Okay here it is. I mess up with Rein and Zarya. Roadhog I was clearly still asleep because, protip here, you're not supposed to be the first to hook. You can hear me sneeze right off the bat, that's fun. Shadowplay barely caught the whole match. Enjoy:
So, ideally, nobody hooks as roadhog? (I'm not seriously questioning, just seems like a funny conclusion if both are playing at pro level)
Roadhog can kill another Roadhog in 3 shots easily. The hook guarantees a one shot advantage on the other. If you hook first, you get your one, the other guy gets his first THEN he can hook, gaining the upper hand being able to put two more shots in while you can only do one in between. That's why you need to either wait to be hooked or land a solid right click. Once the other Roadhog is under about 400 health and you're closer to full it's safe to hook first.
SirToasty on
0
FiggyFighter of the night manChampion of the sunRegistered Userregular
Oh damn, shots fired by the Overwatch Facebook team
Thing is, they don't. So many random players who just run at the enemy team by themselves, over and over again.
Twitch skills matter far less than the ability to not be a dumbass.
Yyyyyeah, normally I'm all for when a company lets their social team get cheeky, but in this case...
Give me a matchmaking system that doesn't compensate for its ineptitude by purposely tanking you or letting you sweep to keep you at 50/50, then you can patronize.
KlatuAussie Aussie AussieOi Oi OiRegistered Userregular
edited November 2016
Got called out by my team member the other night for sitting near our spawn waiting for others to arrive, instead of bumrushing the point and dying solo vs the entire enemy team. Hanzo straight up called me useless for waiting for others so we had some sort of chance of winning.
The point wasn't near overtime (46%ish), I wasn't going to solo rush in like everyone else had vs bastion with rein shielding him. Mainly happy, but in this case I wish everyones scores were visible, cause I'm sure he was fucking useless on hanzo and I could have called him out on it.
My day was made though when on the next 3 maps, I was vs this idiot and made it a point to make his life hell as Mei for all 3 maps. Sorry, sorry, I'm sorry, sorry.
Oh damn, shots fired by the Overwatch Facebook team
Thing is, they don't. So many random players who just run at the enemy team by themselves, over and over again.
Twitch skills matter far less than the ability to not be a dumbass.
Yyyyyeah, normally I'm all for when a company lets their social team get cheeky, but in this case...
Give me a matchmaking system that doesn't compensate for its ineptitude by purposely tanking you or letting you sweep to keep you at 50/50, then you can patronize.
It doesn't.
No I don't.
+17
FiggyFighter of the night manChampion of the sunRegistered Userregular
Oh damn, shots fired by the Overwatch Facebook team
Thing is, they don't. So many random players who just run at the enemy team by themselves, over and over again.
Twitch skills matter far less than the ability to not be a dumbass.
Yyyyyeah, normally I'm all for when a company lets their social team get cheeky, but in this case...
Give me a matchmaking system that doesn't compensate for its ineptitude by purposely tanking you or letting you sweep to keep you at 50/50, then you can patronize.
Oh damn, shots fired by the Overwatch Facebook team
Thing is, they don't. So many random players who just run at the enemy team by themselves, over and over again.
Twitch skills matter far less than the ability to not be a dumbass.
Yyyyyeah, normally I'm all for when a company lets their social team get cheeky, but in this case...
Give me a matchmaking system that doesn't compensate for its ineptitude by purposely tanking you or letting you sweep to keep you at 50/50, then you can patronize.
It doesn't.
Based on the fact that the reinhardt and reaper on my team lost a 2 v 1 vs the enemy reaper, i'm convinced the matchmaker hates me.
Oh damn, shots fired by the Overwatch Facebook team
Thing is, they don't. So many random players who just run at the enemy team by themselves, over and over again.
Twitch skills matter far less than the ability to not be a dumbass.
Yyyyyeah, normally I'm all for when a company lets their social team get cheeky, but in this case...
Give me a matchmaking system that doesn't compensate for its ineptitude by purposely tanking you or letting you sweep to keep you at 50/50, then you can patronize.
It doesn't.
Except that's what happens. A lot.
Losing streaks and winning streaks happen. Neither of them are purposeful on the part of the matchmaker.
+16
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Oh damn, shots fired by the Overwatch Facebook team
Thing is, they don't. So many random players who just run at the enemy team by themselves, over and over again.
Twitch skills matter far less than the ability to not be a dumbass.
Yyyyyeah, normally I'm all for when a company lets their social team get cheeky, but in this case...
Give me a matchmaking system that doesn't compensate for its ineptitude by purposely tanking you or letting you sweep to keep you at 50/50, then you can patronize.
It doesn't.
Except that's what happens. A lot.
do you have the slightest bit of proof of this
otherwise we're going to dump it into the tin foil theory bin like everyone else who thinks game companies are out to get them
+5
FiggyFighter of the night manChampion of the sunRegistered Userregular
Oh damn, shots fired by the Overwatch Facebook team
Thing is, they don't. So many random players who just run at the enemy team by themselves, over and over again.
Twitch skills matter far less than the ability to not be a dumbass.
Yyyyyeah, normally I'm all for when a company lets their social team get cheeky, but in this case...
Give me a matchmaking system that doesn't compensate for its ineptitude by purposely tanking you or letting you sweep to keep you at 50/50, then you can patronize.
It doesn't.
Except that's what happens. A lot.
do you have the slightest bit of proof of this
otherwise we're going to dump it into the tin foil theory bin like everyone else who thinks game companies are out to get them
Cute as you are, that's not what I said.
If the OW Matchmaker aims to keep you at a 1:1 ratio, what I'm saying is that it dumps you into a losing situation when you're too big for your britches.
I'm no stats major, but wouldn't it have to? If it's keeping everyone at 1:1, unless it's perfect, it has to course correct.
Oh damn, shots fired by the Overwatch Facebook team
Thing is, they don't. So many random players who just run at the enemy team by themselves, over and over again.
Twitch skills matter far less than the ability to not be a dumbass.
Yyyyyeah, normally I'm all for when a company lets their social team get cheeky, but in this case...
Give me a matchmaking system that doesn't compensate for its ineptitude by purposely tanking you or letting you sweep to keep you at 50/50, then you can patronize.
It doesn't.
Except that's what happens. A lot.
do you have the slightest bit of proof of this
otherwise we're going to dump it into the tin foil theory bin like everyone else who thinks game companies are out to get them
Cute as you are, that's not what I said.
If the OW Matchmaker aims to keep you at a 1:1 ratio, what I'm saying is that it dumps you into a losing situation when you're too big for your britches.
I'm no stats major, but wouldn't it have to? If it's keeping everyone at 1:1, unless it's perfect, it has to course correct.
you're saying this like they're intentionally trying to fuck you
if you win a bunch, your MMR goes up, you might get outclassed by people of a higher MMR and get sent back down. I don't know what you're complaining about, that's literally the basics of how MMR works.
Oh damn, shots fired by the Overwatch Facebook team
Thing is, they don't. So many random players who just run at the enemy team by themselves, over and over again.
Twitch skills matter far less than the ability to not be a dumbass.
Yyyyyeah, normally I'm all for when a company lets their social team get cheeky, but in this case...
Give me a matchmaking system that doesn't compensate for its ineptitude by purposely tanking you or letting you sweep to keep you at 50/50, then you can patronize.
It doesn't.
Except that's what happens. A lot.
do you have the slightest bit of proof of this
otherwise we're going to dump it into the tin foil theory bin like everyone else who thinks game companies are out to get them
Cute as you are, that's not what I said.
If the OW Matchmaker aims to keep you at a 1:1 ratio, what I'm saying is that it dumps you into a losing situation when you're too big for your britches.
I'm no stats major, but wouldn't it have to? If it's keeping everyone at 1:1, unless it's perfect, it has to course correct.
Every time you win, the matchmaker thinks you've gotten a little better, which makes you slightly more likely to lose the next game, and so on. Not because the matchmaker has chosen to give you weak teammates, but rather the opposite - your teammates and opponents are getting better, and you probably aren't over the course of a few games, so your team becomes disadvantaged.
However, every player has good days and bad days, and strong characters and weak characters. So in practice there is a pseudo-random skill distribution in every game that no matchmaker can account for. What you perceive to be a losing streak inflicted on you by the matchmaker is much more likely to simply be bad luck.
Oh damn, shots fired by the Overwatch Facebook team
Thing is, they don't. So many random players who just run at the enemy team by themselves, over and over again.
Twitch skills matter far less than the ability to not be a dumbass.
Yyyyyeah, normally I'm all for when a company lets their social team get cheeky, but in this case...
Give me a matchmaking system that doesn't compensate for its ineptitude by purposely tanking you or letting you sweep to keep you at 50/50, then you can patronize.
It doesn't.
Except that's what happens. A lot.
do you have the slightest bit of proof of this
otherwise we're going to dump it into the tin foil theory bin like everyone else who thinks game companies are out to get them
Cute as you are, that's not what I said.
If the OW Matchmaker aims to keep you at a 1:1 ratio, what I'm saying is that it dumps you into a losing situation when you're too big for your britches.
I'm no stats major, but wouldn't it have to? If it's keeping everyone at 1:1, unless it's perfect, it has to course correct.
I mean... this is like how matchmaking works? When you win the game assumes you're getting better so you get matched against higher skill players?
+1
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
I think the Season 3 changes to initial ranking could really help combat the issue of running into players that are clearly way over-ranked, which has been a constant issue in S2. If you're up in the platinum range, there just plain should not regularly be the people who do things like lock Genji/Reaper/Tracer for every team and every match and ignore whether or not they're actually accomplishing anything.
I wouldn't at all mind seeing a boost to competitive point earnings for people who actually cycle through roles game to game over the players who play only one role and only a couple of characters in that role; it's not really punishing people for ignoring the team aspect of the game for Reaping it up all the time, but it would both incentivize people to play different roles and reward those who actually do make team-friendly picks.
Oh damn, shots fired by the Overwatch Facebook team
Thing is, they don't. So many random players who just run at the enemy team by themselves, over and over again.
Twitch skills matter far less than the ability to not be a dumbass.
Yyyyyeah, normally I'm all for when a company lets their social team get cheeky, but in this case...
Give me a matchmaking system that doesn't compensate for its ineptitude by purposely tanking you or letting you sweep to keep you at 50/50, then you can patronize.
It doesn't.
Except that's what happens. A lot.
do you have the slightest bit of proof of this
otherwise we're going to dump it into the tin foil theory bin like everyone else who thinks game companies are out to get them
Cute as you are, that's not what I said.
If the OW Matchmaker aims to keep you at a 1:1 ratio, what I'm saying is that it dumps you into a losing situation when you're too big for your britches.
I'm no stats major, but wouldn't it have to? If it's keeping everyone at 1:1, unless it's perfect, it has to course correct.
It doesn't dump you into matches it knows you will lose. It puts you in matches in which you have an equal chance to win or lose. If you're getting stomped, it's not the matchmakers fault.
Whew. 15 games in HotS done. I've earned the skin for a character I will never use.
Oh boy.
+1
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited November 2016
If the matchmaker can give people 20-something loss streaks (which has happened to me) despite that player regularly being the top player on the team, then yes, it is the matchmaker's fault. You can't get a given outcome from a 50:50 (or near 50:50) situation twenty times in a row without either some absurd odds or something making it so those odds aren't actually anywhere near 50:50. Even ten times in a row is silly.
I'm not saying that the matchmaker does screw you over to keep you near 1:1 W/L, only that the matchmaker, though better this season, is still pretty crap.
I do wish it was possible for the matchmaker to compare something like the top five character picks per person and place them with other people who tend to make complementary picks. It wouldn't stop people from locking in on DPS characters, but it would help prevent getting 3-4 people on one team who lock into DPS characters and then never budge. And maybe help disperse the Genji, Reaper, and Tracer players a bit, so there aren't so many matches where the DPS is two flankers that never actually accomplish anything because they're never with the team, and are instead placed with teams where those picks match decently.
I guess it actually is technically possible, but the extra processing needed to keep track of all those stats while matchmaking would probably be prohibitive.
If the matchmaker can give people 20-something loss streaks (which has happened to me) despite that player regularly being the top player on the team, then yes, it is the matchmaker's fault. You can't get a given outcome from a 50:50 (or near 50:50) situation twenty times in a row without either some absurd odds or something making it so those odds aren't actually anywhere near 50:50. Even ten times in a row is silly.
I'm not saying that the matchmaker does screw you over to keep you near 1:1 W/L, only that the matchmaker, though better this season, is still pretty crap.
I do wish it was possible for the matchmaker to compare something like the top five character picks per person and place them with other people who tend to make complementary picks. It wouldn't stop people from locking in on DPS characters, but it would help prevent getting 3-4 people on one team who lock into DPS characters and then never budge. And maybe help disperse the Genji, Reaper, and Tracer players a bit, so there aren't so many matches where the DPS is two flankers that never actually accomplish anything because they're never with the team, and are instead placed with teams where those picks match decently.
I guess it actually is technically possible, but the extra processing needed to keep track of all those stats while matchmaking would probably be prohibitive.
I assure you the odds of flipping a coin and it landing heads 20 times in a row are much larger than you think. Especially if you consider that every player who is not far superior in skill to their opponents is essentially flipping along with you.
If you had all of those thousands of people flip a coin someone would have had the same result each time. It's important to remember that the system does not have a memory. Each result is essentially independent of the previous result which is hard to consider but true.
DasUberEdward on
0
BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
edited November 2016
That teleport should negate the hook imo
Their absolute adherence that the hook has to 100% work every time creates jank and it is completely by design
A Sombra with the foresight to put down the translocator and ping it whenever shit goes down should be rewarded properly, as with any character with proper escape mechanisms
I keep getting pulled out of ice block when I play Mei. I'll block, go on cool down, then get forced out of it by hook with no block to save me anymore.
I assure you the odds of flipping a coin and it landing heads 20 times in a row are much larger than you think. Especially if you consider that every player who is not far superior in skill to their opponents is essentially flipping along with you.
If you had all of those thousands of people flip a coin someone would have had the same result each time. It's important to remember that the system does not have a memory. Each result is essentially independent of the previous result which is hard to consider but true.
Anyone can do that. It's really easy. Here, let me show you.
Their absolute adherence that the hook has to 100% work every time creates jank and it is completely by design
A Sombra with the foresight to put down the translocator and ping it whenever shit goes down should be rewarded properly, as with any character with proper escape mechanisms
It was a lag thing, looks like. Sombra got hooked when she was back in the doorway BEFORE she teleported, which is why the hook pulled her across the map and dropped her in front of the doorway (which is where she would've landed if she hadn't teleported).
Probably something Blizzard needs to look at, but the teleport shouldn't even need to "negate" the hook because shouldn't even be there for the hook to land.
Also possible the teleport leaves behind a hitbox for a few frames after the teleport, which, again, would be something weird that Blizzard should look at.
From what I can tell, there is a little bit of animation where Sombra is traveling to the destination, probably to help players avoid disorientation. During this animation, Sombra hasn't actually gone anywhere, just your camera. You can still get killed at the spot where you started the teleport, even if your camera is traveling. I imagine this is what happened with the hook.
Don't worry, as they've said, your ranking's already more or less set before you play even one placement match. I went 7-3 and ended up just on the edge of gold/silver, which is where I should probably be since I have old man reflexes and haven't played any FPSes seriously since like Goldeneye. Meanwhile, other people go 2-8 and end up placed in platinum because the invisible MMR they had from Quick Match stuff was already placing them more or less with other Platinum players.
Their absolute adherence that the hook has to 100% work every time creates jank and it is completely by design
A Sombra with the foresight to put down the translocator and ping it whenever shit goes down should be rewarded properly, as with any character with proper escape mechanisms
I'm pretty sure that the skills which are supposed to mitigate their favor the shooter philosophy actually don't do so to any significant degree
like you can get hit by a slip dart after you teleport because for the shooter it looked like you were still there
same applies to tracer's recall
in fact it seems to me like the only skills that actually do this are wraithform and zarya bubbles
I'm convinced that 99.9% of people complaining about the matchmaker being "rigged" or any such nonsense really has no grasp of how long the long run is, statistically speaking
I just don't understand why you would blame the matchmaker for every loss instead of trying to figure out how you yourself can do better and win more games
Kana on
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
I'm convinced that 99.9% of people complaining about the matchmaker being "rigged" or any such nonsense really has no grasp of how long the long run is, statistically speaking
They believe that the matchmaker tries to give them a 100% loss to keep them at 50% win rate
Which is complete bogus, since the only way to ever raise your rank is with a winrate > 50% against equal enemies
Posts
Oh damn, shots fired by the Overwatch Facebook team
Thing is, they don't. So many random players who just run at the enemy team by themselves, over and over again.
Twitch skills matter far less than the ability to not be a dumbass.
Roadhog can kill another Roadhog in 3 shots easily. The hook guarantees a one shot advantage on the other. If you hook first, you get your one, the other guy gets his first THEN he can hook, gaining the upper hand being able to put two more shots in while you can only do one in between. That's why you need to either wait to be hooked or land a solid right click. Once the other Roadhog is under about 400 health and you're closer to full it's safe to hook first.
Yyyyyeah, normally I'm all for when a company lets their social team get cheeky, but in this case...
Give me a matchmaking system that doesn't compensate for its ineptitude by purposely tanking you or letting you sweep to keep you at 50/50, then you can patronize.
The point wasn't near overtime (46%ish), I wasn't going to solo rush in like everyone else had vs bastion with rein shielding him. Mainly happy, but in this case I wish everyones scores were visible, cause I'm sure he was fucking useless on hanzo and I could have called him out on it.
My day was made though when on the next 3 maps, I was vs this idiot and made it a point to make his life hell as Mei for all 3 maps. Sorry, sorry, I'm sorry, sorry.
It doesn't.
Except that's what happens. A lot.
Based on the fact that the reinhardt and reaper on my team lost a 2 v 1 vs the enemy reaper, i'm convinced the matchmaker hates me.
Losing streaks and winning streaks happen. Neither of them are purposeful on the part of the matchmaker.
do you have the slightest bit of proof of this
otherwise we're going to dump it into the tin foil theory bin like everyone else who thinks game companies are out to get them
Cute as you are, that's not what I said.
If the OW Matchmaker aims to keep you at a 1:1 ratio, what I'm saying is that it dumps you into a losing situation when you're too big for your britches.
I'm no stats major, but wouldn't it have to? If it's keeping everyone at 1:1, unless it's perfect, it has to course correct.
you're saying this like they're intentionally trying to fuck you
if you win a bunch, your MMR goes up, you might get outclassed by people of a higher MMR and get sent back down. I don't know what you're complaining about, that's literally the basics of how MMR works.
Every time you win, the matchmaker thinks you've gotten a little better, which makes you slightly more likely to lose the next game, and so on. Not because the matchmaker has chosen to give you weak teammates, but rather the opposite - your teammates and opponents are getting better, and you probably aren't over the course of a few games, so your team becomes disadvantaged.
However, every player has good days and bad days, and strong characters and weak characters. So in practice there is a pseudo-random skill distribution in every game that no matchmaker can account for. What you perceive to be a losing streak inflicted on you by the matchmaker is much more likely to simply be bad luck.
I mean... this is like how matchmaking works? When you win the game assumes you're getting better so you get matched against higher skill players?
I wouldn't at all mind seeing a boost to competitive point earnings for people who actually cycle through roles game to game over the players who play only one role and only a couple of characters in that role; it's not really punishing people for ignoring the team aspect of the game for Reaping it up all the time, but it would both incentivize people to play different roles and reward those who actually do make team-friendly picks.
It doesn't dump you into matches it knows you will lose. It puts you in matches in which you have an equal chance to win or lose. If you're getting stomped, it's not the matchmakers fault.
Oh boy.
I'm not saying that the matchmaker does screw you over to keep you near 1:1 W/L, only that the matchmaker, though better this season, is still pretty crap.
I do wish it was possible for the matchmaker to compare something like the top five character picks per person and place them with other people who tend to make complementary picks. It wouldn't stop people from locking in on DPS characters, but it would help prevent getting 3-4 people on one team who lock into DPS characters and then never budge. And maybe help disperse the Genji, Reaper, and Tracer players a bit, so there aren't so many matches where the DPS is two flankers that never actually accomplish anything because they're never with the team, and are instead placed with teams where those picks match decently.
I guess it actually is technically possible, but the extra processing needed to keep track of all those stats while matchmaking would probably be prohibitive.
I need to get back to D3 again at some point for another round off spectral blades and explosions.
too bad.
Steam: MightyPotatoKing
I assure you the odds of flipping a coin and it landing heads 20 times in a row are much larger than you think. Especially if you consider that every player who is not far superior in skill to their opponents is essentially flipping along with you.
If you had all of those thousands of people flip a coin someone would have had the same result each time. It's important to remember that the system does not have a memory. Each result is essentially independent of the previous result which is hard to consider but true.
Their absolute adherence that the hook has to 100% work every time creates jank and it is completely by design
A Sombra with the foresight to put down the translocator and ping it whenever shit goes down should be rewarded properly, as with any character with proper escape mechanisms
Anyone can do that. It's really easy. Here, let me show you.
It was a lag thing, looks like. Sombra got hooked when she was back in the doorway BEFORE she teleported, which is why the hook pulled her across the map and dropped her in front of the doorway (which is where she would've landed if she hadn't teleported).
Probably something Blizzard needs to look at, but the teleport shouldn't even need to "negate" the hook because shouldn't even be there for the hook to land.
Also possible the teleport leaves behind a hitbox for a few frames after the teleport, which, again, would be something weird that Blizzard should look at.
Don't worry, as they've said, your ranking's already more or less set before you play even one placement match. I went 7-3 and ended up just on the edge of gold/silver, which is where I should probably be since I have old man reflexes and haven't played any FPSes seriously since like Goldeneye. Meanwhile, other people go 2-8 and end up placed in platinum because the invisible MMR they had from Quick Match stuff was already placing them more or less with other Platinum players.
http://www.fallout3nexus.com/downloads/file.php?id=16534
It's free to play this weekend, so no reason not to try if nothing else.
I'm pretty sure that the skills which are supposed to mitigate their favor the shooter philosophy actually don't do so to any significant degree
like you can get hit by a slip dart after you teleport because for the shooter it looked like you were still there
same applies to tracer's recall
in fact it seems to me like the only skills that actually do this are wraithform and zarya bubbles
Path of Exile: snowcrash7
MTG Arena: Snow_Crash#34179
Battle.net: Snowcrash#1873
They believe that the matchmaker tries to give them a 100% loss to keep them at 50% win rate
Which is complete bogus, since the only way to ever raise your rank is with a winrate > 50% against equal enemies