It depends on model size. Smaller models get hit by less pellets of his shotgun
No, Ana literally gets pulled significantly less distance than other characters. Like the followup melee won't connect, she's that far away. Until, again, you do the weird snap to the right after hooking that pulls them closer.
Her smaller model might also mean she "weighs" less
Said 'screw it' went ham, and unlocked a bunch of boxes. Ended up with enough coinage to buy the Yeti Winston skin, unlocked all the other holiday ones along the way, and a few other legendary skins along the way.
Now to spend the day playing Overwatch to convince myself that I don't have a problem, and shouldn't be ashamed.
+1
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
It depends on model size. Smaller models get hit by less pellets of his shotgun
No, Ana literally gets pulled significantly less distance than other characters. Like the followup melee won't connect, she's that far away. Until, again, you do the weird snap to the right after hooking that pulls them closer.
Her smaller model might also mean she "weighs" less
that would mean she'd get pulled further (as, classically, was the case with tracer/genji/lucio who got pulled so close you just shot past them unless you took a step back)
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
Got my first taste of competitive mode today. Played five placement matches that all went well except for one that we got rolled in. It's amazing how fast the bile and toxicity starts flowing the moment things don't go perfectly. Seeing a lot of people take shots at other's account levels. Like that actually means anything. I just try to stay out of it and keep positive. That's pretty much all a person can do with total randoms.
That being said though, 4/5 games were a lot of fun and pretty competitive. Mostly healing, although I hopped into damage on the last game when needed and had a positive impact.
Got another loot box and opened it; a legendary and a purple, but it was credits and a dupe Ana intro. But those credits kicked me up to 5k, so I bought the Jingle Elf Tracer skin. Time to actually play Tracer now!
Got another loot box and opened it; a legendary and a purple, but it was credits and a dupe Ana intro. But those credits kicked me up to 5k, so I bought the Jingle Elf Tracer skin. Time to actually play Tracer now!
Went and bought the remaining Toast victory poses (had Torbjorn and Pharah. Bought Reinhardt and Ana), and Symmetra's "I made you something" voice line. Currently sitting on 1065 coins.
Should I buy Reaper's frozen skin, which is as interesting as a legendary despite being only a Holiday Epic in price? Or should I save the coins for a non-holiday Legendary for a character I actually play more often than him? Like Symmetra's Vishkar skin, or Dva's emote.
I look at it like this - the regular legendaries will always be there so why buy them?
Fair point.
Went and bought the frozen Reaper skin. Can't believe that that's an Epic and Meirry is a Legendary.
I can't complain I got nutcracker zen, yeti winston, snowflake reaper bunch of random emotes/intros/sprays and what not. I would have loved to have gotten the santa torb and the mei skin but over all I did pretty well so can't complain.
Got my first taste of competitive mode today. Played five placement matches that all went well except for one that we got rolled in. It's amazing how fast the bile and toxicity starts flowing the moment things don't go perfectly. Seeing a lot of people take shots at other's account levels. Like that actually means anything. I just try to stay out of it and keep positive. That's pretty much all a person can do with total randoms.
That being said though, 4/5 games were a lot of fun and pretty competitive. Mostly healing, although I hopped into damage on the last game when needed and had a positive impact.
That's generally how it goes. It never ceases to surprise me how people never realize that that only makes things worse. Speaking for myself at least, when I start hearing people start calling out other teammates (even if it isn't me), my desire to help them get a win goes down drastically.
Got my first taste of competitive mode today. Played five placement matches that all went well except for one that we got rolled in. It's amazing how fast the bile and toxicity starts flowing the moment things don't go perfectly. Seeing a lot of people take shots at other's account levels. Like that actually means anything. I just try to stay out of it and keep positive. That's pretty much all a person can do with total randoms.
That being said though, 4/5 games were a lot of fun and pretty competitive. Mostly healing, although I hopped into damage on the last game when needed and had a positive impact.
That's generally how it goes. It never ceases to surprise me how people never realize that that only makes things worse. Speaking for myself at least, when I start hearing people start calling out other teammates (even if it isn't me), my desire to help them get a win goes down drastically.
That's exactly what happens, and a lot of people don't seem to realize it. The moment the team starts bickering things begin to immediately decline. If they can stop and move on there's still a chance, but if they keep the toxic attitude it's over nine times out of ten. One toxic or nasty player hurts your chances, but when half the team is fighting it's too much of a distraction and morale killer.
About Genji. Is he at all suited to sticking with the team and launching long-range shots from behind a Rein shield, or is he intended to be played as a dedicated flanker and assassin?
0
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
About Genji. Is he at all suited to sticking with the team and launching long-range shots from behind a Rein shield, or is he intended to be played as a dedicated flanker and assassin?
the sticking with the team part can work, but not as a traditional DPS
that strat is entirely "build dragonblade as fast as possible and win the point with an alpha strike push"
otherwise you probably want to spend your time making their healers' and snipers' lives terrible
About Genji. Is he at all suited to sticking with the team and launching long-range shots from behind a Rein shield, or is he intended to be played as a dedicated flanker and assassin?
Which part of his kit leads you to believe the former?
About Genji. Is he at all suited to sticking with the team and launching long-range shots from behind a Rein shield, or is he intended to be played as a dedicated flanker and assassin?
Which part of his kit leads you to believe the former?
well, he doesn't have damage falloff
I remember early in the beta there was a bunch of genji play using him mostly as a mid-range sniper, which I did for a while since I'm pretty good with projectile weapons
but then seagull and the pro genjis unveiled the right click spam and melee dash burst combos that turned him into basically reaper but more mobile and more deadly
About Genji. Is he at all suited to sticking with the team and launching long-range shots from behind a Rein shield, or is he intended to be played as a dedicated flanker and assassin?
the sticking with the team part can work, but not as a traditional DPS
that strat is entirely "build dragonblade as fast as possible and win the point with an alpha strike push"
otherwise you probably want to spend your time making their healers' and snipers' lives terrible
Know when to attack and when to pull back, though. Awareness of where the rest of your group is when you engage is important.
A common issue(and complaint) with "Genji mains" is that they tend to dash forward ahead of the group, die off in a corner alone and then their team now has to either engage 5v6 or wait for the Genji to get back.
+1
BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
I think Symmetra's range and inherent element of surprise as a turret hero setup makes her trade with Winston much closer in most situations than it looks on paper, especially since Winston's skillset is designed to be a hard counter
That said, I feel like Winston could do with a buff more than Symmetra needs a nerf (though I think doing both very, very gently would put the game in a better place)
Re: teleporter/shield call-outs, the shield buff is infinitely more obvious since that shield health appears on enemy heroes. I've rarely had a team not notice when Symmetra has placed a shield generator. I think it's actually in a good place in terms of balance, which will also be better once Sombra becomes a more appealing counter-pick
Mystery heroes is trying to send me, it's biggest cheerleader, off on a sour note. Two games in a row with a total of 5 tanks. Each enemy team has been 4 tanks+ at all times.
0
TexiKenDammit!That fish really got me!Registered Userregular
Maybe one simple Symmetra nerf would be to reduce her gun's power on a % based on how many turrets or out. Or reduce the shield's power based on how many turrets are out. Just spitballing.
0
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
the appropriate sym nerf is the same one that lucio and genji need, give them an actual hitbox so you can hit them while they're in your face
+7
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
I mean all this talk about a Symmetra nerf and Blizzard hasn't even said if she's a problem.
0
Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
I think people are already adjusting. I've been getting focused down a lot more this week than last, so Sym is recognised as a threat now. That's probably all the balance she needs, to be treated like a Reaper or Roadhog, rather than a low priority Support target.
I'm not usually one o complain about character selection, but I just had a Hanzo and Bastion on attack for a payload map, and the Hanzo tried telling everyone else that someone needed to change to 76. I played our sole tank and our healer was a really good Zen that practically had to carry us to only kind of getting stomped.
I think people are already adjusting. I've been getting focused down a lot more this week than last, so Sym is recognised as a threat now. That's probably all the balance she needs, to be treated like a Reaper or Roadhog, rather than a low priority Support target.
I think her shield gen needs a range change. Leave it's max range as it is now but at that range have it only grant 25 shields. As you get close to the gen, have the amount granted go up. This would really fix the fact that placement has no risk/reward aspect and you're best served squirreling it away just as far from the point as you can while still including it. Make it so you've got to decide how much skin in the game you're willing to risk.
I don't think I'll ever be decent with Genji. I need either a level of skill I don't have, or the self-esteem to keep practicing despite failures, which this game does not instill me with.
The problem, I think, is that I can only really practice him in actual games. And even in quick-play, trying to learn a character and failing makes me feel ashamed for ruining the rest of both teams' time playing. Even if they tell me otherwise.
I fired this up today for the first time since July.
Man, this game is really hard to get back into. I haven't the faintest idea what I'm doing.
Shoot the ones that take damage when you shoot them. Hang out around the objective. Ez Pz.
Part of the problem is that I switched mouse hands since I last played Overwatch. I'm pretty much back to square one in terms of muscle memory.
Oh damn, thats certainly going to make it tough. Maybe try the headshot training in practice to get your mojo back?
On top of that, apparently everyone I'm matching against has been playing this game 24/7 since launch. It just might be too late for me to get back into this.
I fired this up today for the first time since July.
Man, this game is really hard to get back into. I haven't the faintest idea what I'm doing.
Shoot the ones that take damage when you shoot them. Hang out around the objective. Ez Pz.
Part of the problem is that I switched mouse hands since I last played Overwatch. I'm pretty much back to square one in terms of muscle memory.
Oh damn, thats certainly going to make it tough. Maybe try the headshot training in practice to get your mojo back?
On top of that, apparently everyone I'm matching against has been playing this game 24/7 since launch. It just might be too late for me to get back into this.
I felt the same way when I jumped back in. Turned out I just needed to do my placements and play ranked. The problem sorted itself out from there, though it was a bit of a hit to the ego.
Everything: Konphujun(#1458)
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
The only way I can see Sym being an actual problem is possibly on console, where her auto-aim and skinny hitbox give her a lot more of an advantage when fighting.
On PC, she's only feels lopsided when a team spends most of the match ignoring her and not paying attention for turrets. There's a good 4-5 characters that swat her turrets down without a problem and most or all of them can handily defeat Sym in 1v1.
The only way I can see Sym being an actual problem is possibly on console, where her auto-aim and skinny hitbox give her a lot more of an advantage when fighting.
On PC, she's only feels lopsided when a team spends most of the match ignoring her and not paying attention for turrets. There's a good 4-5 characters that swat her turrets down without a problem and most or all of them can handily defeat Sym in 1v1.
the problem is people not being able to aim well enough to beat her in 1v1s, the turrets don't really enter into the equation at all
Posts
Her smaller model might also mean she "weighs" less
Now to spend the day playing Overwatch to convince myself that I don't have a problem, and shouldn't be ashamed.
that would mean she'd get pulled further (as, classically, was the case with tracer/genji/lucio who got pulled so close you just shot past them unless you took a step back)
That being said though, 4/5 games were a lot of fun and pretty competitive. Mostly healing, although I hopped into damage on the last game when needed and had a positive impact.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
*pushes off a cliff*
whoopsie now it's mine!
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Fair point.
Went and bought the frozen Reaper skin. Can't believe that that's an Epic and Meirry is a Legendary.
That's generally how it goes. It never ceases to surprise me how people never realize that that only makes things worse. Speaking for myself at least, when I start hearing people start calling out other teammates (even if it isn't me), my desire to help them get a win goes down drastically.
That's exactly what happens, and a lot of people don't seem to realize it. The moment the team starts bickering things begin to immediately decline. If they can stop and move on there's still a chance, but if they keep the toxic attitude it's over nine times out of ten. One toxic or nasty player hurts your chances, but when half the team is fighting it's too much of a distraction and morale killer.
Roadhog and Junkrat's Winter sprays fit together the same way.
the sticking with the team part can work, but not as a traditional DPS
that strat is entirely "build dragonblade as fast as possible and win the point with an alpha strike push"
otherwise you probably want to spend your time making their healers' and snipers' lives terrible
Which part of his kit leads you to believe the former?
well, he doesn't have damage falloff
I remember early in the beta there was a bunch of genji play using him mostly as a mid-range sniper, which I did for a while since I'm pretty good with projectile weapons
but then seagull and the pro genjis unveiled the right click spam and melee dash burst combos that turned him into basically reaper but more mobile and more deadly
Know when to attack and when to pull back, though. Awareness of where the rest of your group is when you engage is important.
A common issue(and complaint) with "Genji mains" is that they tend to dash forward ahead of the group, die off in a corner alone and then their team now has to either engage 5v6 or wait for the Genji to get back.
That said, I feel like Winston could do with a buff more than Symmetra needs a nerf (though I think doing both very, very gently would put the game in a better place)
Re: teleporter/shield call-outs, the shield buff is infinitely more obvious since that shield health appears on enemy heroes. I've rarely had a team not notice when Symmetra has placed a shield generator. I think it's actually in a good place in terms of balance, which will also be better once Sombra becomes a more appealing counter-pick
I want to say "I made you something." when someone dies to sentries, or "You have to let it go" when someone gets frozen.
Man, this game is really hard to get back into. I haven't the faintest idea what I'm doing.
Shoot the ones that take damage when you shoot them. Hang out around the objective. Ez Pz.
The Zarya emote is amazing because the endless present emote continues forever until you move
The widow maker intro I'll probably never see
I think her shield gen needs a range change. Leave it's max range as it is now but at that range have it only grant 25 shields. As you get close to the gen, have the amount granted go up. This would really fix the fact that placement has no risk/reward aspect and you're best served squirreling it away just as far from the point as you can while still including it. Make it so you've got to decide how much skin in the game you're willing to risk.
The problem, I think, is that I can only really practice him in actual games. And even in quick-play, trying to learn a character and failing makes me feel ashamed for ruining the rest of both teams' time playing. Even if they tell me otherwise.
Part of the problem is that I switched mouse hands since I last played Overwatch. I'm pretty much back to square one in terms of muscle memory.
Oh damn, thats certainly going to make it tough. Maybe try the headshot training in practice to get your mojo back?
On top of that, apparently everyone I'm matching against has been playing this game 24/7 since launch. It just might be too late for me to get back into this.
I felt the same way when I jumped back in. Turned out I just needed to do my placements and play ranked. The problem sorted itself out from there, though it was a bit of a hit to the ego.
On PC, she's only feels lopsided when a team spends most of the match ignoring her and not paying attention for turrets. There's a good 4-5 characters that swat her turrets down without a problem and most or all of them can handily defeat Sym in 1v1.
But the next box I got my yeti winston so yay
the problem is people not being able to aim well enough to beat her in 1v1s, the turrets don't really enter into the equation at all