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Penny Arcade - Comic - Itinerary

DogDog Registered User, Administrator, Vanilla Staff admin
edited November 2016 in The Penny Arcade Hub

imagePenny Arcade - Comic - Itinerary

Videogaming-related online strip by Mike Krahulik and Jerry Holkins. Includes news and commentary.

Read the full story here


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  • poipoigirlpoipoigirl Registered User regular
    One dream is so innocent and the other so Gabe.

  • Commander ZoomCommander Zoom Registered User regular
    edited November 2016
    It's not really innocent, though. It's the fantasy of someone who likes to imagine himself as smarter and more mannerly than most folk, but with a convenient and moral excuse to engage in extreme violence. In the "defense" of characters who exist solely to provide him with that excuse. Just as the bandits are present solely to provoke, and then "die" at the hand and gun of, the "heroic badass" behind the "modest and bookish" demeanor. It's all fake, designed to flatter his ego and chosen self-image.

    Gabe's desire, by contrast, is straightforward and pure. There is no self-justifying narrative; he just wants to fuck robots. Stick his dick in something human-shaped and get off. That's it.

    Commander Zoom on
  • FriendFiveFriendFive Registered User regular
    That was deep, Zoom. No sarcasm, here. That was some good analysis.

  • KageraKagera Imitating the worst people. Since 2004Registered User regular
    Dat tongue tho

    My neck, my back, my FUPA and my crack.
  • Giancarlo MagnoGiancarlo Magno Registered User regular
    I can't help but picture Tycho yelling "fire!, fire!" like Beavis, in the second panel.

  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    Real talk, I don't think I could fuck a robot from Westworld

    Those things have got to be like the sheets at a Motel 6

    Not a regular Motel 6 in the middle of a city even, a Motel 6 that's right off the freeway

  • darkmayodarkmayo Registered User regular
    Real talk, I don't think I could fuck a robot from Westworld

    Those things have got to be like the sheets at a Motel 6

    Not a regular Motel 6 in the middle of a city even, a Motel 6 that's right off the freeway

    I would bang a fresh off the assembly line one only.

    Switch SW-6182-1526-0041
  • H3KnucklesH3Knuckles But we decide which is right and which is an illusion.Registered User regular
    edited November 2016
    Haven't watched Westworld yet myself. I am aware that it's a remake of an old 1973 movie, written and directed by Michael Crichton. But this show is really just using the remake as a metaphor for (what the showrunners think about) modern videogames, according to interviews they've done. They've based their position on their experiences in Bioshock, and two Rockstar Games' series (GTA, Red Dead etc).

    I'd be curious to see what anyone here who watches the show would have to say about this editorial on the Mary Sue blog on it.

    H3Knuckles on
    If you're curious about my icon; it's an update of the early Lego Castle theme's "Black Falcons" faction.
    camo_sig2-400.png
  • KalTorakKalTorak One way or another, they all end up in the Undercity.Registered User regular
    H3Knuckles wrote: »
    Haven't watched Westworld yet myself. I am aware that it's a remake of an old 1973 movie, written and directed by Michael Crichton. But this show is really just using the remake as a metaphor for (what the showrunners think about) modern videogames, according to interviews they've done. They've based their position on their experiences in Bioshock, and two Rockstar Games' series (GTA, Red Dead etc).

    I'd be curious to see what anyone here who watches the show would have to say about this editorial on the Mary Sue blog on it.

    based on the URL, i'll superfically say I agree. It's a very interesting show so far and I'm interested to see where it goes, but if Westworld were real or a videogame it seems like it would be terrible. Godmode is always on and you have to like, move using your own muscles?! and I'm paying 40 grand per day? I can run around GTA with cheat codes, thanks.

  • zaitcevzaitcev Registered User regular
    Yomako-sensei.... is that you...

  • rembrandtqeinsteinrembrandtqeinstein Registered User regular
    darkmayo wrote: »
    Real talk, I don't think I could fuck a robot from Westworld

    Those things have got to be like the sheets at a Motel 6

    Not a regular Motel 6 in the middle of a city even, a Motel 6 that's right off the freeway

    I would bang a fresh off the assembly line one only.

    I'm sure the "interesting parts" are single use disposable. I mean with 3d printing and all that how hard would it be really....

    oh wait.....

    huh huh....I said "hard"

  • dennisdennis aka bingley Registered User regular
    darkmayo wrote: »
    Real talk, I don't think I could fuck a robot from Westworld

    Those things have got to be like the sheets at a Motel 6

    Not a regular Motel 6 in the middle of a city even, a Motel 6 that's right off the freeway

    I would bang a fresh off the assembly line one only.

    Mint in box, please.

  • PhotosaurusPhotosaurus Bay Area, CARegistered User regular
    dennis wrote: »
    darkmayo wrote: »
    Real talk, I don't think I could fuck a robot from Westworld

    Those things have got to be like the sheets at a Motel 6

    Not a regular Motel 6 in the middle of a city even, a Motel 6 that's right off the freeway

    I would bang a fresh off the assembly line one only.

    Mint in box, please.

    No, pretty sure you're not supposed to put mints up there.

    "If complete and utter chaos was lightning, then he'd be the sort to stand on a hilltop in a thunderstorm wearing wet copper armour and shouting 'All gods are bastards'."
  • jwalkjwalk Registered User regular
    The American Dream is alive and well.

  • Chris FOMChris FOM Registered User regular
    One timeline only! It's the only way that makes sense!

    /runs

  • SolventSolvent Econ-artist กรุงเทพมหานครRegistered User regular
    I did not understand this comic. I assume that I lack the context in which to place it.

    I came to this thread with the aim of gaining the knowledge to interpret said comic.

    What I have found only confuses me moreso.

    I don't know where he got the scorpions, or how he got them into my mattress.

    http://newnations.bandcamp.com
  • LostNinjaLostNinja Registered User regular
    Solvent wrote: »
    I did not understand this comic. I assume that I lack the context in which to place it.

    I came to this thread with the aim of gaining the knowledge to interpret said comic.

    What I have found only confuses me moreso.

    The is a show on HBO called Westworld.

    Summary about the basic setting of the show, spoiled just in case.
    Is is about a western theme park with very lifelike robots calles "hosts" whose entire motivation is to fulfill the "guests" desires for adventure. They can recruit to guests to go hunting bandits up in the mountains, find treasure, or rescue people. Some guests also choose to join those wandering gangs of bandits and fulfill their darkest desires that they could never accomplish in the real world. The robots can't hurt the guests, but the guests can kill the robots (which are then just fixed and sent back out the next day).

    Needless to say, since it's an HBO show, there's a lot of robot fucking.

  • tech_huntertech_hunter More SeattleRegistered User regular
    H3Knuckles wrote: »
    Haven't watched Westworld yet myself. I am aware that it's a remake of an old 1973 movie, written and directed by Michael Crichton. But this show is really just using the remake as a metaphor for (what the showrunners think about) modern videogames, according to interviews they've done. They've based their position on their experiences in Bioshock, and two Rockstar Games' series (GTA, Red Dead etc).

    I'd be curious to see what anyone here who watches the show would have to say about this editorial on the Mary Sue blog on it.

    I think this article reads a little too much into modern video games being a major influence on the show and it's themes. Yes the show runners play games and cite some favorites that no doubt have influenced them and somewhat the show. But the show isn't asking if games are good or bad or if the people who play them are good, bad or how coming to Westworld affects people in society. The show is looking at the birth of a nacent intelligence whose origin lies in being subjected to horrors and death on a daily basis. While in the background there is a sort of game or rather experience that isn't really the primary focus. I am also not sure how much the writer has watched the show as they mention wanting to see someone breaking the game. Well there is a character doing just that the man in Black, who believes that there is something beneath what is presented and he has found clues over the years and this time in he is determined to uncover this secret. Along the way he disrupts narratives and with his experience in the world is able to move forward faster than a normal visitor would. I mean I don't think draining the "blood" from one host into another to keep them functional was something the designers would foresee someone doing. Also Westworld is not a game, it's a theme park. There is nothing to win no endgame no leaderboard or scores, prizes or trophies, just experiences. You seem to take away as much as you are willing to put in. Some experiences and narratives seem to be harder to get to and have higher stakes but there is nothing to win. Which the man in Black has discovered and hence his quest this time out to find the maze. I love the show and the ideas it is putting forth regarding how an artificial intelligence might become sentient. The tropes in use are for the most part standard to storytelling which encompasses gaming storytelling as well as classic narratives. I think the author of that article is putting more stock that the show is heavily influenced or commentating on video games than it deserves really.

    Sig to mucho Grande!
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    edited November 2016
    It seems to present the general criticism that modern games (especially role playing games in the mold of bioshock/skyrim/etc) function essentially entirely as wish fulfillment. They present the player with choices, but those choices essentially all boil down to 'so, in which of these four ways do you want to feel good about yourself?' Which is basically the premise of the environment presented in Westworld, until the protagonist gets other ideas.

    For the most part, these games don't really ask you to consider whether you really actually want any of the discrete choices they're offering you. Rejecting the whole paradigm as necessarily exploitative never enters consideration. I don't find this criticism very useful because games (and films/tv) must have a story of limited scope; the protagonist in skyrim can't just choose to become a haberdasher, get married and live out a life of relative contentment because that wouldn't be much of a story.

    Eat it You Nasty Pig. on
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • CalicaCalica Registered User regular
    It seems to present the general criticism that modern games (especially role playing games in the mold of bioshock/skyrim/etc) function essentially entirely as wish fulfillment. They present the player with choices, but those choices essentially all boil down to 'so, in which of these four ways do you want to feel good about yourself?' Which is basically the premise of the environment presented in Westworld, until the protagonist gets other ideas.

    For the most part, these games don't really ask you to consider whether you really actually want any of the discrete choices they're offering you. Rejecting the whole paradigm as necessarily exploitative never enters consideration. I don't find this criticism very useful because games (and films/tv) must have a story of limited scope; the protagonist in skyrim can't just choose to become a haberdasher, get married and live out a life of relative contentment because that wouldn't be much of a story.

    I think this is an interesting point, in particular because I'd love to be able to explore fantastic settings in the kind of intimate, detailed slice-of-life way that games just aren't equipped to deliver.

  • TubeTube Registered User admin
    It's actually always been a source of disappointment to me that I can't, figuratively speaking, retire in Skyrim and become a haberdasher. I've always been much more inclined to slice of life style playing than Be The Big Hero. I've tried various runthroughs where I focus on alchemy, enchantment, non violence and simply making money. It can be done, but the game is always prodding you in the back and saying "come on dude, you're a hero of profound destiny".

    In the first TES game I played, Daggerfall, you were certainly always a mercenary adventurer who killed moops in thrilling battles, but there was certainly no sense that you were a particular bigshot. If you wanted to, your ambitions could be as simple as "be a thief and get rich". You could stay in a single city, until you got caught and kicked out and moved on somewhere else. You could be a great fighter or a noble knight without ever suddenly being treated as King Swinging Dick of Titfuck Mountain or put in charge of the guild. When I received a note after an assassination describing me as someone of note, it felt much more impressive because not being of note was such a clear possibility.

    I saw someone play Skyrim as a new game today. They ran around a bit, failed to take down a bandit camp and took a swim to get away from some wolves. Then the Jarl of Falkreath sent them a note informing them that they're a notable citizen and would they like to be made a thane? It's not bad, but it's... not my cup of tea.

  • jothkijothki Registered User regular
    It seems to present the general criticism that modern games (especially role playing games in the mold of bioshock/skyrim/etc) function essentially entirely as wish fulfillment. They present the player with choices, but those choices essentially all boil down to 'so, in which of these four ways do you want to feel good about yourself?' Which is basically the premise of the environment presented in Westworld, until the protagonist gets other ideas.

    For the most part, these games don't really ask you to consider whether you really actually want any of the discrete choices they're offering you. Rejecting the whole paradigm as necessarily exploitative never enters consideration. I don't find this criticism very useful because games (and films/tv) must have a story of limited scope; the protagonist in skyrim can't just choose to become a haberdasher, get married and live out a life of relative contentment because that wouldn't be much of a story.

    The problem is that there's really no such thing as unlimited choice, even in real life. You're always going to railroaded into a discrete path, whether there's dozens, or hundreds, or quadrillions of them. Adding more options will just make entirely different options that weren't included become more obvious.

  • FrostwoodFrostwood Registered User regular
    Tube wrote: »
    It's actually always been a source of disappointment to me that I can't, figuratively speaking, retire in Skyrim and become a haberdasher. I've always been much more inclined to slice of life style playing than Be The Big Hero. I've tried various runthroughs where I focus on alchemy, enchantment, non violence and simply making money. It can be done, but the game is always prodding you in the back and saying "come on dude, you're a hero of profound destiny".

    In the first TES game I played, Daggerfall, you were certainly always a mercenary adventurer who killed moops in thrilling battles, but there was certainly no sense that you were a particular bigshot. If you wanted to, your ambitions could be as simple as "be a thief and get rich". You could stay in a single city, until you got caught and kicked out and moved on somewhere else. You could be a great fighter or a noble knight without ever suddenly being treated as King Swinging Dick of Titfuck Mountain or put in charge of the guild. When I received a note after an assassination describing me as someone of note, it felt much more impressive because not being of note was such a clear possibility.

    I saw someone play Skyrim as a new game today. They ran around a bit, failed to take down a bandit camp and took a swim to get away from some wolves. Then the Jarl of Falkreath sent them a note informing them that they're a notable citizen and would they like to be made a thane? It's not bad, but it's... not my cup of tea.
    It's probably why Stardew Valley was so successful-there are not any games that fill that niche.

  • ZenigataZenigata Registered User regular
    Tube wrote: »
    It's actually always been a source of disappointment to me that I can't, figuratively speaking, retire in Skyrim and become a haberdasher. I've always been much more inclined to slice of life style playing than Be The Big Hero. I've tried various runthroughs where I focus on alchemy, enchantment, non violence and simply making money. It can be done, but the game is always prodding you in the back and saying "come on dude, you're a hero of profound destiny".

    In the first TES game I played, Daggerfall, you were certainly always a mercenary adventurer who killed moops in thrilling battles, but there was certainly no sense that you were a particular bigshot. If you wanted to, your ambitions could be as simple as "be a thief and get rich". You could stay in a single city, until you got caught and kicked out and moved on somewhere else. You could be a great fighter or a noble knight without ever suddenly being treated as King Swinging Dick of Titfuck Mountain or put in charge of the guild. When I received a note after an assassination describing me as someone of note, it felt much more impressive because not being of note was such a clear possibility.

    I saw someone play Skyrim as a new game today. They ran around a bit, failed to take down a bandit camp and took a swim to get away from some wolves. Then the Jarl of Falkreath sent them a note informing them that they're a notable citizen and would they like to be made a thane? It's not bad, but it's... not my cup of tea.

    What you say makes me think of Star Wars Galaxies. I really enjoyed that game because unlike most games and especially MMOs, you were just a regular person in the Star Wars universe. You might end up making weapons, armor, clothes, houses, or droids for other people. Maybe you end up taming some wild Banthas for people to buy. Maybe you were a highly skilled bounty hunter or a commando. But regardless, you were not the sole hero, savior of the galaxy. It felt cool to just be a fairly normal person in an alternate universe, free to just kind of do what you want. The "hero" or "villain" path was locked away with Jedi and Sith, and back in the old days when I played (Pre-NGE) it was stupidly hard to go that path so it made it a rare sight to behold.

    Of course later on they updated the game and made Jedi/Sith a starting class and ruined everything. It just went downhill from there as it tried to become WoW. I'll always think fondly on that old game, just because it let you be a normal person and not always the hero. So few games these days actually let you be a normal person (Especially MMOs where one would kind of think calling every person hero is a bit cliche). They came out with SW:TOR which basically was the total opposite of SWG, "Great hero! You must save the galaxy! Blah blah blah use your awesome powers to help save us from the scruffy nerf herders!" It became the same generic kind of "Hero that saves everything" kind of game there were already tons of. Such a shame, I have never found another game that satisfied like SWG did before they patched in that garbage letting you start as a Jedi.

  • dennisdennis aka bingley Registered User regular
    Tube wrote: »
    It's actually always been a source of disappointment to me that I can't, figuratively speaking, retire in Skyrim and become a haberdasher.

    Tricornes are totally OP.

  • rembrandtqeinsteinrembrandtqeinstein Registered User regular
    Zenigata wrote: »
    Tube wrote: »
    It's actually always been a source of disappointment to me that I can't, figuratively speaking, retire in Skyrim and become a haberdasher. I've always been much more inclined to slice of life style playing than Be The Big Hero. I've tried various runthroughs where I focus on alchemy, enchantment, non violence and simply making money. It can be done, but the game is always prodding you in the back and saying "come on dude, you're a hero of profound destiny".

    In the first TES game I played, Daggerfall, you were certainly always a mercenary adventurer who killed moops in thrilling battles, but there was certainly no sense that you were a particular bigshot. If you wanted to, your ambitions could be as simple as "be a thief and get rich". You could stay in a single city, until you got caught and kicked out and moved on somewhere else. You could be a great fighter or a noble knight without ever suddenly being treated as King Swinging Dick of Titfuck Mountain or put in charge of the guild. When I received a note after an assassination describing me as someone of note, it felt much more impressive because not being of note was such a clear possibility.

    I saw someone play Skyrim as a new game today. They ran around a bit, failed to take down a bandit camp and took a swim to get away from some wolves. Then the Jarl of Falkreath sent them a note informing them that they're a notable citizen and would they like to be made a thane? It's not bad, but it's... not my cup of tea.

    What you say makes me think of Star Wars Galaxies. I really enjoyed that game because unlike most games and especially MMOs, you were just a regular person in the Star Wars universe. You might end up making weapons, armor, clothes, houses, or droids for other people. Maybe you end up taming some wild Banthas for people to buy. Maybe you were a highly skilled bounty hunter or a commando. But regardless, you were not the sole hero, savior of the galaxy. It felt cool to just be a fairly normal person in an alternate universe, free to just kind of do what you want. The "hero" or "villain" path was locked away with Jedi and Sith, and back in the old days when I played (Pre-NGE) it was stupidly hard to go that path so it made it a rare sight to behold.

    Of course later on they updated the game and made Jedi/Sith a starting class and ruined everything. It just went downhill from there as it tried to become WoW. I'll always think fondly on that old game, just because it let you be a normal person and not always the hero. So few games these days actually let you be a normal person (Especially MMOs where one would kind of think calling every person hero is a bit cliche). They came out with SW:TOR which basically was the total opposite of SWG, "Great hero! You must save the galaxy! Blah blah blah use your awesome powers to help save us from the scruffy nerf herders!" It became the same generic kind of "Hero that saves everything" kind of game there were already tons of. Such a shame, I have never found another game that satisfied like SWG did before they patched in that garbage letting you start as a Jedi.

    One toon in Ultima Online was didn't leave Britain until I had "grandmaster" baking skill or whatever the hell the 99(90?) point title was called, it took a while....

  • ziddersroofurryziddersroofurry Registered User regular
    I spend ten years working as an overnight stocker at Wal-Mart. While I don't miss it one bit there are times when I think, "Huh. It would be kind of cool if there were a game where I got to work as a stockroo in an inn or something." I don't know why being a 'lowly' merchant or stockroo appeals to me. Maybe it's because I've been disabled since '06 and miss feeling productive but yeah I'd totally immerse myself in a world where I could be something like that. Something where I could sell things to characters and build a small yet profitable business. Maybe a tavern or brewery or something.

  • Twenty SidedTwenty Sided Registered User regular
    AKA Vendor Trash Simulator

  • Rhesus PositiveRhesus Positive GNU Terry Pratchett Registered User regular
    I was sure I saw a game on Steam a few years back where you ran a fantasy tavern, and the goal was to prepare adventurers enough that they would return from dungeons and sell their loot to you, which you would then use to improve the tavern and attract more impressive heroes.

    Only I can't remember the name, and there seem to be a couple of games like that on Steam right now, none of which matches the exact thing I remember.

    [Muffled sounds of gorilla violence]
  • WiseManTobesWiseManTobes Registered User regular

    While not quite stocking, Stardew Valley is also similar, is a Farm sim, ( but Harvest moon style, not F2p nightmare nonsense) and the "villain" of the piece is basically Walmart, and you make a kick ass farm and such to drive the walmart away!

    Adorable as hell too, and no real fail states, can whatever your pace, can motor go nuts, can relax and do whatever, has fishing, and a little dungeon to mess around in too.

    Steam! Battlenet:Wisemantobes#1508
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