or not.
Warden is set up differently than the original classes. Winter's Embrace being designed more as a tanking line isn't always so concerned with damage (the one damage skill there is does scale off magicka though) and there was a deliberate attempt to make a stamina healer possible with the healing line. Warden bucks the trend in that the magicka damage builds tend to run less class skills than their stamina counterpart and takes a lot of Psijic skills now.
But you still only often see animal skills on stamina warden setups plus Green Lotus. While the other skills may not scale off of magicka, they're not necessarily worth using a slot on over the non-class stamina skills.
I could be wrong, there might be some other stam class skills out there, but in general I know class = magicka, weapon = stamina (other than staves)
One thing to remember is that there are also class skills that use magicka but do not scale based on it and are still completely usable by stamina characters.
I've actually thought about that. Like...why am I stam morphing this ability, I had it on my bar to level it up, but I was able to use it fine in short bursts since I'm not using magicka for anything else...but then I remember the scaling. I'll have to see which if any might be good on a stamblade.
Well two from warden for example: Frost Cloak - neither morph scales on anything; Impaling Shards and the Gripping Shards morph scale on Max Health instead of magicka or stamina.
Actually looking at it, all of the rest don't scale on magicka either: Artic Wind's morphs dont, Crystalized Shield doesn't (though it does restore only magicka, but I think we're here more for the whole projectile blocking thing), Frost Gate doesn't either.
Lotus Flower and Falcon's Switfness are also useful to either a mag/stam build. The system is abit more open than it might seem at first. Just because an ability uses magicka doesn't mean its unusable by a stamina build, just gotta see if it scales on it or not.
Warden is set up differently than the original classes. Winter's Embrace being designed more as a tanking line isn't always so concerned with damage (the one damage skill there is does scale off magicka though) and there was a deliberate attempt to make a stamina healer possible with the healing line. Warden bucks the trend in that the magicka damage builds tend to run less class skills than their stamina counterpart and takes a lot of Psijic skills now.
But you still only often see animal skills on stamina warden setups plus Green Lotus. While the other skills may not scale off of magicka, they're not necessarily worth using a slot on over the non-class stamina skills.
True and I get that from a min/max perspective. I think the meta is totally boring though and won't be running any of that. The only thing I stick to is that you generally can't make a hybrid build, other than that I run whatever I think is cool. However I have no interest in group content other than normal dungeons and pvp.
Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
I have 5 alts, 3 at max level, and just can't decide what to make any of them.
My main is a stamblade. I will say I really enjoy having lots of stamina for running and rolling and all that. I also like medium armor for its bonuses along those lines. But I also don't want all my alts to be stamina, especially since that does pigeonhole a lot into dual blade/bow.
I don't even know if I'll be playing many/any of them seriously. But I'm also suffering any time I do anything outside of crafting with them, because I haven't put any skill points into anything nor CP (which I'm like 560). I should pick something just so they aren't uber weak.
I have 5 alts, 3 at max level, and just can't decide what to make any of them.
My main is a stamblade. I will say I really enjoy having lots of stamina for running and rolling and all that. I also like medium armor for its bonuses along those lines. But I also don't want all my alts to be stamina, especially since that does pigeonhole a lot into dual blade/bow.
I don't even know if I'll be playing many/any of them seriously. But I'm also suffering any time I do anything outside of crafting with them, because I haven't put any skill points into anything nor CP (which I'm like 560). I should pick something just so they aren't uber weak.
I have a 1h/shild Dk for my main, with tankiness. Then a Bow/Bow Stamblade for stealing, a DW Stamblade for stealing and murder, and a Magblade Vampire for heals, murder, and stealing.
Then I have a Ice Staff Warden to glitter nicely in direct sunlight.
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
I should've thought about all this last week and done cheap respecs on everyone. Oh well.
I have 2 DKs and one of them was going to be tanky but I guess I put all his points into stamina. So I think 2 stamina DKs, stamina warden, and mag sorc and templar. All just DPS at this point and I can respec later if I want to try other roles, I just want to be able to survive an encounter with an elite.
Of course part of that is also having many of the skill lines still being leveled to max, having a skill bar that's a hodgepodge of everything just to get leveled. That probably makes the most difference. But in some cases I just need to deal 10% more damage and take 10% less damage...
In the current climate this is an extremely bold move. ZOS have installed Redshell https://redshell.io/home via the ESO client, software which basically tracks you online in order to effectively monetize you. They did this without explicit opt-in which right away is illegal in the EU due to GDPR. The same software was removed from Conan Exiles after players found out https://forums.funcom.com/t/why-are-conan-exiles-sending-data-to-redshell/5043
They are pushing and poking the playerbase to see what they can get away with, personally I've had enough.
In the current climate this is an extremely bold move. ZOS have installed Redshell https://redshell.io/home via the ESO client, software which basically tracks you online in order to effectively monetize you. They did this without explicit opt-in which right away is illegal in the EU due to GDPR. The same software was removed from Conan Exiles after players found out https://forums.funcom.com/t/why-are-conan-exiles-sending-data-to-redshell/5043
They are pushing and poking the playerbase to see what they can get away with, personally I've had enough.
Its a program that collects information about clickthrough and ad viewing stuff, how much you keep open the sale windows, or store pages, etc. It then ties these analytics to your email/account name to better serve ads in the game to you in ways to get you to spend more money. Its also against the rules of the new EU Privacy policy shit without being informed and told how to opt out.
CorriganX on Steam and just about everywhere else.
Meh. It barely collects anything, and nothing at all that's personally identifiable (which also means it's not at all against the EU rules afaik), and most people give google and Facebook ten times the information willingly on a daily basis.
My apologies for the confusion over the integration of Red Shell into ESO. Here’s what happened: we have been experimenting with a better way to link which advertisements and web content new players see to the eventual account that is created in the game. The ONLY purpose this would be used for is to determine from which origin points our new players come from, so we can better plan where to place advertisements and other web content. Existing accounts will never encounter this, as they are already created.
Several factors came together in Update 18 and Red Shell was erroneously added to the live build when we were still testing and evaluating it. It has never been active in ESO, even though the base tech is in the client – i.e. it was never enabled. So, we will remove it from Update 18, which will take place in the PC/Mac incremental build scheduled for this coming Monday (it was never considered for Console, so won’t be in Tuesday’s U18 launch). We never should have done this without giving everyone a heads up it was coming, and we will learn from this mistake.
That being said, we are still investigating how to use this technology in the future to grow and sustain ESO more effectively. When/if we do so, we will give everyone a heads up with clear instructions as to what it is doing, how it is doing it, and how to opt-out should you so desire.
Check out the patch notes on Monday for the notice that Red Shell has been removed from U18, and we will keep everyone posted – and again, my apologies.
Matt
I initially thought it was really weird to bother with it as they already have a system for popping up a full screen ads for cash shop purchases on login to the game. Using it for metrics on people new to the game makes more sense.
Finished up the Psijic "quest" line last night. The Map Pins add on helps a lot as it shows the locations of time rifts on your game map.
I also did the Cutpurse Above achievement with its guidance and now sport the Master Thief title.
Serious, this mod is pretty great and I wish I had installed it earlier.
With the main Summerset storyline quests done last week, that just leaves knocking out side quests and hitting dailies and geysers for crafting motifs in terms of solo stuff in the expansion. Maybe fishing for those motifs if I feel like going mad.
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
+1
gaming_librarianTurn your face to the sun...Registered Userregular
As a newbie I'm still a bit overwhelmed in ESO (as I am in every Elder Scrolls ha). Do all abilities that use magicka or stamina scale in accordance with said ability increase, or is there some kind of cap where you just need enough magicka to cast the ability and that's that? For example, I'm making a warden and I want to invest in all the Green Balance healing skills, but also switch between the animal line at times. Does spell damage make healing stronger, or is there a separate stat for that? I'm not sure I like the magic staves just yet, although I planned on a more "magicky" character. I'm thinking of keeping the healing ground effect skills down at all times while fighting, maybe use two hander for weapon choice, and mostly light/medium armor to get a boost to magicka and stamina. Thoughts?
Most skills do scale with the main stat used for them. So if you are using magicka skills, most of them will get stronger when you get more magicka. There are some exceptions that don't scale, but I can't remember them off the top of my head so you'd have to look them up.
So if you are using staves as your main weapon lines, you want magicka. If you are using dual wield, bows, or 2-hander, you want stamina. If you are using 1-hand and shield, you want to make friends who can actually deal damage.
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
Most skills do scale with the main stat used for them. So if you are using magicka skills, most of them will get stronger when you get more magicka. There are some exceptions that don't scale, but I can't remember them off the top of my head so you'd have to look them up.
So if you are using staves as your main weapon lines, you want magicka. If you are using dual wield, bows, or 2-hander, you want stamina. If you are using 1-hand and shield, you want to make friends who can actually deal damage.
The big exception is Wardens, who have a bunch of skills that *use* Magicka, but scale off *health* on the Frost line, as those are intended to be used by tanks (who either by stats or by cheesing the armor system are meant to have fat health pools)
Yes, in which case you will also want to make friends who can actually hurt things.
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
0
gaming_librarianTurn your face to the sun...Registered Userregular
edited June 2018
For wardens, the animal line and green line don’t depend on health for scaling though, right? Just Stam or Magicka?
Also, when you say staves use Magicka, does that mean actual basic attacks/heavy attacks get stronger with Magicka, or just the skill that are associated with staves? Thanks.
Edit: wow sorry, typing on phone lead to a few weird typos there, heh
I have no idea on that one. Mostly I just make sure all the things are hitting me and not my husband while he worries about actually making them dead.
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
As a newbie I'm still a bit overwhelmed in ESO (as I am in every Elder Scrolls ha). Do all abilities that use magicka or stamina scale in accordance with said ability increase, or is there some kind of cap where you just need enough magicka to cast the ability and that's that? For example, I'm making a warden and I want to invest in all the Green Balance healing skills, but also switch between the animal line at times. Does spell damage make healing stronger, or is there a separate stat for that? I'm not sure I like the magic staves just yet, although I planned on a more "magicky" character. I'm thinking of keeping the healing ground effect skills down at all times while fighting, maybe use two hander for weapon choice, and mostly light/medium armor to get a boost to magicka and stamina. Thoughts?
There is no cap. Hence the usual recommendation is to go all in stam or all in magicka. Tank builds are an exception as are a few pvp builds that go for using the new Infused trait available to jewelry crafters to use boosted spell damage or weapon damage enchants to offset not going all in to some degree.
That said, Warden is supposed to allow a stamina based healer setup be viable specifically with the fungus and lotus skills to get around almost all other healing scaling with magicka.
For wardens, the animal line and green line don’t depend on health for scaling though, right? Just Stam or Magicka?
Also, when you say staves use Magicka, does that mean actual basic attacks/heavy attacks get stronger with Magicka, or just the skill that are associated with staves? Thanks.
Edit: wow sorry, typing on phone lead to a few weird typos there, heh
Both as of the Summerset update. Specifically it's max magicka pool (or max stamina pool for weapons). Also the enchantment on the weapon IIRC, e.g. fire, shock, and frost scale off magicka and disease and poison off stamina.
3 motifs in the Crown store this month, including Tsaesci... and the Auroran Knight costume... AND a new hairstyle?
...We're gonna need more Crowns, Captain!
The Auroan Knight costume is neat and all but they also added more golden dyes with Summerset and some styles I'd rather bling out than the costume's armor.
Tasesci style is tempting though even for someone that fairly recently spent about 300,000 gold worth of writ vouchers on an armor style.
The depends on what you are trying to do. While many of the abilities start out magicka, they have stamina 'morphs' or levelups once you use them enough.
If your primary weapon is a fire/lightning/resto magic staff, then put points in magic and choose magic morphs.
If your primary weapon is a physical one (dual wielded, two handed, or bow) you want stamina and stamina morphs.
If your primary weapon is a shield, then you want mostly health with some stamina.
If your primary weapon is ice, then you want health with some magicka.
Decomposey on
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
For example, say I have three Nightblades. One is a stabby stabber, one is a life sucking healer, and one is a tank that dodges alot.
For the stabby stabby Nightblade, I put almost every point I get into stamina. For the life sucker almost every point is in magicka. For the shadowy dodger Nightblade, those points would go into health instead.
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
For example, say I have three Nightblades. One is a stabby stabber, one is a life sucking healer, and one is a tank that dodges alot.
For the stabby stabby Nightblade, I put almost every point I get into stamina. For the life sucker almost every point is in magicka. For the shadowy dodger Nightblade, those points would go into health instead.
Thanks man, am I able to respect those later say I start off in Stamina can i then respec to mana?
So playing as a Nightblade after just buying and installing the game, which stat should i be building health, mana or stam? i'm assuming Mana?
Every class has a stamina and at least one magicka archetype. All class abilities start out as magicka based so that newbies don't fine themselves out of stamina and unable to dodge or block suddenly but one you get a base skill up to level 4 and then fill its exp bar again many will offer a stamina morph of the the ability.
Whether you want to stab things up close while layering bow DoTs to do great single target damage but being a bit squishy as a stamina nightblade or throw spells, even more DoT effects, and leech a lot of health from your enemies while doing so as a magicka nightblade is a personal choice. Stamblades are a bit better at sneaking around to steal things mind you. Tanks are more of a hybrid approach between the two but with most points going to health.
Character race can also tilt you towards one or the other if you're really undecided. Dark elves, Bretons, Argonians, and High elves all have racial traits that bias them towards magicka. Redguards, Wood elves, Khajit, orcs, nords, and imperials have traits that favor stamina. Some have more a bias than others, e.g. Argonians have a slight bonus to magicka but still get a boost to stamina recovery from chugging potions. These aren't game breaking bonuses but can be noticeable.
While leveling up, you'll want to focus mostly on mana or stamina if not a tank but can still throw in an occasional point into health. People tend to like being around 17k health (with food buffs) as a non-tank at the end game but having a higher total while you're still learning is not unreasonable.
Posts
Anyway, today I was on a Psyjic order quest when I found a book that started jewelry crafting. I've already found a few shiny veins in the wild, I think I'll go ahead and make that my main craft on that character.
I bought my house and installed a lovely werewolf shrine. When I was lovingly placing bones and meat on my alter, I noticed the daedric runes carved into the shrine itself, and wondered if they were actual words or just random for asthetic, so I translated them. They are words! So if you wondered, the shrine reads:
HPD
AA.I
T.I.S
ENC
....O
....N
K..T
I...E
L..N
L..T
I was with a trial group getting ready to go in, just a guild fun run of normal. The leader was asking our healers which sets they were wearing just to coordinate a little and make sure we weren't under-healed.
One of the healers wasn't able to talk in Discord, so he was typing all his responses, but really taking his time about it. The leader was like "helloooo? Earth to healer? Did we lose him? What's taking so long?"
Finally his reply came back, "sorry, withered hand."
The leader said (very sincerely and apologetically) "oh my god, I'm so sorry, but really we still need to know what sets you're running."
He meant the set, Withered Hand.
We all had a good laugh at that.
rather than simply feel exhausted
gonna put on some music and grind
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
One thing to remember is that there are also class skills that use magicka but do not scale based on it and are still completely usable by stamina characters.
I've actually thought about that. Like...why am I stam morphing this ability, I had it on my bar to level it up, but I was able to use it fine in short bursts since I'm not using magicka for anything else...but then I remember the scaling. I'll have to see which if any might be good on a stamblade.
Well two from warden for example: Frost Cloak - neither morph scales on anything; Impaling Shards and the Gripping Shards morph scale on Max Health instead of magicka or stamina.
Actually looking at it, all of the rest don't scale on magicka either: Artic Wind's morphs dont, Crystalized Shield doesn't (though it does restore only magicka, but I think we're here more for the whole projectile blocking thing), Frost Gate doesn't either.
Lotus Flower and Falcon's Switfness are also useful to either a mag/stam build. The system is abit more open than it might seem at first. Just because an ability uses magicka doesn't mean its unusable by a stamina build, just gotta see if it scales on it or not.
Warden is set up differently than the original classes. Winter's Embrace being designed more as a tanking line isn't always so concerned with damage (the one damage skill there is does scale off magicka though) and there was a deliberate attempt to make a stamina healer possible with the healing line. Warden bucks the trend in that the magicka damage builds tend to run less class skills than their stamina counterpart and takes a lot of Psijic skills now.
But you still only often see animal skills on stamina warden setups plus Green Lotus. While the other skills may not scale off of magicka, they're not necessarily worth using a slot on over the non-class stamina skills.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
True and I get that from a min/max perspective. I think the meta is totally boring though and won't be running any of that. The only thing I stick to is that you generally can't make a hybrid build, other than that I run whatever I think is cool. However I have no interest in group content other than normal dungeons and pvp.
My main is a stamblade. I will say I really enjoy having lots of stamina for running and rolling and all that. I also like medium armor for its bonuses along those lines. But I also don't want all my alts to be stamina, especially since that does pigeonhole a lot into dual blade/bow.
I don't even know if I'll be playing many/any of them seriously. But I'm also suffering any time I do anything outside of crafting with them, because I haven't put any skill points into anything nor CP (which I'm like 560). I should pick something just so they aren't uber weak.
DPS MAGICKA DRAGONKNIGHT
BURNINATE THE COUNTRYSIDE
BURNINATE THE PEASANTS
BURNINATE ALL THE PEOPLES
AND THEIR THATCHED ROOF COTTAGES
(THATCHED ROOF COTTAGES)
https://podcast.tidalwavegames.com/
Then I have a Ice Staff Warden to glitter nicely in direct sunlight.
I have 2 DKs and one of them was going to be tanky but I guess I put all his points into stamina. So I think 2 stamina DKs, stamina warden, and mag sorc and templar. All just DPS at this point and I can respec later if I want to try other roles, I just want to be able to survive an encounter with an elite.
Of course part of that is also having many of the skill lines still being leveled to max, having a skill bar that's a hodgepodge of everything just to get leveled. That probably makes the most difference. But in some cases I just need to deal 10% more damage and take 10% less damage...
https://podcast.tidalwavegames.com/
https://www.reddit.com/r/elderscrollsonline/comments/8nqzkt/zos_just_silently_installed_spyware_in_eso/
CorriganX on Steam and just about everywhere else.
I wonder if that's active in steam. My Kaspersky hasn't detected anything like that on my machine.
Steam has really good anti-cheat and I don't think piracy is even a thing with Valve.
CorriganX on Steam and just about everywhere else.
I initially thought it was really weird to bother with it as they already have a system for popping up a full screen ads for cash shop purchases on login to the game. Using it for metrics on people new to the game makes more sense.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
I also did the Cutpurse Above achievement with its guidance and now sport the Master Thief title.
Serious, this mod is pretty great and I wish I had installed it earlier.
With the main Summerset storyline quests done last week, that just leaves knocking out side quests and hitting dailies and geysers for crafting motifs in terms of solo stuff in the expansion. Maybe fishing for those motifs if I feel like going mad.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Awesome! Haha
I liked this one too:
So if you are using staves as your main weapon lines, you want magicka. If you are using dual wield, bows, or 2-hander, you want stamina. If you are using 1-hand and shield, you want to make friends who can actually deal damage.
The big exception is Wardens, who have a bunch of skills that *use* Magicka, but scale off *health* on the Frost line, as those are intended to be used by tanks (who either by stats or by cheesing the armor system are meant to have fat health pools)
https://podcast.tidalwavegames.com/
Also, when you say staves use Magicka, does that mean actual basic attacks/heavy attacks get stronger with Magicka, or just the skill that are associated with staves? Thanks.
Edit: wow sorry, typing on phone lead to a few weird typos there, heh
There is no cap. Hence the usual recommendation is to go all in stam or all in magicka. Tank builds are an exception as are a few pvp builds that go for using the new Infused trait available to jewelry crafters to use boosted spell damage or weapon damage enchants to offset not going all in to some degree.
That said, Warden is supposed to allow a stamina based healer setup be viable specifically with the fungus and lotus skills to get around almost all other healing scaling with magicka.
Both as of the Summerset update. Specifically it's max magicka pool (or max stamina pool for weapons). Also the enchantment on the weapon IIRC, e.g. fire, shock, and frost scale off magicka and disease and poison off stamina.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
...We're gonna need more Crowns, Captain!
The Auroan Knight costume is neat and all but they also added more golden dyes with Summerset and some styles I'd rather bling out than the costume's armor.
Tasesci style is tempting though even for someone that fairly recently spent about 300,000 gold worth of writ vouchers on an armor style.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
If your primary weapon is a fire/lightning/resto magic staff, then put points in magic and choose magic morphs.
If your primary weapon is a physical one (dual wielded, two handed, or bow) you want stamina and stamina morphs.
If your primary weapon is a shield, then you want mostly health with some stamina.
If your primary weapon is ice, then you want health with some magicka.
For the stabby stabby Nightblade, I put almost every point I get into stamina. For the life sucker almost every point is in magicka. For the shadowy dodger Nightblade, those points would go into health instead.
Thanks man, am I able to respect those later say I start off in Stamina can i then respec to mana?
Every class has a stamina and at least one magicka archetype. All class abilities start out as magicka based so that newbies don't fine themselves out of stamina and unable to dodge or block suddenly but one you get a base skill up to level 4 and then fill its exp bar again many will offer a stamina morph of the the ability.
Whether you want to stab things up close while layering bow DoTs to do great single target damage but being a bit squishy as a stamina nightblade or throw spells, even more DoT effects, and leech a lot of health from your enemies while doing so as a magicka nightblade is a personal choice. Stamblades are a bit better at sneaking around to steal things mind you. Tanks are more of a hybrid approach between the two but with most points going to health.
Character race can also tilt you towards one or the other if you're really undecided. Dark elves, Bretons, Argonians, and High elves all have racial traits that bias them towards magicka. Redguards, Wood elves, Khajit, orcs, nords, and imperials have traits that favor stamina. Some have more a bias than others, e.g. Argonians have a slight bonus to magicka but still get a boost to stamina recovery from chugging potions. These aren't game breaking bonuses but can be noticeable.
While leveling up, you'll want to focus mostly on mana or stamina if not a tank but can still throw in an occasional point into health. People tend to like being around 17k health (with food buffs) as a non-tank at the end game but having a higher total while you're still learning is not unreasonable.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772